wined3d: Retrieve OpenGL extension functions directly through the TEB table.
[wine] / dlls / wined3d / wined3d_gl.h
1 /*
2  * Direct3D wine OpenGL include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2004 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2007 Roderick Colenbrander
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  *
23  *
24  * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25  * Copyright (C) 1999-2006  Brian Paul
26  *
27  * From the Mesa-license:
28  * Permission is hereby granted, free of charge, to any person obtaining a
29  * copy of this software and associated documentation files (the "Software"),
30  * to deal in the Software without restriction, including without limitation
31  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32  * and/or sell copies of the Software, and to permit persons to whom the
33  * Software is furnished to do so, subject to the following conditions:
34  *
35  * The above copyright notice and this permission notice shall be included
36  * in all copies or substantial portions of the Software.
37  *
38  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
41  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44  */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 /****************************************************
50  * OpenGL 1.0/1.1/1.2/1.3
51  *     types, #defines and function pointers
52  ****************************************************/
53
54 /* Types */
55 typedef unsigned int    GLbitfield;
56 typedef unsigned char   GLboolean;
57 typedef signed char     GLbyte;
58 typedef unsigned char   GLubyte;
59 typedef short           GLshort;
60 typedef unsigned short  GLushort;
61 typedef int             GLint;
62 typedef unsigned int    GLuint;
63 typedef unsigned int    GLenum;
64 typedef float           GLfloat;
65 typedef int             GLsizei;
66 typedef float           GLclampf;
67 typedef double          GLdouble;
68 typedef double          GLclampd;
69 typedef void            GLvoid;
70 typedef ptrdiff_t       GLintptr;
71 typedef ptrdiff_t       GLsizeiptr;
72 typedef INT64           GLint64;
73 typedef UINT64          GLuint64;
74 typedef struct __GLsync *GLsync;
75
76 /* Booleans */
77 #define GL_FALSE                                0x0
78 #define GL_TRUE                                 0x1
79
80 /* Data types */
81 #define GL_BYTE                                 0x1400
82 #define GL_UNSIGNED_BYTE                        0x1401
83 #define GL_SHORT                                0x1402
84 #define GL_UNSIGNED_SHORT                       0x1403
85 #define GL_INT                                  0x1404
86 #define GL_UNSIGNED_INT                         0x1405
87 #define GL_FLOAT                                0x1406
88 #define GL_DOUBLE                               0x140A
89 #define GL_2_BYTES                              0x1407
90 #define GL_3_BYTES                              0x1408
91 #define GL_4_BYTES                              0x1409
92
93 /* Errors */
94 #define GL_NO_ERROR                             0x0
95 #define GL_INVALID_VALUE                        0x0501
96 #define GL_INVALID_ENUM                         0x0500
97 #define GL_INVALID_OPERATION                    0x0502
98 #define GL_STACK_OVERFLOW                       0x0503
99 #define GL_STACK_UNDERFLOW                      0x0504
100 #define GL_OUT_OF_MEMORY                        0x0505
101
102 /* Utility */
103 #define GL_VENDOR                               0x1F00
104 #define GL_RENDERER                             0x1F01
105 #define GL_VERSION                              0x1F02
106 #define GL_EXTENSIONS                           0x1F03
107
108 /* Accumulation buffer */
109 #define GL_ACCUM_RED_BITS                       0x0D58
110 #define GL_ACCUM_GREEN_BITS                     0x0D59
111 #define GL_ACCUM_BLUE_BITS                      0x0D5A
112 #define GL_ACCUM_ALPHA_BITS                     0x0D5B
113 #define GL_ACCUM_CLEAR_VALUE                    0x0B80
114 #define GL_ACCUM                                0x0100
115 #define GL_ADD                                  0x0104
116 #define GL_LOAD                                 0x0101
117 #define GL_MULT                                 0x0103
118 #define GL_RETURN                               0x0102
119
120 /* Alpha testing */
121 #define GL_ALPHA_TEST                           0x0BC0
122 #define GL_ALPHA_TEST_REF                       0x0BC2
123 #define GL_ALPHA_TEST_FUNC                      0x0BC1
124
125 /* Blending */
126 #define GL_BLEND                                0x0BE2
127 #define GL_BLEND_SRC                            0x0BE1
128 #define GL_BLEND_DST                            0x0BE0
129 #define GL_ZERO                                 0x0
130 #define GL_ONE                                  0x1
131 #define GL_SRC_COLOR                            0x0300
132 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
133 #define GL_SRC_ALPHA                            0x0302
134 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
135 #define GL_DST_ALPHA                            0x0304
136 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
137 #define GL_DST_COLOR                            0x0306
138 #define GL_ONE_MINUS_DST_COLOR                  0x0307
139 #define GL_SRC_ALPHA_SATURATE                   0x0308
140 #define GL_CONSTANT_COLOR                       0x8001
141 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
142 #define GL_CONSTANT_ALPHA                       0x8003
143 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
144
145 /* Buffers, Pixel Drawing/Reading */
146 #define GL_NONE                                 0x0
147 #define GL_FRONT_LEFT                           0x0400
148 #define GL_FRONT_RIGHT                          0x0401
149 #define GL_BACK_LEFT                            0x0402
150 #define GL_BACK_RIGHT                           0x0403
151 #define GL_FRONT                                0x0404
152 #define GL_BACK                                 0x0405
153 #define GL_LEFT                                 0x0406
154 #define GL_RIGHT                                0x0407
155 #define GL_FRONT_AND_BACK                       0x0408
156 #define GL_AUX0                                 0x0409
157 #define GL_AUX1                                 0x040A
158 #define GL_AUX2                                 0x040B
159 #define GL_AUX3                                 0x040C
160 #define GL_COLOR_INDEX                          0x1900
161 #define GL_RED                                  0x1903
162 #define GL_GREEN                                0x1904
163 #define GL_BLUE                                 0x1905
164 #define GL_ALPHA                                0x1906
165 #define GL_LUMINANCE                            0x1909
166 #define GL_LUMINANCE_ALPHA                      0x190A
167 #define GL_ALPHA_BITS                           0x0D55
168 #define GL_RED_BITS                             0x0D52
169 #define GL_GREEN_BITS                           0x0D53
170 #define GL_BLUE_BITS                            0x0D54
171 #define GL_INDEX_BITS                           0x0D51
172 #define GL_SUBPIXEL_BITS                        0x0D50
173 #define GL_AUX_BUFFERS                          0x0C00
174 #define GL_READ_BUFFER                          0x0C02
175 #define GL_DRAW_BUFFER                          0x0C01
176 #define GL_DOUBLEBUFFER                         0x0C32
177 #define GL_STEREO                               0x0C33
178 #define GL_BITMAP                               0x1A00
179 #define GL_COLOR                                0x1800
180 #define GL_DEPTH                                0x1801
181 #define GL_STENCIL                              0x1802
182 #define GL_DITHER                               0x0BD0
183 #define GL_RGB                                  0x1907
184 #define GL_RGBA                                 0x1908
185
186 /* Clipping */
187 #define GL_CLIP_PLANE0                          0x3000
188 #define GL_CLIP_PLANE1                          0x3001
189 #define GL_CLIP_PLANE2                          0x3002
190 #define GL_CLIP_PLANE3                          0x3003
191 #define GL_CLIP_PLANE4                          0x3004
192 #define GL_CLIP_PLANE5                          0x3005
193
194 /* Depth buffer */
195 #define GL_NEVER                                0x0200
196 #define GL_LESS                                 0x0201
197 #define GL_EQUAL                                0x0202
198 #define GL_LEQUAL                               0x0203
199 #define GL_GREATER                              0x0204
200 #define GL_NOTEQUAL                             0x0205
201 #define GL_GEQUAL                               0x0206
202 #define GL_ALWAYS                               0x0207
203 #define GL_DEPTH_TEST                           0x0B71
204 #define GL_DEPTH_BITS                           0x0D56
205 #define GL_DEPTH_CLEAR_VALUE                    0x0B73
206 #define GL_DEPTH_FUNC                           0x0B74
207 #define GL_DEPTH_RANGE                          0x0B70
208 #define GL_DEPTH_WRITEMASK                      0x0B72
209 #define GL_DEPTH_COMPONENT                      0x1902
210
211 /* Evaluators */
212 #define GL_AUTO_NORMAL                          0x0D80
213 #define GL_MAP1_COLOR_4                         0x0D90
214 #define GL_MAP1_GRID_DOMAIN                     0x0DD0
215 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
216 #define GL_MAP1_INDEX                           0x0D91
217 #define GL_MAP1_NORMAL                          0x0D92
218 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
219 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
220 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
221 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
222 #define GL_MAP1_VERTEX_3                        0x0D97
223 #define GL_MAP1_VERTEX_4                        0x0D98
224 #define GL_MAP2_COLOR_4                         0x0DB0
225 #define GL_MAP2_GRID_DOMAIN                     0x0DD2
226 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
227 #define GL_MAP2_INDEX                           0x0DB1
228 #define GL_MAP2_NORMAL                          0x0DB2
229 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
230 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
231 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
232 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
233 #define GL_MAP2_VERTEX_3                        0x0DB7
234 #define GL_MAP2_VERTEX_4                        0x0DB8
235 #define GL_COEFF                                0x0A00
236 #define GL_DOMAIN                               0x0A02
237 #define GL_ORDER                                0x0A01
238
239 /* Feedback */
240 #define GL_2D                                   0x0600
241 #define GL_3D                                   0x0601
242 #define GL_3D_COLOR                             0x0602
243 #define GL_3D_COLOR_TEXTURE                     0x0603
244 #define GL_4D_COLOR_TEXTURE                     0x0604
245 #define GL_POINT_TOKEN                          0x0701
246 #define GL_LINE_TOKEN                           0x0702
247 #define GL_LINE_RESET_TOKEN                     0x0707
248 #define GL_POLYGON_TOKEN                        0x0703
249 #define GL_BITMAP_TOKEN                         0x0704
250 #define GL_DRAW_PIXEL_TOKEN                     0x0705
251 #define GL_COPY_PIXEL_TOKEN                     0x0706
252 #define GL_PASS_THROUGH_TOKEN                   0x0700
253 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
254 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
255 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
256
257 /* Fog */
258 #define GL_FOG                                  0x0B60
259 #define GL_FOG_MODE                             0x0B65
260 #define GL_FOG_DENSITY                          0x0B62
261 #define GL_FOG_COLOR                            0x0B66
262 #define GL_FOG_INDEX                            0x0B61
263 #define GL_FOG_START                            0x0B63
264 #define GL_FOG_END                              0x0B64
265 #define GL_LINEAR                               0x2601
266 #define GL_EXP                                  0x0800
267 #define GL_EXP2                                 0x0801
268
269 /* Gets */
270 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
271 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
272 #define GL_COLOR_CLEAR_VALUE                    0x0C22
273 #define GL_COLOR_WRITEMASK                      0x0C23
274 #define GL_CURRENT_INDEX                        0x0B01
275 #define GL_CURRENT_COLOR                        0x0B00
276 #define GL_CURRENT_NORMAL                       0x0B02
277 #define GL_CURRENT_RASTER_COLOR                 0x0B04
278 #define GL_CURRENT_RASTER_DISTANCE              0x0B09
279 #define GL_CURRENT_RASTER_INDEX                 0x0B05
280 #define GL_CURRENT_RASTER_POSITION              0x0B07
281 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
282 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
283 #define GL_CURRENT_TEXTURE_COORDS               0x0B03
284 #define GL_INDEX_CLEAR_VALUE                    0x0C20
285 #define GL_INDEX_MODE                           0x0C30
286 #define GL_INDEX_WRITEMASK                      0x0C21
287 #define GL_MODELVIEW_MATRIX                     0x0BA6
288 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
289 #define GL_NAME_STACK_DEPTH                     0x0D70
290 #define GL_PROJECTION_MATRIX                    0x0BA7
291 #define GL_PROJECTION_STACK_DEPTH               0x0BA4
292 #define GL_RENDER_MODE                          0x0C40
293 #define GL_RGBA_MODE                            0x0C31
294 #define GL_TEXTURE_MATRIX                       0x0BA8
295 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
296 #define GL_VIEWPORT                             0x0BA2
297
298 /* Hints */
299 #define GL_FOG_HINT                             0x0C54
300 #define GL_LINE_SMOOTH_HINT                     0x0C52
301 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
302 #define GL_POINT_SMOOTH_HINT                    0x0C51
303 #define GL_POLYGON_SMOOTH_HINT                  0x0C53
304 #define GL_DONT_CARE                            0x1100
305 #define GL_FASTEST                              0x1101
306 #define GL_NICEST                               0x1102
307
308 /* Implementation limits */
309 #define GL_MAX_LIST_NESTING                     0x0B31
310 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
311 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
312 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
313 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
314 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
315 #define GL_MAX_EVAL_ORDER                       0x0D30
316 #define GL_MAX_LIGHTS                           0x0D31
317 #define GL_MAX_CLIP_PLANES                      0x0D32
318 #define GL_MAX_TEXTURE_SIZE                     0x0D33
319 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
320 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
321 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
322
323 /* Lighting */
324 #define GL_LIGHTING                             0x0B50
325 #define GL_LIGHT0                               0x4000
326 #define GL_LIGHT1                               0x4001
327 #define GL_LIGHT2                               0x4002
328 #define GL_LIGHT3                               0x4003
329 #define GL_LIGHT4                               0x4004
330 #define GL_LIGHT5                               0x4005
331 #define GL_LIGHT6                               0x4006
332 #define GL_LIGHT7                               0x4007
333 #define GL_SPOT_EXPONENT                        0x1205
334 #define GL_SPOT_CUTOFF                          0x1206
335 #define GL_CONSTANT_ATTENUATION                 0x1207
336 #define GL_LINEAR_ATTENUATION                   0x1208
337 #define GL_QUADRATIC_ATTENUATION                0x1209
338 #define GL_AMBIENT                              0x1200
339 #define GL_DIFFUSE                              0x1201
340 #define GL_SPECULAR                             0x1202
341 #define GL_SHININESS                            0x1601
342 #define GL_EMISSION                             0x1600
343 #define GL_POSITION                             0x1203
344 #define GL_SPOT_DIRECTION                       0x1204
345 #define GL_AMBIENT_AND_DIFFUSE                  0x1602
346 #define GL_COLOR_INDEXES                        0x1603
347 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
348 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
349 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
350 #define GL_FRONT_AND_BACK                       0x0408
351 #define GL_SHADE_MODEL                          0x0B54
352 #define GL_FLAT                                 0x1D00
353 #define GL_SMOOTH                               0x1D01
354 #define GL_COLOR_MATERIAL                       0x0B57
355 #define GL_COLOR_MATERIAL_FACE                  0x0B55
356 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
357 #define GL_NORMALIZE                            0x0BA1
358
359 /* Lines */
360 #define GL_LINE_SMOOTH                          0x0B20
361 #define GL_LINE_STIPPLE                         0x0B24
362 #define GL_LINE_STIPPLE_PATTERN                 0x0B25
363 #define GL_LINE_STIPPLE_REPEAT                  0x0B26
364 #define GL_LINE_WIDTH                           0x0B21
365 #define GL_LINE_WIDTH_GRANULARITY               0x0B23
366 #define GL_LINE_WIDTH_RANGE                     0x0B22
367
368 /* Logic Ops */
369 #define GL_LOGIC_OP                             0x0BF1
370 #define GL_INDEX_LOGIC_OP                       0x0BF1
371 #define GL_COLOR_LOGIC_OP                       0x0BF2
372 #define GL_LOGIC_OP_MODE                        0x0BF0
373 #define GL_CLEAR                                0x1500
374 #define GL_SET                                  0x150F
375 #define GL_COPY                                 0x1503
376 #define GL_COPY_INVERTED                        0x150C
377 #define GL_NOOP                                 0x1505
378 #define GL_INVERT                               0x150A
379 #define GL_AND                                  0x1501
380 #define GL_NAND                                 0x150E
381 #define GL_OR                                   0x1507
382 #define GL_NOR                                  0x1508
383 #define GL_XOR                                  0x1506
384 #define GL_EQUIV                                0x1509
385 #define GL_AND_REVERSE                          0x1502
386 #define GL_AND_INVERTED                         0x1504
387 #define GL_OR_REVERSE                           0x150B
388 #define GL_OR_INVERTED                          0x150D
389
390 /* Matrix Mode */
391 #define GL_MATRIX_MODE                          0x0BA0
392 #define GL_MODELVIEW                            0x1700
393 #define GL_PROJECTION                           0x1701
394 #define GL_TEXTURE                              0x1702
395
396 /* Pixel Mode / Transfer */
397 #define GL_MAP_COLOR                            0x0D10
398 #define GL_MAP_STENCIL                          0x0D11
399 #define GL_INDEX_SHIFT                          0x0D12
400 #define GL_INDEX_OFFSET                         0x0D13
401 #define GL_RED_SCALE                            0x0D14
402 #define GL_RED_BIAS                             0x0D15
403 #define GL_GREEN_SCALE                          0x0D18
404 #define GL_GREEN_BIAS                           0x0D19
405 #define GL_BLUE_SCALE                           0x0D1A
406 #define GL_BLUE_BIAS                            0x0D1B
407 #define GL_ALPHA_SCALE                          0x0D1C
408 #define GL_ALPHA_BIAS                           0x0D1D
409 #define GL_DEPTH_SCALE                          0x0D1E
410 #define GL_DEPTH_BIAS                           0x0D1F
411 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
412 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
413 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
414 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
415 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
416 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
417 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
418 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
419 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
420 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
421 #define GL_PIXEL_MAP_S_TO_S                     0x0C71
422 #define GL_PIXEL_MAP_I_TO_I                     0x0C70
423 #define GL_PIXEL_MAP_I_TO_R                     0x0C72
424 #define GL_PIXEL_MAP_I_TO_G                     0x0C73
425 #define GL_PIXEL_MAP_I_TO_B                     0x0C74
426 #define GL_PIXEL_MAP_I_TO_A                     0x0C75
427 #define GL_PIXEL_MAP_R_TO_R                     0x0C76
428 #define GL_PIXEL_MAP_G_TO_G                     0x0C77
429 #define GL_PIXEL_MAP_B_TO_B                     0x0C78
430 #define GL_PIXEL_MAP_A_TO_A                     0x0C79
431 #define GL_PACK_ALIGNMENT                       0x0D05
432 #define GL_PACK_LSB_FIRST                       0x0D01
433 #define GL_PACK_ROW_LENGTH                      0x0D02
434 #define GL_PACK_SKIP_PIXELS                     0x0D04
435 #define GL_PACK_SKIP_ROWS                       0x0D03
436 #define GL_PACK_SWAP_BYTES                      0x0D00
437 #define GL_UNPACK_ALIGNMENT                     0x0CF5
438 #define GL_UNPACK_LSB_FIRST                     0x0CF1
439 #define GL_UNPACK_ROW_LENGTH                    0x0CF2
440 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
441 #define GL_UNPACK_SKIP_ROWS                     0x0CF3
442 #define GL_UNPACK_SWAP_BYTES                    0x0CF0
443 #define GL_ZOOM_X                               0x0D16
444 #define GL_ZOOM_Y                               0x0D17
445
446 /* Points */
447 #define GL_POINT_SMOOTH                         0x0B10
448 #define GL_POINT_SIZE                           0x0B11
449 #define GL_POINT_SIZE_GRANULARITY               0x0B13
450 #define GL_POINT_SIZE_RANGE                     0x0B12
451
452 /* Polygons */
453 #define GL_POINT                                0x1B00
454 #define GL_LINE                                 0x1B01
455 #define GL_FILL                                 0x1B02
456 #define GL_CW                                   0x0900
457 #define GL_CCW                                  0x0901
458 #define GL_FRONT                                0x0404
459 #define GL_BACK                                 0x0405
460 #define GL_POLYGON_MODE                         0x0B40
461 #define GL_POLYGON_SMOOTH                       0x0B41
462 #define GL_POLYGON_STIPPLE                      0x0B42
463 #define GL_EDGE_FLAG                            0x0B43
464 #define GL_CULL_FACE                            0x0B44
465 #define GL_CULL_FACE_MODE                       0x0B45
466 #define GL_FRONT_FACE                           0x0B46
467 #define GL_POLYGON_OFFSET_FACTOR                0x8038
468 #define GL_POLYGON_OFFSET_UNITS                 0x2A00
469 #define GL_POLYGON_OFFSET_POINT                 0x2A01
470 #define GL_POLYGON_OFFSET_LINE                  0x2A02
471 #define GL_POLYGON_OFFSET_FILL                  0x8037
472
473 /* Primitives */
474 #define GL_POINTS                               0x0000
475 #define GL_LINES                                0x0001
476 #define GL_LINE_LOOP                            0x0002
477 #define GL_LINE_STRIP                           0x0003
478 #define GL_TRIANGLES                            0x0004
479 #define GL_TRIANGLE_STRIP                       0x0005
480 #define GL_TRIANGLE_FAN                         0x0006
481 #define GL_QUADS                                0x0007
482 #define GL_QUAD_STRIP                           0x0008
483 #define GL_POLYGON                              0x0009
484
485 /* Push/Pop bits */
486 #define GL_CURRENT_BIT                          0x00000001
487 #define GL_POINT_BIT                            0x00000002
488 #define GL_LINE_BIT                             0x00000004
489 #define GL_POLYGON_BIT                          0x00000008
490 #define GL_POLYGON_STIPPLE_BIT                  0x00000010
491 #define GL_PIXEL_MODE_BIT                       0x00000020
492 #define GL_LIGHTING_BIT                         0x00000040
493 #define GL_FOG_BIT                              0x00000080
494 #define GL_DEPTH_BUFFER_BIT                     0x00000100
495 #define GL_ACCUM_BUFFER_BIT                     0x00000200
496 #define GL_STENCIL_BUFFER_BIT                   0x00000400
497 #define GL_VIEWPORT_BIT                         0x00000800
498 #define GL_TRANSFORM_BIT                        0x00001000
499 #define GL_ENABLE_BIT                           0x00002000
500 #define GL_COLOR_BUFFER_BIT                     0x00004000
501 #define GL_HINT_BIT                             0x00008000
502 #define GL_EVAL_BIT                             0x00010000
503 #define GL_LIST_BIT                             0x00020000
504 #define GL_TEXTURE_BIT                          0x00040000
505 #define GL_SCISSOR_BIT                          0x00080000
506 #define GL_ALL_ATTRIB_BITS                      0x000FFFFF
507
508 /* Render Mode */
509 #define GL_FEEDBACK                             0x1C01
510 #define GL_RENDER                               0x1C00
511 #define GL_SELECT                               0x1C02
512
513 /* Scissor box */
514 #define GL_SCISSOR_TEST                         0x0C11
515 #define GL_SCISSOR_BOX                          0x0C10
516
517 /* Stencil */
518 #define GL_STENCIL_TEST                         0x0B90
519 #define GL_STENCIL_WRITEMASK                    0x0B98
520 #define GL_STENCIL_BITS                         0x0D57
521 #define GL_STENCIL_FUNC                         0x0B92
522 #define GL_STENCIL_VALUE_MASK                   0x0B93
523 #define GL_STENCIL_REF                          0x0B97
524 #define GL_STENCIL_FAIL                         0x0B94
525 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
526 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
527 #define GL_STENCIL_CLEAR_VALUE                  0x0B91
528 #define GL_STENCIL_INDEX                        0x1901
529 #define GL_KEEP                                 0x1E00
530 #define GL_REPLACE                              0x1E01
531 #define GL_INCR                                 0x1E02
532 #define GL_DECR                                 0x1E03
533
534 /* Texture mapping */
535 #define GL_TEXTURE_ENV                          0x2300
536 #define GL_TEXTURE_ENV_MODE                     0x2200
537 #define GL_TEXTURE_1D                           0x0DE0
538 #define GL_TEXTURE_2D                           0x0DE1
539 #define GL_TEXTURE_WRAP_S                       0x2802
540 #define GL_TEXTURE_WRAP_T                       0x2803
541 #define GL_TEXTURE_MAG_FILTER                   0x2800
542 #define GL_TEXTURE_MIN_FILTER                   0x2801
543 #define GL_TEXTURE_ENV_COLOR                    0x2201
544 #define GL_TEXTURE_GEN_S                        0x0C60
545 #define GL_TEXTURE_GEN_T                        0x0C61
546 #define GL_TEXTURE_GEN_MODE                     0x2500
