shell32: Remove superfluous pointer casts.
[wine] / dlls / ddraw / device.c
1 /*
2  * Copyright (c) 1998-2004 Lionel Ulmer
3  * Copyright (c) 2002-2005 Christian Costa
4  * Copyright (c) 2006 Stefan Dösinger
5  * Copyright (c) 2008 Alexander Dorofeyev
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22  * to WineD3D, some minimal DirectDraw specific management is handled here.
23  * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24  * is initialized when DirectDraw creates the primary surface.
25  * Some type management is necessary, because some D3D types changed between
26  * D3D7 and D3D9.
27  *
28  */
29
30 #include "config.h"
31 #include "wine/port.h"
32
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
37
38 #define COBJMACROS
39 #define NONAMELESSUNION
40
41 #include "windef.h"
42 #include "winbase.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46
47 #include "ddraw.h"
48 #include "d3d.h"
49
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
52
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
55
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58   0xaef72d43,
59   0xb09a,
60   0x4b7b,
61   { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
62 };
63
64 static inline void set_fpu_control_word(WORD fpucw)
65 {
66 #if defined(__i386__) && defined(__GNUC__)
67     __asm__ volatile ("fldcw %0" : : "m" (fpucw));
68 #elif defined(__i386__) && defined(_MSC_VER)
69     __asm fldcw fpucw;
70 #endif
71 }
72
73 static inline WORD d3d_fpu_setup(void)
74 {
75     WORD oldcw;
76
77 #if defined(__i386__) && defined(__GNUC__)
78     __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
79 #elif defined(__i386__) && defined(_MSC_VER)
80     __asm fnstcw oldcw;
81 #else
82     static BOOL warned = FALSE;
83     if(!warned)
84     {
85         FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
86         warned = TRUE;
87     }
88     return 0;
89 #endif
90
91     set_fpu_control_word(0x37f);
92
93     return oldcw;
94 }
95
96 /*****************************************************************************
97  * IUnknown Methods. Common for Version 1, 2, 3 and 7 
98  *****************************************************************************/
99
100 /*****************************************************************************
101  * IDirect3DDevice7::QueryInterface
102  *
103  * Used to query other interfaces from a Direct3DDevice interface.
104  * It can return interface pointers to all Direct3DDevice versions as well
105  * as IDirectDraw and IDirect3D. For a link to QueryInterface
106  * rules see ddraw.c, IDirectDraw7::QueryInterface
107  *
108  * Exists in Version 1, 2, 3 and 7
109  *
110  * Params:
111  *  refiid: Interface ID queried for
112  *  obj: Used to return the interface pointer
113  *
114  * Returns:
115  *  D3D_OK or E_NOINTERFACE
116  *
117  *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
120                                      REFIID refiid,
121                                      void **obj)
122 {
123     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
124     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
125
126     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
127     *obj = NULL;
128
129     if(!refiid)
130         return DDERR_INVALIDPARAMS;
131
132     if ( IsEqualGUID( &IID_IUnknown, refiid ) )
133     {
134         *obj = iface;
135     }
136
137     /* Check DirectDraw Interfac\ 1s */
138     else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
139     {
140         *obj = This->ddraw;
141         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
142     }
143     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
144     {
145         *obj = &This->ddraw->IDirectDraw4_vtbl;
146         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
147     }
148     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
149     {
150         *obj = &This->ddraw->IDirectDraw2_vtbl;
151         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
152     }
153     else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
154     {
155         *obj = &This->ddraw->IDirectDraw_vtbl;
156         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
157     }
158
159     /* Direct3D */
160     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
161     {
162         *obj = &This->ddraw->IDirect3D_vtbl;
163         TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
164     }
165     else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
166     {
167         *obj = &This->ddraw->IDirect3D2_vtbl;
168         TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
169     }
170     else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
171     {
172         *obj = &This->ddraw->IDirect3D3_vtbl;
173         TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
174     }
175     else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
176     {
177         *obj = &This->ddraw->IDirect3D7_vtbl;
178         TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
179     }
180
181     /* Direct3DDevice */
182     else if ( IsEqualGUID( &IID_IDirect3DDevice  , refiid ) )
