2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
69 ddraw_null_wined3d_object_destroyed,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
101 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs);
114 return DDERR_INVALIDPARAMS;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
126 *obj = &This->IDirectDraw4_vtbl;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs);
135 return E_NOINTERFACE;
137 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
139 *obj = &This->IDirectDraw2_vtbl;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
142 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
144 *obj = &This->IDirectDraw_vtbl;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
156 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
160 /* Check the surface implementation */
161 if(This->ImplType == SURFACE_UNKNOWN)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This->ImplType = SURFACE_OPENGL;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
168 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This);
172 /* Should I assert(0) here??? */
174 else if(This->ImplType != SURFACE_OPENGL)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
182 This->d3dversion = 1;
183 *obj = &This->IDirect3D_vtbl;
184 TRACE(" returning Direct3D interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
188 This->d3dversion = 2;
189 *obj = &This->IDirect3D2_vtbl;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
192 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
194 This->d3dversion = 3;
195 *obj = &This->IDirect3D3_vtbl;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
198 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
200 This->d3dversion = 7;
201 *obj = &This->IDirect3D7_vtbl;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
205 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
207 *obj = &This->device_parent_vtbl;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214 LeaveCriticalSection(&ddraw_cs);
215 return E_NOINTERFACE;
218 IUnknown_AddRef( (IUnknown *) *obj );
219 LeaveCriticalSection(&ddraw_cs);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref7);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
249 if(ref == 1) InterlockedIncrement(&This->numIfaces);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
270 /* Destroy the device window if we created one */
271 if(This->devicewindow != 0)
273 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274 DestroyWindow(This->devicewindow);
275 This->devicewindow = 0;
278 /* Unregister the window class */
279 UnregisterClassA(This->classname, 0);
281 EnterCriticalSection(&ddraw_cs);
282 list_remove(&This->ddraw_list_entry);
283 LeaveCriticalSection(&ddraw_cs);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This->wineD3DDevice);
287 IWineD3D_Release(This->wineD3D);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
303 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref7);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
310 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
370 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
373 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374 DDRAW_dump_cooperativelevel(cooplevel);
376 EnterCriticalSection(&ddraw_cs);
378 /* Get the old window */
379 window = This->dest_window;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs);
388 return DDERR_INVALIDPARAMS;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel & DDSCL_SETFOCUSWINDOW)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel & ( DDSCL_MULTITHREADED |
400 DDSCL_SETDEVICEWINDOW |
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_INVALIDPARAMS;
409 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs);
413 return DDERR_HWNDALREADYSET;
416 This->focuswindow = hwnd;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This->dest_window = This->focuswindow;
423 /* Destroy the device window, if we have one */
424 if(This->devicewindow)
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = NULL;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel & DDSCL_NORMAL)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437 LeaveCriticalSection(&ddraw_cs);
438 return DDERR_INVALIDPARAMS;
441 /* Switching from fullscreen? */
442 if(This->cooperative_level & DDSCL_FULLSCREEN)
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface);
447 This->cooperative_level &= ~DDSCL_FULLSCREEN;
448 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
452 /* Don't override focus windows or private device windows */
454 !(This->focuswindow) &&
455 !(This->devicewindow) &&
458 This->dest_window = hwnd;
461 else if(cooplevel & DDSCL_FULLSCREEN)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This->cooperative_level &= ~DDSCL_NORMAL;
480 /* Don't override focus windows or private device windows */
482 !(This->focuswindow) &&
483 !(This->devicewindow) &&
486 This->dest_window = hwnd;
489 else if(cooplevel & DDSCL_EXCLUSIVE)
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492 LeaveCriticalSection(&ddraw_cs);
493 return DDERR_INVALIDPARAMS;
496 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
498 /* Don't create a device window if a focus window is set */
499 if( !(This->focuswindow) )
501 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
503 GetSystemMetrics(SM_CXSCREEN),
504 GetSystemMetrics(SM_CYSCREEN),
505 NULL, NULL, GetModuleHandleA(0), NULL);
507 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
510 This->devicewindow = devicewindow;
511 This->dest_window = devicewindow;
515 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
521 /* Unhandled flags */
522 if(cooplevel & DDSCL_ALLOWREBOOT)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524 if(cooplevel & DDSCL_ALLOWMODEX)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526 if(cooplevel & DDSCL_FPUSETUP)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
529 /* Store the cooperative_level */
530 This->cooperative_level |= cooplevel;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs);
536 /*****************************************************************************
538 * Helper function for SetDisplayMode and RestoreDisplayMode
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
547 *****************************************************************************/
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
556 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557 WINED3DDISPLAYMODE Mode;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
561 EnterCriticalSection(&ddraw_cs);
562 if( !Width || !Height )
564 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs);
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
580 Mode.Height = Height;
581 Mode.RefreshRate = RefreshRate;
584 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
585 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
586 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
587 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
588 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
596 /* TODO: Lose the primary surface */
597 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598 0, /* First swapchain */
600 LeaveCriticalSection(&ddraw_cs);
603 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
638 if (force_refresh_rate != 0)
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641 RefreshRate = force_refresh_rate;
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
651 * Restores the display mode to what it was at creation time. Basically.
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
672 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673 TRACE("(%p)\n", This);
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
682 * Returns the drives capabilities
684 * Used for version 1, 2, 4 and 7
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
691 * This implementation returns DD_OK only
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
699 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
701 WINED3DCAPS winecaps;
703 DDSCAPS2 ddscaps = {0, 0, 0, 0};
704 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
706 /* One structure must be != NULL */
707 if( (!DriverCaps) && (!HELCaps) )
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710 return DDERR_INVALIDPARAMS;
713 memset(&caps, 0, sizeof(caps));
714 memset(&winecaps, 0, sizeof(winecaps));
715 caps.dwSize = sizeof(caps);
716 EnterCriticalSection(&ddraw_cs);
717 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs);
724 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725 LeaveCriticalSection(&ddraw_cs);
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
731 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
750 if(DefaultSurfaceType == SURFACE_GDI) {
751 caps.dwCaps &= ~DDCAPS_3D;
752 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
754 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
761 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps);
771 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps);
782 /*****************************************************************************
783 * IDirectDraw7::Compact
785 * No idea what it does, MSDN says it's not implemented.
788 * DD_OK, but this is unchecked
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
794 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795 TRACE("(%p)\n", This);
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
803 * Returns information about the current display mode
805 * Exists in Version 1, 2, 4 and 7
808 * DDSD: Address of a surface description structure to write the info to
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816 DDSURFACEDESC2 *DDSD)
818 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
820 WINED3DDISPLAYMODE Mode;
822 TRACE("(%p)->(%p): Relay\n", This, DDSD);
824 EnterCriticalSection(&ddraw_cs);
825 /* This seems sane */
828 LeaveCriticalSection(&ddraw_cs);
829 return DDERR_INVALIDPARAMS;
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
835 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841 LeaveCriticalSection(&ddraw_cs);
846 memset(DDSD, 0, Size);
849 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850 DDSD->dwWidth = Mode.Width;
851 DDSD->dwHeight = Mode.Height;
852 DDSD->u2.dwRefreshRate = 60;
853 DDSD->ddsCaps.dwCaps = 0;
854 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD);
864 LeaveCriticalSection(&ddraw_cs);
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
871 * Returns an array of supported FourCC codes.
