2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
31 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
32 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
34 struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
36 resource->device = device;
37 resource->resourceType = resource_type;
39 resource->pool = pool;
40 resource->format = format;
41 resource->usage = usage;
42 resource->size = size;
43 resource->priority = 0;
44 resource->parent = parent;
45 resource->parent_ops = parent_ops;
46 list_init(&resource->privateData);
50 resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
51 if (!resource->heapMemory)
53 ERR("Out of memory!\n");
54 return WINED3DERR_OUTOFVIDEOMEMORY;
59 resource->heapMemory = NULL;
61 resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
63 /* Check that we have enough video ram left */
64 if (pool == WINED3DPOOL_DEFAULT)
66 if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
68 ERR("Out of adapter memory\n");
69 HeapFree(GetProcessHeap(), 0, resource->heapMemory);
70 return WINED3DERR_OUTOFVIDEOMEMORY;
72 WineD3DAdapterChangeGLRam(device, size);
75 device_resource_add(device, iface);
80 void resource_cleanup(IWineD3DResource *iface)
82 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
87 TRACE("(%p) Cleaning up resource\n", This);
88 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
89 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
90 WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size);
93 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
94 data = LIST_ENTRY(e1, PrivateData, entry);
95 hr = resource_free_private_data(iface, &data->tag);
96 if(hr != WINED3D_OK) {
97 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
101 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
102 This->resource.allocatedMemory = 0;
103 This->resource.heapMemory = 0;
105 if (This->resource.device) device_resource_released(This->resource.device, iface);
108 void resource_unload(IWineD3DResourceImpl *resource)
110 context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource,
111 resource->resource.resourceType);
114 static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
119 TRACE("Searching for private data %s\n", debugstr_guid(tag));
120 LIST_FOR_EACH(entry, &This->resource.privateData)
122 data = LIST_ENTRY(entry, PrivateData, entry);
123 if (IsEqualGUID(&data->tag, tag)) {
124 TRACE("Found %p\n", data);
128 TRACE("Not found\n");
132 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
133 const void *pData, DWORD SizeOfData, DWORD Flags)
135 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
138 TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
139 resource_free_private_data(iface, refguid);
141 data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
142 if (!data) return E_OUTOFMEMORY;
144 data->tag = *refguid;
147 if (Flags & WINED3DSPD_IUNKNOWN) {
148 if(SizeOfData != sizeof(IUnknown *)) {
149 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
150 HeapFree(GetProcessHeap(), 0, data);
151 return WINED3DERR_INVALIDCALL;
153 data->ptr.object = (LPUNKNOWN)pData;
154 data->size = sizeof(LPUNKNOWN);
155 IUnknown_AddRef(data->ptr.object);
159 data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
162 HeapFree(GetProcessHeap(), 0, data);
163 return E_OUTOFMEMORY;
165 data->size = SizeOfData;
166 memcpy(data->ptr.data, pData, SizeOfData);
168 list_add_tail(&This->resource.privateData, &data->entry);
173 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
175 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
178 TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
179 data = resource_find_private_data(This, refguid);
180 if (!data) return WINED3DERR_NOTFOUND;
182 if (*pSizeOfData < data->size) {
183 *pSizeOfData = data->size;
184 return WINED3DERR_MOREDATA;
187 if (data->flags & WINED3DSPD_IUNKNOWN) {
188 *(LPUNKNOWN *)pData = data->ptr.object;
189 if (((IWineD3DImpl *)This->resource.device->wined3d)->dxVersion != 7)
191 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
192 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
195 IUnknown_AddRef(data->ptr.object);
199 memcpy(pData, data->ptr.data, data->size);
204 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
206 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
209 TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
210 data = resource_find_private_data(This, refguid);
211 if (!data) return WINED3DERR_NOTFOUND;
213 if (data->flags & WINED3DSPD_IUNKNOWN)
215 if (data->ptr.object)
216 IUnknown_Release(data->ptr.object);
220 HeapFree(GetProcessHeap(), 0, data->ptr.data);
222 list_remove(&data->entry);
224 HeapFree(GetProcessHeap(), 0, data);
229 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
231 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
232 DWORD PriorityOld = This->resource.priority;
233 This->resource.priority = PriorityNew;
234 TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
238 DWORD resource_get_priority(IWineD3DResource *iface)
240 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
241 TRACE("(%p) : returning %d\n", This, This->resource.priority );
242 return This->resource.priority;
245 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
247 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
248 TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
249 return This->resource.resourceType;