wined3d: Get rid of the token field from struct wined3d_shader_src_param.
[wine] / dlls / ddraw / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = ddraw.dll
6 IMPORTLIB = ddraw
7 IMPORTS   = dxguid uuid ole32 user32 gdi32 advapi32 kernel32 ntdll
8
9 C_SRCS = \
10         clipper.c \
11         ddraw.c \
12         ddraw_thunks.c \
13         device.c \
14         direct3d.c \
15         executebuffer.c \
16         gamma.c \
17         light.c \
18         main.c \
19         material.c \
20         palette.c \
21         parent.c \
22         regsvr.c \
23         surface.c \
24         surface_thunks.c \
25         texture.c \
26         utils.c \
27         vertexbuffer.c \
28         viewport.c
29
30 RC_SRCS = version.rc
31
32 @MAKE_DLL_RULES@
33
34 @DEPENDENCIES@  # everything below this line is overwritten by make depend