2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderback) {
31 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
32 WINED3DDISPLAYMODE mode;
34 TRACE("Destroying swapchain %p\n", iface);
36 IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
38 /* release the ref to the front and back buffer parents */
39 if(This->frontBuffer) {
40 IWineD3DSurface_SetContainer(This->frontBuffer, 0);
41 if(D3DCB_DestroyRenderback(This->frontBuffer) > 0) {
42 FIXME("(%p) Something's still holding the front buffer\n",This);
46 if(This->backBuffer) {
48 for(i = 0; i < This->presentParms.BackBufferCount; i++) {
49 IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
50 if(D3DCB_DestroyRenderback(This->backBuffer[i]) > 0) {
51 FIXME("(%p) Something's still holding the back buffer\n",This);
54 HeapFree(GetProcessHeap(), 0, This->backBuffer);
57 /* Restore the screen resolution if we rendered in fullscreen
58 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
59 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
60 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
62 if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
63 mode.Width = This->orig_width;
64 mode.Height = This->orig_height;
66 mode.Format = This->orig_fmt;
67 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
70 HeapFree(GetProcessHeap(), 0, This);
73 /*****************************************************************************
76 * Helper function that blts the front buffer contents to the target window
79 * This: Surface to copy from
80 * rc: Rectangle to copy
82 *****************************************************************************/
83 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
85 IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
87 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
93 TRACE("(%p)->(%p): Copying to screen\n", front, rc);
95 hSurfaceDC = front->hDC;
97 hDisplayWnd = This->win_handle;
98 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
100 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
101 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
104 /* Front buffer coordinates are screen coordinates. Map them to the destination
105 * window if not fullscreened
107 if(This->presentParms.Windowed) {
108 ClientToScreen(hDisplayWnd, &offset);
111 /* FIXME: This doesn't work... if users really want to run
112 * X in 8bpp, then we need to call directly into display.drv
113 * (or Wine's equivalent), and force a private colormap
114 * without default entries. */
115 if (front->palette) {
116 SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
117 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
121 drawrect.right = front->currentDesc.Width;
123 drawrect.bottom = front->currentDesc.Height;
126 /* TODO: Support clippers */
130 HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
131 if (hwnd && GetClientRect(hwnd,&xrc))
133 OffsetRect(&xrc,offset.x,offset.y);
134 IntersectRect(&drawrect,&drawrect,&xrc);
139 IntersectRect(&drawrect,&drawrect,rc);
142 /* Only use this if the caller did not pass a rectangle, since
143 * due to double locking this could be the wrong one ...
145 if (front->lockedRect.left != front->lockedRect.right) {
146 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
151 drawrect.left-offset.x, drawrect.top-offset.y,
152 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
154 drawrect.left, drawrect.top,
156 ReleaseDC(hDisplayWnd, hDisplayDC);
160 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
161 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
163 This->win_handle = window;
167 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
168 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
169 IWineD3DSurfaceImpl *front, *back;
171 if(!This->backBuffer) {
172 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
173 return WINED3DERR_INVALIDCALL;
175 front = (IWineD3DSurfaceImpl *) This->frontBuffer;
176 back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
182 front->hDC = back->hDC;
186 /* Flip the DIBsection */
189 tmp = front->dib.DIBsection;
190 front->dib.DIBsection = back->dib.DIBsection;
191 back->dib.DIBsection = tmp;
194 /* Flip the surface data */
198 tmp = front->dib.bitmap_data;
199 front->dib.bitmap_data = back->dib.bitmap_data;
200 back->dib.bitmap_data = tmp;
202 tmp = front->resource.allocatedMemory;
203 front->resource.allocatedMemory = back->resource.allocatedMemory;
204 back->resource.allocatedMemory = tmp;
206 if(front->resource.heapMemory) {
207 ERR("GDI Surface %p has heap memory allocated\n", front);
209 if(back->resource.heapMemory) {
210 ERR("GDI Surface %p has heap memory allocated\n", back);
214 /* client_memory should not be different, but just in case */
217 tmp = front->dib.client_memory;
218 front->dib.client_memory = back->dib.client_memory;
219 back->dib.client_memory = tmp;
225 static long prev_time, frames;
227 DWORD time = GetTickCount();
229 /* every 1.5 seconds */
230 if (time - prev_time > 1500) {
231 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
237 x11_copy_to_screen(This, NULL);
242 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
245 IWineD3DBaseSwapChainImpl_QueryInterface,
246 IWineD3DBaseSwapChainImpl_AddRef,
247 IWineD3DBaseSwapChainImpl_Release,
248 /* IWineD3DSwapChain */
249 IWineD3DBaseSwapChainImpl_GetParent,
250 IWineGDISwapChainImpl_Destroy,
251 IWineD3DBaseSwapChainImpl_GetDevice,
252 IWineGDISwapChainImpl_Present,
253 IWineGDISwapChainImpl_SetDestWindowOverride,
254 IWineD3DBaseSwapChainImpl_GetFrontBufferData,
255 IWineD3DBaseSwapChainImpl_GetBackBuffer,
256 IWineD3DBaseSwapChainImpl_GetRasterStatus,
257 IWineD3DBaseSwapChainImpl_GetDisplayMode,
258 IWineD3DBaseSwapChainImpl_GetPresentParameters,
259 IWineD3DBaseSwapChainImpl_SetGammaRamp,
260 IWineD3DBaseSwapChainImpl_GetGammaRamp