comdlg32: Fix some alignment issues in the Dutch translation.
[wine] / dlls / wined3d / surface_gdi.c
1 /*
2  * 2D Surface implementation without OpenGL
3  *
4  * Copyright 1997-2000 Marcus Meissner
5  * Copyright 1998-2000 Lionel Ulmer
6  * Copyright 2000-2001 TransGaming Technologies Inc.
7  * Copyright 2002-2005 Jason Edmeades
8  * Copyright 2002-2003 Raphael Junqueira
9  * Copyright 2004 Christian Costa
10  * Copyright 2005 Oliver Stieber
11  * Copyright 2006-2008 Stefan Dösinger
12  *
13  * This library is free software; you can redistribute it and/or
14  * modify it under the terms of the GNU Lesser General Public
15  * License as published by the Free Software Foundation; either
16  * version 2.1 of the License, or (at your option) any later version.
17  *
18  * This library is distributed in the hope that it will be useful,
19  * but WITHOUT ANY WARRANTY; without even the implied warranty of
20  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
21  * Lesser General Public License for more details.
22  *
23  * You should have received a copy of the GNU Lesser General Public
24  * License along with this library; if not, write to the Free Software
25  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26  */
27
28 #include "config.h"
29 #include "wine/port.h"
30 #include "wined3d_private.h"
31
32 #include <stdio.h>
33
34 /* Use the d3d_surface debug channel to have one channel for all surfaces */
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
36
37 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
38 {
39     TRACE("(%p) : Cleaning up.\n", This);
40
41     if (This->Flags & SFLAG_DIBSECTION)
42     {
43         /* Release the DC. */
44         SelectObject(This->hDC, This->dib.holdbitmap);
45         DeleteDC(This->hDC);
46         /* Release the DIB section. */
47         DeleteObject(This->dib.DIBsection);
48         This->dib.bitmap_data = NULL;
49         This->resource.allocatedMemory = NULL;
50     }
51
52     if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
53     if (This->overlay_dest) list_remove(&This->overlay_entry);
54
55     HeapFree(GetProcessHeap(), 0, This->palette9);
56
57     resource_cleanup((IWineD3DResource *)This);
58 }
59
60 /*****************************************************************************
61  * IWineD3DSurface::Release, GDI version
62  *
63  * In general a normal COM Release method, but the GDI version doesn't have
64  * to destroy all the GL things.
65  *
66  *****************************************************************************/
67 static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
68     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
69     ULONG ref = InterlockedDecrement(&This->resource.ref);
70     TRACE("(%p) : Releasing from %d\n", This, ref + 1);
71
72     if (!ref)
73     {
74         surface_gdi_cleanup(This);
75
76         TRACE("(%p) Released.\n", This);
77         HeapFree(GetProcessHeap(), 0, This);
78     }
79
80     return ref;
81 }
82
83 /*****************************************************************************
84  * IWineD3DSurface::PreLoad, GDI version
85  *
86  * This call is unsupported on GDI surfaces, if it's called something went
87  * wrong in the parent library. Write an informative warning
88  *
89  *****************************************************************************/
90 static void WINAPI
91 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
92 {
93     ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
94     ERR("(%p): Most likely the parent library did something wrong.\n", iface);
95     ERR("(%p): Please report to wine-devel\n", iface);
96 }
97
98 /*****************************************************************************
99  * IWineD3DSurface::UnLoad, GDI version
100  *
101  * This call is unsupported on GDI surfaces, if it's called something went
102  * wrong in the parent library. Write an informative warning.
103  *
104  *****************************************************************************/
105 static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
106 {
107     ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
108     ERR("(%p): Most likely the parent library did something wrong.\n", iface);
109     ERR("(%p): Please report to wine-devel\n", iface);
110 }
111
112 /*****************************************************************************
113  * IWineD3DSurface::LockRect, GDI version
114  *
115  * Locks the surface and returns a pointer to the surface memory
116  *
117  * Params:
118  *  pLockedRect: Address to return the locking info at
119  *  pRect: Rectangle to lock
120  *  Flags: Some flags
121  *
122  * Returns:
123  *  WINED3D_OK on success
124  *  WINED3DERR_INVALIDCALL on errors
125  *
126  *****************************************************************************/
127 static HRESULT WINAPI
128 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
129                              WINED3DLOCKED_RECT* pLockedRect,
130                              CONST RECT* pRect,
131                              DWORD Flags)
132 {
133     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
134
135     /* Already locked? */
136     if(This->Flags & SFLAG_LOCKED)
137     {
138         WARN("(%p) Surface already locked\n", This);
139         /* What should I return here? */
140         return WINED3DERR_INVALIDCALL;
141     }
142     This->Flags |= SFLAG_LOCKED;
143
144     if(!This->resource.allocatedMemory) {
145         /* This happens on gdi surfaces if the application set a user pointer and resets it.
