winmm: GetDeviceID only considers a single name per entry.
[wine] / dlls / ddraw / utils.c
1 /*
2  * DirectDraw helper functions
3  *
4  * Copyright (c) 1997-2000 Marcus Meissner
5  * Copyright (c) 1998 Lionel Ulmer
6  * Copyright (c) 2000 TransGaming Technologies Inc.
7  * Copyright (c) 2006 Stefan Dösinger
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include "ddraw_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
32
33 /*****************************************************************************
34  * PixelFormat_WineD3DtoDD
35  *
36  * Converts an wined3d format ID into a DDPIXELFORMAT structure
37  *
38  * Params:
39  *  DDPixelFormat: Address of the structure to write the pixel format to
40  *  WineD3DFormat: Source format
41  *
42  *****************************************************************************/
43 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat)
44 {
45     DWORD Size = DDPixelFormat->dwSize;
46     TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat);
47
48     if(Size==0) return;
49
50     memset(DDPixelFormat, 0x00, Size);
51     DDPixelFormat->dwSize = Size;
52     switch(WineD3DFormat)
53     {
54         case WINED3DFMT_B8G8R8_UNORM:
55             DDPixelFormat->dwFlags = DDPF_RGB;
56             DDPixelFormat->dwFourCC = 0;
57             DDPixelFormat->u1.dwRGBBitCount = 24;
58             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
59             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
60             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
61             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
62             break;
63
64         case WINED3DFMT_B8G8R8A8_UNORM:
65             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
66             DDPixelFormat->dwFourCC = 0;
67             DDPixelFormat->u1.dwRGBBitCount = 32;
68             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
69             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
70             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
71             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
72             break;
73
74         case WINED3DFMT_B8G8R8X8_UNORM:
75             DDPixelFormat->dwFlags = DDPF_RGB;
76             DDPixelFormat->dwFourCC = 0;
77             DDPixelFormat->u1.dwRGBBitCount = 32;
78             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
79             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
80             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
81             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
82             break;
83
84         case WINED3DFMT_R8G8B8X8_UNORM:
85             DDPixelFormat->dwFlags = DDPF_RGB;
86             DDPixelFormat->dwFourCC = 0;
87             DDPixelFormat->u1.dwRGBBitCount = 32;
88             DDPixelFormat->u2.dwRBitMask = 0x000000ff;
89             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
90             DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
91             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
92             break;
93
94         case WINED3DFMT_B5G6R5_UNORM:
95             DDPixelFormat->dwFlags = DDPF_RGB;
96             DDPixelFormat->dwFourCC = 0;
97             DDPixelFormat->u1.dwRGBBitCount = 16;
98             DDPixelFormat->u2.dwRBitMask = 0xF800;
99             DDPixelFormat->u3.dwGBitMask = 0x07E0;
100             DDPixelFormat->u4.dwBBitMask = 0x001F;
101             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
102             break;
103
104         case WINED3DFMT_B5G5R5X1_UNORM:
105             DDPixelFormat->dwFlags = DDPF_RGB;
106             DDPixelFormat->dwFourCC = 0;
107             DDPixelFormat->u1.dwRGBBitCount = 16;
108             DDPixelFormat->u2.dwRBitMask = 0x7C00;
109             DDPixelFormat->u3.dwGBitMask = 0x03E0;
110             DDPixelFormat->u4.dwBBitMask = 0x001F;
111             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
112             break;
113
114         case WINED3DFMT_B5G5R5A1_UNORM:
115             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
116             DDPixelFormat->dwFourCC = 0;
117             DDPixelFormat->u1.dwRGBBitCount = 16;
118             DDPixelFormat->u2.dwRBitMask = 0x7C00;
119             DDPixelFormat->u3.dwGBitMask = 0x03E0;
120             DDPixelFormat->u4.dwBBitMask = 0x001F;
121             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
122             break;
123
124         case WINED3DFMT_B4G4R4A4_UNORM:
125             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
126             DDPixelFormat->dwFourCC = 0;
127             DDPixelFormat->u1.dwRGBBitCount = 16;
128             DDPixelFormat->u2.dwRBitMask = 0x0F00;
129             DDPixelFormat->u3.dwGBitMask = 0x00F0;
130             DDPixelFormat->u4.dwBBitMask = 0x000F;
131             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
132             break;
133
134         case WINED3DFMT_B2G3R3_UNORM:
135             DDPixelFormat->dwFlags = DDPF_RGB;
136             DDPixelFormat->dwFourCC = 0;
137             DDPixelFormat->u1.dwRGBBitCount = 8;
138             DDPixelFormat->u2.dwRBitMask = 0xE0;
139             DDPixelFormat->u3.dwGBitMask = 0x1C;
140             DDPixelFormat->u4.dwBBitMask = 0x03;
141             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
142             break;
143
144         case WINED3DFMT_P8_UINT:
145             DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
146             DDPixelFormat->dwFourCC = 0;
147             DDPixelFormat->u1.dwRGBBitCount = 8;
148             DDPixelFormat->u2.dwRBitMask = 0x00;
149             DDPixelFormat->u3.dwGBitMask = 0x00;
150             DDPixelFormat->u4.dwBBitMask = 0x00;
151             break;
152
153         case WINED3DFMT_A8_UNORM:
154             DDPixelFormat->dwFlags = DDPF_ALPHA;
155             DDPixelFormat->dwFourCC = 0;
156             DDPixelFormat->u1.dwAlphaBitDepth = 8;
157             DDPixelFormat->u2.dwRBitMask = 0x0;
158             DDPixelFormat->u3.dwZBitMask = 0x0;
159             DDPixelFormat->u4.dwStencilBitMask = 0x0;
160             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
161             break;
162
163         case WINED3DFMT_B2G3R3A8_UNORM:
164             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
165             DDPixelFormat->dwFourCC = 0;
166             DDPixelFormat->u1.dwRGBBitCount = 16;
167             DDPixelFormat->u2.dwRBitMask = 0x00E0;
168             DDPixelFormat->u3.dwGBitMask = 0x001C;
169             DDPixelFormat->u4.dwBBitMask = 0x0003;
170             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
171             break;
172
173         case WINED3DFMT_B4G4R4X4_UNORM:
