oleaut32: Add a test for loading/saving an empty picture.
[wine] / dlls / ddraw / tests / visual.c
1 /*
2  * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3  * Copyright (C) 2008 Alexander Dorofeyev
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
21
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
25
26 static HWND window;
27 static IDirectDraw7        *DirectDraw;
28 static IDirectDrawSurface7 *Surface;
29 static IDirectDrawSurface7 *depth_buffer;
30 static IDirect3D7          *Direct3D;
31 static IDirect3DDevice7    *Direct3DDevice;
32
33 static IDirectDraw *DirectDraw1;
34 static IDirectDrawSurface *Surface1;
35 static IDirect3D *Direct3D1;
36 static IDirect3DDevice *Direct3DDevice1;
37 static IDirect3DExecuteBuffer *ExecuteBuffer;
38 static IDirect3DViewport *Viewport;
39
40 static BOOL refdevice = FALSE;
41
42 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
43
44 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
45 {
46     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
47     c1 >>= 8; c2 >>= 8;
48     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
49     c1 >>= 8; c2 >>= 8;
50     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
51     c1 >>= 8; c2 >>= 8;
52     if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
53     return TRUE;
54 }
55
56 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
57 {
58     DDPIXELFORMAT *zfmt = ctx;
59
60     if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
61     {
62         *zfmt = *fmt;
63     }
64     return DDENUMRET_OK;
65 }
66
67 static BOOL createObjects(void)
68 {
69     HRESULT hr;
70     HMODULE hmod = GetModuleHandleA("ddraw.dll");
71     WNDCLASS wc = {0};
72     DDSURFACEDESC2 ddsd;
73     DDPIXELFORMAT zfmt;
74
75     if(!hmod) return FALSE;
76     pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
77     if(!pDirectDrawCreateEx) return FALSE;
78
79     hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
80     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
81     if(!DirectDraw) goto err;
82
83     wc.lpfnWndProc = DefWindowProc;
84     wc.lpszClassName = "d3d7_test_wc";
85     RegisterClass(&wc);
86     window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
87
88     hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
89     ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
90     if(FAILED(hr)) goto err;
91     hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
92     if(FAILED(hr)) {
93         /* 24 bit is fine too */
94         hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
95
96     }
97     ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
98     if(FAILED(hr)) {
99         /* use trace, the caller calls skip() */
100         trace("SetDisplayMode failed\n");
101         goto err;
102     }
103
104     hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
105     if (hr == E_NOINTERFACE) goto err;
106     ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
107
108     /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
109      * than hardware implementations. Request single buffering, that seems to work everywhere
110      */
111     memset(&ddsd, 0, sizeof(ddsd));
112     ddsd.dwSize = sizeof(ddsd);
113     ddsd.dwFlags = DDSD_CAPS;
114     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
115     ddsd.dwBackBufferCount = 1;
116     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
117     if(FAILED(hr)) goto err;
118
119     memset(&zfmt, 0, sizeof(zfmt));
120     hr = IDirect3D7_EnumZBufferFormats(Direct3D, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &zfmt);
121     if (FAILED(hr)) goto err;
122     if (zfmt.dwSize == 0) goto err;
123
124     memset(&ddsd, 0, sizeof(ddsd));
125     ddsd.dwSize = sizeof(ddsd);
126     ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
127     ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
128     U4(ddsd).ddpfPixelFormat = zfmt;
129     ddsd.dwWidth = 640;
130     ddsd.dwHeight = 480;
131     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
132     ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
133     if (FAILED(hr)) goto err;
134
135     hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
136     ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
137     if (FAILED(hr)) goto err;
138
139     hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
140     if (FAILED(hr) || !Direct3DDevice) goto err;
141     return TRUE;
142
143     err:
144     if(DirectDraw) IDirectDraw7_Release(DirectDraw);
145     if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
146     if(Surface) IDirectDrawSurface7_Release(Surface);
147     if(Direct3D) IDirect3D7_Release(Direct3D);
148     if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
149     if(window) DestroyWindow(window);
150     return FALSE;
151 }
152
153 static void releaseObjects(void)
154 {
155     IDirect3DDevice7_Release(Direct3DDevice);
156     IDirect3D7_Release(Direct3D);
157     IDirectDrawSurface7_Release(depth_buffer);
158     IDirectDrawSurface7_Release(Surface);
159     IDirectDraw7_Release(DirectDraw);
160     DestroyWindow(window);
161 }
162
163 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
164 {
165     DWORD ret;
166     HRESULT hr;
167     DDSURFACEDESC2 ddsd;
168     RECT rectToLock = {x, y, x+1, y+1};
169     IDirectDrawSurface7 *surf = NULL;
170
171     /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
172      * to an offscreen surface and lock it instead of the front buffer
173      */
174     memset(&ddsd, 0, sizeof(ddsd));
175     ddsd.dwSize = sizeof(ddsd);
176     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
177     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
178     ddsd.dwWidth = 640;
179     ddsd.dwHeight = 480;
180     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
181     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
182     ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
183     if(!surf)
184     {
185         trace("cannot create helper surface\n");
186         return 0xdeadbeef;
187     }
188
189     memset(&ddsd, 0, sizeof(ddsd));
190     ddsd.dwSize = sizeof(ddsd);
191     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
192
193     hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
194     ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
195     if(FAILED(hr))
196     {
197         trace("Cannot blit\n");
198         ret = 0xdeadbee;
199         goto out;
200     }
201
202     hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
203     if(FAILED(hr))
204     {
205         trace("Can't lock the offscreen surface, hr=%08x\n", hr);
206         ret = 0xdeadbeec;
207         goto out;
208     }
209
210     /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
211      * really important for these tests
212      */
213     ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
214     hr = IDirectDrawSurface7_Unlock(surf, NULL);
215     if(FAILED(hr))
216     {
217         trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
218     }
219
220 out:
221     IDirectDrawSurface7_Release(surf);
222     return ret;
223 }
224
225 static void set_viewport_size(IDirect3DDevice7 *device)
226 {
227     D3DVIEWPORT7 vp = {0};
228     DDSURFACEDESC2 ddsd;
229     HRESULT hr;
230     IDirectDrawSurface7 *target;
231
232     hr = IDirect3DDevice7_GetRenderTarget(device, &target);
233     ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
234
235     memset(&ddsd, 0, sizeof(ddsd));
236     ddsd.dwSize = sizeof(ddsd);
237     hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
238     ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
239     IDirectDrawSurface7_Release(target);
240
241     vp.dwWidth = ddsd.dwWidth;
242     vp.dwHeight = ddsd.dwHeight;
243     hr = IDirect3DDevice7_SetViewport(device, &vp);
244     ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
245     return;
246 }
247
248 struct vertex
249 {
250     float x, y, z;
251     DWORD diffuse;
252 };
253
254 struct tvertex
255 {
256     float x, y, z, w;
257     DWORD diffuse;
258 };
259
260 struct nvertex
261 {
262     float x, y, z;
263     float nx, ny, nz;
264     DWORD diffuse;
265 };
266
267 static void lighting_test(IDirect3DDevice7 *device)
268 {
269     HRESULT hr;
270     DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
271     DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
272     DWORD color;
273
274     float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
275                       0.0f, 1.0f, 0.0f, 0.0f,
276                       0.0f, 0.0f, 1.0f, 0.0f,
277                       0.0f, 0.0f, 0.0f, 1.0f };
278
279     struct vertex unlitquad[] =
280     {
281         {-1.0f, -1.0f,   0.1f,                          0xffff0000},
282         {-1.0f,  0.0f,   0.1f,                          0xffff0000},
283         { 0.0f,  0.0f,   0.1f,                          0xffff0000},
284         { 0.0f, -1.0f,   0.1f,                          0xffff0000},
285     };
286     struct vertex litquad[] =
287     {
288         {-1.0f,  0.0f,   0.1f,                          0xff00ff00},
289         {-1.0f,  1.0f,   0.1f,                          0xff00ff00},
290         { 0.0f,  1.0f,   0.1f,                          0xff00ff00},
291         { 0.0f,  0.0f,   0.1f,                          0xff00ff00},
292     };
293     struct nvertex unlitnquad[] =
294     {
295         { 0.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
296         { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
297         { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
298         { 1.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
299     };
300     struct nvertex litnquad[] =
301     {
302         { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
303         { 0.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
304         { 1.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
305         { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00},
306     };
307     WORD Indices[] = {0, 1, 2, 2, 3, 0};
308
309     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
310     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
311
312     /* Setup some states that may cause issues */
313     hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
314     ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
315     hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
316     ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
317     hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
318     ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
319     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
320     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
321     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
322     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
323     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
324     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
325     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
326     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
327     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
328     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
329     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
330     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
331     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
332     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
333
334     hr = IDirect3DDevice7_BeginScene(device);
335     ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
336     if(hr == D3D_OK)
337     {
338         /* No lights are defined... That means, lit vertices should be entirely black */
339         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
340         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
341         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
342                                                     Indices, 6 /* Indexcount */, 0 /* flags */);
343         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
344
345         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
346         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
347         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
348                                                     Indices, 6 /* Indexcount */, 0 /* flags */);
349         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
350
351         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
352         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
353         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
354                                                     Indices, 6 /* Indexcount */, 0 /* flags */);
355         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
356
357         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
358         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
359         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
360                                                     Indices, 6 /* Indexcount */, 0 /* flags */);
361         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
362
363         hr = IDirect3DDevice7_EndScene(device);
364         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
365     }
366
367     color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
368     ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
369     color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
370     ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
371     color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
372     ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
373     color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
374     ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
375
376     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
377     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
378 }
379
380 static void clear_test(IDirect3DDevice7 *device)
381 {
382     /* Tests the correctness of clearing parameters */
383     HRESULT hr;
384     D3DRECT rect[2];
385     D3DRECT rect_negneg;
386     DWORD color;
387
388     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
389     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
390
391     /* Positive x, negative y */
392     U1(rect[0]).x1 = 0;
393     U2(rect[0]).y1 = 480;
394     U3(rect[0]).x2 = 320;
395     U4(rect[0]).y2 = 240;
396
397     /* Positive x, positive y */
398     U1(rect[1]).x1 = 0;
399     U2(rect[1]).y1 = 0;
400     U3(rect[1]).x2 = 320;
401     U4(rect[1]).y2 = 240;
402     /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
403      * is ignored, the positive is still cleared afterwards
404      */
405     hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
406     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
407
408     /* negative x, negative y */
409     U1(rect_negneg).x1 = 640;
410     U2(rect_negneg).y1 = 240;
411     U3(rect_negneg).x2 = 320;
412     U4(rect_negneg).y2 = 0;
413     hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
414     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
415
416     color = getPixelColor(device, 160, 360); /* lower left quad */
417     ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
418     color = getPixelColor(device, 160, 120); /* upper left quad */
419     ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
420     color = getPixelColor(device, 480, 360); /* lower right quad  */
421     ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
422     color = getPixelColor(device, 480, 120); /* upper right quad */
423     ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
424 }
425
426 struct sVertex {
427     float x, y, z;
428     DWORD diffuse;
429     DWORD specular;
430 };
431
432 struct sVertexT {
433     float x, y, z, rhw;
434     DWORD diffuse;
435     DWORD specular;
436 };
437
438 static void fog_test(IDirect3DDevice7 *device)
439 {
440     HRESULT hr;
441     DWORD color;
442     float start = 0.0, end = 1.0;
443     D3DDEVICEDESC7 caps;
444
445     /* Gets full z based fog with linear fog, no fog with specular color */
446     struct sVertex untransformed_1[] = {
447         {-1,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
448         {-1,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
449         { 0,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
450         { 0,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
451     };
452     /* Ok, I am too lazy to deal with transform matrices */
453     struct sVertex untransformed_2[] = {
454         {-1,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
455         {-1,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
456         { 0,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
457         { 0,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
458     };
459     /* Untransformed ones. Give them a different diffuse color to make the test look
460      * nicer. It also makes making sure that they are drawn correctly easier.
