2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
105 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
106 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
107 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
108 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
109 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
110 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
111 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
112 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
113 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
114 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
115 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
116 {"GL_ARB_shadow", ARB_SHADOW, 0 },
117 {"GL_ARB_sync", ARB_SYNC, 0 },
118 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
119 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
120 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
121 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
122 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
123 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
124 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
125 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
126 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
127 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
128 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
129 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
130 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
131 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
132 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
133 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
134 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
137 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
138 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
139 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
140 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
141 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
144 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
145 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
146 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
147 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
148 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
149 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
150 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
151 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
152 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
153 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
154 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
155 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
156 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
157 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
158 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
159 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
160 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
161 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
162 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
163 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
164 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
165 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
166 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
167 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
168 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
169 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
170 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
171 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
172 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
173 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
174 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
177 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
178 {"GL_NV_fence", NV_FENCE, 0 },
179 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
180 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
181 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
182 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
183 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
184 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
185 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
186 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
187 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
188 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
189 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
190 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
191 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
192 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
193 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
194 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
195 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
196 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
199 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
202 /**********************************************************
203 * Utility functions follow
204 **********************************************************/
206 const struct min_lookup minMipLookup[] =
208 /* NONE POINT LINEAR */
209 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
210 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
211 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
214 const struct min_lookup minMipLookup_noFilter[] =
216 /* NONE POINT LINEAR */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
222 const struct min_lookup minMipLookup_noMip[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
227 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
230 const GLenum magLookup[] =
232 /* NONE POINT LINEAR */
233 GL_NEAREST, GL_NEAREST, GL_LINEAR,
236 const GLenum magLookup_noFilter[] =
238 /* NONE POINT LINEAR */
239 GL_NEAREST, GL_NEAREST, GL_NEAREST,
242 /* drawStridedSlow attributes */
243 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
245 glAttribFunc specular_func_3ubv;
246 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
247 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
248 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
251 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
252 * i.e., there is no GL Context - Get a default rendering context to enable the
253 * function query some info from GL.
256 struct wined3d_fake_gl_ctx
262 HGLRC restore_gl_ctx;
265 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
267 TRACE_(d3d_caps)("Destroying fake GL context.\n");
269 if (!pwglMakeCurrent(NULL, NULL))
271 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
274 if (!pwglDeleteContext(ctx->gl_ctx))
276 DWORD err = GetLastError();
277 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
280 ReleaseDC(ctx->wnd, ctx->dc);
281 DestroyWindow(ctx->wnd);
283 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
285 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
289 /* Do not call while under the GL lock. */
290 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
292 PIXELFORMATDESCRIPTOR pfd;
295 TRACE("getting context...\n");
297 ctx->restore_dc = pwglGetCurrentDC();
298 ctx->restore_gl_ctx = pwglGetCurrentContext();
300 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
301 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
302 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
305 ERR_(d3d_caps)("Failed to create a window.\n");
309 ctx->dc = GetDC(ctx->wnd);
312 ERR_(d3d_caps)("Failed to get a DC.\n");
316 /* PixelFormat selection */
317 ZeroMemory(&pfd, sizeof(pfd));
318 pfd.nSize = sizeof(pfd);
320 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
321 pfd.iPixelType = PFD_TYPE_RGBA;
323 pfd.iLayerType = PFD_MAIN_PLANE;
325 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
328 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
329 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
332 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
333 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
335 /* Create a GL context. */
336 ctx->gl_ctx = pwglCreateContext(ctx->dc);
339 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
343 /* Make it the current GL context. */
344 if (!context_set_current(NULL))
346 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
349 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
351 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
358 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
360 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
362 if (ctx->wnd) DestroyWindow(ctx->wnd);
364 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
366 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
420 const char *testcode =
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
454 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
455 if(EXTENSION_MAP[i].extension == ext) {
456 return EXTENSION_MAP[i].version;
462 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
463 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
465 if (card_vendor != HW_VENDOR_AMD) return FALSE;
466 if (device == CARD_AMD_RADEON_9500) return TRUE;
467 if (device == CARD_AMD_RADEON_X700) return TRUE;
468 if (device == CARD_AMD_RADEON_X1600) return TRUE;
472 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
473 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 if (card_vendor == HW_VENDOR_NVIDIA)
477 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
478 device == CARD_NVIDIA_GEFORCEFX_5600 ||
479 device == CARD_NVIDIA_GEFORCEFX_5800)
487 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
488 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
490 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
491 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
492 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
494 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
495 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
496 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
497 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
498 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
499 * the chance that other implementations support them is rather small since Win32 QuickTime uses
500 * DirectDraw, not OpenGL.
502 * This test has been moved into wined3d_guess_gl_vendor()
504 if (gl_vendor == GL_VENDOR_APPLE)
511 /* Context activation is done by the caller. */
512 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
514 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
515 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
516 * all the texture. This function detects this bug by its symptom and disables PBOs
519 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
520 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
521 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
522 * read back is compared to the original. If they are equal PBOs are assumed to work,
523 * otherwise the PBO extension is disabled. */
525 static const unsigned int pattern[] =
527 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
528 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
529 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
530 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
532 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
534 /* No PBO -> No point in testing them. */
535 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
539 while (glGetError());
540 glGenTextures(1, &texture);
541 glBindTexture(GL_TEXTURE_2D, texture);
543 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
544 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
545 checkGLcall("Specifying the PBO test texture");
547 GL_EXTCALL(glGenBuffersARB(1, &pbo));
548 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
549 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
550 checkGLcall("Specifying the PBO test pbo");
552 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
553 checkGLcall("Loading the PBO test texture");
555 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
558 wglFinish(); /* just to be sure */
560 memset(check, 0, sizeof(check));
562 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
563 checkGLcall("Reading back the PBO test texture");
565 glDeleteTextures(1, &texture);
566 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
567 checkGLcall("PBO test cleanup");
571 if (memcmp(check, pattern, sizeof(check)))
573 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
574 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
575 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
579 TRACE_(d3d_caps)("PBO test successful.\n");
583 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
584 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
589 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
590 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
593 if (card_vendor != HW_VENDOR_AMD) return FALSE;
594 if (device == CARD_AMD_RADEON_X1600) return FALSE;
598 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
602 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
603 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
604 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
607 * dx10 cards usually have 64 varyings */
608 return gl_info->limits.glsl_varyings > 44;
611 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
617 /* A GL context is provided by the caller */
618 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
624 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
628 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
629 error = glGetError();
632 if(error == GL_NO_ERROR)
634 TRACE("GL Implementation accepts 4 component specular color pointers\n");
639 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
640 debug_glerror(error));
645 /* A GL context is provided by the caller */
646 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
647 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
652 const char *testcode =
654 "OPTION NV_vertex_program2;\n"
655 "MOV result.clip[0], 0.0;\n"
656 "MOV result.position, 0.0;\n"
659 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
664 GL_EXTCALL(glGenProgramsARB(1, &prog));
667 ERR("Failed to create the NVvp clip test program\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
672 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
673 strlen(testcode), testcode));
674 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
677 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
678 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
682 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
685 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
686 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 /* Context activation is done by the caller. */
693 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
694 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 char data[4 * 4 * 4];
700 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702 memset(data, 0xcc, sizeof(data));
706 glGenTextures(1, &tex);
707 glBindTexture(GL_TEXTURE_2D, tex);
708 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
710 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
711 checkGLcall("glTexImage2D");
713 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
714 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
715 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
716 checkGLcall("glFramebufferTexture2D");
718 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
719 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
720 checkGLcall("glCheckFramebufferStatus");
722 memset(data, 0x11, sizeof(data));
723 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
724 checkGLcall("glTexSubImage2D");
726 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
727 glClear(GL_COLOR_BUFFER_BIT);
728 checkGLcall("glClear");
730 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glGetTexImage");
733 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
734 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
735 glBindTexture(GL_TEXTURE_2D, 0);
736 checkGLcall("glBindTexture");
738 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
739 glDeleteTextures(1, &tex);
740 checkGLcall("glDeleteTextures");
744 return *(DWORD *)data == 0x11111111;
747 /* Context activation is done by the caller. */
748 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
752 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
758 glGenTextures(1, &tex);
759 glBindTexture(GL_TEXTURE_2D, tex);
760 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
777 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
778 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
780 return gl_vendor == GL_VENDOR_FGLRX;
783 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
785 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
786 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
787 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
788 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
791 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
793 quirk_arb_constants(gl_info);
794 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
795 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
796 * allow 48 different offsets or other helper immediate values. */
797 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
798 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
801 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
803 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
804 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
805 * If real NP2 textures are used, the driver falls back to software. We could just remove the
806 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
807 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
808 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
809 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
811 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
812 * has this extension promoted to core. The extension loading code sets this extension supported
813 * due to that, so this code works on fglrx as well. */
814 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
816 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
817 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
818 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
822 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
824 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
825 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
826 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
827 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
828 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
829 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
831 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
832 * triggering the software fallback. There is not much we can do here apart from disabling the
833 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
834 * in wined3d_adapter_init_gl_caps).
835 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
836 * post-processing effects in the game "Max Payne 2").
837 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
838 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
839 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
840 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
843 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
845 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
846 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
847 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
848 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
849 * according to the spec.
851 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
852 * makes the shader slower and eats instruction slots which should be available to the d3d app.
854 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
855 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
856 * this workaround is activated on cards that do not need it, it won't break things, just affect
857 * performance negatively. */
858 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
859 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
862 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
864 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
867 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
869 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
872 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
874 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
877 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
879 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
882 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
884 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
887 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
889 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
892 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
894 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
895 selected texture formats. They are apparently the only DX9 class GPUs
897 Also, DX9-era GPUs are somewhat limited with float textures
898 filtering and blending. */
899 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
904 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
905 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
906 void (*apply)(struct wined3d_gl_info *gl_info);
907 const char *description;
910 static const struct driver_quirk quirk_table[] =
913 match_amd_r300_to_500,
915 "AMD normalized texrect quirk"
917 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
918 * used it falls back to software. While the compiler can detect if the shader uses all declared
919 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
920 * using relative addressing falls back to software.
922 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
925 quirk_apple_glsl_constants,
926 "Apple GLSL uniform override"
931 "Geforce 5 NP2 disable"
936 "Init texcoord .w for Apple Intel GPU driver"
939 match_apple_nonr500ati,
941 "Init texcoord .w for Apple ATI >= r600 GPU driver"
946 "Reserved varying for gl_ClipPos"
949 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
950 * GL implementations accept it. The Mac GL is the only implementation known to
953 * If we can pass 4 component specular colors, do it, because (a) we don't have
954 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
955 * passes specular alpha to the pixel shader if any is used. Otherwise the
956 * specular alpha is used to pass the fog coordinate, which we pass to opengl
957 * via GL_EXT_fog_coord.
959 match_allows_spec_alpha,
960 quirk_allows_specular_alpha,
961 "Allow specular alpha quirk"
964 match_broken_nv_clip,
965 quirk_disable_nvvp_clip,
966 "Apple NV_vertex_program clip bug quirk"
969 match_fbo_tex_update,
970 quirk_fbo_tex_update,
971 "FBO rebind for attachment updates"
976 "True RGBA16 is not available"
981 "Not printing GLSL infolog"
984 match_not_dx10_capable,
985 quirk_limited_tex_filtering,
986 "Texture filtering, blending and VTF support is limited"
990 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
991 * reporting a driver version is moot because we are not the Windows driver, and we have different
992 * bugs, features, etc.
994 * The driver version has the form "x.y.z.w".
996 * "x" is the Windows version the driver is meant for:
1003 * "y" is the maximum Direct3D version the driver supports.
1004 * y -> d3d version mapping:
1013 * "z" is the subversion number.
1015 * "w" is the vendor specific driver build number.
1018 struct driver_version_information
1020 enum wined3d_display_driver driver;
1021 enum wined3d_driver_model driver_model;
1022 const char *driver_name; /* name of Windows driver */
1023 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1024 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1025 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1028 /* The driver version table contains driver information for different devices on several OS versions. */
1029 static const struct driver_version_information driver_version_table[] =
1032 * - Radeon HD2x00 (R600) and up supported by current drivers.
1033 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1034 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1035 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1036 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1037 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1038 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1039 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1040 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1041 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1044 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1045 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1046 * igxprd32.dll but the GMA800 driver was never updated. */
1047 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1048 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1049 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1050 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1051 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1052 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1055 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1056 * - GeforceFX support is up to 173.x on <= XP
1057 * - Geforce2MX/3/4 up to 96.x on <= XP
1058 * - TNT/Geforce1/2 up to 71.x on <= XP
1059 * All version numbers used below are from the Linux nvidia drivers. */
1060 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1061 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1062 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1063 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1064 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1067 struct gpu_description
1069 WORD vendor; /* reported PCI card vendor ID */
1070 WORD card; /* reported PCI card device ID */
1071 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1072 enum wined3d_display_driver driver;
1073 unsigned int vidmem;
1076 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1077 * found on a board containing a specific GPU. */
1078 static const struct gpu_description gpu_description_table[] =
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1137 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1166 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1173 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1176 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1177 enum wined3d_driver_model driver_model)
1181 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1182 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1184 const struct driver_version_information *entry = &driver_version_table[i];
1186 if (entry->driver == driver && entry->driver_model == driver_model)
1188 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1189 entry->driver_name, entry->version, entry->subversion, entry->build);
1197 static void init_driver_info(struct wined3d_driver_info *driver_info,
1198 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1200 OSVERSIONINFOW os_version;
1201 WORD driver_os_version;
1203 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1204 enum wined3d_driver_model driver_model;
1205 const struct driver_version_information *version_info;
1207 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1209 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1210 vendor = wined3d_settings.pci_vendor_id;
1212 driver_info->vendor = vendor;
1214 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1216 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1217 device = wined3d_settings.pci_device_id;
1219 driver_info->device = device;
1221 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1222 * overrides the pci ids to a card which is not in our database. */
1223 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1225 memset(&os_version, 0, sizeof(os_version));
1226 os_version.dwOSVersionInfoSize = sizeof(os_version);
1227 if (!GetVersionExW(&os_version))
1229 ERR("Failed to get OS version, reporting 2000/XP.\n");
1230 driver_os_version = 6;
1231 driver_model = DRIVER_MODEL_NT5X;
1235 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1236 switch (os_version.dwMajorVersion)
1239 /* If needed we could distinguish between 9x and NT4, but this code won't make
1240 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1242 driver_os_version = 4;
1243 driver_model = DRIVER_MODEL_WIN9X;
1247 driver_os_version = 6;
1248 driver_model = DRIVER_MODEL_NT5X;
1252 if (os_version.dwMinorVersion == 0)
1254 driver_os_version = 7;
1255 driver_model = DRIVER_MODEL_NT6X;
1259 if (os_version.dwMinorVersion > 1)
1261 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1262 os_version.dwMajorVersion, os_version.dwMinorVersion);
1264 driver_os_version = 8;
1265 driver_model = DRIVER_MODEL_NT6X;
1270 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1271 os_version.dwMajorVersion, os_version.dwMinorVersion);
1272 driver_os_version = 6;
1273 driver_model = DRIVER_MODEL_NT5X;
1278 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1279 * This means that unless the ids are overriden, we will always find a GPU description. */
1280 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1282 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1284 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1286 driver_info->description = gpu_description_table[i].description;
1287 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1288 driver = gpu_description_table[i].driver;
1293 if (wined3d_settings.emulated_textureram)
1295 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1296 driver_info->vidmem = wined3d_settings.emulated_textureram;
1299 /* Try to obtain driver version information for the current Windows version. This fails in
1301 * - the gpu is not available on the currently selected OS version:
1302 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1303 * version information for the current Windows version is returned instead of faked info.
1304 * We do the same and assume the default Windows version to emulate is WinXP.
1306 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1307 * For now return the XP driver info. Perhaps later on we should return VESA.
1309 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1310 * This could be an indication that our database is not up to date, so this should be fixed.
1312 version_info = get_driver_version_info(driver, driver_model);
1315 driver_info->name = version_info->driver_name;
1316 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1317 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1321 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1324 driver_info->name = version_info->driver_name;
1325 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1326 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1330 driver_info->description = "Direct3D HAL";
1331 driver_info->name = "Display";
1332 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1333 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1335 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1336 vendor, device, driver_model);
1340 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1341 driver_info->version_high, driver_info->version_low);
1344 /* Context activation is done by the caller. */
1345 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1346 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1350 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1352 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1353 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1354 quirk_table[i].apply(gl_info);
1357 /* Find out if PBOs work as they are supposed to. */
1358 test_pbo_functionality(gl_info);
1361 static DWORD wined3d_parse_gl_version(const char *gl_version)
1363 const char *ptr = gl_version;
1367 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1369 while (isdigit(*ptr)) ++ptr;
1370 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1374 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1376 return MAKEDWORD_VERSION(major, minor);
1379 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1380 const char *gl_vendor_string, const char *gl_renderer)
1383 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1384 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1385 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1387 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1388 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1389 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1390 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1391 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1392 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1393 * DirectDraw, not OpenGL. */
1394 if (gl_info->supported[APPLE_FENCE]
1395 && gl_info->supported[APPLE_CLIENT_STORAGE]
1396 && gl_info->supported[APPLE_FLUSH_RENDER]
1397 && gl_info->supported[APPLE_YCBCR_422])
1398 return GL_VENDOR_APPLE;
1400 if (strstr(gl_vendor_string, "NVIDIA"))
1401 return GL_VENDOR_NVIDIA;
1403 if (strstr(gl_vendor_string, "ATI"))
1404 return GL_VENDOR_FGLRX;
1406 if (strstr(gl_vendor_string, "Intel(R)")
1407 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1408 || strstr(gl_renderer, "Intel")
1409 || strstr(gl_vendor_string, "Intel Inc."))
1410 return GL_VENDOR_INTEL;
1412 if (strstr(gl_vendor_string, "Mesa")
1413 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1414 || strstr(gl_vendor_string, "DRI R300 Project")
1415 || strstr(gl_vendor_string, "X.Org R300 Project")
1416 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1417 || strstr(gl_vendor_string, "VMware, Inc.")
1418 || strstr(gl_renderer, "Mesa")
1419 || strstr(gl_renderer, "Gallium"))
1420 return GL_VENDOR_MESA;
1422 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1423 debugstr_a(gl_vendor_string));
1425 return GL_VENDOR_UNKNOWN;
1428 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1430 if (strstr(gl_vendor_string, "NVIDIA")
1431 || strstr(gl_vendor_string, "nouveau"))
1432 return HW_VENDOR_NVIDIA;
1434 if (strstr(gl_vendor_string, "ATI")
1435 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1436 || strstr(gl_vendor_string, "X.Org R300 Project")
1437 || strstr(gl_renderer, "AMD")
1438 || strstr(gl_renderer, "R100")
1439 || strstr(gl_renderer, "R200")
1440 || strstr(gl_renderer, "R300")
1441 || strstr(gl_renderer, "R600")
1442 || strstr(gl_renderer, "R700"))
1443 return HW_VENDOR_AMD;
1445 if (strstr(gl_vendor_string, "Intel(R)")
1446 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1447 || strstr(gl_renderer, "Intel")
1448 || strstr(gl_vendor_string, "Intel Inc."))
1449 return HW_VENDOR_INTEL;
1451 if (strstr(gl_vendor_string, "Mesa")
1452 || strstr(gl_vendor_string, "Brian Paul")
1453 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1454 || strstr(gl_vendor_string, "VMware, Inc."))
1455 return HW_VENDOR_SOFTWARE;
1457 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1459 return HW_VENDOR_NVIDIA;
1462 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1466 if (gl_info->supported[ARB_MULTITEXTURE])
1468 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1469 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1470 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1472 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1473 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1475 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1476 && gl_info->supported[ARB_VERTEX_SHADER])
1478 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1484 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1485 const char *gl_renderer)
1487 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1490 if (d3d_level >= 10)
1494 const char *renderer;
1495 enum wined3d_pci_device id;
1499 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1500 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1501 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1502 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1503 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1504 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1505 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1506 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1507 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1508 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1509 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1510 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1511 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1512 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1513 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1514 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1515 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1516 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1517 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1518 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1519 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1520 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1521 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1522 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1523 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1524 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1525 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1526 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1527 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1528 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1529 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1530 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1531 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1532 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1533 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1534 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1535 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1536 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1537 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1538 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1539 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1540 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1541 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1542 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1543 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1544 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1545 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1546 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1547 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1548 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1549 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1550 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1551 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1552 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1553 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1556 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1558 if (strstr(gl_renderer, cards[i].renderer))
1562 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1563 return CARD_NVIDIA_GEFORCE_8300GS;
1566 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1567 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1569 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1573 const char *renderer;
1574 enum wined3d_pci_device id;
1578 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1579 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1580 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1581 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1582 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1583 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1584 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1585 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1586 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1587 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1588 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1589 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1590 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1593 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1595 if (strstr(gl_renderer, cards[i].renderer))
1599 /* Geforce 6/7 - lowend */
1600 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1605 /* GeforceFX - highend */
1606 if (strstr(gl_renderer, "5800")
1607 || strstr(gl_renderer, "5900")
1608 || strstr(gl_renderer, "5950")
1609 || strstr(gl_renderer, "Quadro FX"))
1611 return CARD_NVIDIA_GEFORCEFX_5800;
1614 /* GeforceFX - midend */
1615 if (strstr(gl_renderer, "5600")
1616 || strstr(gl_renderer, "5650")
1617 || strstr(gl_renderer, "5700")
1618 || strstr(gl_renderer, "5750"))
1620 return CARD_NVIDIA_GEFORCEFX_5600;
1623 /* GeforceFX - lowend */
1624 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1629 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1631 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1634 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1639 if (strstr(gl_renderer, "GeForce4 MX"))
1641 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1644 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1646 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1649 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1651 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1654 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1657 if (strstr(gl_renderer, "TNT2"))
1659 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1662 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1665 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1666 const char *gl_renderer)
1668 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1670 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1672 * Beware: renderer string do not match exact card model,
1673 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1674 if (d3d_level >= 10)
1680 const char *renderer;
1681 enum wined3d_pci_device id;
1685 /* Northern Islands */
1686 {"HD 6900", CARD_AMD_RADEON_HD6900},
1687 {"HD 6800", CARD_AMD_RADEON_HD6800},
1688 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1689 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1690 {"HD 6600", CARD_AMD_RADEON_HD6600},
1691 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1692 {"HD 6500", CARD_AMD_RADEON_HD6600},
1693 {"HD 6400", CARD_AMD_RADEON_HD6400},
1694 {"HD 6300", CARD_AMD_RADEON_HD6300},
1695 {"HD 6200", CARD_AMD_RADEON_HD6300},
1697 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1698 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1699 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1700 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1701 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1702 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1703 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1704 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1705 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1706 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1708 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1709 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1710 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1711 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1712 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1713 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1714 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1715 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1716 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1717 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1718 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1719 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1720 /* R600/R700 integrated */
1721 {"HD 3300", CARD_AMD_RADEON_HD3200},
1722 {"HD 3200", CARD_AMD_RADEON_HD3200},
1723 {"HD 3100", CARD_AMD_RADEON_HD3200},
1725 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1726 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1727 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1728 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1729 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1730 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1731 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1732 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1733 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1734 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1735 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1736 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1737 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1740 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1742 if (strstr(gl_renderer, cards[i].renderer))
1746 /* Default for when no GPU has been found */
1747 return CARD_AMD_RADEON_HD3200;
1753 if (strstr(gl_renderer, "X1600")
1754 || strstr(gl_renderer, "X1650")
1755 || strstr(gl_renderer, "X1800")
1756 || strstr(gl_renderer, "X1900")
1757 || strstr(gl_renderer, "X1950"))
1759 return CARD_AMD_RADEON_X1600;
1762 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1763 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1764 if (strstr(gl_renderer, "X700")
1765 || strstr(gl_renderer, "X800")
1766 || strstr(gl_renderer, "X850")
1767 || strstr(gl_renderer, "X1300")
1768 || strstr(gl_renderer, "X1400")
1769 || strstr(gl_renderer, "X1450")
1770 || strstr(gl_renderer, "X1550")
1771 || strstr(gl_renderer, "X2300")
1772 || strstr(gl_renderer, "X2500")
1773 || strstr(gl_renderer, "HD 2300")
1776 return CARD_AMD_RADEON_X700;
1779 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1780 if (strstr(gl_renderer, "Radeon Xpress"))
1782 return CARD_AMD_RADEON_XPRESS_200M;
1786 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1790 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1793 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1795 return CARD_AMD_RAGE_128PRO;
1798 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1799 const char *gl_renderer)
1801 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1802 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1804 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1805 return CARD_INTEL_X3100;
1808 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1810 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1811 return CARD_INTEL_I945GM;
1814 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1815 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1816 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1817 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1818 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1819 return CARD_INTEL_I915G;
1823 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1824 const char *gl_renderer)
1829 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1831 * Beware: renderer string do not match exact card model,
1832 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1833 if (strstr(gl_renderer, "Gallium"))
1835 /* 20101109 - These are never returned by current Gallium radeon
1836 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1838 * These are returned but not handled: RC410, RV380. */
1841 const char *renderer;
1842 enum wined3d_pci_device id;
1846 /* Northern Islands */
1847 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1848 {"BARTS", CARD_AMD_RADEON_HD6800},
1849 {"TURKS", CARD_AMD_RADEON_HD6600},
1850 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1851 {"SUMO", CARD_AMD_RADEON_HD6550D},
1852 {"CAICOS", CARD_AMD_RADEON_HD6400},
1853 {"PALM", CARD_AMD_RADEON_HD6300},
1855 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1856 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1857 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1858 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1859 {"CEDAR", CARD_AMD_RADEON_HD5400},
1861 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1862 {"RV790", CARD_AMD_RADEON_HD4800},
1863 {"RV770", CARD_AMD_RADEON_HD4800},
1864 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1865 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1866 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1867 /* R600/R700 integrated */
1868 {"RS880", CARD_AMD_RADEON_HD3200},
1869 {"RS780", CARD_AMD_RADEON_HD3200},
1871 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1872 {"R600", CARD_AMD_RADEON_HD2900},
1873 {"RV670", CARD_AMD_RADEON_HD2900},
1874 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1875 {"RV630", CARD_AMD_RADEON_HD2600},
1876 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1877 {"RV610", CARD_AMD_RADEON_HD2350},
1879 {"R580", CARD_AMD_RADEON_X1600},
1880 {"R520", CARD_AMD_RADEON_X1600},
1881 {"RV570", CARD_AMD_RADEON_X1600},
1882 {"RV560", CARD_AMD_RADEON_X1600},
1883 {"RV535", CARD_AMD_RADEON_X1600},
1884 {"RV530", CARD_AMD_RADEON_X1600},
1885 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1886 {"RV515", CARD_AMD_RADEON_X700},
1888 {"R481", CARD_AMD_RADEON_X700},
1889 {"R480", CARD_AMD_RADEON_X700},
1890 {"R430", CARD_AMD_RADEON_X700},
1891 {"R423", CARD_AMD_RADEON_X700},
1892 {"R420", CARD_AMD_RADEON_X700},
1893 {"R410", CARD_AMD_RADEON_X700},
1894 {"RV410", CARD_AMD_RADEON_X700},
1895 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1896 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1897 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1898 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1899 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1900 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1901 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1902 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1904 {"R360", CARD_AMD_RADEON_9500},
1905 {"R350", CARD_AMD_RADEON_9500},
1906 {"R300", CARD_AMD_RADEON_9500},
1907 {"RV370", CARD_AMD_RADEON_9500},
1908 {"RV360", CARD_AMD_RADEON_9500},
1909 {"RV351", CARD_AMD_RADEON_9500},
1910 {"RV350", CARD_AMD_RADEON_9500},
1913 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1915 if (strstr(gl_renderer, cards[i].renderer))
1920 d3d_level = d3d_level_from_gl_info(gl_info);
1921 if (d3d_level >= 10)
1922 return CARD_AMD_RADEON_HD2600;
1928 const char *renderer;
1929 enum wined3d_pci_device id;
1934 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1935 {"(RV790", CARD_AMD_RADEON_HD4800},
1936 {"(RV770", CARD_AMD_RADEON_HD4800},
1937 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1938 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1939 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1940 /* R600/R700 integrated */
1941 {"RS880", CARD_AMD_RADEON_HD3200},
1942 {"RS780", CARD_AMD_RADEON_HD3200},
1944 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1945 {"(R600", CARD_AMD_RADEON_HD2900},
1946 {"(RV670", CARD_AMD_RADEON_HD2900},
1947 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1948 {"(RV630", CARD_AMD_RADEON_HD2600},
1949 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1950 {"(RV610", CARD_AMD_RADEON_HD2350},
1953 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1955 if (strstr(gl_renderer, cards[i].renderer))
1959 return CARD_AMD_RADEON_9500;
1963 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1966 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1968 return CARD_AMD_RAGE_128PRO;
1971 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1972 const char *gl_renderer)
1976 if (strstr(gl_renderer, "Gallium"))
1982 const char *renderer;
1983 enum wined3d_pci_device id;
1987 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1988 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1989 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1990 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1991 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1992 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1993 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
1994 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1995 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1996 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1997 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
1998 {"NV98", CARD_NVIDIA_GEFORCE_9200},
1999 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2000 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2001 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2002 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2003 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2004 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2005 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2006 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2007 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2008 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2009 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2010 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2011 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2012 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2013 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2014 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2015 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2016 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2017 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2018 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2019 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2020 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2021 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2022 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2023 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2024 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2025 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2026 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2027 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
2028 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
2029 {"NV20", CARD_NVIDIA_GEFORCE3},
2030 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2031 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2032 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
2033 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2034 {"NV16", CARD_NVIDIA_GEFORCE2},
2035 {"NV15", CARD_NVIDIA_GEFORCE2},
2036 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2037 {"NV10", CARD_NVIDIA_GEFORCE},
2038 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2039 {"NV04", CARD_NVIDIA_RIVA_TNT},
2040 {"NV03", CARD_NVIDIA_RIVA_128},
2043 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2045 if (strstr(gl_renderer, cards[i].renderer))
2050 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2052 d3d_level = d3d_level_from_gl_info(gl_info);
2054 return CARD_NVIDIA_GEFORCEFX_5600;
2056 return CARD_NVIDIA_GEFORCE3;
2058 return CARD_NVIDIA_GEFORCE;
2060 return CARD_NVIDIA_RIVA_TNT;
2061 return CARD_NVIDIA_RIVA_128;
2065 struct vendor_card_selection
2067 enum wined3d_gl_vendor gl_vendor;
2068 enum wined3d_pci_vendor card_vendor;
2069 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2070 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2073 static const struct vendor_card_selection vendor_card_select_table[] =
2075 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2076 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2077 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2078 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2079 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2080 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2081 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2082 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2083 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2087 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2088 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2092 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2093 * different GPUs with roughly the same features. In most cases GPUs from a
2094 * certain family differ in clockspeeds, the amount of video memory and the
2095 * number of shader pipelines.
2097 * A Direct3D device object contains the PCI id (vendor + device) of the
2098 * videocard which is used for rendering. Various applications use this
2099 * information to get a rough estimation of the features of the card and
2100 * some might use it for enabling 3d effects only on certain types of
2101 * videocards. In some cases games might even use it to work around bugs
2102 * which happen on certain videocards/driver combinations. The problem is
2103 * that OpenGL only exposes a rendering string containing the name of the
2104 * videocard and not the PCI id.
2106 * Various games depend on the PCI id, so somehow we need to provide one.
2107 * A simple option is to parse the renderer string and translate this to
2108 * the right PCI id. This is a lot of work because there are more than 200
2109 * GPUs just for Nvidia. Various cards share the same renderer string, so
2110 * the amount of code might be 'small' but there are quite a number of
2111 * exceptions which would make this a pain to maintain. Another way would
2112 * be to query the PCI id from the operating system (assuming this is the
2113 * videocard which is used for rendering which is not always the case).
2114 * This would work but it is not very portable. Second it would not work
2115 * well in, let's say, a remote X situation in which the amount of 3d
2116 * features which can be used is limited.
2118 * As said most games only use the PCI id to get an indication of the
2119 * capabilities of the card. It doesn't really matter if the given id is
2120 * the correct one if we return the id of a card with similar 3d features.
2122 * The code below checks the OpenGL capabilities of a videocard and matches
2123 * that to a certain level of Direct3D functionality. Once a card passes
2124 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2125 * least a GeforceFX. To give a better estimate we do a basic check on the
2126 * renderer string but if that won't pass we return a default card. This
2127 * way is better than maintaining a full card database as even without a
2128 * full database we can return a card with similar features. Second the
2129 * size of the database can be made quite small because when you know what
2130 * type of 3d functionality a card has, you know to which GPU family the
2131 * GPU must belong. Because of this you only have to check a small part of
2132 * the renderer string to distinguishes between different models from that
2135 * The code also selects a default amount of video memory which we will
2136 * use for an estimation of the amount of free texture memory. In case of
2137 * real D3D the amount of texture memory includes video memory and system
2138 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2139 * HyperMemory). We don't know how much system memory can be addressed by
2140 * the system but we can make a reasonable estimation about the amount of
2141 * video memory. If the value is slightly wrong it doesn't matter as we
2142 * didn't include AGP-like memory which makes the amount of addressable
2143 * memory higher and second OpenGL isn't that critical it moves to system
2144 * memory behind our backs if really needed. Note that the amount of video
2145 * memory can be overruled using a registry setting. */
2149 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2151 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2152 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2154 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2155 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2158 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2159 *gl_vendor, *card_vendor);
2161 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2162 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2163 * them a good generic choice. */
2164 *card_vendor = HW_VENDOR_NVIDIA;
2165 d3d_level = d3d_level_from_gl_info(gl_info);
2167 return CARD_NVIDIA_GEFORCEFX_5600;
2169 return CARD_NVIDIA_GEFORCE3;
2171 return CARD_NVIDIA_GEFORCE;
2173 return CARD_NVIDIA_RIVA_TNT;
2174 return CARD_NVIDIA_RIVA_128;
2177 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2179 int vs_selected_mode, ps_selected_mode;
2181 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2182 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2183 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2184 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2185 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2186 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2187 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2188 else return &ffp_fragment_pipeline;
2191 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2193 int vs_selected_mode, ps_selected_mode;
2195 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2196 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2197 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2198 return &none_shader_backend;
2201 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2203 int vs_selected_mode, ps_selected_mode;
2205 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2206 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2207 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2208 else return &ffp_blit;
2211 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2215 #define USE_GL_FUNC(type, pfn, ext, replace) \
2216 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2217 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2218 else gl_info->pfn = NULL;
2223 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2228 /* Context activation is done by the caller. */
2229 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2231 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2232 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2233 const char *GL_Extensions = NULL;
2234 const char *WGL_Extensions = NULL;
2235 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2236 struct fragment_caps fragment_caps;
2237 enum wined3d_gl_vendor gl_vendor;
2238 enum wined3d_pci_vendor card_vendor;
2239 enum wined3d_pci_device device;
2241 GLfloat gl_floatv[2];
2247 TRACE_(d3d_caps)("(%p)\n", gl_info);
2251 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2252 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2253 if (!gl_renderer_str)
2256 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2260 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2261 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2265 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2269 /* Parse the GL_VERSION field into major and minor information */
2270 gl_version_str = (const char *)glGetString(GL_VERSION);
2271 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2272 if (!gl_version_str)
2275 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2278 gl_version = wined3d_parse_gl_version(gl_version_str);
2281 * Initialize openGL extension related variables
2282 * with Default values
2284 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2285 gl_info->limits.blends = 1;
2286 gl_info->limits.buffers = 1;
2287 gl_info->limits.textures = 1;
2288 gl_info->limits.texture_coords = 1;
2289 gl_info->limits.fragment_samplers = 1;
2290 gl_info->limits.vertex_samplers = 0;
2291 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2292 gl_info->limits.sampler_stages = 1;
2293 gl_info->limits.vertex_attribs = 16;
2294 gl_info->limits.glsl_vs_float_constants = 0;
2295 gl_info->limits.glsl_ps_float_constants = 0;
2296 gl_info->limits.arb_vs_float_constants = 0;
2297 gl_info->limits.arb_vs_native_constants = 0;
2298 gl_info->limits.arb_vs_instructions = 0;
2299 gl_info->limits.arb_vs_temps = 0;
2300 gl_info->limits.arb_ps_float_constants = 0;
2301 gl_info->limits.arb_ps_local_constants = 0;
2302 gl_info->limits.arb_ps_instructions = 0;
2303 gl_info->limits.arb_ps_temps = 0;
2305 /* Retrieve opengl defaults */
2306 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2307 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2308 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2310 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2311 gl_info->limits.lights = gl_max;
2312 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2314 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2315 gl_info->limits.texture_size = gl_max;
2316 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2318 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2319 gl_info->limits.pointsize_min = gl_floatv[0];
2320 gl_info->limits.pointsize_max = gl_floatv[1];
2321 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2323 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2324 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2328 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2334 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2336 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2338 while (*GL_Extensions)
2342 while (isspace(*GL_Extensions)) ++GL_Extensions;
2343 start = GL_Extensions;
2344 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2346 len = GL_Extensions - start;
2349 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2351 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2353 if (len == strlen(EXTENSION_MAP[i].extension_string)
2354 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2356 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2357 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2363 /* Now work out what GL support this card really has */
2364 load_gl_funcs( gl_info, gl_version );
2368 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2369 * loading the functions, otherwise the code above will load the extension entry points instead of the
2370 * core functions, which may not work. */
2371 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2373 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2374 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2376 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2377 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2381 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2383 if (gl_info->supported[APPLE_FENCE])
2385 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2386 * The apple extension interacts with some other apple exts. Disable the NV
2387 * extension if the apple one is support to prevent confusion in other parts
2389 gl_info->supported[NV_FENCE] = FALSE;
2391 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2393 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2395 * The enums are the same:
2396 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2397 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2398 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2399 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2400 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2402 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2404 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2405 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2407 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2409 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2410 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2413 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2415 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2416 * functionality. Prefer the ARB extension */
2417 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2419 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2421 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2422 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2424 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2426 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2427 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2429 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2431 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2432 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2434 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2436 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2437 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2439 if (gl_info->supported[NV_TEXTURE_SHADER2])
2441 if (gl_info->supported[NV_REGISTER_COMBINERS])
2443 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2444 * are supported. The nv extensions provide the same functionality as the
2445 * ATI one, and a bit more(signed pixelformats). */
2446 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2450 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2452 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2453 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2457 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2459 if (gl_info->supported[NV_REGISTER_COMBINERS])
2461 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2462 gl_info->limits.general_combiners = gl_max;
2463 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2465 if (gl_info->supported[ARB_DRAW_BUFFERS])
2467 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2468 gl_info->limits.buffers = gl_max;
2469 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2471 if (gl_info->supported[ARB_MULTITEXTURE])
2473 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2474 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2475 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2476 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2477 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2478 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2480 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2483 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2484 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2488 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2490 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2492 if (gl_info->supported[ARB_VERTEX_SHADER])
2495 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2496 gl_info->limits.vertex_samplers = tmp;
2497 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2498 gl_info->limits.combined_samplers = tmp;
2499 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2500 gl_info->limits.vertex_attribs = tmp;
2502 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2503 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2504 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2505 * shader is used with fixed function vertex processing we're fine too because fixed function
2506 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2507 * used we have to make sure that all vertex sampler setups are valid together with all
2508 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2509 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2510 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2511 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2512 * a fixed function pipeline anymore.
2514 * So this is just a check to check that our assumption holds true. If not, write a warning
2515 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2516 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2517 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2519 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2520 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2521 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2522 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2523 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2525 gl_info->limits.vertex_samplers = 0;
2530 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2532 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2533 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2535 if (gl_info->supported[ARB_VERTEX_BLEND])
2537 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2538 gl_info->limits.blends = gl_max;
2539 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2541 if (gl_info->supported[EXT_TEXTURE3D])
2543 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2544 gl_info->limits.texture3d_size = gl_max;
2545 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2547 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2549 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2550 gl_info->limits.anisotropy = gl_max;
2551 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2553 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2555 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2556 gl_info->limits.arb_ps_float_constants = gl_max;
2557 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2558 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2559 gl_info->limits.arb_ps_native_constants = gl_max;
2560 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2561 gl_info->limits.arb_ps_native_constants);
2562 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2563 gl_info->limits.arb_ps_temps = gl_max;
2564 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2565 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2566 gl_info->limits.arb_ps_instructions = gl_max;
2567 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2568 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2569 gl_info->limits.arb_ps_local_constants = gl_max;
2570 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2572 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2574 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2575 gl_info->limits.arb_vs_float_constants = gl_max;
2576 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2577 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2578 gl_info->limits.arb_vs_native_constants = gl_max;
2579 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2580 gl_info->limits.arb_vs_native_constants);
2581 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2582 gl_info->limits.arb_vs_temps = gl_max;
2583 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2584 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2585 gl_info->limits.arb_vs_instructions = gl_max;
2586 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2588 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2590 if (gl_info->supported[ARB_VERTEX_SHADER])
2592 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2593 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2594 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2596 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2598 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2599 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2600 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2601 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2602 gl_info->limits.glsl_varyings = gl_max;
2603 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2605 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2607 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2608 unsigned int major, minor;
2610 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2612 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2613 sscanf(str, "%u.%u", &major, &minor);
2614 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2616 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2618 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2622 gl_info->limits.shininess = 128.0f;
2624 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2626 /* If we have full NP2 texture support, disable
2627 * GL_ARB_texture_rectangle because we will never use it.
2628 * This saves a few redundant glDisable calls. */
2629 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2631 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2633 /* Disable NV_register_combiners and fragment shader if this is supported.
2634 * generally the NV extensions are preferred over the ATI ones, and this
2635 * extension is disabled if register_combiners and texture_shader2 are both
2636 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2637 * fragment processing support. */
2638 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2639 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2640 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2641 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2643 if (gl_info->supported[NV_HALF_FLOAT])
2645 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2646 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2648 checkGLcall("extension detection");
2652 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2653 adapter->shader_backend = select_shader_backend(gl_info);
2654 adapter->blitter = select_blit_implementation(gl_info);
2656 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2657 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2658 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2660 /* In some cases the number of texture stages can be larger than the number
2661 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2662 * shaders), but 8 texture stages (register combiners). */
2663 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2665 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2667 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2668 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2669 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2670 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2671 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2672 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2673 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2674 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2675 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2676 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2677 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2678 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2679 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2680 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2681 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2682 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2683 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2684 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2685 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2686 if (wined3d_settings.allow_multisampling)
2688 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2689 gl_info->limits.samples = gl_max;
2694 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2696 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2697 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2698 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2699 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2700 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2701 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2702 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2703 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2704 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2705 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2706 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2707 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2708 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2709 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2710 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2711 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2712 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2714 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2716 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2717 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2719 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2721 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2723 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2725 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2726 if (wined3d_settings.allow_multisampling)
2728 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2729 gl_info->limits.samples = gl_max;
2734 /* MRTs are currently only supported when FBOs are used. */
2735 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2737 gl_info->limits.buffers = 1;
2740 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2741 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2742 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2744 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2745 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2747 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2748 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2749 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2750 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2751 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2752 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2753 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2754 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2756 /* Make sure there's an active HDC else the WGL extensions will fail */
2757 hdc = pwglGetCurrentDC();
2759 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2760 if(GL_EXTCALL(wglGetExtensionsStringARB))
2761 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2763 if (!WGL_Extensions)
2765 ERR(" WGL_Extensions returns NULL\n");
2769 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2770 while (*WGL_Extensions)
2775 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2776 Start = WGL_Extensions;
2777 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2779 len = WGL_Extensions - Start;
2780 if (!len || len >= sizeof(ThisExtn))
2783 memcpy(ThisExtn, Start, len);
2784 ThisExtn[len] = '\0';
2785 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2787 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2788 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2789 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2791 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2792 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2793 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2795 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2796 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2797 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2803 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2804 init_driver_info(driver_info, card_vendor, device);
2805 add_gl_compat_wrappers(gl_info);
2810 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2812 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2813 wined3d, wined3d->adapter_count);
2815 return wined3d->adapter_count;
2818 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2820 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2825 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2827 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2829 if (adapter_idx >= wined3d->adapter_count)
2832 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2835 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2836 of the same bpp but different resolutions */
2838 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2839 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2840 enum wined3d_format_id format_id)
2842 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2844 if (adapter_idx >= wined3d->adapter_count)
2847 /* TODO: Store modes per adapter and read it from the adapter structure */
2850 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2851 UINT format_bits = format->byte_count * CHAR_BIT;
2856 memset(&mode, 0, sizeof(mode));
2857 mode.dmSize = sizeof(mode);
2859 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2863 if (format_id == WINED3DFMT_UNKNOWN)
2865 /* This is for D3D8, do not enumerate P8 here */
2866 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2868 else if (mode.dmBitsPerPel == format_bits)
2874 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2880 FIXME_(d3d_caps)("Adapter not primary display.\n");
2886 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2887 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2888 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2890 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2891 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2893 /* Validate the parameters as much as possible */
2894 if (!mode || adapter_idx >= wined3d->adapter_count
2895 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2897 return WINED3DERR_INVALIDCALL;
2900 /* TODO: Store modes per adapter and read it from the adapter structure */
2903 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2904 UINT format_bits = format->byte_count * CHAR_BIT;
2910 ZeroMemory(&DevModeW, sizeof(DevModeW));
2911 DevModeW.dmSize = sizeof(DevModeW);
2913 /* If we are filtering to a specific format (D3D9), then need to skip
2914 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2915 just count through the ones with valid bit depths */
2916 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2918 if (format_id == WINED3DFMT_UNKNOWN)
2920 /* This is for D3D8, do not enumerate P8 here */
2921 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2923 else if (DevModeW.dmBitsPerPel == format_bits)
2931 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2932 return WINED3DERR_INVALIDCALL;
2936 /* Now get the display mode via the calculated index */
2937 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2939 mode->width = DevModeW.dmPelsWidth;
2940 mode->height = DevModeW.dmPelsHeight;
2941 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2942 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2943 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2945 if (format_id == WINED3DFMT_UNKNOWN)
2946 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2948 mode->format_id = format_id;
2952 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2953 return WINED3DERR_INVALIDCALL;
2956 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2957 mode->width, mode->height, mode->refresh_rate, mode->format_id,
2958 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
2962 FIXME_(d3d_caps)("Adapter not primary display\n");
2968 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2969 struct wined3d_display_mode *mode)
2971 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2973 if (!mode || adapter_idx >= wined3d->adapter_count)
2974 return WINED3DERR_INVALIDCALL;
2981 ZeroMemory(&DevModeW, sizeof(DevModeW));
2982 DevModeW.dmSize = sizeof(DevModeW);
2984 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2985 mode->width = DevModeW.dmPelsWidth;
2986 mode->height = DevModeW.dmPelsHeight;
2987 bpp = DevModeW.dmBitsPerPel;
2988 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2989 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2990 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2991 mode->format_id = pixelformat_for_depth(bpp);
2995 FIXME_(d3d_caps)("Adapter not primary display\n");
2998 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
2999 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3003 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3004 and fields being inserted in the middle, a new structure is used in place */
3005 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3006 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3008 const struct wined3d_adapter *adapter;
3011 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3012 wined3d, adapter_idx, flags, identifier);
3014 if (adapter_idx >= wined3d->adapter_count)
3015 return WINED3DERR_INVALIDCALL;
3017 adapter = &wined3d->adapters[adapter_idx];
3019 /* Return the information requested */
3020 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3022 if (identifier->driver_size)
3024 const char *name = adapter->driver_info.name;
3025 len = min(strlen(name), identifier->driver_size - 1);
3026 memcpy(identifier->driver, name, len);
3027 identifier->driver[len] = '\0';
3030 if (identifier->description_size)
3032 const char *description = adapter->driver_info.description;
3033 len = min(strlen(description), identifier->description_size - 1);
3034 memcpy(identifier->description, description, len);
3035 identifier->description[len] = '\0';
3038 /* Note that d3d8 doesn't supply a device name. */
3039 if (identifier->device_name_size)
3041 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3043 len = strlen(device_name);
3044 if (len >= identifier->device_name_size)
3046 ERR("Device name size too small.\n");
3047 return WINED3DERR_INVALIDCALL;
3050 memcpy(identifier->device_name, device_name, len);
3051 identifier->device_name[len] = '\0';
3054 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3055 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3056 identifier->vendor_id = adapter->driver_info.vendor;
3057 identifier->device_id = adapter->driver_info.device;
3058 identifier->subsystem_id = 0;
3059 identifier->revision = 0;
3060 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3061 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3062 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3063 identifier->video_memory = adapter->TextureRam;
3068 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3069 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3071 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3073 /* Float formats need FBOs. If FBOs are used this function isn't called */
3074 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3076 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3077 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3079 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3083 if(cfg->redSize < redSize)
3086 if(cfg->greenSize < greenSize)
3089 if(cfg->blueSize < blueSize)
3092 if(cfg->alphaSize < alphaSize)
3098 /* Probably a RGBA_float or color index mode */
3102 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3103 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3105 BYTE depthSize, stencilSize;
3106 BOOL lockable = FALSE;
3108 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3110 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3114 /* Float formats need FBOs. If FBOs are used this function isn't called */
3115 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3117 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3120 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3121 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3122 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3123 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3126 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3127 * allow more stencil bits than requested. */
3128 if(cfg->stencilSize < stencilSize)
3134 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3135 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3136 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3138 const struct wined3d_format *rt_format;
3139 const struct wined3d_format *ds_format;
3140 const struct wined3d_adapter *adapter;
3142 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3143 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3144 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3145 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3147 if (adapter_idx >= wined3d->adapter_count)
3148 return WINED3DERR_INVALIDCALL;
3150 adapter = &wined3d->adapters[adapter_idx];
3151 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3152 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3153 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3155 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3156 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3158 TRACE_(d3d_caps)("Formats match.\n");
3164 const struct wined3d_pixel_format *cfgs;
3165 unsigned int cfg_count;
3168 cfgs = adapter->cfgs;
3169 cfg_count = adapter->cfg_count;
3170 for (i = 0; i < cfg_count; ++i)
3172 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3173 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3175 TRACE_(d3d_caps)("Formats match.\n");
3181 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3182 debug_d3dformat(render_target_format_id),
3183 debug_d3dformat(depth_stencil_format_id));
3185 return WINED3DERR_NOTAVAILABLE;
3188 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3189 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3190 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3192 const struct wined3d_gl_info *gl_info;
3194 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3195 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3196 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3197 windowed, multisample_type, quality_levels);
3199 if (adapter_idx >= wined3d->adapter_count)
3200 return WINED3DERR_INVALIDCALL;
3202 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3204 if (multisample_type > gl_info->limits.samples)
3206 TRACE("Returning not supported.\n");
3208 *quality_levels = 0;
3210 return WINED3DERR_NOTAVAILABLE;
3215 if (multisample_type == WINED3DMULTISAMPLE_NONMASKABLE)
3216 /* FIXME: This is probably wrong. */
3217 *quality_levels = gl_info->limits.samples;
3219 *quality_levels = 1;
3225 /* Check if we support bumpmapping for a format */
3226 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3228 /* Ask the fixed function pipeline implementation if it can deal
3229 * with the conversion. If we've got a GL extension giving native
3230 * support this will be an identity conversion. */
3231 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3232 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3235 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3236 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3237 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3239 /* Only allow depth/stencil formats */
3240 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3242 /* Blacklist formats not supported on Windows */
3243 switch (ds_format->id)
3245 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3246 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3247 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3254 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3256 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3257 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3263 /* Walk through all WGL pixel formats to find a match */
3264 for (i = 0; i < adapter->cfg_count; ++i)
3266 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3267 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3268 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3276 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3278 /* The flags entry of a format contains the filtering capability */
3279 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3280 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3286 /* Check the render target capabilities of a format */
3287 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3288 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3290 /* Filter out non-RT formats */
3291 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3292 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3294 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3295 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3296 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3299 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3300 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3302 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3303 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3304 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3305 TRACE_(d3d_caps)("[FAILED]\n");
3309 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3310 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3311 for (i = 0; i < adapter->cfg_count; ++i)
3313 if (cfgs[i].windowDrawable
3314 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3316 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3317 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3322 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3324 /* For now return TRUE for FBOs until we have some proper checks.
3325 * Note that this function will only be called when the format is around for texturing. */
3331 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3333 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3336 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3338 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3339 * doing the color fixup in shaders.
3340 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3341 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3343 int vs_selected_mode;
3344 int ps_selected_mode;
3345 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3347 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3348 TRACE_(d3d_caps)("[OK]\n");
3353 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3357 /* Check if a format support blending in combination with pixel shaders */
3358 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3359 const struct wined3d_format *format)
3361 /* The flags entry of a format contains the post pixel shader blending capability */
3362 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3367 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3369 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3370 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3371 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3372 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3373 * capability anyway.
3375 * For now lets report this on all formats, but in the future we may want to
3376 * restrict it to some should games need that
3381 /* Check if a texture format is supported on the given adapter */
3382 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3384 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3389 * supported: RGB(A) formats
3391 case WINED3DFMT_B8G8R8_UNORM:
3392 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3394 case WINED3DFMT_B8G8R8A8_UNORM:
3395 case WINED3DFMT_B8G8R8X8_UNORM:
3396 case WINED3DFMT_B5G6R5_UNORM:
3397 case WINED3DFMT_B5G5R5X1_UNORM:
3398 case WINED3DFMT_B5G5R5A1_UNORM:
3399 case WINED3DFMT_B4G4R4A4_UNORM:
3400 case WINED3DFMT_A8_UNORM:
3401 case WINED3DFMT_B4G4R4X4_UNORM:
3402 case WINED3DFMT_R8G8B8A8_UNORM:
3403 case WINED3DFMT_R8G8B8X8_UNORM:
3404 case WINED3DFMT_B10G10R10A2_UNORM:
3405 case WINED3DFMT_R10G10B10A2_UNORM:
3406 case WINED3DFMT_R16G16_UNORM:
3407 TRACE_(d3d_caps)("[OK]\n");
3410 case WINED3DFMT_B2G3R3_UNORM:
3411 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3415 * Not supported: Palettized
3416 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3417 * Since it is not widely available, don't offer it. Further no Windows driver offers
3418 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3420 case WINED3DFMT_P8_UINT:
3421 case WINED3DFMT_P8_UINT_A8_UNORM:
3425 * Supported: (Alpha)-Luminance
3427 case WINED3DFMT_L8_UNORM:
3428 case WINED3DFMT_L8A8_UNORM:
3429 case WINED3DFMT_L16_UNORM:
3430 TRACE_(d3d_caps)("[OK]\n");
3433 /* Not supported on Windows, thus disabled */
3434 case WINED3DFMT_L4A4_UNORM:
3435 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3439 * Supported: Depth/Stencil formats
3441 case WINED3DFMT_D16_LOCKABLE:
3442 case WINED3DFMT_D16_UNORM:
3443 case WINED3DFMT_X8D24_UNORM:
3444 case WINED3DFMT_D24_UNORM_S8_UINT:
3445 case WINED3DFMT_S8_UINT_D24_FLOAT:
3446 case WINED3DFMT_D32_UNORM:
3447 case WINED3DFMT_D32_FLOAT:
3450 case WINED3DFMT_INTZ:
3451 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3452 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3456 /* Not supported on Windows */
3457 case WINED3DFMT_S1_UINT_D15_UNORM:
3458 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3459 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3463 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3464 * GL_NV_texture_shader). Emulated by shaders
3466 case WINED3DFMT_R8G8_SNORM:
3467 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3468 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3469 case WINED3DFMT_R8G8B8A8_SNORM:
3470 case WINED3DFMT_R16G16_SNORM:
3471 /* Ask the shader backend if it can deal with the conversion. If
3472 * we've got a GL extension giving native support this will be an
3473 * identity conversion. */
3474 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3476 TRACE_(d3d_caps)("[OK]\n");
3479 TRACE_(d3d_caps)("[FAILED]\n");
3482 case WINED3DFMT_DXT1:
3483 case WINED3DFMT_DXT2:
3484 case WINED3DFMT_DXT3:
3485 case WINED3DFMT_DXT4:
3486 case WINED3DFMT_DXT5:
3487 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3489 TRACE_(d3d_caps)("[OK]\n");
3492 TRACE_(d3d_caps)("[FAILED]\n");
3497 * Odd formats - not supported
3499 case WINED3DFMT_VERTEXDATA:
3500 case WINED3DFMT_R16_UINT:
3501 case WINED3DFMT_R32_UINT:
3502 case WINED3DFMT_R16G16B16A16_SNORM:
3503 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3504 case WINED3DFMT_R10G11B11_SNORM:
3505 case WINED3DFMT_R16:
3506 case WINED3DFMT_AL16:
3507 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3511 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3513 case WINED3DFMT_R8G8_SNORM_Cx:
3514 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3518 case WINED3DFMT_UYVY:
3519 case WINED3DFMT_YUY2:
3520 if (gl_info->supported[APPLE_YCBCR_422])
3522 TRACE_(d3d_caps)("[OK]\n");
3525 TRACE_(d3d_caps)("[FAILED]\n");
3527 case WINED3DFMT_YV12:
3528 TRACE_(d3d_caps)("[FAILED]\n");
3531 case WINED3DFMT_R16G16B16A16_UNORM:
3532 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3534 TRACE_(d3d_caps)("[FAILED]\n");
3537 TRACE_(d3d_caps)("[OK]\n");
3541 case WINED3DFMT_B2G3R3A8_UNORM:
3542 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3545 /* Floating point formats */
3546 case WINED3DFMT_R16_FLOAT:
3547 case WINED3DFMT_R16G16_FLOAT:
3548 case WINED3DFMT_R16G16B16A16_FLOAT:
3549 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3551 TRACE_(d3d_caps)("[OK]\n");
3554 TRACE_(d3d_caps)("[FAILED]\n");
3557 case WINED3DFMT_R32_FLOAT:
3558 case WINED3DFMT_R32G32_FLOAT:
3559 case WINED3DFMT_R32G32B32A32_FLOAT:
3560 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3562 TRACE_(d3d_caps)("[OK]\n");
3565 TRACE_(d3d_caps)("[FAILED]\n");
3568 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3569 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3570 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3571 * We can do instancing with all shader versions, but we need vertex shaders.
3573 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3574 * to enable instancing. WineD3D doesn't need that and just ignores it.
3576 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3578 case WINED3DFMT_INST:
3579 TRACE("ATI Instancing check hack\n");
3580 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3582 TRACE_(d3d_caps)("[OK]\n");
3585 TRACE_(d3d_caps)("[FAILED]\n");
3588 /* Some weird FOURCC formats */
3589 case WINED3DFMT_R8G8_B8G8:
3590 case WINED3DFMT_G8R8_G8B8:
3591 case WINED3DFMT_MULTI2_ARGB8:
3592 TRACE_(d3d_caps)("[FAILED]\n");
3595 /* Vendor specific formats */
3596 case WINED3DFMT_ATI2N:
3597 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3598 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3600 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3601 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3603 TRACE_(d3d_caps)("[OK]\n");
3607 TRACE_(d3d_caps)("[OK]\n");
3610 TRACE_(d3d_caps)("[FAILED]\n");
3613 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3614 * format MAKEFOURCC('N','V','D','B') is used.
3615 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3616 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3619 case WINED3DFMT_NVDB:
3620 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3622 TRACE_(d3d_caps)("[OK]\n");
3625 TRACE_(d3d_caps)("[FAILED]\n");
3628 case WINED3DFMT_NVHU:
3629 case WINED3DFMT_NVHS:
3630 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3631 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3632 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3633 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3634 * Applications have to deal with not having NVHS and NVHU.
3636 TRACE_(d3d_caps)("[FAILED]\n");
3639 case WINED3DFMT_NULL:
3640 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3644 case WINED3DFMT_UNKNOWN:
3648 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3654 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3655 const struct wined3d_format *adapter_format,
3656 const struct wined3d_format *check_format,
3657 WINED3DSURFTYPE SurfaceType)
3659 if (SurfaceType == SURFACE_GDI)
3661 switch (check_format->id)
3663 case WINED3DFMT_B8G8R8_UNORM:
3664 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3666 case WINED3DFMT_B8G8R8A8_UNORM:
3667 case WINED3DFMT_B8G8R8X8_UNORM:
3668 case WINED3DFMT_B5G6R5_UNORM:
3669 case WINED3DFMT_B5G5R5X1_UNORM:
3670 case WINED3DFMT_B5G5R5A1_UNORM:
3671 case WINED3DFMT_B4G4R4A4_UNORM:
3672 case WINED3DFMT_B2G3R3_UNORM:
3673 case WINED3DFMT_A8_UNORM:
3674 case WINED3DFMT_B2G3R3A8_UNORM:
3675 case WINED3DFMT_B4G4R4X4_UNORM:
3676 case WINED3DFMT_R10G10B10A2_UNORM:
3677 case WINED3DFMT_R8G8B8A8_UNORM:
3678 case WINED3DFMT_R8G8B8X8_UNORM:
3679 case WINED3DFMT_R16G16_UNORM:
3680 case WINED3DFMT_B10G10R10A2_UNORM:
3681 case WINED3DFMT_R16G16B16A16_UNORM:
3682 case WINED3DFMT_P8_UINT:
3683 TRACE_(d3d_caps)("[OK]\n");
3686 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3691 /* All format that are supported for textures are supported for surfaces as well */
3692 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3693 /* All depth stencil formats are supported on surfaces */
3694 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3696 /* If opengl can't process the format natively, the blitter may be able to convert it */
3697 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3698 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3699 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3701 TRACE_(d3d_caps)("[OK]\n");
3705 /* Reject other formats */
3706 TRACE_(d3d_caps)("[FAILED]\n");
3710 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3711 const struct wined3d_format *format)
3713 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3715 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3720 case WINED3DFMT_R32G32B32A32_FLOAT:
3721 case WINED3DFMT_R32_FLOAT:
3724 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3728 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3729 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3730 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3732 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3733 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3734 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3735 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3736 DWORD usage_caps = 0;
3738 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3739 "resource_type %s, check_format %s, surface_type %#x.\n",
3740 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3741 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3742 debug_d3dformat(check_format_id), surface_type);
3744 if (adapter_idx >= wined3d->adapter_count)
3745 return WINED3DERR_INVALIDCALL;
3747 switch (resource_type)
3749 case WINED3DRTYPE_CUBETEXTURE:
3750 /* Cubetexture allows:
3751 * - WINED3DUSAGE_AUTOGENMIPMAP
3752 * - WINED3DUSAGE_DEPTHSTENCIL
3753 * - WINED3DUSAGE_DYNAMIC
3754 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3755 * - WINED3DUSAGE_RENDERTARGET
3756 * - WINED3DUSAGE_SOFTWAREPROCESSING
3757 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3759 if (surface_type != SURFACE_OPENGL)
3761 TRACE_(d3d_caps)("[FAILED]\n");
3762 return WINED3DERR_NOTAVAILABLE;
3765 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3767 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3768 return WINED3DERR_NOTAVAILABLE;
3771 if (!CheckTextureCapability(adapter, format))
3773 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3774 return WINED3DERR_NOTAVAILABLE;
3777 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3779 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3780 /* When autogenmipmap isn't around continue and return
3781 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3782 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3784 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3787 /* Always report dynamic locking. */
3788 if (usage & WINED3DUSAGE_DYNAMIC)
3789 usage_caps |= WINED3DUSAGE_DYNAMIC;
3791 if (usage & WINED3DUSAGE_RENDERTARGET)
3793 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3795 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3796 return WINED3DERR_NOTAVAILABLE;
3798 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3801 /* Always report software processing. */
3802 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3803 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3805 if (usage & WINED3DUSAGE_QUERY_FILTER)
3807 if (!CheckFilterCapability(adapter, format))
3809 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3810 return WINED3DERR_NOTAVAILABLE;
3812 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3815 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3817 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3819 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3820 return WINED3DERR_NOTAVAILABLE;
3822 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3825 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3827 if (!CheckSrgbReadCapability(adapter, format))
3829 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3830 return WINED3DERR_NOTAVAILABLE;
3832 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3835 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3837 if (!CheckSrgbWriteCapability(adapter, format))
3839 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3840 return WINED3DERR_NOTAVAILABLE;
3842 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3845 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3847 if (!CheckVertexTextureCapability(adapter, format))
3849 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3850 return WINED3DERR_NOTAVAILABLE;
3852 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3855 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3857 if (!CheckWrapAndMipCapability(adapter, format))
3859 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3860 return WINED3DERR_NOTAVAILABLE;
3862 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3866 case WINED3DRTYPE_SURFACE:
3868 * - WINED3DUSAGE_DEPTHSTENCIL
3869 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3870 * - WINED3DUSAGE_RENDERTARGET
3872 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3874 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3875 return WINED3DERR_NOTAVAILABLE;
3878 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3880 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3882 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3883 return WINED3DERR_NOTAVAILABLE;
3885 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3888 if (usage & WINED3DUSAGE_RENDERTARGET)
3890 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3892 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3893 return WINED3DERR_NOTAVAILABLE;
3895 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3898 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3900 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3902 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3903 return WINED3DERR_NOTAVAILABLE;
3905 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3909 case WINED3DRTYPE_TEXTURE:
3911 * - WINED3DUSAGE_AUTOGENMIPMAP
3912 * - WINED3DUSAGE_DEPTHSTENCIL
3913 * - WINED3DUSAGE_DMAP
3914 * - WINED3DUSAGE_DYNAMIC
3915 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3916 * - WINED3DUSAGE_RENDERTARGET
3917 * - WINED3DUSAGE_SOFTWAREPROCESSING
3918 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3919 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3921 if (surface_type != SURFACE_OPENGL)
3923 TRACE_(d3d_caps)("[FAILED]\n");
3924 return WINED3DERR_NOTAVAILABLE;
3927 if (!CheckTextureCapability(adapter, format))
3929 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3930 return WINED3DERR_NOTAVAILABLE;
3933 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3935 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3936 /* When autogenmipmap isn't around continue and return
3937 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3938 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3940 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3943 /* Always report dynamic locking. */
3944 if (usage & WINED3DUSAGE_DYNAMIC)
3945 usage_caps |= WINED3DUSAGE_DYNAMIC;
3947 if (usage & WINED3DUSAGE_RENDERTARGET)
3949 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3951 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3952 return WINED3DERR_NOTAVAILABLE;
3954 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3957 /* Always report software processing. */
3958 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3959 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3961 if (usage & WINED3DUSAGE_QUERY_FILTER)
3963 if (!CheckFilterCapability(adapter, format))
3965 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3966 return WINED3DERR_NOTAVAILABLE;
3968 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3971 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3973 if (!CheckBumpMapCapability(adapter, format))
3975 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3976 return WINED3DERR_NOTAVAILABLE;
3978 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3981 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3983 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3985 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3986 return WINED3DERR_NOTAVAILABLE;
3988 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3991 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3993 if (!CheckSrgbReadCapability(adapter, format))
3995 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3996 return WINED3DERR_NOTAVAILABLE;
3998 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4001 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4003 if (!CheckSrgbWriteCapability(adapter, format))
4005 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4006 return WINED3DERR_NOTAVAILABLE;
4008 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4011 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4013 if (!CheckVertexTextureCapability(adapter, format))
4015 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4016 return WINED3DERR_NOTAVAILABLE;
4018 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4021 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4023 if (!CheckWrapAndMipCapability(adapter, format))
4025 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4026 return WINED3DERR_NOTAVAILABLE;
4028 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4031 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4033 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4035 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4036 return WINED3DERR_NOTAVAILABLE;
4038 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4040 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4041 return WINED3DERR_NOTAVAILABLE;
4043 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4047 case WINED3DRTYPE_VOLUMETEXTURE:
4048 case WINED3DRTYPE_VOLUME:
4049 /* Volume is to VolumeTexture what Surface is to Texture, but its
4050 * usage caps are not documented. Most driver seem to offer
4051 * (nearly) the same on Volume and VolumeTexture, so do that too.
4053 * Volumetexture allows:
4054 * - D3DUSAGE_DYNAMIC
4055 * - D3DUSAGE_NONSECURE (d3d9ex)
4056 * - D3DUSAGE_SOFTWAREPROCESSING
4057 * - D3DUSAGE_QUERY_WRAPANDMIP
4059 if (surface_type != SURFACE_OPENGL)
4061 TRACE_(d3d_caps)("[FAILED]\n");
4062 return WINED3DERR_NOTAVAILABLE;
4065 if (!gl_info->supported[EXT_TEXTURE3D])
4067 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4068 return WINED3DERR_NOTAVAILABLE;
4071 if (!CheckTextureCapability(adapter, format))
4073 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4074 return WINED3DERR_NOTAVAILABLE;
4077 /* Filter formats that need conversion; For one part, this
4078 * conversion is unimplemented, and volume textures are huge, so
4079 * it would be a big performance hit. Unless we hit an application
4080 * needing one of those formats, don't advertize them to avoid
4081 * leading applications into temptation. The windows drivers don't
4082 * support most of those formats on volumes anyway, except for
4083 * WINED3DFMT_R32_FLOAT. */
4084 switch (check_format_id)
4086 case WINED3DFMT_P8_UINT:
4087 case WINED3DFMT_L4A4_UNORM:
4088 case WINED3DFMT_R32_FLOAT:
4089 case WINED3DFMT_R16_FLOAT:
4090 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4091 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4092 case WINED3DFMT_R16G16_UNORM:
4093 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4094 return WINED3DERR_NOTAVAILABLE;
4096 case WINED3DFMT_R8G8B8A8_SNORM:
4097 case WINED3DFMT_R16G16_SNORM:
4098 if (!gl_info->supported[NV_TEXTURE_SHADER])
4100 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4101 return WINED3DERR_NOTAVAILABLE;
4105 case WINED3DFMT_R8G8_SNORM:
4106 if (!gl_info->supported[NV_TEXTURE_SHADER])
4108 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4109 return WINED3DERR_NOTAVAILABLE;
4113 case WINED3DFMT_DXT1:
4114 case WINED3DFMT_DXT2:
4115 case WINED3DFMT_DXT3:
4116 case WINED3DFMT_DXT4:
4117 case WINED3DFMT_DXT5:
4118 /* The GL_EXT_texture_compression_s3tc spec requires that
4119 * loading an s3tc compressed texture results in an error.
4120 * While the D3D refrast does support s3tc volumes, at
4121 * least the nvidia windows driver does not, so we're free
4122 * not to support this format. */
4123 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4124 return WINED3DERR_NOTAVAILABLE;
4127 /* Do nothing, continue with checking the format below */
4131 /* Always report dynamic locking. */
4132 if (usage & WINED3DUSAGE_DYNAMIC)
4133 usage_caps |= WINED3DUSAGE_DYNAMIC;
4135 /* Always report software processing. */
4136 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4137 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4139 if (usage & WINED3DUSAGE_QUERY_FILTER)
4141 if (!CheckFilterCapability(adapter, format))
4143 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4144 return WINED3DERR_NOTAVAILABLE;
4146 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4149 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4151 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4153 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4154 return WINED3DERR_NOTAVAILABLE;
4156 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4159 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4161 if (!CheckSrgbReadCapability(adapter, format))
4163 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4164 return WINED3DERR_NOTAVAILABLE;
4166 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4169 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4171 if (!CheckSrgbWriteCapability(adapter, format))
4173 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4174 return WINED3DERR_NOTAVAILABLE;
4176 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4179 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4181 if (!CheckVertexTextureCapability(adapter, format))
4183 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4184 return WINED3DERR_NOTAVAILABLE;
4186 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4189 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4191 if (!CheckWrapAndMipCapability(adapter, format))
4193 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4194 return WINED3DERR_NOTAVAILABLE;
4196 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4201 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4202 return WINED3DERR_NOTAVAILABLE;
4205 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4206 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4207 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4208 if (usage_caps == usage)
4210 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4211 return WINED3DOK_NOAUTOGEN;
4213 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4214 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4216 return WINED3DERR_NOTAVAILABLE;
4219 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4220 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4222 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4223 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4224 debug_d3dformat(dst_format));
4229 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4230 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4235 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4236 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4237 debug_d3dformat(backbuffer_format), windowed);
4239 if (adapter_idx >= wined3d->adapter_count)
4240 return WINED3DERR_INVALIDCALL;
4242 /* The task of this function is to check whether a certain display / backbuffer format
4243 * combination is available on the given adapter. In fullscreen mode microsoft specified
4244 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4245 * and display format should match exactly.
4246 * In windowed mode format conversion can occur and this depends on the driver. When format
4247 * conversion is done, this function should nevertheless fail and applications need to use
4248 * CheckDeviceFormatConversion.
4249 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4251 /* There are only 4 display formats. */
4252 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4253 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4254 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4255 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4257 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4258 return WINED3DERR_NOTAVAILABLE;
4261 /* If the requested display format is not available, don't continue. */
4262 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4265 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4266 return WINED3DERR_NOTAVAILABLE;
4269 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4270 * it means 'reuse' the display format for the backbuffer. */
4271 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4273 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4274 return WINED3DERR_NOTAVAILABLE;
4277 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4278 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4279 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4281 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4282 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4283 return WINED3DERR_NOTAVAILABLE;
4286 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4287 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4288 * WINED3DFMT_B5G5R5A1_UNORM. */
4289 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4290 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4292 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4293 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4294 return WINED3DERR_NOTAVAILABLE;
4297 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4298 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4299 * WINED3DFMT_B8G8R8A8_UNORM. */
4300 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4301 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4303 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4304 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4305 return WINED3DERR_NOTAVAILABLE;
4308 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4309 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4310 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4311 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4313 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4314 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4315 return WINED3DERR_NOTAVAILABLE;
4318 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4319 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4320 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4322 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4323 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4328 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4329 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4331 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4332 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4333 int vs_selected_mode;
4334 int ps_selected_mode;
4335 struct shader_caps shader_caps;
4336 struct fragment_caps fragment_caps;
4337 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4339 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4340 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4342 if (adapter_idx >= wined3d->adapter_count)
4343 return WINED3DERR_INVALIDCALL;
4345 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4347 /* ------------------------------------------------
4348 The following fields apply to both d3d8 and d3d9
4349 ------------------------------------------------ */
4350 /* Not quite true, but use h/w supported by opengl I suppose */
4351 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4352 caps->AdapterOrdinal = adapter_idx;
4355 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4356 WINED3DCAPS2_FULLSCREENGAMMA |
4357 WINED3DCAPS2_DYNAMICTEXTURES;
4358 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4359 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4361 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4362 WINED3DCAPS3_COPY_TO_VIDMEM |
4363 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4365 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4366 WINED3DPRESENT_INTERVAL_ONE;
4368 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4369 WINED3DCURSORCAPS_LOWRES;
4371 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4372 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4373 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4374 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4375 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4376 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4377 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4378 WINED3DDEVCAPS_PUREDEVICE |
4379 WINED3DDEVCAPS_HWRASTERIZATION |
4380 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4381 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4382 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4383 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4384 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4385 WINED3DDEVCAPS_RTPATCHES;
4387 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4388 WINED3DPMISCCAPS_CULLCCW |
4389 WINED3DPMISCCAPS_CULLCW |
4390 WINED3DPMISCCAPS_COLORWRITEENABLE |
4391 WINED3DPMISCCAPS_CLIPTLVERTS |
4392 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4393 WINED3DPMISCCAPS_MASKZ |
4394 WINED3DPMISCCAPS_BLENDOP |
4395 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4397 WINED3DPMISCCAPS_NULLREFERENCE
4398 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4399 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4400 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4402 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4403 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4404 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4405 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4407 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4408 WINED3DPRASTERCAPS_PAT |
4409 WINED3DPRASTERCAPS_WFOG |
4410 WINED3DPRASTERCAPS_ZFOG |
4411 WINED3DPRASTERCAPS_FOGVERTEX |
4412 WINED3DPRASTERCAPS_FOGTABLE |
4413 WINED3DPRASTERCAPS_STIPPLE |
4414 WINED3DPRASTERCAPS_SUBPIXEL |
4415 WINED3DPRASTERCAPS_ZTEST |
4416 WINED3DPRASTERCAPS_SCISSORTEST |
4417 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4418 WINED3DPRASTERCAPS_DEPTHBIAS;
4420 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4422 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4423 WINED3DPRASTERCAPS_ZBIAS |
4424 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4426 if (gl_info->supported[NV_FOG_DISTANCE])
4428 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4431 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4432 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4433 WINED3DPRASTERCAPS_ANTIALIASEDGES
4434 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4435 WINED3DPRASTERCAPS_WBUFFER */
4437 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4438 WINED3DPCMPCAPS_EQUAL |
4439 WINED3DPCMPCAPS_GREATER |
4440 WINED3DPCMPCAPS_GREATEREQUAL |
4441 WINED3DPCMPCAPS_LESS |
4442 WINED3DPCMPCAPS_LESSEQUAL |
4443 WINED3DPCMPCAPS_NEVER |
4444 WINED3DPCMPCAPS_NOTEQUAL;
4446 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4447 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4448 WINED3DPBLENDCAPS_DESTALPHA |
4449 WINED3DPBLENDCAPS_DESTCOLOR |
4450 WINED3DPBLENDCAPS_INVDESTALPHA |
4451 WINED3DPBLENDCAPS_INVDESTCOLOR |
4452 WINED3DPBLENDCAPS_INVSRCALPHA |
4453 WINED3DPBLENDCAPS_INVSRCCOLOR |
4454 WINED3DPBLENDCAPS_ONE |
4455 WINED3DPBLENDCAPS_SRCALPHA |
4456 WINED3DPBLENDCAPS_SRCALPHASAT |
4457 WINED3DPBLENDCAPS_SRCCOLOR |
4458 WINED3DPBLENDCAPS_ZERO;
4460 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4461 WINED3DPBLENDCAPS_DESTCOLOR |
4462 WINED3DPBLENDCAPS_INVDESTALPHA |
4463 WINED3DPBLENDCAPS_INVDESTCOLOR |
4464 WINED3DPBLENDCAPS_INVSRCALPHA |
4465 WINED3DPBLENDCAPS_INVSRCCOLOR |
4466 WINED3DPBLENDCAPS_ONE |
4467 WINED3DPBLENDCAPS_SRCALPHA |
4468 WINED3DPBLENDCAPS_SRCCOLOR |
4469 WINED3DPBLENDCAPS_ZERO;
4470 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4471 * according to the glBlendFunc manpage
4473 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4474 * legacy settings for srcblend only
4477 if (gl_info->supported[EXT_BLEND_COLOR])
4479 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4480 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4484 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4485 WINED3DPCMPCAPS_EQUAL |
4486 WINED3DPCMPCAPS_GREATER |
4487 WINED3DPCMPCAPS_GREATEREQUAL |
4488 WINED3DPCMPCAPS_LESS |
4489 WINED3DPCMPCAPS_LESSEQUAL |
4490 WINED3DPCMPCAPS_NEVER |
4491 WINED3DPCMPCAPS_NOTEQUAL;
4493 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4494 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4495 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4496 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4497 WINED3DPSHADECAPS_COLORFLATRGB |
4498 WINED3DPSHADECAPS_FOGFLAT |
4499 WINED3DPSHADECAPS_FOGGOURAUD |
4500 WINED3DPSHADECAPS_SPECULARFLATRGB;
4502 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4503 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4504 WINED3DPTEXTURECAPS_TRANSPARENCY |
4505 WINED3DPTEXTURECAPS_BORDER |
4506 WINED3DPTEXTURECAPS_MIPMAP |
4507 WINED3DPTEXTURECAPS_PROJECTED |
4508 WINED3DPTEXTURECAPS_PERSPECTIVE;
4510 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4512 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4513 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4516 if (gl_info->supported[EXT_TEXTURE3D])
4518 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4519 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4520 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4522 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4526 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4528 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4529 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4530 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4532 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4536 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4537 WINED3DPTFILTERCAPS_MAGFPOINT |
4538 WINED3DPTFILTERCAPS_MINFLINEAR |
4539 WINED3DPTFILTERCAPS_MINFPOINT |
4540 WINED3DPTFILTERCAPS_MIPFLINEAR |
4541 WINED3DPTFILTERCAPS_MIPFPOINT |
4542 WINED3DPTFILTERCAPS_LINEAR |
4543 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4544 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4545 WINED3DPTFILTERCAPS_MIPLINEAR |
4546 WINED3DPTFILTERCAPS_MIPNEAREST |
4547 WINED3DPTFILTERCAPS_NEAREST;
4549 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4551 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4552 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4555 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4557 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4558 WINED3DPTFILTERCAPS_MAGFPOINT |
4559 WINED3DPTFILTERCAPS_MINFLINEAR |
4560 WINED3DPTFILTERCAPS_MINFPOINT |
4561 WINED3DPTFILTERCAPS_MIPFLINEAR |
4562 WINED3DPTFILTERCAPS_MIPFPOINT |
4563 WINED3DPTFILTERCAPS_LINEAR |
4564 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4565 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4566 WINED3DPTFILTERCAPS_MIPLINEAR |
4567 WINED3DPTFILTERCAPS_MIPNEAREST |
4568 WINED3DPTFILTERCAPS_NEAREST;
4570 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4572 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4573 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4578 caps->CubeTextureFilterCaps = 0;
4581 if (gl_info->supported[EXT_TEXTURE3D])
4583 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4584 WINED3DPTFILTERCAPS_MAGFPOINT |
4585 WINED3DPTFILTERCAPS_MINFLINEAR |
4586 WINED3DPTFILTERCAPS_MINFPOINT |
4587 WINED3DPTFILTERCAPS_MIPFLINEAR |
4588 WINED3DPTFILTERCAPS_MIPFPOINT |
4589 WINED3DPTFILTERCAPS_LINEAR |
4590 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4591 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4592 WINED3DPTFILTERCAPS_MIPLINEAR |
4593 WINED3DPTFILTERCAPS_MIPNEAREST |
4594 WINED3DPTFILTERCAPS_NEAREST;
4598 caps->VolumeTextureFilterCaps = 0;
4601 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4602 WINED3DPTADDRESSCAPS_CLAMP |
4603 WINED3DPTADDRESSCAPS_WRAP;
4605 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4607 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4609 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4611 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4613 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4615 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4618 if (gl_info->supported[EXT_TEXTURE3D])
4620 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4621 WINED3DPTADDRESSCAPS_CLAMP |
4622 WINED3DPTADDRESSCAPS_WRAP;
4623 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4625 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4627 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4629 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4631 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4633 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4638 caps->VolumeTextureAddressCaps = 0;
4641 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4642 WINED3DLINECAPS_ZTEST |
4643 WINED3DLINECAPS_BLEND |
4644 WINED3DLINECAPS_ALPHACMP |
4645 WINED3DLINECAPS_FOG;
4646 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4647 * idea how generating the smoothing alpha values works; the result is different
4650 caps->MaxTextureWidth = gl_info->limits.texture_size;
4651 caps->MaxTextureHeight = gl_info->limits.texture_size;
4653 if (gl_info->supported[EXT_TEXTURE3D])
4654 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4656 caps->MaxVolumeExtent = 0;
4658 caps->MaxTextureRepeat = 32768;
4659 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4660 caps->MaxVertexW = 1.0f;
4662 caps->GuardBandLeft = 0.0f;
4663 caps->GuardBandTop = 0.0f;
4664 caps->GuardBandRight = 0.0f;
4665 caps->GuardBandBottom = 0.0f;
4667 caps->ExtentsAdjust = 0.0f;
4669 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4670 WINED3DSTENCILCAPS_INCRSAT |
4671 WINED3DSTENCILCAPS_INVERT |
4672 WINED3DSTENCILCAPS_KEEP |
4673 WINED3DSTENCILCAPS_REPLACE |
4674 WINED3DSTENCILCAPS_ZERO;
4675 if (gl_info->supported[EXT_STENCIL_WRAP])
4677 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4678 WINED3DSTENCILCAPS_INCR;
4680 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4682 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4685 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4687 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4688 caps->MaxActiveLights = gl_info->limits.lights;
4690 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4691 caps->MaxVertexBlendMatrixIndex = 0;
4693 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4694 caps->MaxPointSize = gl_info->limits.pointsize_max;
4697 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4698 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4699 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4700 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4701 WINED3DVTXPCAPS_LOCALVIEWER |
4702 WINED3DVTXPCAPS_VERTEXFOG |
4703 WINED3DVTXPCAPS_TEXGEN;
4705 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4706 caps->MaxVertexIndex = 0xFFFFF;
4707 caps->MaxStreams = MAX_STREAMS;
4708 caps->MaxStreamStride = 1024;
4710 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4711 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4712 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4713 caps->MaxNpatchTessellationLevel = 0;
4714 caps->MasterAdapterOrdinal = 0;
4715 caps->AdapterOrdinalInGroup = 0;
4716 caps->NumberOfAdaptersInGroup = 1;
4718 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4720 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4721 WINED3DPTFILTERCAPS_MAGFPOINT |
4722 WINED3DPTFILTERCAPS_MINFLINEAR |
4723 WINED3DPTFILTERCAPS_MAGFLINEAR;
4724 caps->VertexTextureFilterCaps = 0;
4726 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4727 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4729 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4730 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4732 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4733 * Ignore shader model capabilities if disabled in config
4735 if (vs_selected_mode == SHADER_NONE)
4737 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4738 caps->VertexShaderVersion = 0;
4739 caps->MaxVertexShaderConst = 0;
4743 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4744 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4747 if (ps_selected_mode == SHADER_NONE)
4749 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4750 caps->PixelShaderVersion = 0;
4751 caps->PixelShader1xMaxValue = 0.0f;
4753 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4754 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4757 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4758 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4759 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4761 /* The following caps are shader specific, but they are things we cannot detect, or which
4762 * are the same among all shader models. So to avoid code duplication set the shader version
4763 * specific, but otherwise constant caps here
4765 if (caps->VertexShaderVersion >= 3)
4767 /* Where possible set the caps based on OpenGL extensions and if they
4768 * aren't set (in case of software rendering) use the VS 3.0 from
4769 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4771 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4772 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4773 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4774 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4775 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4776 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4778 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4779 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4781 else if (caps->VertexShaderVersion == 2)
4783 caps->VS20Caps.Caps = 0;
4784 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4785 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4786 caps->VS20Caps.StaticFlowControlDepth = 1;
4788 caps->MaxVShaderInstructionsExecuted = 65535;
4789 caps->MaxVertexShader30InstructionSlots = 0;
4793 caps->VS20Caps.Caps = 0;
4794 caps->VS20Caps.DynamicFlowControlDepth = 0;
4795 caps->VS20Caps.NumTemps = 0;
4796 caps->VS20Caps.StaticFlowControlDepth = 0;
4798 caps->MaxVShaderInstructionsExecuted = 0;
4799 caps->MaxVertexShader30InstructionSlots = 0;
4802 if (caps->PixelShaderVersion >= 3)
4804 /* Where possible set the caps based on OpenGL extensions and if they
4805 * aren't set (in case of software rendering) use the PS 3.0 from
4806 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4809 /* Caps is more or less undocumented on MSDN but it appears to be
4810 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4811 * cards from Windows */
4812 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4813 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4814 WINED3DPS20CAPS_PREDICATION |
4815 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4816 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4817 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4818 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4819 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4820 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4821 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4822 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4823 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4825 caps->MaxPShaderInstructionsExecuted = 65535;
4826 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4827 adapter->gl_info.limits.arb_ps_instructions);
4829 else if(caps->PixelShaderVersion == 2)
4831 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4832 caps->PS20Caps.Caps = 0;
4833 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4834 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4835 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4836 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4837 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4839 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4840 caps->MaxPixelShader30InstructionSlots = 0;
4844 caps->PS20Caps.Caps = 0;
4845 caps->PS20Caps.DynamicFlowControlDepth = 0;
4846 caps->PS20Caps.NumTemps = 0;
4847 caps->PS20Caps.StaticFlowControlDepth = 0;
4848 caps->PS20Caps.NumInstructionSlots = 0;
4850 caps->MaxPShaderInstructionsExecuted = 0;
4851 caps->MaxPixelShader30InstructionSlots = 0;
4854 if (caps->VertexShaderVersion >= 2)
4856 /* OpenGL supports all the formats below, perhaps not always
4857 * without conversion, but it supports them.
4858 * Further GLSL doesn't seem to have an official unsigned type so
4859 * don't advertise it yet as I'm not sure how we handle it.