547 #define GL_TEXTURE_BORDER_COLOR                 0x1004
548 #define GL_TEXTURE_WIDTH                        0x1000
549 #define GL_TEXTURE_HEIGHT                       0x1001
550 #define GL_TEXTURE_BORDER                       0x1005
551 #define GL_TEXTURE_COMPONENTS                   0x1003
552 #define GL_TEXTURE_RED_SIZE                     0x805C
553 #define GL_TEXTURE_GREEN_SIZE                   0x805D
554 #define GL_TEXTURE_BLUE_SIZE                    0x805E
555 #define GL_TEXTURE_ALPHA_SIZE                   0x805F
556 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
557 #define GL_TEXTURE_INTENSITY_SIZE               0x8061
558 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
559 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
560 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
561 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
562 #define GL_OBJECT_LINEAR                        0x2401
563 #define GL_OBJECT_PLANE                         0x2501
564 #define GL_EYE_LINEAR                           0x2400
565 #define GL_EYE_PLANE                            0x2502
566 #define GL_SPHERE_MAP                           0x2402
567 #define GL_DECAL                                0x2101
568 #define GL_MODULATE                             0x2100
569 #define GL_NEAREST                              0x2600
570 #define GL_REPEAT                               0x2901
571 #define GL_CLAMP                                0x2900
572 #define GL_S                                    0x2000
573 #define GL_T                                    0x2001
574 #define GL_R                                    0x2002
575 #define GL_Q                                    0x2003
576 #define GL_TEXTURE_GEN_R                        0x0C62
577 #define GL_TEXTURE_GEN_Q                        0x0C63
578
579 /* Vertex Arrays */
580 #define GL_VERTEX_ARRAY                         0x8074
581 #define GL_NORMAL_ARRAY                         0x8075
582 #define GL_COLOR_ARRAY                          0x8076
583 #define GL_INDEX_ARRAY                          0x8077
584 #define GL_TEXTURE_COORD_ARRAY                  0x8078
585 #define GL_EDGE_FLAG_ARRAY                      0x8079
586 #define GL_VERTEX_ARRAY_SIZE                    0x807A
587 #define GL_VERTEX_ARRAY_TYPE                    0x807B
588 #define GL_VERTEX_ARRAY_STRIDE                  0x807C
589 #define GL_NORMAL_ARRAY_TYPE                    0x807E
590 #define GL_NORMAL_ARRAY_STRIDE                  0x807F
591 #define GL_COLOR_ARRAY_SIZE                     0x8081
592 #define GL_COLOR_ARRAY_TYPE                     0x8082
593 #define GL_COLOR_ARRAY_STRIDE                   0x8083
594 #define GL_INDEX_ARRAY_TYPE                     0x8085
595 #define GL_INDEX_ARRAY_STRIDE                   0x8086
596 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
597 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
598 #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
599 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
600 #define GL_VERTEX_ARRAY_POINTER                 0x808E
601 #define GL_NORMAL_ARRAY_POINTER                 0x808F
602 #define GL_COLOR_ARRAY_POINTER                  0x8090
603 #define GL_INDEX_ARRAY_POINTER                  0x8091
604 #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
605 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
606 #define GL_V2F                                  0x2A20
607 #define GL_V3F                                  0x2A21
608 #define GL_C4UB_V2F                             0x2A22
609 #define GL_C4UB_V3F                             0x2A23
610 #define GL_C3F_V3F                              0x2A24
611 #define GL_N3F_V3F                              0x2A25
612 #define GL_C4F_N3F_V3F                          0x2A26
613 #define GL_T2F_V3F                              0x2A27
614 #define GL_T4F_V4F                              0x2A28
615 #define GL_T2F_C4UB_V3F                         0x2A29
616 #define GL_T2F_C3F_V3F                          0x2A2A
617 #define GL_T2F_N3F_V3F                          0x2A2B
618 #define GL_T2F_C4F_N3F_V3F                      0x2A2C
619 #define GL_T4F_C4F_N3F_V4F                      0x2A2D
620
621 /* OpenGL 1.1 */
622 #define GL_PROXY_TEXTURE_1D                     0x8063
623 #define GL_PROXY_TEXTURE_2D                     0x8064
624 #define GL_TEXTURE_PRIORITY                     0x8066
625 #define GL_TEXTURE_RESIDENT                     0x8067
626 #define GL_TEXTURE_BINDING_1D                   0x8068
627 #define GL_TEXTURE_BINDING_2D                   0x8069
628 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
629 #define GL_ALPHA4                               0x803B
630 #define GL_ALPHA8                               0x803C
631 #define GL_ALPHA12                              0x803D
632 #define GL_ALPHA16                              0x803E
633 #define GL_LUMINANCE4                           0x803F
634 #define GL_LUMINANCE8                           0x8040
635 #define GL_LUMINANCE12                          0x8041
636 #define GL_LUMINANCE16                          0x8042
637 #define GL_LUMINANCE4_ALPHA4                    0x8043
638 #define GL_LUMINANCE6_ALPHA2                    0x8044
639 #define GL_LUMINANCE8_ALPHA8                    0x8045
640 #define GL_LUMINANCE12_ALPHA4                   0x8046
641 #define GL_LUMINANCE12_ALPHA12                  0x8047
642 #define GL_LUMINANCE16_ALPHA16                  0x8048
643 #define GL_INTENSITY                            0x8049
644 #define GL_INTENSITY4                           0x804A
645 #define GL_INTENSITY8                           0x804B
646 #define GL_INTENSITY12                          0x804C
647 #define GL_INTENSITY16                          0x804D
648 #define GL_R3_G3_B2                             0x2A10
649 #define GL_RGB4                                 0x804F
650 #define GL_RGB5                                 0x8050
651 #define GL_RGB8                                 0x8051
652 #define GL_RGB10                                0x8052
653 #define GL_RGB12                                0x8053
654 #define GL_RGB16                                0x8054
655 #define GL_RGBA2                                0x8055
656 #define GL_RGBA4                                0x8056
657 #define GL_RGB5_A1                              0x8057
658 #define GL_RGBA8                                0x8058
659 #define GL_RGB10_A2                             0x8059
660 #define GL_RGBA12                               0x805A
661 #define GL_RGBA16                               0x805B
662 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
663 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
664 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
665 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
666
667 /* OpenGL 1.2 constants */
668 #define GL_PACK_SKIP_IMAGES               0x806B
669 #define GL_PACK_IMAGE_HEIGHT              0x806C
670 #define GL_UNPACK_SKIP_IMAGES             0x806D
671 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
672 #define GL_TEXTURE_3D                     0x806F
673 #define GL_PROXY_TEXTURE_3D               0x8070
674 #define GL_TEXTURE_DEPTH                  0x8071
675 #define GL_TEXTURE_WRAP_R                 0x8072
676 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
677 #define GL_BGR                            0x80E0
678 #define GL_BGRA                           0x80E1
679 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
680 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
681 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
682 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
683 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
684 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
685 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
686 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
687 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
688 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
689 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
690 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
691 #define GL_RESCALE_NORMAL                 0x803A
692 #define GL_TEXTURE_BINDING_3D             0x806A
693 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
694 #define GL_SINGLE_COLOR                   0x81F9
695 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
696 #define GL_CLAMP_TO_EDGE                  0x812F
697 #define GL_TEXTURE_MIN_LOD                0x813A
698 #define GL_TEXTURE_MAX_LOD                0x813B
699 #define GL_TEXTURE_BASE_LEVEL             0x813C
700 #define GL_TEXTURE_MAX_LEVEL              0x813D
701 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
702 #define GL_MAX_ELEMENTS_INDICES           0x80E9
703 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
704 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
705
706 /* OpenGL 1.3 constants */
707 #define GL_ACTIVE_TEXTURE                 0x84E0
708 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
709 #define GL_MAX_TEXTURE_UNITS              0x84E2
710 #define GL_TEXTURE0                       0x84C0
711 #define GL_TEXTURE1                       0x84C1
712 #define GL_TEXTURE2                       0x84C2
713 #define GL_TEXTURE3                       0x84C3
714 #define GL_TEXTURE4                       0x84C4
715 #define GL_TEXTURE5                       0x84C5
716 #define GL_TEXTURE6                       0x84C6
717 #define GL_TEXTURE7                       0x84C7
718 #define GL_TEXTURE8                       0x84C8
719 #define GL_TEXTURE9                       0x84C9
720 #define GL_TEXTURE10                      0x84CA
721 #define GL_TEXTURE11                      0x84CB
722 #define GL_TEXTURE12                      0x84CC
723 #define GL_TEXTURE13                      0x84CD
724 #define GL_TEXTURE14                      0x84CE
725 #define GL_TEXTURE15                      0x84CF
726 #define GL_TEXTURE16                      0x84D0
727 #define GL_TEXTURE17                      0x84D1
728 #define GL_TEXTURE18                      0x84D2
729 #define GL_TEXTURE19                      0x84D3
730 #define GL_TEXTURE20                      0x84D4
731 #define GL_TEXTURE21                      0x84D5
732 #define GL_TEXTURE22                      0x84D6
733 #define GL_TEXTURE23                      0x84D7
734 #define GL_TEXTURE24                      0x84D8
735 #define GL_TEXTURE25                      0x84D9
736 #define GL_TEXTURE26                      0x84DA
737 #define GL_TEXTURE27                      0x84DB
738 #define GL_TEXTURE28                      0x84DC
739 #define GL_TEXTURE29                      0x84DD
740 #define GL_TEXTURE30                      0x84DE
741 #define GL_TEXTURE31                      0x84DF
742 #define GL_NORMAL_MAP                     0x8511
743 #define GL_REFLECTION_MAP                 0x8512
744 #define GL_TEXTURE_CUBE_MAP               0x8513
745 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
746 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
747 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
752 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
753 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
754 #define GL_COMBINE                        0x8570
755 #define GL_COMBINE_RGB                    0x8571
756 #define GL_COMBINE_ALPHA                  0x8572
757 #define GL_RGB_SCALE                      0x8573
758 #define GL_ADD_SIGNED                     0x8574
759 #define GL_INTERPOLATE                    0x8575
760 #define GL_CONSTANT                       0x8576
761 #define GL_PRIMARY_COLOR                  0x8577
762 #define GL_PREVIOUS                       0x8578
763 #define GL_SOURCE0_RGB                    0x8580
764 #define GL_SOURCE1_RGB                    0x8581
765 #define GL_SOURCE2_RGB                    0x8582
766 #define GL_SOURCE0_ALPHA                  0x8588
767 #define GL_SOURCE1_ALPHA                  0x8589
768 #define GL_SOURCE2_ALPHA                  0x858A
769 #define GL_OPERAND0_RGB                   0x8590
770 #define GL_OPERAND1_RGB                   0x8591
771 #define GL_OPERAND2_RGB                   0x8592
772 #define GL_OPERAND0_ALPHA                 0x8598
773 #define GL_OPERAND1_ALPHA                 0x8599
774 #define GL_OPERAND2_ALPHA                 0x859A
775 #define GL_SUBTRACT                       0x84E7
776 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
777 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
778 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
779 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
780 #define GL_COMPRESSED_ALPHA               0x84E9
781 #define GL_COMPRESSED_LUMINANCE           0x84EA
782 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
783 #define GL_COMPRESSED_INTENSITY           0x84EC
784 #define GL_COMPRESSED_RGB                 0x84ED
785 #define GL_COMPRESSED_RGBA                0x84EE
786 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
787 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
788 #define GL_TEXTURE_COMPRESSED             0x86A1
789 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
790 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
791 #define GL_DOT3_RGB                       0x86AE
792 #define GL_DOT3_RGBA                      0x86AF
793 #define GL_CLAMP_TO_BORDER                0x812D
794 #define GL_MULTISAMPLE                    0x809D
795 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
796 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
797 #define GL_SAMPLE_COVERAGE                0x80A0
798 #define GL_SAMPLE_BUFFERS                 0x80A8
799 #define GL_SAMPLES                        0x80A9
800 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
801 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
802 #define GL_MULTISAMPLE_BIT                0x20000000
803
804 /* GL_VERSION_2_0 */
805 #ifndef GL_VERSION_2_0
806 #define GL_VERSION_2_0 1
807 #define GL_BLEND_EQUATION_RGB                               GL_BLEND_EQUATION
808 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                      0x8622
809 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                         0x8623
810 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                       0x8624
811 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                         0x8625
812 #define GL_CURRENT_VERTEX_ATTRIB                            0x8626
813 #define GL_VERTEX_PROGRAM_POINT_SIZE                        0x8642
814 #define GL_VERTEX_PROGRAM_TWO_SIDE                          0x8643
815 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                      0x8645
816 #define GL_STENCIL_BACK_FUNC                                0x8800
817 #define GL_STENCIL_BACK_FAIL                                0x8801
818 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                     0x8802
819 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                     0x8803
820 #define GL_MAX_DRAW_BUFFERS                                 0x8824
821 #define GL_DRAW_BUFFER0                                     0x8825
822 #define GL_DRAW_BUFFER1                                     0x8826
823 #define GL_DRAW_BUFFER2                                     0x8827
824 #define GL_DRAW_BUFFER3                                     0x8828
825 #define GL_DRAW_BUFFER4                                     0x8829
826 #define GL_DRAW_BUFFER5                                     0x882a
827 #define GL_DRAW_BUFFER6                                     0x882b
828 #define GL_DRAW_BUFFER7                                     0x882c
829 #define GL_DRAW_BUFFER8                                     0x882d
830 #define GL_DRAW_BUFFER9                                     0x882e
831 #define GL_DRAW_BUFFER10                                    0x882f
832 #define GL_DRAW_BUFFER11                                    0x8830
833 #define GL_DRAW_BUFFER12                                    0x8831
834 #define GL_DRAW_BUFFER13                                    0x8832
835 #define GL_DRAW_BUFFER14                                    0x8833
836 #define GL_DRAW_BUFFER15                                    0x8834
837 #define GL_BLEND_EQUATION_ALPHA                             0x883d
838 #define GL_POINT_SPRITE                                     0x8861
839 #define GL_COORD_REPLACE                                    0x8862
840 #define GL_MAX_VERTEX_ATTRIBS                               0x8869
841 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                   0x886a
842 #define GL_MAX_TEXTURE_COORDS                               0x8871
843 #define GL_MAX_TEXTURE_IMAGE_UNITS                          0x8872
844 #define GL_FRAGMENT_SHADER                                  0x8b30
845 #define GL_VERTEX_SHADER                                    0x8b31
846 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS                  0x8b49
847 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                    0x8b4a
848 #define GL_MAX_VARYING_FLOATS                               0x8b4b
849 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                   0x8b4c
850 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS                 0x8b4d
851 #define GL_SHADER_TYPE                                      0x8b4f
852 #define GL_FLOAT_VEC2                                       0x8b50
853 #define GL_FLOAT_VEC3                                       0x8b51
854 #define GL_FLOAT_VEC4                                       0x8b52
855 #define GL_INT_VEC2                                         0x8b53
856 #define GL_INT_VEC3                                         0x8b54
857 #define GL_INT_VEC4                                         0x8b55
858 #define GL_BOOL                                             0x8b56
859 #define GL_BOOL_VEC2                                        0x8b57
860 #define GL_BOOL_VEC3                                        0x8b58
861 #define GL_BOOL_VEC4                                        0x8b59
862 #define GL_FLOAT_MAT2                                       0x8b5a
863 #define GL_FLOAT_MAT3                                       0x8b5b
864 #define GL_FLOAT_MAT4                                       0x8b5c
865 #define GL_SAMPLER_1D                                       0x8b5d
866 #define GL_SAMPLER_2D                                       0x8b5e
867 #define GL_SAMPLER_3D                                       0x8b5f
868 #define GL_SAMPLER_CUBE                                     0x8b60
869 #define GL_SAMPLER_1D_SHADOW                                0x8b61
870 #define GL_SAMPLER_2D_SHADOW                                0x8b62
871 #define GL_DELETE_STATUS                                    0x8b80
872 #define GL_COMPILE_STATUS                                   0x8b81
873 #define GL_LINK_STATUS                                      0x8b82
874 #define GL_VALIDATE_STATUS                                  0x8b83
875 #define GL_INFO_LOG_LENGTH                                  0x8b84
876 #define GL_ATTACHED_SHADERS                                 0x8b85
877 #define GL_ACTIVE_UNIFORMS                                  0x8b86
878 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                        0x8b87
879 #define GL_SHADER_SOURCE_LENGTH                             0x8b88
880 #define GL_ACTIVE_ATTRIBUTES                                0x8b89
881 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                      0x8b8a
882 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT                  0x8b8b
883 #define GL_SHADING_LANGUAGE_VERSION                         0x8b8c
884 #define GL_CURRENT_PROGRAM                                  0x8b8d
885 #define GL_POINT_SPRITE_COORD_ORIGIN                        0x8ca0
886 #define GL_LOWER_LEFT                                       0x8ca1
887 #define GL_UPPER_LEFT                                       0x8ca2
888 #define GL_STENCIL_BACK_REF                                 0x8ca3
889 #define GL_STENCIL_BACK_VALUE_MASK                          0x8ca4
890 #define GL_STENCIL_BACK_WRITEMASK                           0x8ca5
891 typedef char GLchar;
892 #endif
893 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
894 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
895 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
896 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
897 typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
898 typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
899 typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
900 typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
901 typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
902 typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
903 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
904 typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
905 typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
906 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
907 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
908 typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
909         GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
910 typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
911         GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
912 typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
913 typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
914 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
915 typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
916         GLsizei bufSize, GLsizei *length, GLchar *infoLog);
917 typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
918 typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
919 typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
920 typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
921 typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
922 typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
923 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
924 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
925 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
926 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
927 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
928 typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
929 typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
930 typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
931         GLsizei count, const GLchar* *string, const GLint *length);
932 typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
933 typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
934 typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
935 typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
936 typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
937 typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
938 typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
939 typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
940 typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
941 typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
942 typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
943 typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
944 typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
945 typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
946 typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
947 typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
948 typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
949 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
950         GLsizei count, GLboolean transpose, const GLfloat *value);
951 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
952         GLsizei count, GLboolean transpose, const GLfloat *value);
953 typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
954         GLsizei count, GLboolean transpose, const GLfloat *value);
955 typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
956 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
957 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
958 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
959 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
960 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
961 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
962 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
963 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
964 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
965 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
966 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
967 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
968 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
969 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
970 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
971 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
972 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
973 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
974 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
975 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
976 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
977 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
978 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
979 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
980 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
981 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
982 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
983 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
984 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
985 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
986 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
987 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
988 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
989 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
990 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
991 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
992 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
993         GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
994
995 void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
996 void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
997 GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
998 void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
999 void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
1000 void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
1001 void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
1002         GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
1003 void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
1004 void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
1005 void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
1006 void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
1007 void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1008 void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
1009 void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
1010 void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
1011 void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
