d3d9: Make the shading test even more precision tolerant.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32     IDirect3D9 *d3d;
33     IDirect3D9Impl *d3dimpl;
34
35     if (IsEqualGUID(riid, &IID_IUnknown)
36         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37         IUnknown_AddRef(iface);
38         *ppobj = This;
39         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40         return S_OK;
41     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43          * It doesn't matter with which function the device was created.
44          */
45         IDirect3DDevice9_GetDirect3D(iface, &d3d);
46         d3dimpl = (IDirect3D9Impl *) d3d;
47
48         if(d3dimpl->extended) {
49             *ppobj = iface;
50             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51             IDirect3D9_Release(d3d);
52             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53             return S_OK;
54         } else {
55             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56             IDirect3D9_Release(d3d);
57             *ppobj = NULL;
58             return E_NOINTERFACE;
59         }
60     }
61
62     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63     *ppobj = NULL;
64     return E_NOINTERFACE;
65 }
66
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69     ULONG ref = InterlockedIncrement(&This->ref);
70
71     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
72
73     return ref;
74 }
75
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78     ULONG ref;
79
80     if (This->inDestruction) return 0;
81     ref = InterlockedDecrement(&This->ref);
82
83     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
84
85     if (ref == 0) {
86       unsigned i;
87       This->inDestruction = TRUE;
88
89       EnterCriticalSection(&d3d9_cs);
90       for(i = 0; i < This->numConvertedDecls; i++) {
91           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92            * device
93            */
94           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
95       }
96       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
97
98       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99       IWineD3DDevice_Release(This->WineD3DDevice);
100       LeaveCriticalSection(&d3d9_cs);
101       HeapFree(GetProcessHeap(), 0, This);
102     }
103     return ref;
104 }
105
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109     HRESULT hr;
110     TRACE("(%p)\n", This);
111
112     EnterCriticalSection(&d3d9_cs);
113     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114     LeaveCriticalSection(&d3d9_cs);
115     if(hr == WINED3D_OK && This->notreset) {
116         TRACE("D3D9 Device is marked not reset\n");
117         hr = D3DERR_DEVICENOTRESET;
118     }
119
120     return hr;
121 }
122
123 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125     HRESULT hr;
126     TRACE("(%p) Relay\n", This);
127
128     EnterCriticalSection(&d3d9_cs);
129     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130     LeaveCriticalSection(&d3d9_cs);
131     return hr;
132 }
133
134 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136     HRESULT hr;
137     TRACE("(%p) : Relay\n", This);
138
139     EnterCriticalSection(&d3d9_cs);
140     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141     LeaveCriticalSection(&d3d9_cs);
142     return hr;
143 }
144
145 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     HRESULT hr = D3D_OK;
148     IWineD3D* pWineD3D;
149
150     TRACE("(%p) Relay\n", This);
151
152     if (NULL == ppD3D9) {
153         return D3DERR_INVALIDCALL;
154     }
155
156     EnterCriticalSection(&d3d9_cs);
157     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158     if (hr == D3D_OK && pWineD3D != NULL)
159     {
160         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161         IWineD3D_Release(pWineD3D);
162     } else {
163         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164         *ppD3D9 = NULL;
165     }
166     TRACE("(%p) returning %p\n", This, *ppD3D9);
167     LeaveCriticalSection(&d3d9_cs);
168     return hr;
169 }
170
171 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173     HRESULT hrc = D3D_OK;
174     WINED3DCAPS *pWineCaps;
175
176     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177     if(NULL == pCaps){
178         return D3DERR_INVALIDCALL;
179     }
180     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181     if(pWineCaps == NULL){
182         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
183     }
184
185     memset(pCaps, 0, sizeof(*pCaps));
186     EnterCriticalSection(&d3d9_cs);
187     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188     LeaveCriticalSection(&d3d9_cs);
189     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190     HeapFree(GetProcessHeap(), 0, pWineCaps);
191
192     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
194
195     filter_caps(pCaps);
196
197     TRACE("Returning %p %p\n", This, pCaps);
198     return hrc;
199 }
200
201 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203     HRESULT hr;
204     TRACE("(%p) Relay\n", This);
205
206     EnterCriticalSection(&d3d9_cs);
207     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208     LeaveCriticalSection(&d3d9_cs);
209     return hr;
210 }
211
212 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214     HRESULT hr;
215     TRACE("(%p) Relay\n", This);
216
217     EnterCriticalSection(&d3d9_cs);
218     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219     LeaveCriticalSection(&d3d9_cs);
220     return hr;
221 }
222
223 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226     HRESULT hr;
227
228     TRACE("(%p) Relay\n", This);
229     if(!pCursorBitmap) {
230         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231         return WINED3DERR_INVALIDCALL;
232     }
233
234     EnterCriticalSection(&d3d9_cs);
235     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236     LeaveCriticalSection(&d3d9_cs);
237     return hr;
238 }
239
240 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243
244     EnterCriticalSection(&d3d9_cs);
245     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246     LeaveCriticalSection(&d3d9_cs);
247 }
248
249 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251     BOOL ret;
252     TRACE("(%p) Relay\n", This);
253
254     EnterCriticalSection(&d3d9_cs);
255     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256     LeaveCriticalSection(&d3d9_cs);
257     return ret;
258 }
259
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261     BOOL *resources_ok = (BOOL *) data;
262     WINED3DRESOURCETYPE type;
263     HRESULT ret = S_OK;
264     WINED3DSURFACE_DESC surface_desc;
265     WINED3DVOLUME_DESC volume_desc;
266     WINED3DINDEXBUFFER_DESC index_desc;
267     WINED3DVERTEXBUFFER_DESC vertex_desc;
268     WINED3DFORMAT dummy_format;
269     DWORD dummy_dword;
270     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271     IUnknown *parent;
272
273     type = IWineD3DResource_GetType(resource);
274     switch(type) {
275         case WINED3DRTYPE_SURFACE:
276             surface_desc.Format = &dummy_format;
277             surface_desc.Type = &type;
278             surface_desc.Usage = &dummy_dword;
279             surface_desc.Pool = &pool;
280             surface_desc.Size = &dummy_dword;
