wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
[wine] / dlls / wined3d / resource.c
1 /*
2  * IWineD3DResource Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2009 Henri Verbeet for CodeWeavers
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #include "config.h"
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29
30 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
31         IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
32         WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
33 {
34     struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
35
36     resource->wineD3DDevice = device;
37     resource->parent = parent;
38     resource->resourceType = resource_type;
39     resource->ref = 1;
40     resource->pool = pool;
41     resource->format_desc = format_desc;
42     resource->usage = usage;
43     resource->size = size;
44     resource->priority = 0;
45     resource->parent_ops = parent_ops;
46     list_init(&resource->privateData);
47
48     if (size)
49     {
50         resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
51         if (!resource->heapMemory)
52         {
53             ERR("Out of memory!\n");
54             return WINED3DERR_OUTOFVIDEOMEMORY;
55         }
56     }
57     else
58     {
59         resource->heapMemory = NULL;
60     }
61     resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
62
63     /* Check that we have enough video ram left */
64     if (pool == WINED3DPOOL_DEFAULT)
65     {
66         if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
67         {
68             ERR("Out of adapter memory\n");
69             HeapFree(GetProcessHeap(), 0, resource->heapMemory);
70             return WINED3DERR_OUTOFVIDEOMEMORY;
71         }
72         WineD3DAdapterChangeGLRam(device, size);
73     }
74
75     device_resource_add(device, iface);
76
77     return WINED3D_OK;
78 }
79
80 void resource_cleanup(IWineD3DResource *iface)
81 {
82     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
83     struct list *e1, *e2;
84     PrivateData *data;
85     HRESULT hr;
86
87     TRACE("(%p) Cleaning up resource\n", This);
88     if (This->resource.pool == WINED3DPOOL_DEFAULT) {
89         TRACE("Decrementing device memory pool by %u\n", This->resource.size);
90         WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
91     }
92
93     LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
94         data = LIST_ENTRY(e1, PrivateData, entry);
95         hr = resource_free_private_data(iface, &data->tag);
96         if(hr != WINED3D_OK) {
97             ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
98         }
99     }
100
101     HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
102     This->resource.allocatedMemory = 0;
103     This->resource.heapMemory = 0;
104
105     if (This->resource.wineD3DDevice) device_resource_released(This->resource.wineD3DDevice, iface);
106 }
107
108 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
109 {
110     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
111     TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
112     *ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
113     IWineD3DDevice_AddRef(*ppDevice);
114     return WINED3D_OK;
115 }
116
117 static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
118 {
119     PrivateData *data;
120     struct list *entry;
121
122     TRACE("Searching for private data %s\n", debugstr_guid(tag));
123     LIST_FOR_EACH(entry, &This->resource.privateData)
124     {
125         data = LIST_ENTRY(entry, PrivateData, entry);
126         if (IsEqualGUID(&data->tag, tag)) {
127             TRACE("Found %p\n", data);
128             return data;
129         }
130     }
131     TRACE("Not found\n");
132     return NULL;
133 }
134
135 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
136         const void *pData, DWORD SizeOfData, DWORD Flags)
137 {
138     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
139     PrivateData *data;
140
141     TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
142     resource_free_private_data(iface, refguid);
143
144     data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
145     if (NULL == data) return E_OUTOFMEMORY;
146
147     data->tag = *refguid;
148     data->flags = Flags;
149
150     if (Flags & WINED3DSPD_IUNKNOWN) {
151         if(SizeOfData != sizeof(IUnknown *)) {
152             WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
153             HeapFree(GetProcessHeap(), 0, data);
154             return WINED3DERR_INVALIDCALL;
155         }
156         data->ptr.object = (LPUNKNOWN)pData;
157         data->size = sizeof(LPUNKNOWN);
158         IUnknown_AddRef(data->ptr.object);
159     }
160     else
161     {
162         data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
163         if (NULL == data->ptr.data) {
164             HeapFree(GetProcessHeap(), 0, data);
165             return E_OUTOFMEMORY;
166         }
167         data->size = SizeOfData;
168         memcpy(data->ptr.data, pData, SizeOfData);
169     }
170     list_add_tail(&This->resource.privateData, &data->entry);
171
172     return WINED3D_OK;
173 }
174
175 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
176 {
177     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
178     PrivateData *data;
179
180     TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
181     data = resource_find_private_data(This, refguid);
182     if (data == NULL) return WINED3DERR_NOTFOUND;
183
184     if (*pSizeOfData < data->size) {
185         *pSizeOfData = data->size;
186         return WINED3DERR_MOREDATA;
187     }
188
189     if (data->flags & WINED3DSPD_IUNKNOWN) {
190         *(LPUNKNOWN *)pData = data->ptr.object;
191         if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
192             /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
193              * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
194              * Blob
195              */
196             IUnknown_AddRef(data->ptr.object);
197         }
198     }
199     else {
200         memcpy(pData, data->ptr.data, data->size);
201     }
202
203     return WINED3D_OK;
204 }
205 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
206 {
207     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
208     PrivateData *data;
209
210     TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
211     data = resource_find_private_data(This, refguid);
212     if (data == NULL) return WINED3DERR_NOTFOUND;
213
214     if (data->flags & WINED3DSPD_IUNKNOWN)
215     {
216         if (data->ptr.object != NULL)
217             IUnknown_Release(data->ptr.object);
218     } else {
219         HeapFree(GetProcessHeap(), 0, data->ptr.data);
220     }
221     list_remove(&data->entry);
222
223     HeapFree(GetProcessHeap(), 0, data);
224
225     return WINED3D_OK;
226 }
227
228 DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
229 {
230     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
231     DWORD PriorityOld = This->resource.priority;
232     This->resource.priority = PriorityNew;
233     TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
234     return PriorityOld;
235 }
236
237 DWORD resource_get_priority(IWineD3DResource *iface)
238 {
239     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
240     TRACE("(%p) : returning %d\n", This, This->resource.priority );
241     return This->resource.priority;
242 }
243
244 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
245 {
246     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
247     TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
248     return This->resource.resourceType;
249 }
250
251 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
252 {
253     IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
254     IUnknown_AddRef(This->resource.parent);
255     *pParent = This->resource.parent;
256     return WINED3D_OK;
257 }
258
259 void dumpResources(struct list *list) {
260     IWineD3DResourceImpl *resource;
261
262     LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
263         FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
264     }
265 }