1012 void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
1013 void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
1014 void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1015 void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
1016 void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1017 void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
1018 void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1019 void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
1020 void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
1021 void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
1022 void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1023 void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
1024 void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1025 void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
1026 void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1027 void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
1028 void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
1029 void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
1030 void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1031 void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
1032 void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1033 void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1034 void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1035 void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
1036 void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
1037 void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
1038 void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1039 void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
1040 void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1041 void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
1042 void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1043 void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
1044 void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
1045 void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
1046 void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1047 void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1048 void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
1049 void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
1050         GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
1051 void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
1052         GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
1053 void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
1054         GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
1055 void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
1056         GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1057 void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
1058 void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
1059 void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
1060 void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
1061 void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
1062 void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
1063 void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
1064 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1065 void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
1066 void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
1067 void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1068 void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
1069 void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
1070         GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1071 void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
1072 void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1073 void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
1074 void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1075 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1076 void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
1077 void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
1078 void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
1079 void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
1080 void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1081 void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
1082 void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1083 void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
1084 void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1085 void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
1086 void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1087 void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
1088 void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
1089 void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
1090 void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
1091 void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
1092 void (WINE_GLAPI *glFinish)(void) DECLSPEC_HIDDEN;
1093 void (WINE_GLAPI *glFlush)(void) DECLSPEC_HIDDEN;
1094 void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1095 void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1096 void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1097 void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1098 void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
1099 void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
1100         GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1101 GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
1102 void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
1103 void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
1104 void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
1105 void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1106 GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
1107 void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1108 void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1109 void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1110 void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1111 void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
1112 void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
1113 void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
1114 void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1115 void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1116 void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
1117 void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
1118 void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
1119 void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
1120 void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
1121 const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
1122 void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1123 void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1124 void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1125 void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1126 void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1127 void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
1128         GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1129 void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1130 void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1131 void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1132 void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1133 void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
1134 void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
1135 void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1136 void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
1137 void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
1138 void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
1139 void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
1140 void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
1141 void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
1142 void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
1143 void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
1144 void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
1145 void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
1146 void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
1147 void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1148 GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
1149 GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
1150 GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
1151 void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1152 void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1153 void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1154 void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1155 void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1156 void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1157 void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1158 void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1159 void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
1160 void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
1161 void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
1162 void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
1163 void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1164 void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1165 void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
1166 void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
1167 void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
1168         GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
1169 void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
1170         GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
1171 void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1172         GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
1173 void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1174         GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
1175 void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
1176 void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
1177 void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
1178 void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
1179 void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1180 void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1181 void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1182 void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1183 void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
1184 void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1185 void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1186 void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
1187 void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
1188 void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1189 void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1190 void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1191 void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1192 void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1193 void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1194 void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1195 void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1196 void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1197 void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1198 void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1199         GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
1200 void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1201 void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1202 void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1203 void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1204 void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1205 void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1206 void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1207 void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1208 void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1209 void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1210 void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1211 void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1212 void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1213 void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1214 void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1215 void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1216 void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1217 void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1218 void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1219 void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1220 void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1221 void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1222 void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1223 void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1224 void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1225 void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1226 void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1227 void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1228 void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1229 void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1230 void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1231 void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1232 void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1233 void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1234 void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1235 void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1236 void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1237 void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1238 void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1239 void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1240 void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1241 void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1242 void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1243 void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1244 void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1245 void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1246 void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1247 void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1248         GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
1249 void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1250 void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1251 void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1252 void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1253 void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1254 void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1255 void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1256 void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1257 GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1258 void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1259 void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1260 void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1261 void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1262 void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1263 void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1264 void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1265 void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1266 void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1267 void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1268 void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1269 void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1270 void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1271 void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1272 void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1273 void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1274 void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1275 void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1276 void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1277 void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1278 void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1279 void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1280 void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1281 void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1282 void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1283 void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1284 void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1285 void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1286 void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1287 void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1288 void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1289 void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1290 void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1291 void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1292 void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1293 void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1294 void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1295 void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1296 void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1297 void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1298 void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1299 void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1300 void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1301 void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1302 void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1303 void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1304 void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1305 void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1306 void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1307 void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1308 void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1309 void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1310 void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1311 void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1312         GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1313 void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1314         GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1315 void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1316 void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1317 void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1318 void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1319 void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1320         GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1321 void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1322         GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
1323 void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1324 void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1325 void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1326 void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1327 void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1328 void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1329 void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1330 void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1331 void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1332 void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1333 void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1334 void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1335 void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1336 void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1337 void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1338 void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1339 void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1340 void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1341 void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1342 void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1343 void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1344 void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1345 void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1346 void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1347 void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1348 void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1349 void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1350 void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1351
1352 /* WGL functions */
1353 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
1354 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1355 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1356 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1357 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1358 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1359 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1360
1361 #define GL_FUNCS_GEN \
1362     USE_GL_FUNC(glAccum) \
1363     USE_GL_FUNC(glAlphaFunc) \
1364     USE_GL_FUNC(glAreTexturesResident) \
1365     USE_GL_FUNC(glArrayElement) \
1366     USE_GL_FUNC(glBegin) \
1367     USE_GL_FUNC(glBindTexture) \
1368     USE_GL_FUNC(glBitmap) \
1369     USE_GL_FUNC(glBlendFunc) \
1370     USE_GL_FUNC(glCallList) \
1371     USE_GL_FUNC(glCallLists) \
1372     USE_GL_FUNC(glClear) \
1373     USE_GL_FUNC(glClearAccum) \
1374     USE_GL_FUNC(glClearColor) \
1375     USE_GL_FUNC(glClearDepth) \
1376     USE_GL_FUNC(glClearIndex) \
1377     USE_GL_FUNC(glClearStencil) \
1378     USE_GL_FUNC(glClipPlane) \
1379     USE_GL_FUNC(glColor3b) \
1380     USE_GL_FUNC(glColor3bv) \
1381     USE_GL_FUNC(glColor3d) \
1382     USE_GL_FUNC(glColor3dv) \
1383     USE_GL_FUNC(glColor3f) \
1384     USE_GL_FUNC(glColor3fv) \
1385     USE_GL_FUNC(glColor3i) \
1386     USE_GL_FUNC(glColor3iv) \
1387     USE_GL_FUNC(glColor3s) \
1388     USE_GL_FUNC(glColor3sv) \
1389     USE_GL_FUNC(glColor3ub) \
1390     USE_GL_FUNC(glColor3ubv) \
1391     USE_GL_FUNC(glColor3ui) \
1392     USE_GL_FUNC(glColor3uiv) \
1393     USE_GL_FUNC(glColor3us) \
1394     USE_GL_FUNC(glColor3usv) \
1395     USE_GL_FUNC(glColor4b) \
1396     USE_GL_FUNC(glColor4bv) \
1397     USE_GL_FUNC(glColor4d) \
1398     USE_GL_FUNC(glColor4dv) \
1399     USE_GL_FUNC(glColor4f) \
1400     USE_GL_FUNC(glColor4fv) \
1401     USE_GL_FUNC(glColor4i) \
1402     USE_GL_FUNC(glColor4iv) \
1403     USE_GL_FUNC(glColor4s) \
1404     USE_GL_FUNC(glColor4sv) \
1405     USE_GL_FUNC(glColor4ub) \
1406     USE_GL_FUNC(glColor4ubv) \
1407     USE_GL_FUNC(glColor4ui) \
1408     USE_GL_FUNC(glColor4uiv) \
1409     USE_GL_FUNC(glColor4us) \
1410     USE_GL_FUNC(glColor4usv) \
1411     USE_GL_FUNC(glColorMask) \
1412     USE_GL_FUNC(glColorMaterial) \
1413     USE_GL_FUNC(glColorPointer) \
1414     USE_GL_FUNC(glCopyPixels) \
1415     USE_GL_FUNC(glCopyTexImage1D) \
1416     USE_GL_FUNC(glCopyTexImage2D) \
1417     USE_GL_FUNC(glCopyTexSubImage1D) \
1418     USE_GL_FUNC(glCopyTexSubImage2D) \
1419     USE_GL_FUNC(glCullFace) \
1420     USE_GL_FUNC(glDeleteLists) \
1421     USE_GL_FUNC(glDeleteTextures) \
1422     USE_GL_FUNC(glDepthFunc) \
1423     USE_GL_FUNC(glDepthMask) \
1424     USE_GL_FUNC(glDepthRange) \
1425     USE_GL_FUNC(glDisable) \
1426     USE_GL_FUNC(glDisableClientState) \
1427     USE_GL_FUNC(glDrawArrays) \
1428     USE_GL_FUNC(glDrawBuffer) \
1429     USE_GL_FUNC(glDrawElements) \
1430     USE_GL_FUNC(glDrawPixels) \
1431     USE_GL_FUNC(glEdgeFlag) \
1432     USE_GL_FUNC(glEdgeFlagPointer) \
1433     USE_GL_FUNC(glEdgeFlagv) \
1434     USE_GL_FUNC(glEnable) \
1435     USE_GL_FUNC(glEnableClientState) \
1436     USE_GL_FUNC(glEnd) \
1437     USE_GL_FUNC(glEndList) \
1438     USE_GL_FUNC(glEvalCoord1d) \
1439     USE_GL_FUNC(glEvalCoord1dv) \
1440     USE_GL_FUNC(glEvalCoord1f) \
1441     USE_GL_FUNC(glEvalCoord1fv) \
1442     USE_GL_FUNC(glEvalCoord2d) \
1443     USE_GL_FUNC(glEvalCoord2dv) \
1444     USE_GL_FUNC(glEvalCoord2f) \
1445     USE_GL_FUNC(glEvalCoord2fv) \
1446     USE_GL_FUNC(glEvalMesh1) \
1447     USE_GL_FUNC(glEvalMesh2) \
1448     USE_GL_FUNC(glEvalPoint1) \
1449     USE_GL_FUNC(glEvalPoint2) \
1450     USE_GL_FUNC(glFeedbackBuffer) \
1451     USE_GL_FUNC(glFinish) \
1452     USE_GL_FUNC(glFlush) \
1453     USE_GL_FUNC(glFogf) \
1454     USE_GL_FUNC(glFogfv) \
1455     USE_GL_FUNC(glFogi) \
1456     USE_GL_FUNC(glFogiv) \
1457     USE_GL_FUNC(glFrontFace) \
1458     USE_GL_FUNC(glFrustum) \
1459     USE_GL_FUNC(glGenLists) \
1460     USE_GL_FUNC(glGenTextures) \
1461     USE_GL_FUNC(glGetBooleanv) \
1462     USE_GL_FUNC(glGetClipPlane) \
1463     USE_GL_FUNC(glGetDoublev) \
1464     USE_GL_FUNC(glGetError) \
1465     USE_GL_FUNC(glGetFloatv) \
1466     USE_GL_FUNC(glGetIntegerv) \
1467     USE_GL_FUNC(glGetLightfv) \
1468     USE_GL_FUNC(glGetLightiv) \
1469     USE_GL_FUNC(glGetMapdv) \
1470     USE_GL_FUNC(glGetMapfv) \
1471     USE_GL_FUNC(glGetMapiv) \
1472     USE_GL_FUNC(glGetMaterialfv) \
1473     USE_GL_FUNC(glGetMaterialiv) \
1474     USE_GL_FUNC(glGetPixelMapfv) \
1475     USE_GL_FUNC(glGetPixelMapuiv) \
1476     USE_GL_FUNC(glGetPixelMapusv) \
1477     USE_GL_FUNC(glGetPointerv) \
1478     USE_GL_FUNC(glGetPolygonStipple) \
1479     USE_GL_FUNC(glGetString) \
1480     USE_GL_FUNC(glGetTexEnvfv) \
1481     USE_GL_FUNC(glGetTexEnviv) \
1482     USE_GL_FUNC(glGetTexGendv) \
1483     USE_GL_FUNC(glGetTexGenfv) \
1484     USE_GL_FUNC(glGetTexGeniv) \
1485     USE_GL_FUNC(glGetTexImage) \
1486     USE_GL_FUNC(glGetTexLevelParameterfv) \
1487     USE_GL_FUNC(glGetTexLevelParameteriv) \
1488     USE_GL_FUNC(glGetTexParameterfv) \
1489     USE_GL_FUNC(glGetTexParameteriv) \
1490     USE_GL_FUNC(glHint) \
1491     USE_GL_FUNC(glIndexMask) \
1492     USE_GL_FUNC(glIndexPointer) \
1493     USE_GL_FUNC(glIndexd) \
1494     USE_GL_FUNC(glIndexdv) \
1495     USE_GL_FUNC(glIndexf) \
1496     USE_GL_FUNC(glIndexfv) \
1497     USE_GL_FUNC(glIndexi) \
1498     USE_GL_FUNC(glIndexiv) \
1499     USE_GL_FUNC(glIndexs) \
1500     USE_GL_FUNC(glIndexsv) \
1501     USE_GL_FUNC(glIndexub) \
1502     USE_GL_FUNC(glIndexubv) \
1503     USE_GL_FUNC(glInitNames) \
1504     USE_GL_FUNC(glInterleavedArrays) \
1505     USE_GL_FUNC(glIsEnabled) \
1506     USE_GL_FUNC(glIsList) \
1507     USE_GL_FUNC(glIsTexture) \
1508     USE_GL_FUNC(glLightModelf) \
1509     USE_GL_FUNC(glLightModelfv) \
1510     USE_GL_FUNC(glLightModeli) \
1511     USE_GL_FUNC(glLightModeliv) \
1512     USE_GL_FUNC(glLightf) \
1513     USE_GL_FUNC(glLightfv) \
1514     USE_GL_FUNC(glLighti) \
1515     USE_GL_FUNC(glLightiv) \
1516     USE_GL_FUNC(glLineStipple) \
1517     USE_GL_FUNC(glLineWidth) \
1518     USE_GL_FUNC(glListBase) \
