2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
31 void (*wine_tsx11_lock_ptr)(void) = NULL;
32 void (*wine_tsx11_unlock_ptr)(void) = NULL;
35 /* When updating default value here, make sure to update winecfg as well,
36 * where appropriate. */
37 wined3d_settings_t wined3d_settings =
39 VS_HW, /* Hardware by default */
40 PS_HW, /* Hardware by default */
41 VBO_HW, /* Hardware by default */
42 FALSE, /* Use of GLSL disabled by default */
43 ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
44 RTL_AUTO, /* Automatically determine best locking method */
45 64*1024*1024 /* 64MB texture memory by default */
48 WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL;
50 long globalChangeGlRam(long glram){
51 /* FIXME: replace this function with object tracking */
54 wineD3DGlobalStatistics->glsurfaceram += glram;
55 TRACE("Adjusted gl ram by %ld to %d\n", glram, wineD3DGlobalStatistics->glsurfaceram);
56 result = wineD3DGlobalStatistics->glsurfaceram;
61 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
64 if (!InitAdapters()) {
65 ERR("Failed to initialize direct3d adapters\n");
69 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
70 object->lpVtbl = &IWineD3D_Vtbl;
71 object->dxVersion = dxVersion;
73 object->parent = parent;
75 /*Create a structure for storing global data in*/
76 if(wineD3DGlobalStatistics == NULL){
77 TRACE("Creating global statistics store\n");
78 wineD3DGlobalStatistics = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wineD3DGlobalStatistics));
82 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
84 return (IWineD3D *)object;
87 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
89 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
90 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
91 return ERROR_FILE_NOT_FOUND;
94 /* At process attach */
95 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
97 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
98 if (fdwReason == DLL_PROCESS_ATTACH)
101 char buffer[MAX_PATH+10];
102 DWORD size = sizeof(buffer);
106 wined3d_settings.emulated_textureram = 64*1024*1024;
108 DisableThreadLibraryCalls(hInstDLL);
110 mod = GetModuleHandleA( "winex11.drv" );
113 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
114 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
116 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
117 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
119 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
120 if (len && len < MAX_PATH)
123 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
124 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
126 char *p, *appname = buffer;
127 if ((p = strrchr( appname, '/' ))) appname = p + 1;
128 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
129 strcat( appname, "\\Direct3D" );
130 TRACE("appname = [%s]\n", appname);
131 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
132 RegCloseKey( tmpkey );
136 if ( 0 != hkey || 0 != appkey )
138 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
140 if (!strcmp(buffer,"none"))
142 TRACE("Disable vertex shaders\n");
143 wined3d_settings.vs_mode = VS_NONE;
146 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
148 if (!strcmp(buffer,"enabled"))
150 TRACE("Allow pixel shaders\n");
151 wined3d_settings.ps_mode = PS_HW;
153 if (!strcmp(buffer,"disabled"))
155 TRACE("Disable pixel shaders\n");
156 wined3d_settings.ps_mode = PS_NONE;
159 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
161 if (!strcmp(buffer,"none"))
163 TRACE("Disable Vertex Buffer Hardware support\n");
164 wined3d_settings.vbo_mode = VBO_NONE;
166 else if (!strcmp(buffer,"hardware"))
168 TRACE("Allow Vertex Buffer Hardware support\n");
169 wined3d_settings.vbo_mode = VBO_HW;
172 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
174 if (!strcmp(buffer,"enabled"))
176 TRACE("Use of GL Shading Language enabled for systems that support it\n");
177 wined3d_settings.glslRequested = TRUE;
181 TRACE("Use of GL Shading Language disabled\n");
184 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
186 if (!strcmp(buffer,"backbuffer"))
188 TRACE("Using the backbuffer for offscreen rendering\n");
189 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
191 else if (!strcmp(buffer,"pbuffer"))
193 TRACE("Using PBuffers for offscreen rendering\n");
194 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
196 else if (!strcmp(buffer,"fbo"))
198 TRACE("Using FBOs for offscreen rendering\n");
199 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
202 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
204 if (!strcmp(buffer,"disabled"))
206 TRACE("Disabling render target locking\n");
207 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
209 else if (!strcmp(buffer,"readdraw"))
211 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
212 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
214 else if (!strcmp(buffer,"readtex"))
216 TRACE("Using glReadPixels for render target reading and textures for writing\n");
217 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
219 else if (!strcmp(buffer,"texdraw"))
221 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
222 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
224 else if (!strcmp(buffer,"textex"))
226 TRACE("Reading render targets via textures and writing via textures\n");
227 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
230 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
232 int TmpVideoMemorySize = atoi(buffer);
233 if(TmpVideoMemorySize > 0)
235 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
236 TRACE("Use %iMB = %d byte for emulated_textureram\n",
238 wined3d_settings.emulated_textureram);
241 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
244 if (wined3d_settings.vs_mode == VS_HW)
245 TRACE("Allow HW vertex shaders\n");
246 if (wined3d_settings.ps_mode == PS_NONE)
247 TRACE("Disable pixel shaders\n");
248 if (wined3d_settings.vbo_mode == VBO_NONE)
249 TRACE("Disable Vertex Buffer Hardware support\n");
250 if (wined3d_settings.glslRequested)
251 TRACE("If supported by your system, GL Shading Language will be used\n");
253 if (appkey) RegCloseKey( appkey );
254 if (hkey) RegCloseKey( hkey );