146          * Recreate the DIB section
147          */
148         IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
149         This->resource.allocatedMemory = This->dib.bitmap_data;
150     }
151
152     return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
153 }
154
155 /*****************************************************************************
156  * IWineD3DSurface::UnlockRect, GDI version
157  *
158  * Unlocks a surface. This implementation doesn't do much, except updating
159  * the window if the front buffer is unlocked
160  *
161  * Returns:
162  *  WINED3D_OK on success
163  *  WINED3DERR_INVALIDCALL on failure
164  *
165  *****************************************************************************/
166 static HRESULT WINAPI
167 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
168 {
169     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
170     IWineD3DSwapChainImpl *swapchain = NULL;
171     TRACE("(%p)\n", This);
172
173     if (!(This->Flags & SFLAG_LOCKED))
174     {
175         WARN("trying to Unlock an unlocked surf@%p\n", This);
176         return WINEDDERR_NOTLOCKED;
177     }
178
179     /* Can be useful for debugging */
180 #if 0
181         {
182             static unsigned int gen = 0;
183             char buffer[4096];
184             ++gen;
185             if ((gen % 10) == 0) {
186                 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm",
187                         This, This->texture_target, This->texture_level, gen);
188                 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
189             }
190             /*
191              * debugging crash code
192             if (gen == 250) {
193               void** test = NULL;
194               *test = 0;
195             }
196             */
197         }
198 #endif
199
200     /* Tell the swapchain to update the screen */
201     if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
202     {
203         if (This == swapchain->front_buffer)
204         {
205             x11_copy_to_screen(swapchain, &This->lockedRect);
206         }
207         IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
208     }
209
210     This->Flags &= ~SFLAG_LOCKED;
211     memset(&This->lockedRect, 0, sizeof(RECT));
212     return WINED3D_OK;
213 }
214
215 /*****************************************************************************
216  * IWineD3DSurface::Flip, GDI version
217  *
218  * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
219  * the parent library. This implementation changes the data pointers of the
220  * surfaces and copies the new front buffer content to the screen
221  *
222  * Params:
223  *  override: Flipping target(e.g. back buffer)
224  *
225  * Returns:
226  *  WINED3D_OK on success
227  *
228  *****************************************************************************/
229 static HRESULT WINAPI
230 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
231                          IWineD3DSurface *override,
232                          DWORD Flags)
233 {
234     IWineD3DSwapChainImpl *swapchain = NULL;
235     HRESULT hr;
236
237     if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
238     {
239         ERR("Flipped surface is not on a swapchain\n");
240         return WINEDDERR_NOTFLIPPABLE;
241     }
242
243     hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
244             NULL, NULL, swapchain->win_handle, NULL, 0);
245     IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
246     return hr;
247 }
248
249 /*****************************************************************************
250  * IWineD3DSurface::LoadTexture, GDI version
251  *
252  * This is mutually unsupported by GDI surfaces
253  *
254  * Returns:
255  *  D3DERR_INVALIDCALL
256  *
257  *****************************************************************************/
258 static HRESULT WINAPI
259 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
260 {
261     ERR("Unsupported on X11 surfaces\n");
262     return WINED3DERR_INVALIDCALL;
263 }
264
265 /*****************************************************************************
266  * IWineD3DSurface::SaveSnapshot, GDI version
267  *
268  * This method writes the surface's contents to the in tga format to the
269  * file specified in filename.