873 * Exists in Version 1, 2, 4 and 7
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
882 * Always returns DD_OK, as it's a stub for now
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887 DWORD *NumCodes, DWORD *Codes)
889 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890 WINED3DFORMAT formats[] = {
891 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
895 DWORD count = 0, i, outsize;
897 WINED3DDISPLAYMODE d3ddm;
898 WINED3DSURFTYPE type = This->ImplType;
899 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
901 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
905 outsize = NumCodes && Codes ? *NumCodes : 0;
907 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
909 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911 WINED3DADAPTER_DEFAULT,
913 d3ddm.Format /* AdapterFormat */,
915 WINED3DRTYPE_SURFACE,
919 if(count < outsize) {
920 Codes[count] = formats[i];
926 TRACE("Returning %u FourCC codes\n", count);
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
936 * Returns the monitor's frequency
938 * Exists in Version 1, 2, 4 and 7
941 * Freq: Pointer to a DWORD to write the frequency to
944 * Always returns DD_OK
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
951 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952 TRACE("(%p)->(%p)\n", This, Freq);
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
968 * status: Pointer to a BOOL to be filled with the vertical blank status
972 * DDERR_INVALIDPARAMS if status is NULL
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
979 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980 TRACE("(%p)->(%p)\n", This, status);
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs);
986 LeaveCriticalSection(&ddraw_cs);
987 return DDERR_INVALIDPARAMS;
990 *status = This->fake_vblank;
991 This->fake_vblank = !This->fake_vblank;
992 LeaveCriticalSection(&ddraw_cs);
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
999 * Returns the total and free video memory
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1014 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1019 TRACE("(%p) Asked for memory with description: ", This);
1020 DDRAW_dump_DDSCAPS2(Caps);
1022 EnterCriticalSection(&ddraw_cs);
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1029 if( (!total) && (!free) )
1031 LeaveCriticalSection(&ddraw_cs);
1032 return DDERR_INVALIDPARAMS;
1035 if(total) *total = This->total_vidmem;
1036 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1038 LeaveCriticalSection(&ddraw_cs);
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1045 * Initializes a DirectDraw interface.
1048 * GUID: Interface identifier. Well, don't know what this is really good
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1060 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1063 if(This->initialized)
1065 return DDERR_ALREADYINITIALIZED;
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1083 * Always returns DD_OK
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1089 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090 TRACE("(%p)\n", This);
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1098 * This method allows applications to get in sync with the vertical blank
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1109 * Always returns DD_OK
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1117 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118 static BOOL hide = FALSE;
1120 /* This function is called often, so print the fixme only once */
1123 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129 return DDERR_UNSUPPORTED; /* unchecked */
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1137 * Returns the scan line that is being drawn on the monitor
1140 * Scanline: Address to write the scan line value to
1143 * Always returns DD_OK
1145 *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1148 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149 static BOOL hide = FALSE;
1150 WINED3DDISPLAYMODE Mode;
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs);
1156 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1160 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline = This->cur_scanline++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This->cur_scanline >= Mode.Height + 20)
1169 This->cur_scanline = 0;
1171 LeaveCriticalSection(&ddraw_cs);
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1190 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1192 TRACE("(%p)\n", This);
1194 EnterCriticalSection(&ddraw_cs);
1195 /* Description from MSDN:
1196 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1197 * away from the app with e.g. alt-tab. Windowed apps receive
1198 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1199 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1200 * when the video mode has changed
1203 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1205 /* Fix the result value. These values are mapped from their
1210 case WINED3DERR_DEVICELOST:
1211 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1213 LeaveCriticalSection(&ddraw_cs);
1214 return DDERR_NOEXCLUSIVEMODE;
1218 LeaveCriticalSection(&ddraw_cs);
1219 return DDERR_EXCLUSIVEMODEALREADYSET;
1222 case WINED3DERR_DEVICENOTRESET:
1223 LeaveCriticalSection(&ddraw_cs);
1227 LeaveCriticalSection(&ddraw_cs);
1230 case WINED3DERR_DRIVERINTERNALERROR:
1232 ERR("(%p) Unexpected return value %08x from wineD3D, "
1233 " returning DD_OK\n", This, hr);
1236 LeaveCriticalSection(&ddraw_cs);
1240 /*****************************************************************************
1241 * IDirectDraw7::GetGDISurface
1243 * Returns the surface that GDI is treating as the primary surface.
1244 * For Wine this is the front buffer
1247 * GDISurface: Address to write the surface pointer to
1250 * DD_OK if the surface was found
1251 * DDERR_NOTFOUND if the GDI surface wasn't found
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1256 IDirectDrawSurface7 **GDISurface)
1258 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1259 IWineD3DSurface *Surf;
1260 IDirectDrawSurface7 *ddsurf;
1263 TRACE("(%p)->(%p)\n", This, GDISurface);
1265 /* Get the back buffer from the wineD3DDevice and search its
1266 * attached surfaces for the front buffer
1268 EnterCriticalSection(&ddraw_cs);
1269 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1271 0, /* first back buffer*/
1272 WINED3DBACKBUFFER_TYPE_MONO,
1275 if( (hr != D3D_OK) ||
1278 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1279 LeaveCriticalSection(&ddraw_cs);
1280 return DDERR_NOTFOUND;
1283 /* GetBackBuffer AddRef()ed the surface, release it */
1284 IWineD3DSurface_Release(Surf);
1286 IWineD3DSurface_GetParent(Surf,
1287 (IUnknown **) &ddsurf);
1288 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1290 /* Find the front buffer */
1291 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1292 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1297 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1300 /* The AddRef is OK this time */
1301 LeaveCriticalSection(&ddraw_cs);
1305 /*****************************************************************************
1306 * IDirectDraw7::EnumDisplayModes
1308 * Enumerates the supported Display modes. The modes can be filtered with
1309 * the DDSD parameter.
1312 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1313 * DDSD: Surface description to filter the modes
1314 * Context: Pointer passed back to the callback function
1315 * cb: Application-provided callback function
1319 * DDERR_INVALIDPARAMS if the callback wasn't set
1321 *****************************************************************************/
1322 static HRESULT WINAPI
1323 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1325 DDSURFACEDESC2 *DDSD,
1327 LPDDENUMMODESCALLBACK2 cb)
1329 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1330 unsigned int modenum, fmt;
1331 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1332 WINED3DDISPLAYMODE mode;
1333 DDSURFACEDESC2 callback_sd;
1334 WINED3DDISPLAYMODE *enum_modes = NULL;
1335 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1337 WINED3DFORMAT checkFormatList[] =
1339 WINED3DFMT_B8G8R8_UNORM,
1340 WINED3DFMT_B8G8R8A8_UNORM,
1341 WINED3DFMT_B8G8R8X8_UNORM,
1342 WINED3DFMT_B5G6R5_UNORM,
1343 WINED3DFMT_B5G5R5X1_UNORM,
1344 WINED3DFMT_B5G5R5A1_UNORM,
1345 WINED3DFMT_B4G4R4A4_UNORM,
1346 WINED3DFMT_B2G3R3_UNORM,
1347 WINED3DFMT_B2G3R3A8_UNORM,
1348 WINED3DFMT_B4G4R4X4_UNORM,
1349 WINED3DFMT_R10G10B10A2_UNORM,
1350 WINED3DFMT_R8G8B8A8_UNORM,
1351 WINED3DFMT_R8G8B8X8_UNORM,
1352 WINED3DFMT_B10G10R10A2_UNORM,
1353 WINED3DFMT_P8_UINT_A8_UNORM,
1357 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1359 EnterCriticalSection(&ddraw_cs);
1360 /* This looks sane */
1363 LeaveCriticalSection(&ddraw_cs);
1364 return DDERR_INVALIDPARAMS;
1369 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1370 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1373 if(!(Flags & DDEDM_REFRESHRATES))
1375 enum_mode_array_size = 16;
1376 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1379 ERR("Out of memory\n");
1380 LeaveCriticalSection(&ddraw_cs);
1381 return DDERR_OUTOFMEMORY;
1385 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1387 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1393 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1394 WINED3DADAPTER_DEFAULT,
1395 checkFormatList[fmt],
1397 &mode) == WINED3D_OK)
1401 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1402 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1405 if(!(Flags & DDEDM_REFRESHRATES))
1407 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1408 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1409 * to be reduced to a single unique result in such case.
