ddrawex: Directly return the ddraw surface in IDirectDraw4Impl_GetSurfaceFromDC().
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /*****************************************************************************
162  * IDirect3DDevice9 implementation structure
163  */
164 typedef struct IDirect3DDevice9Impl
165 {
166     /* IUnknown fields */
167     const IDirect3DDevice9ExVtbl   *lpVtbl;
168     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
169     LONG                          ref;
170
171     /* IDirect3DDevice9 fields */
172     IWineD3DDevice               *WineD3DDevice;
173
174     /* Avoids recursion with nested ReleaseRef to 0 */
175     BOOL                          inDestruction;
176
177     IDirect3DVertexDeclaration9  **convertedDecls;
178     unsigned int                 numConvertedDecls, declArraySize;
179
180     BOOL                          notreset;
181 } IDirect3DDevice9Impl;
182
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
185
186 /* IDirect3DDevice9: */
187 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
188         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
189 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
190 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
191         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
192 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
193         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
194 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
195         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
196 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
197         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
198 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
199         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
201         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
202 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
203         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
204 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
205         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
206 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
207         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
209         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
210 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
211         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
212 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
213         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
215         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
216 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
217         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
219         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
220 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
221         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
223         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
225         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
226
227 /* ---------------- */
228 /* IDirect3DVolume9 */
229 /* ---------------- */
230
231 /*****************************************************************************
232  * IDirect3DVolume9 implementation structure
233  */
234 typedef struct IDirect3DVolume9Impl
235 {
236     /* IUnknown fields */
237     const IDirect3DVolume9Vtbl *lpVtbl;
238     LONG                    ref;
239
240     /* IDirect3DVolume9 fields */
241     IWineD3DVolume         *wineD3DVolume;
242
243     /* The volume container */
244     IUnknown                    *container;
245
246     /* If set forward refcounting to this object */
247     IUnknown                    *forwardReference;
248 } IDirect3DVolume9Impl;
249
250 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
251         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
252
253 /* ------------------- */
254 /* IDirect3DSwapChain9 */
255 /* ------------------- */
256
257 /*****************************************************************************
258  * IDirect3DSwapChain9 implementation structure
259  */
260 typedef struct IDirect3DSwapChain9Impl
261 {
262     /* IUnknown fields */
263     const IDirect3DSwapChain9Vtbl *lpVtbl;
264     LONG                    ref;
265
266     /* IDirect3DSwapChain9 fields */
267     IWineD3DSwapChain      *wineD3DSwapChain;
268
269     /* Parent reference */
270     LPDIRECT3DDEVICE9EX       parentDevice;
271
272     /* Flags an implicit swap chain */
273     BOOL                        isImplicit;
274 } IDirect3DSwapChain9Impl;
275
276 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
277         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
278
279 /* ----------------- */
280 /* IDirect3DSurface9 */
281 /* ----------------- */
282
283 /*****************************************************************************
284  * IDirect3DSurface9 implementation structure
285  */
286 typedef struct IDirect3DSurface9Impl
287 {
288     /* IUnknown fields */
289     const IDirect3DSurface9Vtbl *lpVtbl;
290     LONG                    ref;
291
292     /* IDirect3DResource9 fields */
293     IWineD3DSurface        *wineD3DSurface;
294
295     /* Parent reference */
296     LPDIRECT3DDEVICE9EX       parentDevice;
297
298     /* The surface container */
299     IUnknown                    *container;
300
301     /* If set forward refcounting to this object */
302     IUnknown                    *forwardReference;
303
304     BOOL                        getdc_supported;
305 } IDirect3DSurface9Impl;
306
307 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
308         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
309         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
310
311 /* ---------------------- */
312 /* IDirect3DVertexBuffer9 */
313 /* ---------------------- */
314
315 /*****************************************************************************
316  * IDirect3DVertexBuffer9 implementation structure
317  */
318 typedef struct IDirect3DVertexBuffer9Impl
319 {
320     /* IUnknown fields */
321     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
322     LONG                    ref;
323
324     /* IDirect3DResource9 fields */
325     IWineD3DBuffer *wineD3DVertexBuffer;
326
327     /* Parent reference */
328     LPDIRECT3DDEVICE9EX       parentDevice;
329
330     DWORD fvf;
331 } IDirect3DVertexBuffer9Impl;
332
333 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
334         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
335
336 /* --------------------- */
337 /* IDirect3DIndexBuffer9 */
338 /* --------------------- */
339
340 /*****************************************************************************
341  * IDirect3DIndexBuffer9 implementation structure
342  */
343 typedef struct IDirect3DIndexBuffer9Impl
344 {
345     /* IUnknown fields */
346     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
347     LONG                    ref;
348
349     /* IDirect3DResource9 fields */
350     IWineD3DBuffer         *wineD3DIndexBuffer;
351
