wined3d: Move PARAM C[] program.env[] into baseshader and out of vertex shaders.
[wine] / dlls / vdmdbg / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = vdmdbg.dll
6 IMPORTLIB = libvdmdbg.$(IMPLIBEXT)
7 IMPORTS   = kernel32
8
9 C_SRCS = \
10         vdmdbg.c
11
12 @MAKE_DLL_RULES@
13
14 ### Dependencies: