ddraw: Forward all 4 world matrices to wined3d.
[wine] / dlls / ddraw / device.c
1 /*
2  * Copyright (c) 1998-2004 Lionel Ulmer
3  * Copyright (c) 2002-2005 Christian Costa
4  * Copyright (c) 2006 Stefan Dösinger
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  *
20  * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21  * to WineD3D, some minimal DirectDraw specific management is handled here.
22  * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23  * is initialized when DirectDraw creates the primary surface.
24  * Some type management is necessary, because some D3D types changed between
25  * D3D7 and D3D9.
26  *
27  */
28
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
32
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
37
38 #define COBJMACROS
39
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winerror.h"
43 #include "wingdi.h"
44 #include "wine/exception.h"
45
46 #include "ddraw.h"
47 #include "d3d.h"
48
49 #include "ddraw_private.h"
50
51 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
52 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
53
54 /* The device ID */
55 const GUID IID_D3DDEVICE_WineD3D = {
56   0xaef72d43,
57   0xb09a,
58   0x4b7b,
59   { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
60 };
61
62 /*****************************************************************************
63  * IUnknown Methods. Common for Version 1, 2, 3 and 7 
64  *****************************************************************************/
65
66 /*****************************************************************************
67  * IDirect3DDevice7::QueryInterface
68  *
69  * Used to query other interfaces from a Direct3DDevice interface.
70  * It can return interface pointers to all Direct3DDevice versions as well
71  * as IDirectDraw and IDirect3D. For a link to QueryInterface
72  * rules see ddraw.c, IDirectDraw7::QueryInterface
73  *
74  * Exists in Version 1, 2, 3 and 7
75  *
76  * Params:
77  *  refiid: Interface ID queried for
78  *  obj: Used to return the interface pointer
79  *
80  * Returns:
81  *  D3D_OK or E_NOINTERFACE
82  *
83  *****************************************************************************/
84 static HRESULT WINAPI
85 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
86                                      REFIID refiid,
87                                      void **obj)
88 {
89     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
90     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
91
92     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
93     *obj = NULL;
94
95     if(!refiid)
96         return DDERR_INVALIDPARAMS;
97
98     if ( IsEqualGUID( &IID_IUnknown, refiid ) )
99     {
100         *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
101     }
102
103     /* Check DirectDraw Interfac\ 1s */
104     else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
105     {
106         *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
107         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
108     }
109     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
110     {
111         *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
112         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
113     }
114     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
115     {
116         *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
117         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
118     }
119     else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
120     {
121         *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
122         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
123     }
124
125     /* Direct3D */
126     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
127     {
128         *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
129         TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
130     }
131     else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
132     {
133         *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
134         TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
135     }
136     else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
137     {
138         *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
139         TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
140     }
141     else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
142     {
143         *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
144         TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
145     }
146
147     /* Direct3DDevice */
148     else if ( IsEqualGUID( &IID_IDirect3DDevice  , refiid ) )
149     {
150         *obj = ICOM_INTERFACE(This, IDirect3DDevice);
151         TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
152     }
153     else if ( IsEqualGUID( &IID_IDirect3DDevice2  , refiid ) ) {
154         *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
155         TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
156     }
157     else if ( IsEqualGUID( &IID_IDirect3DDevice3  , refiid ) ) {
158         *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
159         TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
160     }
161     else if ( IsEqualGUID( &IID_IDirect3DDevice7  , refiid ) ) {
162         *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
163         TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
164     }
165
166     /* Unknown interface */
167     else
168     {
169         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
170         return E_NOINTERFACE;
171     }
172
173     /* AddRef the returned interface */
174     IUnknown_AddRef( (IUnknown *) *obj);
175     return D3D_OK;
176 }
177
178 static HRESULT WINAPI
179 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
180                                            REFIID riid,
181                                            void **obj)
182 {
183     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
184     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
185     return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
186                                            riid,
187                                            obj);
188 }
189
190 static HRESULT WINAPI
191 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
192                                            REFIID riid,
193                                            void **obj)
194 {
195     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
196     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
197     return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
198                                            riid,
199                                            obj);
200 }
201
202 static HRESULT WINAPI
203 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
204                                            REFIID riid,
205                                            void **obp)
206 {
207     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
208     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
209     return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
210                                            riid,
211                                            obp);
212 }
213
214 /*****************************************************************************
215  * IDirect3DDevice7::AddRef
216  *
217  * Increases the refcount....
218  * The most exciting Method, definitely
219  *
220  * Exists in Version 1, 2, 3 and 7
221  *
222  * Returns:
223  *  The new refcount
224  *
225  *****************************************************************************/
226 static ULONG WINAPI
227 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
228 {
229     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
230     ULONG ref = InterlockedIncrement(&This->ref);
231
232     TRACE("(%p) : incrementing from %u.\n", This, ref -1);
233
234     return ref;
235 }
236
237 static ULONG WINAPI
238 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
239 {
240     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
241     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
242     return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
243 }
244
245 static ULONG WINAPI
246 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
247 {
248     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
249     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
250     return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
251 }
252
253 static ULONG WINAPI
254 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
255 {
256     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
257     return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
258 }
259
260 /*****************************************************************************
261  * IDirect3DDevice7::Release
262  *
263  * Decreases the refcount of the interface
264  * When the refcount is reduced to 0, the object is destroyed.
265  *
266  * Exists in Version 1, 2, 3 and 7
267  *
268  * Returns:d
269  *  The new refcount
270  *
271  *****************************************************************************/
272 static ULONG WINAPI
273 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
274 {
275     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
276     ULONG ref = InterlockedDecrement(&This->ref);
277
278     TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
279
280     /* This method doesn't destroy the WineD3DDevice, because it's still in use for
281      * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
282      * when the render target is released
283      */
284     if (ref == 0)
285     {
286         IParent *IndexBufferParent;
287         DWORD i;
288
289         /* Free the index buffer. */
290         IWineD3DDevice_SetIndices(This->wineD3DDevice,
291                                   NULL,
292                                   0);
293         IWineD3DIndexBuffer_GetParent(This->indexbuffer,
294                                       (IUnknown **) &IndexBufferParent);
295         IParent_Release(IndexBufferParent); /* Once for the getParent */
296         if( IParent_Release(IndexBufferParent) != 0)  /* And now to destroy it */
297         {
298             ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
299         }
300
301         /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
302          * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
303          * IDirect3DVertexBuffer::Release will unset it.
304          */
305
306         /* Restore the render targets */
307         if(This->OffScreenTarget)
308         {
309             /* Set the device up to render to the front buffer since the back buffer will
310              * vanish soon.
311              */
312             IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
313                                            This->ddraw->d3d_target->WineD3DSurface);
314             /* This->target is the offscreen target.
315              * This->ddraw->d3d_target is the target used by DDraw
316              */
317             TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
318             IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
319                                                This->ddraw->d3d_target->WineD3DSurface,
320                                                NULL);
321         }
322
323         /* Release the WineD3DDevice. This won't destroy it */
324         if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
325         {
326             ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
327         }
328
329         /* The texture handles should be unset by now, but there might be some bits
330          * missing in our reference counting(needs test). Do a sanity check
331          */
332         for(i = 0; i < This->numHandles; i++)
333         {
334             if(This->Handles[i].ptr)
335             {
336                 switch(This->Handles[i].type)
337                 {
338                     case DDrawHandle_Texture:
339                     {
340                         IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
341                         FIXME("Texture Handle %d not unset properly\n", i + 1);
342                         surf->Handle = 0;
343                     }
344                     break;
345
346                     case DDrawHandle_Material:
347                     {
348                         IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
349                         FIXME("Material handle %d not unset properly\n", i + 1);
350                         mat->Handle = 0;
351                     }
352                     break;
353
354                     case DDrawHandle_Matrix:
355                     {
356                         /* No fixme here because this might happen because of sloppy apps */
357                         WARN("Leftover matrix handle %d, deleting\n", i + 1);
358                         IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
359                                                      i + 1);
360                     }
361                     break;
362
363                     case DDrawHandle_StateBlock:
364                     {
365                         /* No fixme here because this might happen because of sloppy apps */
366                         WARN("Leftover stateblock handle %d, deleting\n", i + 1);
367                         IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
368                                                           i + 1);
369                     }
370                     break;
371
372                     default:
373                         FIXME("Unknown handle %d not unset properly\n", i + 1);
374                 }
375             }
376         }
377
378         HeapFree(GetProcessHeap(), 0, This->Handles);
379
380         TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
381         /* Release the render target and the WineD3D render target
382          * (See IDirect3D7::CreateDevice for more comments on this)
383          */
384         IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
385         IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
386         TRACE("Target release done\n");
387
388         This->ddraw->d3ddevice = NULL;
389
390         /* Now free the structure */
391         HeapFree(GetProcessHeap(), 0, This);
392     }
393
394     TRACE("Done\n");
395     return ref;
396 }
397
398 static ULONG WINAPI
399 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
400 {
401     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
402     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
403     return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
404 }
405
406 static ULONG WINAPI
407 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
408 {
409     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
410     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
411     return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
412 }
413
414 static ULONG WINAPI
415 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
416 {
417     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
418     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
419     return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
420 }
421
422 /*****************************************************************************
423  * IDirect3DDevice Methods
424  *****************************************************************************/
425
426 /*****************************************************************************
427  * IDirect3DDevice::Initialize
428  *
429  * Initializes a Direct3DDevice. This implementation is a no-op, as all
430  * initialization is done at create time.
431  *
432  * Exists in Version 1
433  *
434  * Parameters:
435  *  No idea what they mean, as the MSDN page is gone
436  *
437  * Returns: DD_OK
438  *
439  *****************************************************************************/
440 static HRESULT WINAPI
441 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
442                                  IDirect3D *Direct3D, GUID *guid,
443                                  D3DDEVICEDESC *Desc)
444 {
445     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
446
447     /* It shouldn't be crucial, but print a FIXME, I'm interested if
448      * any game calls it and when
449      */
450     FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
451
452     return D3D_OK;
453 }
454
455 /*****************************************************************************
456  * IDirect3DDevice7::GetCaps
457  *
458  * Retrieves the device's capabilities
459  *
460  * This implementation is used for Version 7 only, the older versions have
461  * their own implementation.
462  *
463  * Parameters:
464  *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill
465  *
466  * Returns:
467  *  D3D_OK on success
468  *  D3DERR_* if a problem occurs. See WineD3D
469  *
470  *****************************************************************************/
471 static HRESULT WINAPI
472 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
473                               D3DDEVICEDESC7 *Desc)
474 {
475     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
476     D3DDEVICEDESC OldDesc;
477     TRACE("(%p)->(%p)\n", This, Desc);
478
479     /* Call the same function used by IDirect3D, this saves code */
480     return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
481 }
482
483 /*****************************************************************************
484  * IDirect3DDevice3::GetCaps
485  *
486  * Retrieves the capabilities of the hardware device and the emulation
487  * device. For Wine, hardware and emulation are the same (it's all HW).
488  *
489  * This implementation is used for Version 1, 2, and 3. Version 7 has its own
490  *
491  * Parameters:
492  *  HWDesc: Structure to fill with the HW caps
493  *  HelDesc: Structure to fill with the hardare emulation caps
494  *
495  * Returns:
496  *  D3D_OK on success
497  *  D3DERR_* if a problem occurs. See WineD3D
498  *
499  *****************************************************************************/
500 static HRESULT WINAPI
501 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
502                               D3DDEVICEDESC *HWDesc,
503                               D3DDEVICEDESC *HelDesc)
504 {
505     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
506     D3DDEVICEDESC7 newDesc;
507     HRESULT hr;
508     TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
509
510     hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
511     if(hr != D3D_OK) return hr;
512
513     *HelDesc = *HWDesc;
514     return D3D_OK;
515 }
516
517 static HRESULT WINAPI
518 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
519                                     D3DDEVICEDESC *D3DHWDevDesc,
520                                     D3DDEVICEDESC *D3DHELDevDesc)
521 {
522     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
523     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
524     return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
525                                     D3DHWDevDesc,
526                                     D3DHELDevDesc);
527 }
528
529 static HRESULT WINAPI
530 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
531                                     D3DDEVICEDESC *D3DHWDevDesc,
532                                     D3DDEVICEDESC *D3DHELDevDesc)
533 {
534     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
535     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
536     return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
537                                     D3DHWDevDesc,
538                                     D3DHELDevDesc);
539 }
540
541 /*****************************************************************************
542  * IDirect3DDevice2::SwapTextureHandles
543  *
544  * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
545  *
546  * Parameters:
547  *  Tex1, Tex2: The 2 Textures to swap
548  *
549  * Returns:
550  *  D3D_OK
551  *
552  *****************************************************************************/
553 static HRESULT WINAPI
554 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
555                                          IDirect3DTexture2 *Tex1,
556                                          IDirect3DTexture2 *Tex2)
557 {
558     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
559     DWORD swap;
560     IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
561     IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
562     TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
563
564     This->Handles[surf1->Handle - 1].ptr = surf2;
565     This->Handles[surf2->Handle - 1].ptr = surf1;
566
567     swap = surf2->Handle;
568     surf2->Handle = surf1->Handle;
569     surf1->Handle = swap;
570
571     return D3D_OK;
572 }
573
574 static HRESULT WINAPI
575 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
576                                                IDirect3DTexture *D3DTex1,
577                                                IDirect3DTexture *D3DTex2)
578 {
579     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
580     IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
581     IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
582     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
583     return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
584                                                ICOM_INTERFACE(surf1, IDirect3DTexture2),
585                                                ICOM_INTERFACE(surf2, IDirect3DTexture2));
586 }
587
588 /*****************************************************************************
589  * IDirect3DDevice3::GetStats
590  *
591  * This method seems to retrieve some stats from the device.
592  * The MSDN documentation doesn't exist any more, but the D3DSTATS
593  * structure suggests that the amout of drawn primitives and processed
594  * vertices is returned.
595  *
596  * Exists in Version 1, 2 and 3
597  *
598  * Parameters:
599  *  Stats: Pointer to a D3DSTATS structure to be filled
600  *
601  * Returns:
602  *  D3D_OK on success
603  *  DDERR_INVALIDPARAMS if Stats == NULL
604  *
605  *****************************************************************************/
606 static HRESULT WINAPI
607 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
608                                D3DSTATS *Stats)
609 {
610     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
611     FIXME("(%p)->(%p): Stub!\n", This, Stats);
612
613     if(!Stats)
614         return DDERR_INVALIDPARAMS;
615
616     /* Fill the Stats with 0 */
617     Stats->dwTrianglesDrawn = 0;
618     Stats->dwLinesDrawn = 0;
619     Stats->dwPointsDrawn = 0;
620     Stats->dwSpansDrawn = 0;
621     Stats->dwVerticesProcessed = 0;
622
623     return D3D_OK;
624 }
625
626 static HRESULT WINAPI
627 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
628                                      D3DSTATS *Stats)
629 {
630     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
631     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
632     return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
633                                      Stats);
634 }
635
636 static HRESULT WINAPI
637 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
638                                      D3DSTATS *Stats)
639 {
640     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
641     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
642     return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
643                                      Stats);
644 }
645
646 /*****************************************************************************
647  * IDirect3DDevice::CreateExecuteBuffer
648  *
649  * Creates an IDirect3DExecuteBuffer, used for rendering with a
650  * Direct3DDevice.
651  *
652  * Version 1 only.
653  *
654  * Params:
655  *  Desc: Buffer description
656  *  ExecuteBuffer: Address to return the Interface pointer at
657  *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
658  *            support
659  *
660  * Returns:
661  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
662  *  DDERR_OUTOFMEMORY if we ran out of memory
663  *  D3D_OK on success
664  *
665  *****************************************************************************/
666 static HRESULT WINAPI
667 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
668                                           D3DEXECUTEBUFFERDESC *Desc,
669                                           IDirect3DExecuteBuffer **ExecuteBuffer,
670                                           IUnknown *UnkOuter)
671 {
672     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
673     IDirect3DExecuteBufferImpl* object;
674     TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
675
676     if(UnkOuter)
677         return CLASS_E_NOAGGREGATION;
678
679     /* Allocate the new Execute Buffer */
680     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
681     if(!object)
682     {
683         ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
684         return DDERR_OUTOFMEMORY;
685     }
686
687     ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
688
689     object->ref = 1;
690     object->d3ddev = This;
691
692     /* Initializes memory */
693     memcpy(&object->desc, Desc, Desc->dwSize);
694
695     /* No buffer given */
696     if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
697         object->desc.lpData = NULL;
698
699     /* No buffer size given */
700     if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
701         object->desc.dwBufferSize = 0;
702
703     /* Create buffer if asked */
704     if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
705     {
706         object->need_free = TRUE;
707         object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
708         if(!object->desc.lpData)
709         {
710             ERR("Out of memory when allocating the execute buffer data\n");
711             HeapFree(GetProcessHeap(), 0, object);
712             return DDERR_OUTOFMEMORY;
713         }
714     }
715     else
716     {
717         object->need_free = FALSE;
718     }
719
720     /* No vertices for the moment */
721     object->vertex_data = NULL;
722
723     object->desc.dwFlags |= D3DDEB_LPDATA;
724
725     object->indices = NULL;
726     object->nb_indices = 0;
727
728     *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
729
730     TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
731
732     return D3D_OK;
733 }
734
735 /*****************************************************************************
736  * IDirect3DDevice::Execute
737  *
738  * Executes all the stuff in an execute buffer.