281             surface_desc.MultiSampleType = &dummy_dword;
282             surface_desc.MultiSampleQuality = &dummy_dword;
283             surface_desc.Width = &dummy_dword;
284             surface_desc.Height = &dummy_dword;
285
286             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287             break;
288
289         case WINED3DRTYPE_VOLUME:
290             volume_desc.Format = &dummy_format;
291             volume_desc.Type = &type;
292             volume_desc.Usage = &dummy_dword;
293             volume_desc.Pool = &pool;
294             volume_desc.Size = &dummy_dword;
295             volume_desc.Width = &dummy_dword;
296             volume_desc.Height = &dummy_dword;
297             volume_desc.Depth = &dummy_dword;
298             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299             break;
300
301         case WINED3DRTYPE_INDEXBUFFER:
302             IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303             pool = index_desc.Pool;
304             break;
305
306         case WINED3DRTYPE_VERTEXBUFFER:
307             IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308             pool = vertex_desc.Pool;
309             break;
310
311         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312          * is a D3DPOOL_DEFAULT surface or volume as well
313          */
314         default:
315             break;
316     }
317
318     if(pool == WINED3DPOOL_DEFAULT) {
319         IWineD3DResource_GetParent(resource, &parent);
320         if(IUnknown_Release(parent) == 0) {
321             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322         } else {
323             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324             ret = S_FALSE;
325             *resources_ok = FALSE;
326         }
327     }
328     IWineD3DResource_Release(resource);
329
330     return ret;
331 }
332
333 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     WINED3DPRESENT_PARAMETERS localParameters;
336     HRESULT hr;
337     BOOL resources_ok = TRUE;
338     UINT i;
339
340     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
341
342     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345      * make use of the hidden reference and destroys the objects.
346      *
347      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
349      */
350     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351     for(i = 0; i < 16; i++) {
352         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
353     }
354     for(i = 0; i < 16; i++) {
355         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
356     }
357
358     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359     if(!resources_ok) {
360         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361         This->notreset = TRUE;
362         return WINED3DERR_INVALIDCALL;
363     }
364
365     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
366     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
367     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
368     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
369     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
370     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
371     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
372     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
373     localParameters.Windowed                            = pPresentationParameters->Windowed;
374     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
375     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
376     localParameters.Flags                               = pPresentationParameters->Flags;
377     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
378     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
379
380     EnterCriticalSection(&d3d9_cs);
381     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
382     LeaveCriticalSection(&d3d9_cs);
383     if(FAILED(hr)) {
384         This->notreset = TRUE;
385
386         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
387         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
388         pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
389         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
390         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
391         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
392         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
393         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
394         pPresentationParameters->Windowed                   = localParameters.Windowed;
395         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
396         pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
397         pPresentationParameters->Flags                      = localParameters.Flags;
398         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
399         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
400     } else {
401         This->notreset = FALSE;
402     }
403
404     return hr;
405 }
406
407 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
408  pDirtyRegion) {
409     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410     HRESULT hr;
411     TRACE("(%p) Relay\n", This);
412
413     EnterCriticalSection(&d3d9_cs);
414     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
415     LeaveCriticalSection(&d3d9_cs);
416     return hr;
417  }
418
419 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
420     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421     IWineD3DSurface *retSurface = NULL;
422     HRESULT rc = D3D_OK;
423
424     TRACE("(%p) Relay\n", This);
425
426     EnterCriticalSection(&d3d9_cs);
427     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
428     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
429         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
430         IWineD3DSurface_Release(retSurface);
431     }
432     LeaveCriticalSection(&d3d9_cs);
433     return rc;
434 }
435 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
436     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437     HRESULT hr;
438     TRACE("(%p) Relay\n", This);
439
440     EnterCriticalSection(&d3d9_cs);
441     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
442     LeaveCriticalSection(&d3d9_cs);
443     return hr;
444 }
445
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
447     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448     HRESULT hr;
449     TRACE("(%p) Relay\n", This);
450
451     EnterCriticalSection(&d3d9_cs);
452     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
453     LeaveCriticalSection(&d3d9_cs);
454     return hr;
455 }
456
457 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
458     
459     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460     TRACE("(%p) Relay\n", This);
461
462     EnterCriticalSection(&d3d9_cs);
463     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
465     LeaveCriticalSection(&d3d9_cs);
466 }
467
468 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470     TRACE("(%p) Relay\n", This);
471
472     EnterCriticalSection(&d3d9_cs);
473     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
475     LeaveCriticalSection(&d3d9_cs);
476 }
477
478
479 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
480     HRESULT hrc;
481     IDirect3DSurface9Impl *object;
