d3d10core: Remove unused variables.
[wine] / dlls / d3d10core / device.c
1 /*
2  * Copyright 2008-2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "d3d10core_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
26
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
28
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
30 {
31     d3d10_null_wined3d_object_destroyed,
32 };
33
34 /* Inner IUnknown methods */
35
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
37 {
38     return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
39 }
40
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
42         void **ppv)
43 {
44     struct d3d10_device *This = impl_from_IUnknown(iface);
45
46     TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
47
48     if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49         *ppv = &This->ID3D10Device_iface;
50     else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51         *ppv = &This->IWineDXGIDeviceParent_iface;
52     else
53     {
54         WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
55         *ppv = NULL;
56         return E_NOINTERFACE;
57     }
58
59     IUnknown_AddRef((IUnknown*)*ppv);
60     return S_OK;
61 }
62
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
64 {
65     struct d3d10_device *This = impl_from_IUnknown(iface);
66     ULONG refcount = InterlockedIncrement(&This->refcount);
67
68     TRACE("%p increasing refcount to %u\n", This, refcount);
69
70     return refcount;
71 }
72
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
74 {
75     struct d3d10_device *This = impl_from_IUnknown(iface);
76     ULONG refcount = InterlockedDecrement(&This->refcount);
77
78     TRACE("%p decreasing refcount to %u\n", This, refcount);
79
80     if (!refcount)
81     {
82         if (This->wined3d_device)
83             wined3d_device_decref(This->wined3d_device);
84     }
85
86     return refcount;
87 }
88
89 /* IUnknown methods */
90
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
92 {
93     return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
94 }
95
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
97         void **ppv)
98 {
99     struct d3d10_device *This = impl_from_ID3D10Device(iface);
100     return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
101 }
102
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
104 {
105     struct d3d10_device *This = impl_from_ID3D10Device(iface);
106     return IUnknown_AddRef(This->outer_unk);
107 }
108
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
110 {
111     struct d3d10_device *This = impl_from_ID3D10Device(iface);
112     return IUnknown_Release(This->outer_unk);
113 }
114
115 /* ID3D10Device methods */
116
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
119 {
120     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121             iface, start_slot, buffer_count, buffers);
122 }
123
124 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
125         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
126 {
127     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128             iface, start_slot, view_count, views);
129 }
130
131 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
132         ID3D10PixelShader *shader)
133 {
134     struct d3d10_device *This = impl_from_ID3D10Device(iface);
135     struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
136
137     TRACE("iface %p, shader %p\n", iface, shader);
138
139     wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
140 }
141
142 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
143         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
144 {
145     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146             iface, start_slot, sampler_count, samplers);
147 }
148
149 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
150         ID3D10VertexShader *shader)
151 {
152     struct d3d10_device *This = impl_from_ID3D10Device(iface);
153     struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
154
155     TRACE("iface %p, shader %p\n", iface, shader);
156
157     wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
158 }
159
160 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
161         UINT start_index_location, INT base_vertex_location)
162 {
163     struct d3d10_device *This = impl_from_ID3D10Device(iface);
164
165     TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166             iface, index_count, start_index_location, base_vertex_location);
167
168     wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
169     wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
170 }
171
172 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
173         UINT start_vertex_location)
174 {
175     struct d3d10_device *This = impl_from_ID3D10Device(iface);
176
177     TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178             iface, vertex_count, start_vertex_location);
179
180     wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
181 }
182
183 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
184         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
185 {
186     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187             iface, start_slot, buffer_count, buffers);
188 }
189
190 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
191         ID3D10InputLayout *input_layout)
192 {
193     struct d3d10_device *This = impl_from_ID3D10Device(iface);
194     struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
195
196     TRACE("iface %p, input_layout %p\n", iface, input_layout);
197
198     wined3d_device_set_vertex_declaration(This->wined3d_device,
199             layout ? layout->wined3d_decl : NULL);
200 }
201
202 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
203         UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
204 {
205     struct d3d10_device *This = impl_from_ID3D10Device(iface);
206     unsigned int i;
207
208     TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209             iface, start_slot, buffer_count, buffers, strides, offsets);
210
211     for (i = 0; i < buffer_count; ++i)
212     {
213         struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
214
215         wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
216                 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
217     }
218 }
219
220 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
221         ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
222 {
223     struct d3d10_device *This = impl_from_ID3D10Device(iface);
224     struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
225
226     TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227             iface, buffer, debug_dxgi_format(format), offset);
228
229     wined3d_device_set_index_buffer(This->wined3d_device,
230             buffer_impl ? buffer_impl->wined3d_buffer : NULL,
231             wined3dformat_from_dxgi_format(format));
232     if (offset) FIXME("offset %u not supported.\n", offset);
233 }
234
235 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
236         UINT instance_index_count, UINT instance_count, UINT start_index_location,
237         INT base_vertex_location, UINT start_instance_location)
238 {
239     FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
240             "\tbase_vertex_location %d, start_instance_location %u stub!\n",
241             iface, instance_index_count, instance_count, start_index_location,
242             base_vertex_location, start_instance_location);
243 }
244
245 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
246         UINT instance_vertex_count, UINT instance_count,
247         UINT start_vertex_location, UINT start_instance_location)
248 {
249     FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
250             "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
251             start_vertex_location, start_instance_location);
252 }
253
254 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
255         UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
256 {
257     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
258             iface, start_slot, buffer_count, buffers);
259 }
260
261 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
262 {
263     struct d3d10_device *device = impl_from_ID3D10Device(iface);
264     struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
265
266     TRACE("iface %p, shader %p.\n", iface, shader);
267
268     wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
269 }
270
271 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
272         D3D10_PRIMITIVE_TOPOLOGY topology)
273 {
274     struct d3d10_device *This = impl_from_ID3D10Device(iface);
275
276     TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
277
278     wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
279 }
280
281 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
282         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
283 {
284     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
285             iface, start_slot, view_count, views);
286 }
287
288 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
289         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
290 {
291     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
292             iface, start_slot, sampler_count, samplers);
293 }
294
295 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
296 {
297     FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
298 }
299
300 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
301         UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
302 {
303     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
304             iface, start_slot, view_count, views);
305 }
306
307 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
308         UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
309 {
310     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
311             iface, start_slot, sampler_count, samplers);
312 }
313
314 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
315         UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
316         ID3D10DepthStencilView *depth_stencil_view)
317 {
318     FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
319             iface, render_target_view_count, render_target_views, depth_stencil_view);
320 }
321
322 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
323         ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
324 {
325     struct d3d10_device *device = impl_from_ID3D10Device(iface);
326
327     TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
328             iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
329
330     device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
331     memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
332     device->sample_mask = sample_mask;
333 }
334
335 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
336         ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
337 {
338     struct d3d10_device *device = impl_from_ID3D10Device(iface);
339
340     TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
341             iface, depth_stencil_state, stencil_ref);
342
343     device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
344     device->stencil_ref = stencil_ref;
345 }
346
347 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
348         UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
349 {
350     FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
351 }
352
353 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
354 {
355     FIXME("iface %p stub!\n", iface);
356 }
357
358 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
359 {
360     struct d3d10_device *device = impl_from_ID3D10Device(iface);
361
362     TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
363
364     device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
365 }
366
367 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
368         UINT viewport_count, const D3D10_VIEWPORT *viewports)
369 {
370     struct d3d10_device *device = impl_from_ID3D10Device(iface);
371     struct wined3d_viewport wined3d_vp;
372
373     TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
374
375     if (viewport_count > 1)
376         FIXME("Multiple viewports not implemented.\n");
377
378     if (!viewport_count)
379         return;
380
381     wined3d_vp.x = viewports[0].TopLeftX;
382     wined3d_vp.y = viewports[0].TopLeftY;
383     wined3d_vp.width = viewports[0].Width;
384     wined3d_vp.height = viewports[0].Height;
385     wined3d_vp.min_z = viewports[0].MinDepth;
386     wined3d_vp.max_z = viewports[0].MaxDepth;
387
388     wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
389 }
390
391 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
392         UINT rect_count, const D3D10_RECT *rects)
393 {
394     FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
395 }
396
397 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
398         ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
399         ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
400 {
401     FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
402             "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
403             iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
404             src_resource, src_subresource_idx, src_box);
405 }
406
407 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
408         ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