1414 for (i = 0; i < enum_mode_count; i++)
1416 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1417 enum_modes[i].Format == mode.Format)
1427 memset(&callback_sd, 0, sizeof(callback_sd));
1428 callback_sd.dwSize = sizeof(callback_sd);
1429 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1431 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1432 if(Flags & DDEDM_REFRESHRATES)
1434 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1435 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1438 callback_sd.dwWidth = mode.Width;
1439 callback_sd.dwHeight = mode.Height;
1441 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1443 /* Calc pitch and DWORD align like MSDN says */
1444 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1445 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1447 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1448 callback_sd.u2.dwRefreshRate);
1450 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1452 TRACE("Application asked to terminate the enumeration\n");
1453 HeapFree(GetProcessHeap(), 0, enum_modes);
1454 LeaveCriticalSection(&ddraw_cs);
1458 if(!(Flags & DDEDM_REFRESHRATES))
1460 if (enum_mode_count == enum_mode_array_size)
1462 WINED3DDISPLAYMODE *new_enum_modes;
1464 enum_mode_array_size *= 2;
1465 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1467 if (!new_enum_modes)
1469 ERR("Out of memory\n");
1470 HeapFree(GetProcessHeap(), 0, enum_modes);
1471 LeaveCriticalSection(&ddraw_cs);
1472 return DDERR_OUTOFMEMORY;
1475 enum_modes = new_enum_modes;
1478 enum_modes[enum_mode_count++] = mode;
1483 TRACE("End of enumeration\n");
1484 HeapFree(GetProcessHeap(), 0, enum_modes);
1485 LeaveCriticalSection(&ddraw_cs);
1489 /*****************************************************************************
1490 * IDirectDraw7::EvaluateMode
1492 * Used with IDirectDraw7::StartModeTest to test video modes.
1493 * EvaluateMode is used to pass or fail a mode, and continue with the next
1497 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1498 * Timeout: Returns the amount of seconds left before the mode would have
1499 * been failed automatically
1502 * This implementation always DD_OK, because it's a stub
1504 *****************************************************************************/
1505 static HRESULT WINAPI
1506 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1510 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1511 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1513 /* When implementing this, implement it in WineD3D */
1518 /*****************************************************************************
1519 * IDirectDraw7::GetDeviceIdentifier
1521 * Returns the device identifier, which gives information about the driver
1522 * Our device identifier is defined at the beginning of this file.
1525 * DDDI: Address for the returned structure
1526 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1529 * On success it returns DD_OK
1530 * DDERR_INVALIDPARAMS if DDDI is NULL
1532 *****************************************************************************/
1533 static HRESULT WINAPI
1534 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1535 DDDEVICEIDENTIFIER2 *DDDI,
1538 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1539 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1542 return DDERR_INVALIDPARAMS;
1544 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1545 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1546 * to any modern hardware, nor is it interesting for Wine, so ignore it
1549 *DDDI = deviceidentifier;
1553 /*****************************************************************************
1554 * IDirectDraw7::GetSurfaceFromDC
1556 * Returns the Surface for a GDI device context handle.
1557 * Is this related to IDirectDrawSurface::GetDC ???
1560 * hdc: hdc to return the surface for
1561 * Surface: Address to write the surface pointer to
1564 * Always returns DD_OK because it's a stub
1566 *****************************************************************************/
1567 static HRESULT WINAPI
1568 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1570 IDirectDrawSurface7 **Surface)
1572 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1573 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1575 /* Implementation idea if needed: Loop through all surfaces and compare
1576 * their hdc with hdc. Implement it in WineD3D! */
1577 return DDERR_NOTFOUND;
1580 /*****************************************************************************
1581 * IDirectDraw7::RestoreAllSurfaces
1583 * Calls the restore method of all surfaces
1588 * Always returns DD_OK because it's a stub
1590 *****************************************************************************/
1591 static HRESULT WINAPI
1592 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1594 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1595 FIXME("(%p): Stub\n", This);
1597 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1598 * get their parent and call their restore method. Do not implement
1599 * it in WineD3D, as restoring a surface means re-creating the
1605 /*****************************************************************************
1606 * IDirectDraw7::StartModeTest
1608 * Tests the specified video modes to update the system registry with
1609 * refresh rate information. StartModeTest starts the mode test,
1610 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1611 * isn't called within 15 seconds, the mode is failed automatically
1613 * As refresh rates are handled by the X server, I don't think this
1614 * Method is important
1617 * Modes: An array of mode specifications
1618 * NumModes: The number of modes in Modes
1619 * Flags: Some flags...
1622 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1623 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1626 *****************************************************************************/
1627 static HRESULT WINAPI
1628 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1633 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1634 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1636 /* This looks sane */
1637 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1639 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1640 * As it is not, DDERR_TESTFINISHED is returned
1641 * (hopefully that's correct
1643 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1644 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1650 /*****************************************************************************
1651 * IDirectDrawImpl_RecreateSurfacesCallback
1653 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1654 * It re-recreates the WineD3DSurface. It's pretty straightforward
1656 *****************************************************************************/
1658 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1659 DDSURFACEDESC2 *desc,
1662 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1663 IDirectDrawImpl *This = surfImpl->ddraw;
1665 IWineD3DSurface *wineD3DSurface;
1666 IWineD3DSwapChain *swapchain;
1668 IWineD3DClipper *clipper = NULL;
1670 WINED3DSURFACE_DESC Desc;
1671 WINED3DFORMAT Format;
1675 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1676 DWORD MultiSampleQuality;
1680 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1682 /* For the enumeration */
1683 IDirectDrawSurface7_Release(surf);
1685 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1687 /* Get the objects */
1688 swapchain = surfImpl->wineD3DSwapChain;
1689 surfImpl->wineD3DSwapChain = NULL;
1690 wineD3DSurface = surfImpl->WineD3DSurface;
1692 /* get the clipper */
1693 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1695 /* Get the surface properties */
1696 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1697 if(hr != D3D_OK) return hr;
1699 Format = Desc.format;
1702 MultiSampleType = Desc.multisample_type;
1703 MultiSampleQuality = Desc.multisample_quality;
1705 Height = Desc.height;
1707 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1709 /* Create the new surface */
1710 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1711 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1712 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1713 IUnknown_Release(Parent);
1718 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1720 /* TODO: Copy the surface content, except for render targets */
1722 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1726 /* The backbuffers have the swapchain set as well, but the primary
1727 * owns it and destroys it
1729 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1730 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1732 surfImpl->isRenderTarget = FALSE;
1734 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1735 TRACE("Surface released successful, next surface\n");
1737 ERR("Something's still holding the old WineD3DSurface\n");
1740 surfImpl->ImplType = This->ImplType;
1744 IWineD3DClipper_Release(clipper);
1746 return DDENUMRET_OK;
1749 /*****************************************************************************
1750 * IDirectDrawImpl_RecreateAllSurfaces
1752 * A function, that converts all wineD3DSurfaces to the new implementation type
1753 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1754 * new WineD3DSurface, copies the content and releases the old surface
1756 *****************************************************************************/
1758 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1760 DDSURFACEDESC2 desc;
1761 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1763 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1765 /* Should happen almost never */
1766 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1768 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1770 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1772 memset(&desc, 0, sizeof(desc));
1773 desc.dwSize = sizeof(desc);
1775 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1778 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1779 IUnknown* swapChainParent;
1780 TRACE("(%p) call back\n", pSwapChain);
1782 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1783 IUnknown_Release(swapChainParent);
1784 return IUnknown_Release(swapChainParent);
1787 /*****************************************************************************
1788 * IDirectDrawImpl_CreateNewSurface
1790 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1791 * with the passed parameters.
