d3d9: Hold the lock in IDirect3D9 methods.
[wine] / dlls / d3d9 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2002-2004 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
46     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
55     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60     if (ref == 0) {
61         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
62         IUnknown_Release(This->parentDevice);
63         HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
69 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
70     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
71     TRACE("(%p) Relay\n", This);
72     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
73 }
74
75 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
77     TRACE("(%p) Relay\n", This);
78     return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
79 }
80
81 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
83     TRACE("(%p) Relay\n", This);
84     return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
85 }
86
87 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
88     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
89     TRACE("(%p) Relay\n", This);
90     return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
91 }
92
93 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
94     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
95     TRACE("(%p) Relay\n", This);
96     return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
97 }
98
99 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
100     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
101     TRACE("(%p) Relay\n", This);
102     return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
103 }
104
105 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
106     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
107     TRACE("(%p) Relay\n", This);
108     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
109     return ;
110 }
111
112 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
113     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
114     TRACE("(%p) Relay\n", This);
115     return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
116 }
117
118 /* IDirect3DVertexBuffer9 Interface follow: */
119 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
120     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
121     TRACE("(%p) Relay\n", This);
122     return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
123 }
124
125 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
126     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
127     TRACE("(%p) Relay\n", This);
128     return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
129 }
130
131 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
132     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
133     TRACE("(%p) Relay\n", This);
134     return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
135 }
136
137 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
138 {
139     /* IUnknown */
140     IDirect3DVertexBuffer9Impl_QueryInterface,
141     IDirect3DVertexBuffer9Impl_AddRef,
142     IDirect3DVertexBuffer9Impl_Release,
143     /* IDirect3DResource9 */
144     IDirect3DVertexBuffer9Impl_GetDevice,
145     IDirect3DVertexBuffer9Impl_SetPrivateData,
146     IDirect3DVertexBuffer9Impl_GetPrivateData,
147     IDirect3DVertexBuffer9Impl_FreePrivateData,
148     IDirect3DVertexBuffer9Impl_SetPriority,
149     IDirect3DVertexBuffer9Impl_GetPriority,
150     IDirect3DVertexBuffer9Impl_PreLoad,
151     IDirect3DVertexBuffer9Impl_GetType,
152     /* IDirect3DVertexBuffer9 */
153     IDirect3DVertexBuffer9Impl_Lock,
154     IDirect3DVertexBuffer9Impl_Unlock,
155     IDirect3DVertexBuffer9Impl_GetDesc
156 };
157
158
159 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
160 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, 
161                                 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
162                                 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
163     
164     IDirect3DVertexBuffer9Impl *object;
165     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166     HRESULT hrc = D3D_OK;
167
168     /* Allocate the storage for the device */
169     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
170     if (NULL == object) {
171         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
172         return D3DERR_OUTOFVIDEOMEMORY;
173     }
174
175     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
176     object->ref = 1;
177     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
178     
179     if (hrc != D3D_OK) {
180
181         /* free up object */
182         FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
183         HeapFree(GetProcessHeap(), 0, object);
184     } else {
185         IUnknown_AddRef(iface);
186         object->parentDevice = iface;
187         TRACE("(%p) : Created vertex buffer %p\n", This, object);
188         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
189     }
190     return hrc;
191 }