174             DDPixelFormat->dwFlags = DDPF_RGB;
175             DDPixelFormat->dwFourCC = 0;
176             DDPixelFormat->u1.dwRGBBitCount = 16;
177             DDPixelFormat->u2.dwRBitMask = 0x0F00;
178             DDPixelFormat->u3.dwGBitMask = 0x00F0;
179             DDPixelFormat->u4.dwBBitMask = 0x000F;
180             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
181             break;
182
183         /* How are Z buffer bit depth and Stencil buffer bit depth related?
184          */
185         case WINED3DFMT_D16_UNORM:
186             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
187             DDPixelFormat->dwFourCC = 0;
188             DDPixelFormat->u1.dwZBufferBitDepth = 16;
189             DDPixelFormat->u2.dwStencilBitDepth = 0;
190             DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
191             DDPixelFormat->u4.dwStencilBitMask = 0x0;
192             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
193             break;
194
195         case WINED3DFMT_D32_UNORM:
196             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
197             DDPixelFormat->dwFourCC = 0;
198             DDPixelFormat->u1.dwZBufferBitDepth = 32;
199             DDPixelFormat->u2.dwStencilBitDepth = 0;
200             DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
201             DDPixelFormat->u4.dwStencilBitMask = 0x0;
202             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
203             break;
204
205         case WINED3DFMT_S4X4_UINT_D24_UNORM:
206             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
207             DDPixelFormat->dwFourCC = 0;
208             /* Should I set dwZBufferBitDepth to 32 here? */
209             DDPixelFormat->u1.dwZBufferBitDepth = 32;
210             DDPixelFormat->u2.dwStencilBitDepth = 4;
211             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
212             DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
213             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
214             break;
215
216         case WINED3DFMT_D24_UNORM_S8_UINT:
217             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
218             DDPixelFormat->dwFourCC = 0;
219             /* Should I set dwZBufferBitDepth to 32 here? */
220             DDPixelFormat->u1.dwZBufferBitDepth = 32;
221             DDPixelFormat->u2.dwStencilBitDepth = 8;
222             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
223             DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
224             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
225             break;
226
227         case WINED3DFMT_X8D24_UNORM:
228             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
229             DDPixelFormat->dwFourCC = 0;
230             DDPixelFormat->u1.dwZBufferBitDepth = 32;
231             DDPixelFormat->u2.dwStencilBitDepth = 0;
232             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
233             DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
234             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
235             break;
236
237         case WINED3DFMT_S1_UINT_D15_UNORM:
238             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
239             DDPixelFormat->dwFourCC = 0;
240             DDPixelFormat->u1.dwZBufferBitDepth = 16;
241             DDPixelFormat->u2.dwStencilBitDepth = 1;
242             DDPixelFormat->u3.dwZBitMask = 0x7fff;
243             DDPixelFormat->u4.dwStencilBitMask = 0x8000;
244             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
245             break;
246
247         case WINED3DFMT_UYVY:
248         case WINED3DFMT_YUY2:
249             DDPixelFormat->u1.dwYUVBitCount = 16;
250             DDPixelFormat->dwFlags = DDPF_FOURCC;
251             DDPixelFormat->dwFourCC = WineD3DFormat;
252             break;
253
254         case WINED3DFMT_YV12:
255             DDPixelFormat->u1.dwYUVBitCount = 12;
256             DDPixelFormat->dwFlags = DDPF_FOURCC;
257             DDPixelFormat->dwFourCC = WineD3DFormat;
258             break;
259
260         case WINED3DFMT_DXT1:
261         case WINED3DFMT_DXT2:
262         case WINED3DFMT_DXT3:
263         case WINED3DFMT_DXT4:
264         case WINED3DFMT_DXT5:
265         case WINED3DFMT_MULTI2_ARGB8:
266         case WINED3DFMT_G8R8_G8B8:
267         case WINED3DFMT_R8G8_B8G8:
268             DDPixelFormat->dwFlags = DDPF_FOURCC;
269             DDPixelFormat->dwFourCC = WineD3DFormat;
270             break;
271
272         /* Luminance */
273         case WINED3DFMT_L8_UNORM:
274             DDPixelFormat->dwFlags = DDPF_LUMINANCE;
275             DDPixelFormat->dwFourCC = 0;
276             DDPixelFormat->u1.dwLuminanceBitCount = 8;
277             DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
278             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
279             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
280             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
281             break;
282
283         case WINED3DFMT_L4A4_UNORM:
284             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
285             DDPixelFormat->dwFourCC = 0;
286             DDPixelFormat->u1.dwLuminanceBitCount = 4;
287             DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
288             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
289             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
290             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
291             break;
292
293         case WINED3DFMT_L8A8_UNORM:
294             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
295             DDPixelFormat->dwFourCC = 0;
296             DDPixelFormat->u1.dwLuminanceBitCount = 16;
297             DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
298             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
299             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
300             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
301             break;
302
303         /* Bump mapping */
304         case WINED3DFMT_R8G8_SNORM:
305             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
306             DDPixelFormat->dwFourCC = 0;
307             DDPixelFormat->u1.dwBumpBitCount = 16;
308             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
309             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
310             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
311             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
312             break;
313
314         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
