2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_S8_UINT_D24_UNORM: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_S8_UINT_D24_UNORM;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
174 /* Use a free handle */
175 entry = t->free_entries;
176 if (entry->type != D3D8_HANDLE_FREE)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179 return D3D8_INVALID_HANDLE;
181 t->free_entries = entry->object;
182 entry->object = object;
185 return entry - t->entries;
188 if (!(t->entry_count < t->table_size))
191 UINT new_size = t->table_size + (t->table_size >> 1);
192 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193 0, t->entries, new_size * sizeof(*t->entries));
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE;
199 t->entries = new_entries;
200 t->table_size = new_size;
203 entry = &t->entries[t->entry_count];
204 entry->object = object;
207 return t->entry_count++;
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 struct d3d8_handle_entry *entry;
215 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217 WARN("Invalid handle %u passed.\n", handle);
221 entry = &t->entries[handle];
222 if (entry->type != type)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
228 object = entry->object;
229 entry->object = t->free_entries;
230 entry->type = D3D8_HANDLE_FREE;
231 t->free_entries = entry;
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 struct d3d8_handle_entry *entry;
240 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242 WARN("Invalid handle %u passed.\n", handle);
246 entry = &t->entries[handle];
247 if (entry->type != type)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
253 return entry->object;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
261 if (IsEqualGUID(riid, &IID_IUnknown)
262 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
263 IUnknown_AddRef(iface);
268 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
270 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
271 *ppobj = &This->device_parent_vtbl;
275 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
277 return E_NOINTERFACE;
280 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
281 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
282 ULONG ref = InterlockedIncrement(&This->ref);
284 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
289 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
290 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
293 if (This->inDestruction) return 0;
294 ref = InterlockedDecrement(&This->ref);
296 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
301 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
303 wined3d_mutex_lock();
305 This->inDestruction = TRUE;
307 for(i = 0; i < This->numConvertedDecls; i++) {
308 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
310 HeapFree(GetProcessHeap(), 0, This->decls);
312 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
313 IWineD3DDevice_Release(This->WineD3DDevice);
314 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
315 HeapFree(GetProcessHeap(), 0, This);
317 wined3d_mutex_unlock();
322 /* IDirect3DDevice Interface follow: */
323 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
327 TRACE("(%p) : Relay\n", This);
329 wined3d_mutex_lock();
330 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
331 wined3d_mutex_unlock();
336 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
337 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
340 TRACE("(%p) Relay\n", This);
342 wined3d_mutex_lock();
343 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
344 wined3d_mutex_unlock();
349 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
350 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
353 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
355 wined3d_mutex_lock();
356 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
357 wined3d_mutex_unlock();
362 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
363 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
367 TRACE("(%p) Relay\n", This);
369 if (NULL == ppD3D8) {
370 return D3DERR_INVALIDCALL;
373 wined3d_mutex_lock();
374 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
375 if (hr == D3D_OK && pWineD3D != NULL)
377 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
378 IWineD3D_Release(pWineD3D);
380 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
383 wined3d_mutex_unlock();
385 TRACE("(%p) returning %p\n",This , *ppD3D8);
390 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
391 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
392 HRESULT hrc = D3D_OK;
393 WINED3DCAPS *pWineCaps;
395 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
397 return D3DERR_INVALIDCALL;
399 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
400 if(pWineCaps == NULL){
401 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps);
409 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
410 HeapFree(GetProcessHeap(), 0, pWineCaps);
412 TRACE("Returning %p %p\n", This, pCaps);
416 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
417 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
419 TRACE("(%p) Relay\n", This);
421 wined3d_mutex_lock();
422 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
423 wined3d_mutex_unlock();
425 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
430 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
431 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
433 TRACE("(%p) Relay\n", This);
435 wined3d_mutex_lock();
436 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
437 wined3d_mutex_unlock();
442 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
443 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
444 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
446 TRACE("(%p) Relay\n", This);
448 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
449 return WINED3DERR_INVALIDCALL;
452 wined3d_mutex_lock();
453 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
454 wined3d_mutex_unlock();
459 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
460 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
461 TRACE("(%p) Relay\n", This);
463 wined3d_mutex_lock();
464 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
465 wined3d_mutex_unlock();
468 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
469 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
471 TRACE("(%p) Relay\n", This);
473 wined3d_mutex_lock();
474 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
475 wined3d_mutex_unlock();
480 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
481 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
482 IDirect3DSwapChain8Impl* object;
483 HRESULT hrc = D3D_OK;
484 WINED3DPRESENT_PARAMETERS localParameters;
486 TRACE("(%p) Relay\n", This);
488 /* Fix the back buffer count */
489 if(pPresentationParameters->BackBufferCount == 0) {
490 pPresentationParameters->BackBufferCount = 1;
493 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
494 if (NULL == object) {
495 FIXME("Allocation of memory failed\n");
497 return D3DERR_OUTOFVIDEOMEMORY;
500 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
502 /* Allocate an associated WineD3DDevice object */
503 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
504 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
505 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
506 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
507 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
508 localParameters.MultiSampleQuality = 0; /* d3d9 only */
509 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
510 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
511 localParameters.Windowed = pPresentationParameters->Windowed;
512 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
513 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
514 localParameters.Flags = pPresentationParameters->Flags;
515 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
516 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
517 localParameters.AutoRestoreDisplayMode = TRUE;
519 wined3d_mutex_lock();
520 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
521 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
522 wined3d_mutex_unlock();
524 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
525 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
526 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
527 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
528 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
529 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
530 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
531 pPresentationParameters->Windowed = localParameters.Windowed;
532 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
533 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
534 pPresentationParameters->Flags = localParameters.Flags;
535 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
536 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
539 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
540 HeapFree(GetProcessHeap(), 0 , object);
543 IUnknown_AddRef(iface);
544 object->parentDevice = iface;