409 {
410     FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
411 }
412
413 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
414         ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
415         const void *data, UINT row_pitch, UINT depth_pitch)
416 {
417     FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
418             iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
419 }
420
421 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
422         ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
423 {
424     struct d3d10_device *This = impl_from_ID3D10Device(iface);
425     struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
426     const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
427
428     TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
429             iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
430
431     wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
432 }
433
434 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
435         ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
436 {
437     FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
438             iface, depth_stencil_view, flags, depth, stencil);
439 }
440
441 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
442 {
443     FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
444 }
445
446 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
447         ID3D10Resource *dst_resource, UINT dst_subresource_idx,
448         ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
449 {
450     FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
451             "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
452             iface, dst_resource, dst_subresource_idx,
453             src_resource, src_subresource_idx, debug_dxgi_format(format));
454 }
455
456 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
457         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
458 {
459     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
460             iface, start_slot, buffer_count, buffers);
461 }
462
463 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
464         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
465 {
466     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
467             iface, start_slot, view_count, views);
468 }
469
470 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
471 {
472     struct d3d10_device *device = impl_from_ID3D10Device(iface);
473     struct d3d10_pixel_shader *shader_impl;
474     struct wined3d_shader *wined3d_shader;
475
476     TRACE("iface %p, shader %p.\n", iface, shader);
477
478     if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
479     {
480         *shader = NULL;
481         return;
482     }
483
484     shader_impl = wined3d_shader_get_parent(wined3d_shader);
485     *shader = &shader_impl->ID3D10PixelShader_iface;
486     ID3D10PixelShader_AddRef(*shader);
487 }
488
489 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
490         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
491 {
492     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
493             iface, start_slot, sampler_count, samplers);
494 }
495
496 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
497 {
498     struct d3d10_device *device = impl_from_ID3D10Device(iface);
499     struct d3d10_vertex_shader *shader_impl;
500     struct wined3d_shader *wined3d_shader;
501
502     TRACE("iface %p, shader %p.\n", iface, shader);
503
504     if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
505     {
506         *shader = NULL;
507         return;
508     }
509
510     shader_impl = wined3d_shader_get_parent(wined3d_shader);
511     *shader = &shader_impl->ID3D10VertexShader_iface;
512     ID3D10VertexShader_AddRef(*shader);
513 }
514
515 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
516         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
517 {
518     FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
519             iface, start_slot, buffer_count, buffers);
520 }
521
522 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
523 {
524     FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
525 }
526
527 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
528         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
529 {
530     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
531             iface, start_slot, buffer_count, buffers, strides, offsets);
532 }
533
534 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
535         ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
536 {
537     FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
538 }
539
540 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
541         UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
542 {
543     FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
544             iface, start_slot, buffer_count, buffers);
545 }
546
547 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
548 {
549     struct d3d10_device *device = impl_from_ID3D10Device(iface);
550     struct d3d10_geometry_shader *shader_impl;
551     struct wined3d_shader *wined3d_shader;
552
553     TRACE("iface %p, shader %p.\n", iface, shader);
554
555     if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
556     {
557         *shader = NULL;
558         return;
559     }
560
561     shader_impl = wined3d_shader_get_parent(wined3d_shader);
562     *shader = &shader_impl->ID3D10GeometryShader_iface;
563     ID3D10GeometryShader_AddRef(*shader);
564 }
565
566 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
567         D3D10_PRIMITIVE_TOPOLOGY *topology)
568 {
569     struct d3d10_device *This = impl_from_ID3D10Device(iface);
570
571     TRACE("iface %p, topology %p\n", iface, topology);
572
573     wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
574 }
575
576 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
577         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
578 {
579     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
580             iface, start_slot, view_count, views);
581 }
582
583 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
584         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
585 {
586     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
587             iface, start_slot, sampler_count, samplers);
588 }
589
590 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
591         ID3D10Predicate **predicate, BOOL *value)
592 {
593     FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
594 }
595
596 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
597         UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
598 {