270  *
271  * Params:
272  *  filename: File to write to
273  *
274  * Returns:
275  *  WINED3DERR_INVALIDCALL if the file couldn't be opened
276  *  WINED3D_OK on success
277  *
278  *****************************************************************************/
279 static int get_shift(DWORD color_mask) {
280     int shift = 0;
281     while (color_mask > 0xFF) {
282         color_mask >>= 1;
283         shift += 1;
284     }
285     while ((color_mask & 0x80) == 0) {
286         color_mask <<= 1;
287         shift -= 1;
288     }
289     return shift;
290 }
291
292
293 static HRESULT WINAPI
294 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
295 const char* filename)
296 {
297     FILE* f = NULL;
298     UINT y = 0, x = 0;
299     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
300     const struct wined3d_format_desc *format_desc = This->resource.format_desc;
301     static char *output = NULL;
302     static UINT size = 0;
303
304     if (This->pow2Width > size) {
305         output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
306         size = This->pow2Width;
307     }
308
309
310     f = fopen(filename, "w+");
311     if (NULL == f) {
312         ERR("opening of %s failed with\n", filename);
313         return WINED3DERR_INVALIDCALL;
314     }
315     fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
316
317     if (This->resource.format_desc->format == WINED3DFMT_P8_UINT)
318     {
319         unsigned char table[256][3];
320         int i;
321
322         if (This->palette == NULL) {
323             fclose(f);
324             return WINED3DERR_INVALIDCALL;
325         }
326         for (i = 0; i < 256; i++) {
327             table[i][0] = This->palette->palents[i].peRed;
328             table[i][1] = This->palette->palents[i].peGreen;
329             table[i][2] = This->palette->palents[i].peBlue;
330         }
331         for (y = 0; y < This->pow2Height; y++) {
332             unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
333             for (x = 0; x < This->pow2Width; x++) {
334                 unsigned char color = *src;
335                 src += 1;
336
337                 output[3 * x + 0] = table[color][0];
338                 output[3 * x + 1] = table[color][1];
339                 output[3 * x + 2] = table[color][2];
340             }
341             fwrite(output, 3 * This->pow2Width, 1, f);
342         }
343     } else {
344         int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
345
346         pix_width = format_desc->byte_count;
347
348         red_shift = get_shift(format_desc->red_mask);
349         green_shift = get_shift(format_desc->green_mask);
350         blue_shift = get_shift(format_desc->blue_mask);
351         alpha_shift = get_shift(format_desc->alpha_mask);
352
353         for (y = 0; y < This->pow2Height; y++) {
354             const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
355             for (x = 0; x < This->pow2Width; x++) {
356                 unsigned int color;
357                 unsigned int comp;
358                 int i;
359
360                 color = 0;
361                 for (i = 0; i < pix_width; i++) {
362                     color |= src[i] << (8 * i);
363                 }
364                 src += 1 * pix_width;
365
366                 comp = color & format_desc->red_mask;
367                 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
368                 comp = color & format_desc->green_mask;
369                 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
370                 comp = color & format_desc->alpha_mask;
371                 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
372             }
373             fwrite(output, 3 * This->pow2Width, 1, f);
374         }
375     }
376     fclose(f);
377     return WINED3D_OK;
378 }
379
380 static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
381     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
382     WINED3DLOCKED_RECT lock;
383     HRESULT hr;
384     RGBQUAD col[256];
385
386     TRACE("(%p)->(%p)\n",This,pHDC);
387
388     if(!(This->Flags & SFLAG_DIBSECTION))
389     {
390         WARN("DC not supported on this surface\n");
391         return WINED3DERR_INVALIDCALL;
392     }
393
394     if(This->Flags & SFLAG_USERPTR) {
395         ERR("Not supported on surfaces with an application-provided surfaces\n");
396         return WINEDDERR_NODC;
397     }
398
399     /* Give more detailed info for ddraw */
400     if (This->Flags & SFLAG_DCINUSE)
401         return WINEDDERR_DCALREADYCREATED;
402
403     /* Can't GetDC if the surface is locked */
404     if (This->Flags & SFLAG_LOCKED)
405         return WINED3DERR_INVALIDCALL;
406
407     memset(&lock, 0, sizeof(lock)); /* To be sure */
408
409     /* Should have a DIB section already */
410
411     /* Lock the surface */
412     hr = IWineD3DSurface_LockRect(iface,
413                                   &lock,
414                                   NULL,
415                                   0);
416     if(FAILED(hr)) {
417         ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
418         /* keep the dib section */
419         return hr;
420     }
421
422     if (This->resource.format_desc->format == WINED3DFMT_P8_UINT
423             || This->resource.format_desc->format == WINED3DFMT_P8_UINT_A8_UNORM)
424     {
425         unsigned int n;
426         const PALETTEENTRY *pal = NULL;
427
428         if(This->palette) {
429             pal = This->palette->palents;
430         } else {