461      */
462     struct sVertexT transformed_1[] = {
463         {320,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
464         {640,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
465         {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
466         {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
467     };
468     struct sVertexT transformed_2[] = {
469         {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
470         {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
471         {640,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
472         {320,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  },
473     };
474     WORD Indices[] = {0, 1, 2, 2, 3, 0};
475
476     float ident_mat[16] =
477     {
478         1.0f, 0.0f, 0.0f, 0.0f,
479         0.0f, 1.0f, 0.0f, 0.0f,
480         0.0f, 0.0f, 1.0f, 0.0f,
481         0.0f, 0.0f, 0.0f, 1.0f
482     };
483     float world_mat1[16] =
484     {
485         1.0f, 0.0f,  0.0f, 0.0f,
486         0.0f, 1.0f,  0.0f, 0.0f,
487         0.0f, 0.0f,  1.0f, 0.0f,
488         0.0f, 0.0f, -0.5f, 1.0f
489     };
490     float world_mat2[16] =
491     {
492         1.0f, 0.0f, 0.0f, 0.0f,
493         0.0f, 1.0f, 0.0f, 0.0f,
494         0.0f, 0.0f, 1.0f, 0.0f,
495         0.0f, 0.0f, 1.0f, 1.0f
496     };
497     float proj_mat[16] =
498     {
499         1.0f, 0.0f,  0.0f, 0.0f,
500         0.0f, 1.0f,  0.0f, 0.0f,
501         0.0f, 0.0f,  1.0f, 0.0f,
502         0.0f, 0.0f, -1.0f, 1.0f
503     };
504
505     struct sVertex far_quad1[] =
506     {
507         {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
508         {-1.0f,  0.0f, 0.5f, 0xffff0000, 0xff000000},
509         { 0.0f,  0.0f, 0.5f, 0xffff0000, 0xff000000},
510         { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
511     };
512     struct sVertex far_quad2[] =
513     {
514         {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
515         {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
516         { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
517         { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
518     };
519
520     memset(&caps, 0, sizeof(caps));
521     hr = IDirect3DDevice7_GetCaps(device, &caps);
522     ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
523     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
524     ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
525
526     /* Setup initial states: No lighting, fog on, fog color */
527     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
528     ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
529     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
530     ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
531     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
532     ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
533
534     /* First test: Both table fog and vertex fog off */
535     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
536     ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
537     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
538     ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
539
540     /* Start = 0, end = 1. Should be default, but set them */
541     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
542     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
543     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
544     ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
545
546     if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
547     {
548         /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
549         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
550                                                    untransformed_1, 4, Indices, 6, 0);
551         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
552
553         /* That makes it use the Z value */
554         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
555         ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
556         /* Untransformed, vertex fog != none (or table fog != none):
557          * Use the Z value as input into the equation
558          */
559         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
560                                                    untransformed_2, 4, Indices, 6, 0);
561         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
562
563         /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
564         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
565                                                    transformed_1, 4, Indices, 6, 0);
566         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
567
568         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
569         ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
570         /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
571          * equation
572          */
573         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
574                                                    transformed_2, 4, Indices, 6, 0);
575         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
576
577         hr = IDirect3DDevice7_EndScene(device);
578         ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
579     }
580     else
581     {
582         ok(FALSE, "BeginScene failed\n");
583     }
584
585     color = getPixelColor(device, 160, 360);
586     ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
587     color = getPixelColor(device, 160, 120);
588     ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
589     color = getPixelColor(device, 480, 120);
590     ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
591     if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
592     {
593         color = getPixelColor(device, 480, 360);
594         ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
595     }
596     else
597     {
598         /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
599          * The settings above result in no fogging with vertex fog
600          */
601         color = getPixelColor(device, 480, 120);
602         ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
603         trace("Info: Table fog not supported by this device\n");
604     }
605
606     if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
607     {
608         /* A simple fog + non-identity world matrix test */
609         hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat1);
610         ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
611
612         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
613         ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
614         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
615         ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
616
617         hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
618         ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
619
620         if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
621         {
622             hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
623                     D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
624             ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
625
626             hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
627                     D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
628             ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
629
630             hr = IDirect3DDevice7_EndScene(device);
631             ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
632         }
633         else
634         {
635             ok(FALSE, "BeginScene failed\n");
636         }
637
638         color = getPixelColor(device, 160, 360);
639         ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
640         color = getPixelColor(device, 160, 120);
641         ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
642
643         /* Test fog behavior with an orthogonal (but not identity) projection matrix */
644         hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)world_mat2);
645         ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
646         hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)proj_mat);
647         ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
648
649         hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
650         ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
651
652         if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
653         {
654             hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
655                     D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
656             ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
657
658             hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
659                     D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
660             ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
661
662             hr = IDirect3DDevice7_EndScene(device);
663             ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
664         }
665         else
666         {
667             ok(FALSE, "BeginScene failed\n");
668         }
669
670         color = getPixelColor(device, 160, 360);
671         todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
672         color = getPixelColor(device, 160, 120);
673         ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
674
675         hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *)ident_mat);
676         ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
677         hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *)ident_mat);
678         ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
679     }
680     else
681     {
682         skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
683     }
684
685     /* Turn off the fog master switch to avoid confusing other tests */
686     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
687     ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
688 }
689
690 static void blt_test(IDirect3DDevice7 *device)
691 {
692     IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
693     DDSURFACEDESC2 ddsd;
694     HRESULT hr;
695
696     memset(&ddsd, 0, sizeof(ddsd));
697     ddsd.dwSize = sizeof(ddsd);
698     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
699     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
700     ddsd.dwWidth = 640;
701     ddsd.dwHeight = 480;
702     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
703     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
704     ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
705
706     /* Offscreen blits with the same source as destination */
707     if(SUCCEEDED(hr))
708     {
709         RECT src_rect, dst_rect;
710
711         /* Blit the whole surface to itself */
712         hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
713         ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
714
715         /* Overlapped blit */
716         dst_rect.left = 0; dst_rect.right = 480;
717         dst_rect.top = 0; dst_rect.bottom = 480;
718         src_rect.left = 160; src_rect.right = 640;
719         src_rect.top = 0; src_rect.bottom = 480;
720         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
721         ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
722
723         /* Overlapped blit, flip-y through source rectangle (not allowed) */
724         dst_rect.left = 0; dst_rect.right = 480;
725         dst_rect.top = 0; dst_rect.bottom = 480;
726         src_rect.left = 160; src_rect.right = 640;
727         src_rect.top = 480; src_rect.bottom = 0;
728         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
729         ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
730
731         /* Overlapped blit, with shrinking in x */
732         dst_rect.left = 0; dst_rect.right = 480;
733         dst_rect.top = 0; dst_rect.bottom = 480;
734         src_rect.left = 160; src_rect.right = 480;
735         src_rect.top = 0; src_rect.bottom = 480;
736         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
737         ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
738     }
739
740     hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
741     ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
742
743     /* backbuffer ==> texture blits */
744     if(SUCCEEDED(hr) && offscreen)
745     {
746         RECT src_rect, dst_rect;
747
748         /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
749         hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
750         ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
751
752         /* backbuffer ==> texture, full surface blits, no scaling */
753         dst_rect.left = 0; dst_rect.right = 640;
754         dst_rect.top = 0; dst_rect.bottom = 480;
755         src_rect.left = 0; src_rect.right = 640;
756         src_rect.top = 0; src_rect.bottom = 480;
757         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
758         ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
759
760         /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
761         dst_rect.left = 0; dst_rect.right = 640;
762         dst_rect.top = 480; dst_rect.top = 0;
763         src_rect.left = 0; src_rect.right = 640;
764         src_rect.top = 0; src_rect.bottom = 480;
765         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
766         ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
767
768         /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
769         dst_rect.left = 640; dst_rect.right = 0;
770         dst_rect.top = 0; dst_rect.top = 480;
771         src_rect.left = 0; src_rect.right = 640;
772         src_rect.top = 0; src_rect.bottom = 480;
773         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
774         ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
775
776         /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
777         dst_rect.left = 0; dst_rect.right = 640;
778         dst_rect.top = 0; dst_rect.top = 480;
779         src_rect.left = 0; src_rect.right = 640;
780         src_rect.top = 480; src_rect.bottom = 0;
781         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
782         ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
783
784         /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
785         dst_rect.left = 0; dst_rect.right = 640;
786         dst_rect.top = 0; dst_rect.top = 480;
787         src_rect.left = 640; src_rect.right = 0;
788         src_rect.top = 0; src_rect.bottom = 480;
789         hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
790         ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
791     }
792
793     if(offscreen) IDirectDrawSurface7_Release(offscreen);
794     if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
795 }
796
797 static void offscreen_test(IDirect3DDevice7 *device)
798 {
799     HRESULT hr;
800     IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
801     DWORD color;
802     DDSURFACEDESC2 ddsd;
803
804     static float quad[][5] = {
805         {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
806         {-0.5f,  0.5f, 0.1f, 0.0f, 1.0f},
807         { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
808         { 0.5f,  0.5f, 0.1f, 1.0f, 1.0f},
809     };
810
811     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
812     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
813
814     memset(&ddsd, 0, sizeof(ddsd));
815     ddsd.dwSize = sizeof(ddsd);
816     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
817     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
818     ddsd.dwWidth = 128;
819     ddsd.dwHeight = 128;
820     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
821     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
822     ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
823     if(!offscreen) {
824         goto out;
825     }
826
827     hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
828     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
829     if(!backbuffer) {
830         goto out;
831     }
832
833     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
834     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
835     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
836     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
837     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
838     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
839     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
840     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
841     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
842     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
843
844     if (refdevice) {
845         win_skip("Tests would crash on W2K with a refdevice\n");
846         goto out;
847     }
848
849     if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
850         hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
851         ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
852         set_viewport_size(device);
853         hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
854         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
855
856         /* Draw without textures - Should result in a white quad */
857         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
858         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
859
860         hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
861         ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
862         set_viewport_size(device);