739  *
740  * Params:
741  *  ExecuteBuffer: The buffer to execute
742  *  Viewport: The viewport used for rendering
743  *  Flags: Some flags
744  *
745  * Returns:
746  *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
747  *  D3D_OK on success
748  *
749  *****************************************************************************/
750 static HRESULT WINAPI
751 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
752                               IDirect3DExecuteBuffer *ExecuteBuffer,
753                               IDirect3DViewport *Viewport,
754                               DWORD Flags)
755 {
756     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
757     IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
758     IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
759
760     TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
761
762     if(!Direct3DExecuteBufferImpl)
763         return DDERR_INVALIDPARAMS;
764
765     /* Execute... */
766     IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
767
768     return D3D_OK;
769 }
770
771 /*****************************************************************************
772  * IDirect3DDevice3::AddViewport
773  *
774  * Add a Direct3DViewport to the device's viewport list. These viewports
775  * are wrapped to IDirect3DDevice7 viewports in viewport.c
776  *
777  * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
778  * are the same interfaces.
779  *
780  * Params:
781  *  Viewport: The viewport to add
782  *
783  * Returns:
784  *  DDERR_INVALIDPARAMS if Viewport == NULL
785  *  D3D_OK on success
786  *
787  *****************************************************************************/
788 static HRESULT WINAPI
789 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
790                                   IDirect3DViewport3 *Viewport)
791 {
792     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
793     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
794
795     TRACE("(%p)->(%p)\n", This, vp);
796
797     /* Sanity check */
798     if(!vp)
799         return DDERR_INVALIDPARAMS;
800
801     vp->next = This->viewport_list;
802     This->viewport_list = vp;
803
804     return D3D_OK;
805 }
806
807 static HRESULT WINAPI
808 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
809                                         IDirect3DViewport2 *Direct3DViewport2)
810 {
811     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
812     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
813     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
814     return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
815                                         ICOM_INTERFACE(vp, IDirect3DViewport3));
816 }
817
818 static HRESULT WINAPI
819 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
820                                         IDirect3DViewport *Direct3DViewport)
821 {
822     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
823     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
824     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
825     return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
826                                         ICOM_INTERFACE(vp, IDirect3DViewport3));
827 }
828
829 /*****************************************************************************
830  * IDirect3DDevice3::DeleteViewport
831  *
832  * Deletes a Direct3DViewport from the device's viewport list.
833  *
834  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
835  * are equal.
836  *
837  * Params:
838  *  Viewport: The viewport to delete
839  *
840  * Returns:
841  *  D3D_OK on success
842  *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list
843  *
844  *****************************************************************************/
845 static HRESULT WINAPI
846 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
847                                      IDirect3DViewport3 *Viewport)
848 {
849     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
850     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
851     IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
852
853     TRACE("(%p)->(%p)\n", This, vp);
854
855     cur_viewport = This->viewport_list;
856     while (cur_viewport != NULL)
857     {
858         if (cur_viewport == vp)
859         {
860             if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
861             else prev_viewport->next = cur_viewport->next;
862             /* TODO : add desactivate of the viewport and all associated lights... */
863             return D3D_OK;
864         }
865         prev_viewport = cur_viewport;
866         cur_viewport = cur_viewport->next;
867     }
868
869     return DDERR_INVALIDPARAMS;
870 }
871
872 static HRESULT WINAPI
873 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
874                                            IDirect3DViewport2 *Direct3DViewport2)
875 {
876     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
877     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
878     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
879     return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
880                                            ICOM_INTERFACE(vp, IDirect3DViewport3));
881 }
882
883 static HRESULT WINAPI
884 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
885                                            IDirect3DViewport *Direct3DViewport)
886 {
887     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
888     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
889     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
890     return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
891                                            ICOM_INTERFACE(vp, IDirect3DViewport3));
892 }
893
894 /*****************************************************************************
895  * IDirect3DDevice3::NextViewport
896  *
897  * Returns a viewport from the viewport list, depending on the
898  * passed viewport and the flags.
899  *
900  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
901  * are equal.
902  *
903  * Params:
904  *  Viewport: Viewport to use for beginning the search
905  *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
906  *
907  * Returns:
908  *  D3D_OK on success
909  *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
910  *
911  *****************************************************************************/
912 static HRESULT WINAPI
913 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
914                                    IDirect3DViewport3 *Viewport3,
915                                    IDirect3DViewport3 **lplpDirect3DViewport3,
916                                    DWORD Flags)
917 {
918     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
919     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
920     IDirect3DViewportImpl *res = NULL;
921
922     TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
923
924     if(!vp)
925     {
926         *lplpDirect3DViewport3 = NULL;
927         return DDERR_INVALIDPARAMS;
928     }
929
930
931     switch (Flags)
932     {
933         case D3DNEXT_NEXT:
934         {
935             res = vp->next;
936         }
937         break;
938         case D3DNEXT_HEAD:
939         {
940             res = This->viewport_list;
941         }
942         break;
943         case D3DNEXT_TAIL:
944         {
945             IDirect3DViewportImpl *cur_viewport = This->viewport_list;
946             if (cur_viewport != NULL)
947             {
948                 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
949             }
950             res = cur_viewport;
951         }
952         break;
953         default:
954             *lplpDirect3DViewport3 = NULL;
955             return DDERR_INVALIDPARAMS;
956     }
957
958     *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
959     return D3D_OK;
960 }
961
962 static HRESULT WINAPI
963 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
964                                          IDirect3DViewport2 *Viewport2,
965                                          IDirect3DViewport2 **lplpDirect3DViewport2,
966                                          DWORD Flags)
967 {
968     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
969     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
970     IDirect3DViewport3 *res;
971     HRESULT hr;
972     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
973     hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
974                                        ICOM_INTERFACE(vp, IDirect3DViewport3),
975                                        &res,
976                                        Flags);
977     *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
978     return hr;
979 }
980
981 static HRESULT WINAPI
982 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
983                                          IDirect3DViewport *Viewport,
984                                          IDirect3DViewport **lplpDirect3DViewport,
985                                          DWORD Flags)
986 {
987     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
988     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
989     IDirect3DViewport3 *res;
990     HRESULT hr;
991     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
992     hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
993                                        ICOM_INTERFACE(vp, IDirect3DViewport3),
994                                        &res,
995                                        Flags);
996     *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
997     return hr;
998 }
999
1000 /*****************************************************************************
1001  * IDirect3DDevice::Pick
1002  *
1003  * Executes an execute buffer without performing rendering. Instead, a
1004  * list of primitives that intersect with (x1,y1) of the passed rectangle
1005  * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1006  * this list.
1007  *
1008  * Version 1 only
1009  *
1010  * Params:
1011  *  ExecuteBuffer: Buffer to execute
1012  *  Viewport: Viewport to use for execution
1013  *  Flags: None are defined, according to the SDK
1014  *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1015  *        x2 and y2 are ignored.
1016  *
1017  * Returns:
1018  *  D3D_OK because it's a stub
1019  *
1020  *****************************************************************************/
1021 static HRESULT WINAPI
1022 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1023                            IDirect3DExecuteBuffer *ExecuteBuffer,
1024                            IDirect3DViewport *Viewport,
1025                            DWORD Flags,
1026                            D3DRECT *Rect)
1027 {
1028     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1029     IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1030     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1031     FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1032
1033     return D3D_OK;
1034 }
1035
1036 /*****************************************************************************
1037  * IDirect3DDevice::GetPickRecords
1038  *
1039  * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1040  *
1041  * Version 1 only
1042  *
1043  * Params:
1044  *  Count: Pointer to a DWORD containing the numbers of pick records to
1045  *         retrieve
1046  *  D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1047  *
1048  * Returns:
1049  *  D3D_OK, because it's a stub
1050  *
1051  *****************************************************************************/
1052 static HRESULT WINAPI
1053 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1054                                      DWORD *Count,
1055                                      D3DPICKRECORD *D3DPickRec)
1056 {
1057     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1058     FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1059
1060     return D3D_OK;
1061 }
1062
1063 /*****************************************************************************
1064  * IDirect3DDevice7::EnumTextureformats
1065  *
1066  * Enumerates the supported texture formats. It has a list of all possible
1067  * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1068  * WineD3D supports it. If so, then it is passed to the app.
1069  *
1070  * This is for Version 7 and 3, older versions have a different
1071  * callback function and their own implementation
1072  *
1073  * Params:
1074  *  Callback: Callback to call for each enumerated format
1075  *  Arg: Argument to pass to the callback
1076  *
1077  * Returns:
1078  *  D3D_OK on success
1079  *  DDERR_INVALIDPARAMS if Callback == NULL
1080  *
1081  *****************************************************************************/
1082 static HRESULT WINAPI
1083 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1084                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1085                                          void *Arg)
1086 {
1087     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1088     HRESULT hr;
1089     int i;
1090
1091     WINED3DFORMAT FormatList[] = {
1092         /* 32 bit */
1093         WINED3DFMT_A8R8G8B8,
1094         WINED3DFMT_X8R8G8B8,
1095         /* 24 bit */
1096         WINED3DFMT_R8G8B8,
1097         /* 16 Bit */
1098         WINED3DFMT_A1R5G5B5,
1099         WINED3DFMT_A4R4G4B4,
1100         WINED3DFMT_R5G6B5,
1101         WINED3DFMT_X1R5G5B5,
1102         /* 8 Bit */
1103         WINED3DFMT_R3G3B2,
1104         WINED3DFMT_P8,
1105         /* FOURCC codes */
1106         WINED3DFMT_DXT1,
1107         WINED3DFMT_DXT3,
1108         WINED3DFMT_DXT5,
1109     };
1110
1111     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1112
1113     if(!Callback)
1114         return DDERR_INVALIDPARAMS;
1115
1116     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1117     {
1118         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1119                                         0 /* Adapter */,
1120                                         0 /* DeviceType */,
1121                                         0 /* AdapterFormat */,
1122                                         0 /* Usage */,
1123                                         0 /* ResourceType */,
1124                                         FormatList[i]);
1125         if(hr == D3D_OK)
1126         {
1127             DDPIXELFORMAT pformat;
1128
1129             memset(&pformat, 0, sizeof(pformat));
1130             pformat.dwSize = sizeof(pformat);
1131             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1132
1133             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1134             hr = Callback(&pformat, Arg);
1135             if(hr != DDENUMRET_OK)
1136             {
1137                 TRACE("Format enumeration cancelled by application\n");
1138                 return D3D_OK;
1139             }
1140         }
1141     }
1142     TRACE("End of enumeration\n");
1143     return D3D_OK;
1144 }
1145
1146 static HRESULT WINAPI
1147 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1148                                                LPD3DENUMPIXELFORMATSCALLBACK Callback,
1149                                                void *Arg)
1150 {
1151     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1152     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1153     return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1154                                                Callback,
1155                                                Arg);
1156 }
1157
1158 /*****************************************************************************
1159  * IDirect3DDevice2::EnumTextureformats
1160  *
1161  * EnumTextureFormats for Version 1 and 2, see
1162  * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1163  *
1164  * This version has a different callback and does not enumerate FourCC
1165  * formats
1166  *
1167  *****************************************************************************/
1168 static HRESULT WINAPI
1169 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170                                          LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1171                                          void *Arg)
1172 {
1173     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1174     HRESULT hr;
1175     int i;
1176
1177     WINED3DFORMAT FormatList[] = {
1178         /* 32 bit */
1179         WINED3DFMT_A8R8G8B8,
1180         WINED3DFMT_X8R8G8B8,
1181         /* 24 bit */
1182         WINED3DFMT_R8G8B8,
1183         /* 16 Bit */
1184         WINED3DFMT_A1R5G5B5,
1185         WINED3DFMT_A4R4G4B4,
1186         WINED3DFMT_R5G6B5,
1187         WINED3DFMT_X1R5G5B5,
1188         /* 8 Bit */
1189         WINED3DFMT_R3G3B2,
1190         WINED3DFMT_P8,
1191         /* FOURCC codes - Not in this version*/
1192     };
1193
1194     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1195
1196     if(!Callback)
1197         return DDERR_INVALIDPARAMS;
1198
1199     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1200     {
1201         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1202                                         0 /* Adapter */,
1203                                         0 /* DeviceType */,
1204                                         0 /* AdapterFormat */,
1205                                         0 /* Usage */,
1206                                         0 /* ResourceType */,
1207                                         FormatList[i]);
1208         if(hr == D3D_OK)
1209         {
1210             DDSURFACEDESC sdesc;
1211
1212             memset(&sdesc, 0, sizeof(sdesc));
1213             sdesc.dwSize = sizeof(sdesc);
1214             sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1215             sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1216             sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1217             PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1218
1219             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1220             hr = Callback(&sdesc, Arg);
1221             if(hr != DDENUMRET_OK)
1222             {
1223                 TRACE("Format enumeration cancelled by application\n");
1224                 return D3D_OK;
1225             }
1226         }
1227     }
1228     TRACE("End of enumeration\n");
1229     return D3D_OK;
1230 }
1231
1232 static HRESULT WINAPI
1233 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1234                                                LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1235                                                void *Arg)
1236 {
1237     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1238     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1239     return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1240                                                Callback,
1241                                                Arg);
1242 }
1243
1244 /*****************************************************************************
1245  * IDirect3DDevice::CreateMatrix
1246  *
1247  * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1248  * allocated for the handle.
1249  *
1250  * Version 1 only
1251  *
1252  * Params
1253  *  D3DMatHandle: Address to return the handle at
1254  *
1255  * Returns:
1256  *  D3D_OK on success
1257  *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1258  *
1259  *****************************************************************************/
1260 static HRESULT WINAPI
1261 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1262 {
1263     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1264     D3DMATRIX *Matrix;
1265     TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1266
1267     if(!D3DMatHandle)
1268         return DDERR_INVALIDPARAMS;
1269
1270     Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1271     if(!Matrix)
1272     {
1273         ERR("Out of memory when allocating a D3DMATRIX\n");
1274         return DDERR_OUTOFMEMORY;
1275     }
1276     *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1277     if(!(*D3DMatHandle))
1278     {
1279         ERR("Failed to create a matrix handle\n");
1280         HeapFree(GetProcessHeap(), 0, Matrix);
1281         return DDERR_OUTOFMEMORY;
1282     }
1283     This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1284     This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1285     TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1286
1287     return D3D_OK;
1288 }
1289
1290 /*****************************************************************************
1291  * IDirect3DDevice::SetMatrix
1292  *
1293  * Sets a matrix for a matrix handle. The matrix is copied into the memory
1294  * allocated for the handle
1295  *
1296  * Version 1 only
1297  *
1298  * Params:
1299  *  D3DMatHandle: Handle to set the matrix to
1300  *  D3DMatrix: Matrix to set
1301  *
1302  * Returns:
1303  *  D3D_OK on success
1304  *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1305  *   to set is NULL
1306  *
1307  *****************************************************************************/
1308 static HRESULT WINAPI
1309 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1310                                 D3DMATRIXHANDLE D3DMatHandle,
1311                                 D3DMATRIX *D3DMatrix)
1312 {
1313     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1314     TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1315
1316     if( (!D3DMatHandle) || (!D3DMatrix) )
1317         return DDERR_INVALIDPARAMS;
1318
1319     if(D3DMatHandle > This->numHandles)
1320     {
1321         ERR("Handle %d out of range\n", D3DMatHandle);
1322         return DDERR_INVALIDPARAMS;
1323     }
1324     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1325     {
1326         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1327         return DDERR_INVALIDPARAMS;
1328     }
1329
1330     if (TRACE_ON(d3d7))
1331         dump_D3DMATRIX(D3DMatrix);
1332
1333     *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1334
1335     return D3D_OK;
1336 }
1337
1338 /*****************************************************************************
1339  * IDirect3DDevice::SetMatrix
1340  *
1341  * Returns the content of a D3DMATRIX handle
1342  *
1343  * Version 1 only
1344  *
1345  * Params:
1346  *  D3DMatHandle: Matrix handle to read the content from
1347  *  D3DMatrix: Address to store the content at
1348  *
1349  * Returns:
1350  *  D3D_OK on success
1351  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1352  *
1353  *****************************************************************************/
1354 static HRESULT WINAPI
1355 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1356                                 D3DMATRIXHANDLE D3DMatHandle,
1357                                 D3DMATRIX *D3DMatrix)
1358 {
1359     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1360     TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1361
1362     if(!D3DMatrix)
1363         return DDERR_INVALIDPARAMS;
1364     if(!D3DMatHandle)
1365         return DDERR_INVALIDPARAMS;
1366
1367     if(D3DMatHandle > This->numHandles)
1368     {
1369         ERR("Handle %d out of range\n", D3DMatHandle);
1370         return DDERR_INVALIDPARAMS;
1371     }
1372     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1373     {
1374         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1375         return DDERR_INVALIDPARAMS;
1376     }
1377
1378     /* The handle is simply a pointer to a D3DMATRIX structure */
1379     *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1380
1381     return D3D_OK;
1382 }
1383
1384 /*****************************************************************************
1385  * IDirect3DDevice::DeleteMatrix
1386  *
1387  * Destroys a Matrix handle. Frees the memory and unsets the handle data
1388  *
1389  * Version 1 only
1390  *
1391  * Params:
1392  *  D3DMatHandle: Handle to destroy
1393  *
1394  * Returns:
1395  *  D3D_OK on success
1396  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1397  *
1398  *****************************************************************************/
1399 static HRESULT WINAPI
1400 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1401                                    D3DMATRIXHANDLE D3DMatHandle)
1402 {
1403     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1404     TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1405
1406     if(!D3DMatHandle)
1407         return DDERR_INVALIDPARAMS;
1408
1409     if(D3DMatHandle > This->numHandles)
1410     {
1411         ERR("Handle %d out of range\n", D3DMatHandle);
1412         return DDERR_INVALIDPARAMS;
1413     }
1414     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1415     {
1416         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1417         return DDERR_INVALIDPARAMS;
1418     }
1419
1420     HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1421     This->Handles[D3DMatHandle - 1].ptr = NULL;
1422     This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1423
1424     return D3D_OK;
1425 }
1426
1427 /*****************************************************************************
1428  * IDirect3DDevice7::BeginScene
1429  *
1430  * This method must be called before any rendering is performed.