431             IWineD3DSurfaceImpl *dds_primary;
432             IWineD3DSwapChainImpl *swapchain;
433             swapchain = (IWineD3DSwapChainImpl *)This->resource.device->swapchains[0];
434             dds_primary = swapchain->front_buffer;
435             if (dds_primary && dds_primary->palette)
436                 pal = dds_primary->palette->palents;
437         }
438
439         if (pal) {
440             for (n=0; n<256; n++) {
441                 col[n].rgbRed   = pal[n].peRed;
442                 col[n].rgbGreen = pal[n].peGreen;
443                 col[n].rgbBlue  = pal[n].peBlue;
444                 col[n].rgbReserved = 0;
445             }
446             SetDIBColorTable(This->hDC, 0, 256, col);
447         }
448     }
449
450     *pHDC = This->hDC;
451     TRACE("returning %p\n",*pHDC);
452     This->Flags |= SFLAG_DCINUSE;
453
454     return WINED3D_OK;
455 }
456
457 static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
458     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
459
460     TRACE("(%p)->(%p)\n",This,hDC);
461
462     if (!(This->Flags & SFLAG_DCINUSE))
463         return WINEDDERR_NODC;
464
465     if (This->hDC !=hDC) {
466         WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
467         return WINEDDERR_NODC;
468     }
469
470     /* we locked first, so unlock now */
471     IWineD3DSurface_UnlockRect(iface);
472
473     This->Flags &= ~SFLAG_DCINUSE;
474
475     return WINED3D_OK;
476 }
477
478 static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
479     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
480     RGBQUAD col[256];
481     IWineD3DPaletteImpl *pal = This->palette;
482     unsigned int n;
483     IWineD3DSwapChainImpl *swapchain;
484     TRACE("(%p)\n", This);
485
486     if (!pal) return WINED3D_OK;
487
488     if(This->Flags & SFLAG_DIBSECTION) {
489         TRACE("(%p): Updating the hdc's palette\n", This);
490         for (n=0; n<256; n++) {
491             col[n].rgbRed   = pal->palents[n].peRed;
492             col[n].rgbGreen = pal->palents[n].peGreen;
493             col[n].rgbBlue  = pal->palents[n].peBlue;
494             col[n].rgbReserved = 0;
495         }
496         SetDIBColorTable(This->hDC, 0, 256, col);
497     }
498
499     /* Update the image because of the palette change. Some games like e.g Red Alert
500        call SetEntries a lot to implement fading. */
501     /* Tell the swapchain to update the screen */
502     if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
503     {
504         if (This == swapchain->front_buffer)
505         {
506             x11_copy_to_screen(swapchain, NULL);
507         }
508         IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
509     }
510
511     return WINED3D_OK;
512 }
513
514 /*****************************************************************************
515  * IWineD3DSurface::PrivateSetup, GDI version
516  *
517  * Initializes the GDI surface, aka creates the DIB section we render to
518  * The DIB section creation is done by calling GetDC, which will create the
519  * section and releasing the dc to allow the app to use it. The dib section
520  * will stay until the surface is released
521  *
522  * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
523  * are set to the real sizes to save memory. The NONPOW2 flag is unset to
524  * avoid confusion in the shared surface code.
525  *
526  * Returns:
527  *  WINED3D_OK on success
528  *  The return values of called methods on failure
529  *
530  *****************************************************************************/
531 static HRESULT WINAPI
532 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
533 {
534     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
535     HRESULT hr;
536
537     if(This->resource.usage & WINED3DUSAGE_OVERLAY)
538     {
539         ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
540         return WINED3DERR_INVALIDCALL;
541     }
542
543     /* Sysmem textures have memory already allocated -
544      * release it, this avoids an unnecessary memcpy
545      */
546     hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
547     if(SUCCEEDED(hr))
548     {
549         HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
550         This->resource.heapMemory = NULL;
551         This->resource.allocatedMemory = This->dib.bitmap_data;
552     }
553
554     /* We don't mind the nonpow2 stuff in GDI */
555     This->pow2Width = This->currentDesc.Width;
556     This->pow2Height = This->currentDesc.Height;
557
558     return WINED3D_OK;
559 }
560
561 static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
562     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
563
564     /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
565     if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
566         ERR("Not supported on render targets\n");
567         return WINED3DERR_INVALIDCALL;
568     }
569
570     if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
571         WARN("Surface is locked or the HDC is in use\n");
572         return WINED3DERR_INVALIDCALL;
573     }
574
575     if(Mem && Mem != This->resource.allocatedMemory) {
576         void *release = NULL;
577
578         /* Do I have to copy the old surface content? */
579         if(This->Flags & SFLAG_DIBSECTION) {
580                 /* Release the DC. No need to hold the critical section for the update
581             * Thread because this thread runs only on front buffers, but this method
582             * fails for render targets in the check above.