315             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
316             DDPixelFormat->dwFourCC = 0;
317             DDPixelFormat->u1.dwBumpBitCount = 16;
318             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000001f;
319             DDPixelFormat->u3.dwBumpDvBitMask =         0x000003e0;
320             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x0000fc00;
321             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
322             break;
323
324         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
325             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
326             DDPixelFormat->dwFourCC = 0;
327             DDPixelFormat->u1.dwBumpBitCount = 32;
328             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
329             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
330             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00ff0000;
331             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
332             break;
333
334         default:
335             ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
336     }
337
338     if(TRACE_ON(ddraw)) {
339         TRACE("Returning: ");
340         DDRAW_dump_pixelformat(DDPixelFormat);
341     }
342 }
343 /*****************************************************************************
344  * PixelFormat_DD2WineD3D
345  *
346  * Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
347  * format ID.
348  *
349  * Params:
350  *  DDPixelFormat: The source format
351  *
352  * Returns:
353  *  The wined3d format ID equivalent to the DDraw format
354  *  WINED3DFMT_UNKNOWN if a matching format wasn't found
355  *****************************************************************************/
356 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
357 {
358     TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
359     if(TRACE_ON(ddraw))
360     {
361         DDRAW_dump_pixelformat(DDPixelFormat);
362     }
363
364     if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
365     {
366         return WINED3DFMT_P8_UINT;
367     }
368     else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
369     {
370         FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
371         return WINED3DFMT_P8_UINT;
372     }
373     else if(DDPixelFormat->dwFlags & DDPF_RGB)
374     {
375         switch(DDPixelFormat->u1.dwRGBBitCount)
376         {
377             case 8:
378                 /* This is the only format that can match here */
379                 return WINED3DFMT_B2G3R3_UNORM;
380
381             case 16:
382                 /* Read the Color masks */
383                 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
384                     (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
385                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
386                 {
387                     return WINED3DFMT_B5G6R5_UNORM;
388                 }
389
390                 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
391                     (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
392                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
393                 {
394                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
395                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
396                         return WINED3DFMT_B5G5R5A1_UNORM;
397                     else
398                         return WINED3DFMT_B5G5R5X1_UNORM;
399                 }
400
401                 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
402                     (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
403                     (DDPixelFormat->u4.dwBBitMask == 0x000F) )
404                 {
405                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
406                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
407                         return WINED3DFMT_B4G4R4A4_UNORM;
408                     else
409                         return WINED3DFMT_B4G4R4X4_UNORM;
410                 }
411
412                 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
413                     (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
414                     (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
415                     (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
416                     (DDPixelFormat->u4.dwBBitMask == 0x0003) )
417                 {
418                     return WINED3DFMT_B2G3R3A8_UNORM;
419                 }
420                 ERR("16 bit RGB Pixel format does not match\n");
421                 return WINED3DFMT_UNKNOWN;
422
423             case 24:
424                 return WINED3DFMT_B8G8R8_UNORM;
425
426             case 32:
427                 /* Read the Color masks */
428                 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
429                     (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
430                     (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
431                 {
432                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
433                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
434                         return WINED3DFMT_B8G8R8A8_UNORM;
435                     else
436                         return WINED3DFMT_B8G8R8X8_UNORM;
437
438                 }
439                 ERR("32 bit RGB pixel format does not match\n");
440
441             default:
442                 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
443                 return WINED3DFMT_UNKNOWN;
444         }
445     }
446     else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
447     {
448         /* Alpha only Pixelformat */
449         switch(DDPixelFormat->u1.dwAlphaBitDepth)
450         {
451             case 1:
452             case 2:
453             case 4:
454                 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
455             case 8:
456                 return WINED3DFMT_A8_UNORM;
457
458             default:
459                 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
460                 return WINED3DFMT_UNKNOWN;
461         }
462     }
463     else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
464     {
465         /* Luminance-only or luminance-alpha */
466         if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
467         {
468             /* Luminance with Alpha */
469             switch(DDPixelFormat->u1.dwLuminanceBitCount)
470             {
471                 case 4:
472                     if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
473                         return WINED3DFMT_L4A4_UNORM;
