2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
49 enum wined3d_sm4_opcode
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_DP3 = 0x10,
53 WINED3D_SM4_OP_DP4 = 0x11,
54 WINED3D_SM4_OP_EXP = 0x19,
55 WINED3D_SM4_OP_LOG = 0x2f,
56 WINED3D_SM4_OP_MIN = 0x33,
57 WINED3D_SM4_OP_MAX = 0x34,
58 WINED3D_SM4_OP_MOV = 0x36,
59 WINED3D_SM4_OP_MUL = 0x38,
60 WINED3D_SM4_OP_RET = 0x3e,
61 WINED3D_SM4_OP_RSQ = 0x44,
62 WINED3D_SM4_OP_SINCOS = 0x4d,
65 enum wined3d_sm4_register_type
67 WINED3D_SM4_RT_TEMP = 0x0,
68 WINED3D_SM4_RT_INPUT = 0x1,
69 WINED3D_SM4_RT_OUTPUT = 0x2,
70 WINED3D_SM4_RT_IMMCONST = 0x4,
71 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
74 enum wined3d_sm4_immconst_type
76 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
77 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
80 struct wined3d_sm4_data
82 struct wined3d_shader_version shader_version;
84 const struct wined3d_shader_signature *output_signature;
87 struct wined3d_sm4_opcode_info
89 enum wined3d_sm4_opcode opcode;
90 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
97 enum wined3d_sysval_semantic sysval;
98 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
102 static const struct wined3d_sm4_opcode_info opcode_table[] =
104 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
105 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
106 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
107 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
108 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
109 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, 1, 2},
110 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, 1, 2},
111 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
112 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
113 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
114 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
115 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
118 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
120 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
121 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
122 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
124 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
128 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
131 static const struct sysval_map sysval_map[] =
133 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
134 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
135 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
136 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
137 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
138 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
139 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
140 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
141 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
144 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
148 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
150 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
156 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
160 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
162 if (sysval == sysval_map[i].sysval)
164 reg->type = sysval_map[i].register_type;
165 reg->idx = sysval_map[i].register_idx;
170 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
172 switch (priv->shader_version.type)
174 case WINED3D_SHADER_TYPE_PIXEL:
175 if (reg->type == WINED3DSPR_OUTPUT)
178 const struct wined3d_shader_signature *s = priv->output_signature;
182 ERR("Shader has no output signature, unable to map register.\n");
186 for (i = 0; i < s->element_count; ++i)
188 if (s->elements[i].register_idx == reg->idx)
190 map_sysval(s->elements[i].sysval_semantic, reg);
202 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
204 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
207 ERR("Failed to allocate private data\n");
211 priv->output_signature = output_signature;
216 static void shader_sm4_free(void *data)
218 HeapFree(GetProcessHeap(), 0, data);
221 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
223 struct wined3d_sm4_data *priv = data;
228 version_token = *(*ptr)++;
229 TRACE("version: 0x%08x\n", version_token);
231 TRACE("token count: %u\n", **ptr);
232 priv->end += *(*ptr)++;
234 switch (version_token >> 16)
237 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
241 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
245 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
249 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
251 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
252 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
254 *shader_version = priv->shader_version;
257 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
260 const struct wined3d_sm4_opcode_info *opcode_info;
261 DWORD token = *(*ptr)++;
262 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
264 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
266 opcode_info = get_opcode_info(opcode);
269 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
270 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
274 ins->handler_idx = opcode_info->handler_idx;
278 ins->dst_count = opcode_info->dst_count;
279 ins->src_count = opcode_info->src_count;
282 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
283 struct wined3d_shader_src_param *src_rel_addr)
285 struct wined3d_sm4_data *priv = data;
286 DWORD token = *(*ptr)++;
287 enum wined3d_sm4_register_type register_type;
290 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
291 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
293 FIXME("Unhandled register type %#x\n", register_type);
294 src_param->reg.type = WINED3DSPR_TEMP;
298 src_param->reg.type = register_type_table[register_type];
301 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
303 if (order < 1) src_param->reg.idx = ~0U;
304 else src_param->reg.idx = *(*ptr)++;
306 if (order < 2) src_param->reg.array_idx = ~0U;
307 else src_param->reg.array_idx = *(*ptr)++;
309 if (order > 2) FIXME("Unhandled order %u.\n", order);
311 if (register_type == WINED3D_SM4_RT_IMMCONST)
313 enum wined3d_sm4_immconst_type immconst_type =
314 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
315 src_param->swizzle = WINED3DSP_NOSWIZZLE;
317 switch(immconst_type)
319 case WINED3D_SM4_IMMCONST_FLOAT:
320 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
321 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
325 case WINED3D_SM4_IMMCONST_FLOAT4:
326 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
327 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
332 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
338 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
341 src_param->modifiers = 0;
342 src_param->reg.rel_addr = NULL;
344 map_register(priv, &src_param->reg);
347 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
348 struct wined3d_shader_src_param *dst_rel_addr)
350 struct wined3d_sm4_data *priv = data;
351 DWORD token = *(*ptr)++;
352 enum wined3d_sm4_register_type register_type;
355 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
356 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
358 FIXME("Unhandled register type %#x\n", register_type);
359 dst_param->reg.type = WINED3DSPR_TEMP;
363 dst_param->reg.type = register_type_table[register_type];
366 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
368 if (order < 1) dst_param->reg.idx = ~0U;
369 else dst_param->reg.idx = *(*ptr)++;
371 if (order < 2) dst_param->reg.array_idx = ~0U;
372 else dst_param->reg.array_idx = *(*ptr)++;
374 if (order > 2) FIXME("Unhandled order %u.\n", order);
376 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
377 dst_param->modifiers = 0;
378 dst_param->shift = 0;
379 dst_param->reg.rel_addr = NULL;
381 map_register(priv, &dst_param->reg);
384 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
386 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
389 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
391 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
395 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
397 struct wined3d_sm4_data *priv = data;
398 return *ptr == priv->end;
401 const struct wined3d_shader_frontend sm4_shader_frontend =
405 shader_sm4_read_header,
406 shader_sm4_read_opcode,
407 shader_sm4_read_src_param,
408 shader_sm4_read_dst_param,
409 shader_sm4_read_semantic,
410 shader_sm4_read_comment,