863
864         hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
865         ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
866
867         /* This time with the texture */
868         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
869         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
870
871         IDirect3DDevice7_EndScene(device);
872     }
873
874     /* Center quad - should be white */
875     color = getPixelColor(device, 320, 240);
876     ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
877     /* Some quad in the cleared part of the texture */
878     color = getPixelColor(device, 170, 240);
879     ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
880     /* Part of the originally cleared back buffer */
881     color = getPixelColor(device, 10, 10);
882     ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
883     if(0) {
884         /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
885          * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
886          * the offscreen rendering mode this test would succeed or fail
887          */
888         color = getPixelColor(device, 10, 470);
889         ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
890     }
891
892 out:
893     hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
894     ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
895
896     /* restore things */
897     if(backbuffer) {
898         hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
899         ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
900         IDirectDrawSurface7_Release(backbuffer);
901     }
902     if(offscreen) {
903         IDirectDrawSurface7_Release(offscreen);
904     }
905 }
906
907 static void alpha_test(IDirect3DDevice7 *device)
908 {
909     HRESULT hr;
910     IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
911     DWORD color, red, green, blue;
912     DDSURFACEDESC2 ddsd;
913
914     struct vertex quad1[] =
915     {
916         {-1.0f, -1.0f,   0.1f,                          0x4000ff00},
917         {-1.0f,  0.0f,   0.1f,                          0x4000ff00},
918         { 1.0f, -1.0f,   0.1f,                          0x4000ff00},
919         { 1.0f,  0.0f,   0.1f,                          0x4000ff00},
920     };
921     struct vertex quad2[] =
922     {
923         {-1.0f,  0.0f,   0.1f,                          0xc00000ff},
924         {-1.0f,  1.0f,   0.1f,                          0xc00000ff},
925         { 1.0f,  0.0f,   0.1f,                          0xc00000ff},
926         { 1.0f,  1.0f,   0.1f,                          0xc00000ff},
927     };
928     static float composite_quad[][5] = {
929         { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
930         { 0.0f,  1.0f, 0.1f, 0.0f, 0.0f},
931         { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
932         { 1.0f,  1.0f, 0.1f, 1.0f, 0.0f},
933     };
934
935     /* Clear the render target with alpha = 0.5 */
936     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
937     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
938
939     memset(&ddsd, 0, sizeof(ddsd));
940     ddsd.dwSize = sizeof(ddsd);
941     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
942     ddsd.dwWidth = 128;
943     ddsd.dwHeight = 128;
944     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
945     U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
946     U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount      = 32;
947     U2(U4(ddsd).ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
948     U3(U4(ddsd).ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
949     U4(U4(ddsd).ddpfPixelFormat).dwBBitMask         = 0x000000ff;
950     U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000;
951     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
952     ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
953     if(!offscreen) {
954         goto out;
955     }
956     hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
957     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
958     if(!backbuffer) {
959         goto out;
960     }
961
962     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
963     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
964     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
965     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
966     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
967     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
968     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
969     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
970
971     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
972     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
973
974     if (refdevice) {
975         win_skip("Tests would crash on W2K with a refdevice\n");
976         goto out;
977     }
978
979     if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
980
981         /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
982          * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
983          * the input alpha
984          *
985          * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
986          * They give essentially ZERO and ONE blend factors
987          */
988         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
989         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
990         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
991         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
992         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
993         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
994
995         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
996         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
997         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
998         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
999         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1000         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1001
1002         /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1003          * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1004          * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1005          * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1006          * vertices
1007          */
1008         hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1009         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1010         set_viewport_size(device);
1011         hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1012         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1013
1014         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1015         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1016         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1017         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1018         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1019         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1020
1021         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1022         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1023         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1024         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1025         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1026         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1027
1028         hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1029         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1030         set_viewport_size(device);
1031
1032         /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1033          * Disable alpha blending for the final composition
1034          */
1035         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1036         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1037
1038         hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1039         ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1040         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1041         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1042         hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1043         ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1044
1045         hr = IDirect3DDevice7_EndScene(device);
1046         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1047     }
1048
1049     color = getPixelColor(device, 160, 360);
1050     red =   (color & 0x00ff0000) >> 16;
1051     green = (color & 0x0000ff00) >>  8;
1052     blue =  (color & 0x000000ff);
1053     ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1054        "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1055
1056     color = getPixelColor(device, 160, 120);
1057     red =   (color & 0x00ff0000) >> 16;
1058     green = (color & 0x0000ff00) >>  8;
1059     blue =  (color & 0x000000ff);
1060     ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1061        "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1062
1063     color = getPixelColor(device, 480, 360);
1064     red =   (color & 0x00ff0000) >> 16;
1065     green = (color & 0x0000ff00) >>  8;
1066     blue =  (color & 0x000000ff);
1067     ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1068        "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1069
1070     color = getPixelColor(device, 480, 120);
1071     red =   (color & 0x00ff0000) >> 16;
1072     green = (color & 0x0000ff00) >>  8;
1073     blue =  (color & 0x000000ff);
1074     ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1075        "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1076
1077     out:
1078     if(offscreen) IDirectDrawSurface7_Release(offscreen);
1079     if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1080 }
1081
1082 static void rhw_zero_test(IDirect3DDevice7 *device)
1083 {
1084 /* Test if it will render a quad correctly when vertex rhw = 0 */
1085     HRESULT hr;
1086     DWORD color;
1087
1088     struct {
1089         float x, y, z;
1090         float rhw;
1091         DWORD diffuse;
1092         } quad1[] =
1093     {
1094         {0, 100, 0, 0, 0xffffffff},
1095         {0, 0, 0, 0, 0xffffffff},
1096         {100, 100, 0, 0, 0xffffffff},
1097         {100, 0, 0, 0, 0xffffffff},
1098     };
1099
1100     /* Clear to black */
1101     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1102     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1103
1104     hr = IDirect3DDevice7_BeginScene(device);
1105     ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1106
1107     if (SUCCEEDED(hr)) {
1108         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1109         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1110
1111         hr = IDirect3DDevice7_EndScene(device);
1112         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1113     }
1114
1115     color = getPixelColor(device, 5, 5);
1116     ok(color == 0xffffff ||
1117        broken(color == 0), /* VMware */
1118        "Got color %08x, expected 00ffffff\n", color);
1119
1120     color = getPixelColor(device, 105, 105);
1121     ok(color == 0, "Got color %08x, expected 00000000\n", color);
1122 }
1123
1124 static BOOL D3D1_createObjects(void)
1125 {
1126     WNDCLASS wc = {0};
1127     HRESULT hr;
1128     DDSURFACEDESC ddsd;
1129     D3DEXECUTEBUFFERDESC exdesc;
1130     D3DVIEWPORT vp_data;
1131
1132     /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1133     hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1134
1135     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1136     if (FAILED(hr)) {
1137         return FALSE;
1138     }
1139
1140     wc.lpfnWndProc = DefWindowProc;
1141     wc.lpszClassName = "texturemapblend_test_wc";
1142     RegisterClass(&wc);
1143     window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1144
1145     hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1146     ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1147     if(FAILED(hr)) {
1148         return FALSE;
1149     }
1150
1151     hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1152     if(FAILED(hr)) {
1153         /* 24 bit is fine too */
1154         hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1155     }
1156     ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1157     if (FAILED(hr)) {
1158         return FALSE;
1159     }
1160
1161     hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1162     ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1163     if (FAILED(hr)) {
1164         return FALSE;
1165     }
1166
1167     memset(&ddsd, 0, sizeof(ddsd));
1168     ddsd.dwSize = sizeof(ddsd);
1169     ddsd.dwFlags = DDSD_CAPS;
1170     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1171     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1172     ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1173     if (FAILED(hr)) {
1174         return FALSE;
1175     }
1176
1177     hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1178     if(FAILED(hr)) {
1179         trace("Creating a HAL device failed, trying Ref\n");
1180         hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1181     }
1182     ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1183     if(FAILED(hr)) {
1184         return FALSE;
1185     }
1186
1187     hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1188     ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1189     if (FAILED(hr)) {
1190         return FALSE;
1191     }
1192
1193     hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1194     ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1195     hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1196     ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1197     vp_data.dwSize = sizeof(vp_data);
1198     vp_data.dwX = 0;
1199     vp_data.dwY = 0;
1200     vp_data.dwWidth = 640;
1201     vp_data.dwHeight = 480;
1202     vp_data.dvScaleX = 1;
1203     vp_data.dvScaleY = 1;
1204     vp_data.dvMaxX = 640;
1205     vp_data.dvMaxY = 480;
1206     vp_data.dvMinZ = 0;
1207     vp_data.dvMaxZ = 1;
1208     hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1209     ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1210
1211     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1212     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1213     exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1214     exdesc.dwBufferSize = 512;
1215     exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1216     hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1217     ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1218     if (FAILED(hr)) {
1219         return FALSE;
1220     }
1221
1222     return TRUE;
1223 }
1224
1225 static void D3D1_releaseObjects(void)
1226 {
1227     if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1228     if(Surface1) IDirectDrawSurface_Release(Surface1);
1229     if(Viewport) IDirect3DViewport_Release(Viewport);
1230     if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1231     if(Direct3D1) IDirect3D_Release(Direct3D1);
1232     if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1233     if(window) DestroyWindow(window);
1234 }
1235
1236 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1237 {
1238     DWORD ret;
1239     HRESULT hr;
1240     DDSURFACEDESC ddsd;
1241     RECT rectToLock = {x, y, x+1, y+1};
1242     IDirectDrawSurface *surf = NULL;
1243
1244     /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1245      * to an offscreen surface and lock it instead of the front buffer
1246      */
1247     memset(&ddsd, 0, sizeof(ddsd));
1248     ddsd.dwSize = sizeof(ddsd);
1249     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1250     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1251     ddsd.dwWidth = 640;
1252     ddsd.dwHeight = 480;
1253     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1254     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1255     ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1256     if(!surf)
1257     {
1258         trace("cannot create helper surface\n");
1259         return 0xdeadbeef;
1260     }
1261
1262     memset(&ddsd, 0, sizeof(ddsd));
1263     ddsd.dwSize = sizeof(ddsd);
1264     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1265
1266     hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1267     ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1268     if(FAILED(hr))
1269     {
1270         trace("Cannot blit\n");
1271         ret = 0xdeadbee;
1272         goto out;
1273     }
1274
1275     hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1276     if(FAILED(hr))
1277     {
1278         trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1279         ret = 0xdeadbeec;
1280         goto out;
1281     }
1282
1283     /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1284      * really important for these tests
1285      */
1286     ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1287     hr = IDirectDrawSurface_Unlock(surf, NULL);
1288     if(FAILED(hr))
1289     {
1290         trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1291     }
1292
1293 out:
1294     IDirectDrawSurface_Release(surf);
1295     return ret;
1296 }
1297
1298 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1299                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1300                          ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1301                          ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1302                          ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1303
