d3d9: Make the visual test read the backbuffer.
[wine] / dlls / d3d9 / tests / texture.c
1 /*
2  * Copyright (C) 2006 Henri Verbeet
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
21
22 static HWND create_window(void)
23 {
24     WNDCLASS wc = {0};
25     wc.lpfnWndProc = DefWindowProc;
26     wc.lpszClassName = "d3d9_test_wc";
27     RegisterClass(&wc);
28
29     return CreateWindow("d3d9_test_wc", "d3d9_test",
30             0, 0, 0, 0, 0, 0, 0, 0, 0);
31 }
32
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
34 {
35     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36     IDirect3D9 *d3d9_ptr = 0;
37     IDirect3DDevice9 *device_ptr = 0;
38     D3DPRESENT_PARAMETERS present_parameters;
39     HRESULT hr;
40
41     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43     if (!d3d9_create) return NULL;
44
45     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46     if (!d3d9_ptr)
47     {
48         skip("could not create D3D9\n");
49         return NULL;
50     }
51
52     ZeroMemory(&present_parameters, sizeof(present_parameters));
53     present_parameters.Windowed = TRUE;
54     present_parameters.hDeviceWindow = create_window();
55     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
56
57     hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
58             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
59
60     if(FAILED(hr))
61     {
62         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
63         return NULL;
64     }
65
66     return device_ptr;
67 }
68
69 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
70 {
71     DWORD value;
72
73     HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
74     ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
75         "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
76 }
77
78 /* Test the default texture stage state values */
79 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
80 {
81     int i;
82     for (i = 0; i < num_stages; ++i)
83     {
84         test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
85         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
86         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
87         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
88         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
89         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
90         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
91         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
92         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
93         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
94         test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
95         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
96         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
97         test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
98         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
99         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
100         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
101         test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
102     }
103 }
104
105 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
106 {
107     IDirect3DCubeTexture9 *texture_ptr = NULL;
108     HRESULT hr;
109
110     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
111
112     if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
113         ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
114     else
115         ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
116
117     if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
118 }
119
120 static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
121 {
122     IDirect3DCubeTexture9 *texture_ptr = NULL;
123     IDirect3D9 *d3d9;
124     HRESULT hr;
125
126     hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
127     ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
128
129     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
130                                       D3DUSAGE_AUTOGENMIPMAP,
131                                       D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
132     if(FAILED(hr))
133     {
134         skip("No cube mipmap generation support\n");
135         return;
136     }
137
138     /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
139     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
140                                             D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
141                                             D3DPOOL_DEFAULT, &texture_ptr, 0);
142     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
143        hr, D3D_OK);
144     if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
145     texture_ptr = NULL;
146
147     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
148                                             D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
149                                             D3DPOOL_MANAGED, &texture_ptr, 0);
150     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
151     if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
152     texture_ptr = NULL;
153 }
154
155 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
156 {
157     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
158     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
159     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
160     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
161     test_cube_texture_mipmap_gen(device_ptr);
162 }
163
164 static void test_mipmap_gen(IDirect3DDevice9 *device)
165 {
166     HRESULT hr;
167     IDirect3D9 *d3d9;
168     IDirect3DTexture9 *texture = NULL;
169     IDirect3DSurface9 *surface;
170     DWORD levels;
171     D3DSURFACE_DESC desc;
172     int i;
173     D3DLOCKED_RECT lr;
174
175     hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
176     ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
177
178     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
179                                       D3DUSAGE_AUTOGENMIPMAP,
180                                       D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
181     if(FAILED(hr))
182     {
183         skip("No mipmap generation support\n");
184         return;
185     }
186
187     /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
188     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
189                                         D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
190                                         D3DPOOL_DEFAULT, &texture, 0);
191     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
192        hr, D3D_OK);
193     if (texture) IDirect3DTexture9_Release(texture);
194     texture = NULL;
195
196     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
197                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
198     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
199
200     if (SUCCEEDED(hr))
201     {
202         D3DTEXTUREFILTERTYPE fltt;
203         fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
204         ok(D3DTEXF_LINEAR == fltt /* || broken(D3DTEXF_POINT == fltt)*/,
205            "GetAutoGenFilterType returned default %d\n", fltt);
206         hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
207         todo_wine ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr);
208         hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
209         ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr);
210         fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
211         ok(D3DTEXF_ANISOTROPIC == fltt, "GetAutoGenFilterType returned %d\n", fltt);
212         hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
213         ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr);
214     }
215     levels = IDirect3DTexture9_GetLevelCount(texture);
216     ok(levels == 1, "Got %d levels, expected 1\n", levels);
217
218     for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
219     {
220         surface = NULL;
