Reverse the order for deleting the items in resetcontent to correctly
[wine] / dlls / wined3d / volume.c
1 /*
2  * IWineD3DVolume implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "wined3d_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
27
28 /* *******************************************
29    IWineD3DVolume IUnknown parts follow
30    ******************************************* */
31 HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
32 {
33     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
34     WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
35     return E_NOINTERFACE;
36 }
37
38 ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
39     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
40     TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
41     IUnknown_AddRef(This->parent);
42     return InterlockedIncrement(&This->ref);
43 }
44
45 ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
46     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
47     ULONG ref;
48     TRACE("(%p) : Releasing from %ld\n", This, This->ref);
49     ref = InterlockedDecrement(&This->ref);
50     if (ref == 0) {
51         HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
52         IWineD3DDevice_Release((IWineD3DDevice *)This->wineD3DDevice);
53         HeapFree(GetProcessHeap(), 0, This);
54     } else {
55         IUnknown_Release(This->parent);  /* Released the reference to the d3dx object */
56     }
57     return ref;
58 }
59
60 /* *******************************************
61    IWineD3DVolume parts follow
62    ******************************************* */
63 HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
64     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
65     IUnknown_AddRef(This->parent);
66     *pParent = This->parent;
67     return D3D_OK;
68 }
69
70 HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
71     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
72     TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
73     
74     *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
75     IWineD3DDevice_AddRef(*ppDevice);
76
77     return D3D_OK;
78 }
79
80 HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
81     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
82     FIXME("(%p) : stub\n", This);    
83     return D3D_OK;
84 }
85
86 HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) {
87     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
88     FIXME("(%p) : stub\n", This);    
89     return D3D_OK;
90 }
91
92 HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
93     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
94     FIXME("(%p) : stub\n", This);    
95     return D3D_OK;
96 }
97
98 HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
99     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
100     TRACE("(%p) : returning %p\n", This, This->container);
101     *ppContainer = This->container;
102     IUnknown_AddRef(This->container);
103     return D3D_OK;
104 }
105
106 HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
107     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
108     TRACE("(%p) : copying into %p\n", This, pDesc);
109     
110     *(pDesc->Format)             = This->currentDesc.Format;
111     *(pDesc->Type)               = This->currentDesc.Type;
112     *(pDesc->Usage)              = This->currentDesc.Usage;
113     *(pDesc->Pool)               = This->currentDesc.Pool;
114     *(pDesc->Size)               = This->currentDesc.Size;   /* dx8 only */
115     *(pDesc->Width)              = This->currentDesc.Width;
116     *(pDesc->Height)             = This->currentDesc.Height;
117     *(pDesc->Depth)              = This->currentDesc.Depth;
118     return D3D_OK;
119 }
120
121 HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
122     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
123     FIXME("(%p) : pBox=%p stub\n", This, pBox);    
124
125     /* fixme: should we really lock as such? */
126     TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory);
127
128     pLockedVolume->RowPitch   = This->bytesPerPixel * This->currentDesc.Width;                        /* Bytes / row   */
129     pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height;  /* Bytes / slice */
130     if (!pBox) {
131         TRACE("No box supplied - all is ok\n");
132         pLockedVolume->pBits = This->allocatedMemory;
133         This->lockedBox.Left   = 0;
134         This->lockedBox.Top    = 0;
135         This->lockedBox.Front  = 0;
136         This->lockedBox.Right  = This->currentDesc.Width;
137         This->lockedBox.Bottom = This->currentDesc.Height;
138         This->lockedBox.Back   = This->currentDesc.Depth;
139     } else {
140         TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
141         pLockedVolume->pBits = This->allocatedMemory + 
142           (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
143           (pLockedVolume->RowPitch * pBox->Top) + 
144           (pBox->Left * This->bytesPerPixel);
145         This->lockedBox.Left   = pBox->Left;
146         This->lockedBox.Top    = pBox->Top;
147         This->lockedBox.Front  = pBox->Front;
148         This->lockedBox.Right  = pBox->Right;
149         This->lockedBox.Bottom = pBox->Bottom;
150         This->lockedBox.Back   = pBox->Back;
151     }
152     
153     if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
154       /* Don't dirtify */
155     } else {
156       /**
157        * Dirtify on lock
158        * as seen in msdn docs
159        */
160       IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
161
162       /**  Dirtify Container if needed */
163       if (NULL != This->container) {
164
165         IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;        
166         D3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
167
168         if (containerType == D3DRTYPE_VOLUMETEXTURE) {
169           IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
170           pTexture->baseTexture.dirty = TRUE;
171         } else {
172           FIXME("Set dirty on container type %d\n", containerType);
173         }
174       }
175     }
176
177     This->locked = TRUE;
178     TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
179     return D3D_OK;
180 }
181
182 HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
183     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
184     if (FALSE == This->locked) {
185       ERR("trying to lock unlocked volume@%p\n", This);  
186       return D3DERR_INVALIDCALL;
187     }
188     TRACE("(%p) : unlocking volume\n", This);
189     This->locked = FALSE;
190     memset(&This->lockedBox, 0, sizeof(RECT));
191     return D3D_OK;
192 }
193
194 /* Internal use functions follow : */
195
196 HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
197   IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
198   This->dirty = FALSE;
199   This->lockedBox.Left   = This->currentDesc.Width;
200   This->lockedBox.Top    = This->currentDesc.Height;
201   This->lockedBox.Front  = This->currentDesc.Depth;  
202   This->lockedBox.Right  = 0;
203   This->lockedBox.Bottom = 0;
204   This->lockedBox.Back   = 0;
205   return D3D_OK;
206 }
207
208 HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox) {
209   IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
210   This->dirty = TRUE;
211    if (NULL != pDirtyBox) {
212     This->lockedBox.Left   = min(This->lockedBox.Left,   pDirtyBox->Left);
213     This->lockedBox.Top    = min(This->lockedBox.Top,    pDirtyBox->Top);
214     This->lockedBox.Front  = min(This->lockedBox.Front,  pDirtyBox->Front);
215     This->lockedBox.Right  = max(This->lockedBox.Right,  pDirtyBox->Right);
216     This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
217     This->lockedBox.Back   = max(This->lockedBox.Back,   pDirtyBox->Back);
218   } else {
219     This->lockedBox.Left   = 0;
220     This->lockedBox.Top    = 0;
221     This->lockedBox.Front  = 0;
222     This->lockedBox.Right  = This->currentDesc.Width;
223     This->lockedBox.Bottom = This->currentDesc.Height;
224     This->lockedBox.Back   = This->currentDesc.Depth;
225   }
226   return D3D_OK;
227 }
228
229 IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
230 {
231     IWineD3DVolumeImpl_QueryInterface,
232     IWineD3DVolumeImpl_AddRef,
233     IWineD3DVolumeImpl_Release,
234     IWineD3DVolumeImpl_GetParent,
235     IWineD3DVolumeImpl_GetDevice,
236     IWineD3DVolumeImpl_SetPrivateData,
237     IWineD3DVolumeImpl_GetPrivateData,
238     IWineD3DVolumeImpl_FreePrivateData,
239     IWineD3DVolumeImpl_GetContainer,
240     IWineD3DVolumeImpl_GetDesc,
241     IWineD3DVolumeImpl_LockBox,
242     IWineD3DVolumeImpl_UnlockBox,
243     IWineD3DVolumeImpl_AddDirtyBox,
244     IWineD3DVolumeImpl_CleanDirtyBox
245 };