1794 * DDSD: Description of the surface to create
1795 * Surf: Address to store the interface pointer at
1800 *****************************************************************************/
1802 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1803 DDSURFACEDESC2 *pDDSD,
1804 IDirectDrawSurfaceImpl **ppSurf,
1809 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1811 WINED3DSURFTYPE ImplType = This->ImplType;
1812 WINED3DSURFACE_DESC Desc;
1813 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1815 if (TRACE_ON(ddraw))
1817 TRACE(" (%p) Requesting surface desc :\n", This);
1818 DDRAW_dump_surface_desc(pDDSD);
1821 /* Select the surface type, if it wasn't choosen yet */
1822 if(ImplType == SURFACE_UNKNOWN)
1824 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1825 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1827 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1828 ImplType = SURFACE_OPENGL;
1831 /* Otherwise use GDI surfaces for now */
1834 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1835 ImplType = SURFACE_GDI;
1838 /* Policy if all surface implementations are available:
1839 * First, check if a default type was set with winecfg. If not,
1840 * try Xrender surfaces, and use them if they work. Next, check if
1841 * accelerated OpenGL is available, and use GL surfaces in this
1842 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1843 * was created, always use OpenGL surfaces.
1845 * (Note: Xrender surfaces are not implemented for now, the
1846 * unaccelerated implementation uses GDI to render in Software)
1849 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1850 * be re-created. This could be done with IDirectDrawSurface7::Restore
1852 This->ImplType = ImplType;
1856 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1857 && (This->ImplType != SURFACE_OPENGL)
1858 && DefaultSurfaceType == SURFACE_UNKNOWN)
1860 /* We have to change to OpenGL,
1861 * and re-create all WineD3DSurfaces
1863 ImplType = SURFACE_OPENGL;
1864 This->ImplType = ImplType;
1865 TRACE("(%p) Re-creating all surfaces\n", This);
1866 IDirectDrawImpl_RecreateAllSurfaces(This);
1867 TRACE("(%p) Done recreating all surfaces\n", This);
1869 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1871 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1872 /* Do not fail surface creation, only fail 3D device creation */
1876 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1877 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1879 /* Tests show surfaces without memory flags get these flags added right after creation. */
1880 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1882 /* Get the correct wined3d usage */
1883 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1884 DDSCAPS_3DDEVICE ) )
1886 Usage |= WINED3DUSAGE_RENDERTARGET;
1888 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1890 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1892 Usage |= WINED3DUSAGE_OVERLAY;
1894 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1896 /* The depth stencil creation callback sets this flag.
1897 * Set the WineD3D usage to let it know that it's a depth
1900 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1902 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1904 Pool = WINED3DPOOL_SYSTEMMEM;
1906 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1908 Pool = WINED3DPOOL_MANAGED;
1909 /* Managed textures have the system memory flag set */
1910 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1912 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1914 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1917 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1920 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1921 if(Format == WINED3DFMT_UNKNOWN)
1923 ERR("Unsupported / Unknown pixelformat\n");
1924 return DDERR_INVALIDPIXELFORMAT;
1927 /* Create the Surface object */
1928 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1931 ERR("(%p) Error allocating memory for a surface\n", This);
1932 return DDERR_OUTOFVIDEOMEMORY;
1934 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1935 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1936 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1937 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1938 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1940 (*ppSurf)->version = 7;
1941 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1942 (*ppSurf)->ddraw = This;
1943 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1944 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1945 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1947 /* Surface attachments */
1948 (*ppSurf)->next_attached = NULL;
1949 (*ppSurf)->first_attached = *ppSurf;
1951 /* Needed to re-create the surface on an implementation change */
1952 (*ppSurf)->ImplType = ImplType;
1954 /* For D3DDevice creation */
1955 (*ppSurf)->isRenderTarget = FALSE;
1957 /* A trace message for debugging */
1958 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1960 /* Now create the WineD3D Surface */
1961 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1962 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1963 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1964 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1968 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1972 /* Increase the surface counter, and attach the surface */
1973 InterlockedIncrement(&This->surfaces);
1974 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1976 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1977 * But this could also be delegated to WineDDraw, as it keeps track of all its
1978 * resources. Not implemented for now, as there are more important things ;)
1981 /* Get the pixel format of the WineD3DSurface and store it.
1982 * Don't use the Format choosen above, WineD3D might have
1985 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1986 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1989 ERR("IWineD3DSurface::GetDesc failed\n");
1990 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1994 Format = Desc.format;
1996 Height = Desc.height;
1998 if(Format == WINED3DFMT_UNKNOWN)
2000 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2002 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2004 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2005 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2006 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2007 * TODO: Test other fourcc formats
2009 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2010 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2012 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2013 if(Format == WINED3DFMT_DXT1)
2015 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2019 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2024 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2025 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2028 /* Application passed a color key? Set it! */
2029 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2031 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2033 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2035 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2037 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2039 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2041 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2043 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2045 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2047 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2049 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2051 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2053 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2055 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2056 if(hr != WINED3D_OK)
2058 /* No need for a trace here, wined3d does that for us */
2059 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2066 /*****************************************************************************
2067 * CreateAdditionalSurfaces
2069 * Creates a new mipmap chain.
2072 * root: Root surface to attach the newly created chain to
2073 * count: number of surfaces to create
2074 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2075 * effects on the caller
2076 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2077 * creates an additional surface without the mipmapping flags
2079 *****************************************************************************/
2081 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2082 IDirectDrawSurfaceImpl *root,
2084 DDSURFACEDESC2 DDSD,
2087 UINT i, j, level = 0;
2089 IDirectDrawSurfaceImpl *last = root;
2091 for(i = 0; i < count; i++)
2093 IDirectDrawSurfaceImpl *object2 = NULL;
2095 /* increase the mipmap level, but only if a mipmap is created
2096 * In this case, also halve the size
2098 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2101 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2102 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2103 /* Set the mipmap sublevel flag according to msdn */
2104 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2108 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2110 CubeFaceRoot = FALSE;
2112 hr = IDirectDrawImpl_CreateNewSurface(This,
2121 /* Add the new surface to the complex attachment array */
2122 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2124 if(last->complex_array[j]) continue;
2125 last->complex_array[j] = object2;
2130 /* Remove the (possible) back buffer cap from the new surface description,
2131 * because only one surface in the flipping chain is a back buffer, one
2132 * is a front buffer, the others are just primary surfaces.