183     {
184         *obj = &This->IDirect3DDevice_vtbl;
185         TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
186     }
187     else if ( IsEqualGUID( &IID_IDirect3DDevice2  , refiid ) ) {
188         *obj = &This->IDirect3DDevice2_vtbl;
189         TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
190     }
191     else if ( IsEqualGUID( &IID_IDirect3DDevice3  , refiid ) ) {
192         *obj = &This->IDirect3DDevice3_vtbl;
193         TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
194     }
195     else if ( IsEqualGUID( &IID_IDirect3DDevice7  , refiid ) ) {
196         *obj = This;
197         TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
198     }
199
200     /* Unknown interface */
201     else
202     {
203         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
204         return E_NOINTERFACE;
205     }
206
207     /* AddRef the returned interface */
208     IUnknown_AddRef( (IUnknown *) *obj);
209     return D3D_OK;
210 }
211
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
214                                            REFIID riid,
215                                            void **obj)
216 {
217     IDirect3DDeviceImpl *This = device_from_device3(iface);
218     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
219     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
220 }
221
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
224                                            REFIID riid,
225                                            void **obj)
226 {
227     IDirect3DDeviceImpl *This = device_from_device2(iface);
228     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
229     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
230 }
231
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
234                                            REFIID riid,
235                                            void **obp)
236 {
237     IDirect3DDeviceImpl *This = device_from_device1(iface);
238     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
239     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp);
240 }
241
242 /*****************************************************************************
243  * IDirect3DDevice7::AddRef
244  *
245  * Increases the refcount....
246  * The most exciting Method, definitely
247  *
248  * Exists in Version 1, 2, 3 and 7
249  *
250  * Returns:
251  *  The new refcount
252  *
253  *****************************************************************************/
254 static ULONG WINAPI
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
256 {
257     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
258     ULONG ref = InterlockedIncrement(&This->ref);
259
260     TRACE("(%p) : incrementing from %u.\n", This, ref -1);
261
262     return ref;
263 }
264
265 static ULONG WINAPI
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
267 {
268     IDirect3DDeviceImpl *This = device_from_device3(iface);
269     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
270     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
271 }
272
273 static ULONG WINAPI
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
275 {
276     IDirect3DDeviceImpl *This = device_from_device2(iface);
277     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
278     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
279 }
280
281 static ULONG WINAPI
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
283 {
284     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
285     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
286 }
287
288 /*****************************************************************************
289  * IDirect3DDevice7::Release
290  *
291  * Decreases the refcount of the interface
292  * When the refcount is reduced to 0, the object is destroyed.
293  *
294  * Exists in Version 1, 2, 3 and 7
295  *
296  * Returns:d
297  *  The new refcount
298  *
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
302 {
303     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref);
305
306     TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
307
308     /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309      * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310      * when the render target is released
311      */
312     if (ref == 0)
313     {
314         IParent *IndexBufferParent;
315         DWORD i;
316
317         EnterCriticalSection(&ddraw_cs);
318         /* Free the index buffer. */
319         IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL);
320         IWineD3DIndexBuffer_GetParent(This->indexbuffer,
321                                       (IUnknown **) &IndexBufferParent);
322         IParent_Release(IndexBufferParent); /* Once for the getParent */
323         if( IParent_Release(IndexBufferParent) != 0)  /* And now to destroy it */
324         {
325             ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
326         }
327
328         /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329          * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330          * IDirect3DVertexBuffer::Release will unset it.