545 *pSwapChain = (IDirect3DSwapChain8 *)object;
547 TRACE("(%p) returning %p\n", This, *pSwapChain);
551 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
552 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
553 WINED3DPRESENT_PARAMETERS localParameters;
556 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
558 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
559 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
560 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
561 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
562 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
563 localParameters.MultiSampleQuality = 0; /* d3d9 only */
564 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
565 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
566 localParameters.Windowed = pPresentationParameters->Windowed;
567 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
568 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
569 localParameters.Flags = pPresentationParameters->Flags;
570 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
571 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
572 localParameters.AutoRestoreDisplayMode = TRUE;
574 wined3d_mutex_lock();
575 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
576 wined3d_mutex_unlock();
578 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
579 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
580 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
581 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
582 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
583 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
584 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
585 pPresentationParameters->Windowed = localParameters.Windowed;
586 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
587 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
588 pPresentationParameters->Flags = localParameters.Flags;
589 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
590 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
595 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
596 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
598 TRACE("(%p) Relay\n", This);
600 wined3d_mutex_lock();
601 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
602 wined3d_mutex_unlock();
607 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
608 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
609 IWineD3DSurface *retSurface = NULL;
612 TRACE("(%p) Relay\n", This);
614 wined3d_mutex_lock();
615 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
616 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
617 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
618 IWineD3DSurface_Release(retSurface);
620 wined3d_mutex_unlock();
625 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
626 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
628 TRACE("(%p) Relay\n", This);
630 wined3d_mutex_lock();
631 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
632 wined3d_mutex_unlock();
637 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
638 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
639 TRACE("(%p) Relay\n", This);
641 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
642 wined3d_mutex_lock();
643 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
644 wined3d_mutex_unlock();
647 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
649 TRACE("(%p) Relay\n", This);
651 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
652 wined3d_mutex_lock();
653 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
654 wined3d_mutex_unlock();
657 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
658 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
659 D3DPOOL pool, IDirect3DTexture8 **texture)
661 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
662 IDirect3DTexture8Impl *object;
665 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
666 iface, width, height, levels, usage, format, pool, texture);
668 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
671 ERR("Failed to allocate texture memory.\n");
672 return D3DERR_OUTOFVIDEOMEMORY;
675 hr = texture_init(object, This, width, height, levels, usage, format, pool);
678 WARN("Failed to initialize texture, hr %#x.\n", hr);
679 HeapFree(GetProcessHeap(), 0, object);
683 TRACE("Created texture %p.\n", object);
684 *texture = (IDirect3DTexture8 *)object;
689 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
690 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
691 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
693 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
694 IDirect3DVolumeTexture8Impl *object;
697 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
698 iface, width, height, depth, levels, usage, format, pool, texture);
700 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
703 ERR("Failed to allocate volume texture memory.\n");
704 return D3DERR_OUTOFVIDEOMEMORY;
707 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
710 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
711 HeapFree(GetProcessHeap(), 0, object);
715 TRACE("Created volume texture %p.\n", object);
716 *texture = (IDirect3DVolumeTexture8 *)object;
721 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
722 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
724 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
725 IDirect3DCubeTexture8Impl *object;
728 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
729 iface, edge_length, levels, usage, format, pool, texture);
731 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
734 ERR("Failed to allocate cube texture memory.\n");
735 return D3DERR_OUTOFVIDEOMEMORY;
738 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
741 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
742 HeapFree(GetProcessHeap(), 0, object);
746 TRACE("Created cube texture %p.\n", object);
747 *texture = (IDirect3DCubeTexture8 *)object;
752 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
753 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
755 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
756 IDirect3DVertexBuffer8Impl *object;
759 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
760 iface, size, usage, fvf, pool, buffer);
762 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
765 ERR("Failed to allocate buffer memory.\n");
766 return D3DERR_OUTOFVIDEOMEMORY;
769 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
772 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
773 HeapFree(GetProcessHeap(), 0, object);
777 TRACE("Created vertex buffer %p.\n", object);
778 *buffer = (IDirect3DVertexBuffer8 *)object;
783 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
784 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
786 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
787 IDirect3DIndexBuffer8Impl *object;
790 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
791 iface, size, usage, format, pool, buffer);
793 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
796 ERR("Failed to allocate buffer memory.\n");
797 return D3DERR_OUTOFVIDEOMEMORY;
800 hr = indexbuffer_init(object, This, size, usage, format, pool);
803 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
804 HeapFree(GetProcessHeap(), 0, object);
808 TRACE("Created index buffer %p.\n", object);
809 *buffer = (IDirect3DIndexBuffer8 *)object;
814 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
815 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
816 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
818 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
819 IDirect3DSurface8Impl *object;
822 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
824 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
827 FIXME("Failed to allocate surface memory.\n");
828 return D3DERR_OUTOFVIDEOMEMORY;
831 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
832 Level, Usage, Pool, MultiSample, MultisampleQuality);
835 WARN("Failed to initialize surface, hr %#x.\n", hr);
836 HeapFree(GetProcessHeap(), 0, object);
840 TRACE("Created surface %p.\n", object);
841 *ppSurface = (IDirect3DSurface8 *)object;
846 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
850 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
851 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
856 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
860 /* TODO: Verify that Discard is false */
861 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
862 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
867 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
868 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
872 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
873 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
874 0 /* MultisampleQuality */);
879 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
880 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
881 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
883 HRESULT hr = WINED3D_OK;
884 WINED3DFORMAT srcFormat, destFormat;
885 UINT srcWidth, destWidth;
886 UINT srcHeight, destHeight;
888 WINED3DSURFACE_DESC winedesc;
