1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader.
19 loader/ - Win16-, Win32-binary loader
20 memory/ - memory management
21 msdos/ - DOS features and BIOS calls (interrupts)
22 scheduler/ - process and thread management
26 graphics/ - graphics drivers
27 x11drv/ - X11 display driver
28 win16drv/ -> see below
29 ttydrv/ - tty display driver
30 psdrv/ - PostScript graphics driver
31 metafiledrv/ - metafile drivr
32 enhmetafiledrv/ - enhanced metafile driver
33 objects/ - logical objects
37 controls/ - built-in widgets
38 resources/ - built-in menu and message box resources
39 windows/ - window management
43 dlls/ - Other system DLLs implemented by Wine
44 advapi32/ - crypto, systeminfo, security, eventlogging
45 avifil32/ - COM object to play AVI files
46 comctl32/ - common controls
47 commdlg/ - common dialog boxes (both 16 & 32 bit)
48 imagehlp/ - PE (Portable Executable) Image Helper lib
49 msacm/ - audio compression manager (multimedia)
50 msacm32/ - audio compression manager (multimedia)
51 ntdll/ - NT implementation of kernel calls
52 psapi/ - process status API
53 rasapi32/ - remote access server API
54 shell32/ - COM object implementing shell views
55 tapi32/ - telephone API
56 ver/ - File Installation Library (16 bit)
57 version/ - File Installation Library (32 bit)
59 winspool/ - Printing & Print Spooler
64 misc/ - shell, registry, winsock, etc.
65 multimedia/ - multimedia driver
66 ipc/ - SysV IPC based interprocess communication
67 win32/ - misc Win32 functions
69 nls/ - National Language Support
75 rc/ - old resource compiler
76 tools/ - relay code builder, new rc, bugreport
77 generator, wineconfigurator, etc.
78 documentation/ - some documentation
81 Binary loader specific directories:
82 -----------------------------------
84 debugger/ - built-in debugger
86 miscemu/ - hardware instruction emulation
87 graphics/win16drv/ - Win16 printer driver
88 server/ - the main, controlling thread of wine
89 tsx11/ - thread-safe X11 wrappers (auto generated)
91 Winelib specific directories:
92 -----------------------------
94 library/ - Required code for programs using Winelib
95 libtest/ - Small samples and tests
96 programs/ - Extended samples / system utilities
99 IMPLEMENTING NEW API CALLS
100 ==========================
102 This is the simple version, and covers only Win32. Win16 is slightly uglier,
103 because of the Pascal heritage and the segmented memory model.
105 All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
106 unimplemented call will look like (from gdi32.spec)
107 269 stub PolyBezierTo
108 To implement this call, you need to do the following four things.
110 1. Find the appropriate parameters for the call, and add a prototype to
111 the correct header file. In this case, that means [include/wingdi.h],
112 and it might look like
113 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
114 If the function has both an ASCII and a Unicode version, you need to
115 define both and add a #define WINELIB_NAME_AW declaration. See below
116 for discussion of function naming conventions.
118 2. Modify the .spec file to tell Wine that the function has an
119 implementation, what the parameters look like and what Wine function
120 to use for the implementation. In Win32, things are simple--everything
121 is 32-bits. However, the relay code handles pointers and pointers to
122 strings slightly differently, so you should use 'str' and 'wstr' for
123 strings, 'ptr' for other pointer types, and 'long' for everything else.
124 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
125 The 'PolyBezierTo' at the end of the line is which Wine function to use
126 for the implementation.
128 3. Implement the function as a stub. Once you add the function to the .spec
129 file, you must add the function to the Wine source before it will link.
130 Add a function called 'PolyBezierTo' somewhere. Good things to put
132 o a correct prototype, including the WINAPI
133 o header comments, including full documentation for the function and
134 arguments (see documentation/README.documentation)
135 o A FIXME message and an appropriate return value are good things to
138 /************************************************************
139 * PolyBezierTo (GDI32.269)
141 * Draw many Bezier curves
144 * nonzero on success or zero on faillure
149 BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
150 LPCVOID p, /* ptr to array of Point structs */
151 DWORD count /* nr of points in array */
154 /* tell the user they've got a substandard implementation */
155 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
157 /* some programs may be able to compensate,
158 * if they know what happened
160 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
161 return FALSE; /* error value */
164 4. Implement and test the rest of the function.
170 NE (Win16) executables consist of multiple segments. The Wine loader
171 loads each segment into a unique location in the Wine processes memory
172 and assigns a selector to that segment. Because of this, it's not
173 possible to exchange addresses freely between 16-bit and 32-bit code.
174 Addresses used by 16-bit code are segmented addresses (16:16), formed
175 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
176 are regular 32-bit linear addresses.
178 There are four ways to obtain a segmented pointer:
179 - Use the SEGPTR_* macros in include/heap.h (recommended).
180 - Allocate a block of memory from the global heap and use
181 WIN16_GlobalLock to get its segmented address.
182 - Allocate a block of memory from a local heap, and build the
183 segmented address from the local heap selector (see the
184 USER_HEAP_* macros for an example of this).
185 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
186 for a given API function.
188 Once you have a segmented pointer, it must be converted to a linear
189 pointer before you can use it from 32-bit code. This can be done with
190 the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
191 pointer can then be used freely with standard Unix functions like
192 memcpy() etc. without worrying about 64k boundaries. Note: there's no
193 easy way to convert back from a linear to a segmented address.
195 In most cases, you don't need to worry about segmented address, as the
196 conversion is made automatically by the callback code and the API
197 functions only see linear addresses. However, in some cases it is
198 necessary to manipulate segmented addresses; the most frequent cases
200 - API functions that return a pointer
201 - lParam of Windows messages that point to a structure
202 - Pointers contained inside structures accessed by 16-bit code.