482     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
483     TRACE("(%p) Relay\n", This);
484     
485     if(MultisampleQuality > 0){
486         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
487     /*
488     MultisampleQuality
489  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
490  */
491  
492         MultisampleQuality=0;
493     }
494     /*FIXME: Check MAX bounds of MultisampleQuality*/
495
496     /* Allocate the storage for the device */
497     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
498     if (NULL == object) {
499         FIXME("Allocation of memory failed\n");
500         return D3DERR_OUTOFVIDEOMEMORY;
501     }
502
503     object->lpVtbl = &Direct3DSurface9_Vtbl;
504     object->ref = 1;
505     
506     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
507            
508     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
509     
510     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
511
512        /* free up object */
513         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514         HeapFree(GetProcessHeap(), 0, object);
515     } else {
516         IUnknown_AddRef(iface);
517         object->parentDevice = iface;
518         TRACE("(%p) : Created surface %p\n", This, object);
519         *ppSurface = (LPDIRECT3DSURFACE9) object;
520     }
521     return hrc;
522 }
523
524
525
526 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
528                                                          DWORD MultisampleQuality, BOOL Lockable, 
529                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530     HRESULT hr;
531     TRACE("Relay\n");
532
533    /* Is this correct? */
534    EnterCriticalSection(&d3d9_cs);
535    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
536    LeaveCriticalSection(&d3d9_cs);
537    return hr;
538 }
539
540 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
542                                                                 DWORD MultisampleQuality, BOOL Discard,
543                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544     HRESULT hr;
545     TRACE("Relay\n");
546
547      EnterCriticalSection(&d3d9_cs);
548      hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
550                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551      LeaveCriticalSection(&d3d9_cs);
552      return hr;
553 }
554
555
556 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558     HRESULT hr;
559     TRACE("(%p) Relay\n" , This);
560
561     EnterCriticalSection(&d3d9_cs);
562     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
563     LeaveCriticalSection(&d3d9_cs);
564     return hr;
565 }
566
567 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569     HRESULT hr;
570     TRACE("(%p) Relay\n" , This);
571
572     EnterCriticalSection(&d3d9_cs);
573     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
574     LeaveCriticalSection(&d3d9_cs);
575     return hr;
576 }
577
578 /* This isn't in MSDN!
579 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581     FIXME("(%p) : stub\n", This);
582     return D3D_OK;
583 }
584 */
585
586 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
589     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590     HRESULT hr;
591     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
592
593     EnterCriticalSection(&d3d9_cs);
594     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
595     LeaveCriticalSection(&d3d9_cs);
596     return hr;
597 }
598
599 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602     HRESULT hr;
603     TRACE("(%p) Relay\n" , This);
604
605     EnterCriticalSection(&d3d9_cs);
606     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
607     LeaveCriticalSection(&d3d9_cs);
608     return hr;
609 }
610
611 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
614     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615     HRESULT hr;
616
617     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618     EnterCriticalSection(&d3d9_cs);
619     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
620     LeaveCriticalSection(&d3d9_cs);
621     return hr;
622 }
623
624 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627     HRESULT hr;
628     TRACE("(%p) Relay\n" , This);
629
630     /* Note: D3DRECT is compatible with WINED3DRECT */
631     EnterCriticalSection(&d3d9_cs);
632     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
633     LeaveCriticalSection(&d3d9_cs);
634     return hr;
635 }
636
637 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
638     HRESULT hr;
639     TRACE("Relay\n");
640     if(Pool == D3DPOOL_MANAGED ){
641         FIXME("Attempting to create a managed offscreen plain surface\n");
642         return D3DERR_INVALIDCALL;
643     }    
644         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
645         
646         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
647         but then...
648         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
649         Why, their always lockable?
650         should I change the usage to dynamic?        
651         */
652     EnterCriticalSection(&d3d9_cs);
653     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
654     LeaveCriticalSection(&d3d9_cs);
655     return hr;
656 }
657
658 /* TODO: move to wineD3D */
659 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
660     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
661     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
662     HRESULT hr;
663     TRACE("(%p) Relay\n" , This);
664
665     EnterCriticalSection(&d3d9_cs);
666     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
667     LeaveCriticalSection(&d3d9_cs);
668     return hr;
669 }
670
671 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
672     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
673     HRESULT hr = D3D_OK;
674     IWineD3DSurface *pRenderTarget;
675
676     TRACE("(%p) Relay\n" , This);
677
678     if (ppRenderTarget == NULL) {
679         return D3DERR_INVALIDCALL;
680     }
681
682     EnterCriticalSection(&d3d9_cs);
683     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
684
685     if (hr == D3D_OK && pRenderTarget != NULL) {
686         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
687         IWineD3DSurface_Release(pRenderTarget);
688     } else {
689         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
690         *ppRenderTarget = NULL;
691     }
692     LeaveCriticalSection(&d3d9_cs);
693
694     return hr;
695 }
696
697 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
698     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699     IDirect3DSurface9Impl *pSurface;
700     HRESULT hr;
701     TRACE("(%p) Relay\n" , This);
702
703     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
704     EnterCriticalSection(&d3d9_cs);
705     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
706     LeaveCriticalSection(&d3d9_cs);
707     return hr;
708 }
709
710 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
711     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
712     HRESULT hr = D3D_OK;
713     IWineD3DSurface *pZStencilSurface;
714
715     TRACE("(%p) Relay\n" , This);
716     if(ppZStencilSurface == NULL){
717         return D3DERR_INVALIDCALL;
718     }
719
720     EnterCriticalSection(&d3d9_cs);