2134 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2139 /*****************************************************************************
2140 * IDirectDraw7::CreateSurface
2142 * Creates a new IDirectDrawSurface object and returns its interface.
2144 * The surface connections with wined3d are a bit tricky. Basically it works
2147 * |------------------------| |-----------------|
2148 * | DDraw surface | | WineD3DSurface |
2150 * | WineD3DSurface |-------------->| |
2151 * | Child |<------------->| Parent |
2152 * |------------------------| |-----------------|
2154 * The DDraw surface is the parent of the wined3d surface, and it releases
2155 * the WineD3DSurface when the ddraw surface is destroyed.
2157 * However, for all surfaces which can be in a container in WineD3D,
2158 * we have to do this. These surfaces are usually complex surfaces,
2159 * so this concerns primary surfaces with a front and a back buffer,
2162 * |------------------------| |-----------------|
2163 * | DDraw surface | | Container |
2165 * | Child |<------------->| Parent |
2166 * | Texture |<------------->| |
2167 * | WineD3DSurface |<----| | Levels |<--|
2168 * | Complex connection | | | | |
2169 * |------------------------| | |-----------------| |
2173 * | |------------------| | |-----------------| |
2174 * | | IParent | |-------->| WineD3DSurface | |
2176 * | | Child |<------------->| Parent | |
2177 * | | | | Container |<--|
2178 * | |------------------| |-----------------| |
2180 * | |----------------------| |
2181 * | | DDraw surface 2 | |
2183 * |<->| Complex root Child | |
2185 * | | WineD3DSurface |<----| |
2186 * | |----------------------| | |
2188 * | |---------------------| | |-----------------| |
2189 * | | IParent | |----->| WineD3DSurface | |
2191 * | | Child |<---------->| Parent | |
2192 * | |---------------------| | Container |<--|
2193 * | |-----------------| |
2195 * | ---More surfaces can follow--- |
2197 * The reason is that the IWineD3DSwapchain(render target container)
2198 * and the IWineD3DTexure(Texture container) release the parents
2199 * of their surface's children, but by releasing the complex root
2200 * the surfaces which are complexly attached to it are destroyed
2201 * too. See IDirectDrawSurface::Release for a more detailed
2205 * DDSD: Description of the surface to create
2206 * Surf: Address to store the interface pointer at
2207 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2208 * aggregation, so it has to be NULL
2212 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2213 * DDERR_* if an error occurs
2215 *****************************************************************************/
2216 static HRESULT WINAPI
2217 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2218 DDSURFACEDESC2 *DDSD,
2219 IDirectDrawSurface7 **Surf,
2222 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2223 IDirectDrawSurfaceImpl *object = NULL;
2225 LONG extra_surfaces = 0;
2226 DDSURFACEDESC2 desc2;
2227 WINED3DDISPLAYMODE Mode;
2228 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2230 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2232 /* Some checks before we start */
2233 if (TRACE_ON(ddraw))
2235 TRACE(" (%p) Requesting surface desc :\n", This);
2236 DDRAW_dump_surface_desc(DDSD);
2238 EnterCriticalSection(&ddraw_cs);
2240 if (UnkOuter != NULL)
2242 FIXME("(%p) : outer != NULL?\n", This);
2243 LeaveCriticalSection(&ddraw_cs);
2244 return CLASS_E_NOAGGREGATION; /* unchecked */
2249 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2250 LeaveCriticalSection(&ddraw_cs);
2251 return E_POINTER; /* unchecked */
2254 if (!(DDSD->dwFlags & DDSD_CAPS))
2256 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2257 DDSD->dwFlags |= DDSD_CAPS;
2260 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2262 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2263 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2266 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2268 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2269 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2270 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2273 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2274 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2276 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2278 LeaveCriticalSection(&ddraw_cs);
2279 return DDERR_NOEXCLUSIVEMODE;
2282 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2283 WARN("Application tried to create an explicit front or back buffer\n");
2284 LeaveCriticalSection(&ddraw_cs);
2285 return DDERR_INVALIDCAPS;
2288 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2290 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2291 WARN("Application tries to put the surface in both system and video memory\n");
2292 LeaveCriticalSection(&ddraw_cs);
2294 return DDERR_INVALIDCAPS;
2297 /* Check cube maps but only if the size includes them */
2298 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2300 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2301 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2303 WARN("Cube map faces requested without cube map flag\n");
2304 LeaveCriticalSection(&ddraw_cs);
2305 return DDERR_INVALIDCAPS;
2307 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2308 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2310 WARN("Cube map without faces requested\n");
2311 LeaveCriticalSection(&ddraw_cs);
2312 return DDERR_INVALIDPARAMS;
2315 /* Quick tests confirm those can be created, but we don't do that yet */
2316 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2317 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2319 FIXME("Partial cube maps not supported yet\n");
2323 /* According to the msdn this flag is ignored by CreateSurface */
2324 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2325 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2327 /* Modify some flags */
2328 memset(&desc2, 0, sizeof(desc2));
2329 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2330 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2331 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2332 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2334 /* Get the video mode from WineD3D - we will need it */
2335 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2336 0, /* Swapchain 0 */
2340 ERR("Failed to read display mode from wined3d\n");
2341 switch(This->orig_bpp)
2344 Mode.Format = WINED3DFMT_P8_UINT;
2348 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2352 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2356 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2360 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2363 Mode.Width = This->orig_width;
2364 Mode.Height = This->orig_height;
2367 /* No pixelformat given? Use the current screen format */
2368 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2370 desc2.dwFlags |= DDSD_PIXELFORMAT;
2371 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2373 /* Wait: It could be a Z buffer */
2374 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2376 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2379 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2382 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2385 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2388 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2391 ERR("Unknown Z buffer bit depth\n");
2396 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2400 /* No Width or no Height? Use the original screen size
2402 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2403 !(desc2.dwFlags & DDSD_HEIGHT) )
2405 /* Invalid for non-render targets */
2406 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2408 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2410 LeaveCriticalSection(&ddraw_cs);
2411 return DDERR_INVALIDPARAMS;
2414 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2415 desc2.dwWidth = Mode.Width;
2416 desc2.dwHeight = Mode.Height;
2419 /* Mipmap count fixes */
2420 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2422 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2424 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2426 /* Mipmap count is given, should not be 0 */
2427 if( desc2.u2.dwMipMapCount == 0 )
2429 LeaveCriticalSection(&ddraw_cs);
2430 return DDERR_INVALIDPARAMS;
2435 /* Undocumented feature: Create sublevels until
2436 * either the width or the height is 1
2438 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2439 desc2.dwWidth : desc2.dwHeight;
2440 desc2.u2.dwMipMapCount = 0;
2443 desc2.u2.dwMipMapCount += 1;
2450 /* Not-complex mipmap -> Mipmapcount = 1 */
2451 desc2.u2.dwMipMapCount = 1;
2453 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2455 /* There's a mipmap count in the created surface in any case */
2456 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2458 /* If no mipmap is given, the texture has only one level */
2460 /* The first surface is a front buffer, the back buffer is created afterwards */
2461 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2463 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2466 /* The root surface in a cube map is positive x */
2467 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2469 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2470 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2473 /* Create the first surface */
2474 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2477 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2478 LeaveCriticalSection(&ddraw_cs);
2481 object->is_complex_root = TRUE;
2483 *Surf = (IDirectDrawSurface7 *)object;
2485 /* Create Additional surfaces if necessary
2486 * This applies to Primary surfaces which have a back buffer count
2487 * set, but not to mipmap textures. In case of Mipmap textures,
2488 * wineD3D takes care of the creation of additional surfaces
2490 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2492 extra_surfaces = DDSD->dwBackBufferCount;
2493 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2494 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2495 desc2.dwBackBufferCount = 0;
2499 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2501 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2502 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2503 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2504 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2505 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2506 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2507 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2508 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2509 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2510 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2511 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2512 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2513 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2514 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2515 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2516 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2517 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2520 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2523 /* This destroys and possibly created surfaces too */
2524 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2525 LeaveCriticalSection(&ddraw_cs);
2529 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2530 * But attach the d3ddevice only if the currently created surface was
2531 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2532 * The only case I can think of where this doesn't apply is when a
2533 * 2D app was configured by the user to run with OpenGL and it didn't create
2534 * the render target as first surface. In this case the render target creation
2535 * will cause the 3D init.