599     FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
600             iface, start_slot, view_count, views);
601 }
602
603 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
604         UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
605 {
606     FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
607             iface, start_slot, sampler_count, samplers);
608 }
609
610 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
611         UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
612 {
613     FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
614             iface, view_count, render_target_views, depth_stencil_view);
615 }
616
617 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
618         ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
619 {
620     struct d3d10_device *device = impl_from_ID3D10Device(iface);
621
622     TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
623             iface, blend_state, blend_factor, sample_mask);
624
625     if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
626         ID3D10BlendState_AddRef(*blend_state);
627     memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
628     *sample_mask = device->sample_mask;
629 }
630
631 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
632         ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
633 {
634     struct d3d10_device *device = impl_from_ID3D10Device(iface);
635
636     TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
637             iface, depth_stencil_state, stencil_ref);
638
639     if ((*depth_stencil_state = device->depth_stencil_state
640             ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
641         ID3D10DepthStencilState_AddRef(*depth_stencil_state);
642     *stencil_ref = device->stencil_ref;
643 }
644
645 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
646         UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
647 {
648     FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
649             iface, buffer_count, buffers, offsets);
650 }
651
652 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
653 {
654     struct d3d10_device *device = impl_from_ID3D10Device(iface);
655
656     TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
657
658     if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
659         ID3D10RasterizerState_AddRef(*rasterizer_state);
660 }
661
662 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
663         UINT *viewport_count, D3D10_VIEWPORT *viewports)
664 {
665     struct d3d10_device *device = impl_from_ID3D10Device(iface);
666     struct wined3d_viewport wined3d_vp;
667
668     TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
669
670     if (!viewports)
671     {
672         *viewport_count = 1;
673         return;
674     }
675
676     if (!*viewport_count)
677         return;
678
679     wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
680
681     viewports[0].TopLeftX = wined3d_vp.x;
682     viewports[0].TopLeftY = wined3d_vp.y;
683     viewports[0].Width = wined3d_vp.width;
684     viewports[0].Height = wined3d_vp.height;
685     viewports[0].MinDepth = wined3d_vp.min_z;
686     viewports[0].MaxDepth = wined3d_vp.max_z;
687
688     if (*viewport_count > 1)
689         memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
690 }
691
692 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
693 {
694     FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
695 }
696
697 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
698 {
699     FIXME("iface %p stub!\n", iface);
700
701     return E_NOTIMPL;
702 }
703
704 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
705 {
706     FIXME("iface %p, flags %#x stub!\n", iface, flags);
707
708     return E_NOTIMPL;
709 }
710
711 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
712 {
713     FIXME("iface %p stub!\n", iface);
714
715     return 0;
716 }
717
718 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
719         REFGUID guid, UINT *data_size, void *data)
720 {
721     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
722             iface, debugstr_guid(guid), data_size, data);
723
724     return E_NOTIMPL;
725 }
726
727 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
728         REFGUID guid, UINT data_size, const void *data)
729 {
730     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
731             iface, debugstr_guid(guid), data_size, data);
732
733     return E_NOTIMPL;
734 }
735
736 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
737         REFGUID guid, const IUnknown *data)
738 {
739     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
740
741     return E_NOTIMPL;
742 }
743
744 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
745 {
746     FIXME("iface %p stub!\n", iface);
747 }
748
749 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
750 {
751     FIXME("iface %p stub!\n", iface);
752 }
753
754 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
755         const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
756 {
757     struct d3d10_device *This = impl_from_ID3D10Device(iface);
758     struct d3d10_buffer *object;
759     HRESULT hr;
760
761     FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
762
763     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
764     if (!object)
765     {
766         ERR("Failed to allocate D3D10 buffer object memory\n");
767         return E_OUTOFMEMORY;
768     }
769
770     hr = d3d10_buffer_init(object, This, desc, data);
771     if (FAILED(hr))
772     {
773         WARN("Failed to initialize buffer, hr %#x.\n", hr);
774         HeapFree(GetProcessHeap(), 0, object);
775         return hr;
776     }
777
778     *buffer = &object->ID3D10Buffer_iface;
779
780     TRACE("Created ID3D10Buffer %p\n", object);
781
782     return S_OK;
783 }
784
785 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
786         const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
787 {
788     FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
789
790     return E_NOTIMPL;
791 }
792
793 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
794         const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
795         ID3D10Texture2D **texture)
796 {
797     struct d3d10_device *This = impl_from_ID3D10Device(iface);
798     struct d3d10_texture2d *object;
799     HRESULT hr;
800
801     FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
802
803     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
804     if (!object)
805     {
806         ERR("Failed to allocate D3D10 texture2d object memory\n");
807         return E_OUTOFMEMORY;
808     }
809
810     hr = d3d10_texture2d_init(object, This, desc);
811     if (FAILED(hr))
812     {
813         WARN("Failed to initialize texture, hr %#x.\n", hr);
814         HeapFree(GetProcessHeap(), 0, object);
815         return hr;
816     }
817
818     *texture = &object->ID3D10Texture2D_iface;
819
820     TRACE("Created ID3D10Texture2D %p\n", object);
821
822     return S_OK;
823 }
824
825 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
826         const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
827         ID3D10Texture3D **texture)
828 {
829     struct d3d10_device *device = impl_from_ID3D10Device(iface);
830     struct d3d10_texture3d *object;
831     HRESULT hr;
832
833     TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
834
835     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
836     if (!object)
837     {
838         ERR("Failed to allocate D3D10 texture3d object memory.\n");
839         return E_OUTOFMEMORY;
840     }
841
842     hr = d3d10_texture3d_init(object, device, desc);
843     if (FAILED(hr))
844     {
845         WARN("Failed to initialize texture, hr %#x.\n", hr);
846         HeapFree(GetProcessHeap(), 0, object);
847         return hr;
848     }
849
850     TRACE("Created 3D texture %p.\n", object);
851     *texture = &object->ID3D10Texture3D_iface;
852
853     return S_OK;
854 }
855
856 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
857         ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
858 {
859     struct d3d10_shader_resource_view *object;
860     HRESULT hr;
861
862     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
863
864     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
865     if (!object)
866     {
867         ERR("Failed to allocate D3D10 shader resource view object memory.\n");
868         return E_OUTOFMEMORY;
869     }
870
871     if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
872     {
873         WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
874         HeapFree(GetProcessHeap(), 0, object);
875         return hr;
876     }
877
878     TRACE("Created shader resource view %p.\n", object);
879     *view = &object->ID3D10ShaderResourceView_iface;
880
881     return S_OK;
882 }
883
884 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
885         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
886 {
887     struct d3d10_rendertarget_view *object;
888     HRESULT hr;
889
890     TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
891
892     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
893     if (!object)
894     {
895         ERR("Failed to allocate D3D10 rendertarget view object memory\n");
896         return E_OUTOFMEMORY;
897     }
898
899     hr = d3d10_rendertarget_view_init(object, resource, desc);
900     if (FAILED(hr))
901     {
902         WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
903         HeapFree(GetProcessHeap(), 0, object);
904         return hr;
905     }
906
907     TRACE("Created rendertarget view %p.\n", object);
908     *view = &object->ID3D10RenderTargetView_iface;
909
910     return S_OK;
911 }
912
913 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
914         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
915 {
916     struct d3d10_depthstencil_view *object;
917     HRESULT hr;
918
919     TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
920
921     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
922     if (!object)
923     {
924         ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
925         return E_OUTOFMEMORY;
926     }
927
928     if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
929     {
930         WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
931         HeapFree(GetProcessHeap(), 0, object);
932         return hr;
933     }
934
935     TRACE("Created depthstencil view %p.\n", object);
936     *view = &object->ID3D10DepthStencilView_iface;
937
938     return S_OK;
939 }
940
941 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
942         const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
943         const void *shader_byte_code, SIZE_T shader_byte_code_length,
944         ID3D10InputLayout **input_layout)
945 {
946     struct d3d10_device *This = impl_from_ID3D10Device(iface);
947     struct d3d10_input_layout *object;
948     HRESULT hr;
949
950     TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
951             "\tshader_byte_code_length %lu, input_layout %p\n",
952             iface, element_descs, element_count, shader_byte_code,
953             shader_byte_code_length, input_layout);
954
955     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
956     if (!object)
957     {
958         ERR("Failed to allocate D3D10 input layout object memory\n");
959         return E_OUTOFMEMORY;
960     }
961
962     hr = d3d10_input_layout_init(object, This, element_descs, element_count,
963             shader_byte_code, shader_byte_code_length);
964     if (FAILED(hr))
965     {
966         WARN("Failed to initialize input layout, hr %#x.\n", hr);
967         HeapFree(GetProcessHeap(), 0, object);
968         return hr;
969     }
970
971     TRACE("Created input layout %p.\n", object);
972     *input_layout = &object->ID3D10InputLayout_iface;
973
974     return S_OK;
975 }
976
977 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
978         const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
979 {
980     struct d3d10_device *This = impl_from_ID3D10Device(iface);
981     struct d3d10_vertex_shader *object;
982     HRESULT hr;
983
984     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
985             iface, byte_code, byte_code_length, shader);
986
987     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
988     if (!object)
989     {
990         ERR("Failed to allocate D3D10 vertex shader object memory\n");
991         return E_OUTOFMEMORY;
992     }
993
994     hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
995     if (FAILED(hr))
996     {
997         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
998         HeapFree(GetProcessHeap(), 0, object);
999         return hr;
1000     }
1001
1002     TRACE("Created vertex shader %p.\n", object);
1003     *shader = &object->ID3D10VertexShader_iface;
1004
1005     return S_OK;
1006 }
1007
1008 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1009         const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1010 {
1011     struct d3d10_device *This = impl_from_ID3D10Device(iface);
1012     struct d3d10_geometry_shader *object;
1013     HRESULT hr;
1014
1015     FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1016             iface, byte_code, byte_code_length, shader);
1017
1018     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1019     if (!object)
1020     {
1021         ERR("Failed to allocate D3D10 geometry shader object memory\n");