721     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
722     if(hr == D3D_OK) {
723         if(pZStencilSurface != NULL){
724             IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
725             IWineD3DSurface_Release(pZStencilSurface);
726         } else {
727             *ppZStencilSurface = NULL;
728         }
729     } else {
730         WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
731         *ppZStencilSurface = NULL;
732     }
733     LeaveCriticalSection(&d3d9_cs);
734     return hr;
735 }
736
737 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
738     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
739     HRESULT hr;
740     TRACE("(%p) Relay\n" , This);
741
742     EnterCriticalSection(&d3d9_cs);
743     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
744     LeaveCriticalSection(&d3d9_cs);
745     return hr;
746 }
747
748 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
749     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
750     HRESULT hr;
751     TRACE("(%p) Relay\n" , This);
752
753     EnterCriticalSection(&d3d9_cs);
754     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
755     LeaveCriticalSection(&d3d9_cs);
756     return hr;
757 }
758
759 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
760     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
761     HRESULT hr;
762     TRACE("(%p) Relay\n" , This);
763
764     /* Note: D3DRECT is compatible with WINED3DRECT */
765     EnterCriticalSection(&d3d9_cs);
766     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
767     LeaveCriticalSection(&d3d9_cs);
768     return hr;
769 }
770
771 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
772     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
773     HRESULT hr;
774     TRACE("(%p) Relay\n" , This);
775
776     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
777     EnterCriticalSection(&d3d9_cs);
778     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
779     LeaveCriticalSection(&d3d9_cs);
780     return hr;
781 }
782
783 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
784     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
785     TRACE("(%p) Relay\n" , This);
786
787     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
788     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
789 }
790
791 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
792     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
793     HRESULT hr;
794     TRACE("(%p) Relay\n" , This);
795
796     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
797     EnterCriticalSection(&d3d9_cs);
798     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
799     LeaveCriticalSection(&d3d9_cs);
800     return hr;
801 }
802
803 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
804     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
805     HRESULT hr;
806     TRACE("(%p) Relay\n" , This);
807
808     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
809     EnterCriticalSection(&d3d9_cs);
810     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
811     LeaveCriticalSection(&d3d9_cs);
812     return hr;
813 }
814
815 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
816     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
817     HRESULT hr;
818     TRACE("(%p) Relay\n" , This);
819
820     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
821     EnterCriticalSection(&d3d9_cs);
822     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
823     LeaveCriticalSection(&d3d9_cs);
824     return hr;
825 }
826
827 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
828     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
829     HRESULT hr;
830     TRACE("(%p) Relay\n" , This);
831
832     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
833     EnterCriticalSection(&d3d9_cs);
834     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
835     LeaveCriticalSection(&d3d9_cs);
836     return hr;
837 }
838
839 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
840     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
841     HRESULT hr;
842     TRACE("(%p) Relay\n" , This);
843
844     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
845     EnterCriticalSection(&d3d9_cs);
846     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
847     LeaveCriticalSection(&d3d9_cs);
848     return hr;
849 }
850
851 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
852     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
853     HRESULT hr;
854     TRACE("(%p) Relay\n" , This);
855
856     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
857     EnterCriticalSection(&d3d9_cs);
858     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
859     LeaveCriticalSection(&d3d9_cs);
860     return hr;
861 }
862
863 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
864     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
865     HRESULT hr;
866     TRACE("(%p) Relay\n" , This);
867
868     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
869     EnterCriticalSection(&d3d9_cs);
870     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
871     LeaveCriticalSection(&d3d9_cs);
872     return hr;
873 }
874
875 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
876     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
877     HRESULT hr;
878     TRACE("(%p) Relay\n" , This);
879
880     EnterCriticalSection(&d3d9_cs);
881     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
882     LeaveCriticalSection(&d3d9_cs);
883     return hr;
884 }
885
886 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
887     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
888     HRESULT hr;
889     TRACE("(%p) Relay\n" , This);
890
891     EnterCriticalSection(&d3d9_cs);
892     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
893     LeaveCriticalSection(&d3d9_cs);
894     return hr;
895 }
896
897 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
898     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
899     HRESULT hr;
900     TRACE("(%p) Relay\n" , This);
901
902     EnterCriticalSection(&d3d9_cs);
903     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
904     LeaveCriticalSection(&d3d9_cs);
905     return hr;
906 }
907
908 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
909     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
910     HRESULT hr;
911     TRACE("(%p) Relay\n" , This);
912
913     EnterCriticalSection(&d3d9_cs);
914     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
915     LeaveCriticalSection(&d3d9_cs);
916     return hr;
917 }
918
919 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
920     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
921     HRESULT hr;
922     TRACE("(%p) Relay\n" , This);
923
924     EnterCriticalSection(&d3d9_cs);
925     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
926     LeaveCriticalSection(&d3d9_cs);
927     return hr;
928 }
929
930 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
931     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
932     HRESULT hr;
933     TRACE("(%p) Relay\n" , This);
934
935     EnterCriticalSection(&d3d9_cs);
936     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
937     LeaveCriticalSection(&d3d9_cs);
938     return hr;
939 }
940
941 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