1431  * IDirect3DDevice::EndScene has to be called after the scene is complete
1432  *
1433  * Version 1, 2, 3 and 7
1434  *
1435  * Returns:
1436  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
1437  *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1438  *  started scene).
1439  *
1440  *****************************************************************************/
1441 static HRESULT WINAPI
1442 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1443 {
1444     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1445     HRESULT hr;
1446     TRACE("(%p): Relay\n", This);
1447
1448     hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1449     if(hr == WINED3D_OK) return D3D_OK;
1450     else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1451 }
1452
1453 static HRESULT WINAPI
1454 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1455 {
1456     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1457     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1458     return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1459 }
1460
1461 static HRESULT WINAPI
1462 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1463 {
1464     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1465     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1466     return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1467 }
1468
1469 static HRESULT WINAPI
1470 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1471 {
1472     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1473     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1474     return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1475 }
1476
1477 /*****************************************************************************
1478  * IDirect3DDevice7::EndScene
1479  *
1480  * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1481  * This method must be called after rendering is finished.
1482  *
1483  * Version 1, 2, 3 and 7
1484  *
1485  * Returns:
1486  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
1487  *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1488  *  that only if the scene was already ended.
1489  *
1490  *****************************************************************************/
1491 static HRESULT WINAPI
1492 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1493 {
1494     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1495     HRESULT hr;
1496     TRACE("(%p): Relay\n", This);
1497
1498     hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1499     if(hr == WINED3D_OK) return D3D_OK;
1500     else return D3DERR_SCENE_NOT_IN_SCENE;
1501 }
1502
1503 static HRESULT WINAPI
1504 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1505 {
1506     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1507     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1508     return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1509 }
1510
1511 static HRESULT WINAPI
1512 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1513 {
1514     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1515     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1516     return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1517 }
1518
1519 static HRESULT WINAPI
1520 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1521 {
1522     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1523     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1524     return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1525 }
1526
1527 /*****************************************************************************
1528  * IDirect3DDevice7::GetDirect3D
1529  *
1530  * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1531  * this device.
1532  *
1533  * Params:
1534  *  Direct3D7: Address to store the interface pointer at
1535  *
1536  * Returns:
1537  *  D3D_OK on success
1538  *  DDERR_INVALIDPARAMS if Direct3D7 == NULL
1539  *
1540  *****************************************************************************/
1541 static HRESULT WINAPI
1542 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1543                                   IDirect3D7 **Direct3D7)
1544 {
1545     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1546     TRACE("(%p)->(%p)\n", This, Direct3D7);
1547
1548     if(!Direct3D7)
1549         return DDERR_INVALIDPARAMS;
1550
1551     *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1552     IDirect3D7_AddRef(*Direct3D7);
1553
1554     TRACE(" returning interface %p\n", *Direct3D7);
1555     return D3D_OK;
1556 }
1557
1558 static HRESULT WINAPI
1559 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1560                                         IDirect3D3 **Direct3D3)
1561 {
1562     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1563     HRESULT ret;
1564     IDirect3D7 *ret_ptr;
1565
1566     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1567     ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1568                                        &ret_ptr);
1569     if(ret != D3D_OK)
1570         return ret;
1571     *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1572     TRACE(" returning interface %p\n", *Direct3D3);
1573     return D3D_OK;
1574 }
1575
1576 static HRESULT WINAPI
1577 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1578                                         IDirect3D2 **Direct3D2)
1579 {
1580     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1581     HRESULT ret;
1582     IDirect3D7 *ret_ptr;
1583
1584     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1585     ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1586                                        &ret_ptr);
1587     if(ret != D3D_OK)
1588         return ret;
1589     *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1590     TRACE(" returning interface %p\n", *Direct3D2);
1591     return D3D_OK;
1592 }
1593
1594 static HRESULT WINAPI
1595 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1596                                         IDirect3D **Direct3D)
1597 {
1598     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1599     HRESULT ret;
1600     IDirect3D7 *ret_ptr;
1601
1602     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1603     ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1604                                        &ret_ptr);
1605     if(ret != D3D_OK)
1606         return ret;
1607     *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1608     TRACE(" returning interface %p\n", *Direct3D);
1609     return D3D_OK;
1610 }
1611
1612 /*****************************************************************************
1613  * IDirect3DDevice3::SetCurrentViewport
1614  *
1615  * Sets a Direct3DViewport as the current viewport.
1616  * For the thunks note that all viewport interface versions are equal
1617  *
1618  * Params:
1619  *  Direct3DViewport3: The viewport to set
1620  *
1621  * Version 2 and 3
1622  *
1623  * Returns:
1624  *  D3D_OK on success
1625  *  (Is a NULL viewport valid?)
1626  *
1627  *****************************************************************************/
1628 static HRESULT WINAPI
1629 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1630                                          IDirect3DViewport3 *Direct3DViewport3)
1631 {
1632     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1633     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1634     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1635
1636     /* Do nothing if the specified viewport is the same as the current one */
1637     if (This->current_viewport == vp )
1638       return D3D_OK;
1639
1640     /* Should check if the viewport was added or not */
1641
1642     /* Release previous viewport and AddRef the new one */
1643     if (This->current_viewport)
1644     {
1645         TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1646         IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1647     }
1648     IDirect3DViewport3_AddRef(Direct3DViewport3);
1649
1650     /* Set this viewport as the current viewport */
1651     This->current_viewport = vp;
1652
1653     /* Activate this viewport */
1654     This->current_viewport->active_device = This;
1655     This->current_viewport->activate(This->current_viewport);
1656
1657     return D3D_OK;
1658 }
1659
1660 static HRESULT WINAPI
1661 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1662                                                IDirect3DViewport2 *Direct3DViewport2)
1663 {
1664     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1665     IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1666     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1667     return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1668                                                ICOM_INTERFACE(vp, IDirect3DViewport3));
1669 }
1670
1671 /*****************************************************************************
1672  * IDirect3DDevice3::GetCurrentViewport
1673  *
1674  * Returns the currently active viewport.
1675  *
1676  * Version 2 and 3
1677  *
1678  * Params:
1679  *  Direct3DViewport3: Address to return the interface pointer at
1680  *
1681  * Returns:
1682  *  D3D_OK on success
1683  *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1684  *
1685  *****************************************************************************/
1686 static HRESULT WINAPI
1687 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1688                                          IDirect3DViewport3 **Direct3DViewport3)
1689 {
1690     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1691     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1692
1693     if(!Direct3DViewport3)
1694         return DDERR_INVALIDPARAMS;
1695
1696     *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1697
1698     /* AddRef the returned viewport */
1699     if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1700
1701     TRACE(" returning interface %p\n", *Direct3DViewport3);
1702
1703     return D3D_OK;
1704 }
1705
1706 static HRESULT WINAPI
1707 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1708                                                IDirect3DViewport2 **Direct3DViewport2)
1709 {
1710     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1711     HRESULT hr;
1712     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1713     hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1714                                             (IDirect3DViewport3 **) Direct3DViewport2);
1715     if(hr != D3D_OK) return hr;
1716     *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
1717     return D3D_OK;
1718 }
1719
1720 /*****************************************************************************
1721  * IDirect3DDevice7::SetRenderTarget
1722  *
1723  * Sets the render target for the Direct3DDevice.
1724  * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1725  * IDirectDrawSurface3 == IDirectDrawSurface
1726  *
1727  * Version 2, 3 and 7
1728  *
1729  * Params:
1730  *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1731  *             render target
1732  *  Flags: Some flags
1733  *
1734  * Returns:
1735  *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1736  *
1737  *****************************************************************************/
1738 static HRESULT WINAPI
1739 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1740                                       IDirectDrawSurface7 *NewTarget,
1741                                       DWORD Flags)
1742 {
1743     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1744     IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1745     HRESULT hr;
1746     TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1747
1748     /* Flags: Not used */
1749
1750     hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1751                                         0,
1752                                         Target ? Target->WineD3DSurface : NULL);
1753     if(hr != D3D_OK)
1754     {
1755         return hr;
1756     }
1757     IDirectDrawSurface7_AddRef(NewTarget);
1758     IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
1759     This->target = Target;
1760     IDirect3DDeviceImpl_UpdateDepthStencil(This);
1761     return D3D_OK;
1762 }
1763
1764 static HRESULT WINAPI
1765 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1766                                             IDirectDrawSurface4 *NewRenderTarget,
1767                                             DWORD Flags)
1768 {
1769     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1770     IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1771     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1772     return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1773                                             ICOM_INTERFACE(Target, IDirectDrawSurface7),
1774                                             Flags);
1775 }
1776
1777 static HRESULT WINAPI
1778 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1779                                             IDirectDrawSurface *NewRenderTarget,
1780                                             DWORD Flags)
1781 {
1782     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1783     IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1784     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1785     return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1786                                             ICOM_INTERFACE(Target, IDirectDrawSurface7),
1787                                             Flags);
1788 }
1789
1790 /*****************************************************************************
1791  * IDirect3DDevice7::GetRenderTarget
1792  *
1793  * Returns the current render target.
1794  * This is handled locally, because the WineD3D render target's parent
1795  * is an IParent
1796  *
1797  * Version 2, 3 and 7
1798  *
1799  * Params:
1800  *  RenderTarget: Address to store the surface interface pointer
1801  *
1802  * Returns:
1803  *  D3D_OK on success
1804  *  DDERR_INVALIDPARAMS if RenderTarget == NULL
1805  *
1806  *****************************************************************************/
1807 static HRESULT WINAPI
1808 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1809                                       IDirectDrawSurface7 **RenderTarget)
1810 {
1811     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1812     TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1813
1814     if(!RenderTarget)
1815         return DDERR_INVALIDPARAMS;
1816
1817     *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1818     IDirectDrawSurface7_AddRef(*RenderTarget);
1819
1820     return D3D_OK;
1821 }
1822
1823 static HRESULT WINAPI
1824 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1825                                             IDirectDrawSurface4 **RenderTarget)
1826 {
1827     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1828     HRESULT hr;
1829     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1830     hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1831                                           (IDirectDrawSurface7 **) RenderTarget);
1832     if(hr != D3D_OK) return hr;
1833     *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
1834     return D3D_OK;
1835 }
1836
1837 static HRESULT WINAPI
1838 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1839                                             IDirectDrawSurface **RenderTarget)
1840 {
1841     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1842     HRESULT hr;
1843     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1844     hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1845                                           (IDirectDrawSurface7 **) RenderTarget);
1846     if(hr != D3D_OK) return hr;
1847     *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
1848     return D3D_OK;
1849 }
1850
1851 /*****************************************************************************
1852  * IDirect3DDevice3::Begin
1853  *
1854  * Begins a description block of vertices. This is similar to glBegin()
1855  * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1856  * described with IDirect3DDevice::Vertex are drawn.
1857  *
1858  * Version 2 and 3
1859  *
1860  * Params:
1861  *  PrimitiveType: The type of primitives to draw
1862  *  VertexTypeDesc: A flexible vertex format description of the vertices
1863  *  Flags: Some flags..
1864  *
1865  * Returns:
1866  *  D3D_OK on success
1867  *
1868  *****************************************************************************/
1869 static HRESULT WINAPI
1870 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1871                             D3DPRIMITIVETYPE PrimitiveType,
1872                             DWORD VertexTypeDesc,
1873                             DWORD Flags)
1874 {
1875     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1876     TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1877
1878     This->primitive_type = PrimitiveType;
1879     This->vertex_type = VertexTypeDesc;
1880     This->render_flags = Flags;
1881     This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1882     This->nb_vertices = 0;
1883
1884     return D3D_OK;
1885 }
1886
1887 static HRESULT WINAPI
1888 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1889                                   D3DPRIMITIVETYPE d3dpt,
1890                                   D3DVERTEXTYPE dwVertexTypeDesc,
1891                                   DWORD dwFlags)
1892 {
1893     DWORD FVF;
1894     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1895     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1896
1897     switch(dwVertexTypeDesc)
1898     {
1899         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1900         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1901         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1902         default:
1903             ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1904             return DDERR_INVALIDPARAMS;  /* Should never happen */
1905     };
1906
1907     return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1908                                   d3dpt,
1909                                   FVF,
1910                                   dwFlags);
1911 }
1912
1913 /*****************************************************************************
1914  * IDirect3DDevice3::BeginIndexed
1915  *
1916  * Draws primitives based on vertices in a vertex array which are specified
1917  * by indices.
1918  *
1919  * Version 2 and 3
1920  *
1921  * Params:
1922  *  PrimitiveType: Primitive type to draw
1923  *  VertexType: A FVF description of the vertex format
1924  *  Vertices: pointer to an array containing the vertices
1925  *  NumVertices: The number of vertices in the vertex array
1926  *  Flags: Some flags ...
1927  *
1928  * Returns:
1929  *  D3D_OK, because it's a stub
1930  *
1931  *****************************************************************************/
1932 static HRESULT WINAPI
1933 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1934                                    D3DPRIMITIVETYPE PrimitiveType,
1935                                    DWORD VertexType,
1936                                    void *Vertices,
1937                                    DWORD NumVertices,
1938                                    DWORD Flags)
1939 {
1940     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1941     FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1942     return D3D_OK;
1943 }
1944
1945
1946 static HRESULT WINAPI
1947 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1948                                          D3DPRIMITIVETYPE d3dptPrimitiveType,
1949                                          D3DVERTEXTYPE d3dvtVertexType,
1950                                          void *lpvVertices,
1951                                          DWORD dwNumVertices,
1952                                          DWORD dwFlags)
1953 {
1954     DWORD FVF;
1955     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1956     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1957
1958     switch(d3dvtVertexType)
1959     {
1960         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1961         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1962         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1963         default:
1964             ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1965             return DDERR_INVALIDPARAMS;  /* Should never happen */
1966     };
1967
1968     return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1969                                          d3dptPrimitiveType,
1970                                          FVF,
1971                                          lpvVertices,
1972                                          dwNumVertices,
1973                                          dwFlags);
1974 }
1975
1976 /*****************************************************************************
1977  * IDirect3DDevice3::Vertex
1978  *
1979  * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1980  * drawn vertices in a vertex buffer. If the buffer is too small, its
1981  * size is increased.
1982  *
1983  * Version 2 and 3
1984  *
1985  * Params:
1986  *  Vertex: Pointer to the vertex
1987  *
1988  * Returns:
1989  *  D3D_OK, on success
1990  *  DDERR_INVALIDPARAMS if Vertex is NULL
1991  *
1992  *****************************************************************************/
1993 static HRESULT WINAPI
1994 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1995                              void *Vertex)
1996 {
1997     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1998     TRACE("(%p)->(%p)\n", This, Vertex);
1999
2000     if(!Vertex)
2001         return DDERR_INVALIDPARAMS;
2002
2003     if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2004     {
2005         BYTE *old_buffer;
2006         This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2007         old_buffer = This->vertex_buffer;
2008         This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2009         if (old_buffer)
2010         {
2011             CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2012             HeapFree(GetProcessHeap(), 0, old_buffer);
2013         }
2014     }
2015
2016     CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2017
2018     return D3D_OK;
2019 }
2020
2021 static HRESULT WINAPI
2022 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2023                                    void *lpVertexType)
2024 {
2025     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2026     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2027     return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
2028                                                   lpVertexType);
2029 }
2030
2031 /*****************************************************************************
2032  * IDirect3DDevice3::Index
2033  *
2034  * Specifies an index to a vertex to be drawn. The vertex array has to
2035  * be specified with BeginIndexed first.