4860 * We might need to add some clamping in the shader engine to
4862 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4863 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4864 WINED3DDTCAPS_UBYTE4N |
4865 WINED3DDTCAPS_SHORT2N |
4866 WINED3DDTCAPS_SHORT4N;
4867 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4869 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4870 WINED3DDTCAPS_FLOAT16_4;
4875 caps->DeclTypes = 0;
4878 /* Set DirectDraw helper Caps */
4879 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4880 WINEDDCKEYCAPS_SRCBLT;
4881 fx_caps = WINEDDFXCAPS_BLTALPHA |
4882 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4883 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4884 WINEDDFXCAPS_BLTROTATION90 |
4885 WINEDDFXCAPS_BLTSHRINKX |
4886 WINEDDFXCAPS_BLTSHRINKXN |
4887 WINEDDFXCAPS_BLTSHRINKY |
4888 WINEDDFXCAPS_BLTSHRINKXN |
4889 WINEDDFXCAPS_BLTSTRETCHX |
4890 WINEDDFXCAPS_BLTSTRETCHXN |
4891 WINEDDFXCAPS_BLTSTRETCHY |
4892 WINEDDFXCAPS_BLTSTRETCHYN;
4893 blit_caps = WINEDDCAPS_BLT |
4894 WINEDDCAPS_BLTCOLORFILL |
4895 WINEDDCAPS_BLTDEPTHFILL |
4896 WINEDDCAPS_BLTSTRETCH |
4897 WINEDDCAPS_CANBLTSYSMEM |
4898 WINEDDCAPS_CANCLIP |
4899 WINEDDCAPS_CANCLIPSTRETCHED |
4900 WINEDDCAPS_COLORKEY |
4901 WINEDDCAPS_COLORKEYHWASSIST |
4902 WINEDDCAPS_ALIGNBOUNDARYSRC;
4903 pal_caps = WINEDDPCAPS_8BIT |
4904 WINEDDPCAPS_PRIMARYSURFACE;
4906 /* Fill the ddraw caps structure */
4907 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4908 WINEDDCAPS_PALETTE |
4910 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4911 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4912 WINEDDCAPS2_PRIMARYGAMMA |
4913 WINEDDCAPS2_WIDESURFACES |
4914 WINEDDCAPS2_CANRENDERWINDOWED;
4915 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4916 caps->DirectDrawCaps.FXCaps = fx_caps;
4917 caps->DirectDrawCaps.PalCaps = pal_caps;
4918 caps->DirectDrawCaps.SVBCaps = blit_caps;
4919 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4920 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4921 caps->DirectDrawCaps.VSBCaps = blit_caps;
4922 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4923 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4924 caps->DirectDrawCaps.SSBCaps = blit_caps;
4925 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4926 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4928 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4929 WINEDDSCAPS_BACKBUFFER |
4931 WINEDDSCAPS_FRONTBUFFER |
4932 WINEDDSCAPS_OFFSCREENPLAIN |
4933 WINEDDSCAPS_PALETTE |
4934 WINEDDSCAPS_PRIMARYSURFACE |
4935 WINEDDSCAPS_SYSTEMMEMORY |
4936 WINEDDSCAPS_VIDEOMEMORY |
4937 WINEDDSCAPS_VISIBLE;
4938 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4940 /* Set D3D caps if OpenGL is available. */
4941 if (adapter->opengl)
4943 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4944 WINEDDSCAPS_MIPMAP |
4945 WINEDDSCAPS_TEXTURE |
4946 WINEDDSCAPS_ZBUFFER;
4947 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4953 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4954 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4955 struct wined3d_device **device)
4957 struct wined3d_device *object;
4960 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4961 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4963 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4964 * number and create a device without a 3D adapter for 2D only operation. */
4965 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4966 return WINED3DERR_INVALIDCALL;
4968 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4971 ERR("Failed to allocate device memory.\n");
4972 return E_OUTOFMEMORY;
4975 hr = device_init(object, wined3d, adapter_idx, device_type,
4976 focus_window, flags, surface_alignment, device_parent);
4979 WARN("Failed to initialize device, hr %#x.\n", hr);
4980 HeapFree(GetProcessHeap(), 0, object);
4984 TRACE("Created device %p.\n", object);
4987 device_parent->ops->wined3d_device_created(device_parent, *device);
4992 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
4994 TRACE("wined3d %p.\n", wined3d);
4996 return wined3d->parent;
4999 static void WINE_GLAPI invalid_func(const void *data)
5001 ERR("Invalid vertex attribute function called\n");
5005 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5007 ERR("Invalid texcoord function called\n");
5011 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5012 * the extension detection and are used in drawStridedSlow
5014 static void WINE_GLAPI position_d3dcolor(const void *data)
5016 DWORD pos = *((const DWORD *)data);
5018 FIXME("Add a test for fixed function position from d3dcolor type\n");
5019 glVertex4s(D3DCOLOR_B_R(pos),
5025 static void WINE_GLAPI position_float4(const void *data)
5027 const GLfloat *pos = data;
5029 if (pos[3] != 0.0f && pos[3] != 1.0f)
5031 float w = 1.0f / pos[3];
5033 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5041 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5043 DWORD diffuseColor = *((const DWORD *)data);
5045 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5046 D3DCOLOR_B_G(diffuseColor),
5047 D3DCOLOR_B_B(diffuseColor),
5048 D3DCOLOR_B_A(diffuseColor));
5051 static void WINE_GLAPI specular_d3dcolor(const void *data)
5053 DWORD specularColor = *((const DWORD *)data);
5054 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5055 D3DCOLOR_B_G(specularColor),
5056 D3DCOLOR_B_B(specularColor)};
5058 specular_func_3ubv(d);
5061 static void WINE_GLAPI warn_no_specular_func(const void *data)
5063 WARN("GL_EXT_secondary_color not supported\n");
5066 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5068 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5069 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5070 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5071 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5072 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5073 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5074 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5075 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5076 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5077 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5078 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5079 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5080 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5081 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5082 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5083 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5084 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5086 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5087 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5088 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5089 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5090 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5091 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5092 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5093 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5094 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5095 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5096 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5097 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5098 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5099 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5100 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5101 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5102 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5104 /* No 4 component entry points here */
5105 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5106 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5107 if (gl_info->supported[EXT_SECONDARY_COLOR])
5109 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5113 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5115 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5116 if (gl_info->supported[EXT_SECONDARY_COLOR])
5118 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5119 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5123 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5125 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5126 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5127 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5128 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5129 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5130 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5131 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5132 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5133 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5134 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5135 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5136 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5138 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5139 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5141 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5142 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5143 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5144 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5145 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5146 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5147 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5148 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5149 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5150 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5151 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5152 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5153 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5154 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5155 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5156 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5157 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5159 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5160 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5161 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5162 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5163 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5164 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5165 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5166 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5167 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5168 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5169 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5170 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5171 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5172 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5173 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5174 if (gl_info->supported[NV_HALF_FLOAT])
5176 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5177 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5178 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5180 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5181 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5185 /* Do not call while under the GL lock. */
5186 static BOOL InitAdapters(struct wined3d *wined3d)
5188 static HMODULE mod_gl;
5190 int ps_selected_mode, vs_selected_mode;
5192 /* No need to hold any lock. The calling library makes sure only one thread calls
5193 * wined3d simultaneously
5196 TRACE("Initializing adapters\n");
5199 #ifdef USE_WIN32_OPENGL
5200 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5201 mod_gl = LoadLibraryA("opengl32.dll");
5203 ERR("Can't load opengl32.dll!\n");
5207 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5208 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5209 mod_gl = GetModuleHandleA("gdi32.dll");
5213 /* Load WGL core functions from opengl32.dll */
5214 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5218 if(!pwglGetProcAddress) {
5219 ERR("Unable to load wglGetProcAddress!\n");
5223 /* Dynamically load all GL core functions */
5227 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5228 * otherwise because we have to use winex11.drv's override
5230 #ifdef USE_WIN32_OPENGL
5231 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5232 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5234 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5235 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5238 glEnableWINE = glEnable;
5239 glDisableWINE = glDisable;
5241 /* For now only one default adapter */
5243 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5244 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5245 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5246 struct wined3d_pixel_format *cfgs;
5249 DISPLAY_DEVICEW DisplayDevice;
5252 TRACE("Initializing default adapter\n");
5253 adapter->ordinal = 0;
5254 adapter->monitorPoint.x = -1;
5255 adapter->monitorPoint.y = -1;
5257 if (!AllocateLocallyUniqueId(&adapter->luid))
5259 DWORD err = GetLastError();
5260 ERR("Failed to set adapter LUID (%#x).\n", err);
5263 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5264 adapter->luid.HighPart, adapter->luid.LowPart);
5266 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5268 ERR("Failed to get a gl context for default adapter\n");
5272 ret = wined3d_adapter_init_gl_caps(adapter);
5274 ERR("Failed to initialize gl caps for default adapter\n");
5275 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5278 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5280 ERR("Failed to init gl formats\n");
5281 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5285 hdc = fake_gl_ctx.dc;
5287 adapter->TextureRam = adapter->driver_info.vidmem;
5288 adapter->UsedTextureRam = 0;
5289 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5291 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5292 DisplayDevice.cb = sizeof(DisplayDevice);
5293 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5294 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5295 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5297 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5305 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5306 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5307 adapter->cfg_count = cfg_count;
5309 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5310 cfgs = adapter->cfgs;
5311 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5312 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5313 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5314 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5315 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5316 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5317 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5318 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5319 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5320 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5321 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5323 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5325 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5330 /* Cache the pixel format */
5331 cfgs->iPixelFormat = iPixelFormat;
5332 cfgs->redSize = values[0];
5333 cfgs->greenSize = values[1];
5334 cfgs->blueSize = values[2];
5335 cfgs->alphaSize = values[3];
5336 cfgs->colorSize = values[4];
5337 cfgs->depthSize = values[5];
5338 cfgs->stencilSize = values[6];
5339 cfgs->windowDrawable = values[7];
5340 cfgs->iPixelType = values[8];
5341 cfgs->doubleBuffer = values[9];
5342 cfgs->auxBuffers = values[10];
5344 cfgs->numSamples = 0;
5345 /* Check multisample support */
5346 if (gl_info->supported[ARB_MULTISAMPLE])
5348 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5350 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5351 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5352 * value[1] = number of multi sample buffers*/
5354 cfgs->numSamples = value[1];
5358 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5359 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5360 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5361 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5362 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5368 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5369 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5370 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5372 cfgs = adapter->cfgs;
5373 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5375 PIXELFORMATDESCRIPTOR ppfd;
5377 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5381 /* We only want HW acceleration using an OpenGL ICD driver.
5382 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5383 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5385 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5387 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5391 cfgs->iPixelFormat = iPixelFormat;
5392 cfgs->redSize = ppfd.cRedBits;
5393 cfgs->greenSize = ppfd.cGreenBits;
5394 cfgs->blueSize = ppfd.cBlueBits;
5395 cfgs->alphaSize = ppfd.cAlphaBits;
5396 cfgs->colorSize = ppfd.cColorBits;
5397 cfgs->depthSize = ppfd.cDepthBits;
5398 cfgs->stencilSize = ppfd.cStencilBits;
5399 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5400 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5401 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5402 cfgs->auxBuffers = ppfd.cAuxBuffers;
5403 cfgs->numSamples = 0;
5405 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5406 "depth=%d, stencil=%d, windowDrawable=%d\n",
5407 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5408 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5409 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5411 adapter->cfg_count++;
5414 /* We haven't found any suitable formats. This should only happen
5415 * in case of GDI software rendering, which is pretty useless
5417 if (!adapter->cfg_count)
5419 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5421 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5422 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5427 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5429 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5430 fillGLAttribFuncs(&adapter->gl_info);
5431 adapter->opengl = TRUE;
5433 wined3d->adapter_count = 1;
5434 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5439 /* Initialize an adapter for ddraw-only memory counting */
5440 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5441 wined3d->adapters[0].ordinal = 0;
5442 wined3d->adapters[0].opengl = FALSE;
5443 wined3d->adapters[0].monitorPoint.x = -1;
5444 wined3d->adapters[0].monitorPoint.y = -1;
5446 wined3d->adapters[0].driver_info.name = "Display";
5447 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5448 if (wined3d_settings.emulated_textureram)
5449 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5451 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5453 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5455 wined3d->adapter_count = 1;
5459 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5461 const struct wined3d_parent_ops wined3d_null_parent_ops =
5463 wined3d_null_wined3d_object_destroyed,
5466 /* Do not call while under the GL lock. */
5467 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5469 wined3d->dxVersion = version;
5471 wined3d->parent = parent;
5472 wined3d->flags = flags;
5474 if (!InitAdapters(wined3d))
5476 WARN("Failed to initialize adapters.\n");
5479 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);