890 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
891 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
894 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
896 wined3d_mutex_lock();
897 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
898 srcFormat = winedesc.format;
899 srcWidth = winedesc.width;
900 srcHeight = winedesc.height;
901 srcSize = winedesc.size;
903 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
904 destFormat = winedesc.format;
905 destWidth = winedesc.width;
906 destHeight = winedesc.height;
908 /* Check that the source and destination formats match */
909 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
910 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
911 wined3d_mutex_unlock();
912 return WINED3DERR_INVALIDCALL;
913 } else if (WINED3DFMT_UNKNOWN == destFormat) {
914 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
915 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
916 destFormat = srcFormat;
919 /* Quick if complete copy ... */
920 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
921 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
924 /* Copy rect by rect */
925 if (NULL != pSourceRects && NULL != pDestPoints) {
926 for (i = 0; i < cRects; ++i) {
927 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
930 for (i = 0; i < cRects; ++i) {
931 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
935 wined3d_mutex_unlock();
940 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
941 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
943 TRACE("(%p) Relay\n" , This);
945 wined3d_mutex_lock();
946 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
947 wined3d_mutex_unlock();
952 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
953 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
954 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
957 TRACE("(%p) Relay\n" , This);
959 if (pDestSurface == NULL) {
960 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
961 return D3DERR_INVALIDCALL;
964 wined3d_mutex_lock();
965 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
966 wined3d_mutex_unlock();
971 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
972 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
973 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
974 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
975 IWineD3DSurface *original_ds = NULL;
977 TRACE("(%p) Relay\n" , This);
979 wined3d_mutex_lock();
981 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
982 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
984 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
985 if (SUCCEEDED(hr) && pSurface)
986 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
987 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
989 if (original_ds) IWineD3DSurface_Release(original_ds);
991 wined3d_mutex_unlock();
996 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
997 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
999 IWineD3DSurface *pRenderTarget;
1001 TRACE("(%p) Relay\n" , This);
1003 if (ppRenderTarget == NULL) {
1004 return D3DERR_INVALIDCALL;
1007 wined3d_mutex_lock();
1008 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1010 if (hr == D3D_OK && pRenderTarget != NULL) {
1011 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1012 IWineD3DSurface_Release(pRenderTarget);
1014 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1015 *ppRenderTarget = NULL;
1017 wined3d_mutex_unlock();
1022 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1023 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1024 HRESULT hr = D3D_OK;
1025 IWineD3DSurface *pZStencilSurface;
1027 TRACE("(%p) Relay\n" , This);
1028 if(ppZStencilSurface == NULL){
1029 return D3DERR_INVALIDCALL;
1032 wined3d_mutex_lock();
1033 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1034 if (hr == WINED3D_OK) {
1035 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1036 IWineD3DSurface_Release(pZStencilSurface);
1038 if (hr != WINED3DERR_NOTFOUND)
1039 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1040 *ppZStencilSurface = NULL;
1042 wined3d_mutex_unlock();
1047 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1048 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1050 TRACE("(%p) Relay\n" , This);
1052 wined3d_mutex_lock();
1053 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1054 wined3d_mutex_unlock();
1059 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1060 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1062 TRACE("(%p) Relay\n" , This);
1064 wined3d_mutex_lock();
1065 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1066 wined3d_mutex_unlock();
1071 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1072 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1074 TRACE("(%p) Relay\n" , This);
1076 /* Note: D3DRECT is compatible with WINED3DRECT */
1077 wined3d_mutex_lock();
1078 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1079 wined3d_mutex_unlock();
1084 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1085 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1087 TRACE("(%p) Relay\n" , This);
1089 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1090 wined3d_mutex_lock();
1091 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1092 wined3d_mutex_unlock();
1097 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1098 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1100 TRACE("(%p) Relay\n" , This);
1102 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1103 wined3d_mutex_lock();
1104 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1105 wined3d_mutex_unlock();
1110 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1111 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1113 TRACE("(%p) Relay\n" , This);
1115 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1116 wined3d_mutex_lock();
1117 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1118 wined3d_mutex_unlock();
1123 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1124 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1126 TRACE("(%p) Relay\n" , This);
1128 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1129 wined3d_mutex_lock();
1130 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1131 wined3d_mutex_unlock();
1136 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1137 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1139 TRACE("(%p) Relay\n" , This);
1141 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1142 wined3d_mutex_lock();
1143 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1144 wined3d_mutex_unlock();
1149 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1150 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152 TRACE("(%p) Relay\n" , This);
1154 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1155 wined3d_mutex_lock();
1156 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1157 wined3d_mutex_unlock();
1162 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1163 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1165 TRACE("(%p) Relay\n" , This);
1167 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1168 wined3d_mutex_lock();
1169 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1170 wined3d_mutex_unlock();
1175 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1176 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1178 TRACE("(%p) Relay\n" , This);
1180 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1181 wined3d_mutex_lock();
1182 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1183 wined3d_mutex_unlock();
1188 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1189 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1191 TRACE("(%p) Relay\n" , This);
1193 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1194 wined3d_mutex_lock();
1195 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1196 wined3d_mutex_unlock();
1201 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1202 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1204 TRACE("(%p) Relay\n" , This);
1206 wined3d_mutex_lock();
1207 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1208 wined3d_mutex_unlock();
1213 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1214 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1216 TRACE("(%p) Relay\n" , This);
1218 wined3d_mutex_lock();
1219 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1220 wined3d_mutex_unlock();
1225 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1226 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1228 TRACE("(%p) Relay\n" , This);
1230 wined3d_mutex_lock();
1231 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1238 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1240 TRACE("(%p) Relay\n" , This);
1242 wined3d_mutex_lock();
1243 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1244 wined3d_mutex_unlock();
1249 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1250 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1252 TRACE("(%p) Relay\n" , This);
1254 wined3d_mutex_lock();
1255 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1256 wined3d_mutex_unlock();