2036  *
2037  * Parameters:
2038  *  VertexIndex: The index of the vertex to draw
2039  *
2040  * Returns:
2041  *  D3D_OK because it's a stub
2042  *
2043  *****************************************************************************/
2044 static HRESULT WINAPI
2045 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2046                             WORD VertexIndex)
2047 {
2048     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2049     FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2050     return D3D_OK;
2051 }
2052
2053 static HRESULT WINAPI
2054 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2055                                   WORD wVertexIndex)
2056 {
2057     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2058     TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2059     return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2060                                   wVertexIndex);
2061 }
2062
2063 /*****************************************************************************
2064  * IDirect3DDevice3::End
2065  *
2066  * Ends a draw begun with IDirect3DDevice3::Begin or
2067  * IDirect3DDevice::BeginIndexed. The vertices specified with
2068  * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2069  * the IDirect3DDevice7::DrawPrimitive method. So far only
2070  * non-indexed mode is supported
2071  *
2072  * Version 2 and 3
2073  *
2074  * Params:
2075  *  Flags: Some flags, as usual. Don't know which are defined
2076  *
2077  * Returns:
2078  *  The return value of IDirect3DDevice7::DrawPrimitive
2079  *
2080  *****************************************************************************/
2081 static HRESULT WINAPI
2082 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2083                           DWORD Flags)
2084 {
2085     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2086     TRACE("(%p)->(%08x)\n", This, Flags);
2087
2088     return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2089                                           This->primitive_type, This->vertex_type,
2090                                           This->vertex_buffer, This->nb_vertices,
2091                                           This->render_flags);
2092 }
2093
2094 static HRESULT WINAPI
2095 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2096                                 DWORD dwFlags)
2097 {
2098     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2099     TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2100     return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2101                                 dwFlags);
2102 }
2103
2104 /*****************************************************************************
2105  * IDirect3DDevice7::GetRenderState
2106  *
2107  * Returns the value of a render state. The possible render states are
2108  * defined in include/d3dtypes.h
2109  *
2110  * Version 2, 3 and 7
2111  *
2112  * Params:
2113  *  RenderStateType: Render state to return the current setting of
2114  *  Value: Address to store the value at
2115  *
2116  * Returns:
2117  *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2118  *  DDERR_INVALIDPARAMS if Value == NULL
2119  *
2120  *****************************************************************************/
2121 static HRESULT WINAPI
2122 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2123                                      D3DRENDERSTATETYPE RenderStateType,
2124                                      DWORD *Value)
2125 {
2126     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2127     HRESULT hr;
2128     TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2129
2130     if(!Value)
2131         return DDERR_INVALIDPARAMS;
2132
2133     switch(RenderStateType)
2134     {
2135         case D3DRENDERSTATE_TEXTUREHANDLE:
2136         {
2137             /* This state is wrapped to SetTexture in SetRenderState, so
2138              * it has to be wrapped to GetTexture here
2139              */
2140             IWineD3DBaseTexture *tex = NULL;
2141             *Value = 0;
2142
2143             hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2144                                            0,
2145                                            &tex);
2146
2147             if(hr == WINED3D_OK && tex)
2148             {
2149                 IDirectDrawSurface7 *parent = NULL;
2150                 hr = IWineD3DBaseTexture_GetParent(tex,
2151                                                    (IUnknown **) &parent);
2152                 if(parent)
2153                 {
2154                     /* The parent of the texture is the IDirectDrawSurface7 interface
2155                      * of the ddraw surface
2156                      */
2157                     IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
2158                                                                   IDirectDrawSurface7,
2159                                                                   parent);
2160                     *Value = texImpl->Handle;
2161                     IDirectDrawSurface7_Release(parent);
2162                 }
2163                 IWineD3DBaseTexture_Release(tex);
2164             }
2165             return hr;
2166         }
2167
2168         case D3DRENDERSTATE_TEXTUREMAG:
2169         {
2170             WINED3DTEXTUREFILTERTYPE tex_mag;
2171
2172             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2173                                                 0, WINED3DSAMP_MAGFILTER,
2174                                                 &tex_mag);
2175
2176             switch (tex_mag)
2177             {
2178                 case WINED3DTEXF_POINT:
2179                     *Value = D3DFILTER_NEAREST;
2180                     break;
2181                 case WINED3DTEXF_LINEAR:
2182                     *Value = D3DFILTER_LINEAR;
2183                     break;
2184                 default:
2185                     ERR("Unhandled texture mag %d !\n",tex_mag);
2186                     *Value = 0;
2187             }
2188             return hr;
2189         }
2190
2191         case D3DRENDERSTATE_TEXTUREMIN:
2192         {
2193             WINED3DTEXTUREFILTERTYPE tex_min;
2194
2195             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2196                                                 0, WINED3DSAMP_MINFILTER,
2197                                                 &tex_min);
2198
2199             switch (tex_min)
2200             {
2201                 case WINED3DTEXF_POINT:
2202                     *Value = D3DFILTER_NEAREST;
2203                     break;
2204                 case WINED3DTEXF_LINEAR:
2205                     *Value = D3DFILTER_LINEAR;
2206                     break;
2207                 default:
2208                     ERR("Unhandled texture mag %d !\n",tex_min);
2209                     *Value = 0;
2210             }
2211             return hr;
2212         }
2213
2214         case D3DRENDERSTATE_TEXTUREADDRESS:
2215         case D3DRENDERSTATE_TEXTUREADDRESSU:
2216             return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2217                                                   0, WINED3DSAMP_ADDRESSU,
2218                                                   Value);
2219         case D3DRENDERSTATE_TEXTUREADDRESSV:
2220             return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2221                                                   0, WINED3DSAMP_ADDRESSV,
2222                                                   Value);
2223
2224         default:
2225             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2226             return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2227                                                  RenderStateType,
2228                                                  Value);
2229     }
2230 }
2231
2232 static HRESULT WINAPI
2233 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2234                                            D3DRENDERSTATETYPE dwRenderStateType,
2235                                            DWORD *lpdwRenderState)
2236 {
2237     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2238     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2239     return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2240                                            dwRenderStateType,
2241                                            lpdwRenderState);
2242 }
2243
2244 static HRESULT WINAPI
2245 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2246                                            D3DRENDERSTATETYPE dwRenderStateType,
2247                                            DWORD *lpdwRenderState)
2248 {
2249     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2250     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2251     return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2252                                            dwRenderStateType,
2253                                            lpdwRenderState);
2254 }
2255
2256 /*****************************************************************************
2257  * IDirect3DDevice7::SetRenderState
2258  *
2259  * Sets a render state. The possible render states are defined in
2260  * include/d3dtypes.h
2261  *
2262  * Version 2, 3 and 7
2263  *
2264  * Params:
2265  *  RenderStateType: State to set
2266  *  Value: Value to assign to that state
2267  *
2268  * Returns:
2269  *  D3D_OK on success,
2270  *  for details see IWineD3DDevice::SetRenderState
2271  *
2272  *****************************************************************************/
2273 static HRESULT WINAPI
2274 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2275                                      D3DRENDERSTATETYPE RenderStateType,
2276                                      DWORD Value)
2277 {
2278     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2279     TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2280
2281     /* Some render states need special care */
2282     switch(RenderStateType)
2283     {
2284         case D3DRENDERSTATE_TEXTUREHANDLE:
2285         {
2286             if(Value == 0)
2287             {
2288                     return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2289                                                      0,
2290                                                      NULL);
2291             }
2292
2293             if(Value > This->numHandles)
2294             {
2295                 FIXME("Specified handle %d out of range\n", Value);
2296                 return DDERR_INVALIDPARAMS;
2297             }
2298             if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2299             {
2300                 FIXME("Handle %d isn't a texture handle\n", Value);
2301                 return DDERR_INVALIDPARAMS;
2302             }
2303             else
2304             {
2305                 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2306                 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2307                                                  0,
2308                                                  surf->wineD3DTexture);
2309             }
2310         }
2311
2312         case D3DRENDERSTATE_TEXTUREMAG:
2313         {
2314             WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2315
2316             switch ((D3DTEXTUREFILTER) Value)
2317             {
2318                 case D3DFILTER_NEAREST:
2319                 case D3DFILTER_LINEARMIPNEAREST:
2320                     tex_mag = WINED3DTEXF_POINT;
2321                     break;
2322                 case D3DFILTER_LINEAR:
2323                 case D3DFILTER_LINEARMIPLINEAR:
2324                     tex_mag = WINED3DTEXF_LINEAR;
2325                     break;
2326                 default:
2327                     ERR("Unhandled texture mag %d !\n",Value);
2328             }
2329
2330             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2331                                                   0, WINED3DSAMP_MAGFILTER,
2332                                                   tex_mag);
2333         }
2334
2335         case D3DRENDERSTATE_TEXTUREMIN:
2336         {
2337             WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2338             WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2339
2340             switch ((D3DTEXTUREFILTER) Value)
2341             {
2342                 case D3DFILTER_NEAREST:
2343                     tex_min = WINED3DTEXF_POINT;
2344                     break;
2345                 case D3DFILTER_LINEAR:
2346                     tex_min = WINED3DTEXF_LINEAR;
2347                     break;
2348                 case D3DFILTER_MIPNEAREST:
2349                     tex_min = WINED3DTEXF_NONE;
2350                     tex_mip = WINED3DTEXF_POINT;
2351                     break;
2352                 case D3DFILTER_MIPLINEAR:
2353                     tex_min = WINED3DTEXF_NONE;
2354                     tex_mip = WINED3DTEXF_LINEAR;
2355                     break;
2356                 case D3DFILTER_LINEARMIPNEAREST:
2357                     tex_min = WINED3DTEXF_POINT;
2358                     tex_mip = WINED3DTEXF_LINEAR;
2359                     break;
2360                 case D3DFILTER_LINEARMIPLINEAR:
2361                     tex_min = WINED3DTEXF_LINEAR;
2362                     tex_mip = WINED3DTEXF_LINEAR;
2363                     break;
2364
2365                 default:
2366                     ERR("Unhandled texture min %d !\n",Value);
2367             }
2368
2369                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2370                                                   0, WINED3DSAMP_MIPFILTER,
2371                                                   tex_mip);
2372             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2373                                                   0, WINED3DSAMP_MINFILTER,
2374                                                   tex_min);
2375         }
2376
2377         case D3DRENDERSTATE_TEXTUREADDRESS:
2378                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2379                                                   0, WINED3DSAMP_ADDRESSV,
2380                                                   Value);
2381             /* Drop through */
2382         case D3DRENDERSTATE_TEXTUREADDRESSU:
2383             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2384                                                   0, WINED3DSAMP_ADDRESSU,
2385                                                   Value);
2386         case D3DRENDERSTATE_TEXTUREADDRESSV:
2387             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2388                                                   0, WINED3DSAMP_ADDRESSV,
2389                                                   Value);
2390
2391         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2392         {
2393             /* Old texture combine setup style, superseded by texture stage states
2394              * in D3D7. It is safe for us to wrap it to texture stage states.
2395              */
2396             switch ( (D3DTEXTUREBLEND) Value)
2397             {
2398                 case D3DTBLEND_MODULATE:
2399                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2400                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2401                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2402                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2403                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2404                     break;
2405
2406                 case D3DTBLEND_MODULATEALPHA:
2407                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2408                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2409                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2410                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2411                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2412                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2413                     break;
2414
2415                 case D3DTBLEND_DECAL:
2416                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2417                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2418                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2419                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2420                     break;
2421
2422                 case D3DTBLEND_DECALALPHA:
2423                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2424                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2425                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2426                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2427                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2428                     break;
2429
2430                 default:
2431                     ERR("Unhandled texture environment %d !\n",Value);
2432                 }
2433                 return D3D_OK;
2434             break;
2435         }
2436
2437         default:
2438
2439             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2440
2441             return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2442                                                  RenderStateType,
2443                                                  Value);
2444     }
2445 }
2446
2447 static HRESULT WINAPI
2448 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2449                                            D3DRENDERSTATETYPE RenderStateType,
2450                                            DWORD Value)
2451 {
2452     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2453     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2454     return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2455                                            RenderStateType,
2456                                            Value);
2457 }
2458
2459 static HRESULT WINAPI
2460 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2461                                            D3DRENDERSTATETYPE RenderStateType,
2462                                            DWORD Value)
2463 {
2464     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2465     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2466     return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2467                                            RenderStateType,
2468                                            Value);
2469 }
2470
2471 /*****************************************************************************
2472  * Direct3DDevice3::SetLightState
2473  *
2474  * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2475  * light states are forwarded to Direct3DDevice7 render states
2476  *
2477  * Version 2 and 3
2478  *
2479  * Params:
2480  *  LightStateType: The light state to change
2481  *  Value: The value to assign to that light state
2482  *
2483  * Returns:
2484  *  D3D_OK on success
2485  *  DDERR_INVALIDPARAMS if the parameters were incorrect
2486  *  Also check IDirect3DDevice7::SetRenderState
2487  *
2488  *****************************************************************************/
2489 static HRESULT WINAPI
2490 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2491                                     D3DLIGHTSTATETYPE LightStateType,
2492                                     DWORD Value)
2493 {
2494     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2495
2496     TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2497
2498     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2499     {
2500         TRACE("Unexpected Light State Type\n");
2501         return DDERR_INVALIDPARAMS;
2502     }
2503
2504     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2505     {
2506         IDirect3DMaterialImpl *mat;
2507
2508         if(Value == 0) mat = NULL;
2509         else if(Value > This->numHandles)
2510         {
2511             ERR("Material handle out of range(%d)\n", Value);
2512             return DDERR_INVALIDPARAMS;
2513         }
2514         else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2515         {
2516             ERR("Invalid handle %d\n", Value);
2517             return DDERR_INVALIDPARAMS;
2518         }
2519         else
2520         {
2521             mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2522         }
2523
2524         if (mat != NULL)
2525         {
2526             TRACE(" activating material %p.\n", mat);
2527             mat->activate(mat);
2528         }
2529         else
2530         {
2531             FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2532         }
2533         This->material = Value;
2534     }
2535     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2536     {
2537         switch (Value)
2538         {
2539             case D3DCOLOR_MONO:
2540                 ERR("DDCOLOR_MONO should not happen!\n");
2541                 break;
2542             case D3DCOLOR_RGB:
2543                 /* We are already in this mode */
2544                 TRACE("Setting color model to RGB (no-op).\n");
2545                 break;
2546             default:
2547                 ERR("Unknown color model!\n");
2548                 return DDERR_INVALIDPARAMS;
2549         }
2550     }
2551     else
2552     {
2553         D3DRENDERSTATETYPE rs;
2554         switch (LightStateType)
2555         {
2556             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
2557                 rs = D3DRENDERSTATE_AMBIENT;
2558                 break;          
2559             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
2560                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2561                 break;
2562             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
2563                 rs = D3DRENDERSTATE_FOGSTART;
2564                 break;
2565             case D3DLIGHTSTATE_FOGEND:        /* 6 */
2566                 rs = D3DRENDERSTATE_FOGEND;
2567                 break;
2568             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
2569                 rs = D3DRENDERSTATE_FOGDENSITY;
2570                 break;
2571             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
2572                 rs = D3DRENDERSTATE_COLORVERTEX;
2573                 break;
2574             default:
2575                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2576                 return DDERR_INVALIDPARAMS;
2577         }
2578
2579         return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7), 
2580                                                rs,
2581                                                Value);
2582     }
2583
2584     return D3D_OK;
2585 }
2586
2587 static HRESULT WINAPI
2588 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2589                                           D3DLIGHTSTATETYPE LightStateType,
2590                                           DWORD Value)
2591 {
2592     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2593     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2594     return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2595                                           LightStateType,
2596                                           Value);
2597 }
2598
2599 /*****************************************************************************
2600  * IDirect3DDevice3::GetLightState
2601  *
2602  * Returns the current setting of a light state. The state is read from
2603  * the Direct3DDevice7 render state.
2604  *
2605  * Version 2 and 3
2606  *
2607  * Params:
2608  *  LightStateType: The light state to return
2609  *  Value: The address to store the light state setting at
2610  *
2611  * Returns:
2612  *  D3D_OK on success
2613  *  DDDERR_INVALIDPARAMS if the parameters were incorrect
2614  *  Also see IDirect3DDevice7::GetRenderState
2615  *
2616  *****************************************************************************/
2617 static HRESULT WINAPI
2618 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2619                                     D3DLIGHTSTATETYPE LightStateType,
2620                                     DWORD *Value)
2621 {
2622     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2623
2624     TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2625
2626     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2627     {
2628         TRACE("Unexpected Light State Type\n");
2629         return DDERR_INVALIDPARAMS;
2630     }
2631
2632     if(!Value)
2633         return DDERR_INVALIDPARAMS;
2634
2635     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2636     {
2637         *Value = This->material;
2638     }
2639     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2640     {
2641         *Value = D3DCOLOR_RGB;
2642     }
2643     else
2644     {
2645         D3DRENDERSTATETYPE rs;
2646         switch (LightStateType)
2647         {
2648             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
2649                 rs = D3DRENDERSTATE_AMBIENT;
2650                 break;          
2651             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
2652                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2653                 break;
2654             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
2655                 rs = D3DRENDERSTATE_FOGSTART;
2656                 break;
2657             case D3DLIGHTSTATE_FOGEND:        /* 6 */
2658                 rs = D3DRENDERSTATE_FOGEND;
2659                 break;
2660             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
2661                 rs = D3DRENDERSTATE_FOGDENSITY;
2662                 break;
2663             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
2664                 rs = D3DRENDERSTATE_COLORVERTEX;
2665                 break;
2666             default:
2667                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2668                 return DDERR_INVALIDPARAMS;
2669         }
2670
2671         return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2672                                                rs,
2673                                                Value);
2674     }
2675
2676     return D3D_OK;
2677 }
2678
2679 static HRESULT WINAPI
2680 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2681                                           D3DLIGHTSTATETYPE LightStateType,
2682                                           DWORD *Value)
2683 {
2684     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2685     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2686     return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2687                                           LightStateType,
2688                                           Value);
2689 }
2690
2691 /*****************************************************************************
2692  * IDirect3DDevice7::SetTransform
2693  *
2694  * Assigns a D3DMATRIX to a transform type. The transform types are defined
2695  * in include/d3dtypes.h.
