gdi32: Clip solid pen regions to the DIB rectangle to avoid overflows.
[wine] / dlls / d3d10core / texture.c
1 /*
2  * Copyright 2009 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #include "d3d10core_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
26
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
28 {
29     return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
30 }
31
32 /* IUnknown methods */
33
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
35 {
36     struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
37
38     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
39
40     if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41             || IsEqualGUID(riid, &IID_ID3D10Resource)
42             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43             || IsEqualGUID(riid, &IID_IUnknown))
44     {
45         IUnknown_AddRef(iface);
46         *object = iface;
47         return S_OK;
48     }
49
50     if (This->dxgi_surface)
51     {
52         TRACE("Forwarding to dxgi surface\n");
53         return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
54     }
55
56     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
57
58     *object = NULL;
59     return E_NOINTERFACE;
60 }
61
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
63 {
64     struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65     ULONG refcount = InterlockedIncrement(&This->refcount);
66
67     TRACE("%p increasing refcount to %u\n", This, refcount);
68
69     if (refcount == 1)
70         wined3d_texture_incref(This->wined3d_texture);
71
72     return refcount;
73 }
74
75 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
76 {
77     struct d3d10_texture2d *This = parent;
78
79     if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
80     HeapFree(GetProcessHeap(), 0, This);
81 }
82
83 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
84 {
85     struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
86     ULONG refcount = InterlockedDecrement(&This->refcount);
87
88     TRACE("%p decreasing refcount to %u\n", This, refcount);
89
90     if (!refcount)
91         wined3d_texture_decref(This->wined3d_texture);
92
93     return refcount;
94 }
95
96 /* ID3D10DeviceChild methods */
97
98 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
99 {
100     FIXME("iface %p, device %p stub!\n", iface, device);
101 }
102
103 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
104         REFGUID guid, UINT *data_size, void *data)
105 {
106     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
107             iface, debugstr_guid(guid), data_size, data);
108
109     return E_NOTIMPL;
110 }
111
112 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
113         REFGUID guid, UINT data_size, const void *data)
114 {
115     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
116             iface, debugstr_guid(guid), data_size, data);
117
118     return E_NOTIMPL;
119 }
120
121 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
122         REFGUID guid, const IUnknown *data)
123 {
124     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
125
126     return E_NOTIMPL;
127 }
128
129 /* ID3D10Resource methods */
130
131 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
132         D3D10_RESOURCE_DIMENSION *resource_dimension)
133 {
134     TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
135
136     *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
137 }
138
139 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
140 {
141     FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
142 }
143
144 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
145 {
146     FIXME("iface %p stub!\n", iface);
147
148     return 0;
149 }
150
151 /* ID3D10Texture2D methods */
152
153 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
154         D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
155 {
156     struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
157     struct wined3d_map_desc wined3d_map_desc;
158     struct wined3d_resource *sub_resource;
159     HRESULT hr;
160
161     TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
162             iface, sub_resource_idx, map_type, map_flags, mapped_texture);
163
164     if (map_type != D3D10_MAP_READ_WRITE)
165         FIXME("Ignoring map_type %#x.\n", map_type);
166     if (map_flags)
167         FIXME("Ignoring map_flags %#x.\n", map_flags);
168
169     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
170         hr = E_INVALIDARG;
171     else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
172             &wined3d_map_desc, NULL, 0)))
173     {
174         mapped_texture->pData = wined3d_map_desc.data;
175         mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
176     }
177
178     return hr;
179 }
180
181 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
182 {
183     struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
184     struct wined3d_resource *sub_resource;
185
186     TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
187
188     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
189         return;
190
191     wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
192 }
193
194 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
195 {
196     struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
197
198     TRACE("iface %p, desc %p\n", iface, desc);
199
200     *desc = This->desc;
201 }
202
203 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
204 {
205     /* IUnknown methods */
206     d3d10_texture2d_QueryInterface,
207     d3d10_texture2d_AddRef,
208     d3d10_texture2d_Release,
209     /* ID3D10DeviceChild methods */
210     d3d10_texture2d_GetDevice,
211     d3d10_texture2d_GetPrivateData,
212     d3d10_texture2d_SetPrivateData,
213     d3d10_texture2d_SetPrivateDataInterface,
214     /* ID3D10Resource methods */
215     d3d10_texture2d_GetType,
216     d3d10_texture2d_SetEvictionPriority,
217     d3d10_texture2d_GetEvictionPriority,
218     /* ID3D10Texture2D methods */
219     d3d10_texture2d_Map,
220     d3d10_texture2d_Unmap,
221     d3d10_texture2d_GetDesc,
222 };
223
224 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
225 {
226     d3d10_texture2d_wined3d_object_released,
227 };
228
229 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
230         const D3D10_TEXTURE2D_DESC *desc)
231 {
232     HRESULT hr;
233
234     texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
235     texture->refcount = 1;
236     texture->desc = *desc;
237
238     if (desc->MipLevels == 1 && desc->ArraySize == 1)
239     {
240         IWineDXGIDevice *wine_device;
241
242         hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
243                 (void **)&wine_device);
244         if (FAILED(hr))
245         {
246             ERR("Device should implement IWineDXGIDevice\n");
247             return E_FAIL;
248         }
249
250         hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
251                 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
252         IWineDXGIDevice_Release(wine_device);
253         if (FAILED(hr))
254         {
255             ERR("Failed to create DXGI surface, returning %#x\n", hr);