1304 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1305                          U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1306                          U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1307                          ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1308
1309 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1310                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1311                          ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1312                          ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1313                          ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1314                          ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1315                          ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1316                          ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1317                          ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1318                          ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1319                          ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1320
1321 #define EXEBUF_END(ptr) do {\
1322                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1323                          ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1324                          ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1325                          ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1326
1327 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1328                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1329                          ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1330                          ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1331                          ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1332                          U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1333                          U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1334                          U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1335                          ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1336                          ptr = ((D3DTRIANGLE*)ptr)+1;\
1337                          U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1338                          U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1339                          U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1340                          ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1341                          ptr = ((D3DTRIANGLE*)(ptr))+1;\
1342                         } while (0)
1343
1344 static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
1345 {
1346     if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1347         *(BOOL*)lpContext = TRUE;
1348     }
1349
1350     return DDENUMRET_OK;
1351 }
1352
1353 static void D3D1_TextureMapBlendTest(void)
1354 {
1355     HRESULT hr;
1356     DDSURFACEDESC ddsd;
1357     D3DEXECUTEBUFFERDESC exdesc;
1358     D3DEXECUTEDATA exdata;
1359     DDBLTFX ddbltfx;
1360     RECT rect = { 0, 0, 64, 128 };
1361     DWORD color, red, blue, green;
1362     void *exe_buffer_ptr;
1363     DWORD exe_length;
1364     D3DTEXTUREHANDLE htex;
1365     DDCOLORKEY clrKey;
1366     IDirectDrawSurface *TexSurface = NULL;
1367     IDirect3DTexture *Texture = NULL;
1368     IDirectDrawPalette *Palette = NULL;
1369     PALETTEENTRY table1[256];
1370     BOOL p8_textures_supported = FALSE;
1371
1372     struct {
1373         float x, y, z;
1374         float rhw;
1375         DWORD diffuse;
1376         DWORD specular;
1377         float tu, tv;
1378         } test1_quads[] =
1379     {
1380           {0.0f,   0.0f,     0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1381           {640.0f, 0.0f,     0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1382           {640.0f, 240.0f,   0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1383           {0.0f,   240.0f,   0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1384           {0.0f,   240.0f,   0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1385           {640.0f, 240.0f,   0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1386           {640.0f, 480.0f,   0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1387           {0.0f,   480.0f,   0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1388     },  test2_quads[] =
1389           {
1390           {0.0f,   0.0f,     0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1391           {640.0f, 0.0f,     0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1392           {640.0f, 240.0f,   0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1393           {0.0f,   240.0f,   0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1394           {0.0f,   240.0f,   0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1395           {640.0f, 240.0f,   0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1396           {640.0f, 480.0f,   0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1397           {0.0f,   480.0f,   0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1398     };
1399
1400     /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1401     memset (&ddsd, 0, sizeof (ddsd));
1402     ddsd.dwSize = sizeof (ddsd);
1403     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1404     ddsd.dwHeight = 128;
1405     ddsd.dwWidth = 128;
1406     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1407     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1408     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1409     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
1410     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
1411     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
1412     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
1413     U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000;
1414     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1415     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1416     if (FAILED(hr)) {
1417         skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1418         goto out;
1419     }
1420
1421     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1422                 (void *)&Texture);
1423     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1424     if (FAILED(hr)) {
1425         skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1426         goto out;
1427     }
1428
1429     memset(&ddbltfx, 0, sizeof(ddbltfx));
1430     ddbltfx.dwSize = sizeof(ddbltfx);
1431     U5(ddbltfx).dwFillColor = 0;
1432     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1433     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1434
1435     U5(ddbltfx).dwFillColor = 0xff0000ff;
1436     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1437     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1438     U5(ddbltfx).dwFillColor = 0x800000ff;
1439     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1440     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1441
1442     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1443     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1444     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1445     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1446     if (FAILED(hr)) {
1447         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1448         goto out;
1449     }
1450
1451     memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1452
1453     exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1454
1455     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1456
1457     EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1458     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE,         D3DCULL_NONE,              exe_buffer_ptr);
1459     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE,          FALSE,                     exe_buffer_ptr);
1460     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE,        FALSE,                     exe_buffer_ptr);
1461     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE,   FALSE,                     exe_buffer_ptr);
1462     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG,       D3DFILTER_NEAREST,         exe_buffer_ptr);
1463     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN,       D3DFILTER_NEAREST,         exe_buffer_ptr);
1464     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE  ,       D3DFILL_SOLID,             exe_buffer_ptr);
1465     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND,         D3DBLEND_SRCALPHA,         exe_buffer_ptr);
1466     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND,        D3DBLEND_INVSRCALPHA,      exe_buffer_ptr);
1467     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE,                      exe_buffer_ptr);
1468     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND,  D3DTBLEND_MODULATE,        exe_buffer_ptr);
1469     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1470     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1471     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
1472
1473     EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1474     EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1475
1476     EXEBUF_END(exe_buffer_ptr);
1477
1478     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1479
1480     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1481     if (FAILED(hr)) {
1482         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1483     }
1484
1485     memset(&exdata, 0, sizeof(exdata));
1486     exdata.dwSize = sizeof(exdata);
1487     exdata.dwVertexCount = 8;
1488     exdata.dwInstructionOffset = sizeof(test1_quads);
1489     exdata.dwInstructionLength = exe_length;
1490     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1491     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1492
1493     hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1494     ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1495
1496     if (SUCCEEDED(hr)) {
1497         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1498         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1499         hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1500         ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1501     }
1502
1503     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1504     red =   (color & 0x00ff0000) >> 16;
1505     green = (color & 0x0000ff00) >>  8;
1506     blue =  (color & 0x000000ff);
1507     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1508
1509     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1510     red =   (color & 0x00ff0000) >> 16;
1511     green = (color & 0x0000ff00) >>  8;
1512     blue =  (color & 0x000000ff);
1513     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1514
1515     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1516     red =   (color & 0x00ff0000) >> 16;
1517     green = (color & 0x0000ff00) >>  8;
1518     blue =  (color & 0x000000ff);
1519     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1520
1521     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1522     red =   (color & 0x00ff0000) >> 16;
1523     green = (color & 0x0000ff00) >>  8;
1524     blue =  (color & 0x000000ff);
1525     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1526
1527     /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1528     if(Texture) IDirect3DTexture_Release(Texture);
1529     Texture = NULL;
1530     if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1531     TexSurface = NULL;
1532
1533     memset (&ddsd, 0, sizeof (ddsd));
1534     ddsd.dwSize = sizeof (ddsd);
1535     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1536     ddsd.dwHeight = 128;
1537     ddsd.dwWidth = 128;
1538     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1539     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1540     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1541     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
1542     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
1543     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
1544     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
1545
1546     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1547     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1548     if (FAILED(hr)) {
1549         skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1550         goto out;
1551     }
1552
1553     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1554                 (void *)&Texture);
1555     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1556     if (FAILED(hr)) {
1557         skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1558         goto out;
1559     }
1560
1561     memset(&ddbltfx, 0, sizeof(ddbltfx));
1562     ddbltfx.dwSize = sizeof(ddbltfx);
1563     U5(ddbltfx).dwFillColor = 0;
1564     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1565     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1566
1567     U5(ddbltfx).dwFillColor = 0xff0000ff;
1568     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1569     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1570     U5(ddbltfx).dwFillColor = 0x800000ff;
1571     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1572     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1573
1574     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1575     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1576     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1577     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1578     if (FAILED(hr)) {
1579         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1580         goto out;
1581     }
1582
1583     memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1584
1585     exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1586
1587     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1588
1589     EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1590     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1591     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1592     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
1593
1594     EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1595     EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1596
1597     EXEBUF_END(exe_buffer_ptr);
1598
1599     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1600
1601     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1602     if (FAILED(hr)) {
1603         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1604     }
1605
1606     memset(&exdata, 0, sizeof(exdata));
1607     exdata.dwSize = sizeof(exdata);
1608     exdata.dwVertexCount = 8;
1609     exdata.dwInstructionOffset = sizeof(test1_quads);
1610     exdata.dwInstructionLength = exe_length;
1611     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1612     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1613
1614     hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1615     ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1616
1617     if (SUCCEEDED(hr)) {
1618         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1619         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1620         hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1621         ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1622     }
1623
1624     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1625     red =   (color & 0x00ff0000) >> 16;
1626     green = (color & 0x0000ff00) >>  8;
1627     blue =  (color & 0x000000ff);
1628     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1629
1630     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1631     red =   (color & 0x00ff0000) >> 16;
1632     green = (color & 0x0000ff00) >>  8;
1633     blue =  (color & 0x000000ff);
1634     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1635
1636     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1637     red =   (color & 0x00ff0000) >> 16;
1638     green = (color & 0x0000ff00) >>  8;
1639     blue =  (color & 0x000000ff);
1640     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1641
1642     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1643     red =   (color & 0x00ff0000) >> 16;
1644     green = (color & 0x0000ff00) >>  8;
1645     blue =  (color & 0x000000ff);
1646     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1647
1648     /* 3) Test RGB - should multiply color components from diffuse color and texture */
1649     if(Texture) IDirect3DTexture_Release(Texture);
1650     Texture = NULL;
1651     if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1652     TexSurface = NULL;
1653
1654     memset (&ddsd, 0, sizeof (ddsd));
1655     ddsd.dwSize = sizeof (ddsd);
1656     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1657     ddsd.dwHeight = 128;
1658     ddsd.dwWidth = 128;
1659     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1660     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1661     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1662     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
1663     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
1664     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
1665     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
1666     U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000;
1667     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1668     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1669     if (FAILED(hr)) {