1261 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1262 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1264 TRACE("(%p) Relay\n" , This);
1266 wined3d_mutex_lock();
1267 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1274 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1276 TRACE("(%p)\n", This);
1278 wined3d_mutex_lock();
1279 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1280 wined3d_mutex_unlock();
1285 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1286 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1288 IWineD3DStateBlock* wineD3DStateBlock;
1289 IDirect3DStateBlock8Impl* object;
1291 TRACE("(%p) Relay\n", This);
1293 /* Tell wineD3D to endstateblock before anything else (in case we run out
1294 * of memory later and cause locking problems)
1296 wined3d_mutex_lock();
1297 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1299 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1300 wined3d_mutex_unlock();
1304 /* allocate a new IDirectD3DStateBlock */
1305 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1307 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1309 object->wineD3DStateBlock = wineD3DStateBlock;
1311 *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1312 wined3d_mutex_unlock();
1314 if (*pToken == D3D8_INVALID_HANDLE)
1316 ERR("Failed to create a handle\n");
1317 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1322 TRACE("Returning %#x (%p).\n", *pToken, object);
1327 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1328 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1329 IDirect3DStateBlock8Impl *pSB;
1332 TRACE("(%p) %#x Relay\n", This, Token);
1334 wined3d_mutex_lock();
1335 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1338 WARN("Invalid handle (%#x) passed.\n", Token);
1339 wined3d_mutex_unlock();
1340 return D3DERR_INVALIDCALL;
1342 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1349 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1350 IDirect3DStateBlock8Impl *pSB;
1353 TRACE("(%p) %#x Relay\n", This, Token);
1355 wined3d_mutex_lock();
1356 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1359 WARN("Invalid handle (%#x) passed.\n", Token);
1360 wined3d_mutex_unlock();
1361 return D3DERR_INVALIDCALL;
1363 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1370 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1371 IDirect3DStateBlock8Impl *pSB;
1373 TRACE("(%p) Relay\n", This);
1375 wined3d_mutex_lock();
1376 pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1377 wined3d_mutex_unlock();
1381 WARN("Invalid handle (%#x) passed.\n", Token);
1382 return D3DERR_INVALIDCALL;
1385 if (IUnknown_Release((IUnknown *)pSB))
1387 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1393 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1394 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1396 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1397 IDirect3DStateBlock8Impl *object;
1400 TRACE("(%p) Relay\n", This);
1402 if (Type != D3DSBT_ALL
1403 && Type != D3DSBT_PIXELSTATE
1404 && Type != D3DSBT_VERTEXSTATE)
1406 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1407 return D3DERR_INVALIDCALL;
1410 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1413 ERR("Failed to allocate memory.\n");
1414 return E_OUTOFMEMORY;
1417 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1420 wined3d_mutex_lock();
1421 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1422 &object->wineD3DStateBlock, (IUnknown *)object);
1425 wined3d_mutex_unlock();
1426 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1427 HeapFree(GetProcessHeap(), 0, object);
1431 *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1432 wined3d_mutex_unlock();
1434 if (*handle == D3D8_INVALID_HANDLE)
1436 ERR("Failed to allocate a handle.\n");
1437 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1442 TRACE("Returning %#x (%p).\n", *handle, object);
1447 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1448 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1450 TRACE("(%p) Relay\n" , This);
1451 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1453 wined3d_mutex_lock();
1454 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1461 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1463 TRACE("(%p) Relay\n" , This);
1465 wined3d_mutex_lock();
1466 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1473 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1474 IWineD3DBaseTexture *retTexture;
1477 TRACE("(%p) Relay\n" , This);
1479 if(ppTexture == NULL){
1480 return D3DERR_INVALIDCALL;
1483 wined3d_mutex_lock();
1484 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1487 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1488 wined3d_mutex_unlock();
1495 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1496 IWineD3DBaseTexture_Release(retTexture);
1502 wined3d_mutex_unlock();
1507 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1508 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1510 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1512 wined3d_mutex_lock();
1513 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1514 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1515 wined3d_mutex_unlock();
1520 static const struct tss_lookup
1527 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1528 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1529 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1530 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1531 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1532 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1533 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1534 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1535 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1536 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1537 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1538 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1539 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1540 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1541 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1542 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1543 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1544 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1545 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1546 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1547 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1548 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1549 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1550 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1551 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1552 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1553 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1554 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1555 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1558 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1559 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1560 const struct tss_lookup *l = &tss_lookup[Type];
1562 TRACE("(%p) Relay\n" , This);
1564 wined3d_mutex_lock();
1565 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1566 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1567 wined3d_mutex_unlock();
1572 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1573 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1574 const struct tss_lookup *l = &tss_lookup[Type];
1576 TRACE("(%p) Relay\n" , This);
1578 wined3d_mutex_lock();
1579 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1580 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1581 wined3d_mutex_unlock();
1586 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1587 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1589 TRACE("(%p) Relay\n" , This);
1591 wined3d_mutex_lock();
1592 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1593 wined3d_mutex_unlock();
1598 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1599 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1600 FIXME("(%p) : stub\n", This);
1604 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1605 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1607 TRACE("(%p) Relay\n" , This);
1609 wined3d_mutex_lock();
1610 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1611 wined3d_mutex_unlock();
1616 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1617 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1619 TRACE("(%p) Relay\n" , This);
1621 wined3d_mutex_lock();
1622 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1623 wined3d_mutex_unlock();
1628 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1629 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1631 TRACE("(%p) Relay\n" , This);
1633 wined3d_mutex_lock();
1634 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1635 wined3d_mutex_unlock();
1640 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1641 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1643 TRACE("(%p) Relay\n" , This);
1645 wined3d_mutex_lock();
1646 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1647 wined3d_mutex_unlock();