1519     USE_GL_FUNC(glLoadIdentity) \
1520     USE_GL_FUNC(glLoadMatrixd) \
1521     USE_GL_FUNC(glLoadMatrixf) \
1522     USE_GL_FUNC(glLoadName) \
1523     USE_GL_FUNC(glLogicOp) \
1524     USE_GL_FUNC(glMap1d) \
1525     USE_GL_FUNC(glMap1f) \
1526     USE_GL_FUNC(glMap2d) \
1527     USE_GL_FUNC(glMap2f) \
1528     USE_GL_FUNC(glMapGrid1d) \
1529     USE_GL_FUNC(glMapGrid1f) \
1530     USE_GL_FUNC(glMapGrid2d) \
1531     USE_GL_FUNC(glMapGrid2f) \
1532     USE_GL_FUNC(glMaterialf) \
1533     USE_GL_FUNC(glMaterialfv) \
1534     USE_GL_FUNC(glMateriali) \
1535     USE_GL_FUNC(glMaterialiv) \
1536     USE_GL_FUNC(glMatrixMode) \
1537     USE_GL_FUNC(glMultMatrixd) \
1538     USE_GL_FUNC(glMultMatrixf) \
1539     USE_GL_FUNC(glNewList) \
1540     USE_GL_FUNC(glNormal3b) \
1541     USE_GL_FUNC(glNormal3bv) \
1542     USE_GL_FUNC(glNormal3d) \
1543     USE_GL_FUNC(glNormal3dv) \
1544     USE_GL_FUNC(glNormal3f) \
1545     USE_GL_FUNC(glNormal3fv) \
1546     USE_GL_FUNC(glNormal3i) \
1547     USE_GL_FUNC(glNormal3iv) \
1548     USE_GL_FUNC(glNormal3s) \
1549     USE_GL_FUNC(glNormal3sv) \
1550     USE_GL_FUNC(glNormalPointer) \
1551     USE_GL_FUNC(glOrtho) \
1552     USE_GL_FUNC(glPassThrough) \
1553     USE_GL_FUNC(glPixelMapfv) \
1554     USE_GL_FUNC(glPixelMapuiv) \
1555     USE_GL_FUNC(glPixelMapusv) \
1556     USE_GL_FUNC(glPixelStoref) \
1557     USE_GL_FUNC(glPixelStorei) \
1558     USE_GL_FUNC(glPixelTransferf) \
1559     USE_GL_FUNC(glPixelTransferi) \
1560     USE_GL_FUNC(glPixelZoom) \
1561     USE_GL_FUNC(glPointSize) \
1562     USE_GL_FUNC(glPolygonMode) \
1563     USE_GL_FUNC(glPolygonOffset) \
1564     USE_GL_FUNC(glPolygonStipple) \
1565     USE_GL_FUNC(glPopAttrib) \
1566     USE_GL_FUNC(glPopClientAttrib) \
1567     USE_GL_FUNC(glPopMatrix) \
1568     USE_GL_FUNC(glPopName) \
1569     USE_GL_FUNC(glPrioritizeTextures) \
1570     USE_GL_FUNC(glPushAttrib) \
1571     USE_GL_FUNC(glPushClientAttrib) \
1572     USE_GL_FUNC(glPushMatrix) \
1573     USE_GL_FUNC(glPushName) \
1574     USE_GL_FUNC(glRasterPos2d) \
1575     USE_GL_FUNC(glRasterPos2dv) \
1576     USE_GL_FUNC(glRasterPos2f) \
1577     USE_GL_FUNC(glRasterPos2fv) \
1578     USE_GL_FUNC(glRasterPos2i) \
1579     USE_GL_FUNC(glRasterPos2iv) \
1580     USE_GL_FUNC(glRasterPos2s) \
1581     USE_GL_FUNC(glRasterPos2sv) \
1582     USE_GL_FUNC(glRasterPos3d) \
1583     USE_GL_FUNC(glRasterPos3dv) \
1584     USE_GL_FUNC(glRasterPos3f) \
1585     USE_GL_FUNC(glRasterPos3fv) \
1586     USE_GL_FUNC(glRasterPos3i) \
1587     USE_GL_FUNC(glRasterPos3iv) \
1588     USE_GL_FUNC(glRasterPos3s) \
1589     USE_GL_FUNC(glRasterPos3sv) \
1590     USE_GL_FUNC(glRasterPos4d) \
1591     USE_GL_FUNC(glRasterPos4dv) \
1592     USE_GL_FUNC(glRasterPos4f) \
1593     USE_GL_FUNC(glRasterPos4fv) \
1594     USE_GL_FUNC(glRasterPos4i) \
1595     USE_GL_FUNC(glRasterPos4iv) \
1596     USE_GL_FUNC(glRasterPos4s) \
1597     USE_GL_FUNC(glRasterPos4sv) \
1598     USE_GL_FUNC(glReadBuffer) \
1599     USE_GL_FUNC(glReadPixels) \
1600     USE_GL_FUNC(glRectd) \
1601     USE_GL_FUNC(glRectdv) \
1602     USE_GL_FUNC(glRectf) \
1603     USE_GL_FUNC(glRectfv) \
1604     USE_GL_FUNC(glRecti) \
1605     USE_GL_FUNC(glRectiv) \
1606     USE_GL_FUNC(glRects) \
1607     USE_GL_FUNC(glRectsv) \
1608     USE_GL_FUNC(glRenderMode) \
1609     USE_GL_FUNC(glRotated) \
1610     USE_GL_FUNC(glRotatef) \
1611     USE_GL_FUNC(glScaled) \
1612     USE_GL_FUNC(glScalef) \
1613     USE_GL_FUNC(glScissor) \
1614     USE_GL_FUNC(glSelectBuffer) \
1615     USE_GL_FUNC(glShadeModel) \
1616     USE_GL_FUNC(glStencilFunc) \
1617     USE_GL_FUNC(glStencilMask) \
1618     USE_GL_FUNC(glStencilOp) \
1619     USE_GL_FUNC(glTexCoord1d) \
1620     USE_GL_FUNC(glTexCoord1dv) \
1621     USE_GL_FUNC(glTexCoord1f) \
1622     USE_GL_FUNC(glTexCoord1fv) \
1623     USE_GL_FUNC(glTexCoord1i) \
1624     USE_GL_FUNC(glTexCoord1iv) \
1625     USE_GL_FUNC(glTexCoord1s) \
1626     USE_GL_FUNC(glTexCoord1sv) \
1627     USE_GL_FUNC(glTexCoord2d) \
1628     USE_GL_FUNC(glTexCoord2dv) \
1629     USE_GL_FUNC(glTexCoord2f) \
1630     USE_GL_FUNC(glTexCoord2fv) \
1631     USE_GL_FUNC(glTexCoord2i) \
1632     USE_GL_FUNC(glTexCoord2iv) \
1633     USE_GL_FUNC(glTexCoord2s) \
1634     USE_GL_FUNC(glTexCoord2sv) \
1635     USE_GL_FUNC(glTexCoord3d) \
1636     USE_GL_FUNC(glTexCoord3dv) \
1637     USE_GL_FUNC(glTexCoord3f) \
1638     USE_GL_FUNC(glTexCoord3fv) \
1639     USE_GL_FUNC(glTexCoord3i) \
1640     USE_GL_FUNC(glTexCoord3iv) \
1641     USE_GL_FUNC(glTexCoord3s) \
1642     USE_GL_FUNC(glTexCoord3sv) \
1643     USE_GL_FUNC(glTexCoord4d) \
1644     USE_GL_FUNC(glTexCoord4dv) \
1645     USE_GL_FUNC(glTexCoord4f) \
1646     USE_GL_FUNC(glTexCoord4fv) \
1647     USE_GL_FUNC(glTexCoord4i) \
1648     USE_GL_FUNC(glTexCoord4iv) \
1649     USE_GL_FUNC(glTexCoord4s) \
1650     USE_GL_FUNC(glTexCoord4sv) \
1651     USE_GL_FUNC(glTexCoordPointer) \
1652     USE_GL_FUNC(glTexEnvf) \
1653     USE_GL_FUNC(glTexEnvfv) \
1654     USE_GL_FUNC(glTexEnvi) \
1655     USE_GL_FUNC(glTexEnviv) \
1656     USE_GL_FUNC(glTexGend) \
1657     USE_GL_FUNC(glTexGendv) \
1658     USE_GL_FUNC(glTexGenf) \
1659     USE_GL_FUNC(glTexGenfv) \
1660     USE_GL_FUNC(glTexGeni) \
1661     USE_GL_FUNC(glTexGeniv) \
1662     USE_GL_FUNC(glTexImage1D) \
1663     USE_GL_FUNC(glTexImage2D) \
1664     USE_GL_FUNC(glTexParameterf) \
1665     USE_GL_FUNC(glTexParameterfv) \
1666     USE_GL_FUNC(glTexParameteri) \
1667     USE_GL_FUNC(glTexParameteriv) \
1668     USE_GL_FUNC(glTexSubImage1D) \
1669     USE_GL_FUNC(glTexSubImage2D) \
1670     USE_GL_FUNC(glTranslated) \
1671     USE_GL_FUNC(glTranslatef) \
1672     USE_GL_FUNC(glVertex2d) \
1673     USE_GL_FUNC(glVertex2dv) \
1674     USE_GL_FUNC(glVertex2f) \
1675     USE_GL_FUNC(glVertex2fv) \
1676     USE_GL_FUNC(glVertex2i) \
1677     USE_GL_FUNC(glVertex2iv) \
1678     USE_GL_FUNC(glVertex2s) \
1679     USE_GL_FUNC(glVertex2sv) \
1680     USE_GL_FUNC(glVertex3d) \
1681     USE_GL_FUNC(glVertex3dv) \
1682     USE_GL_FUNC(glVertex3f) \
1683     USE_GL_FUNC(glVertex3fv) \
1684     USE_GL_FUNC(glVertex3i) \
1685     USE_GL_FUNC(glVertex3iv) \
1686     USE_GL_FUNC(glVertex3s) \
1687     USE_GL_FUNC(glVertex3sv) \
1688     USE_GL_FUNC(glVertex4d) \
1689     USE_GL_FUNC(glVertex4dv) \
1690     USE_GL_FUNC(glVertex4f) \
1691     USE_GL_FUNC(glVertex4fv) \
1692     USE_GL_FUNC(glVertex4i) \
1693     USE_GL_FUNC(glVertex4iv) \
1694     USE_GL_FUNC(glVertex4s) \
1695     USE_GL_FUNC(glVertex4sv) \
1696     USE_GL_FUNC(glVertexPointer) \
1697     USE_GL_FUNC(glViewport) \
1698
1699 #define WGL_FUNCS_GEN \
1700     USE_WGL_FUNC(wglCreateContext) \
1701     USE_WGL_FUNC(wglDeleteContext) \
1702     USE_WGL_FUNC(wglGetCurrentContext) \
1703     USE_WGL_FUNC(wglGetCurrentDC) \
1704     USE_WGL_FUNC(wglGetProcAddress) \
1705     USE_WGL_FUNC(wglMakeCurrent) \
1706     USE_WGL_FUNC(wglShareLists)
1707
1708 /* OpenGL extensions. */
1709 enum wined3d_gl_extension
1710 {
1711     WINED3D_GL_EXT_NONE,
1712
1713     /* APPLE */
1714     APPLE_CLIENT_STORAGE,
1715     APPLE_FENCE,
1716     APPLE_FLOAT_PIXELS,
1717     APPLE_FLUSH_BUFFER_RANGE,
1718     APPLE_YCBCR_422,
1719     /* ARB */
1720     ARB_COLOR_BUFFER_FLOAT,
1721     ARB_DEPTH_BUFFER_FLOAT,
1722     ARB_DEPTH_CLAMP,
1723     ARB_DEPTH_TEXTURE,
1724     ARB_DRAW_BUFFERS,
1725     ARB_DRAW_ELEMENTS_BASE_VERTEX,
1726     ARB_FRAGMENT_PROGRAM,
1727     ARB_FRAGMENT_SHADER,
1728     ARB_FRAMEBUFFER_OBJECT,
1729     ARB_GEOMETRY_SHADER4,
1730     ARB_HALF_FLOAT_PIXEL,
1731     ARB_HALF_FLOAT_VERTEX,
1732     ARB_MAP_BUFFER_ALIGNMENT,
1733     ARB_MAP_BUFFER_RANGE,
1734     ARB_MULTISAMPLE,
1735     ARB_MULTITEXTURE,
1736     ARB_OCCLUSION_QUERY,
1737     ARB_PIXEL_BUFFER_OBJECT,
1738     ARB_POINT_PARAMETERS,
1739     ARB_POINT_SPRITE,
1740     ARB_PROVOKING_VERTEX,
1741     ARB_SHADER_OBJECTS,
1742     ARB_SHADER_TEXTURE_LOD,
1743     ARB_SHADING_LANGUAGE_100,
1744     ARB_SHADOW,
1745     ARB_SYNC,
1746     ARB_TEXTURE_BORDER_CLAMP,
1747     ARB_TEXTURE_COMPRESSION,
1748     ARB_TEXTURE_COMPRESSION_RGTC,
1749     ARB_TEXTURE_CUBE_MAP,
1750     ARB_TEXTURE_ENV_ADD,
1751     ARB_TEXTURE_ENV_COMBINE,
1752     ARB_TEXTURE_ENV_DOT3,
1753     ARB_TEXTURE_FLOAT,
1754     ARB_TEXTURE_MIRRORED_REPEAT,
1755     ARB_TEXTURE_NON_POWER_OF_TWO,
1756     ARB_TEXTURE_RECTANGLE,
1757     ARB_TEXTURE_RG,
1758     ARB_VERTEX_ARRAY_BGRA,
1759     ARB_VERTEX_BLEND,
1760     ARB_VERTEX_BUFFER_OBJECT,
1761     ARB_VERTEX_PROGRAM,
1762     ARB_VERTEX_SHADER,
1763     /* ATI */
1764     ATI_FRAGMENT_SHADER,
1765     ATI_SEPARATE_STENCIL,
1766     ATI_TEXTURE_COMPRESSION_3DC,
1767     ATI_TEXTURE_ENV_COMBINE3,
1768     ATI_TEXTURE_MIRROR_ONCE,
1769     /* EXT */
1770     EXT_BLEND_COLOR,
1771     EXT_BLEND_EQUATION_SEPARATE,
1772     EXT_BLEND_FUNC_SEPARATE,
1773     EXT_BLEND_MINMAX,
1774     EXT_BLEND_SUBTRACT,
1775     EXT_DRAW_BUFFERS2,
1776     EXT_DEPTH_BOUNDS_TEST,
1777     EXT_FOG_COORD,
1778     EXT_FRAMEBUFFER_BLIT,
1779     EXT_FRAMEBUFFER_MULTISAMPLE,
1780     EXT_FRAMEBUFFER_OBJECT,
1781     EXT_GPU_PROGRAM_PARAMETERS,
1782     EXT_GPU_SHADER4,
1783     EXT_PACKED_DEPTH_STENCIL,
1784     EXT_PALETTED_TEXTURE,
1785     EXT_POINT_PARAMETERS,
1786     EXT_PROVOKING_VERTEX,
1787     EXT_SECONDARY_COLOR,
1788     EXT_STENCIL_TWO_SIDE,
1789     EXT_STENCIL_WRAP,
1790     EXT_TEXTURE3D,
1791     EXT_TEXTURE_COMPRESSION_RGTC,
1792     EXT_TEXTURE_COMPRESSION_S3TC,
1793     EXT_TEXTURE_ENV_ADD,
1794     EXT_TEXTURE_ENV_COMBINE,
1795     EXT_TEXTURE_ENV_DOT3,
1796     EXT_TEXTURE_FILTER_ANISOTROPIC,
1797     EXT_TEXTURE_LOD_BIAS,
1798     EXT_TEXTURE_SRGB,
1799     EXT_TEXTURE_SRGB_DECODE,
1800     EXT_VERTEX_ARRAY_BGRA,
1801     /* NVIDIA */
1802     NV_DEPTH_CLAMP,
1803     NV_FENCE,
1804     NV_FOG_DISTANCE,
1805     NV_FRAGMENT_PROGRAM,
1806     NV_FRAGMENT_PROGRAM2,
1807     NV_FRAGMENT_PROGRAM_OPTION,
1808     NV_HALF_FLOAT,
1809     NV_LIGHT_MAX_EXPONENT,
1810     NV_POINT_SPRITE,
1811     NV_REGISTER_COMBINERS,
1812     NV_REGISTER_COMBINERS2,
1813     NV_TEXGEN_REFLECTION,
1814     NV_TEXTURE_ENV_COMBINE4,
1815     NV_TEXTURE_SHADER,
1816     NV_TEXTURE_SHADER2,
1817     NV_VERTEX_PROGRAM,
1818     NV_VERTEX_PROGRAM1_1,
1819     NV_VERTEX_PROGRAM2,
1820     NV_VERTEX_PROGRAM2_OPTION,
1821     NV_VERTEX_PROGRAM3,
1822     /* SGI */
1823     SGIS_GENERATE_MIPMAP,
1824     /* WGL extensions */
1825     WGL_ARB_PIXEL_FORMAT,
1826     WGL_EXT_SWAP_CONTROL,
1827     WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
1828     /* Internally used */
1829     WINED3D_GL_NORMALIZED_TEXRECT,
1830     WINED3D_GL_VERSION_2_0,
1831
1832     WINED3D_GL_EXT_COUNT,
1833 };
1834
1835 /* GL_APPLE_client_storage */
1836 #ifndef GL_APPLE_client_storage
1837 #define GL_APPLE_client_storage 1
1838 #define GL_UNPACK_CLIENT_STORAGE_APPLE                      0x85b2
1839 #endif
1840
1841 /* GL_APPLE_fence */
1842 #ifndef GL_APPLE_fence
1843 #define GL_APPLE_fence 1
1844 #define GL_DRAW_PIXELS_APPLE                                0x8a0a
1845 #define GL_FENCE_APPLE                                      0x8a0b
1846 #endif
1847 typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
1848 typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
1849 typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
1850 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
1851 typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
1852 typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
1853 typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
1854 typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
1855
1856 /* GL_APPLE_float_pixels */
1857 #ifndef GL_APPLE_float_pixels
1858 #define GL_APPLE_float_pixels 1
1859 #define GL_HALF_APPLE                                       0x140b
1860 #define GL_COLOR_FLOAT_APPLE                                0x8a0f
1861 #define GL_RGBA_FLOAT32_APPLE                               0x8814
1862 #define GL_RGB_FLOAT32_APPLE                                0x8815
1863 #define GL_ALPHA_FLOAT32_APPLE                              0x8816
1864 #define GL_INTENSITY_FLOAT32_APPLE                          0x8817
1865 #define GL_LUMINANCE_FLOAT32_APPLE                          0x8818
1866 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE                    0x8819
1867 #define GL_RGBA_FLOAT16_APPLE                               0x881a
1868 #define GL_RGB_FLOAT16_APPLE                                0x881b
1869 #define GL_ALPHA_FLOAT16_APPLE                              0x881c
1870 #define GL_INTENSITY_FLOAT16_APPLE                          0x881d
1871 #define GL_LUMINANCE_FLOAT16_APPLE                          0x881e
1872 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE                    0x881f
1873 #endif
1874
1875 /* GL_APPLE_flush_buffer_range */
1876 #ifndef GL_APPLE_flush_buffer_range
1877 #define GL_APPLE_flush_buffer_range 1
1878 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE                   0x8a12
1879 #define GL_BUFFER_FLUSHING_UNMAP_APPLE                      0x8a13
1880 #endif
1881 typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
1882 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
1883
1884 /* GL_APPLE_ycbcr_422 */
1885 #ifndef GL_APPLE_ycbcr_422
1886 #define GL_APPLE_ycbcr_422 1
1887 #define GL_YCBCR_422_APPLE                                  0x85b9
1888 #define UNSIGNED_SHORT_8_8_APPLE                            0x85ba
1889 #define UNSIGNED_SHORT_8_8_REV_APPLE                        0x85bb
1890 #endif
1891
1892 /* GL_ARB_color_buffer_float */
1893 #ifndef GL_ARB_color_buffer_float
1894 #define GL_ARB_color_buffer_float 1
1895 #define GL_RGBA_FLOAT_MODE_ARB                              0x8820
1896 #define GL_CLAMP_VERTEX_COLOR_ARB                           0x891a
1897 #define GL_CLAMP_FRAGMENT_COLOR_ARB                         0x891b
1898 #define GL_CLAMP_READ_COLOR_ARB                             0x891c
1899 #define GL_FIXED_ONLY_ARB                                   0x891d
1900 #endif
1901 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
1902
1903 /* GL_ARB_depth_buffer_float */
1904 #ifndef GL_ARB_depth_buffer_float
1905 #define GL_ARB_depth_buffer_float 1
1906 #define GL_DEPTH_COMPONENT32F                               0x8cac
1907 #define GL_DEPTH32F_STENCIL8                                0x8cad
1908 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                   0x8dad
1909 #endif
1910
1911 /* GL_ARB_depth_clamp */
1912 #ifndef GL_ARB_depth_clamp
1913 #define GL_ARB_depth_clamp 1
1914 #define GL_DEPTH_CLAMP                                      0x864f
1915 #endif
1916
1917 /* GL_ARB_depth_texture */
1918 #ifndef GL_ARB_depth_texture
1919 #define GL_ARB_depth_texture 1
1920 #define GL_DEPTH_COMPONENT16_ARB                            0x81a5
1921 #define GL_DEPTH_COMPONENT24_ARB                            0x81a6
1922 #define GL_DEPTH_COMPONENT32_ARB                            0x81a7
1923 #define GL_TEXTURE_DEPTH_SIZE_ARB                           0x884a
1924 #define GL_DEPTH_TEXTURE_MODE_ARB                           0x884b
1925 #endif
1926
1927 /* GL_ARB_draw_buffers */
1928 #ifndef GL_ARB_draw_buffers
1929 #define GL_ARB_draw_buffers 1
1930 #define GL_MAX_DRAW_BUFFERS_ARB                             0x8824
1931 #define GL_DRAW_BUFFER0_ARB                                 0x8825
1932 #define GL_DRAW_BUFFER1_ARB                                 0x8826
1933 #define GL_DRAW_BUFFER2_ARB                                 0x8827
1934 #define GL_DRAW_BUFFER3_ARB                                 0x8828
1935 #define GL_DRAW_BUFFER4_ARB                                 0x8829
1936 #define GL_DRAW_BUFFER5_ARB                                 0x882a
1937 #define GL_DRAW_BUFFER6_ARB                                 0x882b
1938 #define GL_DRAW_BUFFER7_ARB                                 0x882c
1939 #define GL_DRAW_BUFFER8_ARB                                 0x882d
1940 #define GL_DRAW_BUFFER9_ARB                                 0x882e
1941 #define GL_DRAW_BUFFER10_ARB                                0x882f
1942 #define GL_DRAW_BUFFER11_ARB                                0x8830
1943 #define GL_DRAW_BUFFER12_ARB                                0x8831
1944 #define GL_DRAW_BUFFER13_ARB                                0x8832
1945 #define GL_DRAW_BUFFER14_ARB                                0x8833
1946 #define GL_DRAW_BUFFER15_ARB                                0x8834
1947 #endif
1948 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
1949
1950 /* GL_ARB_draw_elements_base_vertex */
1951 #ifndef GL_ARB_draw_elements_base_vertex
1952 #define GL_ARB_draw_elements_base_vertex 1
1953 #endif
1954 typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type,
1955         const GLvoid *indices, GLint basevertex);
1956 typedef void (WINE_GLAPI *PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end,
1957         GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
1958 typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count,
1959         GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
1960 typedef void (WINE_GLAPI *PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type,
1961         const GLvoid **indices, GLsizei primcount, GLint *basevertex);
1962
1963 /* GL_ARB_fragment_program */
1964 #ifndef GL_ARB_fragment_program
1965 #define GL_ARB_fragment_program 1
1966 #define GL_FRAGMENT_PROGRAM_ARB                             0x8804
1967 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB                     0x8805
1968 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB                     0x8806
1969 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB                     0x8807
1970 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB              0x8808
1971 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB              0x8809
1972 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB              0x880a
1973 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                 0x880b
1974 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                 0x880c
1975 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB                 0x880d
1976 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB          0x880e
1977 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB          0x880f
1978 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB          0x8810
1979 #define GL_MAX_TEXTURE_COORDS_ARB                           0x8871
1980 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                      0x8872
1981 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
1982 #endif
1983
1984 /* GL_ARB_fragment_shader */
1985 #ifndef GL_ARB_fragment_shader
1986 #define GL_ARB_fragment_shader 1
1987 #define GL_FRAGMENT_SHADER_ARB                              0x8b30
1988 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB              0x8b49
1989 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB              0x8b8b
1990 #endif
1991
1992 /* GL_ARB_framebuffer_object */
1993 #ifndef GL_ARB_framebuffer_object
1994 #define GL_ARB_framebuffer_object 1
1995 #define GL_FRAMEBUFFER                                      0x8d40
1996 #define GL_READ_FRAMEBUFFER                                 0x8ca8
1997 #define GL_DRAW_FRAMEBUFFER                                 0x8ca9
1998 #define GL_RENDERBUFFER                                     0x8d41
1999 #define GL_STENCIL_INDEX1                                   0x8d46
2000 #define GL_STENCIL_INDEX4                                   0x8d47
2001 #define GL_STENCIL_INDEX8                                   0x8d48
2002 #define GL_STENCIL_INDEX16                                  0x8d49
2003 #define GL_RENDERBUFFER_WIDTH                               0x8d42
2004 #define GL_RENDERBUFFER_HEIGHT                              0x8d43
2005 #define GL_RENDERBUFFER_INTERNAL_FORMAT                     0x8d44
2006 #define GL_RENDERBUFFER_RED_SIZE                            0x8d50
2007 #define GL_RENDERBUFFER_GREEN_SIZE                          0x8d51
2008 #define GL_RENDERBUFFER_BLUE_SIZE                           0x8d52
2009 #define GL_RENDERBUFFER_ALPHA_SIZE                          0x8d53
2010 #define GL_RENDERBUFFER_DEPTH_SIZE                          0x8d54
2011 #define GL_RENDERBUFFER_STENCIL_SIZE                        0x8d55
2012 #define GL_RENDERBUFFER_SAMPLES                             0x8cab
2013 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE               0x8cd0
2014 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME               0x8cd1
2015 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL             0x8cd2
2016 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE     0x8cd3
2017 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER             0x8cd4
2018 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING            0x8210
2019 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE            0x8211
2020 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE                  0x8212
2021 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                0x8213
2022 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                 0x8214
2023 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                0x8215
2024 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                0x8216
2025 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE              0x8217
2026 #define GL_SRGB                                             0x8c40
2027 #define GL_UNSIGNED_NORMALIZED                              0x8c17
2028 #define GL_FRAMEBUFFER_DEFAULT                              0x8218
2029 #define GL_INDEX                                            0x8222
2030 #define GL_COLOR_ATTACHMENT0                                0x8ce0
2031 #define GL_COLOR_ATTACHMENT1                                0x8ce1
2032 #define GL_COLOR_ATTACHMENT2                                0x8ce2
2033 #define GL_COLOR_ATTACHMENT3                                0x8ce3
2034 #define GL_COLOR_ATTACHMENT4                                0x8ce4
2035 #define GL_COLOR_ATTACHMENT5                                0x8ce5
2036 #define GL_COLOR_ATTACHMENT6                                0x8ce6
2037 #define GL_COLOR_ATTACHMENT7                                0x8ce7
2038 #define GL_COLOR_ATTACHMENT8                                0x8ce8
2039 #define GL_COLOR_ATTACHMENT9                                0x8ce9
2040 #define GL_COLOR_ATTACHMENT10                               0x8cea
2041 #define GL_COLOR_ATTACHMENT11                               0x8ceb
2042 #define GL_COLOR_ATTACHMENT12                               0x8cec
2043 #define GL_COLOR_ATTACHMENT13                               0x8ced
2044 #define GL_COLOR_ATTACHMENT14                               0x8cee
2045 #define GL_COLOR_ATTACHMENT15                               0x8cef
2046 #define GL_DEPTH_ATTACHMENT                                 0x8d00
2047 #define GL_STENCIL_ATTACHMENT                               0x8d20
2048 #define GL_DEPTH_STENCIL_ATTACHMENT                         0x821a
2049 #define GL_MAX_SAMPLES                                      0x8d57
2050 #define GL_FRAMEBUFFER_COMPLETE                             0x8cd5
2051 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT                0x8cd6
2052 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT        0x8cd7
2053 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER               0x8cdb
2054 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER               0x8cdc
2055 #define GL_FRAMEBUFFER_UNSUPPORTED                          0x8cdd
2056 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE               0x8d56
2057 #define GL_FRAMEBUFFER_UNDEFINED                            0x8219
2058 #define GL_FRAMEBUFFER_BINDING                              0x8ca6
2059 #define GL_DRAW_FRAMEBUFFER_BINDING                         0x8ca6
2060 #define GL_READ_FRAMEBUFFER_BINDING                         0x8caa
2061 #define GL_RENDERBUFFER_BINDING                             0x8ca7
2062 #define GL_MAX_COLOR_ATTACHMENTS                            0x8cdf
2063 #define GL_MAX_RENDERBUFFER_SIZE                            0x84e8
2064 #define GL_INVALID_FRAMEBUFFER_OPERATION                    0x0506
2065 #define GL_DEPTH_STENCIL                                    0x84f9
2066 #define GL_UNSIGNED_INT_24_8                                0x84fa
2067 #define GL_DEPTH24_STENCIL8                                 0x88f0
2068 #define GL_TEXTURE_STENCIL_SIZE                             0x88f1
2069 #endif
2070 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
2071 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
2072 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
2073 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
2074 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
2075         GLsizei width, GLsizei height);
2076 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
2077         GLenum internalformat, GLsizei width, GLsizei height);
2078 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
2079 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
2080 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
2081 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
2082 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
2083 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
2084 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
2085         GLenum textarget, GLuint texture, GLint level);
2086 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
2087         GLenum textarget, GLuint texture, GLint level);
2088 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
2089         GLenum textarget, GLuint texture, GLint level, GLint layer);
2090 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
2091         GLuint texture, GLint level, GLint layer);
2092 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
2093         GLenum renderbuffertarget, GLuint renderbuffer);
2094 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
2095         GLenum pname, GLint *params);
2096 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2097         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2098 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
2099
2100 /* GL_ARB_geometry_shader4 */
2101 #ifndef GL_ARB_geometry_shader4
2102 #define GL_ARB_geometry_shader4 1
2103 #define GL_GEOMETRY_SHADER_ARB                              0x8dd9
2104 #define GL_GEOMETRY_VERTICES_OUT_ARB                        0x8dda
2105 #define GL_GEOMETRY_INPUT_TYPE_ARB                          0x8ddb
2106 #define GL_GEOMETRY_OUTPUT_TYPE_ARB                         0x8ddc
2107 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB             0x8c29
2108 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB              0x8ddd
2109 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB                0x8dde
2110 #define GL_MAX_VARYING_COMPONENTS_ARB                       0x8b4b
2111 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB              0x8ddf
2112 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB                 0x8de0
2113 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB         0x8de1
2114 #define GL_LINES_ADJACENCY_ARB                              0x000a