2537 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2538 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2540 IDirectDrawSurfaceImpl *target = object, *surface;
2543 /* Search for the primary to use as render target */
2544 LIST_FOR_EACH(entry, &This->surface_list)
2546 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2547 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2548 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2552 TRACE("Using primary %p as render target\n", target);
2557 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2558 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2561 IDirectDrawSurfaceImpl *release_surf;
2562 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2565 /* The before created surface structures are in an incomplete state here.
2566 * WineD3D holds the reference on the IParents, and it released them on the failure
2567 * already. So the regular release method implementation would fail on the attempt
2568 * to destroy either the IParents or the swapchain. So free the surface here.
2569 * The surface structure here is a list, not a tree, because onscreen targets
2570 * cannot be cube textures
2574 release_surf = object;
2575 object = object->complex_array[0];
2576 IDirectDrawSurfaceImpl_Destroy(release_surf);
2578 LeaveCriticalSection(&ddraw_cs);
2581 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2582 IDirectDrawImpl_CreateGDISwapChain(This, object);
2585 /* Addref the ddraw interface to keep an reference for each surface */
2586 IDirectDraw7_AddRef(iface);
2587 object->ifaceToRelease = (IUnknown *) iface;
2589 /* Create a WineD3DTexture if a texture was requested */
2590 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2593 WINED3DFORMAT Format;
2594 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2596 This->tex_root = object;
2598 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2600 /* a mipmap is created, create enough levels */
2601 levels = desc2.u2.dwMipMapCount;
2605 /* No mipmap is created, create one level */
2609 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2610 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2612 Pool = WINED3DPOOL_SYSTEMMEM;
2614 /* Should I forward the MANAGED cap to the managed pool ? */
2616 /* Get the format. It's set already by CreateNewSurface */
2617 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2619 /* The surfaces are already created, the callback only
2620 * passes the IWineD3DSurface to WineD3D
2622 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2624 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2625 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2626 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2630 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2631 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2632 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2634 This->tex_root = NULL;
2637 LeaveCriticalSection(&ddraw_cs);
2641 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2642 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2645 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2646 const DDPIXELFORMAT *provided)
2648 /* Some flags must be present in both or neither for a match. */
2649 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2650 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2651 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2653 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2656 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2659 if (requested->dwFlags & DDPF_FOURCC)
2660 if (requested->dwFourCC != provided->dwFourCC)
2663 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2664 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2665 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2668 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2669 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2670 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2673 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2674 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2677 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2678 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2680 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2683 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2684 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2691 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2692 const DDSURFACEDESC2* provided)
2701 #define CMP(FLAG, FIELD) \
2702 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2703 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2705 static const struct compare_info compare[] =
2707 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2708 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2710 CMP(CKDESTBLT, ddckCKDestBlt),
2711 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2712 CMP(CKSRCBLT, ddckCKSrcBlt),
2713 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2714 CMP(HEIGHT, dwHeight),
2715 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2716 CMP(LPSURFACE, lpSurface),
2717 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2718 CMP(PITCH, u1 /* lPitch */),
2719 /* PIXELFORMAT: manual */
2720 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2721 CMP(TEXTURESTAGE, dwTextureStage),
2722 CMP(WIDTH, dwWidth),
2723 /* ZBUFFERBITDEPTH: "obsolete" */
2730 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2733 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2735 if (requested->dwFlags & compare[i].flag
2736 && memcmp((const char *)provided + compare[i].offset,
2737 (const char *)requested + compare[i].offset,
2738 compare[i].size) != 0)
2742 if (requested->dwFlags & DDSD_PIXELFORMAT)
2744 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2745 &provided->u4.ddpfPixelFormat))
2752 #undef DDENUMSURFACES_SEARCHTYPE
2753 #undef DDENUMSURFACES_MATCHTYPE
2755 /*****************************************************************************
2756 * IDirectDraw7::EnumSurfaces
2758 * Loops through all surfaces attached to this device and calls the
2759 * application callback. This can't be relayed to WineD3DDevice,
2760 * because some WineD3DSurfaces' parents are IParent objects
2763 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2764 * DDSD: Description to filter for
2765 * Context: Application-provided pointer, it's passed unmodified to the
2767 * Callback: Address to call for each surface
2770 * DDERR_INVALIDPARAMS if the callback is NULL
2773 *****************************************************************************/
2774 static HRESULT WINAPI
2775 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2777 DDSURFACEDESC2 *DDSD,
2779 LPDDENUMSURFACESCALLBACK7 Callback)
2781 /* The surface enumeration is handled by WineDDraw,
2782 * because it keeps track of all surfaces attached to
2783 * it. The filtering is done by our callback function,
2784 * because WineDDraw doesn't handle ddraw-like surface
2787 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2788 IDirectDrawSurfaceImpl *surf;
2790 DDSURFACEDESC2 desc;
2791 struct list *entry, *entry2;
2793 all = Flags & DDENUMSURFACES_ALL;
2794 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2796 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2797 EnterCriticalSection(&ddraw_cs);
2801 LeaveCriticalSection(&ddraw_cs);
2802 return DDERR_INVALIDPARAMS;
2805 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2806 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2808 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2809 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2811 desc = surf->surface_desc;
2812 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2813 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2815 LeaveCriticalSection(&ddraw_cs);
2820 LeaveCriticalSection(&ddraw_cs);
2824 static HRESULT WINAPI
2825 findRenderTarget(IDirectDrawSurface7 *surface,
2826 DDSURFACEDESC2 *desc,
2829 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2830 IDirectDrawSurfaceImpl **target = ctx;
2832 if(!surf->isRenderTarget) {
2834 IDirectDrawSurface7_Release(surface);
2835 return DDENUMRET_CANCEL;
2838 /* Recurse into the surface tree */
2839 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2841 IDirectDrawSurface7_Release(surface);
2842 if(*target) return DDENUMRET_CANCEL;
2843 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2846 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2847 IDirectDrawSurfaceImpl *primary) {
2849 WINED3DPRESENT_PARAMETERS presentation_parameters;
2852 window = This->dest_window;
2854 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2856 /* Use the surface description for the device parameters, not the
2857 * Device settings. The app might render to an offscreen surface
2859 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2860 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2861 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2862 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2863 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2864 presentation_parameters.MultiSampleQuality = 0;
2865 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2866 presentation_parameters.hDeviceWindow = window;
2867 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2868 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2869 presentation_parameters.AutoDepthStencilFormat = 0;
2870 presentation_parameters.Flags = 0;
2871 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2872 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2874 This->d3d_target = primary;
2875 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2876 This->d3d_target = NULL;