2696  * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2697  * (=255) for wined3d, because the 1 transform state was removed in d3d8
2698  * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2699  *
2700  * Version 2, 3 and 7
2701  *
2702  * Params:
2703  *  TransformStateType: transform state to set
2704  *  Matrix: Matrix to assign to the state
2705  *
2706  * Returns:
2707  *  D3D_OK on success
2708  *  DDERR_INVALIDPARAMS if Matrix == NULL
2709  *  For details see IWineD3DDevice::SetTransform
2710  *
2711  *****************************************************************************/
2712 static HRESULT WINAPI
2713 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2714                                    D3DTRANSFORMSTATETYPE TransformStateType,
2715                                    D3DMATRIX *Matrix)
2716 {
2717     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2718     D3DTRANSFORMSTATETYPE type = TransformStateType;
2719     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2720
2721     if(!Matrix)
2722         return DDERR_INVALIDPARAMS;
2723
2724     switch(TransformStateType)
2725     {
2726         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
2727         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
2728         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
2729         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
2730         default:                        type = TransformStateType;
2731     }
2732
2733     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2734     return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2735                                        type,
2736                                        (WINED3DMATRIX*) Matrix);
2737 }
2738
2739 static HRESULT WINAPI
2740 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2741                                          D3DTRANSFORMSTATETYPE TransformStateType,
2742                                          D3DMATRIX *D3DMatrix)
2743 {
2744     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2745     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2746     return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2747                                          TransformStateType,
2748                                          D3DMatrix);
2749 }
2750
2751 static HRESULT WINAPI
2752 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2753                                          D3DTRANSFORMSTATETYPE TransformStateType,
2754                                          D3DMATRIX *D3DMatrix)
2755 {
2756     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2757     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2758     return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2759                                          TransformStateType,
2760                                          D3DMatrix);
2761 }
2762
2763 /*****************************************************************************
2764  * IDirect3DDevice7::GetTransform
2765  *
2766  * Returns the matrix assigned to a transform state
2767  * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2768  * SetTransform
2769  *
2770  * Params:
2771  *  TransformStateType: State to read the matrix from
2772  *  Matrix: Address to store the matrix at
2773  *
2774  * Returns:
2775  *  D3D_OK on success
2776  *  DDERR_INVALIDPARAMS if Matrix == NULL
2777  *  For details, see IWineD3DDevice::GetTransform
2778  *
2779  *****************************************************************************/
2780 static HRESULT WINAPI
2781 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2782                                    D3DTRANSFORMSTATETYPE TransformStateType,
2783                                    D3DMATRIX *Matrix)
2784 {
2785     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2786     D3DTRANSFORMSTATETYPE type = TransformStateType;
2787     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2788
2789     if(!Matrix)
2790         return DDERR_INVALIDPARAMS;
2791
2792     switch(TransformStateType)
2793     {
2794         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
2795         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
2796         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
2797         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
2798         default:                        type = TransformStateType;
2799     }
2800
2801     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2802     return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
2803 }
2804
2805 static HRESULT WINAPI
2806 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2807                                          D3DTRANSFORMSTATETYPE TransformStateType,
2808                                          D3DMATRIX *D3DMatrix)
2809 {
2810     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2811     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2812     return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2813                                          TransformStateType,
2814                                          D3DMatrix);
2815 }
2816
2817 static HRESULT WINAPI
2818 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2819                                          D3DTRANSFORMSTATETYPE TransformStateType,
2820                                          D3DMATRIX *D3DMatrix)
2821 {
2822     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2823     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2824     return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2825                                          TransformStateType,
2826                                          D3DMatrix);
2827 }
2828
2829 /*****************************************************************************
2830  * IDirect3DDevice7::MultiplyTransform
2831  *
2832  * Multiplies the already-set transform matrix of a transform state
2833  * with another matrix. For the world matrix, see SetTransform
2834  *
2835  * Version 2, 3 and 7
2836  *
2837  * Params:
2838  *  TransformStateType: Transform state to multiply
2839  *  D3DMatrix Matrix to multiply with.
2840  *
2841  * Returns
2842  *  D3D_OK on success
2843  *  DDERR_INVALIDPARAMS if D3DMatrix is NULL
2844  *  For details, see IWineD3DDevice::MultiplyTransform
2845  *
2846  *****************************************************************************/
2847 static HRESULT WINAPI
2848 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2849                                         D3DTRANSFORMSTATETYPE TransformStateType,
2850                                         D3DMATRIX *D3DMatrix)
2851 {
2852     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2853     D3DTRANSFORMSTATETYPE type;
2854     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2855
2856     switch(TransformStateType)
2857     {
2858         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
2859         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
2860         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
2861         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
2862         default:                        type = TransformStateType;
2863     }
2864
2865     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2866     return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2867                                             type,
2868                                             (WINED3DMATRIX*) D3DMatrix);
2869 }
2870
2871 static HRESULT WINAPI
2872 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2873                                               D3DTRANSFORMSTATETYPE TransformStateType,
2874                                               D3DMATRIX *D3DMatrix)
2875 {
2876     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2877     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2878     return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2879                                               TransformStateType,
2880                                               D3DMatrix);
2881 }
2882
2883 static HRESULT WINAPI
2884 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2885                                               D3DTRANSFORMSTATETYPE TransformStateType,
2886                                               D3DMATRIX *D3DMatrix)
2887 {
2888     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2889     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2890     return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2891                                               TransformStateType,
2892                                               D3DMatrix);
2893 }
2894
2895 /*****************************************************************************
2896  * IDirect3DDevice7::DrawPrimitive
2897  *
2898  * Draws primitives based on vertices in an application-provided pointer
2899  *
2900  * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2901  * an FVF format for D3D7
2902  *
2903  * Params:
2904  *  PrimitiveType: The type of the primitives to draw
2905  *  Vertex type: Flexible vertex format vertex description
2906  *  Vertices: Pointer to the vertex array
2907  *  VertexCount: The number of vertices to draw
2908  *  Flags: As usual a few flags
2909  *
2910  * Returns:
2911  *  D3D_OK on success
2912  *  DDERR_INVALIDPARAMS if Vertices is NULL
2913  *  For details, see IWineD3DDevice::DrawPrimitiveUP
2914  *
2915  *****************************************************************************/
2916 static HRESULT WINAPI
2917 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2918                                     D3DPRIMITIVETYPE PrimitiveType,
2919                                     DWORD VertexType,
2920                                     void *Vertices,
2921                                     DWORD VertexCount,
2922                                     DWORD Flags)
2923 {
2924     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2925     UINT PrimitiveCount, stride;
2926     HRESULT hr;
2927     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2928
2929     if(!Vertices)
2930         return DDERR_INVALIDPARAMS;
2931
2932     /* Get the vertex count */
2933     switch(PrimitiveType)
2934     {
2935       case D3DPT_POINTLIST: 
2936         PrimitiveCount = VertexCount;
2937         break;
2938
2939       case D3DPT_LINELIST: 
2940         PrimitiveCount = VertexCount / 2;
2941         break;
2942
2943       case D3DPT_LINESTRIP:
2944         PrimitiveCount = VertexCount - 1;
2945         break;
2946
2947       case D3DPT_TRIANGLELIST:
2948         PrimitiveCount = VertexCount / 3;
2949         break;
2950
2951       case D3DPT_TRIANGLESTRIP:
2952         PrimitiveCount = VertexCount - 2;
2953         break;
2954
2955       case D3DPT_TRIANGLEFAN:
2956         PrimitiveCount = VertexCount - 2;
2957         break;
2958
2959       default: return DDERR_INVALIDPARAMS;
2960     }
2961
2962     /* Get the stride */
2963     stride = get_flexible_vertex_size(VertexType);
2964
2965     /* Set the FVF */
2966     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
2967                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
2968     if(hr != D3D_OK) return hr;
2969
2970     /* This method translates to the user pointer draw of WineD3D */
2971     return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2972                                           PrimitiveType,
2973                                           PrimitiveCount,
2974                                           Vertices,
2975                                           stride);
2976 }
2977
2978 static HRESULT WINAPI
2979 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2980                                           D3DPRIMITIVETYPE PrimitiveType,
2981                                           DWORD VertexType,
2982                                           void *Vertices,
2983                                           DWORD VertexCount,
2984                                           DWORD Flags)
2985 {
2986     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2987     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2988     return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2989                                           PrimitiveType,
2990                                           VertexType,
2991                                           Vertices,
2992                                           VertexCount,
2993                                           Flags);
2994 }
2995
2996 static HRESULT WINAPI
2997 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2998                                           D3DPRIMITIVETYPE PrimitiveType,
2999                                           D3DVERTEXTYPE VertexType,
3000                                           void *Vertices,
3001                                           DWORD VertexCount,
3002                                           DWORD Flags)
3003 {
3004     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3005     DWORD FVF;
3006     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3007
3008     switch(VertexType)
3009     {
3010         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3011         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3012         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3013         default:
3014             ERR("Unexpected vertex type %d\n", VertexType);
3015             return DDERR_INVALIDPARAMS;  /* Should never happen */
3016     }
3017
3018     return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3019                                           PrimitiveType,
3020                                           FVF,
3021                                           Vertices,
3022                                           VertexCount,
3023                                           Flags);
3024 }
3025
3026 /*****************************************************************************
3027  * IDirect3DDevice7::DrawIndexedPrimitive
3028  *
3029  * Draws vertices from an application-provided pointer, based on the index
3030  * numbers in a WORD array.
3031  *
3032  * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3033  * an FVF format for D3D7
3034  *
3035  * Params:
3036  *  PrimitiveType: The primitive type to draw
3037  *  VertexType: The FVF vertex description
3038  *  Vertices: Pointer to the vertex array
3039  *  VertexCount: ?
3040  *  Indices: Pointer to the index array
3041  *  IndexCount: Number of indices = Number of vertices to draw
3042  *  Flags: As usual, some flags
3043  *
3044  * Returns:
3045  *  D3D_OK on success
3046  *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3047  *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3048  *
3049  *****************************************************************************/
3050 static HRESULT WINAPI
3051 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3052                                            D3DPRIMITIVETYPE PrimitiveType,
3053                                            DWORD VertexType,
3054                                            void *Vertices,
3055                                            DWORD VertexCount,
3056                                            WORD *Indices,
3057                                            DWORD IndexCount,
3058                                            DWORD Flags)
3059 {
3060     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3061     UINT PrimitiveCount = 0;
3062     HRESULT hr;
3063     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3064     /* Get the primitive number */
3065     switch(PrimitiveType)
3066     {
3067       case D3DPT_POINTLIST: 
3068         PrimitiveCount = IndexCount;
3069         break;
3070
3071       case D3DPT_LINELIST: 
3072         PrimitiveCount = IndexCount / 2;
3073         break;
3074
3075       case D3DPT_LINESTRIP:
3076         PrimitiveCount = IndexCount - 1;
3077         break;
3078
3079       case D3DPT_TRIANGLELIST:
3080         PrimitiveCount = IndexCount / 3;
3081         break;
3082
3083       case D3DPT_TRIANGLESTRIP:
3084         PrimitiveCount = IndexCount - 2;
3085         break;
3086
3087       case D3DPT_TRIANGLEFAN:
3088         PrimitiveCount = IndexCount - 2;
3089         break;
3090
3091       default: return DDERR_INVALIDPARAMS;
3092     }
3093
3094     /* Set the D3DDevice's FVF */
3095     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3096                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3097     if(FAILED(hr))
3098     {
3099         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3100         return hr;
3101     }
3102
3103     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3104                                                  PrimitiveType,
3105                                                  0 /* MinVertexIndex */,
3106                                                  VertexCount /* UINT NumVertexIndex */,
3107                                                  PrimitiveCount,
3108                                                  Indices,
3109                                                  WINED3DFMT_INDEX16,
3110                                                  Vertices,
3111                                                  get_flexible_vertex_size(VertexType));
3112 }
3113
3114 static HRESULT WINAPI
3115 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3116                                                  D3DPRIMITIVETYPE PrimitiveType,
3117                                                  DWORD VertexType,
3118                                                  void *Vertices,
3119                                                  DWORD VertexCount,
3120                                                  WORD *Indices,
3121                                                  DWORD IndexCount,
3122                                                  DWORD Flags)
3123 {
3124     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3125     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3126     return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3127                                                  PrimitiveType,
3128                                                  VertexType,
3129                                                  Vertices,
3130                                                  VertexCount,
3131                                                  Indices,
3132                                                  IndexCount,
3133                                                  Flags);
3134 }
3135
3136 static HRESULT WINAPI
3137 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3138                                                  D3DPRIMITIVETYPE PrimitiveType,
3139                                                  D3DVERTEXTYPE VertexType,
3140                                                  void *Vertices,
3141                                                  DWORD VertexCount,
3142                                                  WORD *Indices,
3143                                                  DWORD IndexCount,
3144                                                  DWORD Flags)
3145 {
3146     DWORD FVF;
3147     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3148     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3149
3150     switch(VertexType)
3151     {
3152         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3153         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3154         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3155         default:
3156             ERR("Unexpected vertex type %d\n", VertexType);
3157             return DDERR_INVALIDPARAMS;  /* Should never happen */
3158     }
3159
3160     return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3161                                                  PrimitiveType,
3162                                                  FVF,
3163                                                  Vertices,
3164                                                  VertexCount,
3165                                                  Indices,
3166                                                  IndexCount,
3167                                                  Flags);
3168 }
3169
3170 /*****************************************************************************
3171  * IDirect3DDevice7::SetClipStatus
3172  *
3173  * Sets the clip status. This defines things as clipping conditions and
3174  * the extents of the clipping region.
3175  *
3176  * Version 2, 3 and 7
3177  *
3178  * Params:
3179  *  ClipStatus:
3180  *
3181  * Returns:
3182  *  D3D_OK because it's a stub
3183  *  (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3184  *
3185  *****************************************************************************/
3186 static HRESULT WINAPI
3187 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3188                                     D3DCLIPSTATUS *ClipStatus)
3189 {
3190     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3191     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3192
3193     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3194      * Perhaps this needs a new data type and an additional IWineD3DDevice method
3195      */
3196     /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3197     return D3D_OK;
3198 }
3199
3200 static HRESULT WINAPI
3201 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3202                                           D3DCLIPSTATUS *ClipStatus)
3203 {
3204     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3205     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3206     return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3207                                           ClipStatus);
3208 }
3209
3210 static HRESULT WINAPI
3211 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3212                                           D3DCLIPSTATUS *ClipStatus)
3213 {
3214     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3215     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3216     return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3217                                           ClipStatus);
3218 }
3219
3220 /*****************************************************************************
3221  * IDirect3DDevice7::GetClipStatus
3222  *
3223  * Returns the clip status
3224  *
3225  * Params:
3226  *  ClipStatus: Address to write the clip status to
3227  *
3228  * Returns:
3229  *  D3D_OK because it's a stub
3230  *
3231  *****************************************************************************/
3232 static HRESULT WINAPI
3233 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3234                                     D3DCLIPSTATUS *ClipStatus)
3235 {
3236     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3237     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3238
3239     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3240     /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3241     return D3D_OK;
3242 }
3243
3244 static HRESULT WINAPI
3245 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3246                                           D3DCLIPSTATUS *ClipStatus)
3247 {
3248     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3249     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3250     return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3251                                           ClipStatus);
3252 }
3253
3254 static HRESULT WINAPI
3255 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3256                                           D3DCLIPSTATUS *ClipStatus)
3257 {
3258     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3259     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3260     return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3261                                           ClipStatus);
3262 }
3263
3264 /*****************************************************************************
3265  * IDirect3DDevice::DrawPrimitiveStrided
3266  *
3267  * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3268  *
3269  * Version 3 and 7
3270  *
3271  * Params:
3272  *  PrimitiveType: The primitive type to draw
3273  *  VertexType: The FVF description of the vertices to draw (for the stride??)
3274  *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3275  *                         the vertex data locations
3276  *  VertexCount: The number of vertices to draw
3277  *  Flags: Some flags
3278  *
3279  * Returns:
3280  *  D3D_OK, because it's a stub
3281  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3282  *  (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3283  *
3284  *****************************************************************************/
3285 static HRESULT WINAPI
3286 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3287                                            D3DPRIMITIVETYPE PrimitiveType,
3288                                            DWORD VertexType,
3289                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3290                                            DWORD VertexCount,
3291                                            DWORD Flags)
3292 {
3293     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3294     WineDirect3DVertexStridedData WineD3DStrided;
3295     int i;
3296     UINT PrimitiveCount;
3297
3298     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3299
3300     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3301     /* Get the strided data right. the wined3d structure is a bit bigger
3302      * Watch out: The contents of the strided data are determined by the fvf,
3303      * not by the members set in D3DDrawPrimStrideData. So it's valid
3304      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3305      * not set in the fvf.
3306      */
3307     if(VertexType & D3DFVF_POSITION_MASK)
3308     {
3309         WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3310         WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3311         WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3312         if (VertexType & D3DFVF_XYZRHW)
3313         {
3314             WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3315             WineD3DStrided.u.s.position_transformed = TRUE;
3316         } else
3317             WineD3DStrided.u.s.position_transformed = FALSE;
3318     }
3319
3320     if(VertexType & D3DFVF_NORMAL)
3321     {
3322         WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3323         WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3324         WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3325     }
3326
3327     if(VertexType & D3DFVF_DIFFUSE)
3328     {
3329         WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3330         WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3331         WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3332     }
3333
3334     if(VertexType & D3DFVF_SPECULAR)
3335     {
3336         WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3337         WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3338         WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3339     }
3340
3341     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3342     {
3343         WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3344         WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3345         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3346         {
3347             case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3348             case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3349             case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3350             case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3351             default: ERR("Unexpected texture coordinate size %d\n",
3352                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3353         }
3354     }
3355
3356     /* Get the primitive count */
3357     switch(PrimitiveType)
3358     {
3359         case D3DPT_POINTLIST: 
3360           PrimitiveCount = VertexCount;
3361           break;
3362
3363         case D3DPT_LINELIST: 
3364           PrimitiveCount = VertexCount / 2;
3365           break;
3366
3367         case D3DPT_LINESTRIP:
3368           PrimitiveCount = VertexCount - 1;
3369           break;
3370
3371         case D3DPT_TRIANGLELIST:
3372           PrimitiveCount = VertexCount / 3;
3373           break;
3374
3375         case D3DPT_TRIANGLESTRIP:
3376           PrimitiveCount = VertexCount - 2;
3377           break;
3378
3379         case D3DPT_TRIANGLEFAN:
3380           PrimitiveCount = VertexCount - 2;
3381           break;
3382
3383         default: return DDERR_INVALIDPARAMS;
3384     }
3385
3386     /* WineD3D doesn't need the FVF here */
3387     return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3388                                                PrimitiveType,
3389                                                PrimitiveCount,
3390                                                &WineD3DStrided);
3391 }
3392
3393 static HRESULT WINAPI
3394 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3395                                                  D3DPRIMITIVETYPE PrimitiveType,
3396                                                  DWORD VertexType,
3397                                                  D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3398                                                  DWORD VertexCount,
3399                                                  DWORD Flags)
3400 {
3401     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3402     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3403     return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3404                                                  PrimitiveType,
3405                                                  VertexType,
3406                                                  D3DDrawPrimStrideData,
3407                                                  VertexCount,
3408                                                  Flags);
3409 }
3410
3411 /*****************************************************************************
3412  * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3413  *
3414  * Draws primitives specified by strided data locations based on indices
3415  *
3416  * Version 3 and 7
3417  *
3418  * Params:
3419  *  PrimitiveType:
3420  *
3421  * Returns:
3422  *  D3D_OK, because it's a stub
3423  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3424  *  (DDERR_INVALIDPARAMS if Indices is NULL)
3425  *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3426  *
3427  *****************************************************************************/
3428 static HRESULT WINAPI
3429 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3430                                                   D3DPRIMITIVETYPE PrimitiveType,
3431                                                   DWORD VertexType,
3432                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3433                                                   DWORD VertexCount,
3434                                                   WORD *Indices,
3435                                                   DWORD IndexCount,
3436                                                   DWORD Flags)
3437 {
3438     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3439     FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3440
3441     /* I'll implement it as soon as I find a app to test it.
3442      * This needs an additional method in IWineD3DDevice.
3443      */
3444     return D3D_OK;
3445 }
3446
3447 static HRESULT WINAPI
3448 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3449                                                         D3DPRIMITIVETYPE PrimitiveType,
3450                                                         DWORD VertexType,
3451                                                         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3452                                                         DWORD VertexCount,
3453                                                         WORD *Indices,
3454                                                         DWORD IndexCount,
3455                                                         DWORD Flags)
3456 {
3457     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3458     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3459     return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3460                                                         PrimitiveType,
3461                                                         VertexType,
3462                                                         D3DDrawPrimStrideData,
3463                                                         VertexCount,
3464                                                         Indices,
3465                                                         IndexCount,
3466                                                         Flags);
3467 }
3468
3469 /*****************************************************************************
3470  * IDirect3DDevice7::DrawPrimitiveVB
3471  *
3472  * Draws primitives from a vertex buffer to the screen.
3473  *
3474  * Version 3 and 7
3475  *
3476  * Params:
3477  *  PrimitiveType: Type of primitive to be rendered.
3478  *  D3DVertexBuf: Source Vertex Buffer
3479  *  StartVertex: Index of the first vertex from the buffer to be rendered
3480  *  NumVertices: Number of vertices to be rendered
3481  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
3482  *
3483  * Return values
3484  *  D3D_OK on success
3485  *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3486  *
3487  *****************************************************************************/
3488 static HRESULT WINAPI
3489 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3490                                       D3DPRIMITIVETYPE PrimitiveType,
3491                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
3492                                       DWORD StartVertex,
3493                                       DWORD NumVertices,
3494                                       DWORD Flags)
3495 {
3496     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3497     IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3498     UINT PrimitiveCount;
3499     HRESULT hr;
3500     DWORD stride;
3501     WINED3DVERTEXBUFFER_DESC Desc;
3502
3503     TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3504
3505     /* Sanity checks */
3506     if(!vb)
3507     {
3508         ERR("(%p) No Vertex buffer specified\n", This);
3509         return DDERR_INVALIDPARAMS;
3510     }
3511
3512     /* Get the primitive count */
3513     switch(PrimitiveType)
3514     {
3515         case D3DPT_POINTLIST: 
3516           PrimitiveCount = NumVertices;
3517           break;
3518
3519         case D3DPT_LINELIST: 
3520           PrimitiveCount = NumVertices / 2;
3521           break;
3522
3523         case D3DPT_LINESTRIP:
3524           PrimitiveCount = NumVertices - 1;
3525           break;
3526
3527         case D3DPT_TRIANGLELIST:
3528           PrimitiveCount = NumVertices / 3;
3529           break;
3530
3531         case D3DPT_TRIANGLESTRIP:
3532           PrimitiveCount = NumVertices - 2;
3533           break;
3534
3535         case D3DPT_TRIANGLEFAN:
3536           PrimitiveCount = NumVertices - 2;
3537           break;
3538
3539         default: return DDERR_INVALIDPARAMS;
3540     }
3541
3542     /* Get the FVF of the vertex buffer, and its stride */
3543     hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3544                                       &Desc);
3545     if(hr != D3D_OK)
3546     {
3547         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3548         return hr;
3549     }
3550     stride = get_flexible_vertex_size(Desc.FVF);
3551
3552     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3553                                              vb->wineD3DVertexDeclaration);
3554     if(FAILED(hr))
3555     {
3556         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3557         return hr;
3558     }
3559
3560     /* Set the vertex stream source */
3561     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3562                                         0 /* StreamNumber */,
3563                                         vb->wineD3DVertexBuffer,
3564                                         0 /* StartVertex - we pass this to DrawPrimitive */,
3565                                         stride);
3566     if(hr != D3D_OK)
3567     {
3568         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3569         return hr;
3570     }
3571
3572     /* Now draw the primitives */
3573     return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3574                                         PrimitiveType,
3575                                         StartVertex,
3576                                         PrimitiveCount);
3577 }
3578
3579 static HRESULT WINAPI
3580 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3581                                             D3DPRIMITIVETYPE PrimitiveType,
3582                                             IDirect3DVertexBuffer *D3DVertexBuf,
3583                                             DWORD StartVertex,
3584                                             DWORD NumVertices,
3585                                             DWORD Flags)
3586 {
3587     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3588     IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3589     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This,  PrimitiveType, vb, StartVertex, NumVertices, Flags);
3590     return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3591                                             PrimitiveType,
3592                                             ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3593                                             StartVertex,
3594                                             NumVertices,
3595                                             Flags);
3596 }
3597
3598
3599 /*****************************************************************************
3600  * IDirect3DDevice7::DrawIndexedPrimitiveVB
3601  *
3602  * Draws primitives from a vertex buffer to the screen
3603  *
3604  * Params:
3605  *  PrimitiveType: Type of primitive to be rendered.
3606  *  D3DVertexBuf: Source Vertex Buffer
3607  *  StartVertex: Index of the first vertex from the buffer to be rendered
3608  *  NumVertices: Number of vertices to be rendered
3609  *  Indices: Array of DWORDs used to index into the Vertices
3610  *  IndexCount: Number of indices in Indices
3611  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
3612  *
3613  * Return values
3614  *
3615  *****************************************************************************/
3616 static HRESULT WINAPI
3617 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3618                                              D3DPRIMITIVETYPE PrimitiveType,
3619                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
3620                                              DWORD StartVertex,
3621                                              DWORD NumVertices,
3622                                              WORD *Indices,
3623                                              DWORD IndexCount,
3624                                              DWORD Flags)
3625 {
3626     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3627     IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3628     DWORD stride;
3629     UINT PrimitiveCount;
3630     WORD *LockedIndices;
3631     HRESULT hr;
3632     WINED3DVERTEXBUFFER_DESC Desc;
3633
3634     TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3635
3636     /* Steps:
3637      * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3638      * 2) Upload the Indices to the index buffer
3639      * 3) Set the index source
3640      * 4) Set the Vertex Buffer as the Stream source
3641      * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3642      */
3643
3644     /* Get the primitive count */
3645     switch(PrimitiveType)
3646     {
3647         case D3DPT_POINTLIST: 
3648           PrimitiveCount = IndexCount;
3649           break;
3650
3651         case D3DPT_LINELIST: 
3652           PrimitiveCount = IndexCount / 2;
3653           break;
3654
3655         case D3DPT_LINESTRIP:
3656           PrimitiveCount = IndexCount - 1;
3657           break;
3658
3659         case D3DPT_TRIANGLELIST:
3660           PrimitiveCount = IndexCount / 3;
3661           break;
3662
3663         case D3DPT_TRIANGLESTRIP:
3664           PrimitiveCount = IndexCount - 2;
3665           break;
3666
3667         case D3DPT_TRIANGLEFAN:
3668           PrimitiveCount = IndexCount - 2;
3669           break;
3670
3671         default: return DDERR_INVALIDPARAMS;
3672     }
3673
3674     /* Get the FVF of the vertex buffer, and its stride */
3675     hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3676                                       &Desc);
3677     if(hr != D3D_OK)
3678     {
3679         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3680         return hr;
3681     }
3682     stride = get_flexible_vertex_size(Desc.FVF);
3683     TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3684
3685     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3686                                              vb->wineD3DVertexDeclaration);
3687     if(FAILED(hr))
3688     {
3689         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3690         return hr;
3691     }
3692
3693     /* copy the index stream into the index buffer.
3694      * A new IWineD3DDevice method could be created
3695      * which takes an user pointer containing the indices
3696      * or a SetData-Method for the index buffer, which
3697      * overrides the index buffer data with our pointer.
3698      */
3699     hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3700                                   0 /* OffSetToLock */,
3701                                   IndexCount * sizeof(WORD),
3702                                   (BYTE **) &LockedIndices,
3703                                   0 /* Flags */);
3704     assert(IndexCount < 0x100000);
3705     if(hr != D3D_OK)
3706     {
3707         ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3708         return hr;
3709     }
3710     memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3711     hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3712     if(hr != D3D_OK)
3713     {
3714         ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3715         return hr;
3716     }
3717
3718     /* Set the index stream */
3719     hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3720                                    This->indexbuffer,
3721                                    StartVertex);
3722
3723     /* Set the vertex stream source */
3724     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3725                                         0 /* StreamNumber */,
3726                                         vb->wineD3DVertexBuffer,
3727                                         0 /* offset, we pass this to DrawIndexedPrimitive */,
3728                                         stride);
3729     if(hr != D3D_OK)
3730     {
3731         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3732         return hr;
3733     }
3734
3735
3736     hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3737                                              PrimitiveType,
3738                                              0 /* minIndex */,
3739                                              NumVertices,
3740                                              0 /* StartIndex */,
3741                                              PrimitiveCount);
3742
3743     return D3D_OK;
3744 }
3745
3746 static HRESULT WINAPI
3747 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3748                                                    D3DPRIMITIVETYPE PrimitiveType,
3749                                                    IDirect3DVertexBuffer *D3DVertexBuf,
3750                                                    WORD *Indices,
3751                                                    DWORD IndexCount,
3752                                                    DWORD Flags)
3753 {
3754     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3755     IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3756     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3757
3758     return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3759                                                    PrimitiveType,
3760                                                    ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3761                                                    0,
3762                                                    IndexCount,
3763                                                    Indices,
3764                                                    IndexCount,
3765                                                    Flags);
3766 }
3767
3768 /*****************************************************************************
3769  * IDirect3DDevice7::ComputeSphereVisibility
3770  *
3771  * Calculates the visibility of spheres in the current viewport. The spheres
3772  * are passed in the Centers and Radii arrays, the results are passed back
3773  * in the ReturnValues array. Return values are either completely visible,
3774  * partially visible or completely invisible.
3775  * The return value consist of a combination of D3DCLIP_* flags, or it's
3776  * 0 if the sphere is completely visible(according to the SDK, not checked)
3777  *
3778  * Sounds like an overdose of math ;)
3779  *
3780  * Version 3 and 7
3781  *
3782  * Params:
3783  *  Centers: Array containing the sphere centers
3784  *  Radii: Array containing the sphere radii
3785  *  NumSpheres: The number of centers and radii in the arrays
3786  *  Flags: Some flags
3787  *  ReturnValues: Array to write the results to
3788  *
3789  * Returns:
3790  *  D3D_OK because it's a stub
3791  *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3792  *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3793  *  is singular)
3794  *
3795  *****************************************************************************/
3796 static HRESULT WINAPI
3797 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3798                                               D3DVECTOR *Centers,
3799                                               D3DVALUE *Radii,
3800                                               DWORD NumSpheres,
3801                                               DWORD Flags,
3802                                               DWORD *ReturnValues)
3803 {
3804     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3805     FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3806
3807     /* the DirectX 7 sdk says that the visibility is computed by
3808      * back-transforming the viewing frustum to model space
3809      * using the inverse of the combined world, view and projection
3810      * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3811      * is returned.
3812      *
3813      * Basic implementation idea:
3814      * 1) Check if the center is in the viewing frustum
3815      * 2) Cut the sphere with the planes of the viewing
3816      *    frustum
3817      *
3818      * ->Center inside the frustum, no intersections:
3819      *    Fully visible
3820      * ->Center outside the frustum, no intersections:
3821      *    Not visible
3822      * ->Some intersections: Partially visible
3823      *
3824      * Implement this call in WineD3D. Either implement the
3825      * matrix and vector stuff in WineD3D, or use some external
3826      * math library.
3827      */
3828
3829     return D3D_OK;
3830 }
3831
3832 static HRESULT WINAPI
3833 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3834                                                     D3DVECTOR *Centers,
3835                                                     D3DVALUE *Radii,
3836                                                     DWORD NumSpheres,
3837                                                     DWORD Flags,
3838                                                     DWORD *ReturnValues)
3839 {
3840     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3841     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3842     return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3843                                                     Centers,
3844                                                     Radii,
3845                                                     NumSpheres,
3846                                                     Flags,
3847                                                     ReturnValues);
3848 }
3849
3850 /*****************************************************************************
3851  * IDirect3DDevice7::GetTexture
3852  *
3853  * Returns the texture interface handle assigned to a texture stage.
3854  * The returned texture is AddRefed. This is taken from old ddraw,
3855  * not checked in Windows.
3856  *
3857  * Version 3 and 7
3858  *
3859  * Params:
3860  *  Stage: Texture stage to read the texture from
3861  *  Texture: Address to store the interface pointer at
3862  *
3863  * Returns:
3864  *  D3D_OK on success
3865  *  DDERR_INVALIDPARAMS if Texture is NULL
3866  *  For details, see IWineD3DDevice::GetTexture
3867  *
3868  *****************************************************************************/
3869 static HRESULT WINAPI
3870 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3871                                  DWORD Stage,
3872                                  IDirectDrawSurface7 **Texture)
3873 {
3874     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3875     IWineD3DBaseTexture *Surf;
3876     HRESULT hr;
3877     TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
3878
3879     if(!Texture)
3880     {
3881         TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3882         return DDERR_INVALIDPARAMS;
3883     }
3884
3885     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3886     if( (hr != D3D_OK) || (!Surf) ) 
3887     {
3888         *Texture = NULL;
3889         return hr;
3890     }
3891
3892     /* GetParent AddRef()s, which is perfectly OK.
3893      * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3894      */
3895     return IWineD3DBaseTexture_GetParent(Surf,
3896                                          (IUnknown **) Texture);
3897 }
3898
3899 static HRESULT WINAPI
3900 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3901                                        DWORD Stage,
3902                                        IDirect3DTexture2 **Texture2)
3903 {
3904     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3905     HRESULT ret;
3906     IDirectDrawSurface7 *ret_val;
3907
3908     TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3909     ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3910                                       Stage,
3911                                       &ret_val);
3912
3913     *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3914
3915     TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3916
3917     return ret;
3918 }
3919
3920 /*****************************************************************************
3921  * IDirect3DDevice7::SetTexture
3922  *
3923  * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3924  *
3925  * Version 3 and 7
3926  *
3927  * Params:
3928  *  Stage: The stage to assign the texture to
3929  *  Texture: Interface pointer to the texture surface
3930  *
3931  * Returns
3932  * D3D_OK on success
3933  * For details, see IWineD3DDevice::SetTexture
3934  *
3935  *****************************************************************************/
3936 static HRESULT WINAPI
3937 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3938                                  DWORD Stage,
3939                                  IDirectDrawSurface7 *Texture)
3940 {
3941     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3942     IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3943     TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
3944
3945     /* Texture may be NULL here */
3946     return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3947                                      Stage,
3948                                      surf ? surf->wineD3DTexture : NULL);
3949 }
3950
3951 static HRESULT WINAPI
3952 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3953                                        DWORD Stage,
3954                                        IDirect3DTexture2 *Texture2)
3955 {
3956     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3957     IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3958     TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3959     return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3960                                        Stage,
3961                                        ICOM_INTERFACE(tex, IDirectDrawSurface7));
3962 }
3963
3964 /*****************************************************************************
3965  * IDirect3DDevice7::GetTextureStageState
3966  *
3967  * Retrieves a state from a texture stage.
3968  *
3969  * Version 3 and 7
3970  *
3971  * Params:
3972  *  Stage: The stage to retrieve the state from
3973  *  TexStageStateType: The state type to retrieve
3974  *  State: Address to store the state's value at
3975  *
3976  * Returns:
3977  *  D3D_OK on success
3978  *  DDERR_INVALIDPARAMS if State is NULL
3979  *  For details, see IWineD3DDevice::GetTextureStageState
3980  *
3981  *****************************************************************************/
3982 static HRESULT WINAPI
3983 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3984                                            DWORD Stage,
3985                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
3986                                            DWORD *State)
3987 {
3988     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3989     TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3990
3991     if(!State)
3992         return DDERR_INVALIDPARAMS;
3993
3994     switch(TexStageStateType)
3995     {
3996         /* Mipfilter is a sampler state with different values */
3997         case D3DTSS_MIPFILTER:
3998         {
3999             HRESULT hr;
4000             WINED3DTEXTUREFILTERTYPE value;
4001
4002             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4003                                                 Stage,
4004                                                 WINED3DSAMP_MIPFILTER,
4005                                                 &value);
4006             switch(value)
4007             {
4008                 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4009                 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4010                 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4011                 default:
4012                     ERR("Unexpected mipfilter value %d\n", value);
4013                     *State = D3DTFP_NONE;
4014             }
4015             return hr;
4016         }
4017
4018         /* Minfilter is a sampler state too, equal values */
4019         case D3DTSS_MINFILTER:
4020             return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4021                                                   Stage,
4022                                                   WINED3DSAMP_MINFILTER,
4023                                                   State);
4024         /* Same for MAGFILTER */
4025         case D3DTSS_MAGFILTER:
4026             return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4027                                                   Stage,
4028                                                   WINED3DSAMP_MAGFILTER,
4029                                                   State);
4030
4031         case D3DTSS_ADDRESS:
4032         case D3DTSS_ADDRESSU:
4033             return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4034                                                   Stage,
4035                                                   WINED3DSAMP_ADDRESSU,
4036                                                   State);
4037         case D3DTSS_ADDRESSV:
4038             return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4039                                                   Stage,
4040                                                   WINED3DSAMP_ADDRESSV,
4041                                                   State);
4042         default:
4043             return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
4044                                                        Stage,
4045                                                        TexStageStateType,
4046                                                        State);
4047     }
4048 }
4049
4050 static HRESULT WINAPI
4051 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4052                                                  DWORD Stage,
4053                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
4054                                                  DWORD *State)
4055 {
4056     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4057     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4058     return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4059                                                  Stage,
4060                                                  TexStageStateType,
4061                                                  State);
4062 }
4063
4064 /*****************************************************************************
4065  * IDirect3DDevice7::SetTextureStageState
4066  *
4067  * Sets a texture stage state. Some stage types need to be handled specially,
4068  * because they do not exist in WineD3D and were moved to another place
4069  *
4070  * Version 3 and 7
4071  *
4072  * Params:
4073  *  Stage: The stage to modify
4074  *  TexStageStateType: The state to change
4075  *  State: The new value for the state
4076  *
4077  * Returns:
4078  *  D3D_OK on success
4079  *  For details, see IWineD3DDevice::SetTextureStageState
4080  *
4081  *****************************************************************************/
4082 static HRESULT WINAPI
4083 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4084                                            DWORD Stage,
4085                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4086                                            DWORD State)
4087 {
4088     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4089     TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4090     switch(TexStageStateType)
4091     {
4092         /* Mipfilter is a sampler state with different values */
4093         case D3DTSS_MIPFILTER:
4094         {
4095             WINED3DTEXTUREFILTERTYPE value;
4096             switch(State)
4097             {
4098                 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
4099                 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
4100                 case 0: /* Unchecked */
4101                 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
4102                 default:
4103                     ERR("Unexpected mipfilter value %d\n", State);
4104                     value = WINED3DTEXF_NONE;
4105             }
4106             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4107                                                   Stage,
4108                                                   WINED3DSAMP_MIPFILTER,
4109                                                   value);
4110         }
4111
4112         /* Minfilter is a sampler state too, equal values */
4113         case D3DTSS_MINFILTER:
4114             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4115                                                   Stage,
4116                                                   WINED3DSAMP_MINFILTER,
4117                                                   State);
4118         /* Same for MAGFILTER */
4119         case D3DTSS_MAGFILTER:
4120             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4121                                                   Stage,
4122                                                   WINED3DSAMP_MAGFILTER,
4123                                                   State);
4124
4125         case D3DTSS_ADDRESS:
4126                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4127                                                   Stage,
4128                                                   WINED3DSAMP_ADDRESSV,
4129                                                   State);
4130             /* Drop through */
4131         case D3DTSS_ADDRESSU:
4132             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4133                                                   Stage,
4134                                                   WINED3DSAMP_ADDRESSU,
4135                                                   State);
4136         case D3DTSS_ADDRESSV:
4137             return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4138                                                   Stage,
4139                                                   WINED3DSAMP_ADDRESSV,
4140                                                   State);
4141         default:
4142
4143             return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
4144                                                        Stage,
4145                                                        TexStageStateType,
4146                                                        State);
4147     }
4148 }
4149
4150 static HRESULT WINAPI
4151 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4152                                                  DWORD Stage,
4153                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
4154                                                  DWORD State)
4155 {
4156     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4157     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4158     return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4159                                                  Stage,
4160                                                  TexStageStateType,
4161                                                  State);
4162 }
4163
4164 /*****************************************************************************
4165  * IDirect3DDevice7::ValidateDevice
4166  *
4167  * SDK: "Reports the device's ability to render the currently set
4168  * texture-blending operations in a single pass". Whatever that means
4169  * exactly...
4170  *
4171  * Version 3 and 7
4172  *
4173  * Params:
4174  *  NumPasses: Address to write the number of necessary passes for the
4175  *             desired effect to.
4176  *
4177  * Returns:
4178  *  D3D_OK on success
4179  *  See IWineD3DDevice::ValidateDevice for more details
4180  *
4181  *****************************************************************************/
4182 static HRESULT WINAPI
4183 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4184                                      DWORD *NumPasses)
4185 {
4186     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4187     TRACE("(%p)->(%p): Relay\n", This, NumPasses);
4188
4189     return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4190 }
4191
4192 static HRESULT WINAPI
4193 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
4194                                            DWORD *Passes)
4195 {
4196     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4197     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
4198     return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
4199                                            Passes);
4200 }
4201
4202 /*****************************************************************************
4203  * IDirect3DDevice7::Clear
4204  *
4205  * Fills the render target, the z buffer and the stencil buffer with a
4206  * clear color / value
4207  *
4208  * Version 7 only
4209  *
4210  * Params:
4211  *  Count: Number of rectangles in Rects must be 0 if Rects is NULL
4212  *  Rects: Rectangles to clear. If NULL, the whole surface is cleared
4213  *  Flags: Some flags, as usual
4214  *  Color: Clear color for the render target
4215  *  Z: Clear value for the Z buffer
4216  *  Stencil: Clear value to store in each stencil buffer entry
4217  *
4218  * Returns:
4219  *  D3D_OK on success
4220  *  For details, see IWineD3DDevice::Clear
4221  *
4222  *****************************************************************************/
4223 static HRESULT WINAPI
4224 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4225                             DWORD Count,
4226                             D3DRECT *Rects,
4227                             DWORD Flags,
4228                             D3DCOLOR Color,
4229                             D3DVALUE Z,
4230                             DWORD Stencil)
4231 {
4232     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4233     TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4234
4235     /* Note; D3DRECT is compatible with WINED3DRECT */
4236     return IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
4237 }
4238
4239 /*****************************************************************************
4240  * IDirect3DDevice7::SetViewport
4241  *
4242  * Sets the current viewport.
4243  *
4244  * Version 7 only, but IDirect3DViewport uses this call for older
4245  * versions
4246  *
4247  * Params:
4248  *  Data: The new viewport to set
4249  *
4250  * Returns:
4251  *  D3D_OK on success
4252  *  DDERR_INVALIDPARAMS if Data is NULL
4253  *  For more details, see IWineDDDevice::SetViewport
4254  *
4255  *****************************************************************************/
4256 static HRESULT WINAPI
4257 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4258                                   D3DVIEWPORT7 *Data)
4259 {
4260     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4261     TRACE("(%p)->(%p) Relay!\n", This, Data);
4262
4263     if(!Data)
4264         return DDERR_INVALIDPARAMS;
4265
4266     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4267     return IWineD3DDevice_SetViewport(This->wineD3DDevice,
4268                                       (WINED3DVIEWPORT*) Data);
4269 }
4270
4271 /*****************************************************************************
4272  * IDirect3DDevice::GetViewport
4273  *
4274  * Returns the current viewport
4275  *
4276  * Version 7
4277  *
4278  * Params:
4279  *  Data: D3D7Viewport structure to write the viewport information to
4280  *
4281  * Returns:
4282  *  D3D_OK on success
4283  *  DDERR_INVALIDPARAMS if Data is NULL
4284  *  For more details, see IWineD3DDevice::GetViewport
4285  *
4286  *****************************************************************************/
4287 static HRESULT WINAPI
4288 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4289                                   D3DVIEWPORT7 *Data)
4290 {
4291     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4292     HRESULT hr;
4293     TRACE("(%p)->(%p) Relay!\n", This, Data);
4294
4295     if(!Data)
4296         return DDERR_INVALIDPARAMS;
4297
4298     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4299     hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4300                                     (WINED3DVIEWPORT*) Data);
4301
4302     return hr_ddraw_from_wined3d(hr);
4303 }
4304
4305 /*****************************************************************************
4306  * IDirect3DDevice7::SetMaterial
4307  *
4308  * Sets the Material
4309  *
4310  * Version 7
4311  *
4312  * Params:
4313  *  Mat: The material to set
4314  *
4315  * Returns:
4316  *  D3D_OK on success
4317  *  DDERR_INVALIDPARAMS if Mat is NULL.
4318  *  For more details, see IWineD3DDevice::SetMaterial
4319  *
4320  *****************************************************************************/
4321 static HRESULT WINAPI
4322 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4323                                   D3DMATERIAL7 *Mat)
4324 {
4325     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4326     HRESULT hr;
4327     TRACE("(%p)->(%p): Relay!\n", This, Mat);
4328
4329     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4330     hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4331                                     (WINED3DMATERIAL*) Mat);
4332
4333     return hr_ddraw_from_wined3d(hr);
4334 }
4335
4336 /*****************************************************************************
4337  * IDirect3DDevice7::GetMaterial
4338  *
4339  * Returns the current material
4340  *
4341  * Version 7
4342  *
4343  * Params:
4344  *  Mat: D3DMATERIAL7 structure to write the material parameters to
4345  *
4346  * Returns:
4347  *  D3D_OK on success
4348  *  DDERR_INVALIDPARAMS if Mat is NULL
4349  *  For more details, see IWineD3DDevice::GetMaterial
4350  *
4351  *****************************************************************************/
4352 static HRESULT WINAPI
4353 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4354                                   D3DMATERIAL7 *Mat)
4355 {
4356     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4357     HRESULT hr;
4358     TRACE("(%p)->(%p): Relay!\n", This, Mat);
4359
4360     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ 
4361     hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4362                                     (WINED3DMATERIAL*) Mat);
4363
4364     return hr_ddraw_from_wined3d(hr);
4365 }
4366
4367 /*****************************************************************************
4368  * IDirect3DDevice7::SetLight
4369  *
4370  * Assigns a light to a light index, but doesn't activate it yet.
4371  *
4372  * Version 7, IDirect3DLight uses this method for older versions
4373  *
4374  * Params:
4375  *  LightIndex: The index of the new light
4376  *  Light: A D3DLIGHT7 structure describing the light
4377  *
4378  * Returns:
4379  *  D3D_OK on success
4380  *  For more details, see IWineD3DDevice::SetLight
4381  *
4382  *****************************************************************************/
4383 static HRESULT WINAPI
4384 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4385                                DWORD LightIndex,
4386                                D3DLIGHT7 *Light)
4387 {
4388     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4389     HRESULT hr;
4390     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4391
4392     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4393     hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4394                                  LightIndex,
4395                                  (WINED3DLIGHT*) Light);
4396
4397     return hr_ddraw_from_wined3d(hr);
4398 }
4399
4400 /*****************************************************************************
4401  * IDirect3DDevice7::GetLight
4402  *
4403  * Returns the light assigned to a light index
4404  *
4405  * Params:
4406  *  Light: Structure to write the light information to
4407  *
4408  * Returns:
4409  *  D3D_OK on success
4410  *  DDERR_INVALIDPARAMS if Light is NULL
4411  *  For details, see IWineD3DDevice::GetLight
4412  *
4413  *****************************************************************************/
4414 static HRESULT WINAPI
4415 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4416                                DWORD LightIndex,
4417                                D3DLIGHT7 *Light)
4418 {
4419     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4420     HRESULT rc;
4421     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4422
4423     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4424     rc =  IWineD3DDevice_GetLight(This->wineD3DDevice,
4425                                   LightIndex,
4426                                   (WINED3DLIGHT*) Light);
4427
4428     /* Translate the result. WineD3D returns other values than D3D7 */
4429     return hr_ddraw_from_wined3d(rc);
4430 }
4431
4432 /*****************************************************************************
4433  * IDirect3DDevice7::BeginStateBlock
4434  *
4435  * Begins recording to a stateblock
4436  *
4437  * Version 7
4438  *
4439  * Returns:
4440  *  D3D_OK on success
4441  *  For details see IWineD3DDevice::BeginStateBlock
4442  *
4443  *****************************************************************************/
4444 static HRESULT WINAPI
4445 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4446 {
4447     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4448     HRESULT hr;
4449     TRACE("(%p)->(): Relay!\n", This);
4450
4451     hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4452     return hr_ddraw_from_wined3d(hr);
4453 }
4454
4455 /*****************************************************************************
4456  * IDirect3DDevice7::EndStateBlock
4457  *
4458  * Stops recording to a state block and returns the created stateblock
4459  * handle.
4460  *
4461  * Version 7
4462  *
4463  * Params:
4464  *  BlockHandle: Address to store the stateblock's handle to
4465  *
4466  * Returns:
4467  *  D3D_OK on success
4468  *  DDERR_INVALIDPARAMS if BlockHandle is NULL
4469  *  See IWineD3DDevice::EndStateBlock for more details
4470  *
4471  *****************************************************************************/
4472 static HRESULT WINAPI
4473 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4474                                     DWORD *BlockHandle)
4475 {
4476     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4477     HRESULT hr;
4478     TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4479
4480     if(!BlockHandle)
4481     {
4482         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4483         return DDERR_INVALIDPARAMS;
4484     }
4485
4486     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4487     if(!*BlockHandle)
4488     {
4489         ERR("Cannot get a handle number for the stateblock\n");
4490         return DDERR_OUTOFMEMORY;
4491     }
4492     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4493     hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4494                                       (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
4495     return hr_ddraw_from_wined3d(hr);
4496 }
4497
4498 /*****************************************************************************
4499  * IDirect3DDevice7::PreLoad
4500  *
4501  * Allows the app to signal that a texture will be used soon, to allow
4502  * the Direct3DDevice to load it to the video card in the meantime.
4503  *
4504  * Version 7
4505  *
4506  * Params:
4507  *  Texture: The texture to preload
4508  *
4509  * Returns:
4510  *  D3D_OK on success
4511  *  DDERR_INVALIDPARAMS if Texture is NULL
4512  *  See IWineD3DSurface::PreLoad for details
4513  *
4514  *****************************************************************************/
4515 static HRESULT WINAPI
4516 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4517                               IDirectDrawSurface7 *Texture)
4518 {
4519     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4520     IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4521
4522     TRACE("(%p)->(%p): Relay!\n", This, surf);
4523
4524     if(!Texture)
4525         return DDERR_INVALIDPARAMS;
4526
4527     IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4528     return D3D_OK;
4529 }
4530
4531 /*****************************************************************************
4532  * IDirect3DDevice7::ApplyStateBlock
4533  *
4534  * Activates the state stored in a state block handle.
4535  *
4536  * Params:
4537  *  BlockHandle: The stateblock handle to activate
4538  *
4539  * Returns:
4540  *  D3D_OK on success
4541  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4542  *
4543  *****************************************************************************/
4544 static HRESULT WINAPI
4545 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4546                                       DWORD BlockHandle)
4547 {
4548     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4549     HRESULT hr;
4550     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4551
4552     if(!BlockHandle || BlockHandle > This->numHandles)
4553     {
4554         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4555         return D3DERR_INVALIDSTATEBLOCK;
4556     }
4557     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4558     {
4559         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4560         return D3DERR_INVALIDSTATEBLOCK;
4561     }
4562
4563     hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4564     return hr_ddraw_from_wined3d(hr);
4565 }
4566
4567 /*****************************************************************************
4568  * IDirect3DDevice7::CaptureStateBlock
4569  *
4570  * Updates a stateblock's values to the values currently set for the device
4571  *
4572  * Version 7
4573  *
4574  * Params:
4575  *  BlockHandle: Stateblock to update
4576  *
4577  * Returns:
4578  *  D3D_OK on success
4579  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4580  *  See IWineD3DDevice::CaptureStateBlock for more details
4581  *
4582  *****************************************************************************/
4583 static HRESULT WINAPI
4584 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4585                                         DWORD BlockHandle)
4586 {
4587     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4588     HRESULT hr;
4589     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4590
4591     if(BlockHandle == 0 || BlockHandle > This->numHandles)
4592     {
4593         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4594         return D3DERR_INVALIDSTATEBLOCK;
4595     }
4596     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4597     {
4598         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4599         return D3DERR_INVALIDSTATEBLOCK;
4600     }
4601
4602     hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4603     return hr_ddraw_from_wined3d(hr);
4604 }
4605
4606 /*****************************************************************************
4607  * IDirect3DDevice7::DeleteStateBlock
4608  *
4609  * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4610  *
4611  * Version 7
4612  *
4613  * Params:
4614  *  BlockHandle: Stateblock handle to delete
4615  *
4616  * Returns:
4617  *  D3D_OK on success
4618  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4619  *
4620  *****************************************************************************/
4621 static HRESULT WINAPI
4622 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4623                                        DWORD BlockHandle)
4624 {
4625     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4626     ULONG ref;
4627     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4628
4629     if(BlockHandle == 0 || BlockHandle > This->numHandles)
4630     {
4631         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4632         return D3DERR_INVALIDSTATEBLOCK;
4633     }
4634     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4635     {
4636         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4637         return D3DERR_INVALIDSTATEBLOCK;
4638     }
4639
4640     ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4641     if(ref)
4642     {
4643         ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
4644     }
4645     This->Handles[BlockHandle - 1].ptr = NULL;
4646     This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
4647
4648     return D3D_OK;
4649 }
4650
4651 /*****************************************************************************
4652  * IDirect3DDevice7::CreateStateBlock
4653  *
4654  * Creates a new state block handle.