2115 #define GL_LINE_STRIP_ADJACENCY_ARB                         0x000b
2116 #define GL_TRIANGLES_ADJACENCY_ARB                          0x000c
2117 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB                     0x000d
2118 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB         0x8da8
2119 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB           0x8da9
2120 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB               0x8da7
2121 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER             0x8cd4
2122 #define GL_PROGRAM_POINT_SIZE_ARB                           0x8642
2123 #endif
2124 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
2125 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
2126         GLuint texture, GLint level);
2127 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
2128         GLuint texture, GLint level, GLint layer);
2129 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
2130         GLuint texture, GLint level, GLenum face);
2131
2132 /* GL_ARB_half_float_pixel */
2133 #ifndef GL_ARB_half_float_pixel
2134 #define GL_ARB_half_float_pixel 1
2135 #define GL_HALF_FLOAT_ARB                                   0x140b
2136 #endif
2137
2138 /* GL_ARB_half_float_vertex */
2139 #ifndef GL_ARB_half_float_vertex
2140 #define GL_ARB_half_float_vertex 1
2141 /* No _ARB, see extension spec */
2142 #define GL_HALF_FLOAT                                       0x140b
2143 #endif
2144
2145 /* GL_ARB_map_buffer_alignment */
2146 #ifndef GL_ARB_map_buffer_alignment
2147 #define GL_ARB_map_buffer_alignment 1
2148 #define GL_MIN_MAP_BUFFER_ALIGNMENT                         0x90bc
2149 #endif
2150
2151 /* GL_ARB_map_buffer_range */
2152 #ifndef GL_ARB_map_buffer_range
2153 #define GL_ARB_map_buffer_range 1
2154 #define GL_MAP_READ_BIT                                     0x0001
2155 #define GL_MAP_WRITE_BIT                                    0x0002
2156 #define GL_MAP_INVALIDATE_RANGE_BIT                         0x0004
2157 #define GL_MAP_INVALIDATE_BUFFER_BIT                        0x0008
2158 #define GL_MAP_FLUSH_EXPLICIT_BIT                           0x0010
2159 #define GL_MAP_UNSYNCHRONIZED_BIT                           0x0020
2160 #endif
2161 typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
2162 typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
2163
2164 /* GL_ARB_multisample */
2165 #ifndef GL_ARB_multisample
2166 #define GL_ARB_multisample 1
2167 #define GL_MULTISAMPLE_ARB                                  0x809d
2168 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                     0x809e
2169 #define GL_SAMPLE_ALPHA_TO_ONE_ARB                          0x809f
2170 #define GL_SAMPLE_COVERAGE_ARB                              0x80a0
2171 #define GL_SAMPLE_BUFFERS_ARB                               0x80a8
2172 #define GL_SAMPLES_ARB                                      0x80a9
2173 #define GL_SAMPLE_COVERAGE_VALUE_ARB                        0x80aa
2174 #define GL_SAMPLE_COVERAGE_INVERT_ARB                       0x80ab
2175 #define GL_MULTISAMPLE_BIT_ARB                              0x20000000
2176 #endif
2177 typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
2178
2179 /* GL_ARB_multitexture */
2180 #ifndef GL_ARB_multitexture
2181 #define GL_ARB_multitexture 1
2182 #define GL_TEXTURE0_ARB                                     0x84c0
2183 #define GL_TEXTURE1_ARB                                     0x84c1
2184 #define GL_TEXTURE2_ARB                                     0x84c2
2185 #define GL_TEXTURE3_ARB                                     0x84c3
2186 #define GL_TEXTURE4_ARB                                     0x84c4
2187 #define GL_TEXTURE5_ARB                                     0x84c5
2188 #define GL_TEXTURE6_ARB                                     0x84c6
2189 #define GL_TEXTURE7_ARB                                     0x84c7
2190 #define GL_TEXTURE8_ARB                                     0x84c8
2191 #define GL_TEXTURE9_ARB                                     0x84c9
2192 #define GL_TEXTURE10_ARB                                    0x84ca
2193 #define GL_TEXTURE11_ARB                                    0x84cb
2194 #define GL_TEXTURE12_ARB                                    0x84cc
2195 #define GL_TEXTURE13_ARB                                    0x84cd
2196 #define GL_TEXTURE14_ARB                                    0x84ce
2197 #define GL_TEXTURE15_ARB                                    0x84cf
2198 #define GL_TEXTURE16_ARB                                    0x84d0
2199 #define GL_TEXTURE17_ARB                                    0x84d1
2200 #define GL_TEXTURE18_ARB                                    0x84d2
2201 #define GL_TEXTURE19_ARB                                    0x84d3
2202 #define GL_TEXTURE20_ARB                                    0x84d4
2203 #define GL_TEXTURE21_ARB                                    0x84d5
2204 #define GL_TEXTURE22_ARB                                    0x84d6
2205 #define GL_TEXTURE23_ARB                                    0x84d7
2206 #define GL_TEXTURE24_ARB                                    0x84d8
2207 #define GL_TEXTURE25_ARB                                    0x84d9
2208 #define GL_TEXTURE26_ARB                                    0x84da
2209 #define GL_TEXTURE27_ARB                                    0x84db
2210 #define GL_TEXTURE28_ARB                                    0x84dc
2211 #define GL_TEXTURE29_ARB                                    0x84dd
2212 #define GL_TEXTURE30_ARB                                    0x84de
2213 #define GL_TEXTURE31_ARB                                    0x84df
2214 #define GL_ACTIVE_TEXTURE_ARB                               0x84e0
2215 #define GL_CLIENT_ACTIVE_TEXTURE_ARB                        0x84e1
2216 #define GL_MAX_TEXTURE_UNITS_ARB                            0x84e2
2217 #endif
2218 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
2219 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
2220 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
2221 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
2222 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
2223 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
2224 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2225 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
2226 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
2227         GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2228 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
2229 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
2230 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
2231
2232 /* GL_ARB_occlusion_query */
2233 #ifndef GL_ARB_occlusion_query
2234 #define GL_ARB_occlusion_query 1
2235 #define GL_SAMPLES_PASSED_ARB                               0x8914
2236 #define GL_QUERY_COUNTER_BITS_ARB                           0x8864
2237 #define GL_CURRENT_QUERY_ARB                                0x8865
2238 #define GL_QUERY_RESULT_ARB                                 0x8866
2239 #define GL_QUERY_RESULT_AVAILABLE_ARB                       0x8867
2240 #endif
2241 typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
2242 typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
2243 typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
2244 typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
2245 typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
2246 typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2247 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
2248 typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
2249
2250 /* GL_ARB_pixel_buffer_object */
2251 #ifndef GL_ARB_pixel_buffer_object
2252 #define GL_ARB_pixel_buffer_object 1
2253 #define GL_PIXEL_PACK_BUFFER_ARB                            0x88eb
2254 #define GL_PIXEL_UNPACK_BUFFER_ARB                          0x88ec
2255 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB                    0x88ed
2256 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB                  0x88ef
2257 #endif
2258
2259 /* GL_ARB_point_parameters */
2260 #ifndef GL_ARB_point_parameters
2261 #define GL_ARB_point_parameters 1
2262 #define GL_POINT_SIZE_MIN_ARB                               0x8126
2263 #define GL_POINT_SIZE_MAX_ARB                               0x8127
2264 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB                    0x8128
2265 #define GL_POINT_DISTANCE_ATTENUATION_ARB                   0x8129
2266 #endif
2267 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
2268 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
2269
2270 /* GL_ARB_point_sprite */
2271 #ifndef GL_ARB_point_sprite
2272 #define GL_ARB_point_sprite 1
2273 #define GL_POINT_SPRITE_ARB                                 0x8861
2274 #define GL_COORD_REPLACE_ARB                                0x8862
2275 #endif
2276
2277 /* GL_ARB_provoking_vertex */
2278 #ifndef GL_ARB_provoking_vertex
2279 #define GL_ARB_provoking_vertex 1
2280 #define GL_FIRST_VERTEX_CONVENTION                          0x8e4d
2281 #define GL_LAST_VERTEX_CONVENTION                           0x8e4e
2282 #define GL_PROVOKING_VERTEX                                 0x8e4f
2283 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION         0x8e4c
2284 #endif
2285 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
2286
2287 /* GL_ARB_shader_objects */
2288 #ifndef GL_ARB_shader_objects
2289 #define GL_ARB_shader_objects 1
2290 typedef char GLcharARB;
2291 typedef unsigned int GLhandleARB;
2292 #define GL_PROGRAM_OBJECT_ARB                               0x8b40
2293 #define GL_OBJECT_TYPE_ARB                                  0x8b4e
2294 #define GL_OBJECT_SUBTYPE_ARB                               0x8b4f
2295 #define GL_OBJECT_DELETE_STATUS_ARB                         0x8b80
2296 #define GL_OBJECT_COMPILE_STATUS_ARB                        0x8b81
2297 #define GL_OBJECT_LINK_STATUS_ARB                           0x8b82
2298 #define GL_OBJECT_VALIDATE_STATUS_ARB                       0x8b83
2299 #define GL_OBJECT_INFO_LOG_LENGTH_ARB                       0x8b84
2300 #define GL_OBJECT_ATTACHED_OBJECTS_ARB                      0x8b85
2301 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB                       0x8b86
2302 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB             0x8b87
2303 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB                  0x8b88
2304 #define GL_SHADER_OBJECT_ARB                                0x8b48
2305 #define GL_FLOAT_VEC2_ARB                                   0x8b50
2306 #define GL_FLOAT_VEC3_ARB                                   0x8b51
2307 #define GL_FLOAT_VEC4_ARB                                   0x8b52
2308 #define GL_INT_VEC2_ARB                                     0x8b53
2309 #define GL_INT_VEC3_ARB                                     0x8b54
2310 #define GL_INT_VEC4_ARB                                     0x8b55
2311 #define GL_BOOL_ARB                                         0x8b56
2312 #define GL_BOOL_VEC2_ARB                                    0x8b57
2313 #define GL_BOOL_VEC3_ARB                                    0x8b58
2314 #define GL_BOOL_VEC4_ARB                                    0x8b59
2315 #define GL_FLOAT_MAT2_ARB                                   0x8b5a
2316 #define GL_FLOAT_MAT3_ARB                                   0x8b5b
2317 #define GL_FLOAT_MAT4_ARB                                   0x8b5c
2318 #define GL_SAMPLER_1D_ARB                                   0x8b5d
2319 #define GL_SAMPLER_2D_ARB                                   0x8b5e
2320 #define GL_SAMPLER_3D_ARB                                   0x8b5f
2321 #define GL_SAMPLER_CUBE_ARB                                 0x8b60
2322 #define GL_SAMPLER_1D_SHADOW_ARB                            0x8b61
2323 #define GL_SAMPLER_2D_SHADOW_ARB                            0x8b62
2324 #define GL_SAMPLER_2D_RECT_ARB                              0x8b63
2325 #define GL_SAMPELR_2D_RECT_SHADOW_ARB                       0x8b64
2326 #endif
2327
2328 /* GL_ARB_shading_language_100 */
2329 #ifndef GL_ARB_shading_language_100
2330 #define GL_ARB_shading_language_100 1
2331 #define GL_SHADING_LANGUAGE_VERSION_ARB                     0x8b8c
2332 #endif
2333
2334 /* GL_ARB_shadow */
2335 #ifndef GL_ARB_shadow
2336 #define GL_ARB_shadow 1
2337 #define GL_TEXTURE_COMPARE_MODE_ARB                         0x884c
2338 #define GL_TEXTURE_COMPARE_FUNC_ARB                         0x884d
2339 #define GL_COMPARE_R_TO_TEXTURE_ARB                         0x884e
2340 #endif
2341
2342 /* GL_ARB_sync */
2343 #ifndef GL_ARB_sync
2344 #define GL_ARB_sync 1
2345 #define GL_MAX_SERVER_WAIT_TIMEOUT              0x9111
2346 #define GL_OBJECT_TYPE                          0x9112
2347 #define GL_SYNC_CONDITION                       0x9113
2348 #define GL_SYNC_STATUS                          0x9114
2349 #define GL_SYNC_FLAGS                           0x9115
2350 #define GL_SYNC_FENCE                           0x9116
2351 #define GL_SYNC_GPU_COMMANDS_COMPLETE           0x9117
2352 #define GL_UNSIGNALED                           0x9118
2353 #define GL_SIGNALED                             0x9119
2354 #define GL_SYNC_FLUSH_COMMANDS_BIT              0x00000001
2355 #define GL_TIMEOUT_IGNORED                      0xffffffffffffffffULL
2356 #define GL_ALREADY_SIGNALED                     0x911a
2357 #define GL_TIMEOUT_EXPIRED                      0x911b
2358 #define GL_CONDITION_SATISFIED                  0x911c
2359 #define GL_WAIT_FAILED                          0x911d
2360 #endif
2361 typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags);
2362 typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync);
2363 typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync);
2364 typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
2365 typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
2366 typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params);
2367 typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize,
2368         GLsizei *length, GLint *values);
2369
2370 /* GL_ARB_texture_border_clamp */
2371 #ifndef GL_ARB_texture_border_clamp
2372 #define GL_ARB_texture_border_clamp 1
2373 #define GL_CLAMP_TO_BORDER_ARB                              0x812d
2374 #endif
2375
2376 /* GL_ARB_texture_compression_rgtc */
2377 #ifndef GL_ARB_texture_compression_rgtc
2378 #define GL_ARB_texture_compression_rgtc 1
2379 #define GL_COMPRESSED_RED_RGTC1                             0x8dbb
2380 #define GL_COMPRESSED_SIGNED_RED_RGTC1                      0x8dbc
2381 #define GL_COMPRESSED_RED_GREEN_RGTC2                       0x8dbd
2382 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2                0x8dbe
2383 #endif
2384
2385 /* GL_ARB_texture_cube_map */
2386 #ifndef GL_ARB_texture_cube_map
2387 #define GL_ARB_texture_cube_map 1
2388 #define GL_NORMAL_MAP_ARB                                   0x8511
2389 #define GL_REFLECTION_MAP_ARB                               0x8512
2390 #define GL_TEXTURE_CUBE_MAP_ARB                             0x8513
2391 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB                     0x8514
2392 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                  0x8515
2393 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                  0x8516
2394 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                  0x8517
2395 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                  0x8518
2396 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                  0x8519
2397 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                  0x851a
2398 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB                       0x851b
2399 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                    0x851c
2400 #endif
2401
2402 /* GL_ARB_texture_env_dot3 */
2403 #ifndef GL_ARB_texture_env_dot3
2404 #define GL_ARB_texture_env_dot3 1
2405 #define GL_DOT3_RGB_ARB                                     0x86ae
2406 #define GL_DOT3_RGBA_ARB                                    0x86af
2407 #endif
2408
2409 /* GL_ARB_texture_float */
2410 #ifndef GL_ARB_texture_float
2411 #define GL_ARB_texture_float 1
2412 #define GL_RGBA32F_ARB                                      0x8814
2413 #define GL_RGB32F_ARB                                       0x8815
2414 #define GL_RGBA16F_ARB                                      0x881a
2415 #define GL_RGB16F_ARB                                       0x881b
2416 #endif
2417
2418 /* GL_ARB_texture_mirrored_repeat */
2419 #ifndef GL_ARB_texture_mirrored_repeat
2420 #define GL_ARB_texture_mirrored_repeat 1
2421 #define GL_MIRRORED_REPEAT_ARB                              0x8370
2422 #endif
2423
2424 /* GL_ARB_texture_rectangle */
2425 #ifndef GL_ARB_texture_rectangle
2426 #define GL_ARB_texture_rectangle 1
2427 #define GL_TEXTURE_RECTANGLE_ARB                            0x84f5
2428 #define GL_TEXTURE_BINDING_RECTANGLE_ARB                    0x84f6
2429 #define GL_PROXY_TEXTURE_RECTANGLE_ARB                      0x84f7
2430 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB                   0x84f8
2431 #define GL_SAMPLER_2D_RECT_ARB                              0x8b63
2432 #define GL_SAMPLER_2D_RECT_SHADOW_ARB                       0x8b64
2433 #endif
2434
2435 /* GL_ARB_texture_rg */
2436 #ifndef GL_ARB_texture_rg
2437 #define GL_ARB_texture_rg 1
2438 #define GL_RG                                               0x8227
2439 #define GL_RG_INTEGER                                       0x8228
2440 #define GL_R8                                               0x8229
2441 #define GL_R16                                              0x822a
2442 #define GL_RG8                                              0x822b
2443 #define GL_RG16                                             0x822c
2444 #define GL_R16F                                             0x822d
2445 #define GL_R32F                                             0x822e
2446 #define GL_RG16F                                            0x822f
2447 #define GL_RG32F                                            0x8230
2448 #define GL_R8I                                              0x8231
2449 #define GL_R8UI                                             0x8232
2450 #define GL_R16I                                             0x8233
2451 #define GL_R16UI                                            0x8234
2452 #define GL_R32I                                             0x8235
2453 #define GL_R32UI                                            0x8236
2454 #define GL_RG8I                                             0x8237
2455 #define GL_RG8UI                                            0x8238
2456 #define GL_RG16I                                            0x8239
2457 #define GL_RG16UI                                           0x823a
2458 #define GL_RG32I                                            0x823b
2459 #define GL_RG32UI                                           0x823c
2460 #endif
2461
2462 /* GL_ARB_vertex_blend */
2463 #ifndef GL_ARB_vertex_blend
2464 #define GL_ARB_vertex_blend 1
2465 #define GL_MAX_VERTEX_UNITS_ARB                             0x86a4
2466 #define GL_ACTIVE_VERTEX_UNITS_ARB                          0x86a5
2467 #define GL_WEIGHT_SUM_UNITY_ARB                             0x86a6
2468 #define GL_VERTEX_BLEND_ARB                                 0x86a7
2469 #define GL_CURRENT_WEIGHT_ARB                               0x86a8
2470 #define GL_WEIGHT_ARRAY_TYPE_ARB                            0x86a9
2471 #define GL_WEIGHT_ARRAY_STRIDE_ARB                          0x86aa
2472 #define GL_WEIGHT_ARRAY_SIZE_ARB                            0x86ab
2473 #define GL_WEIGHT_ARRAY_POINTER_ARB                         0x86ac
2474 #define GL_WEIGHT_ARRAY_ARB                                 0x86ad
2475 #define GL_MODELVIEW0_ARB                                   0x1700
2476 #define GL_MODELVIEW1_ARB                                   0x850a
2477 #define GL_MODELVIEW2_ARB                                   0x8722
2478 #define GL_MODELVIEW3_ARB                                   0x8723
2479 #define GL_MODELVIEW4_ARB                                   0x8724
2480 #define GL_MODELVIEW5_ARB                                   0x8725
2481 #define GL_MODELVIEW6_ARB                                   0x8726
2482 #define GL_MODELVIEW7_ARB                                   0x8727
2483 #define GL_MODELVIEW8_ARB                                   0x8728
2484 #define GL_MODELVIEW9_ARB                                   0x8729
2485 #define GL_MODELVIEW10_ARB                                  0x872a
2486 #define GL_MODELVIEW11_ARB                                  0x872b
2487 #define GL_MODELVIEW12_ARB                                  0x872c
2488 #define GL_MODELVIEW13_ARB                                  0x872d
2489 #define GL_MODELVIEW14_ARB                                  0x872e
2490 #define GL_MODELVIEW15_ARB                                  0x872f
2491 #define GL_MODELVIEW16_ARB                                  0x8730
2492 #define GL_MODELVIEW17_ARB                                  0x8731
2493 #define GL_MODELVIEW18_ARB                                  0x8732
2494 #define GL_MODELVIEW19_ARB                                  0x8733
2495 #define GL_MODELVIEW20_ARB                                  0x8734
2496 #define GL_MODELVIEW21_ARB                                  0x8735
2497 #define GL_MODELVIEW22_ARB                                  0x8736
2498 #define GL_MODELVIEW23_ARB                                  0x8737
2499 #define GL_MODELVIEW24_ARB                                  0x8738
2500 #define GL_MODELVIEW25_ARB                                  0x8739
2501 #define GL_MODELVIEW26_ARB                                  0x873a
2502 #define GL_MODELVIEW27_ARB                                  0x873b
2503 #define GL_MODELVIEW28_ARB                                  0x873c
2504 #define GL_MODELVIEW29_ARB                                  0x873d
2505 #define GL_MODELVIEW30_ARB                                  0x873e
2506 #define GL_MODELVIEW31_ARB                                  0x873f
2507 #endif
2508 typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
2509 typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
2510 typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
2511 typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
2512 typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
2513 typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
2514 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
2515 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
2516 typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
2517 typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
2518
2519 /* GL_ARB_vertex_buffer_object */
2520 #ifndef GL_ARB_vertex_buffer_object
2521 #define GL_ARB_vertex_buffer_object 1
2522 #define GL_BUFFER_SIZE_ARB                                  0x8764
2523 #define GL_BUFFER_USAGE_ARB                                 0x8765
2524 #define GL_ARRAY_BUFFER_ARB                                 0x8892
2525 #define GL_ELEMENT_ARRAY_BUFFER_ARB                         0x8893
2526 #define GL_ARRAY_BUFFER_BINDING_ARB                         0x8894
2527 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB                 0x8895
2528 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB                  0x8896
2529 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB                  0x8897
2530 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB                   0x8898
2531 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB                   0x8899
2532 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB           0x889a
2533 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB               0x889b
2534 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB         0x889c
2535 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB          0x889d
2536 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB                  0x889e
2537 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB           0x889f
2538 #define GL_READ_ONLY_ARB                                    0x88b8
2539 #define GL_WRITE_ONLY_ARB                                   0x88b9
2540 #define GL_READ_WRITE_ARB                                   0x88ba
2541 #define GL_BUFFER_ACCESS_ARB                                0x88bb
2542 #define GL_BUFFER_MAPPED_ARB                                0x88bc
2543 #define GL_BUFFER_MAP_POINTER_ARB                           0x88bd
2544 #define GL_STREAM_DRAW_ARB                                  0x88e0
2545 #define GL_STREAM_READ_ARB                                  0x88e1
2546 #define GL_STREAM_COPY_ARB                                  0x88e2
2547 #define GL_STATIC_DRAW_ARB                                  0x88e4
2548 #define GL_STATIC_READ_ARB                                  0x88e5
2549 #define GL_STATIC_COPY_ARB                                  0x88e6
2550 #define GL_DYNAMIC_DRAW_ARB                                 0x88e8
2551 #define GL_DYNAMIC_READ_ARB                                 0x88e9
2552 #define GL_DYNAMIC_COPY_ARB                                 0x88ea
2553 #endif
2554 typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
2555 typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
2556 typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
2557 typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
2558 typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
2559 typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
2560         GLintptr offset, GLsizeiptr size, const GLvoid *data);
2561 typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
2562 typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum  target, GLenum access);
2563 typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
2564 typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2565 typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
2566
2567 /* GL_ARB_vertex_program */
2568 #ifndef GL_ARB_vertex_program
2569 #define GL_ARB_vertex_program 1
2570 #define GL_VERTEX_PROGRAM_ARB                               0x8620
2571 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB                    0x8642
2572 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB                      0x8643
2573 #define GL_COLOR_SUM_ARB                                    0x8458
2574 #define GL_PROGRAM_FORMAT_ASCII_ARB                         0x8875
2575 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB                  0x8622
2576 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                     0x8623
2577 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB                   0x8624
2578 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                     0x8625
2579 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB               0x886a
2580 #define GL_CURRENT_VERTEX_ATTRIB_ARB                        0x8626
2581 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB                  0x8645
2582 #define GL_PROGRAM_LENGTH_ARB                               0x8627
2583 #define GL_PROGRAM_FORMAT_ARB                               0x8876
2584 #define GL_PROGRAM_BINDING_ARB                              0x8677
2585 #define GL_PROGRAM_INSTRUCTIONS_ARB                         0x88a0
2586 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB                     0x88a1
