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HEAD
wined3d: Implement unfenced updates of double buffered buffers.
[wine]
/
dlls
/
d3d8
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3d8.dll
6
IMPORTLIB = d3d8
7
IMPORTS = dxguid uuid wined3d kernel32
8
9
C_SRCS = \
10
cubetexture.c \
11
d3d8_main.c \
12
device.c \
13
directx.c \
14
indexbuffer.c \
15
pixelshader.c \
16
surface.c \
17
swapchain.c \
18
texture.c \
19
vertexbuffer.c \
20
vertexdeclaration.c \
21
vertexshader.c \
22
volume.c \
23
volumetexture.c
24
25
RC_SRCS = version.rc
26
27
@MAKE_DLL_RULES@