942     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
943     HRESULT hr;
944     TRACE("(%p) Relay\n" , This);
945
946     EnterCriticalSection(&d3d9_cs);
947     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
948     LeaveCriticalSection(&d3d9_cs);
949     return hr;
950 }
951
952 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
953     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
954     HRESULT hr;
955     TRACE("(%p) Relay\n" , This);
956
957     EnterCriticalSection(&d3d9_cs);
958     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
959     LeaveCriticalSection(&d3d9_cs);
960     return hr;
961 }
962
963 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
964     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
965     IWineD3DBaseTexture *retTexture = NULL;
966     HRESULT rc = D3D_OK;
967
968     TRACE("(%p) Relay\n" , This);
969
970     if(ppTexture == NULL){
971         return D3DERR_INVALIDCALL;
972     }
973
974     EnterCriticalSection(&d3d9_cs);
975     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
976     if (rc == D3D_OK && NULL != retTexture) {
977         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
978         IWineD3DBaseTexture_Release(retTexture);
979     }else{
980         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
981         *ppTexture = NULL;
982     }
983     LeaveCriticalSection(&d3d9_cs);
984
985     return rc;
986 }
987
988 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
989     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
990     HRESULT hr;
991     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
992
993     EnterCriticalSection(&d3d9_cs);
994     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
995                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
996     LeaveCriticalSection(&d3d9_cs);
997     return hr;
998 }
999
1000 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1001     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1002     HRESULT hr;
1003     TRACE("(%p) Relay\n" , This);
1004
1005     EnterCriticalSection(&d3d9_cs);
1006     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1007     LeaveCriticalSection(&d3d9_cs);
1008     return hr;
1009 }
1010
1011 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1012     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1013     HRESULT hr;
1014     TRACE("(%p) Relay\n" , This);
1015
1016     EnterCriticalSection(&d3d9_cs);
1017     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1018     LeaveCriticalSection(&d3d9_cs);
1019     return hr;
1020 }
1021
1022 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1023     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1024     HRESULT hr;
1025     TRACE("(%p) Relay\n" , This);
1026
1027     EnterCriticalSection(&d3d9_cs);
1028     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1029     LeaveCriticalSection(&d3d9_cs);
1030     return hr;
1031 }
1032
1033 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1034     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1035     HRESULT hr;
1036     TRACE("(%p) Relay\n" , This);
1037
1038     EnterCriticalSection(&d3d9_cs);
1039     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1040     LeaveCriticalSection(&d3d9_cs);
1041     return hr;
1042 }
1043
1044 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1045     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1046     HRESULT hr;
1047     TRACE("(%p) Relay\n" , This);
1048
1049     EnterCriticalSection(&d3d9_cs);
1050     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1051     LeaveCriticalSection(&d3d9_cs);
1052     return hr;
1053 }
1054
1055 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1056     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1057     HRESULT hr;
1058     TRACE("(%p) Relay\n" , This);
1059
1060     EnterCriticalSection(&d3d9_cs);
1061     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1062     LeaveCriticalSection(&d3d9_cs);
1063     return hr;
1064 }
1065
1066 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1067     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1068     HRESULT hr;
1069     TRACE("(%p) Relay\n" , This);
1070
1071     EnterCriticalSection(&d3d9_cs);
1072     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1073     LeaveCriticalSection(&d3d9_cs);
1074     return hr;
1075 }
1076
1077 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1078     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1079     HRESULT hr;
1080     TRACE("(%p) Relay\n" , This);
1081
1082     EnterCriticalSection(&d3d9_cs);
1083     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1084     LeaveCriticalSection(&d3d9_cs);
1085     return hr;
1086 }
1087
1088 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1089     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1090     HRESULT hr;
1091     TRACE("(%p) Relay\n" , This);
1092
1093     EnterCriticalSection(&d3d9_cs);
1094     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1095     LeaveCriticalSection(&d3d9_cs);
1096     return hr;
1097 }
1098
1099 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1100     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1101     HRESULT hr;
1102     TRACE("(%p) Relay\n" , This);
1103
1104     EnterCriticalSection(&d3d9_cs);
1105     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1106     LeaveCriticalSection(&d3d9_cs);
1107     return hr;
1108 }
1109
1110 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1111     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1112     HRESULT hr;
1113     TRACE("(%p) Relay\n" , This);
1114
1115     EnterCriticalSection(&d3d9_cs);
1116     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1117     LeaveCriticalSection(&d3d9_cs);
1118     return hr;
1119 }
1120
1121 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1122     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1123     HRESULT hr;
1124     TRACE("(%p) Relay\n" , This);
1125
1126     EnterCriticalSection(&d3d9_cs);
1127     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1128     LeaveCriticalSection(&d3d9_cs);
1129     return hr;
1130 }
1131
1132 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1133     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1134     HRESULT hr;
1135     TRACE("(%p) Relay\n" , This);
1136
1137     EnterCriticalSection(&d3d9_cs);
1138     hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1139     LeaveCriticalSection(&d3d9_cs);
1140     return hr;
1141 }
1142
1143 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1144     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1145     HRESULT hr;
1146     TRACE("(%p) Relay\n" , This);
1147
1148     EnterCriticalSection(&d3d9_cs);
1149     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1150     LeaveCriticalSection(&d3d9_cs);
1151     return hr;
1152 }
1153
1154 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1155     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1156     HRESULT hr;
1157     TRACE("(%p) Relay\n" , This);
1158
1159     EnterCriticalSection(&d3d9_cs);
1160     hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1161     LeaveCriticalSection(&d3d9_cs);
1162     return hr;
1163 }
1164
1165 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1166     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1167     HRESULT hr;