1670         skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1671         goto out;
1672     }
1673
1674     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1675                 (void *)&Texture);
1676     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1677     if (FAILED(hr)) {
1678         skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1679         goto out;
1680     }
1681
1682     memset(&ddbltfx, 0, sizeof(ddbltfx));
1683     ddbltfx.dwSize = sizeof(ddbltfx);
1684     U5(ddbltfx).dwFillColor = 0;
1685     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1686     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1687
1688     U5(ddbltfx).dwFillColor = 0x00ffffff;
1689     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1690     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1691     U5(ddbltfx).dwFillColor = 0x00ffff80;
1692     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1693     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1694
1695     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1696     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1697     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1698     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1699     if (FAILED(hr)) {
1700         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1701         goto out;
1702     }
1703
1704     memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1705
1706     exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1707
1708     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1709
1710     EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1711     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1712     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1713     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1714     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
1715
1716     EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1717     EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1718
1719     EXEBUF_END(exe_buffer_ptr);
1720
1721     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1722
1723     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1724     if (FAILED(hr)) {
1725         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1726     }
1727
1728     memset(&exdata, 0, sizeof(exdata));
1729     exdata.dwSize = sizeof(exdata);
1730     exdata.dwVertexCount = 8;
1731     exdata.dwInstructionOffset = sizeof(test2_quads);
1732     exdata.dwInstructionLength = exe_length;
1733     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1734     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1735
1736     hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1737     ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1738
1739     if (SUCCEEDED(hr)) {
1740         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1741         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1742         hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1743         ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1744     }
1745
1746     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1747     red =   (color & 0x00ff0000) >> 16;
1748     green = (color & 0x0000ff00) >>  8;
1749     blue =  (color & 0x000000ff);
1750     ok(red == 0xff &&  green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1751
1752     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1753     red =   (color & 0x00ff0000) >> 16;
1754     green = (color & 0x0000ff00) >>  8;
1755     blue =  (color & 0x000000ff);
1756     ok(red == 0xff &&  green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1757
1758     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1759     red =   (color & 0x00ff0000) >> 16;
1760     green = (color & 0x0000ff00) >>  8;
1761     blue =  (color & 0x000000ff);
1762     ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1763
1764     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1765     red =   (color & 0x00ff0000) >> 16;
1766     green = (color & 0x0000ff00) >>  8;
1767     blue =  (color & 0x000000ff);
1768     ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1769
1770     /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1771     if(Texture) IDirect3DTexture_Release(Texture);
1772     Texture = NULL;
1773     if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1774     TexSurface = NULL;
1775
1776     memset (&ddsd, 0, sizeof (ddsd));
1777     ddsd.dwSize = sizeof (ddsd);
1778     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1779     ddsd.dwHeight = 128;
1780     ddsd.dwWidth = 128;
1781     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1782     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1783     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1784     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 16;
1785     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0xf800;
1786     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x07e0;
1787     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x001f;
1788
1789     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1790     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1791     if (FAILED(hr)) {
1792         skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1793         goto out;
1794     }
1795
1796     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1797                 (void *)&Texture);
1798     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1799     if (FAILED(hr)) {
1800         skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1801         goto out;
1802     }
1803
1804     memset(&ddbltfx, 0, sizeof(ddbltfx));
1805     ddbltfx.dwSize = sizeof(ddbltfx);
1806     U5(ddbltfx).dwFillColor = 0;
1807     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1808     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1809     U5(ddbltfx).dwFillColor = 0xf800;
1810     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1811     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1812     U5(ddbltfx).dwFillColor = 0x001f;
1813     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1814     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1815
1816     clrKey.dwColorSpaceLowValue = 0x001f;
1817     clrKey.dwColorSpaceHighValue = 0x001f;
1818     hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1819     ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1820
1821     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1822     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1823     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1824     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1825     if (FAILED(hr)) {
1826         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1827         goto out;
1828     }
1829
1830     memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1831
1832     exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1833
1834     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1835
1836     EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1837     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1838     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1839     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1840     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
1841
1842     EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1843     EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1844
1845     EXEBUF_END(exe_buffer_ptr);
1846
1847     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1848
1849     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1850     if (FAILED(hr)) {
1851         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1852     }
1853
1854     memset(&exdata, 0, sizeof(exdata));
1855     exdata.dwSize = sizeof(exdata);
1856     exdata.dwVertexCount = 8;
1857     exdata.dwInstructionOffset = sizeof(test1_quads);
1858     exdata.dwInstructionLength = exe_length;
1859     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1860     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1861
1862     hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1863     ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1864
1865     if (SUCCEEDED(hr)) {
1866         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1867         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1868         hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1869         ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1870     }
1871
1872     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1873     ok(color == 0, "Got color %08x, expected 00000000\n", color);
1874
1875     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1876     red =   (color & 0x00ff0000) >> 16;
1877     green = (color & 0x0000ff00) >>  8;
1878     blue =  (color & 0x000000ff);
1879     ok(red == 0xff &&  green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1880
1881     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1882     ok(color == 0, "Got color %08x, expected 00000000\n", color);
1883
1884     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1885     red =   (color & 0x00ff0000) >> 16;
1886     green = (color & 0x0000ff00) >>  8;
1887     blue =  (color & 0x000000ff);
1888     ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1889
1890     /* 5) Test alpha again, now with color keyed P8 texture */
1891     if(Texture) IDirect3DTexture_Release(Texture);
1892     Texture = NULL;
1893     if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1894     TexSurface = NULL;
1895
1896     hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1897                                                 &p8_textures_supported);
1898     ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1899
1900     if (!p8_textures_supported) {
1901         skip("device has no P8 texture support, skipping test\n");
1902     } else {
1903         memset (&ddsd, 0, sizeof (ddsd));
1904         ddsd.dwSize = sizeof (ddsd);
1905         ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1906         ddsd.dwHeight = 128;
1907         ddsd.dwWidth = 128;
1908         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1909         ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1910         ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1911         U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8;
1912
1913         hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1914         ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1915         if (FAILED(hr)) {
1916             skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1917             goto out;
1918         }
1919
1920         memset(table1, 0, sizeof(table1));
1921         table1[0].peBlue = 0xff;
1922         table1[1].peRed = 0xff;
1923
1924         hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1925         ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1926         if (FAILED(hr)) {
1927             skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1928             goto out;
1929         }
1930
1931         hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1932         ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1933
1934         hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1935                     (void *)&Texture);
1936         ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1937         if (FAILED(hr)) {
1938             skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1939             goto out;
1940         }
1941
1942         memset(&ddbltfx, 0, sizeof(ddbltfx));
1943         ddbltfx.dwSize = sizeof(ddbltfx);
1944         U5(ddbltfx).dwFillColor = 0;
1945         hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1946         ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1947         U5(ddbltfx).dwFillColor = 0;
1948         hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1949         ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1950         U5(ddbltfx).dwFillColor = 1;
1951         hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1952         ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1953
1954         clrKey.dwColorSpaceLowValue = 1;
1955         clrKey.dwColorSpaceHighValue = 1;
1956         hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1957         ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1958
1959         memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1960         exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1961         hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1962         ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1963         if (FAILED(hr)) {
1964             skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1965             goto out;
1966         }
1967
1968         memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1969
1970         exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1971
1972         EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1973
1974         EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1975         EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1976         hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1977         ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1978         EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr);
1979
1980         EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1981         EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1982
1983         EXEBUF_END(exe_buffer_ptr);
1984
1985         exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1986
1987         hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1988         if (FAILED(hr)) {
1989             trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1990         }
1991
1992         memset(&exdata, 0, sizeof(exdata));
1993         exdata.dwSize = sizeof(exdata);
1994         exdata.dwVertexCount = 8;
1995         exdata.dwInstructionOffset = sizeof(test1_quads);
1996         exdata.dwInstructionLength = exe_length;
1997         hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1998         ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1999
2000         hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2001         ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2002
2003         if (SUCCEEDED(hr)) {
2004             hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2005             ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2006             hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2007             ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2008         }
2009
2010         color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2011         ok(color == 0, "Got color %08x, expected 00000000\n", color);
2012
2013         color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2014         red =   (color & 0x00ff0000) >> 16;
2015         green = (color & 0x0000ff00) >>  8;
2016         blue =  (color & 0x000000ff);
2017         ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2018
2019         color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2020         ok(color == 0, "Got color %08x, expected 00000000\n", color);
2021
2022         color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2023         red =   (color & 0x00ff0000) >> 16;
2024         green = (color & 0x0000ff00) >>  8;
2025         blue =  (color & 0x000000ff);
2026         ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2027     }
2028
2029     out:
2030
2031     if (Palette) IDirectDrawPalette_Release(Palette);
2032     if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2033     if (Texture) IDirect3DTexture_Release(Texture);
2034 }
2035
2036 static void D3D1_ViewportClearTest(void)
2037 {
2038     HRESULT hr;
2039     IDirect3DMaterial *bgMaterial = NULL;
2040     D3DMATERIAL mat;
2041     D3DMATERIALHANDLE hMat;
2042     D3DVIEWPORT vp_data;
2043     IDirect3DViewport *Viewport2 = NULL;
2044     DWORD color, red, green, blue;
2045
2046     hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2047     ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2048     if (FAILED(hr)) {
2049         goto out;
2050     }
2051
2052     hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2053     ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2054     if (FAILED(hr)) {
2055         goto out;
2056     }
2057
2058     hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2059     ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2060     hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2061     ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2062     vp_data.dwSize = sizeof(vp_data);
2063     vp_data.dwX = 200;
2064     vp_data.dwY = 200;
2065     vp_data.dwWidth = 100;
2066     vp_data.dwHeight = 100;
2067     vp_data.dvScaleX = 1;
2068     vp_data.dvScaleY = 1;
2069     vp_data.dvMaxX = 100;
2070     vp_data.dvMaxY = 100;
2071     vp_data.dvMinZ = 0;
2072     vp_data.dvMaxZ = 1;
2073     hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2074     ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2075
2076     memset(&mat, 0, sizeof(mat));
2077     mat.dwSize = sizeof(mat);
2078     U1(U(mat).diffuse).r = 1.0f;
2079     hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2080     ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2081
2082     hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2083     ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2084
2085     hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2086     ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2087     hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2088     ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2089