352     /* Parent reference */
353     LPDIRECT3DDEVICE9EX       parentDevice;
354     WINED3DFORMAT             format;
355 } IDirect3DIndexBuffer9Impl;
356
357 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
358         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
359
360 /* --------------------- */
361 /* IDirect3DBaseTexture9 */
362 /* --------------------- */
363
364 /*****************************************************************************
365  * IDirect3DBaseTexture9 implementation structure
366  */
367 typedef struct IDirect3DBaseTexture9Impl
368 {
369     /* IUnknown fields */
370     const IDirect3DBaseTexture9Vtbl *lpVtbl;
371     LONG                    ref;
372
373     /* IDirect3DResource9 fields */
374     IWineD3DBaseTexture    *wineD3DBaseTexture;
375 } IDirect3DBaseTexture9Impl;
376
377 /* --------------------- */
378 /* IDirect3DCubeTexture9 */
379 /* --------------------- */
380
381 /*****************************************************************************
382  * IDirect3DCubeTexture9 implementation structure
383  */
384 typedef struct IDirect3DCubeTexture9Impl
385 {
386     /* IUnknown fields */
387     const IDirect3DCubeTexture9Vtbl *lpVtbl;
388     LONG                    ref;
389
390     /* IDirect3DResource9 fields */
391     IWineD3DCubeTexture    *wineD3DCubeTexture;
392
393     /* Parent reference */
394     LPDIRECT3DDEVICE9EX       parentDevice;
395 }  IDirect3DCubeTexture9Impl;
396
397 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
398         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
399
400 /* ----------------- */
401 /* IDirect3DTexture9 */
402 /* ----------------- */
403
404 /*****************************************************************************
405  * IDirect3DTexture9 implementation structure
406  */
407 typedef struct IDirect3DTexture9Impl
408 {
409     /* IUnknown fields */
410     const IDirect3DTexture9Vtbl *lpVtbl;
411     LONG                    ref;
412
413     /* IDirect3DResource9 fields */
414     IWineD3DTexture        *wineD3DTexture;
415
416     /* Parent reference */
417     LPDIRECT3DDEVICE9EX       parentDevice;
418 } IDirect3DTexture9Impl;
419
420 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
421         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
422
423 /* ----------------------- */
424 /* IDirect3DVolumeTexture9 */
425 /* ----------------------- */
426
427 /*****************************************************************************
428  * IDirect3DVolumeTexture9 implementation structure
429  */
430 typedef struct IDirect3DVolumeTexture9Impl
431 {
432     /* IUnknown fields */
433     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
434     LONG                    ref;
435
436     /* IDirect3DResource9 fields */
437     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
438
439     /* Parent reference */
440     LPDIRECT3DDEVICE9EX       parentDevice;
441 } IDirect3DVolumeTexture9Impl;
442
443 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
444         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
445
446 /* ----------------------- */
447 /* IDirect3DStateBlock9 */
448 /* ----------------------- */
449
450 /*****************************************************************************
451  * IDirect3DStateBlock9 implementation structure
452  */
453 typedef struct  IDirect3DStateBlock9Impl {
454     /* IUnknown fields */
455     const IDirect3DStateBlock9Vtbl *lpVtbl;
456     LONG                    ref;
457
458     /* IDirect3DStateBlock9 fields */
459     IWineD3DStateBlock     *wineD3DStateBlock;
460
461     /* Parent reference */
462     LPDIRECT3DDEVICE9EX       parentDevice;
463 } IDirect3DStateBlock9Impl;
464
465 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
466         D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock) DECLSPEC_HIDDEN;
467
468 /* --------------------------- */
469 /* IDirect3DVertexDeclaration9 */
470 /* --------------------------- */
471
472 /*****************************************************************************
473  * IDirect3DVertexDeclaration implementation structure
474  */
475 typedef struct IDirect3DVertexDeclaration9Impl {
476   /* IUnknown fields */
477   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
478   LONG    ref;
479
480   D3DVERTEXELEMENT9 *elements;
481   UINT element_count;
482
483   /* IDirect3DVertexDeclaration9 fields */
484   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
485   DWORD convFVF;
486
487   /* Parent reference */
488   LPDIRECT3DDEVICE9EX parentDevice;
489 } IDirect3DVertexDeclaration9Impl;
490
491 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
492 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
493         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
494
495 /* ---------------------- */
496 /* IDirect3DVertexShader9 */
497 /* ---------------------- */
498
499 /*****************************************************************************
500  * IDirect3DVertexShader implementation structure
501  */
502 typedef struct IDirect3DVertexShader9Impl {
503   /* IUnknown fields */
504   const IDirect3DVertexShader9Vtbl *lpVtbl;
505   LONG  ref;
506
507   /* IDirect3DVertexShader9 fields */
508   IWineD3DVertexShader *wineD3DVertexShader;
509
510   /* Parent reference */
511   LPDIRECT3DDEVICE9EX parentDevice;
512 } IDirect3DVertexShader9Impl;
513
514 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
515         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
516
517 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
518 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
519
520 /* --------------------- */
521 /* IDirect3DPixelShader9 */
522 /* --------------------- */
523
524 /*****************************************************************************
525  * IDirect3DPixelShader implementation structure
526  */
527 typedef struct IDirect3DPixelShader9Impl {
528   /* IUnknown fields */
529     const IDirect3DPixelShader9Vtbl *lpVtbl;
530     LONG                    ref;
531
532     /* IDirect3DPixelShader9 fields */
533     IWineD3DPixelShader    *wineD3DPixelShader;
534
535     /* Parent reference */
536     LPDIRECT3DDEVICE9EX       parentDevice;
537 } IDirect3DPixelShader9Impl;
538
539 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
540         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
541
542 /* --------------- */
543 /* IDirect3DQuery9 */
544 /* --------------- */
545
546 /*****************************************************************************
547  * IDirect3DPixelShader implementation structure
548  */
549 typedef struct IDirect3DQuery9Impl {
550     /* IUnknown fields */
551     const IDirect3DQuery9Vtbl *lpVtbl;
552     LONG                 ref;
553
554     /* IDirect3DQuery9 fields */
555     IWineD3DQuery       *wineD3DQuery;
556
557     /* Parent reference */
558     LPDIRECT3DDEVICE9EX    parentDevice;
559 } IDirect3DQuery9Impl;
560
561 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
562         D3DQUERYTYPE type) DECLSPEC_HIDDEN;
563
564 #endif /* __WINE_D3D9_PRIVATE_H */