1652 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1653 UINT StartVertex, UINT PrimitiveCount)
1655 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1657 TRACE("(%p) Relay\n" , This);
1659 wined3d_mutex_lock();
1660 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1661 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1662 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1669 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1670 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1672 TRACE("(%p) Relay\n" , This);
1674 wined3d_mutex_lock();
1675 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1676 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1677 vertex_count_from_primitive_count(PrimitiveType, primCount));
1678 wined3d_mutex_unlock();
1683 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1684 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1686 TRACE("(%p) Relay\n" , This);
1688 wined3d_mutex_lock();
1689 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1690 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1691 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1692 pVertexStreamZeroData, VertexStreamZeroStride);
1693 wined3d_mutex_unlock();
1698 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1699 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1700 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1701 UINT VertexStreamZeroStride) {
1702 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1704 TRACE("(%p) Relay\n" , This);
1706 wined3d_mutex_lock();
1707 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1708 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1709 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1710 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1711 wined3d_mutex_unlock();
1716 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1717 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1719 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1720 TRACE("(%p) Relay\n" , This);
1722 wined3d_mutex_lock();
1723 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1724 wined3d_mutex_unlock();
1729 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1730 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1732 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1733 IDirect3DVertexShader8Impl *object;
1734 DWORD shader_handle;
1738 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1739 iface, declaration, byte_code, shader, usage);
1741 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1744 ERR("Failed to allocate vertex shader memory.\n");
1746 return E_OUTOFMEMORY;
1749 wined3d_mutex_lock();
1750 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1751 wined3d_mutex_unlock();
1752 if (handle == D3D8_INVALID_HANDLE)
1754 ERR("Failed to allocate vertex shader handle.\n");
1755 HeapFree(GetProcessHeap(), 0, object);
1757 return E_OUTOFMEMORY;
1760 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1762 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1765 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1766 wined3d_mutex_lock();
1767 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1768 wined3d_mutex_unlock();
1769 HeapFree(GetProcessHeap(), 0, object);
1774 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1775 *shader = shader_handle;
1780 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1782 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1784 int p, low, high; /* deliberately signed */
1785 struct FvfToDecl *convertedDecls = This->decls;
1787 TRACE("Searching for declaration for fvf %08x... ", fvf);
1790 high = This->numConvertedDecls - 1;
1791 while(low <= high) {
1792 p = (low + high) >> 1;
1794 if(convertedDecls[p].fvf == fvf) {
1795 TRACE("found %p\n", convertedDecls[p].decl);
1796 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1797 } else if(convertedDecls[p].fvf < fvf) {
1803 TRACE("not found. Creating and inserting at position %d.\n", low);
1805 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1806 if (!d3d8_declaration)
1808 ERR("Memory allocation failed.\n");
1812 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1815 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1816 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1820 if(This->declArraySize == This->numConvertedDecls) {
1821 int grow = This->declArraySize / 2;
1822 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1823 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1824 if(!convertedDecls) {
1825 /* This will destroy it */
1826 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1829 This->decls = convertedDecls;
1830 This->declArraySize += grow;
1833 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1834 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1835 convertedDecls[low].fvf = fvf;
1836 This->numConvertedDecls++;
1838 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1839 return d3d8_declaration;
1842 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1843 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1844 IDirect3DVertexShader8Impl *shader;
1847 TRACE("(%p) : Relay\n", This);
1849 if (VS_HIGHESTFIXEDFXF >= pShader) {
1850 TRACE("Setting FVF, %#x\n", pShader);
1852 wined3d_mutex_lock();
1853 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1854 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1855 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1856 wined3d_mutex_unlock();
1861 TRACE("Setting shader\n");
1863 wined3d_mutex_lock();
1864 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1867 WARN("Invalid handle (%#x) passed.\n", pShader);
1868 wined3d_mutex_unlock();
1870 return D3DERR_INVALIDCALL;
1873 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1874 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1875 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1876 wined3d_mutex_unlock();
1878 TRACE("Returning hr %#x\n", hr);
1883 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1884 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1885 IWineD3DVertexDeclaration *wined3d_declaration;
1886 IDirect3DVertexDeclaration8 *d3d8_declaration;
1889 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1891 wined3d_mutex_lock();
1892 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1895 wined3d_mutex_unlock();
1896 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1897 This, hrc, This->WineD3DDevice);
1901 if (!wined3d_declaration)
1903 wined3d_mutex_unlock();
1908 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1909 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1910 wined3d_mutex_unlock();
1913 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1914 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1917 TRACE("(%p) : returning %#x\n", This, *ppShader);
1922 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1923 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1924 IDirect3DVertexShader8Impl *shader;
1925 IWineD3DVertexShader *cur = NULL;
1927 TRACE("(%p) : pShader %#x\n", This, pShader);
1929 wined3d_mutex_lock();
1930 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1933 WARN("Invalid handle (%#x) passed.\n", pShader);
1934 wined3d_mutex_unlock();
1936 return D3DERR_INVALIDCALL;
1939 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1943 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1944 IWineD3DVertexShader_Release(cur);
1947 wined3d_mutex_unlock();
1949 if (IUnknown_Release((IUnknown *)shader))
1951 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1957 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1958 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1960 TRACE("(%p) : Relay\n", This);
1962 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1963 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1964 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1965 return D3DERR_INVALIDCALL;
1968 wined3d_mutex_lock();
1969 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1970 wined3d_mutex_unlock();
1975 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1976 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1978 TRACE("(%p) : Relay\n", This);
1980 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1981 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1982 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1983 return D3DERR_INVALIDCALL;
1986 wined3d_mutex_lock();
1987 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1994 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1995 IDirect3DVertexDeclaration8Impl *declaration;
1996 IDirect3DVertexShader8Impl *shader;
1998 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2000 wined3d_mutex_lock();
2001 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2002 wined3d_mutex_unlock();
2006 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2007 return D3DERR_INVALIDCALL;
2009 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2011 /* If pData is NULL, we just return the required size of the buffer. */
2013 *pSizeOfData = declaration->elements_size;
2017 /* MSDN claims that if *pSizeOfData is smaller than the required size
2018 * we should write the required size and return D3DERR_MOREDATA.