2587 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB                  0x88a2
2588 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB              0x88a3
2589 #define GL_PROGRAM_TEMPORARIES_ARB                          0x88a4
2590 #define GL_MAX_PROGRAM_TEMPORARIES_ARB                      0x88a5
2591 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB                   0x88a6
2592 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB               0x88a7
2593 #define GL_PROGRAM_PARAMETERS_ARB                           0x88a8
2594 #define GL_MAX_PROGRAM_PARAMETERS_ARB                       0x88a9
2595 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB                    0x88aa
2596 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB                0x88ab
2597 #define GL_PROGRAM_ATTRIBS_ARB                              0x88ac
2598 #define GL_MAX_PROGRAM_ATTRIBS_ARB                          0x88ad
2599 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB                       0x88ae
2600 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB                   0x88af
2601 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB                    0x88b0
2602 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB                0x88b1
2603 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB             0x88b2
2604 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB         0x88b3
2605 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB                 0x88b4
2606 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB                   0x88b5
2607 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB                  0x88b6
2608 #define GL_PROGRAM_STRING_ARB                               0x8628
2609 #define GL_PROGRAM_ERROR_POSITION_ARB                       0x864b
2610 #define GL_CURRENT_MATRIX_ARB                               0x8641
2611 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB                     0x88b7
2612 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB                   0x8640
2613 #define GL_MAX_VERTEX_ATTRIBS_ARB                           0x8869
2614 #define GL_MAX_PROGRAM_MATRICES_ARB                         0x862f
2615 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB               0x862e
2616 #define GL_PROGRAM_ERROR_STRING_ARB                         0x8874
2617 #define GL_MATRIX0_ARB                                      0x88c0
2618 #define GL_MATRIX1_ARB                                      0x88c1
2619 #define GL_MATRIX2_ARB                                      0x88c2
2620 #define GL_MATRIX3_ARB                                      0x88c3
2621 #define GL_MATRIX4_ARB                                      0x88c4
2622 #define GL_MATRIX5_ARB                                      0x88c5
2623 #define GL_MATRIX6_ARB                                      0x88c6
2624 #define GL_MATRIX7_ARB                                      0x88c7
2625 #define GL_MATRIX8_ARB                                      0x88c8
2626 #define GL_MATRIX9_ARB                                      0x88c9
2627 #define GL_MATRIX10_ARB                                     0x88ca
2628 #define GL_MATRIX11_ARB                                     0x88cb
2629 #define GL_MATRIX12_ARB                                     0x88cc
2630 #define GL_MATRIX13_ARB                                     0x88cd
2631 #define GL_MATRIX14_ARB                                     0x88ce
2632 #define GL_MATRIX15_ARB                                     0x88cf
2633 #define GL_MATRIX16_ARB                                     0x88d0
2634 #define GL_MATRIX17_ARB                                     0x88d1
2635 #define GL_MATRIX18_ARB                                     0x88d2
2636 #define GL_MATRIX19_ARB                                     0x88d3
2637 #define GL_MATRIX20_ARB                                     0x88d4
2638 #define GL_MATRIX21_ARB                                     0x88d5
2639 #define GL_MATRIX22_ARB                                     0x88d6
2640 #define GL_MATRIX23_ARB                                     0x88d7
2641 #define GL_MATRIX24_ARB                                     0x88d8
2642 #define GL_MATRIX25_ARB                                     0x88d9
2643 #define GL_MATRIX26_ARB                                     0x88da
2644 #define GL_MATRIX27_ARB                                     0x88db
2645 #define GL_MATRIX28_ARB                                     0x88dc
2646 #define GL_MATRIX29_ARB                                     0x88dd
2647 #define GL_MATRIX30_ARB                                     0x88de
2648 #define GL_MATRIX31_ARB                                     0x88df
2649 #endif
2650 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
2651 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
2652 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
2653 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
2654 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
2655 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
2656 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
2657 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
2658 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
2659 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
2660 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
2661 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
2662 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
2663 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
2664 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
2665 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
2666 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
2667 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
2668 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
2669 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
2670 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
2671 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2672 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
2673 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
2674 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
2675 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
2676 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2677 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
2678 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2679 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
2680 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
2681 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2682 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
2683 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
2684 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
2685 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
2686 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
2687         GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2688 typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2689 typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
2690 typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2691 typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
2692 typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
2693 typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
2694 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
2695         GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2696 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2697 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
2698         GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2699 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2700 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
2701         GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2702 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
2703 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
2704         GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2705 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
2706 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2707 typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2708 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
2709 typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
2710 typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
2711 typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
2712 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
2713 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
2714 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
2715 typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
2716 typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
2717
2718 /* GL_ARB_vertex_shader */
2719 #ifndef GL_ARB_vertex_shader
2720 #define GL_ARB_vertex_shader 1
2721 #define GL_VERTEX_SHADER_ARB                                0x8b31
2722 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB                0x8b4a
2723 #define GL_MAX_VARYING_FLOATS_ARB                           0x8b4b
2724 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB               0x8b4c
2725 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB             0x8b4d
2726 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                     0x8b89
2727 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB           0x8b8a
2728 #endif
2729 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
2730 typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
2731 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2732 typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
2733         GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2734 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
2735 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
2736 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
2737 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2738 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
2739 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
2740 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2741 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
2742         GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2743 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2744 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2745 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2746 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
2747 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2748 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2749 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2750 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
2751 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
2752         GLsizei count, GLboolean transpose, const GLfloat *value);
2753 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
2754         GLsizei count, GLboolean transpose, const GLfloat *value);
2755 typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
2756         GLsizei count, GLboolean transpose, const GLfloat *value);
2757 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
2758 typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
2759 typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
2760         GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2761 typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
2762 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
2763 typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
2764         GLsizei count, const GLcharARB* *string, const GLint *length);
2765 typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
2766 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
2767 typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
2768 typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
2769 typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
2770 typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
2771 typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
2772 typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
2773         GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2774 typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
2775 typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
2776         GLsizei maxLength, GLsizei *length, GLcharARB *source);
2777 typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
2778         GLuint index, const GLcharARB *name);
2779 typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
2780
2781 /* GL_ATI_fragment_shader */
2782 #ifndef GL_ATI_fragment_shader
2783 #define GL_ATI_fragment_shader 1
2784 #define GL_FRAGMENT_SHADER_ATI                              0x8920
2785 #define GL_REG_0_ATI                                        0x8921
2786 #define GL_REG_1_ATI                                        0x8922
2787 #define GL_REG_2_ATI                                        0x8923
2788 #define GL_REG_3_ATI                                        0x8924
2789 #define GL_REG_4_ATI                                        0x8925
2790 #define GL_REG_5_ATI                                        0x8926
2791 #define GL_CON_0_ATI                                        0x8941
2792 #define GL_CON_1_ATI                                        0x8942
2793 #define GL_CON_2_ATI                                        0x8943
2794 #define GL_CON_3_ATI                                        0x8944
2795 #define GL_CON_4_ATI                                        0x8945
2796 #define GL_CON_5_ATI                                        0x8946
2797 #define GL_CON_6_ATI                                        0x8947
2798 #define GL_CON_7_ATI                                        0x8948
2799 #define GL_MOV_ATI                                          0x8961
2800 #define GL_ADD_ATI                                          0x8963
2801 #define GL_MUL_ATI                                          0x8964
2802 #define GL_SUB_ATI                                          0x8965
2803 #define GL_DOT3_ATI                                         0x8966
2804 #define GL_DOT4_ATI                                         0x8967
2805 #define GL_MAD_ATI                                          0x8968
2806 #define GL_LERP_ATI                                         0x8969
2807 #define GL_CND_ATI                                          0x896a
2808 #define GL_CND0_ATI                                         0x896b
2809 #define GL_DOT2_ADD_ATI                                     0x896c
2810 #define GL_SECONDARY_INTERPOLATOR_ATI                       0x896d
2811 #define GL_SWIZZLE_STR_ATI                                  0x8976
2812 #define GL_SWIZZLE_STQ_ATI                                  0x8977
2813 #define GL_SWIZZLE_STR_DR_ATI                               0x8978
2814 #define GL_SWIZZLE_STQ_DQ_ATI                               0x8979
2815 #define GL_RED_BIT_ATI                                      0x00000001
2816 #define GL_GREEN_BIT_ATI                                    0x00000002
2817 #define GL_BLUE_BIT_ATI                                     0x00000004
2818 #define GL_2X_BIT_ATI                                       0x00000001
2819 #define GL_4X_BIT_ATI                                       0x00000002
2820 #define GL_8X_BIT_ATI                                       0x00000004
2821 #define GL_HALF_BIT_ATI                                     0x00000008
2822 #define GL_QUARTER_BIT_ATI                                  0x00000010
2823 #define GL_EIGHTH_BIT_ATI                                   0x00000020
2824 #define GL_SATURATE_BIT_ATI                                 0x00000040
2825 #define GL_COMP_BIT_ATI                                     0x00000002
2826 #define GL_NEGATE_BIT_ATI                                   0x00000004
2827 #define GL_BIAS_BIT_ATI                                     0x00000008
2828 #endif
2829 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
2830 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
2831 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
2832 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
2833 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
2834 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
2835 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
2836 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
2837         GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2838 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
2839         GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2840         GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2841         GLuint arg2Mod);
2842 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
2843         GLuint dstMod, GLuint arg1, GLuint arg1Rep,
2844         GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
2845         GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
2846         GLuint arg3Mod);
2847 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
2848         GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
2849 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
2850         GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2851         GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
2852 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
2853         GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
2854         GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
2855         GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
2856 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
2857
2858 /* GL_ATI_separate_stencil */
2859 #ifndef GL_ATI_separate_stencil
2860 #define GL_ATI_separate_stencil 1
2861 #define GL_STENCIL_BACK_FUNC_ATI                            0x8800
2862 #define GL_STENCIL_BACK_FAIL_ATI                            0x8801
2863 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI                 0x8802
2864 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI                 0x8803
2865 #endif
2866 typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
2867 typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
2868
2869 /* GL_ATI_texture_compression_3dc */
2870 #ifndef GL_ATI_texture_compression_3dc
2871 #define GL_ATI_texture_compression_3dc 1
2872 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI               0x8837
2873 #endif
2874
2875 /* GL_ATI_texture_env_combine3 */
2876 #ifndef GL_ATI_texture_env_combine3
2877 #define GL_ATI_texture_env_combine3 1
2878 #define GL_MODULATE_ADD_ATI                                 0x8744
2879 #define GL_MODULATE_SIGNED_ADD_ATI                          0x8745
2880 #define GL_MODULATE_SUBTRACT_ATI                            0x8746
2881 /* #define ONE */
2882 /* #define ZERO */
2883 #endif
2884
2885 /* GL_ATI_texture_mirror_once */
2886 #ifndef GL_ATI_texture_mirror_once
2887 #define GL_ATI_texture_mirror_once 1
2888 #define GL_MIRROR_CLAMP_ATI                                 0x8742
2889 #define GL_MIRROR_CLAMP_TO_EDGE_ATI                         0x8743
2890 #endif
2891
2892 /* GL_EXT_blend_color */
2893 #ifndef GL_EXT_blend_color
2894 #define GL_EXT_blend_color 1
2895 #define GL_CONSTANT_COLOR_EXT                               0x8001
2896 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT                     0x8002
2897 #define GL_CONSTANT_ALPHA_EXT                               0x8003
2898 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT                     0x8004
2899 #define GL_BLEND_COLOR_EXT                                  0x8005
2900 #endif
2901 typedef GLvoid (WINE_GLAPI *PGLFNBLENDCOLOREXTPROC)(GLclampf red,
2902         GLclampf green, GLclampf blue, GLclampf alpha);
2903
2904 /* GL_EXT_blend_equation_separate */
2905 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
2906
2907 /* GL_EXT_blend_func_separate */
2908 #ifndef GL_EXT_blend_func_separate
2909 #define GL_EXT_blend_func_separate 1
2910 #define GL_BLEND_DST_RGB_EXT                                0x80c8
2911 #define GL_BLEND_SRC_RGB_EXT                                0x80c9
2912 #define GL_BLEND_DST_ALPHA_EXT                              0x80ca
2913 #define GL_BLEND_SRC_ALPHA_EXT                              0x80cb
2914 #endif
2915 typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
2916         GLenum sfactorAlpha, GLenum dfactorAlpha);
2917
2918 /* GL_EXT_blend_minmax */
2919 #ifndef GL_EXT_blend_minmax
2920 #define GL_EXT_blend_minmax 1
2921 #define GL_FUNC_ADD_EXT                                     0x8006
2922 #define GL_MIN_EXT                                          0x8007
2923 #define GL_MAX_EXT                                          0x8008
2924 #define GL_BLEND_EQUATION_EXT                               0x8009
2925 #endif
2926 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONEXTPROC)(GLenum mode);
2927
2928 /* GL_EXT_blend_subtract */
2929 #ifndef GL_EXT_blend_subtract
2930 #define GL_EXT_blend_subtract 1
2931 #define GL_FUNC_SUBTRACT_EXT                                0x800a
2932 #define GL_FUNC_REVERSE_SUBTRACT_EXT                        0x800b
2933 #endif
2934
2935 /* GL_EXT_depth_bounds_test */
2936 #ifndef GL_EXT_depth_bounds_test
2937 #define GL_EXT_depth_bounds_test 1
2938 #define GL_DEPTH_BOUNDS_TEST_EXT                            0x8890
2939 #define GL_DEPTH_BOUNDS_EXT                                 0x8891
2940 #endif
2941 typedef void (WINE_GLAPI *PGLFNDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
2942
2943 /* GL_EXT_draw_buffers2 */
2944 typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g,
2945         GLboolean b, GLboolean a);
2946 typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value);
2947 typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value);
2948 typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
2949 typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
2950 typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
2951
2952 /* GL_EXT_fog_coord */
2953 #ifndef GL_EXT_fog_coord
2954 #define GL_EXT_fog_coord 1
2955 #define GL_FOG_COORDINATE_SOURCE_EXT                        0x8450
2956 #define GL_FOG_COORDINATE_EXT                               0x8451
2957 #define GL_FRAGMENT_DEPTH_EXT                               0x8452
2958 #define GL_CURRENT_FOG_COORDINATE_EXT                       0x8453
2959 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT                    0x8454
2960 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT                  0x8455
2961 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT                 0x8456
2962 #define GL_FOG_COORDINATE_ARRAY_EXT                         0x8457
2963 #endif
2964 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
2965 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
2966 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
2967 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
2968 typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
2969
2970 /* GL_EXT_framebuffer_blit */
2971 #ifndef GL_EXT_framebuffer_blit
2972 #define GL_EXT_framebuffer_blit 1
2973 #define GL_READ_FRAMEBUFFER_EXT                             0x8ca8
2974 #define GL_DRAW_FRAMEBUFFER_EXT                             0x8ca9
2975 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT                     0x8ca6
2976 #define GL_READ_FRAMEBUFFER_BINDING_EXT                     0x8caa
2977 #endif
2978 typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2979         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2980
2981 /* GL_EXT_framebuffer_multisample */
2982 #ifndef GL_EXT_framebuffer_multisample
2983 #define GL_EXT_framebuffer_multisample 1
2984 #define GL_RENDERBUFFER_SAMPLES_EXT                         0x8cab
2985 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT           0x8d56
2986 #define GL_MAX_SAMPLES_EXT                                  0x8d57
2987 #endif
2988 typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
2989         GLenum internalformat, GLsizei width, GLsizei height);
2990
2991 /* GL_EXT_framebuffer_object */
2992 #ifndef GL_EXT_framebuffer_object
2993 #define GL_EXT_framebuffer_object 1
2994 #define GL_FRAMEBUFFER_EXT                                  0x8d40
2995 #define GL_RENDERBUFFER_EXT                                 0x8d41
2996 #define GL_STENCIL_INDEX1_EXT                               0x8d46
2997 #define GL_STENCIL_INDEX4_EXT                               0x8d47
2998 #define GL_STENCIL_INDEX8_EXT                               0x8d48
2999 #define GL_STENCIL_INDEX16_EXT                              0x8d49
3000 #define GL_RENDERBUFFER_WIDTH_EXT                           0x8d42
3001 #define GL_RENDERBUFFER_HEIGHT_EXT                          0x8d43
3002 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                 0x8d44
3003 #define GL_RENDERBUFFER_RED_SIZE_EXT                        0x8d50
3004 #define GL_RENDERBUFFER_GREEN_SIZE_EXT                      0x8d51
3005 #define GL_RENDERBUFFER_BLUE_SIZE_EXT                       0x8d52
3006 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT                      0x8d53
3007 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT                      0x8d54
3008 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT                    0x8d55
3009 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT           0x8cd0
3010 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT           0x8cd1
3011 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT         0x8cd2
3012 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
3013 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT    0x8cd4
3014 #define GL_COLOR_ATTACHMENT0_EXT                            0x8ce0
3015 #define GL_COLOR_ATTACHMENT1_EXT                            0x8ce1
3016 #define GL_COLOR_ATTACHMENT2_EXT                            0x8ce2
3017 #define GL_COLOR_ATTACHMENT3_EXT                            0x8ce3
3018 #define GL_COLOR_ATTACHMENT4_EXT                            0x8ce4
3019 #define GL_COLOR_ATTACHMENT5_EXT                            0x8ce5
3020 #define GL_COLOR_ATTACHMENT6_EXT                            0x8ce6
3021 #define GL_COLOR_ATTACHMENT7_EXT                            0x8ce7
3022 #define GL_COLOR_ATTACHMENT8_EXT                            0x8ce8
3023 #define GL_COLOR_ATTACHMENT9_EXT                            0x8ce9
3024 #define GL_COLOR_ATTACHMENT10_EXT                           0x8cea
3025 #define GL_COLOR_ATTACHMENT11_EXT                           0x8ceb
3026 #define GL_COLOR_ATTACHMENT12_EXT                           0x8cec
3027 #define GL_COLOR_ATTACHMENT13_EXT                           0x8ced
3028 #define GL_COLOR_ATTACHMENT14_EXT                           0x8cee
3029 #define GL_COLOR_ATTACHMENT15_EXT                           0x8cef
3030 #define GL_DEPTH_ATTACHMENT_EXT                             0x8d00
3031 #define GL_STENCIL_ATTACHMENT_EXT                           0x8d20
3032 #define GL_FRAMEBUFFER_COMPLETE_EXT                         0x8cd5
3033 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT            0x8cd6
3034 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT    0x8cd7
3035 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT            0x8cd9
3036 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT               0x8cda
3037 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT           0x8cdb