331          */
332
333         /* Restore the render targets */
334         if(This->OffScreenTarget)
335         {
336             WINED3DVIEWPORT vp;
337
338             vp.X = 0;
339             vp.Y = 0;
340             vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
341             vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
342             vp.MinZ = 0.0;
343             vp.MaxZ = 1.0;
344             IWineD3DDevice_SetViewport(This->wineD3DDevice,
345                                        &vp);
346
347             /* Set the device up to render to the front buffer since the back buffer will
348              * vanish soon.
349              */
350             IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
351                                            This->ddraw->d3d_target->WineD3DSurface);
352             /* This->target is the offscreen target.
353              * This->ddraw->d3d_target is the target used by DDraw
354              */
355             TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
356             IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
357                                                This->ddraw->d3d_target->WineD3DSurface,
358                                                NULL);
359         }
360
361         /* Release the WineD3DDevice. This won't destroy it */
362         if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
363         {
364             ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
365         }
366
367         /* The texture handles should be unset by now, but there might be some bits
368          * missing in our reference counting(needs test). Do a sanity check
369          */
370         for(i = 0; i < This->numHandles; i++)
371         {
372             if(This->Handles[i].ptr)
373             {
374                 switch(This->Handles[i].type)
375                 {
376                     case DDrawHandle_Texture:
377                     {
378                         IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr;
379                         FIXME("Texture Handle %d not unset properly\n", i + 1);
380                         surf->Handle = 0;
381                     }
382                     break;
383
384                     case DDrawHandle_Material:
385                     {
386                         IDirect3DMaterialImpl *mat = This->Handles[i].ptr;
387                         FIXME("Material handle %d not unset properly\n", i + 1);
388                         mat->Handle = 0;
389                     }
390                     break;
391
392                     case DDrawHandle_Matrix:
393                     {
394                         /* No fixme here because this might happen because of sloppy apps */
395                         WARN("Leftover matrix handle %d, deleting\n", i + 1);
396                         IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
397                     }
398                     break;
399
400                     case DDrawHandle_StateBlock:
401                     {
402                         /* No fixme here because this might happen because of sloppy apps */
403                         WARN("Leftover stateblock handle %d, deleting\n", i + 1);
404                         IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
405                     }
406                     break;
407
408                     default:
409                         FIXME("Unknown handle %d not unset properly\n", i + 1);
410                 }
411             }
412         }
413
414         HeapFree(GetProcessHeap(), 0, This->Handles);
415
416         TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
417         /* Release the render target and the WineD3D render target
418          * (See IDirect3D7::CreateDevice for more comments on this)
419          */
420         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
421         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
422         TRACE("Target release done\n");
423
424         This->ddraw->d3ddevice = NULL;
425
426         /* Now free the structure */
427         HeapFree(GetProcessHeap(), 0, This);
428         LeaveCriticalSection(&ddraw_cs);
429     }
430
431     TRACE("Done\n");
432     return ref;
433 }
434
435 static ULONG WINAPI
436 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
437 {
438     IDirect3DDeviceImpl *This = device_from_device3(iface);
439     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
440     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
441 }
442
443 static ULONG WINAPI
444 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
445 {
446     IDirect3DDeviceImpl *This = device_from_device2(iface);
447     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
448     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
449 }
450
451 static ULONG WINAPI
452 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
453 {
454     IDirect3DDeviceImpl *This = device_from_device1(iface);
455     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
456     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
457 }
458
459 /*****************************************************************************
460  * IDirect3DDevice Methods
461  *****************************************************************************/
462
463 /*****************************************************************************
464  * IDirect3DDevice::Initialize
465  *
466  * Initializes a Direct3DDevice. This implementation is a no-op, as all
467  * initialization is done at create time.