2019 * That's not actually true. */
2020 if (*pSizeOfData < declaration->elements_size) {
2021 return D3DERR_INVALIDCALL;
2024 CopyMemory(pData, declaration->elements, declaration->elements_size);
2029 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2030 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2031 IDirect3DVertexShader8Impl *shader = NULL;
2034 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2036 wined3d_mutex_lock();
2037 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2040 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2041 wined3d_mutex_unlock();
2043 return D3DERR_INVALIDCALL;
2046 if (!shader->wineD3DVertexShader)
2048 wined3d_mutex_unlock();
2053 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2054 wined3d_mutex_unlock();
2059 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2060 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2062 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2063 TRACE("(%p) Relay\n", This);
2065 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2066 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2067 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2068 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2071 wined3d_mutex_lock();
2072 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2073 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2074 ib ? ib->wineD3DIndexBuffer : NULL,
2075 ib ? ib->format : WINED3DFMT_UNKNOWN);
2076 wined3d_mutex_unlock();
2081 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2082 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2083 IWineD3DBuffer *retIndexData = NULL;
2084 HRESULT rc = D3D_OK;
2086 TRACE("(%p) Relay\n", This);
2088 if(ppIndexData == NULL){
2089 return D3DERR_INVALIDCALL;
2092 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2093 wined3d_mutex_lock();
2094 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2095 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2096 if (SUCCEEDED(rc) && retIndexData) {
2097 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2098 IWineD3DBuffer_Release(retIndexData);
2100 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2101 *ppIndexData = NULL;
2103 wined3d_mutex_unlock();
2108 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2109 const DWORD *byte_code, DWORD *shader)
2111 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2112 IDirect3DPixelShader8Impl *object;
2113 DWORD shader_handle;
2117 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2121 TRACE("(%p) Invalid call\n", This);
2122 return D3DERR_INVALIDCALL;
2125 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2128 ERR("Failed to allocate pixel shader memmory.\n");
2129 return E_OUTOFMEMORY;
2132 wined3d_mutex_lock();
2133 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2134 wined3d_mutex_unlock();
2135 if (handle == D3D8_INVALID_HANDLE)
2137 ERR("Failed to allocate pixel shader handle.\n");
2138 HeapFree(GetProcessHeap(), 0, object);
2139 return E_OUTOFMEMORY;
2142 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2144 hr = pixelshader_init(object, This, byte_code, shader_handle);
2147 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2148 wined3d_mutex_lock();
2149 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2150 wined3d_mutex_unlock();
2151 HeapFree(GetProcessHeap(), 0, object);
2156 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2157 *shader = shader_handle;
2162 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2163 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2164 IDirect3DPixelShader8Impl *shader;
2167 TRACE("(%p) : pShader %#x\n", This, pShader);
2169 wined3d_mutex_lock();
2173 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2174 wined3d_mutex_unlock();
2178 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2181 WARN("Invalid handle (%#x) passed.\n", pShader);
2182 wined3d_mutex_unlock();
2183 return D3DERR_INVALIDCALL;
2186 TRACE("(%p) : Setting shader %p\n", This, shader);
2187 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2188 wined3d_mutex_unlock();
2193 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2194 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2195 IWineD3DPixelShader *object;
2197 HRESULT hrc = D3D_OK;
2198 TRACE("(%p) Relay\n", This);
2199 if (NULL == ppShader) {
2200 TRACE("(%p) Invalid call\n", This);
2201 return D3DERR_INVALIDCALL;
2204 wined3d_mutex_lock();
2205 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2206 if (D3D_OK == hrc && NULL != object) {
2207 IDirect3DPixelShader8Impl *d3d8_shader;
2208 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2209 IWineD3DPixelShader_Release(object);
2210 *ppShader = d3d8_shader->handle;
2211 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2215 wined3d_mutex_unlock();
2217 TRACE("(%p) : returning %#x\n", This, *ppShader);
2222 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2223 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2224 IDirect3DPixelShader8Impl *shader;
2225 IWineD3DPixelShader *cur = NULL;
2227 TRACE("(%p) : pShader %#x\n", This, pShader);
2229 wined3d_mutex_lock();
2231 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2234 WARN("Invalid handle (%#x) passed.\n", pShader);
2235 wined3d_mutex_unlock();
2239 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2243 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2244 IWineD3DPixelShader_Release(cur);
2247 wined3d_mutex_unlock();
2249 if (IUnknown_Release((IUnknown *)shader))
2251 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2257 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2258 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2260 TRACE("(%p) Relay\n", This);
2262 wined3d_mutex_lock();
2263 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2264 wined3d_mutex_unlock();
2269 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2272 TRACE("(%p) Relay\n", This);
2274 wined3d_mutex_lock();
2275 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2276 wined3d_mutex_unlock();
2281 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2282 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2283 IDirect3DPixelShader8Impl *shader = NULL;
2286 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2288 wined3d_mutex_lock();
2289 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2292 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2293 wined3d_mutex_unlock();
2295 return D3DERR_INVALIDCALL;
2298 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2299 wined3d_mutex_unlock();
2304 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2307 TRACE("(%p) Relay\n", This);
2309 wined3d_mutex_lock();