1168     TRACE("(%p) Relay\n" , This);
1169
1170     EnterCriticalSection(&d3d9_cs);
1171     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1172     LeaveCriticalSection(&d3d9_cs);
1173     return hr;
1174 }
1175
1176 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1177                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1178     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1179     HRESULT hr;
1180     TRACE("(%p) Relay\n" , This);
1181
1182     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1183     EnterCriticalSection(&d3d9_cs);
1184     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1185     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1186     LeaveCriticalSection(&d3d9_cs);
1187     return hr;
1188 }
1189
1190 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1191     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1192     HRESULT hr;
1193     TRACE("(%p) Relay\n" , This);
1194
1195     EnterCriticalSection(&d3d9_cs);
1196     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1197     LeaveCriticalSection(&d3d9_cs);
1198     return hr;
1199 }
1200
1201 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1202                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1203                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1204     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1205     HRESULT hr;
1206     TRACE("(%p) Relay\n" , This);
1207
1208     EnterCriticalSection(&d3d9_cs);
1209     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1210                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1211     LeaveCriticalSection(&d3d9_cs);
1212     return hr;
1213 }
1214
1215 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1216     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1217     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1218     HRESULT hr;
1219     TRACE("(%p) Relay\n" , This);
1220
1221     EnterCriticalSection(&d3d9_cs);
1222     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1223     LeaveCriticalSection(&d3d9_cs);
1224     return hr;
1225 }
1226
1227 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1228     HRESULT hr;
1229     D3DVERTEXELEMENT9* elements = NULL;
1230     IDirect3DVertexDeclaration9* pDecl = NULL;
1231     int p, low, high; /* deliberately signed */
1232     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1233
1234     TRACE("Searching for declaration for fvf %08x... ", fvf);
1235
1236     low = 0;
1237     high = This->numConvertedDecls - 1;
1238     while(low <= high) {
1239         p = (low + high) >> 1;
1240         TRACE("%d ", p);
1241         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1242             TRACE("found %p\n", convertedDecls[p]);
1243             return convertedDecls[p];
1244         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1245             low = p + 1;
1246         } else {
1247             high = p - 1;
1248         }
1249     }
1250     TRACE("not found. Creating and inserting at position %d.\n", low);
1251
1252     hr = vdecl_convert_fvf(fvf, &elements);
1253     if (hr != S_OK) return NULL;
1254
1255     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1256     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1257     if (hr != S_OK) return NULL;
1258
1259     if(This->declArraySize == This->numConvertedDecls) {
1260         int grow = max(This->declArraySize / 2, 8);
1261         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1262                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1263         if(!convertedDecls) {
1264             /* This will destroy it */
1265             IDirect3DVertexDeclaration9_Release(pDecl);
1266             return NULL;
1267         }
1268         This->convertedDecls = convertedDecls;
1269         This->declArraySize += grow;
1270     }
1271
1272     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1273     convertedDecls[low] = pDecl;
1274     This->numConvertedDecls++;
1275
1276     /* Will prevent the decl from being destroyed */
1277     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1278     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1279
1280     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1281     return pDecl;
1282 }
1283
1284 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1285     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1286     HRESULT hr;
1287     TRACE("(%p) Relay\n" , This);
1288
1289     EnterCriticalSection(&d3d9_cs);
1290     if (0 != FVF) {
1291          HRESULT hr;
1292          IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1293
1294          if(!pDecl) {
1295              /* Any situation when this should happen, except out of memory? */
1296              ERR("Failed to create a converted vertex declaration\n");
1297              LeaveCriticalSection(&d3d9_cs);
1298              return D3DERR_DRIVERINTERNALERROR;
1299          }
1300
1301          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1302          if (hr != S_OK) {
1303              LeaveCriticalSection(&d3d9_cs);
1304              return hr;
1305          }
1306     }
1307     hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1308     LeaveCriticalSection(&d3d9_cs);
1309
1310     return hr;
1311 }
1312
1313 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1314     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1315     HRESULT hr;
1316     TRACE("(%p) Relay\n" , This);
1317
1318     EnterCriticalSection(&d3d9_cs);
1319     hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1320     LeaveCriticalSection(&d3d9_cs);
1321     return hr;
1322 }
1323
1324 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1325     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1326     HRESULT hr;
1327     TRACE("(%p) Relay\n" , This);
1328
1329     EnterCriticalSection(&d3d9_cs);
1330     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1331                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1332                                           OffsetInBytes, Stride);
1333     LeaveCriticalSection(&d3d9_cs);
1334     return hr;
1335 }
1336
1337 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1338     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1339     IWineD3DVertexBuffer *retStream = NULL;
1340     HRESULT rc = D3D_OK;
1341
1342     TRACE("(%p) Relay\n" , This);
1343
1344     if(pStream == NULL){
1345         return D3DERR_INVALIDCALL;
1346     }
1347
1348     EnterCriticalSection(&d3d9_cs);
1349     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1350     if (rc == D3D_OK  && NULL != retStream) {
1351         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1352         IWineD3DVertexBuffer_Release(retStream);
1353     }else{
1354         if (rc != D3D_OK){
1355             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1356         }
1357         *pStream = NULL;
1358     }
1359     LeaveCriticalSection(&d3d9_cs);
1360
1361     return rc;
1362 }
1363
1364 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1365     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1366     HRESULT hr;
1367     TRACE("(%p) Relay\n" , This);
1368
1369     EnterCriticalSection(&d3d9_cs);
1370     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1371     LeaveCriticalSection(&d3d9_cs);