2880 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2881 primary->wineD3DSwapChain = NULL;
2886 /*****************************************************************************
2887 * IDirectDrawImpl_AttachD3DDevice
2889 * Initializes the D3D capabilities of WineD3D
2892 * primary: The primary surface for D3D
2898 *****************************************************************************/
2900 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2901 IDirectDrawSurfaceImpl *primary)
2904 HWND window = This->dest_window;
2906 WINED3DPRESENT_PARAMETERS localParameters;
2908 TRACE("(%p)->(%p)\n", This, primary);
2910 /* If there's no window, create a hidden window. WineD3D needs it */
2911 if(window == 0 || window == GetDesktopWindow())
2913 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2915 GetSystemMetrics(SM_CXSCREEN),
2916 GetSystemMetrics(SM_CYSCREEN),
2917 NULL, NULL, GetModuleHandleA(0), NULL);
2919 ShowWindow(window, SW_HIDE); /* Just to be sure */
2920 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2924 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2926 This->d3d_window = window;
2928 /* Store the future Render Target surface */
2929 This->d3d_target = primary;
2931 /* Use the surface description for the device parameters, not the
2932 * Device settings. The app might render to an offscreen surface
2934 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2935 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2936 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2937 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2938 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2939 localParameters.MultiSampleQuality = 0;
2940 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2941 localParameters.hDeviceWindow = window;
2942 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2943 localParameters.EnableAutoDepthStencil = TRUE;
2944 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2945 localParameters.Flags = 0;
2946 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2947 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2949 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2951 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2952 * recursive loop until ram or emulated video memory is full
2954 This->d3d_initialized = TRUE;
2956 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2959 This->d3d_target = NULL;
2960 This->d3d_initialized = FALSE;
2964 This->declArraySize = 2;
2965 This->decls = HeapAlloc(GetProcessHeap(),
2967 sizeof(*This->decls) * This->declArraySize);
2970 ERR("Error allocating an array for the converted vertex decls\n");
2971 This->declArraySize = 0;
2972 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2973 return E_OUTOFMEMORY;
2976 /* Create an Index Buffer parent */
2977 TRACE("(%p) Successfully initialized 3D\n", This);
2981 /*****************************************************************************
2982 * DirectDrawCreateClipper (DDRAW.@)
2984 * Creates a new IDirectDrawClipper object.
2987 * Clipper: Address to write the interface pointer to
2988 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2992 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2993 * E_OUTOFMEMORY if allocating the object failed
2995 *****************************************************************************/
2997 DirectDrawCreateClipper(DWORD Flags,
2998 LPDIRECTDRAWCLIPPER *Clipper,
3001 IDirectDrawClipperImpl* object;
3002 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3004 EnterCriticalSection(&ddraw_cs);
3005 if (UnkOuter != NULL)
3007 LeaveCriticalSection(&ddraw_cs);
3008 return CLASS_E_NOAGGREGATION;
3013 LeaveCriticalSection(&ddraw_cs);
3014 return DDERR_NODIRECTDRAWSUPPORT;
3017 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3018 sizeof(IDirectDrawClipperImpl));
3021 LeaveCriticalSection(&ddraw_cs);
3022 return E_OUTOFMEMORY;
3025 object->lpVtbl = &IDirectDrawClipper_Vtbl;
3027 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3028 if(!object->wineD3DClipper)
3030 HeapFree(GetProcessHeap(), 0, object);
3031 LeaveCriticalSection(&ddraw_cs);
3032 return E_OUTOFMEMORY;
3035 *Clipper = (IDirectDrawClipper *) object;
3036 LeaveCriticalSection(&ddraw_cs);
3040 /*****************************************************************************
3041 * IDirectDraw7::CreateClipper
3043 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3045 *****************************************************************************/
3046 static HRESULT WINAPI
3047 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3049 IDirectDrawClipper **Clipper,
3052 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3053 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3054 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3057 /*****************************************************************************
3058 * IDirectDraw7::CreatePalette
3060 * Creates a new IDirectDrawPalette object
3063 * Flags: The flags for the new clipper
3064 * ColorTable: Color table to assign to the new clipper
3065 * Palette: Address to write the interface pointer to
3066 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3070 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3071 * E_OUTOFMEMORY if allocating the object failed
3073 *****************************************************************************/
3074 static HRESULT WINAPI
3075 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3077 PALETTEENTRY *ColorTable,
3078 IDirectDrawPalette **Palette,
3079 IUnknown *pUnkOuter)
3081 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3082 IDirectDrawPaletteImpl *object;
3083 HRESULT hr = DDERR_GENERIC;
3084 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3086 EnterCriticalSection(&ddraw_cs);
3087 if(pUnkOuter != NULL)
3089 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3090 LeaveCriticalSection(&ddraw_cs);
3091 return CLASS_E_NOAGGREGATION;
3094 /* The refcount test shows that a cooplevel is required for this */
3095 if(!This->cooperative_level)
3097 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3098 LeaveCriticalSection(&ddraw_cs);
3099 return DDERR_NOCOOPERATIVELEVELSET;
3102 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3105 ERR("Out of memory when allocating memory for a palette implementation\n");
3106 LeaveCriticalSection(&ddraw_cs);
3107 return E_OUTOFMEMORY;
3110 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3112 object->ddraw_owner = This;
3114 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3115 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3118 HeapFree(GetProcessHeap(), 0, object);
3119 LeaveCriticalSection(&ddraw_cs);
3123 IDirectDraw7_AddRef(iface);
3124 object->ifaceToRelease = (IUnknown *) iface;
3125 *Palette = (IDirectDrawPalette *)object;
3126 LeaveCriticalSection(&ddraw_cs);
3130 /*****************************************************************************
3131 * IDirectDraw7::DuplicateSurface
3133 * Duplicates a surface. The surface memory points to the same memory as
3134 * the original surface, and it's released when the last surface referencing
3135 * it is released. I guess that's beyond Wine's surface management right now
3136 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3137 * test application to implement this)
3140 * Src: Address of the source surface
3141 * Dest: Address to write the new surface pointer to
3144 * See IDirectDraw7::CreateSurface
3146 *****************************************************************************/
3147 static HRESULT WINAPI
3148 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3149 IDirectDrawSurface7 *Src,
3150 IDirectDrawSurface7 **Dest)
3152 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3153 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3155 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3157 /* For now, simply create a new, independent surface */
3158 return IDirectDraw7_CreateSurface(iface,
3159 &Surf->surface_desc,
3164 /*****************************************************************************
3165 * IDirectDraw7 VTable
3166 *****************************************************************************/
3167 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3170 IDirectDrawImpl_QueryInterface,
3171 IDirectDrawImpl_AddRef,
3172 IDirectDrawImpl_Release,
3173 /*** IDirectDraw ***/
3174 IDirectDrawImpl_Compact,
3175 IDirectDrawImpl_CreateClipper,
3176 IDirectDrawImpl_CreatePalette,
3177 IDirectDrawImpl_CreateSurface,
3178 IDirectDrawImpl_DuplicateSurface,
3179 IDirectDrawImpl_EnumDisplayModes,
3180 IDirectDrawImpl_EnumSurfaces,
3181 IDirectDrawImpl_FlipToGDISurface,
3182 IDirectDrawImpl_GetCaps,
3183 IDirectDrawImpl_GetDisplayMode,
3184 IDirectDrawImpl_GetFourCCCodes,
3185 IDirectDrawImpl_GetGDISurface,
3186 IDirectDrawImpl_GetMonitorFrequency,
3187 IDirectDrawImpl_GetScanLine,
3188 IDirectDrawImpl_GetVerticalBlankStatus,
3189 IDirectDrawImpl_Initialize,
3190 IDirectDrawImpl_RestoreDisplayMode,
3191 IDirectDrawImpl_SetCooperativeLevel,
3192 IDirectDrawImpl_SetDisplayMode,
3193 IDirectDrawImpl_WaitForVerticalBlank,
3194 /*** IDirectDraw2 ***/
3195 IDirectDrawImpl_GetAvailableVidMem,
3196 /*** IDirectDraw3 ***/
3197 IDirectDrawImpl_GetSurfaceFromDC,
3198 /*** IDirectDraw4 ***/
3199 IDirectDrawImpl_RestoreAllSurfaces,
3200 IDirectDrawImpl_TestCooperativeLevel,
3201 IDirectDrawImpl_GetDeviceIdentifier,
3202 /*** IDirectDraw7 ***/
3203 IDirectDrawImpl_StartModeTest,
3204 IDirectDrawImpl_EvaluateMode
3207 /*****************************************************************************
3208 * IDirectDrawImpl_FindDecl
3210 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3211 * if none was found.