2310 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2311 wined3d_mutex_unlock();
2316 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2317 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2319 TRACE("(%p) Relay\n", This);
2321 wined3d_mutex_lock();
2322 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2323 wined3d_mutex_unlock();
2328 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2329 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2331 TRACE("(%p) Relay\n", This);
2333 wined3d_mutex_lock();
2334 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2335 wined3d_mutex_unlock();
2340 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2341 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2343 TRACE("(%p) Relay\n" , This);
2345 wined3d_mutex_lock();
2346 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2347 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2348 0/* Offset in bytes */, Stride);
2349 wined3d_mutex_unlock();
2354 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2355 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2356 IWineD3DBuffer *retStream = NULL;
2357 HRESULT rc = D3D_OK;
2359 TRACE("(%p) Relay\n" , This);
2361 if(pStream == NULL){
2362 return D3DERR_INVALIDCALL;
2365 wined3d_mutex_lock();
2366 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2367 if (rc == D3D_OK && NULL != retStream) {
2368 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2369 IWineD3DBuffer_Release(retStream);
2372 FIXME("Call to GetStreamSource failed %p\n", pStride);
2376 wined3d_mutex_unlock();
2382 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2384 IDirect3DDevice8Impl_QueryInterface,
2385 IDirect3DDevice8Impl_AddRef,
2386 IDirect3DDevice8Impl_Release,
2387 IDirect3DDevice8Impl_TestCooperativeLevel,
2388 IDirect3DDevice8Impl_GetAvailableTextureMem,
2389 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2390 IDirect3DDevice8Impl_GetDirect3D,
2391 IDirect3DDevice8Impl_GetDeviceCaps,
2392 IDirect3DDevice8Impl_GetDisplayMode,
2393 IDirect3DDevice8Impl_GetCreationParameters,
2394 IDirect3DDevice8Impl_SetCursorProperties,
2395 IDirect3DDevice8Impl_SetCursorPosition,
2396 IDirect3DDevice8Impl_ShowCursor,
2397 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2398 IDirect3DDevice8Impl_Reset,
2399 IDirect3DDevice8Impl_Present,
2400 IDirect3DDevice8Impl_GetBackBuffer,
2401 IDirect3DDevice8Impl_GetRasterStatus,
2402 IDirect3DDevice8Impl_SetGammaRamp,
2403 IDirect3DDevice8Impl_GetGammaRamp,
2404 IDirect3DDevice8Impl_CreateTexture,
2405 IDirect3DDevice8Impl_CreateVolumeTexture,
2406 IDirect3DDevice8Impl_CreateCubeTexture,
2407 IDirect3DDevice8Impl_CreateVertexBuffer,
2408 IDirect3DDevice8Impl_CreateIndexBuffer,
2409 IDirect3DDevice8Impl_CreateRenderTarget,
2410 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2411 IDirect3DDevice8Impl_CreateImageSurface,
2412 IDirect3DDevice8Impl_CopyRects,
2413 IDirect3DDevice8Impl_UpdateTexture,
2414 IDirect3DDevice8Impl_GetFrontBuffer,
2415 IDirect3DDevice8Impl_SetRenderTarget,
2416 IDirect3DDevice8Impl_GetRenderTarget,
2417 IDirect3DDevice8Impl_GetDepthStencilSurface,
2418 IDirect3DDevice8Impl_BeginScene,
2419 IDirect3DDevice8Impl_EndScene,
2420 IDirect3DDevice8Impl_Clear,
2421 IDirect3DDevice8Impl_SetTransform,
2422 IDirect3DDevice8Impl_GetTransform,
2423 IDirect3DDevice8Impl_MultiplyTransform,
2424 IDirect3DDevice8Impl_SetViewport,
2425 IDirect3DDevice8Impl_GetViewport,
2426 IDirect3DDevice8Impl_SetMaterial,
2427 IDirect3DDevice8Impl_GetMaterial,
2428 IDirect3DDevice8Impl_SetLight,
2429 IDirect3DDevice8Impl_GetLight,
2430 IDirect3DDevice8Impl_LightEnable,
2431 IDirect3DDevice8Impl_GetLightEnable,
2432 IDirect3DDevice8Impl_SetClipPlane,
2433 IDirect3DDevice8Impl_GetClipPlane,
2434 IDirect3DDevice8Impl_SetRenderState,
2435 IDirect3DDevice8Impl_GetRenderState,
2436 IDirect3DDevice8Impl_BeginStateBlock,
2437 IDirect3DDevice8Impl_EndStateBlock,
2438 IDirect3DDevice8Impl_ApplyStateBlock,
2439 IDirect3DDevice8Impl_CaptureStateBlock,
2440 IDirect3DDevice8Impl_DeleteStateBlock,
2441 IDirect3DDevice8Impl_CreateStateBlock,
2442 IDirect3DDevice8Impl_SetClipStatus,
2443 IDirect3DDevice8Impl_GetClipStatus,
2444 IDirect3DDevice8Impl_GetTexture,
2445 IDirect3DDevice8Impl_SetTexture,
2446 IDirect3DDevice8Impl_GetTextureStageState,
2447 IDirect3DDevice8Impl_SetTextureStageState,
2448 IDirect3DDevice8Impl_ValidateDevice,
2449 IDirect3DDevice8Impl_GetInfo,
2450 IDirect3DDevice8Impl_SetPaletteEntries,
2451 IDirect3DDevice8Impl_GetPaletteEntries,
2452 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2453 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2454 IDirect3DDevice8Impl_DrawPrimitive,
2455 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2456 IDirect3DDevice8Impl_DrawPrimitiveUP,
2457 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2458 IDirect3DDevice8Impl_ProcessVertices,
2459 IDirect3DDevice8Impl_CreateVertexShader,
2460 IDirect3DDevice8Impl_SetVertexShader,
2461 IDirect3DDevice8Impl_GetVertexShader,
2462 IDirect3DDevice8Impl_DeleteVertexShader,
2463 IDirect3DDevice8Impl_SetVertexShaderConstant,
2464 IDirect3DDevice8Impl_GetVertexShaderConstant,
2465 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2466 IDirect3DDevice8Impl_GetVertexShaderFunction,
2467 IDirect3DDevice8Impl_SetStreamSource,
2468 IDirect3DDevice8Impl_GetStreamSource,
2469 IDirect3DDevice8Impl_SetIndices,
2470 IDirect3DDevice8Impl_GetIndices,
2471 IDirect3DDevice8Impl_CreatePixelShader,
2472 IDirect3DDevice8Impl_SetPixelShader,
2473 IDirect3DDevice8Impl_GetPixelShader,
2474 IDirect3DDevice8Impl_DeletePixelShader,
2475 IDirect3DDevice8Impl_SetPixelShaderConstant,
2476 IDirect3DDevice8Impl_GetPixelShaderConstant,
2477 IDirect3DDevice8Impl_GetPixelShaderFunction,
2478 IDirect3DDevice8Impl_DrawRectPatch,
2479 IDirect3DDevice8Impl_DrawTriPatch,
2480 IDirect3DDevice8Impl_DeletePatch
2483 /* IWineD3DDeviceParent IUnknown methods */
2485 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2487 return (struct IDirect3DDevice8Impl *)((char*)iface
2488 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2491 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2493 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2494 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2497 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2499 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2500 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2503 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2505 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2506 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2509 /* IWineD3DDeviceParent methods */