221         hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
222         ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
223            "GetSurfaceLevel on level %d returned %#x\n", i, hr);
224         if(surface) IDirect3DSurface9_Release(surface);
225
226         hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
227         ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
228            "GetLevelDesc on level %d returned %#x\n", i, hr);
229
230         hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
231         ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
232            "LockRect on level %d returned %#x\n", i, hr);
233         if(SUCCEEDED(hr))
234         {
235             hr = IDirect3DTexture9_UnlockRect(texture, i);
236             ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
237         }
238     }
239     IDirect3DTexture9_Release(texture);
240
241     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
242                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
243     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
244     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
245                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
246     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
247
248     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
249                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
250     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
251     levels = IDirect3DTexture9_GetLevelCount(texture);
252     ok(levels == 1, "Got %d levels, expected 1\n", levels);
253     IDirect3DTexture9_Release(texture);
254 }
255
256 static void test_filter(IDirect3DDevice9 *device) {
257     HRESULT hr;
258     IDirect3DTexture9 *texture;
259     IDirect3D9 *d3d9;
260     DWORD passes = 0;
261     unsigned int i;
262     struct filter_tests {
263         DWORD magfilter, minfilter, mipfilter;
264         BOOL has_texture;
265         HRESULT result;
266     } tests[] = {
267         { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
268         { D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
269         { D3DTEXF_NONE,   D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
270         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3D_OK },
271         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  FALSE, D3D_OK },
272
273         { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
274         { D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
275         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  D3D_OK },
276         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  TRUE,  D3D_OK },
277
278         { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
279         { D3DTEXF_LINEAR, D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
280         { D3DTEXF_LINEAR, D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  E_FAIL },
281         { D3DTEXF_POINT,  D3DTEXF_LINEAR, D3DTEXF_NONE,   TRUE,  E_FAIL },
282         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_LINEAR, TRUE,  E_FAIL },
283
284     };
285
286     hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
287     ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
288     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
289                                       D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
290     if(FAILED(hr)) {
291         skip("D3DFMT_A32B32G32R32F not supported\n");
292         goto out;
293     }
294     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
295                                      D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
296     if(SUCCEEDED(hr)) {
297         skip("D3DFMT_A32B32G32R32F supports filtering\n");
298         goto out;
299     }
300
301     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
302                                         D3DPOOL_MANAGED, &texture, 0);
303     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
304
305     /* Needed for ValidateDevice */
306     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
307     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
308
309     for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
310         if(tests[i].has_texture) {
311             hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
312             ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
313         } else {
314             hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
315             ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
316         }
317
318         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
319         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
320         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
321         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
322         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
323         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
324
325         passes = 0xdeadbeef;
326         hr = IDirect3DDevice9_ValidateDevice(device, &passes);
327         ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
328                                    tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
329                                    tests[i].mipfilter, hr, tests[i].result);
330         if(SUCCEEDED(hr)) {
331             ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
332         } else {
333             ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
334         }
335     }
336
337     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
338     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture returned %#x.\n", hr);
339     IDirect3DTexture9_Release(texture);
340
341     out:
342     IDirect3D9_Release(d3d9);
343 }
344
345 static void test_gettexture(IDirect3DDevice9 *device) {
346     HRESULT hr;
347     IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
348
349     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
350     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
351     hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
352     ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
353     ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
354 }
355
356 static void test_lod(IDirect3DDevice9 *device)
357 {
358     HRESULT hr;
359     DWORD ret;
360     IDirect3DTexture9 *texture;
361
362     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
363                                         &texture, NULL);
364     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
365
366     /* SetLOD is only supported on D3DPOOL_MANAGED textures, but it doesn't return a HRESULT,
367      * so it can't return a normal error. Instead, the call is simply ignored
368      */
369     ret = IDirect3DTexture9_SetLOD(texture, 0);
370     ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
371     ret = IDirect3DTexture9_SetLOD(texture, 1);
372     ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
373     ret = IDirect3DTexture9_SetLOD(texture, 2);
374     ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
375     ret = IDirect3DTexture9_GetLOD(texture);
376     ok(ret == 0, "IDirect3DTexture9_GetLOD returned %u, expected 0\n", ret);
377
378     IDirect3DTexture9_Release(texture);
379 }
380
381 START_TEST(texture)
382 {
383     D3DCAPS9 caps;
384     HMODULE d3d9_handle;
385     IDirect3DDevice9 *device_ptr;
386     ULONG refcount;
387
388     d3d9_handle = LoadLibraryA("d3d9.dll");
389     if (!d3d9_handle)
390     {
391         skip("Could not load d3d9.dll\n");
392         return;
393     }
394
395     device_ptr = init_d3d9(d3d9_handle);
396     if (!device_ptr) return;
397
398     IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
399
400     test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
401     test_cube_textures(device_ptr, caps.TextureCaps);
402     test_mipmap_gen(device_ptr);
403     test_filter(device_ptr);
404     test_gettexture(device_ptr);
405     test_lod(device_ptr);
406
407     refcount = IDirect3DDevice9_Release(device_ptr);
408     ok(!refcount, "Device has %u references left\n", refcount);
409 }