3213 * This function is in ddraw.c and the DDraw object space because D3D7
3214 * vertex buffers are created using the IDirect3D interface to the ddraw
3215 * object, so they can be valid across D3D devices(theoretically. The ddraw
3216 * object also owns the wined3d device
3220 * fvf: Fvf to find the decl for
3223 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3226 *****************************************************************************/
3227 IWineD3DVertexDeclaration *
3228 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3232 IWineD3DVertexDeclaration* pDecl = NULL;
3233 int p, low, high; /* deliberately signed */
3234 struct FvfToDecl *convertedDecls = This->decls;
3236 TRACE("Searching for declaration for fvf %08x... ", fvf);
3239 high = This->numConvertedDecls - 1;
3240 while(low <= high) {
3241 p = (low + high) >> 1;
3243 if(convertedDecls[p].fvf == fvf) {
3244 TRACE("found %p\n", convertedDecls[p].decl);
3245 return convertedDecls[p].decl;
3246 } else if(convertedDecls[p].fvf < fvf) {
3252 TRACE("not found. Creating and inserting at position %d.\n", low);
3254 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3255 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3256 if (hr != S_OK) return NULL;
3258 if(This->declArraySize == This->numConvertedDecls) {
3259 int grow = max(This->declArraySize / 2, 8);
3260 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3261 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3262 if(!convertedDecls) {
3263 /* This will destroy it */
3264 IWineD3DVertexDeclaration_Release(pDecl);
3267 This->decls = convertedDecls;
3268 This->declArraySize += grow;
3271 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3272 convertedDecls[low].decl = pDecl;
3273 convertedDecls[low].fvf = fvf;
3274 This->numConvertedDecls++;
3276 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3280 /* IWineD3DDeviceParent IUnknown methods */
3282 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3284 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3287 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3289 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3290 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3293 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3295 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3296 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3299 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3301 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3302 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3305 /* IWineD3DDeviceParent methods */
3307 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3309 TRACE("iface %p, device %p\n", iface, device);
3312 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3313 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3314 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3316 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3317 IDirectDrawSurfaceImpl *surf = NULL;
3319 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3321 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3322 "\tpool %#x, level %u, face %u, surface %p\n",
3323 iface, superior, width, height, format, usage, pool, level, face, surface);
3325 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3328 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3329 TRACE("Asked for positive x\n");
3330 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3332 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3334 surf = This->tex_root; break;
3335 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3336 TRACE("Asked for negative x\n");
3337 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3338 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3339 TRACE("Asked for positive y\n");
3340 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3341 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3342 TRACE("Asked for negative y\n");
3343 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3344 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3345 TRACE("Asked for positive z\n");
3346 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3347 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3348 TRACE("Asked for negative z\n");
3349 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3350 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3355 IDirectDrawSurface7 *attached;
3356 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3357 surf = (IDirectDrawSurfaceImpl *)attached;
3358 IDirectDrawSurface7_Release(attached);
3360 if (!surf) ERR("root search surface not found\n");
3362 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3365 IDirectDrawSurface7 *attached;
3366 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3367 if(!attached) ERR("Surface not found\n");
3368 surf = (IDirectDrawSurfaceImpl *)attached;
3369 IDirectDrawSurface7_Release(attached);
3373 /* Return the surface */
3374 *surface = surf->WineD3DSurface;
3375 IWineD3DSurface_AddRef(*surface);
3377 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3382 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3383 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3384 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3386 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3387 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3388 IDirectDrawSurfaceImpl *target = NULL;
3390 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3391 "\tmultisample_quality %u, lockable %u, surface %p\n",
3392 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3394 if (d3d_surface->isRenderTarget)
3396 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3400 target = d3d_surface;
3405 target = This->d3d_target;
3406 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3409 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3411 *surface = target->WineD3DSurface;
3412 IWineD3DSurface_AddRef(*surface);
3413 target->isRenderTarget = TRUE;
3415 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3420 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3421 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3422 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3424 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3425 IDirectDrawSurfaceImpl *ddraw_surface;
3426 DDSURFACEDESC2 ddsd;
3429 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3430 "\tmultisample_quality %u, discard %u, surface %p\n",
3431 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3435 /* Create a DirectDraw surface */
3436 memset(&ddsd, 0, sizeof(ddsd));
3437 ddsd.dwSize = sizeof(ddsd);
3438 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3439 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3440 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3441 ddsd.dwHeight = height;
3442 ddsd.dwWidth = width;
3445 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3449 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3452 This->depthstencil = TRUE;
3453 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3454 This->depthstencil = FALSE;
3457 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3461 *surface = ddraw_surface->WineD3DSurface;
3462 IWineD3DSurface_AddRef(*surface);
3463 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3468 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3469 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3470 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3472 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3473 iface, superior, width, height, depth, format, pool, usage, volume);
3475 ERR("Not implemented!\n");
3480 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3481 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3483 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3484 IDirectDrawSurfaceImpl *iterator;
3485 IParentImpl *object;
3488 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3490 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3493 FIXME("Allocation of memory failed\n");
3495 return DDERR_OUTOFVIDEOMEMORY;
3498 object->lpVtbl = &IParent_Vtbl;
3501 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3502 swapchain, (IUnknown *)object, This->ImplType);
3505 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3506 HeapFree(GetProcessHeap(), 0 , object);
3511 object->child = (IUnknown *)*swapchain;
3512 This->d3d_target->wineD3DSwapChain = *swapchain;
3513 iterator = This->d3d_target->complex_array[0];
3516 iterator->wineD3DSwapChain = *swapchain;
3517 iterator = iterator->complex_array[0];
3523 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3525 /* IUnknown methods */
3526 device_parent_QueryInterface,
3527 device_parent_AddRef,
3528 device_parent_Release,
3529 /* IWineD3DDeviceParent methods */
3530 device_parent_WineD3DDeviceCreated,
3531 device_parent_CreateSurface,
3532 device_parent_CreateRenderTarget,
3533 device_parent_CreateDepthStencilSurface,
3534 device_parent_CreateVolume,
3535 device_parent_CreateSwapChain,