Reverse the order for deleting the items in resetcontent to correctly
[wine] / dlls / wined3d / basetexture.c
1 /*
2  * IWineD3DBaseTexture Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "wined3d_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
27
28 /* *******************************************
29    IWineD3DBaseTexture IUnknown parts follow
30    ******************************************* */
31 HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
32 {
33     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
34     WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
35     return E_NOINTERFACE;
36 }
37
38 ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) {
39     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
40     ULONG ref = InterlockedIncrement(&This->resource.ref);
41     
42     TRACE("(%p) : AddRef increasing from %ld\n", This,ref - 1);
43     IUnknown_AddRef(This->resource.parent);
44     return ref;
45 }
46
47 ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
48     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
49     ULONG ref = InterlockedDecrement(&This->resource.ref);
50     TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
51     if (ref == 0) {
52         IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
53         HeapFree(GetProcessHeap(), 0, This);
54     } else {
55         IUnknown_Release(This->resource.parent);  /* Released the reference to the d3dx object */
56     }
57     return ref;
58 }
59
60 /* ****************************************************
61    IWineD3DBaseTexture IWineD3DResource parts follow
62    **************************************************** */
63 HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
64     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
65 }
66
67 HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
68     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
69 }
70
71 HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
72     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
73 }
74
75 HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
76     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
77 }
78
79 DWORD    WINAPI        IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
80     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
81 }
82
83 DWORD    WINAPI        IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
84     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
85 }
86
87 void     WINAPI        IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
88     return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
89 }
90
91 D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
92     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
93 }
94
95 HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
96     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
97 }
98
99 /* ******************************************************
100    IWineD3DBaseTexture IWineD3DBaseTexture parts follow
101    ****************************************************** */
102 DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
103     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
104     FIXME("(%p) : stub\n", This);
105     return 0;
106 }
107
108 DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) {
109     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
110     FIXME("(%p) : stub\n", This);
111     return 0;
112 }
113
114 DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
115     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
116     TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);    
117     return This->baseTexture.levels;
118 }
119
120 HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
121   IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
122   FIXME("(%p) : stub\n", This);
123   return D3D_OK;
124 }
125
126 D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
127   IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
128   FIXME("(%p) : stub\n", This);
129   return D3DTEXF_NONE;
130 }
131
132 void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) {
133   IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
134   FIXME("(%p) : stub\n", This);
135   return ;
136 }
137
138 /* Internal function, No d3d mapping */
139 BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) {
140     BOOL old;
141     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
142     old = This->baseTexture.dirty;
143     This->baseTexture.dirty = dirty;
144     return old;
145 }
146
147 BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) {
148     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
149     return This->baseTexture.dirty;
150 }
151
152 IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
153 {
154     IWineD3DBaseTextureImpl_QueryInterface,
155     IWineD3DBaseTextureImpl_AddRef,
156     IWineD3DBaseTextureImpl_Release,
157     IWineD3DBaseTextureImpl_GetParent,
158     IWineD3DBaseTextureImpl_GetDevice,
159     IWineD3DBaseTextureImpl_SetPrivateData,
160     IWineD3DBaseTextureImpl_GetPrivateData,
161     IWineD3DBaseTextureImpl_FreePrivateData,
162     IWineD3DBaseTextureImpl_SetPriority,
163     IWineD3DBaseTextureImpl_GetPriority,
164     IWineD3DBaseTextureImpl_PreLoad,
165     IWineD3DBaseTextureImpl_GetType,
166     IWineD3DBaseTextureImpl_SetLOD,
167     IWineD3DBaseTextureImpl_GetLOD,
168     IWineD3DBaseTextureImpl_GetLevelCount,
169     IWineD3DBaseTextureImpl_SetAutoGenFilterType,
170     IWineD3DBaseTextureImpl_GetAutoGenFilterType,
171     IWineD3DBaseTextureImpl_GenerateMipSubLevels,
172     IWineD3DBaseTextureImpl_SetDirty,
173     IWineD3DBaseTextureImpl_GetDirty
174 };