2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35 IDirect3DVolumeTexture9_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
46 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
53 IDirect3DDevice9Ex_AddRef(This->parentDevice);
55 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
56 wined3d_mutex_unlock();
62 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
63 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
66 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
69 IDirect3DDevice9Ex_Release(This->parentDevice);
71 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
72 wined3d_mutex_unlock();
77 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
78 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
79 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
80 IWineD3DDevice *wined3d_device;
83 TRACE("(%p) Relay\n", This);
86 hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
89 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
90 IWineD3DDevice_Release(wined3d_device);
92 wined3d_mutex_unlock();
97 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
98 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
101 TRACE("(%p) Relay\n", This);
103 wined3d_mutex_lock();
105 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
107 wined3d_mutex_unlock();
112 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
113 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
116 TRACE("(%p) Relay\n", This);
118 wined3d_mutex_lock();
120 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
122 wined3d_mutex_unlock();
127 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
128 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
131 TRACE("(%p) Relay\n", This);
133 wined3d_mutex_lock();
135 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
137 wined3d_mutex_unlock();
142 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
143 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
146 TRACE("(%p) Relay\n", This);
148 wined3d_mutex_lock();
150 priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
152 wined3d_mutex_unlock();
157 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
158 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
161 TRACE("(%p) Relay\n", This);
163 wined3d_mutex_lock();
165 priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
167 wined3d_mutex_unlock();
172 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
173 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
175 TRACE("(%p) Relay\n", This);
177 wined3d_mutex_lock();
179 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
181 wined3d_mutex_unlock();
184 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
185 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
186 D3DRESOURCETYPE type;
188 TRACE("(%p) Relay\n", This);
190 wined3d_mutex_lock();
192 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
194 wined3d_mutex_unlock();
199 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
200 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
201 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
204 TRACE("(%p) Relay\n", This);
206 wined3d_mutex_lock();
208 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
210 wined3d_mutex_unlock();
215 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
216 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
219 TRACE("(%p) Relay\n", This);
221 wined3d_mutex_lock();
223 lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
225 wined3d_mutex_unlock();
230 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
231 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
234 TRACE("(%p) Relay\n", This);
236 wined3d_mutex_lock();
238 level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
240 wined3d_mutex_unlock();
245 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
246 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
249 TRACE("(%p) Relay\n", This);
251 wined3d_mutex_lock();
253 hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
255 wined3d_mutex_unlock();
260 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
261 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
262 D3DTEXTUREFILTERTYPE filter_type;
264 TRACE("(%p) Relay\n", This);
266 wined3d_mutex_lock();
268 filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
270 wined3d_mutex_unlock();
275 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
276 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
278 TRACE("(%p) Relay\n", This);
280 wined3d_mutex_lock();
282 IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
284 wined3d_mutex_unlock();
287 /* IDirect3DVolumeTexture9 Interface follow: */
288 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
289 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
290 WINED3DVOLUME_DESC wined3ddesc;
293 TRACE("(%p) Relay\n", This);
295 wined3d_mutex_lock();
297 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
299 wined3d_mutex_unlock();
303 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
304 pDesc->Type = wined3ddesc.Type;
305 pDesc->Usage = wined3ddesc.Usage;
306 pDesc->Pool = wined3ddesc.Pool;
307 pDesc->Width = wined3ddesc.Width;
308 pDesc->Height = wined3ddesc.Height;
309 pDesc->Depth = wined3ddesc.Depth;
315 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
316 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
317 HRESULT hrc = D3D_OK;
318 IWineD3DVolume *myVolume = NULL;
320 TRACE("(%p) Relay\n", This);
322 wined3d_mutex_lock();
324 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
325 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
326 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
327 IWineD3DVolumeTexture_Release(myVolume);
330 wined3d_mutex_unlock();
335 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
336 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
339 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
341 wined3d_mutex_lock();
343 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
344 (const WINED3DBOX *)pBox, Flags);
346 wined3d_mutex_unlock();
351 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
352 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
355 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
357 wined3d_mutex_lock();
359 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
361 wined3d_mutex_unlock();
366 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
367 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
370 TRACE("(%p) Relay\n", This);
372 wined3d_mutex_lock();
374 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
376 wined3d_mutex_unlock();
382 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
385 IDirect3DVolumeTexture9Impl_QueryInterface,
386 IDirect3DVolumeTexture9Impl_AddRef,
387 IDirect3DVolumeTexture9Impl_Release,
388 /* IDirect3DResource9 */
389 IDirect3DVolumeTexture9Impl_GetDevice,
390 IDirect3DVolumeTexture9Impl_SetPrivateData,
391 IDirect3DVolumeTexture9Impl_GetPrivateData,
392 IDirect3DVolumeTexture9Impl_FreePrivateData,
393 IDirect3DVolumeTexture9Impl_SetPriority,
394 IDirect3DVolumeTexture9Impl_GetPriority,
395 IDirect3DVolumeTexture9Impl_PreLoad,
396 IDirect3DVolumeTexture9Impl_GetType,
397 /* IDirect3DBaseTexture9 */
398 IDirect3DVolumeTexture9Impl_SetLOD,
399 IDirect3DVolumeTexture9Impl_GetLOD,
400 IDirect3DVolumeTexture9Impl_GetLevelCount,
401 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
402 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
403 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
404 /* IDirect3DVolumeTexture9 */
405 IDirect3DVolumeTexture9Impl_GetLevelDesc,
406 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
407 IDirect3DVolumeTexture9Impl_LockBox,
408 IDirect3DVolumeTexture9Impl_UnlockBox,
409 IDirect3DVolumeTexture9Impl_AddDirtyBox
412 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
414 HeapFree(GetProcessHeap(), 0, parent);
417 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
419 volumetexture_wined3d_object_destroyed,
422 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
423 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
427 texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
430 wined3d_mutex_lock();
431 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
432 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
433 &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops);
434 wined3d_mutex_unlock();
437 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
441 texture->parentDevice = (IDirect3DDevice9Ex *)device;
442 IDirect3DDevice9Ex_AddRef(texture->parentDevice);