quartz: Move NullRenderer_create() to avoid forward declarations.
[wine] / dlls / d3d8 / swapchain.c
1 /*
2  * IDirect3DSwapChain8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
27 {
28     return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
29 }
30
31 static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
32 {
33     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35     if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
36             || IsEqualGUID(riid, &IID_IUnknown))
37     {
38         IUnknown_AddRef(iface);
39         *out = iface;
40         return S_OK;
41     }
42
43     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44
45     *out = NULL;
46     return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
50 {
51     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
52     ULONG ref = InterlockedIncrement(&swapchain->refcount);
53
54     TRACE("%p increasing refcount to %u.\n", iface, ref);
55
56     if (ref == 1)
57     {
58         if (swapchain->parent_device)
59             IDirect3DDevice8_AddRef(swapchain->parent_device);
60         wined3d_mutex_lock();
61         wined3d_swapchain_incref(swapchain->wined3d_swapchain);
62         wined3d_mutex_unlock();
63     }
64
65     return ref;
66 }
67
68 static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
69 {
70     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
71     ULONG ref = InterlockedDecrement(&swapchain->refcount);
72
73     TRACE("%p decreasing refcount to %u.\n", iface, ref);
74
75     if (!ref)
76     {
77         IDirect3DDevice8 *parent_device = swapchain->parent_device;
78
79         wined3d_mutex_lock();
80         wined3d_swapchain_decref(swapchain->wined3d_swapchain);
81         wined3d_mutex_unlock();
82
83         if (parent_device)
84             IDirect3DDevice8_Release(parent_device);
85     }
86     return ref;
87 }
88
89 static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
90         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
91         const RGNDATA *dirty_region)
92 {
93     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
94     HRESULT hr;
95
96     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
97             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
98
99     wined3d_mutex_lock();
100     hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
101             dst_rect, dst_window_override, dirty_region, 0);
102     wined3d_mutex_unlock();
103
104     return hr;
105 }
106
107 static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
108         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
109 {
110     struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
111     struct wined3d_surface *wined3d_surface = NULL;
112     struct d3d8_surface *surface_impl;
113     HRESULT hr;
114
115     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116             iface, backbuffer_idx, backbuffer_type, backbuffer);
117
118     wined3d_mutex_lock();
119     hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
120             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
121     if (SUCCEEDED(hr) && wined3d_surface)
122     {
123         surface_impl = wined3d_surface_get_parent(wined3d_surface);
124         *backbuffer = &surface_impl->IDirect3DSurface8_iface;
125         IDirect3DSurface8_AddRef(*backbuffer);
126         wined3d_surface_decref(wined3d_surface);
127     }
128     wined3d_mutex_unlock();
129
130     return hr;
131 }
132
133 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
134 {
135     d3d8_swapchain_QueryInterface,
136     d3d8_swapchain_AddRef,
137     d3d8_swapchain_Release,
138     d3d8_swapchain_Present,
139     d3d8_swapchain_GetBackBuffer
140 };
141
142 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
143 {
144     HeapFree(GetProcessHeap(), 0, parent);
145 }
146
147 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
148 {
149     d3d8_swapchain_wined3d_object_released,
150 };
151
152 HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
153         D3DPRESENT_PARAMETERS *present_parameters)
154 {
155     struct wined3d_swapchain_desc desc;
156     HRESULT hr;
157
158     swapchain->refcount = 1;
159     swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
160
161     desc.backbuffer_width = present_parameters->BackBufferWidth;
162     desc.backbuffer_height = present_parameters->BackBufferHeight;
163     desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
164     desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
165     desc.multisample_type = present_parameters->MultiSampleType;
166     desc.multisample_quality = 0; /* d3d9 only */
167     desc.swap_effect = present_parameters->SwapEffect;
168     desc.device_window = present_parameters->hDeviceWindow;
169     desc.windowed = present_parameters->Windowed;
170     desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
171     desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
172     desc.flags = present_parameters->Flags;
173     desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
174     desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
175     desc.auto_restore_display_mode = TRUE;
176
177     wined3d_mutex_lock();
178     hr = wined3d_swapchain_create(device->wined3d_device, &desc,
179             WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
180             &swapchain->wined3d_swapchain);
181     wined3d_mutex_unlock();
182
183     present_parameters->BackBufferWidth = desc.backbuffer_width;
184     present_parameters->BackBufferHeight = desc.backbuffer_height;
185     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
186     present_parameters->BackBufferCount = desc.backbuffer_count;
187     present_parameters->MultiSampleType = desc.multisample_type;
188     present_parameters->SwapEffect = desc.swap_effect;
189     present_parameters->hDeviceWindow = desc.device_window;
190     present_parameters->Windowed = desc.windowed;
191     present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
192     present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
193     present_parameters->Flags = desc.flags;
194     present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
195     present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
196
197     if (FAILED(hr))
198     {
199         WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
200         return hr;
201     }
202
203     swapchain->parent_device = &device->IDirect3DDevice8_iface;
204     IDirect3DDevice8_AddRef(swapchain->parent_device);
205
206     return D3D_OK;
207 }