474                     ERR("Unknown Alpha / Luminance bit depth combination\n");
475                     return WINED3DFMT_UNKNOWN;
476
477                 case 6:
478                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
479                     return WINED3DFMT_R5G5_SNORM_L6_UNORM;
480
481                 case 8:
482                     if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
483                         return WINED3DFMT_L8A8_UNORM;
484                     ERR("Unknown Alpha / Lumincase bit depth combination\n");
485                     return WINED3DFMT_UNKNOWN;
486             }
487         }
488         else
489         {
490             /* Luminance-only */
491             switch(DDPixelFormat->u1.dwLuminanceBitCount)
492             {
493                 case 6:
494                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
495                     return WINED3DFMT_R5G5_SNORM_L6_UNORM;
496
497                 case 8:
498                     return WINED3DFMT_L8_UNORM;
499
500                 default:
501                     ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
502                     return WINED3DFMT_UNKNOWN;
503              }
504         }
505     }
506     else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
507     {
508         /* Z buffer */
509         if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
510         {
511             switch(DDPixelFormat->u1.dwZBufferBitDepth)
512             {
513                 case 8:
514                     FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
515                     return WINED3DFMT_UNKNOWN;
516
517                 case 15:
518                     FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
519                 case 16:
520                     if(DDPixelFormat->u2.dwStencilBitDepth == 1)
521                         return WINED3DFMT_S1_UINT_D15_UNORM;
522
523                     FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
524                     return WINED3DFMT_UNKNOWN;
525
526                 case 24:
527                     FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
528                     return WINED3DFMT_D24_UNORM_S8_UINT;
529
530                 case 32:
531                     if(DDPixelFormat->u2.dwStencilBitDepth == 8)
532                         return WINED3DFMT_D24_UNORM_S8_UINT;
533                     else
534                         return WINED3DFMT_S4X4_UINT_D24_UNORM;
535
536                 default:
537                     ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
538                     return WINED3DFMT_UNKNOWN;
539             }
540         }
541         else
542         {
543             switch(DDPixelFormat->u1.dwZBufferBitDepth)
544             {
545                 case 8:
546                     ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
547                     return WINED3DFMT_D16_UNORM;
548
549                 case 16:
550                     return WINED3DFMT_D16_UNORM;
551
552                 case 24:
553                     FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
554                 case 32:
555                     if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
556                         return WINED3DFMT_X8D24_UNORM;
557                     } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
558                         return WINED3DFMT_D32_UNORM;
559                     }
560                     FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
561                     return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
562
563                 default:
564                     ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
565                     return WINED3DFMT_UNKNOWN;
566             }
567         }
568     }
569     else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
570     {
571         if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
572         {
573             return WINED3DFMT_UYVY;
574         }
575         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
576         {
577             return WINED3DFMT_YUY2;
578         }
579         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
580         {
581             return WINED3DFMT_YV12;
582         }
583         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
584         {
585             return WINED3DFMT_DXT1;
586         }
587         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
588         {
589             return WINED3DFMT_DXT2;
590         }
591         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
592         {
593            return WINED3DFMT_DXT3;
594         }
595         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
596         {
597             return WINED3DFMT_DXT4;
598         }
599         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
600         {
601             return WINED3DFMT_DXT5;
602         }
603         if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
604         {
605             return WINED3DFMT_G8R8_G8B8;
606         }
607         if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
608         {
609             return WINED3DFMT_R8G8_B8G8;
610         }
611         return WINED3DFMT_UNKNOWN;  /* Abuse this as an error value */
612     }
613     else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
614     {
615         if( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
616             (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
617             (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
618             (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
619         {
620             return WINED3DFMT_R8G8_SNORM;
621         }
622         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
623                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000001f) &&
624                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x000003e0) &&
625                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
626         {
627             return WINED3DFMT_R5G5_SNORM_L6_UNORM;
628         }
629         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 32        ) &&
630                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
631                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
632                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
633         {
634             return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
635         }
636     }
637
638     ERR("Unknown Pixelformat!\n");
639     return WINED3DFMT_UNKNOWN;
640 }
641
642 /*****************************************************************************
643  * Various dumping functions.
644  *
645  * They write the contents of a specific function to a TRACE.
646  *
647  *****************************************************************************/
648 static void
649 DDRAW_dump_DWORD(const void *in)
650 {
651     TRACE("%d\n", *((const DWORD *) in));
652 }
653 static void
654 DDRAW_dump_PTR(const void *in)
655 {
656     TRACE("%p\n", *((const void * const*) in));
657 }
658 static void
659 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
660 {
661     TRACE("Low : %d  - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
662 }
663
664 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
665                                   size_t num_names)
666 {
667     unsigned int        i;
668
669     for (i=0; i < num_names; i++)
670         if ((flags & names[i].val) ||      /* standard flag value */
671             ((!flags) && (!names[i].val))) /* zero value only */
672             TRACE("%s ", names[i].name);
673 }
674
675 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
676 {
677     DDRAW_dump_flags_nolf(flags, names, num_names);
678     TRACE("\n");
679 }
680
681 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
682 {
683     static const flag_info flags[] = {
684         FE(DDSCAPS_RESERVED1),
685         FE(DDSCAPS_ALPHA),
686         FE(DDSCAPS_BACKBUFFER),
687         FE(DDSCAPS_COMPLEX),
688         FE(DDSCAPS_FLIP),
689         FE(DDSCAPS_FRONTBUFFER),
690         FE(DDSCAPS_OFFSCREENPLAIN),
691         FE(DDSCAPS_OVERLAY),
692         FE(DDSCAPS_PALETTE),
693         FE(DDSCAPS_PRIMARYSURFACE),
694         FE(DDSCAPS_PRIMARYSURFACELEFT),
695         FE(DDSCAPS_SYSTEMMEMORY),
696         FE(DDSCAPS_TEXTURE),
697         FE(DDSCAPS_3DDEVICE),
698         FE(DDSCAPS_VIDEOMEMORY),
699         FE(DDSCAPS_VISIBLE),
700         FE(DDSCAPS_WRITEONLY),
701         FE(DDSCAPS_ZBUFFER),
702         FE(DDSCAPS_OWNDC),
703         FE(DDSCAPS_LIVEVIDEO),
704         FE(DDSCAPS_HWCODEC),
705         FE(DDSCAPS_MODEX),
706         FE(DDSCAPS_MIPMAP),
707         FE(DDSCAPS_RESERVED2),
708         FE(DDSCAPS_ALLOCONLOAD),
709         FE(DDSCAPS_VIDEOPORT),
710         FE(DDSCAPS_LOCALVIDMEM),
711         FE(DDSCAPS_NONLOCALVIDMEM),
712         FE(DDSCAPS_STANDARDVGAMODE),
713         FE(DDSCAPS_OPTIMIZED)
714     };
715     static const flag_info flags2[] = {
716         FE(DDSCAPS2_HARDWAREDEINTERLACE),
717         FE(DDSCAPS2_HINTDYNAMIC),
718         FE(DDSCAPS2_HINTSTATIC),
719         FE(DDSCAPS2_TEXTUREMANAGE),
720         FE(DDSCAPS2_RESERVED1),
721         FE(DDSCAPS2_RESERVED2),
722         FE(DDSCAPS2_OPAQUE),
723         FE(DDSCAPS2_HINTANTIALIASING),
724         FE(DDSCAPS2_CUBEMAP),
725         FE(DDSCAPS2_CUBEMAP_POSITIVEX),
726         FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
727         FE(DDSCAPS2_CUBEMAP_POSITIVEY),
728         FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
729         FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
730         FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
731         FE(DDSCAPS2_MIPMAPSUBLEVEL),
732         FE(DDSCAPS2_D3DTEXTUREMANAGE),
733         FE(DDSCAPS2_DONOTPERSIST),
734         FE(DDSCAPS2_STEREOSURFACELEFT)
735     };
736
737     DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
738     DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
739 }
740
741 static void
742 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
743 {
744     DDSCAPS2 in_bis;
745
746     in_bis.dwCaps = in->dwCaps;
747     in_bis.dwCaps2 = 0;
748     in_bis.dwCaps3 = 0;
749     in_bis.dwCaps4 = 0;
750
751     DDRAW_dump_DDSCAPS2(&in_bis);
752 }
753
754 static void
755 DDRAW_dump_pixelformat_flag(DWORD flagmask)
756 {
757     static const flag_info flags[] =
758         {
759             FE(DDPF_ALPHAPIXELS),
760             FE(DDPF_ALPHA),
761             FE(DDPF_FOURCC),
762             FE(DDPF_PALETTEINDEXED4),
763             FE(DDPF_PALETTEINDEXEDTO8),
764             FE(DDPF_PALETTEINDEXED8),
765             FE(DDPF_RGB),
766             FE(DDPF_COMPRESSED),
767             FE(DDPF_RGBTOYUV),
768             FE(DDPF_YUV),
769             FE(DDPF_ZBUFFER),
770             FE(DDPF_PALETTEINDEXED1),
771             FE(DDPF_PALETTEINDEXED2),
772             FE(DDPF_ZPIXELS)
773     };
774
775     DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
776 }
777
778 static void
779 DDRAW_dump_members(DWORD flags,
780                    const void* data,
781                    const member_info* mems,
782                    size_t num_mems)
783 {
784     unsigned int i;
785
786     for (i=0; i < num_mems; i++)
787     {
788         if (mems[i].val & flags)
789         {
790             TRACE(" - %s : ", mems[i].name);
791             mems[i].func((const char *)data + mems[i].offset);
792         }
793     }
794 }
795
796 static void
797 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
798 {
799     TRACE("( ");
800     DDRAW_dump_pixelformat_flag(pf->dwFlags);
801     if (pf->dwFlags & DDPF_FOURCC)
802     {
803         TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
804                 (unsigned char)( pf->dwFourCC     &0xff),
805                 (unsigned char)((pf->dwFourCC>> 8)&0xff),
806                 (unsigned char)((pf->dwFourCC>>16)&0xff),
807                 (unsigned char)((pf->dwFourCC>>24)&0xff),
808                 pf->dwFourCC,
809                 pf->u1.dwYUVBitCount
810         );
811     }
812     if (pf->dwFlags & DDPF_RGB)
813     {
814         const char *cmd;
815         TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
816         switch (pf->u1.dwRGBBitCount)
817         {
818         case 4: cmd = "%1lx"; break;
819         case 8: cmd = "%02lx"; break;
820         case 16: cmd = "%04lx"; break;
821         case 24: cmd = "%06lx"; break;
822         case 32: cmd = "%08lx"; break;
823         default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
824         }
825         TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
826         TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
827         TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
828         if (pf->dwFlags & DDPF_ALPHAPIXELS)
829         {
830             TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
831         }
832         if (pf->dwFlags & DDPF_ZPIXELS)
833         {
834             TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
835         }
836     }
837     if (pf->dwFlags & DDPF_ZBUFFER)
838     {
839         TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
840     }
841     if (pf->dwFlags & DDPF_ALPHA)
842     {
843         TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
844     }
845     if (pf->dwFlags & DDPF_BUMPDUDV)
846     {
847         const char *cmd = "%08lx";
848         TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
849         TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
850         TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
851         TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
852     }
853     TRACE(")\n");
854 }
855
856 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
857 {
858 #define STRUCT DDSURFACEDESC2
859     static const member_info members[] =
860         {
861             ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
862             ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
863             ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
864             ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
865             ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
866             ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
867             ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
868             ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
869             ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
870             ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
871             ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
872             ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
873             ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
874             ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
875             ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
876         };
877     static const member_info members_caps[] =
878         {
879             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
880         };
881     static const member_info members_caps2[] =
882         {
883             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
884         };
885 #undef STRUCT
886
887     if (NULL == lpddsd)
888     {
889         TRACE("(null)\n");
890     }
891     else
892     {
893       if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
894       {
895           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
896       }
897       else
898       {
899           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
900       }
901       DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
902                           sizeof(members)/sizeof(members[0]));
903     }
904 }
905
906 void
907 dump_D3DMATRIX(const D3DMATRIX *mat)
908 {
909     TRACE("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
910     TRACE("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
911     TRACE("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
912     TRACE("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
913 }
914
915 DWORD
916 get_flexible_vertex_size(DWORD d3dvtVertexType)
917 {
918     DWORD size = 0;
919     DWORD i;
920
921     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
922     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
923     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
924     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
925     switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
926     {
927         case D3DFVF_XYZ:    size += 3 * sizeof(D3DVALUE); break;
928         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
929         case D3DFVF_XYZB1:  size += 4 * sizeof(D3DVALUE); break;
930         case D3DFVF_XYZB2:  size += 5 * sizeof(D3DVALUE); break;
931         case D3DFVF_XYZB3:  size += 6 * sizeof(D3DVALUE); break;
932         case D3DFVF_XYZB4:  size += 7 * sizeof(D3DVALUE); break;
933         case D3DFVF_XYZB5:  size += 8 * sizeof(D3DVALUE); break;
934         default: ERR("Unexpected position mask\n");
935     }
936     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
937     {
938         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
939     }
940
941     return size;
942 }
943
944 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
945 {
946     /* 2 adds three additional caps fields to the end. Both versions
947      * are unversioned. */
948     pOut->dwCaps = pIn->dwCaps;
949     pOut->dwCaps2 = 0;
950     pOut->dwCaps3 = 0;
951     pOut->dwCaps4 = 0;
952 }
953
954 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
955 {
956     /* 2 adds a dwWHQLLevel field to the end. Both structures are
957      * unversioned. */
958     memcpy(pOut, pIn, sizeof(*pOut));
959 }
960
961 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
962 {
963     static const flag_info flags[] =
964         {
965             FE(DDSCL_FULLSCREEN),
966             FE(DDSCL_ALLOWREBOOT),
967             FE(DDSCL_NOWINDOWCHANGES),
968             FE(DDSCL_NORMAL),
969             FE(DDSCL_ALLOWMODEX),
970             FE(DDSCL_EXCLUSIVE),
971             FE(DDSCL_SETFOCUSWINDOW),
972             FE(DDSCL_SETDEVICEWINDOW),
973             FE(DDSCL_CREATEDEVICEWINDOW)
974     };
975
976     if (TRACE_ON(ddraw))
977     {
978         TRACE(" - ");
979         DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
980     }
981 }
982
983 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
984 {
985     static const flag_info flags1[] =
986     {
987       FE(DDCAPS_3D),
988       FE(DDCAPS_ALIGNBOUNDARYDEST),
989       FE(DDCAPS_ALIGNSIZEDEST),
990       FE(DDCAPS_ALIGNBOUNDARYSRC),
991       FE(DDCAPS_ALIGNSIZESRC),
992       FE(DDCAPS_ALIGNSTRIDE),
993       FE(DDCAPS_BLT),
994       FE(DDCAPS_BLTQUEUE),
995       FE(DDCAPS_BLTFOURCC),
996       FE(DDCAPS_BLTSTRETCH),
997       FE(DDCAPS_GDI),
998       FE(DDCAPS_OVERLAY),
999       FE(DDCAPS_OVERLAYCANTCLIP),
1000       FE(DDCAPS_OVERLAYFOURCC),
1001       FE(DDCAPS_OVERLAYSTRETCH),
1002       FE(DDCAPS_PALETTE),
1003       FE(DDCAPS_PALETTEVSYNC),
1004       FE(DDCAPS_READSCANLINE),
1005       FE(DDCAPS_STEREOVIEW),
1006       FE(DDCAPS_VBI),
1007       FE(DDCAPS_ZBLTS),
1008       FE(DDCAPS_ZOVERLAYS),
1009       FE(DDCAPS_COLORKEY),
1010       FE(DDCAPS_ALPHA),
1011       FE(DDCAPS_COLORKEYHWASSIST),
1012       FE(DDCAPS_NOHARDWARE),
1013       FE(DDCAPS_BLTCOLORFILL),
1014       FE(DDCAPS_BANKSWITCHED),
1015       FE(DDCAPS_BLTDEPTHFILL),
1016       FE(DDCAPS_CANCLIP),
1017       FE(DDCAPS_CANCLIPSTRETCHED),
1018       FE(DDCAPS_CANBLTSYSMEM)
1019     };
1020     static const flag_info flags2[] =
1021     {
1022       FE(DDCAPS2_CERTIFIED),
1023       FE(DDCAPS2_NO2DDURING3DSCENE),
1024       FE(DDCAPS2_VIDEOPORT),
1025       FE(DDCAPS2_AUTOFLIPOVERLAY),
1026       FE(DDCAPS2_CANBOBINTERLEAVED),
1027       FE(DDCAPS2_CANBOBNONINTERLEAVED),
1028       FE(DDCAPS2_COLORCONTROLOVERLAY),
1029       FE(DDCAPS2_COLORCONTROLPRIMARY),
1030       FE(DDCAPS2_CANDROPZ16BIT),
1031       FE(DDCAPS2_NONLOCALVIDMEM),
1032       FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1033       FE(DDCAPS2_NOPAGELOCKREQUIRED),
1034       FE(DDCAPS2_WIDESURFACES),
1035       FE(DDCAPS2_CANFLIPODDEVEN),
1036       FE(DDCAPS2_CANBOBHARDWARE),
1037       FE(DDCAPS2_COPYFOURCC),
1038       FE(DDCAPS2_PRIMARYGAMMA),
1039       FE(DDCAPS2_CANRENDERWINDOWED),
1040       FE(DDCAPS2_CANCALIBRATEGAMMA),
1041       FE(DDCAPS2_FLIPINTERVAL),
1042       FE(DDCAPS2_FLIPNOVSYNC),
1043       FE(DDCAPS2_CANMANAGETEXTURE),
1044       FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1045       FE(DDCAPS2_STEREO),
1046       FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1047     };
1048     static const flag_info flags3[] =
1049     {
1050       FE(DDCKEYCAPS_DESTBLT),
1051       FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1052       FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1053       FE(DDCKEYCAPS_DESTBLTYUV),
1054       FE(DDCKEYCAPS_DESTOVERLAY),
1055       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1056       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1057       FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1058       FE(DDCKEYCAPS_DESTOVERLAYYUV),
1059       FE(DDCKEYCAPS_SRCBLT),
1060       FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1061       FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1062       FE(DDCKEYCAPS_SRCBLTYUV),
1063       FE(DDCKEYCAPS_SRCOVERLAY),
1064       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1065       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1066       FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1067       FE(DDCKEYCAPS_SRCOVERLAYYUV),
1068       FE(DDCKEYCAPS_NOCOSTOVERLAY)
1069     };
1070     static const flag_info flags4[] =
1071     {
1072       FE(DDFXCAPS_BLTALPHA),
1073       FE(DDFXCAPS_OVERLAYALPHA),
1074       FE(DDFXCAPS_BLTARITHSTRETCHYN),
1075       FE(DDFXCAPS_BLTARITHSTRETCHY),
1076       FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1077       FE(DDFXCAPS_BLTMIRRORUPDOWN),
1078       FE(DDFXCAPS_BLTROTATION),
1079       FE(DDFXCAPS_BLTROTATION90),
1080       FE(DDFXCAPS_BLTSHRINKX),
1081       FE(DDFXCAPS_BLTSHRINKXN),
1082       FE(DDFXCAPS_BLTSHRINKY),
1083       FE(DDFXCAPS_BLTSHRINKYN),
1084       FE(DDFXCAPS_BLTSTRETCHX),
1085       FE(DDFXCAPS_BLTSTRETCHXN),
1086       FE(DDFXCAPS_BLTSTRETCHY),
1087       FE(DDFXCAPS_BLTSTRETCHYN),
1088       FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1089       FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1090       FE(DDFXCAPS_OVERLAYSHRINKX),
1091       FE(DDFXCAPS_OVERLAYSHRINKXN),
1092       FE(DDFXCAPS_OVERLAYSHRINKY),
1093       FE(DDFXCAPS_OVERLAYSHRINKYN),
1094       FE(DDFXCAPS_OVERLAYSTRETCHX),
1095       FE(DDFXCAPS_OVERLAYSTRETCHXN),
1096       FE(DDFXCAPS_OVERLAYSTRETCHY),
1097       FE(DDFXCAPS_OVERLAYSTRETCHYN),
1098       FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1099       FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1100     };
1101     static const flag_info flags5[] =