583                 */
584             SelectObject(This->hDC, This->dib.holdbitmap);
585             DeleteDC(This->hDC);
586             /* Release the DIB section */
587             DeleteObject(This->dib.DIBsection);
588             This->dib.bitmap_data = NULL;
589             This->resource.allocatedMemory = NULL;
590             This->hDC = NULL;
591             This->Flags &= ~SFLAG_DIBSECTION;
592         } else if(!(This->Flags & SFLAG_USERPTR)) {
593             release = This->resource.allocatedMemory;
594         }
595         This->resource.allocatedMemory = Mem;
596         This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
597
598         /* Now free the old memory if any */
599         HeapFree(GetProcessHeap(), 0, release);
600     } else if(This->Flags & SFLAG_USERPTR) {
601         /* LockRect and GetDC will re-create the dib section and allocated memory */
602         This->resource.allocatedMemory = NULL;
603         This->Flags &= ~SFLAG_USERPTR;
604     }
605     return WINED3D_OK;
606 }
607
608 /***************************
609  *
610  ***************************/
611 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
612     TRACE("(%p)->(%s, %s)\n", iface,
613           flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
614           persistent ? "TRUE" : "FALSE");
615     /* GDI surfaces can be in system memory only */
616     if(flag != SFLAG_INSYSMEM) {
617         ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
618     }
619 }
620
621 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
622     if(flag != SFLAG_INSYSMEM) {
623         ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
624     } else {
625         TRACE("Surface requested in surface memory\n");
626     }
627     return WINED3D_OK;
628 }
629
630 static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
631     return SURFACE_GDI;
632 }
633
634 static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
635     FIXME("GDI surfaces can't draw overlays yet\n");
636     return E_FAIL;
637 }
638
639 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
640  * only IWineD3DBaseSurface and IWineGDISurface ones.
641  */
642 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
643 {
644     /* IUnknown */
645     IWineD3DBaseSurfaceImpl_QueryInterface,
646     IWineD3DBaseSurfaceImpl_AddRef,
647     IWineGDISurfaceImpl_Release,
648     /* IWineD3DResource */
649     IWineD3DBaseSurfaceImpl_GetParent,
650     IWineD3DBaseSurfaceImpl_SetPrivateData,
651     IWineD3DBaseSurfaceImpl_GetPrivateData,
652     IWineD3DBaseSurfaceImpl_FreePrivateData,
653     IWineD3DBaseSurfaceImpl_SetPriority,
654     IWineD3DBaseSurfaceImpl_GetPriority,
655     IWineGDISurfaceImpl_PreLoad,
656     IWineGDISurfaceImpl_UnLoad,
657     IWineD3DBaseSurfaceImpl_GetType,
658     /* IWineD3DSurface */
659     IWineD3DBaseSurfaceImpl_GetContainer,
660     IWineD3DBaseSurfaceImpl_GetDesc,
661     IWineGDISurfaceImpl_LockRect,
662     IWineGDISurfaceImpl_UnlockRect,
663     IWineGDISurfaceImpl_GetDC,
664     IWineGDISurfaceImpl_ReleaseDC,
665     IWineGDISurfaceImpl_Flip,
666     IWineD3DBaseSurfaceImpl_Blt,
667     IWineD3DBaseSurfaceImpl_GetBltStatus,
668     IWineD3DBaseSurfaceImpl_GetFlipStatus,
669     IWineD3DBaseSurfaceImpl_IsLost,
670     IWineD3DBaseSurfaceImpl_Restore,
671     IWineD3DBaseSurfaceImpl_BltFast,
672     IWineD3DBaseSurfaceImpl_GetPalette,
673     IWineD3DBaseSurfaceImpl_SetPalette,
674     IWineGDISurfaceImpl_RealizePalette,
675     IWineD3DBaseSurfaceImpl_SetColorKey,
676     IWineD3DBaseSurfaceImpl_GetPitch,
677     IWineGDISurfaceImpl_SetMem,
678     IWineD3DBaseSurfaceImpl_SetOverlayPosition,
679     IWineD3DBaseSurfaceImpl_GetOverlayPosition,
680     IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
681     IWineD3DBaseSurfaceImpl_UpdateOverlay,
682     IWineD3DBaseSurfaceImpl_SetClipper,
683     IWineD3DBaseSurfaceImpl_GetClipper,
684     /* Internal use: */
685     IWineGDISurfaceImpl_LoadTexture,
686     IWineD3DBaseSurfaceImpl_BindTexture,
687     IWineGDISurfaceImpl_SaveSnapshot,
688     IWineD3DBaseSurfaceImpl_SetContainer,
689     IWineD3DBaseSurfaceImpl_GetData,
690     IWineD3DBaseSurfaceImpl_SetFormat,
691     IWineGDISurfaceImpl_PrivateSetup,
692     IWineGDISurfaceImpl_ModifyLocation,
693     IWineGDISurfaceImpl_LoadLocation,
694     IWineGDISurfaceImpl_GetImplType,
695     IWineGDISurfaceImpl_DrawOverlay
696 };