2090     hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2091     ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2092
2093     if (SUCCEEDED(hr)) {
2094         D3DRECT rect;
2095
2096         U1(rect).x1 = U2(rect).y1 = 0;
2097         U3(rect).x2 = 640;
2098         U4(rect).y2 = 480;
2099
2100         hr = IDirect3DViewport_Clear(Viewport,  1,  &rect, D3DCLEAR_TARGET);
2101         ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2102
2103         memset(&mat, 0, sizeof(mat));
2104         mat.dwSize = sizeof(mat);
2105         U3(U(mat).diffuse).b = 1.0f;
2106         hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2107         ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2108
2109         hr = IDirect3DViewport_Clear(Viewport2,  1,  &rect, D3DCLEAR_TARGET);
2110         ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2111
2112         hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2113         ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2114         }
2115
2116     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2117     red =   (color & 0x00ff0000) >> 16;
2118     green = (color & 0x0000ff00) >>  8;
2119     blue =  (color & 0x000000ff);
2120     ok((red == 0xff && green == 0 && blue == 0) ||
2121        broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2122        "Got color %08x, expected 00ff0000\n", color);
2123
2124     color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2125     red =   (color & 0x00ff0000) >> 16;
2126     green = (color & 0x0000ff00) >>  8;
2127     blue =  (color & 0x000000ff);
2128     ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2129
2130     out:
2131
2132     if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2133     if (Viewport2) IDirect3DViewport_Release(Viewport2);
2134 }
2135
2136 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2137 {
2138     DWORD ret;
2139     HRESULT hr;
2140     DDSURFACEDESC2 ddsd;
2141     RECT rectToLock = {x, y, x+1, y+1};
2142     IDirectDrawSurface4 *surf = NULL;
2143
2144     /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2145      * to an offscreen surface and lock it instead of the front buffer
2146      */
2147     memset(&ddsd, 0, sizeof(ddsd));
2148     ddsd.dwSize = sizeof(ddsd);
2149     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2150     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2151     ddsd.dwWidth = 640;
2152     ddsd.dwHeight = 480;
2153     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2154     hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2155     ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2156     if(!surf)
2157     {
2158         trace("cannot create helper surface\n");
2159         return 0xdeadbeef;
2160     }
2161
2162     memset(&ddsd, 0, sizeof(ddsd));
2163     ddsd.dwSize = sizeof(ddsd);
2164     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2165
2166     hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2167     ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2168     if(FAILED(hr))
2169     {
2170         trace("Cannot blit\n");
2171         ret = 0xdeadbee;
2172         goto out;
2173     }
2174
2175     hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2176     if(FAILED(hr))
2177     {
2178         trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2179         ret = 0xdeadbeec;
2180         goto out;
2181     }
2182
2183     /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2184      * really important for these tests
2185      */
2186     ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2187     hr = IDirectDrawSurface4_Unlock(surf, NULL);
2188     if(FAILED(hr))
2189     {
2190         trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2191     }
2192
2193 out:
2194     IDirectDrawSurface4_Release(surf);
2195     return ret;
2196 }
2197
2198 static void D3D3_ViewportClearTest(void)
2199 {
2200     HRESULT hr;
2201     IDirectDraw *DirectDraw1 = NULL;
2202     IDirectDraw4 *DirectDraw4 = NULL;
2203     IDirectDrawSurface4 *Primary = NULL;
2204     IDirect3D3 *Direct3D3 = NULL;
2205     IDirect3DViewport3 *Viewport3 = NULL;
2206     IDirect3DViewport3 *SmallViewport3 = NULL;
2207     IDirect3DDevice3 *Direct3DDevice3 = NULL;
2208     WNDCLASS wc = {0};
2209     DDSURFACEDESC2 ddsd;
2210     D3DVIEWPORT2 vp_data;
2211     DWORD color, red, green, blue;
2212     D3DRECT rect;
2213     float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
2214                       0.0f, 1.0f, 0.0f, 0.0f,
2215                       0.0f, 0.0f, 1.0f, 0.0f,
2216                       0.0f, 0.0f, 0.0f, 1.0f };
2217     struct vertex quad[] =
2218     {
2219         {-1.0f, -1.0f,   0.1f,                          0xffffffff},
2220         {-1.0f,  1.0f,   0.1f,                          0xffffffff},
2221         { 1.0f,  1.0f,   0.1f,                          0xffffffff},
2222         { 1.0f, -1.0f,   0.1f,                          0xffffffff},
2223     };
2224
2225     WORD Indices[] = {0, 1, 2, 2, 3, 0};
2226     DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2227
2228     wc.lpfnWndProc = DefWindowProc;
2229     wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2230     RegisterClass(&wc);
2231     window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2232                             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2233
2234     hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2235     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2236     if(FAILED(hr)) goto out;
2237
2238     hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2239     ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2240     if(FAILED(hr)) goto out;
2241
2242     hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2243     if(FAILED(hr)) {
2244         /* 24 bit is fine too */
2245         hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2246     }
2247     ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2248     if (FAILED(hr)) goto out;
2249
2250     hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2251     ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2252     if(FAILED(hr)) goto out;
2253
2254     memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2255     ddsd.dwSize = sizeof(DDSURFACEDESC2);
2256     ddsd.dwFlags    = DDSD_CAPS;
2257     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2258
2259     hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2260     ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2261     if(FAILED(hr)) goto out;
2262
2263     hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2264     ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2265     if(FAILED(hr)) goto out;
2266
2267     hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2268     if(FAILED(hr)) {
2269         trace("Creating a HAL device failed, trying Ref\n");
2270         hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2271     }
2272     ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2273     if(FAILED(hr)) goto out;
2274
2275     hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2276     ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2277     if(FAILED(hr)) goto out;
2278
2279     hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2280     ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2281
2282     memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2283     vp_data.dwSize = sizeof(D3DVIEWPORT2);
2284     vp_data.dwWidth = 640;
2285     vp_data.dwHeight = 480;
2286     vp_data.dvClipX = -1.0f;
2287     vp_data.dvClipWidth = 2.0f;
2288     vp_data.dvClipY = 1.0f;
2289     vp_data.dvClipHeight = 2.0f;
2290     vp_data.dvMaxZ = 1.0f;
2291     hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2292     ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2293
2294     hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2295     ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2296     if(FAILED(hr)) goto out;
2297
2298     hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2299     ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2300
2301     memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2302     vp_data.dwSize = sizeof(D3DVIEWPORT2);
2303     vp_data.dwX = 400;
2304     vp_data.dwY = 100;
2305     vp_data.dwWidth = 100;
2306     vp_data.dwHeight = 100;
2307     vp_data.dvClipX = -1.0f;
2308     vp_data.dvClipWidth = 2.0f;
2309     vp_data.dvClipY = 1.0f;
2310     vp_data.dvClipHeight = 2.0f;
2311     vp_data.dvMaxZ = 1.0f;
2312     hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2313     ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2314
2315     hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2316     ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2317
2318     hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2319     ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2320     hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2321     ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2322     hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2323     ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2324     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2325     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2326     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2327     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2328     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2329     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2330     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2331     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2332     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2333     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2334     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2335     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2336     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2337     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2338     hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2339     ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2340
2341     if (SUCCEEDED(hr)) {
2342         U1(rect).x1 = U2(rect).y1 = 0;
2343         U3(rect).x2 = 640;
2344         U4(rect).y2 = 480;
2345
2346         hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2347         ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2348
2349         hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2350         ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2351
2352         hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2353         ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2354         }
2355
2356     color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2357     red =   (color & 0x00ff0000) >> 16;
2358     green = (color & 0x0000ff00) >>  8;
2359     blue =  (color & 0x000000ff);
2360     ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2361
2362     color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2363     red =   (color & 0x00ff0000) >> 16;
2364     green = (color & 0x0000ff00) >>  8;
2365     blue =  (color & 0x000000ff);
2366     ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2367
2368     /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2369     hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2370     ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2371
2372     if (SUCCEEDED(hr)) {
2373         hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2374         ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2375
2376         hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2377         ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2378
2379         hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2380                                                     Indices, 6 /* Indexcount */, 0 /* flags */);
2381         ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2382
2383         hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2384         ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2385         }
2386
2387     color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2388     red =   (color & 0x00ff0000) >> 16;
2389     green = (color & 0x0000ff00) >>  8;
2390     blue =  (color & 0x000000ff);
2391     ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2392
2393     color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2394     red =   (color & 0x00ff0000) >> 16;
2395     green = (color & 0x0000ff00) >>  8;
2396     blue =  (color & 0x000000ff);
2397     ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2398
2399     out:
2400
2401     if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2402     if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2403     if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2404     if (Direct3D3) IDirect3D3_Release(Direct3D3);
2405     if (Primary) IDirectDrawSurface4_Release(Primary);
2406     if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2407     if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2408     if(window) DestroyWindow(window);
2409 }
2410
2411 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2412 {
2413     DDSURFACEDESC ddsd;
2414     HRESULT hr;
2415     UINT i, i1;
2416     BYTE *p;
2417
2418     memset(&ddsd, 0, sizeof(ddsd));
2419     ddsd.dwSize = sizeof(ddsd);
2420
2421     hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2422     ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2423
2424     p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2425
2426     for (i = 0; i < h; i++) {
2427         for (i1 = 0; i1 < w; i1++) {
2428             p[i1] = colorindex;
2429         }
2430         p += U1(ddsd).lPitch;
2431     }
2432
2433     hr = IDirectDrawSurface_Unlock(dest, NULL);
2434     ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2435 }
2436
2437 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2438 {
2439     COLORREF clr = CLR_INVALID;
2440     HDC hdc;
2441     HRESULT hr;
2442
2443     hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2444     ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2445
2446     if (SUCCEEDED(hr)) {
2447         clr = GetPixel(hdc, x, y);
2448
2449         hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2450         ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2451     }
2452
2453     return clr;
2454 }
2455
2456 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2457 {
2458     int i;
2459
2460     for (i = 0; i < 256; i++) {
2461        if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2462            table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2463     }
2464
2465     return TRUE;
2466 }
2467
2468 static void p8_primary_test(void)
2469 {
2470     /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2471     DDSURFACEDESC ddsd;
2472     HDC hdc;
2473     HRESULT hr;
2474     PALETTEENTRY entries[256];
2475     RGBQUAD coltable[256];
2476     UINT i, i1, i2;
2477     IDirectDrawPalette *ddprimpal = NULL;
2478     IDirectDrawSurface *offscreen = NULL;
2479     WNDCLASS wc = {0};
2480     DDBLTFX ddbltfx;
2481     COLORREF color;
2482     RECT rect;
2483     DDCOLORKEY clrKey;
2484     unsigned differences;
2485
2486     /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2487     hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2488
2489     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2490     if (FAILED(hr)) {
2491         goto out;
2492     }
2493
2494     wc.lpfnWndProc = DefWindowProc;
2495     wc.lpszClassName = "p8_primary_test_wc";
2496     RegisterClass(&wc);
2497     window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2498
2499     hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2500     ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2501     if(FAILED(hr)) {
2502         goto out;
2503     }
2504
2505     hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2506     ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2507     if (FAILED(hr)) {
2508         goto out;
2509     }
2510
2511     memset(&ddsd, 0, sizeof(ddsd));
2512     ddsd.dwSize = sizeof(ddsd);
2513     ddsd.dwFlags = DDSD_CAPS;
2514     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2515     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2516     ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2517     if (FAILED(hr)) {
2518         goto out;
2519     }
2520
2521     memset(entries, 0, sizeof(entries));
2522     entries[0].peRed = 0xff;
2523     entries[1].peGreen = 0xff;
2524     entries[2].peBlue = 0xff;
2525
2526     hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2527     ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2528     if (FAILED(hr)) {
2529         skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2530         goto out;
2531     }
2532
2533     hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2534     ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2535
2536     p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2537
2538     color = getPixelColor_GDI(Surface1, 10, 10);
2539     ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2540             "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2541             GetRValue(color), GetGValue(color), GetBValue(color));
2542
2543     memset(&ddbltfx, 0, sizeof(ddbltfx));
2544     ddbltfx.dwSize = sizeof(ddbltfx);
2545     U5(ddbltfx).dwFillColor = 0;
2546     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2547     ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2548
2549     color = getPixelColor_GDI(Surface1, 10, 10);