1102     {
1103       FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1104       FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1105       FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1106       FE(DDFXALPHACAPS_BLTALPHASURFACES),
1107       FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1108       FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1109       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1110       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1111       FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1112       FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1113     };
1114     static const flag_info flags6[] =
1115     {
1116       FE(DDPCAPS_4BIT),
1117       FE(DDPCAPS_8BITENTRIES),
1118       FE(DDPCAPS_8BIT),
1119       FE(DDPCAPS_INITIALIZE),
1120       FE(DDPCAPS_PRIMARYSURFACE),
1121       FE(DDPCAPS_PRIMARYSURFACELEFT),
1122       FE(DDPCAPS_ALLOW256),
1123       FE(DDPCAPS_VSYNC),
1124       FE(DDPCAPS_1BIT),
1125       FE(DDPCAPS_2BIT),
1126       FE(DDPCAPS_ALPHA),
1127     };
1128     static const flag_info flags7[] =
1129     {
1130       FE(DDSVCAPS_RESERVED1),
1131       FE(DDSVCAPS_RESERVED2),
1132       FE(DDSVCAPS_RESERVED3),
1133       FE(DDSVCAPS_RESERVED4),
1134       FE(DDSVCAPS_STEREOSEQUENTIAL),
1135     };
1136
1137     TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1138     TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1139     TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1140     TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1141     TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1142     TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1143     TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1144     TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1145     TRACE("...\n");
1146     TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1147     TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1148     TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1149     TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1150     TRACE("...\n");
1151     TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1152 }
1153
1154 /*****************************************************************************
1155  * multiply_matrix
1156  *
1157  * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1158  *
1159  * Params:
1160  *  dest: Pointer to the destination matrix
1161  *  src1: Pointer to the first source matrix
1162  *  src2: Pointer to the second source matrix
1163  *
1164  *****************************************************************************/
1165 void
1166 multiply_matrix(D3DMATRIX *dest,
1167                 const D3DMATRIX *src1,
1168                 const D3DMATRIX *src2)
1169 {
1170     D3DMATRIX temp;
1171
1172     /* Now do the multiplication 'by hand'.
1173        I know that all this could be optimised, but this will be done later :-) */
1174     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1175     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1176     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1177     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1178
1179     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1180     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1181     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1182     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1183
1184     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1185     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1186     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1187     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1188
1189     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1190     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1191     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1192     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1193
1194     /* And copy the new matrix in the good storage.. */
1195     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1196 }
1197
1198 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1199 {
1200     D3DMATRIX temp;
1201
1202     temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1203     temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1204     temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1205     temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1206     temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1207     temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1208     temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1209     temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1210     temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1211     temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1212     temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1213     temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1214     temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1215     temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1216     temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1217     temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1218
1219     *result = temp;
1220 }
1221
1222 HRESULT
1223 hr_ddraw_from_wined3d(HRESULT hr)
1224 {
1225     switch(hr)
1226     {
1227         case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1228         default: return hr;
1229     }
1230 }