1022         return E_OUTOFMEMORY;
1023     }
1024
1025     hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
1026     if (FAILED(hr))
1027     {
1028         WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1029         HeapFree(GetProcessHeap(), 0, object);
1030         return hr;
1031     }
1032
1033     TRACE("Created geometry shader %p.\n", object);
1034     *shader = &object->ID3D10GeometryShader_iface;
1035
1036     return S_OK;
1037 }
1038
1039 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1040         const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1041         UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1042 {
1043     FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1044             "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1045             iface, byte_code, byte_code_length, output_stream_decls,
1046             output_stream_decl_count, output_stream_stride, shader);
1047
1048     return E_NOTIMPL;
1049 }
1050
1051 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1052         const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1053 {
1054     struct d3d10_device *This = impl_from_ID3D10Device(iface);
1055     struct d3d10_pixel_shader *object;
1056     HRESULT hr;
1057
1058     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1059             iface, byte_code, byte_code_length, shader);
1060
1061     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1062     if (!object)
1063     {
1064         ERR("Failed to allocate D3D10 pixel shader object memory\n");
1065         return E_OUTOFMEMORY;
1066     }
1067
1068     hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1069     if (FAILED(hr))
1070     {
1071         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1072         HeapFree(GetProcessHeap(), 0, object);
1073         return hr;
1074     }
1075
1076     TRACE("Created pixel shader %p.\n", object);
1077     *shader = &object->ID3D10PixelShader_iface;
1078
1079     return S_OK;
1080 }
1081
1082 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1083         const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1084 {
1085     struct d3d10_blend_state *object;
1086     HRESULT hr;
1087
1088     TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1089
1090     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1091     if (!object)
1092     {
1093         ERR("Failed to allocate D3D10 blend state object memory.\n");
1094         return E_OUTOFMEMORY;
1095     }
1096
1097     hr = d3d10_blend_state_init(object);
1098     if (FAILED(hr))
1099     {
1100         WARN("Failed to initialize blend state, hr %#x.\n", hr);
1101         HeapFree(GetProcessHeap(), 0, object);
1102         return hr;
1103     }
1104
1105     TRACE("Created blend state %p.\n", object);
1106     *blend_state = &object->ID3D10BlendState_iface;
1107
1108     return S_OK;
1109 }
1110
1111 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1112         const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1113 {
1114     struct d3d10_depthstencil_state *object;
1115     HRESULT hr;
1116
1117     TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1118
1119     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1120     if (!object)
1121     {
1122         ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1123         return E_OUTOFMEMORY;
1124     }
1125
1126     hr = d3d10_depthstencil_state_init(object);
1127     if (FAILED(hr))
1128     {
1129         WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1130         HeapFree(GetProcessHeap(), 0, object);
1131         return hr;
1132     }
1133
1134     TRACE("Created depthstencil state %p.\n", object);
1135     *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1136
1137     return S_OK;
1138 }
1139
1140 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1141         const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1142 {
1143     struct d3d10_rasterizer_state *object;
1144     HRESULT hr;
1145
1146     TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1147
1148     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1149     if (!object)
1150     {
1151         ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1152         return E_OUTOFMEMORY;
1153     }
1154
1155     hr = d3d10_rasterizer_state_init(object);
1156     if (FAILED(hr))
1157     {
1158         WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1159         HeapFree(GetProcessHeap(), 0, object);
1160         return hr;
1161     }
1162
1163     TRACE("Created rasterizer state %p.\n", object);
1164     *rasterizer_state = &object->ID3D10RasterizerState_iface;
1165
1166     return S_OK;
1167 }
1168
1169 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1170         const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1171 {
1172     struct d3d10_sampler_state *object;
1173     HRESULT hr;
1174
1175     TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1176
1177     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1178     if (!object)
1179     {
1180         ERR("Failed to allocate D3D10 sampler state object memory.\n");
1181         return E_OUTOFMEMORY;
1182     }
1183
1184     hr = d3d10_sampler_state_init(object);
1185     if (FAILED(hr))
1186     {
1187         WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1188         HeapFree(GetProcessHeap(), 0, object);
1189         return hr;
1190     }
1191
1192     TRACE("Created sampler state %p.\n", object);
1193     *sampler_state = &object->ID3D10SamplerState_iface;
1194
1195     return S_OK;
1196 }
1197
1198 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1199         const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1200 {
1201     struct d3d10_query *object;
1202     HRESULT hr;
1203
1204     TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1205
1206     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1207     if (!object)
1208     {
1209         ERR("Failed to allocate D3D10 query object memory.\n");
1210         return E_OUTOFMEMORY;
1211     }
1212
1213     hr = d3d10_query_init(object);
1214     if (FAILED(hr))
1215     {
1216         WARN("Failed to initialize query, hr %#x.\n", hr);
1217         HeapFree(GetProcessHeap(), 0, object);
1218         return hr;
1219     }
1220
1221     TRACE("Created query %p.\n", object);
1222     *query = &object->ID3D10Query_iface;
1223
1224     return S_OK;
1225 }
1226
1227 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1228         const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1229 {
1230     FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1231
1232     return E_NOTIMPL;
1233 }
1234
1235 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1236         const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1237 {