3038 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT           0x8cdc
3039 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                      0x8cdd
3040 #define GL_FRAMEBUFFER_BINDING_EXT                          0x8ca6
3041 #define GL_RENDERBUFFER_BINDING_EXT                         0x8ca7
3042 #define GL_MAX_COLOR_ATTACHMENTS_EXT                        0x8cdF
3043 #define GL_MAX_RENDERBUFFER_SIZE_EXT                        0x84e8
3044 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                0x0506
3045 #endif
3046 typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
3047 typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
3048 typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
3049 typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
3050 typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
3051         GLenum internalformat, GLsizei width, GLsizei height);
3052 typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
3053 typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
3054 typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
3055 typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
3056 typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
3057 typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
3058 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
3059         GLenum textarget, GLuint texture, GLint level);
3060 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
3061         GLenum textarget, GLuint texture, GLint level);
3062 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
3063         GLenum textarget, GLuint texture, GLint level, GLint zoffset);
3064 typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
3065         GLenum renderbuffertarget, GLuint renderbuffer);
3066 typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
3067         GLenum attachment, GLenum pname, GLint *params);
3068 typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
3069
3070 /* GL_EXT_gpu_program_parameters */
3071 #ifndef GL_EXT_gpu_program_parameters
3072 #define GL_EXT_gpu_program_parameters 1
3073 #endif
3074 typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
3075         GLuint index, GLsizei count, const float *params);
3076 typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
3077         GLuint index, GLsizei count, const float *params);
3078
3079 /* GL_EXT_gpu_shader4 */
3080 #ifndef GL_EXT_gpu_shader4
3081 #define GL_EXT_gpu_shader4 1
3082 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT                  0x88fd
3083 #define GL_SAMPLER_1D_ARRAY_EXT                             0x8dc0
3084 #define GL_SAMPLER_2D_ARRAY_EXT                             0x8dc1
3085 #define GL_SAMPLER_BUFFER_EXT                               0x8dc2
3086 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT                      0x8dc3
3087 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT                      0x8dc4
3088 #define GL_SAMPLER_CUBE_SHADOW_EXT                          0x8dc5
3089 #define GL_UNSIGNED_INT_VEC2_EXT                            0x8dc6
3090 #define GL_UNSIGNED_INT_VEC3_EXT                            0x8dc7
3091 #define GL_UNSIGNED_INT_VEC4_EXT                            0x8dc8
3092 #define GL_INT_SAMPLER_1D_EXT                               0x8dc9
3093 #define GL_INT_SAMPLER_2D_EXT                               0x8dca
3094 #define GL_INT_SAMPLER_3D_EXT                               0x8dcb
3095 #define GL_INT_SAMPLER_CUBE_EXT                             0x8dcc
3096 #define GL_INT_SAMPLER_2D_RECT_EXT                          0x8dcd
3097 #define GL_INT_SAMPLER_1D_ARRAY_EXT                         0x8dce
3098 #define GL_INT_SAMPLER_2D_ARRAY_EXT                         0x8dcf
3099 #define GL_INT_SAMPLER_BUFFER_EXT                           0x8dd0
3100 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT                      0x8dd1
3101 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT                      0x8dd2
3102 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT                      0x8dd3
3103 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT                    0x8dd4
3104 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT                 0x8dd5
3105 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT                0x8dd6
3106 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT                0x8dd7
3107 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT                  0x8dd8
3108 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT                     0x8904
3109 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT                     0x8905
3110 #endif
3111 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
3112 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
3113 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
3114 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
3115 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
3116 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
3117 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
3118 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
3119 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
3120 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
3121 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
3122 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
3123 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
3124 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
3125 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
3126 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
3127 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
3128 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
3129 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
3130 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
3131 typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
3132         GLsizei stride, const GLvoid *pointer);
3133 typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
3134 typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
3135 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
3136 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
3137 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
3138 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
3139 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3140 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3141 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3142 typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
3143 typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
3144 typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
3145 typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
3146
3147 /* GL_EXT_packed_depth_stencil */
3148 #ifndef GL_EXT_packed_depth_stencil
3149 #define GL_EXT_packed_depth_stencil 1
3150 #define GL_DEPTH_STENCIL_EXT                                0x84f9
3151 #define GL_UNSIGNED_INT_24_8_EXT                            0x84fa
3152 #define GL_DEPTH24_STENCIL8_EXT                             0x88f0
3153 #define GL_TEXTURE_STENCIL_SIZE_EXT                         0x88f1
3154 #endif
3155
3156 /* GL_EXT_paletted_texture */
3157 #ifndef GL_EXT_paletted_texture
3158 #define GL_EXT_paletted_texture 1
3159 #define GL_COLOR_INDEX1_EXT                                 0x80e2
3160 #define GL_COLOR_INDEX2_EXT                                 0x80e3
3161 #define GL_COLOR_INDEX4_EXT                                 0x80e4
3162 #define GL_COLOR_INDEX8_EXT                                 0x80e5
3163 #define GL_COLOR_INDEX12_EXT                                0x80e6
3164 #define GL_COLOR_INDEX16_EXT                                0x80e7
3165 #define GL_TEXTURE_INDEX_SIZE_EXT                           0x80ed
3166 #endif
3167 typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
3168         GLsizei width, GLenum format, GLenum type, const GLvoid *table);
3169
3170 /* GL_EXT_point_parameters */
3171 #ifndef GL_EXT_point_parameters
3172 #define GL_EXT_point_parameters 1
3173 #define GL_POINT_SIZE_MIN_EXT                               0x8126
3174 #define GL_POINT_SIZE_MAX_EXT                               0x8127
3175 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT                    0x8128
3176 #define GL_DISTANCE_ATTENUATION_EXT                         0x8129
3177 #endif
3178 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
3179 typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
3180
3181 /* GL_EXT_provoking_vertex */
3182 #ifndef GL_EXT_provoking_vertex
3183 #define GL_EXT_provoking_vertex 1
3184 #define GL_FIRST_VERTEX_CONVENTION_EXT                      0x8e4d
3185 #define GL_LAST_VERTEX_CONVENTION_EXT                       0x8e4e
3186 #define GL_PROVOKING_VERTEX_EXT                             0x8e4f
3187 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT     0x8e4c
3188 #endif
3189 typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
3190
3191 /* GL_EXT_secondary_color */
3192 #ifndef GL_EXT_secondary_color
3193 #define GL_EXT_secondary_color 1
3194 #define GL_COLOR_SUM_EXT                                    0x8458
3195 #define GL_CURRENT_SECONDARY_COLOR_EXT                      0x8459
3196 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT                   0x845a
3197 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT                   0x845b
3198 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT                 0x845c
3199 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT                0x845d
3200 #define GL_SECONDARY_COLOR_ARRAY_EXT                        0x845e
3201 #endif
3202 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
3203 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
3204 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
3205 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
3206 typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
3207         GLsizei stride, const GLvoid *pointer);
3208
3209 /* GL_EXT_stencil_two_side */
3210 #ifndef GL_EXT_stencil_two_side
3211 #define GL_EXT_stencil_two_side 1
3212 #define GL_STENCIL_TEST_TWO_SIDE_EXT                        0x8910
3213 #define GL_ACTIVE_STENCIL_FACE_EXT                          0x8911
3214 #endif
3215 typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
3216
3217 /* GL_EXT_stencil_wrap */
3218 #ifndef GL_EXT_stencil_wrap
3219 #define GL_EXT_stencil_wrap 1
3220 #define GL_INCR_WRAP_EXT                                    0x8507
3221 #define GL_DECR_WRAP_EXT                                    0x8508
3222 #endif
3223
3224 /* GL_EXT_texture3D */
3225 #ifndef GL_EXT_texture3D
3226 #define GL_EXT_texture3D 1
3227 #define GL_PACK_SKIP_IMAGES_EXT                             0x806b
3228 #define GL_PACK_IMAGE_HEIGHT_EXT                            0x806c
3229 #define GL_UNPACK_SKIP_IMAGES_EXT                           0x806d
3230 #define GL_UNPACK_IMAGE_HEIGHT_EXT                          0x806e
3231 #define GL_TEXTURE_3D_EXT                                   0x806f
3232 #define GL_PROXY_TEXTURE_3D_EXT                             0x8070
3233 #define GL_TEXTURE_DEPTH_EXT                                0x8071
3234 #define GL_TEXTURE_WRAP_R_EXT                               0x8072
3235 #define GL_MAX_3D_TEXTURE_SIZE_EXT                          0x8073
3236 #endif
3237 typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
3238         GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
3239 typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3240         GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
3241
3242 /* GL_EXT_texture_compression_rgtc */
3243 #ifndef GL_EXT_texture_compression_rgtc
3244 #define GL_EXT_texture_compression_rgtc 1
3245 #define GL_COMPRESSED_RED_RGTC1_EXT                         0x8dbb
3246 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT                  0x8dbc
3247 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT                   0x8dbd
3248 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT            0x8dbe
3249 #endif
3250
3251 /* GL_EXT_texture_compression_s3tc */
3252 #ifndef GL_EXT_texture_compression_s3tc
3253 #define GL_EXT_texture_compression_s3tc 1
3254 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                     0x83f0
3255 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                    0x83f1
3256 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                    0x83f2
3257 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                    0x83f3
3258 #endif
3259 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
3260         GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
3261 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
3262         GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
3263 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
3264         GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
3265 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
3266         GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
3267         GLenum format, GLsizei imageSize, const GLvoid *data);
3268 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
3269         GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
3270 typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
3271         GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
3272 typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
3273
3274 /* GL_EXT_texture_env_combine */
3275 #ifndef GL_EXT_texture_env_combine
3276 #define GL_EXT_texture_env_combine 1
3277 #define GL_COMBINE_EXT                                      0x8570
3278 #define GL_COMBINE_RGB_EXT                                  0x8571
3279 #define GL_COMBINE_ALPHA_EXT                                0x8572
3280 #define GL_RGB_SCALE_EXT                                    0x8573
3281 #define GL_ADD_SIGNED_EXT                                   0x8574
3282 #define GL_INTERPOLATE_EXT                                  0x8575
3283 #define GL_SUBTRACT_EXT                                     0x84e7
3284 #define GL_CONSTANT_EXT                                     0x8576
3285 #define GL_PRIMARY_COLOR_EXT                                0x8577
3286 #define GL_PREVIOUS_EXT                                     0x8578
3287 #define GL_SOURCE0_RGB_EXT                                  0x8580
3288 #define GL_SOURCE1_RGB_EXT                                  0x8581
3289 #define GL_SOURCE2_RGB_EXT                                  0x8582
3290 #define GL_SOURCE3_RGB_EXT                                  0x8583
3291 #define GL_SOURCE4_RGB_EXT                                  0x8584
3292 #define GL_SOURCE5_RGB_EXT                                  0x8585
3293 #define GL_SOURCE6_RGB_EXT                                  0x8586
3294 #define GL_SOURCE7_RGB_EXT                                  0x8587
3295 #define GL_SOURCE0_ALPHA_EXT                                0x8588
3296 #define GL_SOURCE1_ALPHA_EXT                                0x8589
3297 #define GL_SOURCE2_ALPHA_EXT                                0x858a
3298 #define GL_SOURCE3_ALPHA_EXT                                0x858b
3299 #define GL_SOURCE4_ALPHA_EXT                                0x858c
3300 #define GL_SOURCE5_ALPHA_EXT                                0x858d
3301 #define GL_SOURCE6_ALPHA_EXT                                0x858e
3302 #define GL_SOURCE7_ALPHA_EXT                                0x858f
3303 #define GL_OPERAND0_RGB_EXT                                 0x8590
3304 #define GL_OPERAND1_RGB_EXT                                 0x8591
3305 #define GL_OPERAND2_RGB_EXT                                 0x8592
3306 #define GL_OPERAND3_RGB_EXT                                 0x8593
3307 #define GL_OPERAND4_RGB_EXT                                 0x8594
3308 #define GL_OPERAND5_RGB_EXT                                 0x8595
3309 #define GL_OPERAND6_RGB_EXT                                 0x8596
3310 #define GL_OPERAND7_RGB_EXT                                 0x8597
3311 #define GL_OPERAND0_ALPHA_EXT                               0x8598
3312 #define GL_OPERAND1_ALPHA_EXT                               0x8599
3313 #define GL_OPERAND2_ALPHA_EXT                               0x859a
3314 #define GL_OPERAND3_ALPHA_EXT                               0x859b
3315 #define GL_OPERAND4_ALPHA_EXT                               0x859c
3316 #define GL_OPERAND5_ALPHA_EXT                               0x859d
3317 #define GL_OPERAND6_ALPHA_EXT                               0x859e
3318 #define GL_OPERAND7_ALPHA_EXT                               0x859f
3319 #endif
3320
3321 /* GL_EXT_texture_env_dot3 */
3322 #ifndef GL_EXT_texture_env_dot3
3323 #define GL_EXT_texture_env_dot3 1
3324 #define GL_DOT3_RGB_EXT                                     0x8740
3325 #define GL_DOT3_RGBA_EXT                                    0x8741
3326 #endif
3327
3328 /* GL_EXT_texture_filter_anisotropic */
3329 #ifndef GL_EXT_texture_filter_anisotropic
3330 #define GL_EXT_texture_filter_anisotropic 1
3331 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                       0x84fe
3332 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                   0x84ff
3333 #endif
3334
3335 /* GL_EXT_texture_lod_bias */
3336 #ifndef GL_EXT_texture_lod_bias
3337 #define GL_EXT_texture_lod_bias 1
3338 #define GL_MAX_TEXTURE_LOD_BIAS_EXT                         0x84fd
3339 #define GL_TEXTURE_FILTER_CONTROL_EXT                       0x8500
3340 #define GL_TEXTURE_LOD_BIAS_EXT                             0x8501
3341 #endif
3342
3343 /* GL_EXT_texture_sRGB */
3344 #ifndef GL_EXT_texture_sRGB
3345 #define GL_EXT_texture_sRGB 1
3346 #define GL_SRGB_EXT                                         0x8c40
3347 #define GL_SRGB8_EXT                                        0x8c41
3348 #define GL_SRGB_ALPHA_EXT                                   0x8c42
3349 #define GL_SRGB8_ALPHA8_EXT                                 0x8c43
3350 #define GL_SLUMINANCE_ALPHA_EXT                             0x8c44
3351 #define GL_SLUMINANCE8_ALPHA8_EXT                           0x8c45
3352 #define GL_SLUMINANCE_EXT                                   0x8c46
3353 #define GL_SLUMINANCE8_EXT                                  0x8c47
3354 #define GL_COMPRESSED_SRGB_EXT                              0x8c48
3355 #define GL_COMPRESSED_SRGB_ALPHA_EXT                        0x8c49
3356 #define GL_COMPRESSED_SLUMINANCE_EXT                        0x8c4a
3357 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                  0x8c4b
3358 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                    0x8c4c
3359 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT              0x8c4d
3360 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT              0x8c4e
3361 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT              0x8c4f
3362 #endif
3363
3364 /* GL_EXT_texture_sRGB_decode */
3365 #ifndef GL_EXT_texture_sRGB_decode
3366 #define GL_EXT_texture_sRGB_decode 1
3367 #define GL_TEXTURE_SRGB_DECODE_EXT                          0x8a48
3368 #define GL_DECODE_EXT                                       0x8a49
3369 #define GL_SKIP_DECODE_EXT                                  0x8a4a
3370 #endif
3371
3372 /* GL_NV_depth_clamp */
3373 #ifndef GL_NV_depth_clamp
3374 #define GL_NV_depth_clamp 1
3375 #define GL_DEPTH_CLAMP_NV                                   0x864f
3376 #endif
3377
3378 /* GL_NV_fence */
3379 #ifndef GL_NV_fence
3380 #define GL_NV_fence 1
3381 #define GL_ALL_COMPLETED_NV                                 0x84f2
3382 #define GL_FENCE_STATUS_NV                                  0x84f3
3383 #define GL_FENCE_CONDITION_NV                               0x84f4
3384 #endif
3385 typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
3386 typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
3387 typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
3388 typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
3389 typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
3390 typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
3391 typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
3392
3393 /* GL_NV_fog_distance */
3394 #ifndef GL_NV_fog_distance
3395 #define GL_NV_fog_distance 1
3396 #define GL_FOG_DISTANCE_MODE_NV                             0x855a
3397 #define GL_EYE_RADIAL_NV                                    0x855b
3398 #define GL_EYE_PLANE_ABSOLUTE_NV                            0x855c
3399 /* reuse GL_EYE_PLANE */
3400 #endif
3401
3402 /* GL_NV_half_float */
3403 #ifndef GL_NV_half_float
3404 #define GL_NV_half_float 1
3405 typedef unsigned short GLhalfNV;
3406 #define GL_HALF_FLOAT_NV                                    0x140b
3407 #endif
3408 typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
3409 typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
3410 typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
3411 typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
3412 typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3413 typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
3414 typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
3415 typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
3416 typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3417 typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
3418 typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
3419 typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
3420 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
3421 typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
3422 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
3423 typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
3424 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
3425 typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
3426 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3427 typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
3428 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
3429 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
3430 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
3431 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
3432 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
3433 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
3434 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
3435 typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
3436 typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
3437 typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
3438 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
3439 typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
3440 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
3441 typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
3442 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
3443 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
3444 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
3445 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
3446 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
3447 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
3448 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
3449 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
3450 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3451 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3452 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3453 typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
3454
3455 /* GL_NV_light_max_exponent */
3456 #ifndef GL_NV_light_max_exponent
3457 #define GL_NV_light_max_exponent 1
3458 #define GL_MAX_SHININESS_NV                                 0x8504
3459 #define GL_MAX_SPOT_EXPONENT_NV                             0x8505
3460 #endif
3461
3462 /* GL_NV_point_sprite */
3463 #ifndef GL_NV_point_sprite
3464 #define GL_NV_point_sprite 1
3465 #define GL_NV_POINT_SPRITE_NV                               0x8861
3466 #define GL_NV_COORD_REPLACE_NV                              0x8862
3467 #define GL_NV_POINT_SPRITE_R_MODE_NV                        0x8863
3468 #endif
3469 typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
3470 typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
3471
3472 /* GL_NV_register_combiners */
3473 #ifndef GL_NV_register_combiners
3474 #define GL_NV_register_combiners 1
3475 #define GL_REGISTER_COMBINERS_NV                            0x8522
3476 #define GL_VARIABLE_A_NV                                    0x8523
3477 #define GL_VARIABLE_B_NV                                    0x8524
3478 #define GL_VARIABLE_C_NV                                    0x8525
3479 #define GL_VARIABLE_D_NV                                    0x8526
3480 #define GL_VARIABLE_E_NV                                    0x8527
3481 #define GL_VARIABLE_F_NV                                    0x8528
3482 #define GL_VARIABLE_G_NV                                    0x8529
3483 #define GL_CONSTANT_COLOR0_NV                               0x852a
3484 #define GL_CONSTANT_COLOR1_NV                               0x852b
3485 #define GL_PRIMARY_COLOR_NV                                 0x852c
3486 #define GL_SECONDARY_COLOR_NV                               0x852d
3487 #define GL_SPARE0_NV                                        0x852e
3488 #define GL_SPARE1_NV                                        0x852f
3489 #define GL_DISCARD_NV                                       0x8530
3490 #define GL_E_TIMES_F_NV                                     0x8531
3491 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV                   0x8532
3492 #define GL_UNSIGNED_IDENTITY_NV                             0x8536
3493 #define GL_UNSIGNED_INVERT_NV                               0x8537
3494 #define GL_EXPAND_NORMAL_NV                                 0x8538
3495 #define GL_EXPAND_NEGATE_NV                                 0x8539
3496 #define GL_HALF_BIAS_NORMAL_NV                              0x853a
3497 #define GL_HALF_BIAS_NEGATE_NV                              0x853b
3498 #define GL_SIGNED_IDENTITY_NV                               0x853c
3499 #define GL_SIGNED_NEGATE_NV                                 0x853d
3500 #define GL_SCALE_BY_TWO_NV                                  0x853e
3501 #define GL_SCALE_BY_FOUR_NV                                 0x853f
3502 #define GL_SCALE_BY_ONE_HALF_NV                             0x8540
3503 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                     0x8541
3504 #define GL_COMBINER_INPUT_NV                                0x8542
3505 #define GL_COMBINER_MAPPING_NV                              0x8543
3506 #define GL_COMBINER_COMPONENT_USAGE_NV                      0x8544
3507 #define GL_COMBINER_AB_DOT_PRODUCT_NV                       0x8545
3508 #define GL_COMBINER_CD_DOT_PRODUCT_NV                       0x8546
3509 #define GL_COMBINER_MUX_SUM_NV                              0x8547
3510 #define GL_COMBINER_SCALE_NV                                0x8548
3511 #define GL_COMBINER_BIAS_NV                                 0x8549
3512 #define GL_COMBINER_AB_OUTPUT_NV                            0x854a
3513 #define GL_COMBINER_CD_OUTPUT_NV                            0x854b
3514 #define GL_COMBINER_SUM_OUTPUT_NV                           0x854c
3515 #define GL_MAX_GENERAL_COMBINERS_NV                         0x854d