256             return hr;
257         }
258     }
259
260     FIXME("Implement DXGI<->wined3d usage conversion\n");
261     if (desc->ArraySize != 1)
262         FIXME("Array textures not implemented.\n");
263     if (desc->SampleDesc.Count > 1)
264         FIXME("Multisampled textures not implemented.\n");
265
266     hr = wined3d_texture_create_2d(device->wined3d_device, desc->Width, desc->Height,
267             desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
268             texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture);
269     if (FAILED(hr))
270     {
271         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
272         if (texture->dxgi_surface)
273             IDXGISurface_Release(texture->dxgi_surface);
274         return hr;
275     }
276
277     return S_OK;
278 }
279
280 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
281 {
282     return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
283 }
284
285 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
286 {
287     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
288
289     if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
290             || IsEqualGUID(riid, &IID_ID3D10Resource)
291             || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
292             || IsEqualGUID(riid, &IID_IUnknown))
293     {
294         IUnknown_AddRef(iface);
295         *object = iface;
296         return S_OK;
297     }
298
299     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
300
301     *object = NULL;
302     return E_NOINTERFACE;
303 }
304
305 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
306 {
307     struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
308     ULONG refcount = InterlockedIncrement(&texture->refcount);
309
310     TRACE("%p increasing refcount to %u.\n", texture, refcount);
311
312     if (refcount == 1)
313         wined3d_texture_incref(texture->wined3d_texture);
314
315     return refcount;
316 }
317
318 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
319 {
320     HeapFree(GetProcessHeap(), 0, parent);
321 }
322
323 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
324 {
325     struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
326     ULONG refcount = InterlockedDecrement(&texture->refcount);
327
328     TRACE("%p decreasing refcount to %u.\n", texture, refcount);
329
330     if (!refcount)
331         wined3d_texture_decref(texture->wined3d_texture);
332
333     return refcount;
334 }
335
336 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
337 {
338     FIXME("iface %p, device %p stub!\n", iface, device);
339 }
340
341 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
342         REFGUID guid, UINT *data_size, void *data)
343 {
344     FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
345             iface, debugstr_guid(guid), data_size, data);
346
347     return E_NOTIMPL;
348 }
349
350 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
351         REFGUID guid, UINT data_size, const void *data)
352 {
353     FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
354             iface, debugstr_guid(guid), data_size, data);
355
356     return E_NOTIMPL;
357 }
358
359 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
360         REFGUID guid, const IUnknown *data)
361 {
362     FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
363
364     return E_NOTIMPL;
365 }
366
367 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
368         D3D10_RESOURCE_DIMENSION *resource_dimension)
369 {
370     TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
371
372     *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
373 }
374
375 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
376 {
377     FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
378 }
379
380 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
381 {
382     FIXME("iface %p stub!\n", iface);
383
384     return 0;
385 }
386
387 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
388         D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
389 {
390     struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
391     struct wined3d_map_desc wined3d_map_desc;
392     struct wined3d_resource *sub_resource;
393     HRESULT hr;
394
395     TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
396             iface, sub_resource_idx, map_type, map_flags, mapped_texture);
397
398     if (map_type != D3D10_MAP_READ_WRITE)
399         FIXME("Ignoring map_type %#x.\n", map_type);
400     if (map_flags)
401         FIXME("Ignoring map_flags %#x.\n", map_flags);
402
403     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
404         hr = E_INVALIDARG;
405     else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
406             &wined3d_map_desc, NULL, 0)))
407     {
408         mapped_texture->pData = wined3d_map_desc.data;
409         mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
410         mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
411     }
412
413     return hr;
414 }
415
416 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
417 {
418     struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
419     struct wined3d_resource *sub_resource;
420
421     TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
422
423     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
424         return;
425
426     wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
427 }
428
429 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
430 {
431     struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
432
433     TRACE("iface %p, desc %p.\n", iface, desc);
434
435     *desc = texture->desc;
436 }
437
438 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
439 {
440     /* IUnknown methods */
441     d3d10_texture3d_QueryInterface,
442     d3d10_texture3d_AddRef,
443     d3d10_texture3d_Release,
444     /* ID3D10DeviceChild methods */
445     d3d10_texture3d_GetDevice,
446     d3d10_texture3d_GetPrivateData,
447     d3d10_texture3d_SetPrivateData,
448     d3d10_texture3d_SetPrivateDataInterface,
449     /* ID3D10Resource methods */
450     d3d10_texture3d_GetType,
451     d3d10_texture3d_SetEvictionPriority,
452     d3d10_texture3d_GetEvictionPriority,
453     /* ID3D10Texture3D methods */
454     d3d10_texture3d_Map,
455     d3d10_texture3d_Unmap,
456     d3d10_texture3d_GetDesc,
457 };
458
459 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
460 {
461     d3d10_texture3d_wined3d_object_released,
462 };
463
464 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
465         const D3D10_TEXTURE3D_DESC *desc)
466 {
467     HRESULT hr;
468
469     texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
470     texture->refcount = 1;
471     texture->desc = *desc;
472
473     FIXME("Implement DXGI<->wined3d usage conversion.\n");
474
475     hr = wined3d_texture_create_3d(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
476             desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
477             texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
478     if (FAILED(hr))
479     {
480         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
481         return hr;
482     }
483
484     return S_OK;
485 }