204 It is usually a good practice to used the type 'SEGPTR' for segmented
205 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
206 defined as a DWORD, you'll get a compilation warning if you mistakenly
207 use it as a regular 32-bit pointer.
213 Under Windows, data structures are tightly packed, i.e. there is no
214 padding between structure members. On the other hand, by default gcc
215 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
216 This means that a structure like
218 struct { BYTE x; WORD y; };
220 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
221 dummy byte between x and y. To have the correct layout for structures
222 used by Windows code, you need to embed the struct within two special
223 #include's which will take care of the packing for you:
225 #include "pshpack1.h"
226 struct {BYTE x; WORD y; };
227 #include "poppack1.h"
229 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
231 The use of the WINE_PACKED attribute is obsolete. Please remove these
232 in favour of the above solution.
233 Using WINE_PACKED, you would declare the above structure like this:
235 struct { BYTE x; WORD y WINE_PACKED; };
237 You had to do this every time a structure member is not aligned
238 correctly under Windows (i.e. a WORD not on an even address, or a
239 DWORD on a address that was not a multiple of 4).
242 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
243 ==============================================
245 In order to support both Win16 and Win32 APIs within the same source
246 code, the following convention must be used in naming all API
247 functions and types. If the Windows API uses the name 'xxx', the Wine
250 - 'xxx16' for the Win16 version,
251 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
253 - 'xxxA' for the Win32 version with ASCII strings,
254 - 'xxxW' for the Win32 version with Unicode strings.
256 If the function has both ASCII and Unicode version, you should then
257 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
258 (defined in include/wintypes.h) to define the correct 'xxx' function
259 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
260 defined, meaning that code inside of Wine must always specify
261 explicitly the ASCII or Unicode version.
263 If 'xxx' is the same in Win16 and Win32, you can simply use the same
264 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
265 use the name as is, but it's preferable to use 'xxx16' to make it
266 clear it is a Win16 function.
270 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
271 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
272 typedef struct { /* Win16 data structure */ } WNDCLASS16;
273 DECL_WINELIB_TYPE_AW(WNDCLASS);
275 ATOM RegisterClass16( WNDCLASS16 * );
276 ATOM RegisterClassA( WNDCLASSA * );
277 ATOM RegisterClassW( WNDCLASSW * );
278 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
280 The Winelib user can then say:
282 WNDCLASS wc = { ... };
283 RegisterClass( &wc );
285 and this will use the correct declaration depending on the definition
286 of the UNICODE symbol.
289 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
290 ==================================================
292 Functions and data which are internal to your code (or at least shouldn't be
293 visible to any WineLib or Windows program) should be preceded by
294 an identifier to the module:
298 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
299 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
300 X11DRV_CreateDC() (in graphics/x11drv/init.c)
301 TIMER_Init() (implemented in windows/timer.c,
302 used in loader/main.c )
304 if you need prototypes for these, there are a few possibilities:
305 - within same source file only:
306 put the prototypes at the top of your file and mark them as prototypes.
307 - within the same module:
308 create a header file within the subdirectory where that module resides,
309 e.g. graphics/ddraw_private.h
310 - from a totally different module, or for use in winelib:
311 put your header file entry in /include/wine/
312 but be careful not to clutter this directory!
313 under no circumstances, you should add non-api calls to the standard
314 windoze include files. Unfortunately, this is often the case, e.g.
315 the above example of TIMER_Init is defined in include/message.h
321 Because Win16 programs use a 16-bit stack and because they can only
322 call 16:16 addressed functions, all API entry points must be at low
323 address offsets and must have the arguments translated and moved to
324 Wines 32-bit stack. This task is handled by the code in the "if1632"
325 directory. To define a new API entry point handler you must place a
326 new entry in the appropriate API specification file. These files are
327 named *.spec. For example, the API specification file for the USER
328 DLL is contained in the file user.spec. These entries are processed
329 by the "build" program to create an assembly file containing the entry
330 point code for each API call. The format of the *.spec files is
331 documented in the file "tools/build-spec.txt".
337 To display a message only during debugging, you normally write something
340 TRACE(win,"abc..."); or
341 FIXME(win,"abc..."); or
342 WARN(win,"abc..."); or
345 depending on the seriousness of the problem. (documentation/degug-msgs
346 explains when it is appropriate to use each of them)
348 These macros are defined in include/debug.h. The macro-definitions are
349 generated by the shell-script tools/make_debug. It scans the source
350 code for symbols of this forms and puts the necessary macro
351 definitions in include/debug.h and include/debugdefs.h. These macros
352 test whether the debugging "channel" associated with the first
353 argument of these macros (win in the above example) is enabled and
354 thus decide whether to actually display the text. In addition you can
355 change the types of displayed messages by supplying the "-debugmsg"
356 option to Wine. If your debugging code is more complex than just
357 printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
358 ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
359 is enabled, either permanent or in the command line. Thus, you can
362 if(TRACE_ON(win))DumpSomeStructure(&str);
364 Don't worry about the inefficiency of the test. If it is permanently
365 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
366 eliminate the dead code.
368 You have to start tools/make_debug only if you introduced a new macro,
371 For more info about debugging messages, read:
373 documentation/debug-msgs
379 1. There is a FREE online version of the MSDN library (including
380 documentation for the Win32 API) on http://www.microsoft.com/msdn/
382 2. http://www.sonic.net/~undoc/bookstore.html
384 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
386 4. You might want to check out BYTE from December 1983 as well :-)