1238     FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1239
1240     return E_NOTIMPL;
1241 }
1242
1243 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1244         DXGI_FORMAT format, UINT *format_support)
1245 {
1246     FIXME("iface %p, format %s, format_support %p stub!\n",
1247             iface, debug_dxgi_format(format), format_support);
1248
1249     return E_NOTIMPL;
1250 }
1251
1252 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1253         DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1254 {
1255     FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1256             iface, debug_dxgi_format(format), sample_count, quality_level_count);
1257
1258     return E_NOTIMPL;
1259 }
1260
1261 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1262 {
1263     FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1264 }
1265
1266 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1267         const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1268         UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1269 {
1270     FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1271             "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1272             iface, desc, type, active_counters, name, name_length,
1273             units, units_length, description, description_length);
1274
1275     return E_NOTIMPL;
1276 }
1277
1278 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1279 {
1280     FIXME("iface %p stub!\n", iface);
1281
1282     return 0;
1283 }
1284
1285 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1286         HANDLE resource_handle, REFIID guid, void **resource)
1287 {
1288     FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1289             iface, resource_handle, debugstr_guid(guid), resource);
1290
1291     return E_NOTIMPL;
1292 }
1293
1294 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1295 {
1296     FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1297 }
1298
1299 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1300 {
1301     FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1302 }
1303
1304 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1305 {
1306     /* IUnknown methods */
1307     d3d10_device_QueryInterface,
1308     d3d10_device_AddRef,
1309     d3d10_device_Release,
1310     /* ID3D10Device methods */
1311     d3d10_device_VSSetConstantBuffers,
1312     d3d10_device_PSSetShaderResources,
1313     d3d10_device_PSSetShader,
1314     d3d10_device_PSSetSamplers,
1315     d3d10_device_VSSetShader,
1316     d3d10_device_DrawIndexed,
1317     d3d10_device_Draw,
1318     d3d10_device_PSSetConstantBuffers,
1319     d3d10_device_IASetInputLayout,
1320     d3d10_device_IASetVertexBuffers,
1321     d3d10_device_IASetIndexBuffer,
1322     d3d10_device_DrawIndexedInstanced,
1323     d3d10_device_DrawInstanced,
1324     d3d10_device_GSSetConstantBuffers,
1325     d3d10_device_GSSetShader,
1326     d3d10_device_IASetPrimitiveTopology,
1327     d3d10_device_VSSetShaderResources,
1328     d3d10_device_VSSetSamplers,
1329     d3d10_device_SetPredication,
1330     d3d10_device_GSSetShaderResources,
1331     d3d10_device_GSSetSamplers,
1332     d3d10_device_OMSetRenderTargets,
1333     d3d10_device_OMSetBlendState,
1334     d3d10_device_OMSetDepthStencilState,
1335     d3d10_device_SOSetTargets,
1336     d3d10_device_DrawAuto,
1337     d3d10_device_RSSetState,
1338     d3d10_device_RSSetViewports,
1339     d3d10_device_RSSetScissorRects,
1340     d3d10_device_CopySubresourceRegion,
1341     d3d10_device_CopyResource,
1342     d3d10_device_UpdateSubresource,
1343     d3d10_device_ClearRenderTargetView,
1344     d3d10_device_ClearDepthStencilView,
1345     d3d10_device_GenerateMips,
1346     d3d10_device_ResolveSubresource,
1347     d3d10_device_VSGetConstantBuffers,
1348     d3d10_device_PSGetShaderResources,
1349     d3d10_device_PSGetShader,
1350     d3d10_device_PSGetSamplers,
1351     d3d10_device_VSGetShader,
1352     d3d10_device_PSGetConstantBuffers,
1353     d3d10_device_IAGetInputLayout,
1354     d3d10_device_IAGetVertexBuffers,
1355     d3d10_device_IAGetIndexBuffer,
1356     d3d10_device_GSGetConstantBuffers,
1357     d3d10_device_GSGetShader,
1358     d3d10_device_IAGetPrimitiveTopology,
1359     d3d10_device_VSGetShaderResources,
1360     d3d10_device_VSGetSamplers,
1361     d3d10_device_GetPredication,
1362     d3d10_device_GSGetShaderResources,
1363     d3d10_device_GSGetSamplers,
1364     d3d10_device_OMGetRenderTargets,
1365     d3d10_device_OMGetBlendState,
1366     d3d10_device_OMGetDepthStencilState,
1367     d3d10_device_SOGetTargets,
1368     d3d10_device_RSGetState,
1369     d3d10_device_RSGetViewports,
1370     d3d10_device_RSGetScissorRects,
1371     d3d10_device_GetDeviceRemovedReason,
1372     d3d10_device_SetExceptionMode,
1373     d3d10_device_GetExceptionMode,
1374     d3d10_device_GetPrivateData,
1375     d3d10_device_SetPrivateData,
1376     d3d10_device_SetPrivateDataInterface,
1377     d3d10_device_ClearState,
1378     d3d10_device_Flush,
1379     d3d10_device_CreateBuffer,
1380     d3d10_device_CreateTexture1D,
1381     d3d10_device_CreateTexture2D,
1382     d3d10_device_CreateTexture3D,
1383     d3d10_device_CreateShaderResourceView,
1384     d3d10_device_CreateRenderTargetView,
1385     d3d10_device_CreateDepthStencilView,
1386     d3d10_device_CreateInputLayout,
1387     d3d10_device_CreateVertexShader,
1388     d3d10_device_CreateGeometryShader,
1389     d3d10_device_CreateGeometryShaderWithStreamOutput,
1390     d3d10_device_CreatePixelShader,
1391     d3d10_device_CreateBlendState,
1392     d3d10_device_CreateDepthStencilState,
1393     d3d10_device_CreateRasterizerState,
1394     d3d10_device_CreateSamplerState,
1395     d3d10_device_CreateQuery,
1396     d3d10_device_CreatePredicate,
1397     d3d10_device_CreateCounter,
1398     d3d10_device_CheckFormatSupport,
1399     d3d10_device_CheckMultisampleQualityLevels,
1400     d3d10_device_CheckCounterInfo,
1401     d3d10_device_CheckCounter,
1402     d3d10_device_GetCreationFlags,
1403     d3d10_device_OpenSharedResource,
1404     d3d10_device_SetTextFilterSize,
1405     d3d10_device_GetTextFilterSize,
1406 };
1407
1408 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1409 {
1410     /* IUnknown methods */
1411     d3d10_device_inner_QueryInterface,
1412     d3d10_device_inner_AddRef,
1413     d3d10_device_inner_Release,
1414 };
1415
1416 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1417
1418 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1419 {
1420     d3d10_subresource_destroyed,
1421 };
1422
1423 /* IWineDXGIDeviceParent IUnknown methods */
1424
1425 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1426 {
1427     return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1428 }