4655  *
4656  * Version 7
4657  *
4658  * Params:
4659  *  Type: The state block type
4660  *  BlockHandle: Address to write the created handle to
4661  *
4662  * Returns:
4663  *   D3D_OK on success
4664  *   DDERR_INVALIDPARAMS if BlockHandle is NULL
4665  *
4666  *****************************************************************************/
4667 static HRESULT WINAPI
4668 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4669                                        D3DSTATEBLOCKTYPE Type,
4670                                        DWORD *BlockHandle)
4671 {
4672     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4673     HRESULT hr;
4674     TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4675
4676     if(!BlockHandle)
4677     {
4678         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4679         return DDERR_INVALIDPARAMS;
4680     }
4681
4682     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4683     if(!*BlockHandle)
4684     {
4685         ERR("Cannot get a handle number for the stateblock\n");
4686         return DDERR_OUTOFMEMORY;
4687     }
4688     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4689
4690     /* The D3DSTATEBLOCKTYPE enum is fine here */
4691     hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4692                                          Type,
4693                                          (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
4694                                          NULL /* Parent, hope that works */);
4695     return hr_ddraw_from_wined3d(hr);
4696 }
4697
4698 /*****************************************************************************
4699  * IDirect3DDevice7::Load
4700  *
4701  * Loads a rectangular area from the source into the destination texture.
4702  * It can also copy the source to the faces of a cubic environment map
4703  *
4704  * Version 7
4705  *
4706  * Params:
4707  *  DestTex: Destination texture
4708  *  DestPoint: Point in the destination where the source image should be
4709  *             written to
4710  *  SrcTex: Source texture
4711  *  SrcRect: Source rectangle
4712  *  Flags: Some flags
4713  *
4714  * Returns:
4715  *  D3D_OK on success
4716  *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4717  *  See IDirect3DTexture2::Load for details
4718  *
4719  *****************************************************************************/
4720 static HRESULT WINAPI
4721 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4722                            IDirectDrawSurface7 *DestTex,
4723                            POINT *DestPoint,
4724                            IDirectDrawSurface7 *SrcTex,
4725                            RECT *SrcRect,
4726                            DWORD Flags)
4727 {
4728     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4729     IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4730     IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4731     FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4732
4733     if( (!src) || (!dest) )
4734         return DDERR_INVALIDPARAMS;
4735
4736     IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4737                            ICOM_INTERFACE(src, IDirect3DTexture2));
4738     return D3D_OK;
4739 }
4740
4741 /*****************************************************************************
4742  * IDirect3DDevice7::LightEnable
4743  *
4744  * Enables or disables a light
4745  *
4746  * Version 7, IDirect3DLight uses this method too.
4747  *
4748  * Params:
4749  *  LightIndex: The index of the light to enable / disable
4750  *  Enable: Enable or disable the light
4751  *
4752  * Returns:
4753  *  D3D_OK on success
4754  *  For more details, see IWineD3DDevice::SetLightEnable
4755  *
4756  *****************************************************************************/
4757 static HRESULT WINAPI
4758 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4759                                   DWORD LightIndex,
4760                                   BOOL Enable)
4761 {
4762     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4763     HRESULT hr;
4764     TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
4765
4766     hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4767     return hr_ddraw_from_wined3d(hr);
4768 }
4769
4770 /*****************************************************************************
4771  * IDirect3DDevice7::GetLightEnable
4772  *
4773  * Retrieves if the light with the given index is enabled or not
4774  *
4775  * Version 7
4776  *
4777  * Params:
4778  *  LightIndex: Index of desired light
4779  *  Enable: Pointer to a BOOL which contains the result
4780  *
4781  * Returns:
4782  *  D3D_OK on success
4783  *  DDERR_INVALIDPARAMS if Enable is NULL
4784  *  See IWineD3DDevice::GetLightEnable for more details
4785  *
4786  *****************************************************************************/
4787 static HRESULT WINAPI
4788 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4789                                      DWORD LightIndex,
4790                                      BOOL* Enable)
4791 {
4792     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4793     HRESULT hr;
4794     TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
4795
4796     if(!Enable)
4797         return DDERR_INVALIDPARAMS;
4798
4799     hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4800     return hr_ddraw_from_wined3d(hr);
4801 }
4802
4803 /*****************************************************************************
4804  * IDirect3DDevice7::SetClipPlane
4805  *
4806  * Sets custom clipping plane
4807  *
4808  * Version 7
4809  *
4810  * Params:
4811  *  Index: The index of the clipping plane
4812  *  PlaneEquation: An equation defining the clipping plane
4813  *
4814  * Returns:
4815  *  D3D_OK on success
4816  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
4817  *  See IWineD3DDevice::SetClipPlane for more details
4818  *
4819  *****************************************************************************/
4820 static HRESULT WINAPI
4821 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4822                                    DWORD Index,
4823                                    D3DVALUE* PlaneEquation)
4824 {
4825     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4826     TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
4827
4828     if(!PlaneEquation)
4829         return DDERR_INVALIDPARAMS;
4830
4831     return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4832 }
4833
4834 /*****************************************************************************
4835  * IDirect3DDevice7::GetClipPlane
4836  *
4837  * Returns the clipping plane with a specific index
4838  *
4839  * Params:
4840  *  Index: The index of the desired plane
4841  *  PlaneEquation: Address to store the plane equation to
4842  *
4843  * Returns:
4844  *  D3D_OK on success
4845  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
4846  *  See IWineD3DDevice::GetClipPlane for more details
4847  *
4848  *****************************************************************************/
4849 static HRESULT WINAPI
4850 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4851                                    DWORD Index,
4852                                    D3DVALUE* PlaneEquation)
4853 {
4854     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4855     TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
4856
4857     if(!PlaneEquation)
4858         return DDERR_INVALIDPARAMS;
4859
4860     return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4861 }
4862
4863 /*****************************************************************************
4864  * IDirect3DDevice7::GetInfo
4865  *
4866  * Retrieves some information about the device. The DirectX sdk says that
4867  * this version returns S_FALSE for all retail builds of DirectX, that's what
4868  * this implementation does.
4869  *
4870  * Params:
4871  *  DevInfoID: Information type requested
4872  *  DevInfoStruct: Pointer to a structure to store the info to
4873  *  Size: Size of the structure
4874  *
4875  * Returns:
4876  *  S_FALSE, because it's a non-debug driver
4877  *
4878  *****************************************************************************/
4879 static HRESULT WINAPI
4880 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4881                               DWORD DevInfoID,
4882                               void *DevInfoStruct,
4883                               DWORD Size)
4884 {
4885     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4886     TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
4887
4888     if (TRACE_ON(d3d7))
4889     {
4890         TRACE(" info requested : ");
4891         switch (DevInfoID)
4892         {
4893             case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4894             case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4895             case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4896             default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4897         }
4898     }
4899
4900     return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4901 }
4902
4903 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4904 {
4905     /*** IUnknown Methods ***/
4906     IDirect3DDeviceImpl_7_QueryInterface,
4907     IDirect3DDeviceImpl_7_AddRef,
4908     IDirect3DDeviceImpl_7_Release,
4909     /*** IDirect3DDevice7 ***/
4910     IDirect3DDeviceImpl_7_GetCaps,
4911     IDirect3DDeviceImpl_7_EnumTextureFormats,
4912     IDirect3DDeviceImpl_7_BeginScene,
4913     IDirect3DDeviceImpl_7_EndScene,
4914     IDirect3DDeviceImpl_7_GetDirect3D,
4915     IDirect3DDeviceImpl_7_SetRenderTarget,
4916     IDirect3DDeviceImpl_7_GetRenderTarget,
4917     IDirect3DDeviceImpl_7_Clear,
4918     IDirect3DDeviceImpl_7_SetTransform,
4919     IDirect3DDeviceImpl_7_GetTransform,
4920     IDirect3DDeviceImpl_7_SetViewport,
4921     IDirect3DDeviceImpl_7_MultiplyTransform,
4922     IDirect3DDeviceImpl_7_GetViewport,
4923     IDirect3DDeviceImpl_7_SetMaterial,
4924     IDirect3DDeviceImpl_7_GetMaterial,
4925     IDirect3DDeviceImpl_7_SetLight,
4926     IDirect3DDeviceImpl_7_GetLight,
4927     IDirect3DDeviceImpl_7_SetRenderState,
4928     IDirect3DDeviceImpl_7_GetRenderState,
4929     IDirect3DDeviceImpl_7_BeginStateBlock,
4930     IDirect3DDeviceImpl_7_EndStateBlock,
4931     IDirect3DDeviceImpl_7_PreLoad,
4932     IDirect3DDeviceImpl_7_DrawPrimitive,
4933     IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4934     IDirect3DDeviceImpl_7_SetClipStatus,
4935     IDirect3DDeviceImpl_7_GetClipStatus,
4936     IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4937     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4938     IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4939     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4940     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4941     IDirect3DDeviceImpl_7_GetTexture,
4942     IDirect3DDeviceImpl_7_SetTexture,
4943     IDirect3DDeviceImpl_7_GetTextureStageState,
4944     IDirect3DDeviceImpl_7_SetTextureStageState,
4945     IDirect3DDeviceImpl_7_ValidateDevice,
4946     IDirect3DDeviceImpl_7_ApplyStateBlock,
4947     IDirect3DDeviceImpl_7_CaptureStateBlock,
4948     IDirect3DDeviceImpl_7_DeleteStateBlock,
4949     IDirect3DDeviceImpl_7_CreateStateBlock,
4950     IDirect3DDeviceImpl_7_Load,
4951     IDirect3DDeviceImpl_7_LightEnable,
4952     IDirect3DDeviceImpl_7_GetLightEnable,
4953     IDirect3DDeviceImpl_7_SetClipPlane,
4954     IDirect3DDeviceImpl_7_GetClipPlane,
4955     IDirect3DDeviceImpl_7_GetInfo
4956 };
4957
4958 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4959 {
4960     /*** IUnknown Methods ***/
4961     Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4962     Thunk_IDirect3DDeviceImpl_3_AddRef,
4963     Thunk_IDirect3DDeviceImpl_3_Release,
4964     /*** IDirect3DDevice3 ***/
4965     IDirect3DDeviceImpl_3_GetCaps,
4966     IDirect3DDeviceImpl_3_GetStats,
4967     IDirect3DDeviceImpl_3_AddViewport,
4968     IDirect3DDeviceImpl_3_DeleteViewport,
4969     IDirect3DDeviceImpl_3_NextViewport,
4970     Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4971     Thunk_IDirect3DDeviceImpl_3_BeginScene,
4972     Thunk_IDirect3DDeviceImpl_3_EndScene,
4973     Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4974     IDirect3DDeviceImpl_3_SetCurrentViewport,
4975     IDirect3DDeviceImpl_3_GetCurrentViewport,
4976     Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4977     Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4978     IDirect3DDeviceImpl_3_Begin,
4979     IDirect3DDeviceImpl_3_BeginIndexed,
4980     IDirect3DDeviceImpl_3_Vertex,
4981     IDirect3DDeviceImpl_3_Index,
4982     IDirect3DDeviceImpl_3_End,
4983     Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4984     Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4985     IDirect3DDeviceImpl_3_GetLightState,
4986     IDirect3DDeviceImpl_3_SetLightState,
4987     Thunk_IDirect3DDeviceImpl_3_SetTransform,
4988     Thunk_IDirect3DDeviceImpl_3_GetTransform,
4989     Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4990     Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4991     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4992     Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4993     Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4994     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4995     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4996     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4997     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4998     Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4999     Thunk_IDirect3DDeviceImpl_3_GetTexture,
5000     Thunk_IDirect3DDeviceImpl_3_SetTexture,
5001     Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
5002     Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
5003     Thunk_IDirect3DDeviceImpl_3_ValidateDevice
5004 };
5005
5006 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
5007 {
5008     /*** IUnknown Methods ***/
5009     Thunk_IDirect3DDeviceImpl_2_QueryInterface,
5010     Thunk_IDirect3DDeviceImpl_2_AddRef,
5011     Thunk_IDirect3DDeviceImpl_2_Release,
5012     /*** IDirect3DDevice2 ***/
5013     Thunk_IDirect3DDeviceImpl_2_GetCaps,
5014     IDirect3DDeviceImpl_2_SwapTextureHandles,
5015     Thunk_IDirect3DDeviceImpl_2_GetStats,
5016     Thunk_IDirect3DDeviceImpl_2_AddViewport,
5017     Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
5018     Thunk_IDirect3DDeviceImpl_2_NextViewport,
5019     IDirect3DDeviceImpl_2_EnumTextureFormats,
5020     Thunk_IDirect3DDeviceImpl_2_BeginScene,
5021     Thunk_IDirect3DDeviceImpl_2_EndScene,
5022     Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
5023     Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
5024     Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
5025     Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
5026     Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
5027     Thunk_IDirect3DDeviceImpl_2_Begin,
5028     Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
5029     Thunk_IDirect3DDeviceImpl_2_Vertex,
5030     Thunk_IDirect3DDeviceImpl_2_Index,
5031     Thunk_IDirect3DDeviceImpl_2_End,
5032     Thunk_IDirect3DDeviceImpl_2_GetRenderState,
5033     Thunk_IDirect3DDeviceImpl_2_SetRenderState,
5034     Thunk_IDirect3DDeviceImpl_2_GetLightState,
5035     Thunk_IDirect3DDeviceImpl_2_SetLightState,
5036     Thunk_IDirect3DDeviceImpl_2_SetTransform,
5037     Thunk_IDirect3DDeviceImpl_2_GetTransform,
5038     Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
5039     Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
5040     Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
5041     Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
5042     Thunk_IDirect3DDeviceImpl_2_GetClipStatus
5043 };
5044
5045 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
5046 {
5047     /*** IUnknown Methods ***/
5048     Thunk_IDirect3DDeviceImpl_1_QueryInterface,
5049     Thunk_IDirect3DDeviceImpl_1_AddRef,
5050     Thunk_IDirect3DDeviceImpl_1_Release,
5051     /*** IDirect3DDevice1 ***/
5052     IDirect3DDeviceImpl_1_Initialize,
5053     Thunk_IDirect3DDeviceImpl_1_GetCaps,
5054     Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
5055     IDirect3DDeviceImpl_1_CreateExecuteBuffer,
5056     Thunk_IDirect3DDeviceImpl_1_GetStats,
5057     IDirect3DDeviceImpl_1_Execute,
5058     Thunk_IDirect3DDeviceImpl_1_AddViewport,
5059     Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
5060     Thunk_IDirect3DDeviceImpl_1_NextViewport,
5061     IDirect3DDeviceImpl_1_Pick,
5062     IDirect3DDeviceImpl_1_GetPickRecords,
5063     Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
5064     IDirect3DDeviceImpl_1_CreateMatrix,
5065     IDirect3DDeviceImpl_1_SetMatrix,
5066     IDirect3DDeviceImpl_1_GetMatrix,
5067     IDirect3DDeviceImpl_1_DeleteMatrix,
5068     Thunk_IDirect3DDeviceImpl_1_EndScene,
5069     Thunk_IDirect3DDeviceImpl_1_BeginScene,
5070     Thunk_IDirect3DDeviceImpl_1_GetDirect3D
5071 };
5072
5073 /*****************************************************************************
5074  * IDirect3DDeviceImpl_CreateHandle
5075  *
5076  * Not called from the VTable
5077  *
5078  * Some older interface versions operate with handles, which are basically
5079  * DWORDs which identify an interface, for example
5080  * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
5081  *
5082  * Those handle could be just casts to the interface pointers or vice versa,
5083  * but that is not 64 bit safe and would mean blindly derefering a DWORD
5084  * passed by the app. Instead there is a dynamic array in the device which
5085  * keeps a DWORD to pointer information and a type for the handle.
5086  *
5087  * Basically this array only grows, when a handle is freed its pointer is
5088  * just set to NULL. There will be much more reads from the array than
5089  * insertion operations, so a dynamic array is fine.
5090  *
5091  * Params:
5092  *  This: D3DDevice implementation for which this handle should be created
5093  *
5094  * Returns:
5095  *  A free handle on success
5096  *  0 on failure
5097  *
5098  *****************************************************************************/
5099 DWORD
5100 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
5101 {
5102     DWORD i;
5103     struct HandleEntry *oldHandles = This->Handles;
5104
5105     TRACE("(%p)\n", This);
5106
5107     for(i = 0; i < This->numHandles; i++)
5108     {
5109         if(This->Handles[i].ptr == NULL &&
5110            This->Handles[i].type == DDrawHandle_Unknown)
5111         {
5112             TRACE("Reusing freed handle %d\n", i + 1);
5113             return i + 1;
5114         }
5115     }
5116
5117     TRACE("Growing the handle array\n");
5118
5119     This->numHandles++;
5120     This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
5121     if(!This->Handles)
5122     {
5123         ERR("Out of memory\n");
5124         This->Handles = oldHandles;
5125         This->numHandles--;
5126         return 0;
5127     }
5128     if(oldHandles)
5129     {
5130         memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
5131         HeapFree(GetProcessHeap(), 0, oldHandles);
5132     }
5133
5134     TRACE("Returning %d\n", This->numHandles);
5135     return This->numHandles;
5136 }
5137
5138 /*****************************************************************************
5139  * IDirect3DDeviceImpl_UpdateDepthStencil
5140  *
5141  * Checks the current render target for attached depth stencils and sets the
5142  * WineD3D depth stencil accordingly.
5143  *
5144  * Returns:
5145  *  The depth stencil state to set if creating the device
5146  *
5147  *****************************************************************************/
5148 WINED3DZBUFFERTYPE
5149 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
5150 {
5151     IDirectDrawSurface7 *depthStencil = NULL;
5152     IDirectDrawSurfaceImpl *dsi;
5153     static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
5154
5155     IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->target, IDirectDrawSurface7),
5156                                            &depthcaps,
5157                                            &depthStencil);
5158     if(!depthStencil)
5159     {
5160         TRACE("Setting wined3d depth stencil to NULL\n");
5161         IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
5162                                               NULL);
5163         return WINED3DZB_FALSE;
5164     }
5165
5166     dsi = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, depthStencil);
5167     TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
5168     IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
5169                                           dsi->WineD3DSurface);
5170
5171     IDirectDrawSurface7_Release(depthStencil);
5172     return WINED3DZB_TRUE;
5173 }