2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #ifndef __WINE_D3DX9_36_PRIVATE_H
23 #define __WINE_D3DX9_36_PRIVATE_H
33 /* for internal use */
34 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
35 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
37 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
40 typedef struct ID3DXBufferImpl
43 const ID3DXBufferVtbl *lpVtbl;
46 /* ID3DXBuffer fields */
53 typedef struct ID3DXFontImpl
56 const ID3DXFontVtbl *lpVtbl;
59 /* ID3DXFont fields */
60 IDirect3DDevice9 *device;
67 /* ID3DXMatrixStack */
68 typedef struct ID3DXMatrixStackImpl
71 const ID3DXMatrixStackVtbl *lpVtbl;
74 /* ID3DXMatrixStack fields */
76 unsigned int stack_size;
78 } ID3DXMatrixStackImpl;
81 typedef struct _SPRITE {
82 LPDIRECT3DTEXTURE9 texture;
90 typedef struct ID3DXSpriteImpl
93 const ID3DXSpriteVtbl *lpVtbl;
96 /* ID3DXSprite fields */
97 IDirect3DDevice9 *device;
98 IDirect3DVertexDeclaration9 *vdecl;
99 IDirect3DStateBlock9 *stateblock;
100 D3DXMATRIX transform;
105 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
106 DWORD texfilter_caps;
111 int sprite_count; /* number of sprites to be drawn */
112 int allocated_sprites; /* number of (pre-)allocated sprites */
116 #endif /* __WINE_D3DX9_36_PRIVATE_H */