1429
1430 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1431         REFIID riid, void **ppv)
1432 {
1433     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1434     return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1435 }
1436
1437 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1438 {
1439     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1440     return IUnknown_AddRef(device->outer_unk);
1441 }
1442
1443 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1444 {
1445     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1446     return IUnknown_Release(device->outer_unk);
1447 }
1448
1449 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1450         IWineDXGIDeviceParent *iface)
1451 {
1452     struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1453     return &device->device_parent;
1454 }
1455
1456 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1457 {
1458     /* IUnknown methods */
1459     dxgi_device_parent_QueryInterface,
1460     dxgi_device_parent_AddRef,
1461     dxgi_device_parent_Release,
1462     /* IWineDXGIDeviceParent methods */
1463     dxgi_device_parent_get_wined3d_device_parent,
1464 };
1465
1466 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1467 {
1468     return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1469 }
1470
1471 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1472         struct wined3d_device *wined3d_device)
1473 {
1474     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1475
1476     TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1477
1478     wined3d_device_incref(wined3d_device);
1479     device->wined3d_device = wined3d_device;
1480 }
1481
1482 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1483 {
1484     TRACE("device_parent %p.\n", device_parent);
1485 }
1486
1487 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1488         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1489         enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
1490 {
1491     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1492
1493     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1494             "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1495             device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
1496
1497     return wined3d_surface_create(device->wined3d_device, width, height, format, usage, pool,
1498             WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1499             &d3d10_null_wined3d_parent_ops, surface);
1500 }
1501
1502 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1503         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1504         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1505 {
1506     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1507     struct wined3d_resource *sub_resource;
1508     struct d3d10_texture2d *texture;
1509     D3D10_TEXTURE2D_DESC desc;
1510     HRESULT hr;
1511
1512     FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1513             "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1514             device_parent, container_parent, width, height, format_id, usage,
1515             multisample_type, multisample_quality, surface);
1516
1517     FIXME("Implement DXGI<->wined3d usage conversion\n");
1518
1519     desc.Width = width;
1520     desc.Height = height;
1521     desc.MipLevels = 1;
1522     desc.ArraySize = 1;
1523     desc.Format = dxgi_format_from_wined3dformat(format_id);
1524     desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1525     desc.SampleDesc.Quality = multisample_quality;
1526     desc.Usage = D3D10_USAGE_DEFAULT;
1527     desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1528     desc.CPUAccessFlags = 0;
1529     desc.MiscFlags = 0;
1530
1531     hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1532             (ID3D10Texture2D **)&texture);
1533     if (FAILED(hr))
1534     {
1535         ERR("CreateTexture2D failed, returning %#x\n", hr);
1536         return hr;
1537     }
1538
1539     sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1540     *surface = wined3d_surface_from_resource(sub_resource);
1541     wined3d_surface_incref(*surface);
1542     ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1543
1544     return S_OK;
1545 }
1546
1547 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1548         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1549         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1550 {
1551     HRESULT hr;
1552
1553     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1554             "format %#x, pool %#x, usage %#x, volume %p.\n",
1555             device_parent, container_parent, width, height, depth,
1556             format, pool, usage, volume);
1557
1558     hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1559             width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1560     if (FAILED(hr))
1561     {
1562         WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1563         return hr;
1564     }
1565
1566     return S_OK;
1567 }
1568
1569 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1570         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1571 {
1572     struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1573     IWineDXGIDevice *wine_device;
1574     HRESULT hr;
1575
1576     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1577
1578     hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1579             (void **)&wine_device);
1580     if (FAILED(hr))
1581     {
1582         ERR("Device should implement IWineDXGIDevice\n");
1583         return E_FAIL;
1584     }
1585
1586     hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1587     IWineDXGIDevice_Release(wine_device);
1588     if (FAILED(hr))
1589     {
1590         ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1591         return hr;
1592     }
1593
1594     return S_OK;
1595 }
1596
1597 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1598 {
1599     device_parent_wined3d_device_created,
1600     device_parent_mode_changed,
1601     device_parent_create_swapchain_surface,
1602     device_parent_create_texture_surface,
1603     device_parent_create_volume,
1604     device_parent_create_swapchain,
1605 };
1606
1607 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1608 {
1609     device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1610     device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1611     device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1612     device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1613     device->refcount = 1;
1614     /* COM aggregation always takes place */
1615     device->outer_unk = outer_unknown;
1616 }