3516 #define GL_NUM_GENERAL_COMBINERS_NV                         0x854e
3517 #define GL_COLOR_SUM_CLAMP_NV                               0x854f
3518 #define GL_COMBINER0_NV                                     0x8550
3519 #define GL_COMBINER1_NV                                     0x8551
3520 #define GL_COMBINER2_NV                                     0x8552
3521 #define GL_COMBINER3_NV                                     0x8553
3522 #define GL_COMBINER4_NV                                     0x8554
3523 #define GL_COMBINER5_NV                                     0x8555
3524 #define GL_COMBINER6_NV                                     0x8556
3525 #define GL_COMBINER7_NV                                     0x8557
3526 /* reuse GL_TEXTURE0_ARB */
3527 /* reuse GL_TEXTURE1_ARB */
3528 /* reuse GL_ZERO */
3529 /* reuse GL_NONE */
3530 /* reuse GL_FOG */
3531 #endif
3532 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
3533 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
3534 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
3535 typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
3536 typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
3537         GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
3538 typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
3539         GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
3540         GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
3541 typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
3542         GLenum mapping, GLenum componentUsage);
3543 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3544         GLenum variable, GLenum pname, GLfloat *params);
3545 typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3546         GLenum variable, GLenum pname, GLint *params);
3547 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
3548         GLenum pname, GLfloat *params);
3549 typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
3550         GLenum pname, GLint *params);
3551 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
3552 typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
3553
3554 /* GL_NV_register_combiners2 */
3555 #ifndef GL_NV_register_combiners2
3556 #define GL_NV_register_combiners2 1
3557 #define GL_PER_STAGE_CONSTANTS_NV                           0x8535
3558 #endif
3559 typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
3560 typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
3561
3562 /* GL_NV_texgen_reflection */
3563 #ifndef GL_NV_texgen_reflection
3564 #define GL_NV_texgen_reflection 1
3565 #define GL_NORMAL_MAP_NV                                    0x8511
3566 #define GL_REFLECTION_MAP_NV                                0x8512
3567 #endif
3568
3569 /* GL_NV_texture_env_combine4 */
3570 #ifndef GL_NV_texture_env_combine4
3571 #define GL_NV_texture_env_combine4 1
3572 #define GL_COMBINE4_NV                                      0x8503
3573 #define GL_SOURCE3_RGB_NV                                   0x8583
3574 #define GL_SOURCE3_ALPHA_NV                                 0x858b
3575 #define GL_OPERAND3_RGB_NV                                  0x8593
3576 #define GL_OPERAND3_ALPHA_NV                                0x859b
3577 #endif
3578
3579 /* GL_NV_texture_shader */
3580 #ifndef GL_NV_texture_shader
3581 #define GL_NV_texture_shader 1
3582 #define GL_OFFSET_TEXTURE_RECTANGLE_NV                      0x864c
3583 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV                0x864d
3584 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV                 0x864e
3585 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV             0x86d9
3586 #define GL_UNSIGNED_INT_S8_S8_8_8_NV                        0x86da
3587 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                    0x86db
3588 #define GL_DSDT_MAG_INTENSITY_NV                            0x86dc
3589 #define GL_SHADER_CONSISTENT_NV                             0x86dd
3590 #define GL_TEXTURE_SHADER_NV                                0x86de
3591 #define GL_SHADER_OPERATION_NV                              0x86df
3592 #define GL_CULL_MODES_NV                                    0x86e0
3593 #define GL_OFFSET_TEXTURE_MATRIX_NV                         0x86e1
3594 #define GL_OFFSET_TEXTURE_SCALE_NV                          0x86e2
3595 #define GL_OFFSET_TEXTURE_BIAS_NV                           0x86e3
3596 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV                      GL_OFFSET_TEXTURE_MATRIX_NV
3597 #define GL_OFFSET_TEXTURE_2D_SCALE_NV                       GL_OFFSET_TEXTURE_SCALE_NV
3598 #define GL_OFFSET_TEXTURE_2D_BIAS_NV                        GL_OFFSET_TEXTURE_BIAS_NV
3599 #define GL_PREVIOUS_TEXTURE_INPUT_NV                        0x86e4
3600 #define GL_CONST_EYE_NV                                     0x86e5
3601 #define GL_PASS_THROUGH_NV                                  0x86e6
3602 #define GL_CULL_FRAGMENT_NV                                 0x86e7
3603 #define GL_OFFSET_TEXTURE_2D_NV                             0x86e8
3604 #define GL_DEPENDENT_AR_TEXTURE_2D_NV                       0x86e9
3605 #define GL_DEPENDENT_GB_TEXTURE_2D_NV                       0x86ea
3606 #define GL_DOT_PRODUCT_NV                                   0x86ec
3607 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                     0x86ed
3608 #define GL_DOT_PRODUCT_TEXTURE_2D_NV                        0x86ee
3609 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                  0x86f0
3610 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                  0x86f1
3611 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV                  0x86f2
3612 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV        0x86f3
3613 #define GL_HILO_NV                                          0x86f4
3614 #define GL_DSDT_NV                                          0x86f5
3615 #define GL_DSDT_MAG_NV                                      0x86f6
3616 #define GL_DSDT_MAG_VIB_NV                                  0x86f7
3617 #define GL_HILO16_NV                                        0x86f8
3618 #define GL_SIGNED_HILO_NV                                   0x86f9
3619 #define GL_SIGNED_HILO16_NV                                 0x86fa
3620 #define GL_SIGNED_RGBA_NV                                   0x86fb
3621 #define GL_SIGNED_RGBA8_NV                                  0x86fc
3622 #define GL_SIGNED_RGB_NV                                    0x86fe
3623 #define GL_SIGNED_RGB8_NV                                   0x86ff
3624 #define GL_SIGNED_LUMINANCE_NV                              0x8701
3625 #define GL_SIGNED_LUMINANCE8_NV                             0x8702
3626 #define GL_SIGNED_LUMINANCE_ALPHA_NV                        0x8703
3627 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV                      0x8704
3628 #define GL_SIGNED_ALPHA_NV                                  0x8705
3629 #define GL_SIGNED_ALPHA8_NV                                 0x8706
3630 #define GL_SIGNED_INTENSITY_NV                              0x8707
3631 #define GL_SIGNED_INTENSITY8_NV                             0x8708
3632 #define GL_DSDT8_NV                                         0x8709
3633 #define GL_DSDT8_MAG8_NV                                    0x870a
3634 #define GL_DSDT8_MAG8_INTENSITY8_NV                         0x870b
3635 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                     0x870c
3636 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                   0x870d
3637 #define GL_HI_SCALE_NV                                      0x870e
3638 #define GL_LO_SCALE_NV                                      0x870f
3639 #define GL_DS_SCALE_NV                                      0x8710
3640 #define GL_DT_SCALE_NV                                      0x8711
3641 #define GL_MAGNITUDE_SCALE_NV                               0x8712
3642 #define GL_VIBRANCE_SCALE_NV                                0x8713
3643 #define GL_HI_BIAS_NV                                       0x8714
3644 #define GL_LO_BIAS_NV                                       0x8715
3645 #define GL_DS_BIAS_NV                                       0x8716
3646 #define GL_DT_BIAS_NV                                       0x8717
3647 #define GL_MAGNITUDE_BIAS_NV                                0x8718
3648 #define GL_VIBRANCE_BIAS_NV                                 0x8719
3649 #define GL_TEXTURE_BORDER_VALUES_NV                         0x871a
3650 #define GL_TEXTURE_HI_SIZE_NV                               0x871b
3651 #define GL_TEXTURE_LO_SIZE_NV                               0x871c
3652 #define GL_TEXTURE_DS_SIZE_NV                               0x871d
3653 #define GL_TEXTURE_DT_SIZE_NV                               0x871e
3654 #define GL_TEXTURE_MAG_SIZE_NV                              0x871f
3655 #endif
3656
3657 /* GL_NV_texture_shader2 */
3658 #ifndef GL_NV_texture_shader2
3659 #define GL_NV_texture_shader2 1
3660 #define GL_DOT_PRODUCT_TEXTURE_3D_NV                        0x86ef
3661 #endif
3662
3663 /* GL_NV_vertex_program2_option */
3664 #ifndef GL_NV_vertex_program2_option
3665 #define GL_NV_vertex_program2_option 1
3666 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                 0x88f4
3667 #define GL_MAX_PROGRAM_CALL_DEPTH_NV                        0x88f5
3668 #endif
3669
3670 /* GL_SGIS_generate_mipmap */
3671 #ifndef GL_SGIS_generate_mipmap
3672 #define GL_SGIS_generate_mipmap 1
3673 #define GL_GENERATE_MIPMAP_SGIS                             0x8191
3674 #define GL_GENERATE_MIPMAP_HINT_SGIS                        0x8192
3675 #endif
3676
3677 #include "wine/wglext.h"
3678
3679 /* WGL_WINE_pixel_format_passthrough */
3680 typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
3681
3682 #define GL_EXT_FUNCS_GEN \
3683     /* GL_APPLE_fence */ \
3684     USE_GL_FUNC(glDeleteFencesAPPLE) \
3685     USE_GL_FUNC(glFinishFenceAPPLE) \
3686     USE_GL_FUNC(glFinishObjectAPPLE) \
3687     USE_GL_FUNC(glGenFencesAPPLE) \
3688     USE_GL_FUNC(glIsFenceAPPLE) \
3689     USE_GL_FUNC(glSetFenceAPPLE) \
3690     USE_GL_FUNC(glTestFenceAPPLE) \
3691     USE_GL_FUNC(glTestObjectAPPLE) \
3692     /* GL_APPLE_flush_buffer_range */ \
3693     USE_GL_FUNC(glBufferParameteriAPPLE) \
3694     USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
3695     /* GL_ARB_color_buffer_float */ \
3696     USE_GL_FUNC(glClampColorARB) \
3697     /* GL_ARB_draw_buffers */ \
3698     USE_GL_FUNC(glDrawBuffersARB) \
3699     /* GL_ARB_draw_elements_base_vertex */ \
3700     USE_GL_FUNC(glDrawElementsBaseVertex) \
3701     USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
3702     USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
3703     USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
3704     /* GL_ARB_framebuffer_object */ \
3705     USE_GL_FUNC(glBindFramebuffer) \
3706     USE_GL_FUNC(glBindRenderbuffer) \
3707     USE_GL_FUNC(glBlitFramebuffer) \
3708     USE_GL_FUNC(glCheckFramebufferStatus) \
3709     USE_GL_FUNC(glDeleteFramebuffers) \
3710     USE_GL_FUNC(glDeleteRenderbuffers) \
3711     USE_GL_FUNC(glFramebufferRenderbuffer) \
3712     USE_GL_FUNC(glFramebufferTexture1D) \
3713     USE_GL_FUNC(glFramebufferTexture2D) \
3714     USE_GL_FUNC(glFramebufferTexture3D) \
3715     USE_GL_FUNC(glFramebufferTextureLayer) \
3716     USE_GL_FUNC(glGenFramebuffers) \
3717     USE_GL_FUNC(glGenRenderbuffers) \
3718     USE_GL_FUNC(glGenerateMipmap) \
3719     USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
3720     USE_GL_FUNC(glGetRenderbufferParameteriv) \
3721     USE_GL_FUNC(glIsFramebuffer) \
3722     USE_GL_FUNC(glIsRenderbuffer) \
3723     USE_GL_FUNC(glRenderbufferStorage) \
3724     USE_GL_FUNC(glRenderbufferStorageMultisample) \
3725     /* GL_ARB_geometry_shader4 */ \
3726     USE_GL_FUNC(glFramebufferTextureARB) \
3727     USE_GL_FUNC(glFramebufferTextureFaceARB) \
3728     USE_GL_FUNC(glFramebufferTextureLayerARB) \
3729     USE_GL_FUNC(glProgramParameteriARB) \
3730     /* GL_ARB_map_buffer_range */ \
3731     USE_GL_FUNC(glFlushMappedBufferRange) \
3732     USE_GL_FUNC(glMapBufferRange) \
3733     /* GL_ARB_multisample */ \
3734     USE_GL_FUNC(glSampleCoverageARB) \
3735     /* GL_ARB_multitexture */ \
3736     USE_GL_FUNC(glActiveTextureARB) \
3737     USE_GL_FUNC(glClientActiveTextureARB) \
3738     USE_GL_FUNC(glMultiTexCoord1fARB) \
3739     USE_GL_FUNC(glMultiTexCoord1fvARB) \
3740     USE_GL_FUNC(glMultiTexCoord2fARB) \
3741     USE_GL_FUNC(glMultiTexCoord2fvARB) \
3742     USE_GL_FUNC(glMultiTexCoord2svARB) \
3743     USE_GL_FUNC(glMultiTexCoord3fARB) \
3744     USE_GL_FUNC(glMultiTexCoord3fvARB) \
3745     USE_GL_FUNC(glMultiTexCoord4fARB) \
3746     USE_GL_FUNC(glMultiTexCoord4fvARB) \
3747     USE_GL_FUNC(glMultiTexCoord4svARB) \
3748     /* GL_ARB_occlusion_query */ \
3749     USE_GL_FUNC(glBeginQueryARB) \
3750     USE_GL_FUNC(glDeleteQueriesARB) \
3751     USE_GL_FUNC(glEndQueryARB) \
3752     USE_GL_FUNC(glGenQueriesARB) \
3753     USE_GL_FUNC(glGetQueryObjectivARB) \
3754     USE_GL_FUNC(glGetQueryObjectuivARB) \
3755     /* GL_ARB_point_parameters */ \
3756     USE_GL_FUNC(glPointParameterfARB) \
3757     USE_GL_FUNC(glPointParameterfvARB) \
3758     /* GL_ARB_provoking_vertex */ \
3759     USE_GL_FUNC(glProvokingVertex) \
3760     /* GL_ARB_shader_objects */ \
3761     USE_GL_FUNC(glAttachObjectARB) \
3762     USE_GL_FUNC(glBindAttribLocationARB) \
3763     USE_GL_FUNC(glCompileShaderARB) \
3764     USE_GL_FUNC(glCreateProgramObjectARB) \
3765     USE_GL_FUNC(glCreateShaderObjectARB) \
3766     USE_GL_FUNC(glDeleteObjectARB) \
3767     USE_GL_FUNC(glDetachObjectARB) \
3768     USE_GL_FUNC(glGetActiveUniformARB) \
3769     USE_GL_FUNC(glGetAttachedObjectsARB) \
3770     USE_GL_FUNC(glGetAttribLocationARB) \
3771     USE_GL_FUNC(glGetHandleARB) \
3772     USE_GL_FUNC(glGetInfoLogARB) \
3773     USE_GL_FUNC(glGetObjectParameterfvARB) \
3774     USE_GL_FUNC(glGetObjectParameterivARB) \
3775     USE_GL_FUNC(glGetShaderSourceARB) \
3776     USE_GL_FUNC(glGetUniformLocationARB) \
3777     USE_GL_FUNC(glGetUniformfvARB) \
3778     USE_GL_FUNC(glGetUniformivARB) \
3779     USE_GL_FUNC(glLinkProgramARB) \
3780     USE_GL_FUNC(glShaderSourceARB) \
3781     USE_GL_FUNC(glUniform1fARB) \
3782     USE_GL_FUNC(glUniform1fvARB) \
3783     USE_GL_FUNC(glUniform1iARB) \
3784     USE_GL_FUNC(glUniform1ivARB) \
3785     USE_GL_FUNC(glUniform2fARB) \
3786     USE_GL_FUNC(glUniform2fvARB) \
3787     USE_GL_FUNC(glUniform2iARB) \
3788     USE_GL_FUNC(glUniform2ivARB) \
3789     USE_GL_FUNC(glUniform3fARB) \
3790     USE_GL_FUNC(glUniform3fvARB) \
3791     USE_GL_FUNC(glUniform3iARB) \
3792     USE_GL_FUNC(glUniform3ivARB) \
3793     USE_GL_FUNC(glUniform4fARB) \
3794     USE_GL_FUNC(glUniform4fvARB) \
3795     USE_GL_FUNC(glUniform4iARB) \
3796     USE_GL_FUNC(glUniform4ivARB) \
3797     USE_GL_FUNC(glUniformMatrix2fvARB) \
3798     USE_GL_FUNC(glUniformMatrix3fvARB) \
3799     USE_GL_FUNC(glUniformMatrix4fvARB) \
3800     USE_GL_FUNC(glUseProgramObjectARB) \
3801     USE_GL_FUNC(glValidateProgramARB) \
3802     /* GL_ARB_sync */ \
3803     USE_GL_FUNC(glClientWaitSync) \
3804     USE_GL_FUNC(glDeleteSync) \
3805     USE_GL_FUNC(glFenceSync) \
3806     USE_GL_FUNC(glGetInteger64v) \
3807     USE_GL_FUNC(glGetSynciv) \
3808     USE_GL_FUNC(glIsSync) \
3809     USE_GL_FUNC(glWaitSync) \
3810     /* GL_ARB_texture_compression */ \
3811     USE_GL_FUNC(glCompressedTexImage2DARB) \
3812     USE_GL_FUNC(glCompressedTexImage3DARB) \
3813     USE_GL_FUNC(glCompressedTexSubImage2DARB) \
3814     USE_GL_FUNC(glCompressedTexSubImage3DARB) \
3815     USE_GL_FUNC(glGetCompressedTexImageARB) \
3816     /* GL_ARB_vertex_blend */ \
3817     USE_GL_FUNC(glVertexBlendARB) \
3818     USE_GL_FUNC(glWeightPointerARB) \
3819     USE_GL_FUNC(glWeightbvARB) \
3820     USE_GL_FUNC(glWeightdvARB) \
3821     USE_GL_FUNC(glWeightfvARB) \
3822     USE_GL_FUNC(glWeightivARB) \
3823     USE_GL_FUNC(glWeightsvARB) \
3824     USE_GL_FUNC(glWeightubvARB) \
3825     USE_GL_FUNC(glWeightuivARB) \
3826     USE_GL_FUNC(glWeightusvARB) \
3827     /* GL_ARB_vertex_buffer_object */ \
3828     USE_GL_FUNC(glBindBufferARB) \
3829     USE_GL_FUNC(glBufferDataARB) \
3830     USE_GL_FUNC(glBufferSubDataARB) \
3831     USE_GL_FUNC(glDeleteBuffersARB) \
3832     USE_GL_FUNC(glGenBuffersARB) \
3833     USE_GL_FUNC(glGetBufferParameterivARB) \
3834     USE_GL_FUNC(glGetBufferPointervARB) \
3835     USE_GL_FUNC(glGetBufferSubDataARB) \
3836     USE_GL_FUNC(glIsBufferARB) \
3837     USE_GL_FUNC(glMapBufferARB) \
3838     USE_GL_FUNC(glUnmapBufferARB) \
3839     /* GL_ARB_vertex_program */ \
3840     USE_GL_FUNC(glBindProgramARB) \
3841     USE_GL_FUNC(glDeleteProgramsARB) \
3842     USE_GL_FUNC(glDisableVertexAttribArrayARB) \
3843     USE_GL_FUNC(glEnableVertexAttribArrayARB) \
3844     USE_GL_FUNC(glGenProgramsARB) \
3845     USE_GL_FUNC(glGetProgramivARB) \
3846     USE_GL_FUNC(glProgramEnvParameter4fvARB) \
3847     USE_GL_FUNC(glProgramLocalParameter4fvARB) \
3848     USE_GL_FUNC(glProgramStringARB) \
3849     USE_GL_FUNC(glVertexAttrib1dARB) \
3850     USE_GL_FUNC(glVertexAttrib1dvARB) \
3851     USE_GL_FUNC(glVertexAttrib1fARB) \
3852     USE_GL_FUNC(glVertexAttrib1fvARB) \
3853     USE_GL_FUNC(glVertexAttrib1sARB) \
3854     USE_GL_FUNC(glVertexAttrib1svARB) \
3855     USE_GL_FUNC(glVertexAttrib2dARB) \
3856     USE_GL_FUNC(glVertexAttrib2dvARB) \
3857     USE_GL_FUNC(glVertexAttrib2fARB) \
3858     USE_GL_FUNC(glVertexAttrib2fvARB) \
3859     USE_GL_FUNC(glVertexAttrib2sARB) \
3860     USE_GL_FUNC(glVertexAttrib2svARB) \
3861     USE_GL_FUNC(glVertexAttrib3dARB) \
3862     USE_GL_FUNC(glVertexAttrib3dvARB) \
3863     USE_GL_FUNC(glVertexAttrib3fARB) \
3864     USE_GL_FUNC(glVertexAttrib3fvARB) \
3865     USE_GL_FUNC(glVertexAttrib3sARB) \
3866     USE_GL_FUNC(glVertexAttrib3svARB) \
3867     USE_GL_FUNC(glVertexAttrib4NbvARB) \
3868     USE_GL_FUNC(glVertexAttrib4NivARB) \
3869     USE_GL_FUNC(glVertexAttrib4NsvARB) \
3870     USE_GL_FUNC(glVertexAttrib4NubARB) \
3871     USE_GL_FUNC(glVertexAttrib4NubvARB) \
3872     USE_GL_FUNC(glVertexAttrib4NuivARB) \
3873     USE_GL_FUNC(glVertexAttrib4NusvARB) \
3874     USE_GL_FUNC(glVertexAttrib4bvARB) \
3875     USE_GL_FUNC(glVertexAttrib4dARB) \
3876     USE_GL_FUNC(glVertexAttrib4dvARB) \
3877     USE_GL_FUNC(glVertexAttrib4fARB) \
3878     USE_GL_FUNC(glVertexAttrib4fvARB) \
3879     USE_GL_FUNC(glVertexAttrib4ivARB) \
3880     USE_GL_FUNC(glVertexAttrib4sARB) \
3881     USE_GL_FUNC(glVertexAttrib4svARB) \
3882     USE_GL_FUNC(glVertexAttrib4ubvARB) \
3883     USE_GL_FUNC(glVertexAttrib4uivARB) \
3884     USE_GL_FUNC(glVertexAttrib4usvARB) \
3885     USE_GL_FUNC(glVertexAttribPointerARB) \
3886     /* GL_ATI_fragment_shader */ \
3887     USE_GL_FUNC(glAlphaFragmentOp1ATI) \
3888     USE_GL_FUNC(glAlphaFragmentOp2ATI) \
3889     USE_GL_FUNC(glAlphaFragmentOp3ATI) \
3890     USE_GL_FUNC(glBeginFragmentShaderATI) \
3891     USE_GL_FUNC(glBindFragmentShaderATI) \
3892     USE_GL_FUNC(glColorFragmentOp1ATI) \
3893     USE_GL_FUNC(glColorFragmentOp2ATI) \
3894     USE_GL_FUNC(glColorFragmentOp3ATI) \
3895     USE_GL_FUNC(glDeleteFragmentShaderATI) \
3896     USE_GL_FUNC(glEndFragmentShaderATI) \
3897     USE_GL_FUNC(glGenFragmentShadersATI) \
3898     USE_GL_FUNC(glPassTexCoordATI) \
3899     USE_GL_FUNC(glSampleMapATI) \
3900     USE_GL_FUNC(glSetFragmentShaderConstantATI) \
3901     /* GL_ATI_separate_stencil */ \
3902     USE_GL_FUNC(glStencilOpSeparateATI) \
3903     USE_GL_FUNC(glStencilFuncSeparateATI) \
3904     /* GL_EXT_blend_color */ \
3905     USE_GL_FUNC(glBlendColorEXT) \
3906     /* GL_EXT_blend_equation_separate */ \
3907     USE_GL_FUNC(glBlendFuncSeparateEXT) \
3908     /* GL_EXT_blend_func_separate */ \
3909     USE_GL_FUNC(glBlendEquationSeparateEXT) \
3910     /* GL_EXT_blend_minmax */ \
3911     USE_GL_FUNC(glBlendEquationEXT) \
3912     /* GL_EXT_depth_bounds_test */ \
3913     USE_GL_FUNC(glDepthBoundsEXT) \
3914     /* GL_EXT_draw_buffers2 */ \
3915     USE_GL_FUNC(glColorMaskIndexedEXT) \
3916     USE_GL_FUNC(glDisableIndexedEXT) \
3917     USE_GL_FUNC(glEnableIndexedEXT) \
3918     USE_GL_FUNC(glGetBooleanIndexedvEXT) \
3919     USE_GL_FUNC(glGetIntegerIndexedvEXT) \
3920     USE_GL_FUNC(glIsEnabledIndexedEXT) \
3921     /* GL_EXT_fog_coord */ \
3922     USE_GL_FUNC(glFogCoordPointerEXT) \
3923     USE_GL_FUNC(glFogCoorddEXT) \
3924     USE_GL_FUNC(glFogCoorddvEXT) \
3925     USE_GL_FUNC(glFogCoordfEXT) \
3926     USE_GL_FUNC(glFogCoordfvEXT) \
3927     /* GL_EXT_framebuffer_blit */ \
3928     USE_GL_FUNC(glBlitFramebufferEXT) \
3929     /* GL_EXT_framebuffer_multisample */ \
3930     USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
3931     /* GL_EXT_framebuffer_object */ \
3932     USE_GL_FUNC(glBindFramebufferEXT) \
3933     USE_GL_FUNC(glBindRenderbufferEXT) \
3934     USE_GL_FUNC(glCheckFramebufferStatusEXT) \
3935     USE_GL_FUNC(glDeleteFramebuffersEXT) \
3936     USE_GL_FUNC(glDeleteRenderbuffersEXT) \
3937     USE_GL_FUNC(glFramebufferRenderbufferEXT) \
3938     USE_GL_FUNC(glFramebufferTexture1DEXT) \
3939     USE_GL_FUNC(glFramebufferTexture2DEXT) \
3940     USE_GL_FUNC(glFramebufferTexture3DEXT) \
3941     USE_GL_FUNC(glGenFramebuffersEXT) \
3942     USE_GL_FUNC(glGenRenderbuffersEXT) \
3943     USE_GL_FUNC(glGenerateMipmapEXT) \
3944     USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
3945     USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
3946     USE_GL_FUNC(glIsFramebufferEXT) \
3947     USE_GL_FUNC(glIsRenderbufferEXT) \
3948     USE_GL_FUNC(glRenderbufferStorageEXT) \
3949     /* GL_EXT_gpu_program_parameters */ \
3950     USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
3951     USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
3952     /* GL_EXT_gpu_shader4 */\
3953     USE_GL_FUNC(glBindFragDataLocationEXT) \
3954     USE_GL_FUNC(glGetFragDataLocationEXT) \
3955     USE_GL_FUNC(glGetUniformuivEXT) \
3956     USE_GL_FUNC(glGetVertexAttribIivEXT) \
3957     USE_GL_FUNC(glGetVertexAttribIuivEXT) \
3958     USE_GL_FUNC(glUniform1uiEXT) \
3959     USE_GL_FUNC(glUniform1uivEXT) \
3960     USE_GL_FUNC(glUniform2uiEXT) \
3961     USE_GL_FUNC(glUniform2uivEXT) \
3962     USE_GL_FUNC(glUniform3uiEXT) \
3963     USE_GL_FUNC(glUniform3uivEXT) \
3964     USE_GL_FUNC(glUniform4uiEXT) \
3965     USE_GL_FUNC(glUniform4uivEXT) \
3966     USE_GL_FUNC(glVertexAttribI1iEXT) \
3967     USE_GL_FUNC(glVertexAttribI1ivEXT) \
3968     USE_GL_FUNC(glVertexAttribI1uiEXT) \
3969     USE_GL_FUNC(glVertexAttribI1uivEXT) \
3970     USE_GL_FUNC(glVertexAttribI2iEXT) \
3971     USE_GL_FUNC(glVertexAttribI2ivEXT) \
3972     USE_GL_FUNC(glVertexAttribI2uiEXT) \
3973     USE_GL_FUNC(glVertexAttribI2uivEXT) \
3974     USE_GL_FUNC(glVertexAttribI3iEXT) \
3975     USE_GL_FUNC(glVertexAttribI3ivEXT) \
3976     USE_GL_FUNC(glVertexAttribI3uiEXT) \
3977     USE_GL_FUNC(glVertexAttribI3uivEXT) \
3978     USE_GL_FUNC(glVertexAttribI4bvEXT) \
3979     USE_GL_FUNC(glVertexAttribI4iEXT) \
3980     USE_GL_FUNC(glVertexAttribI4ivEXT) \
3981     USE_GL_FUNC(glVertexAttribI4svEXT) \
3982     USE_GL_FUNC(glVertexAttribI4ubvEXT) \
3983     USE_GL_FUNC(glVertexAttribI4uiEXT) \
3984     USE_GL_FUNC(glVertexAttribI4uivEXT) \
3985     USE_GL_FUNC(glVertexAttribI4usvEXT) \
3986     USE_GL_FUNC(glVertexAttribIPointerEXT) \
3987     /* GL_EXT_paletted_texture */ \
3988     USE_GL_FUNC(glColorTableEXT) \
3989     /* GL_EXT_point_parameters */ \
3990     USE_GL_FUNC(glPointParameterfEXT) \
3991     USE_GL_FUNC(glPointParameterfvEXT) \
3992     /* GL_EXT_provoking_vertex */ \
3993     USE_GL_FUNC(glProvokingVertexEXT) \
3994     /* GL_EXT_secondary_color */ \
3995     USE_GL_FUNC(glSecondaryColor3fEXT) \
3996     USE_GL_FUNC(glSecondaryColor3fvEXT) \
3997     USE_GL_FUNC(glSecondaryColor3ubEXT) \
3998     USE_GL_FUNC(glSecondaryColor3ubvEXT) \
3999     USE_GL_FUNC(glSecondaryColorPointerEXT) \
4000     /* GL_EXT_stencil_two_side */ \
4001     USE_GL_FUNC(glActiveStencilFaceEXT) \
4002     /* GL_EXT_texture3D */ \
4003     USE_GL_FUNC(glTexImage3D) \
4004     USE_GL_FUNC(glTexImage3DEXT) \
4005     USE_GL_FUNC(glTexSubImage3D) \
4006     USE_GL_FUNC(glTexSubImage3DEXT) \
4007     /* GL_NV_fence */ \
4008     USE_GL_FUNC(glDeleteFencesNV) \
4009     USE_GL_FUNC(glFinishFenceNV) \
4010     USE_GL_FUNC(glGenFencesNV) \
4011     USE_GL_FUNC(glGetFenceivNV) \
4012     USE_GL_FUNC(glIsFenceNV) \
4013     USE_GL_FUNC(glSetFenceNV) \
4014     USE_GL_FUNC(glTestFenceNV) \
4015     /* GL_NV_half_float */ \
4016     USE_GL_FUNC(glColor3hNV) \
4017     USE_GL_FUNC(glColor3hvNV) \
4018     USE_GL_FUNC(glColor4hNV) \
4019     USE_GL_FUNC(glColor4hvNV) \
4020     USE_GL_FUNC(glFogCoordhNV) \
4021     USE_GL_FUNC(glFogCoordhvNV) \
4022     USE_GL_FUNC(glMultiTexCoord1hNV) \
4023     USE_GL_FUNC(glMultiTexCoord1hvNV) \
4024     USE_GL_FUNC(glMultiTexCoord2hNV) \
4025     USE_GL_FUNC(glMultiTexCoord2hvNV) \
4026     USE_GL_FUNC(glMultiTexCoord3hNV) \
4027     USE_GL_FUNC(glMultiTexCoord3hvNV) \
4028     USE_GL_FUNC(glMultiTexCoord4hNV) \
4029     USE_GL_FUNC(glMultiTexCoord4hvNV) \
4030     USE_GL_FUNC(glNormal3hNV) \
4031     USE_GL_FUNC(glNormal3hvNV) \
4032     USE_GL_FUNC(glSecondaryColor3hNV) \
4033     USE_GL_FUNC(glSecondaryColor3hvNV) \
4034     USE_GL_FUNC(glTexCoord1hNV) \
4035     USE_GL_FUNC(glTexCoord1hvNV) \
4036     USE_GL_FUNC(glTexCoord2hNV) \
4037     USE_GL_FUNC(glTexCoord2hvNV) \
4038     USE_GL_FUNC(glTexCoord3hNV) \
4039     USE_GL_FUNC(glTexCoord3hvNV) \
4040     USE_GL_FUNC(glTexCoord4hNV) \
4041     USE_GL_FUNC(glTexCoord4hvNV) \
4042     USE_GL_FUNC(glVertex2hNV) \
4043     USE_GL_FUNC(glVertex2hvNV) \
4044     USE_GL_FUNC(glVertex3hNV) \
4045     USE_GL_FUNC(glVertex3hvNV) \
4046     USE_GL_FUNC(glVertex4hNV) \
4047     USE_GL_FUNC(glVertex4hvNV) \
4048     USE_GL_FUNC(glVertexAttrib1hNV) \
4049     USE_GL_FUNC(glVertexAttrib1hvNV) \
4050     USE_GL_FUNC(glVertexAttrib2hNV) \
4051     USE_GL_FUNC(glVertexAttrib2hvNV) \
4052     USE_GL_FUNC(glVertexAttrib3hNV) \
4053     USE_GL_FUNC(glVertexAttrib3hvNV) \
4054     USE_GL_FUNC(glVertexAttrib4hNV) \
4055     USE_GL_FUNC(glVertexAttrib4hvNV) \
4056     USE_GL_FUNC(glVertexAttribs1hvNV) \
4057     USE_GL_FUNC(glVertexAttribs2hvNV) \
4058     USE_GL_FUNC(glVertexAttribs3hvNV) \
4059     USE_GL_FUNC(glVertexAttribs4hvNV) \
4060     USE_GL_FUNC(glVertexWeighthNV) \
4061     USE_GL_FUNC(glVertexWeighthvNV) \
4062     /* GL_NV_point_sprite */ \
4063     USE_GL_FUNC(glPointParameteri) \
4064     USE_GL_FUNC(glPointParameteriNV) \
4065     USE_GL_FUNC(glPointParameteriv) \
4066     USE_GL_FUNC(glPointParameterivNV) \
4067     /* GL_NV_register_combiners */ \
4068     USE_GL_FUNC(glCombinerInputNV) \
4069     USE_GL_FUNC(glCombinerOutputNV) \
4070     USE_GL_FUNC(glCombinerParameterfNV) \
4071     USE_GL_FUNC(glCombinerParameterfvNV) \
4072     USE_GL_FUNC(glCombinerParameteriNV) \
4073     USE_GL_FUNC(glCombinerParameterivNV) \
4074     USE_GL_FUNC(glFinalCombinerInputNV) \
4075     /* WGL extensions */ \
4076     USE_GL_FUNC(wglChoosePixelFormatARB) \
4077     USE_GL_FUNC(wglGetExtensionsStringARB) \
4078     USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
4079     USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
4080     USE_GL_FUNC(wglSetPixelFormatWINE) \
4081     USE_GL_FUNC(wglSwapIntervalEXT)
4082
4083 #endif /* __WINE_WINED3D_GL */