dinput/tests: Skip acquire tests when not running in the foreground.
[wine] / dlls / wined3d / clipper.c
1 /* IWineD3DClipper implementation
2  *
3  * Copyright 2000 (c) Marcus Meissner
4  * Copyright 2000 (c) TransGaming Technologies Inc.
5  * Copyright 2006 (c) Stefan Dösinger
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include <stdio.h>
24 #ifdef HAVE_FLOAT_H
25 # include <float.h>
26 #endif
27 #include "wined3d_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30
31 static HRESULT WINAPI IWineD3DClipperImpl_QueryInterface(IWineD3DClipper *iface, REFIID riid, void **object)
32 {
33     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
34
35     if (IsEqualGUID(riid, &IID_IWineD3DClipper)
36             || IsEqualGUID(riid, &IID_IUnknown))
37     {
38         IUnknown_AddRef(iface);
39         *object = iface;
40         return S_OK;
41     }
42
43     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44
45     *object = NULL;
46     return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI IWineD3DClipperImpl_AddRef(IWineD3DClipper *iface )
50 {
51     IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
52     ULONG ref = InterlockedIncrement(&This->ref);
53
54     TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
55
56     return ref;
57 }
58
59 static ULONG WINAPI IWineD3DClipperImpl_Release(IWineD3DClipper *iface)
60 {
61     IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
62     ULONG ref = InterlockedDecrement(&This->ref);
63
64     TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
65
66     if (!ref) HeapFree(GetProcessHeap(), 0, This);
67
68     return ref;
69 }
70
71 static HRESULT WINAPI IWineD3DClipperImpl_SetHwnd(IWineD3DClipper *iface, DWORD flags, HWND hWnd)
72 {
73     IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
74
75     TRACE("iface %p, flags %#x, window %p.\n", iface, flags, hWnd);
76     if (flags)
77     {
78         FIXME("flags %#x, not supported.\n", flags);
79         return WINED3DERR_INVALIDCALL;
80     }
81
82     This->hWnd = hWnd;
83     return WINED3D_OK;
84 }
85
86 static HRESULT WINAPI IWineD3DClipperImpl_GetClipList(IWineD3DClipper *iface, const RECT *Rect,
87         RGNDATA *ClipList, DWORD *Size)
88 {
89     IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
90     TRACE("(%p,%p,%p,%p)\n", This, Rect, ClipList, Size);
91
92     if (This->hWnd)
93     {
94         HDC hDC = GetDCEx(This->hWnd, NULL, DCX_WINDOW);
95         if (hDC)
96         {
97             HRGN hRgn = CreateRectRgn(0,0,0,0);
98             if (GetRandomRgn(hDC, hRgn, SYSRGN))
99             {
100                 if (GetVersion() & 0x80000000)
101                 {
102                     /* map region to screen coordinates */
103                     POINT org;
104                     GetDCOrgEx( hDC, &org );
105                     OffsetRgn( hRgn, org.x, org.y );
106                 }
107                 if (Rect)
108                 {
109                     HRGN hRgnClip = CreateRectRgn(Rect->left, Rect->top,
110                         Rect->right, Rect->bottom);
111                     CombineRgn(hRgn, hRgn, hRgnClip, RGN_AND);
112                     DeleteObject(hRgnClip);
113                 }
114                 *Size = GetRegionData(hRgn, *Size, ClipList);
115             }
116             DeleteObject(hRgn);
117             ReleaseDC(This->hWnd, hDC);
118         }
119         return WINED3D_OK;
120     }
121     else
122     {
123         static int warned = 0;
124         if (warned++ < 10)
125             FIXME("(%p,%p,%p,%p),stub!\n",This,Rect,ClipList,Size);
126         if (Size) *Size=0;
127         return WINEDDERR_NOCLIPLIST;
128     }
129 }
130
131 static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD flags)
132 {
133     static int warned = 0;
134
135     if (warned++ < 10 || !rgn)
136         FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, flags);
137
138     return WINED3D_OK;
139 }
140
141 static HRESULT WINAPI IWineD3DClipperImpl_GetHwnd(IWineD3DClipper *iface, HWND *hwnd)
142 {
143     IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
144     TRACE("(%p)->(%p)\n", This, hwnd);
145
146     *hwnd = This->hWnd;
147     return WINED3D_OK;
148 }
149
150 static HRESULT WINAPI IWineD3DClipperImpl_IsClipListChanged(IWineD3DClipper *iface, BOOL *changed)
151 {
152     FIXME("iface %p, changed %p stub!\n", iface, changed);
153
154     /* XXX What is safest? */
155     *changed = FALSE;
156
157     return WINED3D_OK;
158 }
159
160 static const IWineD3DClipperVtbl IWineD3DClipper_Vtbl =
161 {
162     IWineD3DClipperImpl_QueryInterface,
163     IWineD3DClipperImpl_AddRef,
164     IWineD3DClipperImpl_Release,
165     IWineD3DClipperImpl_GetClipList,
166     IWineD3DClipperImpl_GetHwnd,
167     IWineD3DClipperImpl_IsClipListChanged,
168     IWineD3DClipperImpl_SetClipList,
169     IWineD3DClipperImpl_SetHwnd
170 };
171
172 IWineD3DClipper * WINAPI WineDirect3DCreateClipper(void)
173 {
174     IWineD3DClipperImpl *obj;
175
176     TRACE("\n");
177
178     obj = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*obj));
179     if(!obj)
180     {
181         ERR("Out of memory when trying to allocate a WineD3D Clipper\n");
182         return NULL;
183     }
184
185     obj->lpVtbl = &IWineD3DClipper_Vtbl;
186
187     IWineD3DClipper_AddRef((IWineD3DClipper *)obj);
188     return (IWineD3DClipper *) obj;
189 }