2511 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2513 TRACE("iface %p, device %p\n", iface, device);
2516 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2517 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2518 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2520 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2521 IDirect3DSurface8Impl *d3d_surface;
2522 BOOL lockable = TRUE;
2525 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2526 "\tpool %#x, level %u, face %u, surface %p\n",
2527 iface, superior, width, height, format, usage, pool, level, face, surface);
2530 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2532 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2533 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2534 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2537 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2541 *surface = d3d_surface->wineD3DSurface;
2542 IWineD3DSurface_AddRef(*surface);
2544 d3d_surface->container = superior;
2545 IUnknown_Release(d3d_surface->parentDevice);
2546 d3d_surface->parentDevice = NULL;
2548 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2549 d3d_surface->forwardReference = superior;
2554 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2555 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2556 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2558 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2559 IDirect3DSurface8Impl *d3d_surface;
2562 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2563 "\tmultisample_quality %u, lockable %u, surface %p\n",
2564 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2566 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2567 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2570 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2574 *surface = d3d_surface->wineD3DSurface;
2575 IWineD3DSurface_AddRef(*surface);
2577 d3d_surface->container = (IUnknown *)This;
2578 /* Implicit surfaces are created with an refcount of 0 */
2579 IUnknown_Release((IUnknown *)d3d_surface);
2584 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2585 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2586 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2588 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2589 IDirect3DSurface8Impl *d3d_surface;
2592 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2593 "\tmultisample_quality %u, discard %u, surface %p\n",
2594 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2596 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2597 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2600 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2604 *surface = d3d_surface->wineD3DSurface;
2605 IWineD3DSurface_AddRef(*surface);
2607 d3d_surface->container = (IUnknown *)This;
2608 /* Implicit surfaces are created with an refcount of 0 */
2609 IUnknown_Release((IUnknown *)d3d_surface);
2614 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2615 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2616 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2618 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2619 IDirect3DVolume8Impl *object;
2622 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2623 iface, superior, width, height, depth, format, pool, usage, volume);
2625 /* Allocate the storage for the device */
2626 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2629 FIXME("Allocation of memory failed\n");
2631 return D3DERR_OUTOFVIDEOMEMORY;
2634 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2637 WARN("Failed to initialize volume, hr %#x.\n", hr);
2638 HeapFree(GetProcessHeap(), 0, object);
2642 *volume = object->wineD3DVolume;
2643 IWineD3DVolume_AddRef(*volume);
2644 IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2646 object->container = superior;
2647 object->forwardReference = superior;
2649 TRACE("(%p) Created volume %p\n", iface, object);
2654 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2655 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2657 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2658 IDirect3DSwapChain8Impl *d3d_swapchain;
2659 D3DPRESENT_PARAMETERS local_parameters;
2662 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2664 /* Copy the presentation parameters */
2665 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2666 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2667 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2668 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2669 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2670 local_parameters.SwapEffect = present_parameters->SwapEffect;
2671 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2672 local_parameters.Windowed = present_parameters->Windowed;
2673 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2674 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2675 local_parameters.Flags = present_parameters->Flags;
2676 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2677 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2679 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2680 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2683 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2688 *swapchain = d3d_swapchain->wineD3DSwapChain;
2689 IUnknown_Release(d3d_swapchain->parentDevice);
2690 d3d_swapchain->parentDevice = NULL;
2692 /* Copy back the presentation parameters */
2693 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2694 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2695 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2696 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2697 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2698 present_parameters->SwapEffect = local_parameters.SwapEffect;
2699 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2700 present_parameters->Windowed = local_parameters.Windowed;
2701 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2702 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2703 present_parameters->Flags = local_parameters.Flags;
2704 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2705 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2710 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2712 /* IUnknown methods */
2713 device_parent_QueryInterface,
2714 device_parent_AddRef,
2715 device_parent_Release,
2716 /* IWineD3DDeviceParent methods */
2717 device_parent_WineD3DDeviceCreated,
2718 device_parent_CreateSurface,
2719 device_parent_CreateRenderTarget,
2720 device_parent_CreateDepthStencilSurface,
2721 device_parent_CreateVolume,
2722 device_parent_CreateSwapChain,