1372     return hr;
1373 }
1374
1375 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1376     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1377     HRESULT hr;
1378     TRACE("(%p) Relay\n" , This);
1379
1380     EnterCriticalSection(&d3d9_cs);
1381     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1382     LeaveCriticalSection(&d3d9_cs);
1383     return hr;
1384 }
1385
1386 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1387     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1388     HRESULT hr;
1389     TRACE("(%p) Relay\n", This);
1390
1391     EnterCriticalSection(&d3d9_cs);
1392     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1393             pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1394     LeaveCriticalSection(&d3d9_cs);
1395     return hr;
1396 }
1397
1398 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1399     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1400     IWineD3DIndexBuffer *retIndexData = NULL;
1401     HRESULT rc = D3D_OK;
1402
1403     TRACE("(%p) Relay\n", This);
1404
1405     if(ppIndexData == NULL){
1406         return D3DERR_INVALIDCALL;
1407     }
1408
1409     EnterCriticalSection(&d3d9_cs);
1410     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1411     if (SUCCEEDED(rc) && retIndexData) {
1412         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1413         IWineD3DIndexBuffer_Release(retIndexData);
1414     } else {
1415         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1416         *ppIndexData = NULL;
1417     }
1418     LeaveCriticalSection(&d3d9_cs);
1419     return rc;
1420 }
1421
1422 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1423     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1424     HRESULT hr;
1425     TRACE("(%p) Relay\n", This);
1426
1427     EnterCriticalSection(&d3d9_cs);
1428     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1429     LeaveCriticalSection(&d3d9_cs);
1430     return hr;
1431 }
1432
1433 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1434     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1435     HRESULT hr;
1436     TRACE("(%p) Relay\n", This);
1437
1438     EnterCriticalSection(&d3d9_cs);
1439     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1440     LeaveCriticalSection(&d3d9_cs);
1441     return hr;
1442 }
1443
1444 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1445     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1446     HRESULT hr;
1447     TRACE("(%p) Relay\n", This);
1448
1449     EnterCriticalSection(&d3d9_cs);
1450     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1451     LeaveCriticalSection(&d3d9_cs);
1452     return hr;
1453 }
1454
1455 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1456     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1457     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1458     return WINED3DERR_INVALIDCALL;
1459 }
1460
1461 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1462     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1463     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1464     return WINED3DERR_INVALIDCALL;
1465 }
1466
1467 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1468     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1469     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1470     return WINED3DERR_INVALIDCALL;
1471 }
1472
1473 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1474     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1475     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1476     return WINED3DERR_INVALIDCALL;
1477 }
1478
1479 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1480     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1481     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1482     return WINED3DERR_INVALIDCALL;
1483 }
1484
1485 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1486     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1487     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1488     return WINED3DERR_INVALIDCALL;
1489 }
1490
1491 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1492     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1493     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1494     return WINED3DERR_INVALIDCALL;
1495 }
1496
1497 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1498     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1499     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1500     return WINED3DERR_INVALIDCALL;
1501 }
1502
1503 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1504     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1505     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1506     *pMaxLatency = 2;
1507     return WINED3DERR_INVALIDCALL;
1508 }
1509
1510 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1511     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1512     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1513     return WINED3DERR_INVALIDCALL;
1514 }
1515
1516 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1517     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1518     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1519     return WINED3DERR_INVALIDCALL;
1520 }
1521
1522 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1523     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1524     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1525     return WINED3DERR_INVALIDCALL;
1526 }
1527
1528 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1529     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1530     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1531     return WINED3DERR_INVALIDCALL;
1532 }
1533
1534 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1535     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1536     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1537     return WINED3DERR_INVALIDCALL;
1538 }
1539
1540 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1541     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1542     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1543     return WINED3DERR_INVALIDCALL;
1544 }
1545
1546 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1547 {
1548     /* IUnknown */
1549     IDirect3DDevice9Impl_QueryInterface,
1550     IDirect3DDevice9Impl_AddRef,
1551     IDirect3DDevice9Impl_Release,
1552     /* IDirect3DDevice9 */
1553     IDirect3DDevice9Impl_TestCooperativeLevel,
1554     IDirect3DDevice9Impl_GetAvailableTextureMem,
1555     IDirect3DDevice9Impl_EvictManagedResources,
1556     IDirect3DDevice9Impl_GetDirect3D,
1557     IDirect3DDevice9Impl_GetDeviceCaps,
1558     IDirect3DDevice9Impl_GetDisplayMode,
1559     IDirect3DDevice9Impl_GetCreationParameters,
1560     IDirect3DDevice9Impl_SetCursorProperties,
1561     IDirect3DDevice9Impl_SetCursorPosition,
1562     IDirect3DDevice9Impl_ShowCursor,
1563     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1564     IDirect3DDevice9Impl_GetSwapChain,
1565     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1566     IDirect3DDevice9Impl_Reset,
1567     IDirect3DDevice9Impl_Present,
1568     IDirect3DDevice9Impl_GetBackBuffer,
1569     IDirect3DDevice9Impl_GetRasterStatus,
1570     IDirect3DDevice9Impl_SetDialogBoxMode,
1571     IDirect3DDevice9Impl_SetGammaRamp,
