2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
32 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
33 WINED3DDISPLAYMODE mode;
35 TRACE("Destroying swapchain %p\n", iface);
37 IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
39 /* release the ref to the front and back buffer parents */
40 if (This->front_buffer)
42 surface_set_container(This->front_buffer, WINED3D_CONTAINER_NONE, NULL);
43 if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer) > 0)
45 WARN("(%p) Something's still holding the front buffer\n",This);
49 if (This->back_buffers)
52 for (i = 0; i < This->presentParms.BackBufferCount; ++i)
54 surface_set_container(This->back_buffers[i], WINED3D_CONTAINER_NONE, NULL);
55 if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
57 WARN("(%p) Something's still holding the back buffer\n",This);
60 HeapFree(GetProcessHeap(), 0, This->back_buffers);
63 /* Restore the screen resolution if we rendered in fullscreen
64 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
65 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
66 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
68 if (!This->presentParms.Windowed && This->presentParms.AutoRestoreDisplayMode)
70 mode.Width = This->orig_width;
71 mode.Height = This->orig_height;
73 mode.Format = This->orig_fmt;
74 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
77 HeapFree(GetProcessHeap(), 0, This->context);
78 HeapFree(GetProcessHeap(), 0, This);
81 /*****************************************************************************
84 * Helper function that blts the front buffer contents to the target window
87 * This: Surface to copy from
88 * rc: Rectangle to copy
90 *****************************************************************************/
91 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
93 IWineD3DSurfaceImpl *front = This->front_buffer;
95 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
101 TRACE("(%p)->(%p): Copying to screen\n", front, rc);
103 hSurfaceDC = front->hDC;
105 hDisplayWnd = This->win_handle;
106 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
108 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
109 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
112 /* Front buffer coordinates are screen coordinates. Map them to the destination
113 * window if not fullscreened
115 if(This->presentParms.Windowed) {
116 ClientToScreen(hDisplayWnd, &offset);
119 /* FIXME: This doesn't work... if users really want to run
120 * X in 8bpp, then we need to call directly into display.drv
121 * (or Wine's equivalent), and force a private colormap
122 * without default entries. */
123 if (front->palette) {
124 SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
125 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
129 drawrect.right = front->currentDesc.Width;
131 drawrect.bottom = front->currentDesc.Height;
134 /* TODO: Support clippers */
138 HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
139 if (hwnd && GetClientRect(hwnd,&xrc))
141 OffsetRect(&xrc,offset.x,offset.y);
142 IntersectRect(&drawrect,&drawrect,&xrc);
147 IntersectRect(&drawrect,&drawrect,rc);
150 /* Only use this if the caller did not pass a rectangle, since
151 * due to double locking this could be the wrong one ...
153 if (front->lockedRect.left != front->lockedRect.right) {
154 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
159 drawrect.left-offset.x, drawrect.top-offset.y,
160 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
162 drawrect.left, drawrect.top,
164 ReleaseDC(hDisplayWnd, hDisplayDC);
168 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
169 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
171 This->win_handle = window;
175 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
176 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
177 const RGNDATA *pDirtyRegion, DWORD flags)
179 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
180 IWineD3DSurfaceImpl *front, *back;
182 if (!This->back_buffers)
184 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
185 return WINED3DERR_INVALIDCALL;
187 front = This->front_buffer;
188 back = This->back_buffers[0];
194 front->hDC = back->hDC;
198 /* Flip the DIBsection */
201 tmp = front->dib.DIBsection;
202 front->dib.DIBsection = back->dib.DIBsection;
203 back->dib.DIBsection = tmp;
206 /* Flip the surface data */
210 tmp = front->dib.bitmap_data;
211 front->dib.bitmap_data = back->dib.bitmap_data;
212 back->dib.bitmap_data = tmp;
214 tmp = front->resource.allocatedMemory;
215 front->resource.allocatedMemory = back->resource.allocatedMemory;
216 back->resource.allocatedMemory = tmp;
218 if(front->resource.heapMemory) {
219 ERR("GDI Surface %p has heap memory allocated\n", front);
221 if(back->resource.heapMemory) {
222 ERR("GDI Surface %p has heap memory allocated\n", back);
226 /* client_memory should not be different, but just in case */
229 tmp = front->dib.client_memory;
230 front->dib.client_memory = back->dib.client_memory;
231 back->dib.client_memory = tmp;
237 static LONG prev_time, frames;
239 DWORD time = GetTickCount();
241 /* every 1.5 seconds */
242 if (time - prev_time > 1500) {
243 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
249 x11_copy_to_screen(This, NULL);
254 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
257 IWineD3DBaseSwapChainImpl_QueryInterface,
258 IWineD3DBaseSwapChainImpl_AddRef,
259 IWineD3DBaseSwapChainImpl_Release,
260 /* IWineD3DSwapChain */
261 IWineD3DBaseSwapChainImpl_GetParent,
262 IWineGDISwapChainImpl_Destroy,
263 IWineD3DBaseSwapChainImpl_GetDevice,
264 IWineGDISwapChainImpl_Present,
265 IWineGDISwapChainImpl_SetDestWindowOverride,
266 IWineD3DBaseSwapChainImpl_GetFrontBufferData,
267 IWineD3DBaseSwapChainImpl_GetBackBuffer,
268 IWineD3DBaseSwapChainImpl_GetRasterStatus,
269 IWineD3DBaseSwapChainImpl_GetDisplayMode,
270 IWineD3DBaseSwapChainImpl_GetPresentParameters,
271 IWineD3DBaseSwapChainImpl_SetGammaRamp,
272 IWineD3DBaseSwapChainImpl_GetGammaRamp