2550     ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2551             "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2552             GetRValue(color), GetGValue(color), GetBValue(color));
2553
2554     memset(&ddbltfx, 0, sizeof(ddbltfx));
2555     ddbltfx.dwSize = sizeof(ddbltfx);
2556     U5(ddbltfx).dwFillColor = 1;
2557     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2558     ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2559
2560     color = getPixelColor_GDI(Surface1, 10, 10);
2561     ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2562             "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2563             GetRValue(color), GetGValue(color), GetBValue(color));
2564
2565     memset (&ddsd, 0, sizeof (ddsd));
2566     ddsd.dwSize = sizeof (ddsd);
2567     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2568     ddsd.dwWidth = 16;
2569     ddsd.dwHeight = 16;
2570     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2571     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2572     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2573     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8;
2574     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2575     ok(hr == DD_OK ||
2576        broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2577        broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2578        "IDirectDraw_CreateSurface returned %08x\n", hr);
2579     if (FAILED(hr)) goto out;
2580
2581     memset(entries, 0, sizeof(entries));
2582     for (i = 0; i < 256; i++) {
2583         entries[i].peBlue = i;
2584         }
2585     hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2586     ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2587
2588     hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2589     ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2590     i = GetDIBColorTable(hdc, 0, 256, coltable);
2591     ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2592     hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2593     ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2594
2595     ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2596
2597     p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2598
2599     memset(entries, 0, sizeof(entries));
2600     entries[0].peRed = 0xff;
2601     entries[1].peGreen = 0xff;
2602     entries[2].peBlue = 0xff;
2603     entries[3].peRed = 0x80;
2604     hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2605     ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2606
2607     hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2608     ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2609
2610     color = getPixelColor_GDI(Surface1, 1, 1);
2611     ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2612             "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2613             GetRValue(color), GetGValue(color), GetBValue(color));
2614
2615     /* Color keyed blit. */
2616     p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2617     clrKey.dwColorSpaceLowValue = 3;
2618     clrKey.dwColorSpaceHighValue = 3;
2619     hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2620     ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2621
2622     hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2623     ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2624
2625     color = getPixelColor_GDI(Surface1, 105, 105);
2626     ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2627             "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2628             GetRValue(color), GetGValue(color), GetBValue(color));
2629
2630     color = getPixelColor_GDI(Surface1, 112, 112);
2631     ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2632             "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2633             GetRValue(color), GetGValue(color), GetBValue(color));
2634
2635     rect.left = 100;
2636     rect.top = 200;
2637     rect.right = 116;
2638     rect.bottom = 216;
2639
2640     memset(&ddbltfx, 0, sizeof(ddbltfx));
2641     ddbltfx.dwSize = sizeof(ddbltfx);
2642     ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2643     hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2644         DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2645     ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2646     hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2647         DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2648     ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2649
2650     color = getPixelColor_GDI(Surface1, 105, 205);
2651     ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2652             "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2653             GetRValue(color), GetGValue(color), GetBValue(color));
2654
2655     color = getPixelColor_GDI(Surface1, 112, 212);
2656     ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2657             "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2658             GetRValue(color), GetGValue(color), GetBValue(color));
2659
2660     /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2661        surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2662        blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2663        Red Alert I. */
2664     IDirectDrawSurface_Release(offscreen);
2665
2666     memset (&ddsd, 0, sizeof (ddsd));
2667     ddsd.dwSize = sizeof (ddsd);
2668     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2669     ddsd.dwWidth = 640;
2670     ddsd.dwHeight = 480;
2671     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2672     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2673     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2674     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8;
2675     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2676     ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2677
2678     if (FAILED(hr)) goto out;
2679
2680     /* Test two times, first time front buffer has a palette and second time front buffer
2681        has no palette; the latter is somewhat contrived example, but an app could set
2682        front buffer palette later. */
2683     for (i2 = 0; i2 < 2; i2++) {
2684         if (i2 == 1) {
2685             hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2686             ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2687         }
2688
2689         memset(&ddsd, 0, sizeof(ddsd));
2690         ddsd.dwSize = sizeof(ddsd);
2691         hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2692         ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2693
2694         for (i = 0; i < 256; i++) {
2695             unsigned x = (i % 128) * 4;
2696             unsigned y = (i / 128) * 4;
2697             BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2698
2699             for (i1 = 0; i1 < 4; i1++) {
2700                 p[0] = p[1] = p[2] = p[3] = i;
2701                 p += U1(ddsd).lPitch;
2702             }
2703         }
2704
2705         hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2706         ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2707
2708         hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2709         ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2710
2711         /* This ensures offscreen surface contents will be downloaded to system memory. */
2712         memset(&ddsd, 0, sizeof(ddsd));
2713         ddsd.dwSize = sizeof(ddsd);
2714         hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2715         ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2716         hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2717         ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2718
2719         /* Offscreen surface data will have to be converted and uploaded to texture. */
2720         rect.left = 0;
2721         rect.top = 0;
2722         rect.right = 16;
2723         rect.bottom = 16;
2724         hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2725         ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2726
2727         /* This ensures offscreen surface contents will be downloaded to system memory. */
2728         memset(&ddsd, 0, sizeof(ddsd));
2729         ddsd.dwSize = sizeof(ddsd);
2730         hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2731         ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2732         hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2733         ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2734
2735         hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2736         ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2737
2738         memset(&ddsd, 0, sizeof(ddsd));
2739         ddsd.dwSize = sizeof(ddsd);
2740         hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2741         ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2742
2743         differences = 0;
2744
2745         for (i = 0; i < 256; i++) {
2746             unsigned x = (i % 128) * 4 + 1;
2747             unsigned y = (i / 128) * 4 + 1;
2748             BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2749
2750             if (*p != i) differences++;
2751         }
2752
2753         hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2754         ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2755
2756         ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2757                 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2758                 differences);
2759     }
2760
2761     out:
2762
2763     if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2764     if(offscreen) IDirectDrawSurface_Release(offscreen);
2765     if(Surface1) IDirectDrawSurface_Release(Surface1);
2766     if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2767     if(window) DestroyWindow(window);
2768 }
2769
2770 static void cubemap_test(IDirect3DDevice7 *device)
2771 {
2772     IDirect3D7 *d3d;
2773     IDirectDraw7 *ddraw;
2774     IDirectDrawSurface7 *cubemap, *surface;
2775     D3DDEVICEDESC7 d3dcaps;
2776     HRESULT hr;
2777     DWORD color;
2778     DDSURFACEDESC2 ddsd;
2779     DDBLTFX DDBltFx;
2780     DDSCAPS2 caps;
2781     static float quad[] = {
2782       -1.0,   -1.0,    0.1,    1.0,    0.0,    0.0, /* Lower left */
2783        0.0,   -1.0,    0.1,    1.0,    0.0,    0.0,
2784       -1.0,    0.0,    0.1,    1.0,    0.0,    0.0,
2785        0.0,    0.0,    0.1,    1.0,    0.0,    0.0,
2786
2787        0.0,   -1.0,    0.1,    0.0,    1.0,    0.0, /* Lower right */
2788        1.0,   -1.0,    0.1,    0.0,    1.0,    0.0,
2789        0.0,    0.0,    0.1,    0.0,    1.0,    0.0,
2790        1.0,    0.0,    0.1,    0.0,    1.0,    0.0,
2791
2792        0.0,    0.0,    0.1,    0.0,    0.0,    1.0, /* upper right */
2793        1.0,    0.0,    0.1,    0.0,    0.0,    1.0,
2794        0.0,    1.0,    0.1,    0.0,    0.0,    1.0,
2795        1.0,    1.0,    0.1,    0.0,    0.0,    1.0,
2796
2797       -1.0,    0.0,    0.1,   -1.0,    0.0,    0.0, /* Upper left */
2798        0.0,    0.0,    0.1,   -1.0,    0.0,    0.0,
2799       -1.0,    1.0,    0.1,   -1.0,    0.0,    0.0,
2800        0.0,    1.0,    0.1,   -1.0,    0.0,    0.0,
2801     };
2802
2803     memset(&DDBltFx, 0, sizeof(DDBltFx));
2804     DDBltFx.dwSize = sizeof(DDBltFx);
2805
2806     memset(&d3dcaps, 0, sizeof(d3dcaps));
2807     hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2808     ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2809     if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2810     {
2811         skip("No cubemap support\n");
2812         return;
2813     }
2814
2815     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2816     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2817
2818     hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2819     ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2820     hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2821     ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2822     IDirect3D7_Release(d3d);
2823
2824
2825     memset(&ddsd, 0, sizeof(ddsd));
2826     ddsd.dwSize = sizeof(ddsd);
2827     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2828     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2829     ddsd.dwWidth = 16;
2830     ddsd.dwHeight = 16;
2831     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2832     ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2833     U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2834     U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2835     U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2836     U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2837     U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2838
2839     hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2840     ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2841     IDirectDraw7_Release(ddraw);
2842
2843     /* Positive X */
2844     U5(DDBltFx).dwFillColor = 0x00ff0000;
2845     hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2846     ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2847
2848     memset(&caps, 0, sizeof(caps));
2849     caps.dwCaps = DDSCAPS_TEXTURE;
2850     caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2851     hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2852     ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2853     U5(DDBltFx).dwFillColor = 0x0000ffff;
2854     hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2855     ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2856
2857     caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2858     hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2859     ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2860     U5(DDBltFx).dwFillColor = 0x0000ff00;
2861     hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2862     ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2863
2864     caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2865     hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2866     ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2867     U5(DDBltFx).dwFillColor = 0x000000ff;
2868     hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2869     ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2870
2871     caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2872     hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2873     ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2874     U5(DDBltFx).dwFillColor = 0x00ffff00;
2875     hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2876     ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2877
2878     caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2879     hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2880     ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2881     U5(DDBltFx).dwFillColor = 0x00ff00ff;
2882     hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2883     ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2884
2885     hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2886     ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2887     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2888     ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2889     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2890     ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2891
2892     hr = IDirect3DDevice7_BeginScene(device);
2893     ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2894     if(SUCCEEDED(hr))
2895     {
2896         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2897         if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2898         {
2899             /* VMware */
2900             win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2901             hr = IDirect3DDevice7_EndScene(device);
2902             ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2903             goto out;
2904         }
2905         ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2906         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2907         ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2908         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2909         ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2910         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2911         ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2912
2913         hr = IDirect3DDevice7_EndScene(device);
2914         ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2915     }
2916     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2917     ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2918
2919     color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2920     ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2921     color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2922     ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2923     color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2924     ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2925     color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2926     ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2927
2928 out:
2929     hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2930     ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2931     IDirectDrawSurface7_Release(cubemap);
2932 }
2933
2934 /* This test tests depth clamping / clipping behaviour:
2935  *   - With software vertex processing, depth values are clamped to the
2936  *     minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2937  *     when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2938  *     same as regular vertices here.