1572     IDirect3DDevice9Impl_GetGammaRamp,
1573     IDirect3DDevice9Impl_CreateTexture,
1574     IDirect3DDevice9Impl_CreateVolumeTexture,
1575     IDirect3DDevice9Impl_CreateCubeTexture,
1576     IDirect3DDevice9Impl_CreateVertexBuffer,
1577     IDirect3DDevice9Impl_CreateIndexBuffer,
1578     IDirect3DDevice9Impl_CreateRenderTarget,
1579     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1580     IDirect3DDevice9Impl_UpdateSurface,
1581     IDirect3DDevice9Impl_UpdateTexture,
1582     IDirect3DDevice9Impl_GetRenderTargetData,
1583     IDirect3DDevice9Impl_GetFrontBufferData,
1584     IDirect3DDevice9Impl_StretchRect,
1585     IDirect3DDevice9Impl_ColorFill,
1586     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1587     IDirect3DDevice9Impl_SetRenderTarget,
1588     IDirect3DDevice9Impl_GetRenderTarget,
1589     IDirect3DDevice9Impl_SetDepthStencilSurface,
1590     IDirect3DDevice9Impl_GetDepthStencilSurface,
1591     IDirect3DDevice9Impl_BeginScene,
1592     IDirect3DDevice9Impl_EndScene,
1593     IDirect3DDevice9Impl_Clear,
1594     IDirect3DDevice9Impl_SetTransform,
1595     IDirect3DDevice9Impl_GetTransform,
1596     IDirect3DDevice9Impl_MultiplyTransform,
1597     IDirect3DDevice9Impl_SetViewport,
1598     IDirect3DDevice9Impl_GetViewport,
1599     IDirect3DDevice9Impl_SetMaterial,
1600     IDirect3DDevice9Impl_GetMaterial,
1601     IDirect3DDevice9Impl_SetLight,
1602     IDirect3DDevice9Impl_GetLight,
1603     IDirect3DDevice9Impl_LightEnable,
1604     IDirect3DDevice9Impl_GetLightEnable,
1605     IDirect3DDevice9Impl_SetClipPlane,
1606     IDirect3DDevice9Impl_GetClipPlane,
1607     IDirect3DDevice9Impl_SetRenderState,
1608     IDirect3DDevice9Impl_GetRenderState,
1609     IDirect3DDevice9Impl_CreateStateBlock,
1610     IDirect3DDevice9Impl_BeginStateBlock,
1611     IDirect3DDevice9Impl_EndStateBlock,
1612     IDirect3DDevice9Impl_SetClipStatus,
1613     IDirect3DDevice9Impl_GetClipStatus,
1614     IDirect3DDevice9Impl_GetTexture,
1615     IDirect3DDevice9Impl_SetTexture,
1616     IDirect3DDevice9Impl_GetTextureStageState,
1617     IDirect3DDevice9Impl_SetTextureStageState,
1618     IDirect3DDevice9Impl_GetSamplerState,
1619     IDirect3DDevice9Impl_SetSamplerState,
1620     IDirect3DDevice9Impl_ValidateDevice,
1621     IDirect3DDevice9Impl_SetPaletteEntries,
1622     IDirect3DDevice9Impl_GetPaletteEntries,
1623     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1624     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1625     IDirect3DDevice9Impl_SetScissorRect,
1626     IDirect3DDevice9Impl_GetScissorRect,
1627     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1628     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1629     IDirect3DDevice9Impl_SetNPatchMode,
1630     IDirect3DDevice9Impl_GetNPatchMode,
1631     IDirect3DDevice9Impl_DrawPrimitive,
1632     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1633     IDirect3DDevice9Impl_DrawPrimitiveUP,
1634     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1635     IDirect3DDevice9Impl_ProcessVertices,
1636     IDirect3DDevice9Impl_CreateVertexDeclaration,
1637     IDirect3DDevice9Impl_SetVertexDeclaration,
1638     IDirect3DDevice9Impl_GetVertexDeclaration,
1639     IDirect3DDevice9Impl_SetFVF,
1640     IDirect3DDevice9Impl_GetFVF,
1641     IDirect3DDevice9Impl_CreateVertexShader,
1642     IDirect3DDevice9Impl_SetVertexShader,
1643     IDirect3DDevice9Impl_GetVertexShader,
1644     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1645     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1646     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1647     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1648     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1649     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1650     IDirect3DDevice9Impl_SetStreamSource,
1651     IDirect3DDevice9Impl_GetStreamSource,
1652     IDirect3DDevice9Impl_SetStreamSourceFreq,
1653     IDirect3DDevice9Impl_GetStreamSourceFreq,
1654     IDirect3DDevice9Impl_SetIndices,
1655     IDirect3DDevice9Impl_GetIndices,
1656     IDirect3DDevice9Impl_CreatePixelShader,
1657     IDirect3DDevice9Impl_SetPixelShader,
1658     IDirect3DDevice9Impl_GetPixelShader,
1659     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1660     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1661     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1662     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1663     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1664     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1665     IDirect3DDevice9Impl_DrawRectPatch,
1666     IDirect3DDevice9Impl_DrawTriPatch,
1667     IDirect3DDevice9Impl_DeletePatch,
1668     IDirect3DDevice9Impl_CreateQuery,
1669     /* IDirect3DDevice9Ex */
1670     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1671     IDirect3DDevice9ExImpl_ComposeRects,
1672     IDirect3DDevice9ExImpl_PresentEx,
1673     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1674     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1675     IDirect3DDevice9ExImpl_WaitForVBlank,
1676     IDirect3DDevice9ExImpl_CheckresourceResidency,
1677     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1678     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1679     IDirect3DDevice9ExImpl_CheckdeviceState,
1680     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1681     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1682     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1683     IDirect3DDevice9ExImpl_ResetEx,
1684     IDirect3DDevice9ExImpl_GetDisplayModeEx
1685 };
1686
1687
1688 /* Internal function called back during the CreateDevice to create a render target  */
1689 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1690                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1691                                          WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1692                                          HANDLE* pSharedHandle) {
1693
1694     HRESULT res = D3D_OK;
1695     IDirect3DSurface9Impl *d3dSurface = NULL;
1696     BOOL Lockable = TRUE;
1697     
1698     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1699         Lockable = FALSE;
1700         
1701     TRACE("relay\n");
1702     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1703                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1704                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1705
1706     if (SUCCEEDED(res)) {
1707         *ppSurface = d3dSurface->wineD3DSurface;
1708         d3dSurface->container = pSuperior;
1709         IUnknown_Release(d3dSurface->parentDevice);
1710         d3dSurface->parentDevice = NULL;
1711         d3dSurface->forwardReference = pSuperior;
1712     } else {
1713         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1714     }
1715     return res;
1716 }
1717
1718 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1719     IDirect3DSurface9Impl* surfaceParent;
1720     TRACE("(%p) call back\n", pSurface);
1721
1722     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1723     /* GetParent's AddRef was forwarded to an object in destruction.
1724      * Releasing it here again would cause an endless recursion. */
1725     surfaceParent->forwardReference = NULL;
1726     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1727 }