2939  *   - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2940  *     Normal vertices are always clipped. Pretransformed vertices are
2941  *     clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2942  *   - The viewport's MinZ/MaxZ is irrelevant for this.
2943  */
2944 static void depth_clamp_test(IDirect3DDevice7 *device)
2945 {
2946     struct tvertex quad1[] =
2947     {
2948         {  0.0f,   0.0f,  5.0f, 1.0f, 0xff002b7f},
2949         {640.0f,   0.0f,  5.0f, 1.0f, 0xff002b7f},
2950         {  0.0f, 480.0f,  5.0f, 1.0f, 0xff002b7f},
2951         {640.0f, 480.0f,  5.0f, 1.0f, 0xff002b7f},
2952     };
2953     struct tvertex quad2[] =
2954     {
2955         {  0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2956         {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
2957         {  0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2958         {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
2959     };
2960     struct tvertex quad3[] =
2961     {
2962         {112.0f, 108.0f,  5.0f, 1.0f, 0xffffffff},
2963         {208.0f, 108.0f,  5.0f, 1.0f, 0xffffffff},
2964         {112.0f, 204.0f,  5.0f, 1.0f, 0xffffffff},
2965         {208.0f, 204.0f,  5.0f, 1.0f, 0xffffffff},
2966     };
2967     struct tvertex quad4[] =
2968     {
2969         { 42.0f,  41.0f, 10.0f, 1.0f, 0xffffffff},
2970         {112.0f,  41.0f, 10.0f, 1.0f, 0xffffffff},
2971         { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2972         {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
2973     };
2974     struct vertex quad5[] =
2975     {
2976         { -0.5f,   0.5f, 10.0f,       0xff14f914},
2977         {  0.5f,   0.5f, 10.0f,       0xff14f914},
2978         { -0.5f,  -0.5f, 10.0f,       0xff14f914},
2979         {  0.5f,  -0.5f, 10.0f,       0xff14f914},
2980     };
2981     struct vertex quad6[] =
2982     {
2983         { -1.0f,   0.5f, 10.0f,       0xfff91414},
2984         {  1.0f,   0.5f, 10.0f,       0xfff91414},
2985         { -1.0f,  0.25f, 10.0f,       0xfff91414},
2986         {  1.0f,  0.25f, 10.0f,       0xfff91414},
2987     };
2988
2989     D3DVIEWPORT7 vp;
2990     D3DCOLOR color;
2991     HRESULT hr;
2992
2993     vp.dwX = 0;
2994     vp.dwY = 0;
2995     vp.dwWidth = 640;
2996     vp.dwHeight = 480;
2997     vp.dvMinZ = 0.0;
2998     vp.dvMaxZ = 7.5;
2999
3000     hr = IDirect3DDevice7_SetViewport(device, &vp);
3001     ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3002
3003     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3004     ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3005
3006     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3007     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3008     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3009     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3010     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3011     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3012     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3013     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3014
3015     hr = IDirect3DDevice7_BeginScene(device);
3016     ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3017
3018     hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3019     ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3020     hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3021     ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3022
3023     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3024     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3025
3026     hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3027     ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3028     hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3029     ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3030
3031     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3032     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3033
3034     hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3035     ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3036
3037     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3038     ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3039
3040     hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3041     ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3042
3043     hr = IDirect3DDevice7_EndScene(device);
3044     ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3045
3046     color = getPixelColor(device, 75, 75);
3047     ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3048     color = getPixelColor(device, 150, 150);
3049     ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3050     color = getPixelColor(device, 320, 240);
3051     ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3052     color = getPixelColor(device, 320, 330);
3053     ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3054     color = getPixelColor(device, 320, 330);
3055     ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3056
3057     vp.dvMinZ = 0.0;
3058     vp.dvMaxZ = 1.0;
3059     hr = IDirect3DDevice7_SetViewport(device, &vp);
3060     ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3061 }
3062
3063 static void DX1_BackBufferFlipTest(void)
3064 {
3065     HRESULT hr;
3066     IDirectDraw *DirectDraw1 = NULL;
3067     IDirectDrawSurface *Primary = NULL;
3068     IDirectDrawSurface *Backbuffer = NULL;
3069     WNDCLASS wc = {0};
3070     DDSURFACEDESC ddsd;
3071     DDBLTFX ddbltfx;
3072     COLORREF color;
3073     const DWORD white = 0xffffff;
3074     const DWORD red = 0xff0000;
3075     BOOL attached = FALSE;
3076
3077     wc.lpfnWndProc = DefWindowProc;
3078     wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3079     RegisterClass(&wc);
3080     window = CreateWindow("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3081                             WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
3082
3083     hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3084     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3085     if(FAILED(hr)) goto out;
3086
3087     hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3088     ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3089     if(FAILED(hr)) goto out;
3090
3091     hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3092     if(FAILED(hr)) {
3093         /* 24 bit is fine too */
3094         hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3095     }
3096     ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3097     if (FAILED(hr)) {
3098         goto out;
3099     }
3100
3101     memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3102     ddsd.dwSize = sizeof(DDSURFACEDESC);
3103     ddsd.dwFlags = DDSD_CAPS;
3104     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3105
3106     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3107     ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3108
3109     memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3110     ddsd.dwSize = sizeof(DDSURFACEDESC);
3111     ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3112     ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3113     ddsd.dwWidth = 640;
3114     ddsd.dwHeight = 480;
3115     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3116     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3117     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32;
3118     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000;
3119     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00;
3120     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff;
3121
3122     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3123     ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3124     if(FAILED(hr)) goto out;
3125
3126     hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3127     todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3128        "Attaching a back buffer to a front buffer returned %08x\n", hr);
3129     if (FAILED(hr)) goto out;
3130
3131     attached = TRUE;
3132
3133     memset(&ddbltfx, 0, sizeof(ddbltfx));
3134     ddbltfx.dwSize = sizeof(ddbltfx);
3135     U5(ddbltfx).dwFillColor = red;
3136     hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3137     ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3138
3139     U5(ddbltfx).dwFillColor = white;
3140     hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3141     ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3142
3143     /* Check it out */
3144     color = getPixelColor_GDI(Primary, 5, 5);
3145     ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3146             "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3147             GetRValue(color), GetGValue(color), GetBValue(color));
3148
3149     color = getPixelColor_GDI(Backbuffer, 5, 5);
3150     ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3151             "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3152             GetRValue(color), GetGValue(color), GetBValue(color));
3153
3154     hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3155     todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3156
3157     if (hr == DD_OK)
3158     {
3159         color = getPixelColor_GDI(Primary, 5, 5);
3160         ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3161                 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3162                 GetRValue(color), GetGValue(color), GetBValue(color));
3163
3164         color = getPixelColor_GDI(Backbuffer, 5, 5);
3165         ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3166            broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0),  /* broken driver */
3167                 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3168                 GetRValue(color), GetGValue(color), GetBValue(color));
3169     }
3170
3171     out:
3172
3173     if (Backbuffer)
3174     {
3175         if (attached)
3176             IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3177         IDirectDrawSurface_Release(Backbuffer);
3178     }
3179     if (Primary) IDirectDrawSurface_Release(Primary);
3180     if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3181     if (window) DestroyWindow(window);
3182 }
3183
3184 START_TEST(visual)
3185 {
3186     HRESULT hr;
3187     DWORD color;
3188     if(!createObjects())
3189     {
3190         skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3191         return;
3192     }
3193
3194     /* Check for the reliability of the returned data */
3195     hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3196     if(FAILED(hr))
3197     {
3198         skip("Clear failed, can't assure correctness of the test results, skipping\n");
3199         goto cleanup;
3200     }
3201
3202     color = getPixelColor(Direct3DDevice, 1, 1);
3203     if(color !=0x00ff0000)
3204     {
3205         skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3206         goto cleanup;
3207     }
3208
3209     hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3210     if(FAILED(hr))
3211     {
3212         skip("Clear failed, can't assure correctness of the test results, skipping\n");
3213         goto cleanup;
3214     }
3215
3216     color = getPixelColor(Direct3DDevice, 639, 479);
3217     if(color != 0x0000ddee)
3218     {
3219         skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3220         goto cleanup;
3221     }
3222
3223     /* Now run the tests */
3224     blt_test(Direct3DDevice);
3225     depth_clamp_test(Direct3DDevice);
3226     lighting_test(Direct3DDevice);
3227     clear_test(Direct3DDevice);
3228     fog_test(Direct3DDevice);
3229     offscreen_test(Direct3DDevice);
3230     alpha_test(Direct3DDevice);
3231     rhw_zero_test(Direct3DDevice);
3232     cubemap_test(Direct3DDevice);
3233
3234     releaseObjects(); /* release DX7 interfaces to test D3D1 */
3235
3236     if(!D3D1_createObjects()) {
3237         skip("Cannot initialize D3D1, skipping\n");
3238     }
3239     else {
3240         D3D1_TextureMapBlendTest();
3241         D3D1_ViewportClearTest();
3242     }
3243     D3D1_releaseObjects();
3244
3245     D3D3_ViewportClearTest();
3246     p8_primary_test();
3247     DX1_BackBufferFlipTest();
3248
3249     return ;
3250
3251 cleanup:
3252     releaseObjects();
3253 }