468  *
469  * Exists in Version 1
470  *
471  * Parameters:
472  *  No idea what they mean, as the MSDN page is gone
473  *
474  * Returns: DD_OK
475  *
476  *****************************************************************************/
477 static HRESULT WINAPI
478 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
479                                  IDirect3D *Direct3D, GUID *guid,
480                                  D3DDEVICEDESC *Desc)
481 {
482     IDirect3DDeviceImpl *This = device_from_device1(iface);
483
484     /* It shouldn't be crucial, but print a FIXME, I'm interested if
485      * any game calls it and when
486      */
487     FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
488
489     return D3D_OK;
490 }
491
492 /*****************************************************************************
493  * IDirect3DDevice7::GetCaps
494  *
495  * Retrieves the device's capabilities
496  *
497  * This implementation is used for Version 7 only, the older versions have
498  * their own implementation.
499  *
500  * Parameters:
501  *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill
502  *
503  * Returns:
504  *  D3D_OK on success
505  *  D3DERR_* if a problem occurs. See WineD3D
506  *
507  *****************************************************************************/
508 static HRESULT
509 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
510                               D3DDEVICEDESC7 *Desc)
511 {
512     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
513     D3DDEVICEDESC OldDesc;
514     TRACE("(%p)->(%p)\n", This, Desc);
515
516     /* Call the same function used by IDirect3D, this saves code */
517     return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
518 }
519
520 static HRESULT WINAPI
521 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
522                               D3DDEVICEDESC7 *Desc)
523 {
524     return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
525 }
526
527 static HRESULT WINAPI
528 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
529                               D3DDEVICEDESC7 *Desc)
530 {
531     HRESULT hr;
532     WORD old_fpucw;
533
534     old_fpucw = d3d_fpu_setup();
535     hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
536     set_fpu_control_word(old_fpucw);
537
538     return hr;
539 }
540 /*****************************************************************************
541  * IDirect3DDevice3::GetCaps
542  *
543  * Retrieves the capabilities of the hardware device and the emulation
544  * device. For Wine, hardware and emulation are the same (it's all HW).
545  *
546  * This implementation is used for Version 1, 2, and 3. Version 7 has its own
547  *
548  * Parameters:
549  *  HWDesc: Structure to fill with the HW caps
550  *  HelDesc: Structure to fill with the hardware emulation caps
551  *
552  * Returns:
553  *  D3D_OK on success
554  *  D3DERR_* if a problem occurs. See WineD3D
555  *
556  *****************************************************************************/
557 static HRESULT WINAPI
558 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
559                               D3DDEVICEDESC *HWDesc,
560                               D3DDEVICEDESC *HelDesc)
561 {
562     IDirect3DDeviceImpl *This = device_from_device3(iface);
563     D3DDEVICEDESC7 newDesc;
564     HRESULT hr;
565     TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
566
567     hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
568     if(hr != D3D_OK) return hr;
569
570     *HelDesc = *HWDesc;
571     return D3D_OK;
572 }
573
574 static HRESULT WINAPI
575 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
576                                     D3DDEVICEDESC *D3DHWDevDesc,
577                                     D3DDEVICEDESC *D3DHELDevDesc)
578 {
579     IDirect3DDeviceImpl *This = device_from_device2(iface);
580     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
581     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
582 }
583
584 static HRESULT WINAPI
585 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
586                                     D3DDEVICEDESC *D3DHWDevDesc,
587                                     D3DDEVICEDESC *D3DHELDevDesc)
588 {
589     IDirect3DDeviceImpl *This = device_from_device1(iface);
590     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
591     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
592 }
593
594 /*****************************************************************************
595  * IDirect3DDevice2::SwapTextureHandles
596  *
597  * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
598  *
599  * Parameters:
600  *  Tex1, Tex2: The 2 Textures to swap
601  *
602  * Returns:
603  *  D3D_OK
604  *
605  *****************************************************************************/
606 static HRESULT WINAPI
607 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
608                                          IDirect3DTexture2 *Tex1,
609                                          IDirect3DTexture2 *Tex2)
610 {
611     IDirect3DDeviceImpl *This = device_from_device2(iface);
612     DWORD swap;
613     IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
614     IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
615     TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
616
617     EnterCriticalSection(&ddraw_cs);
618     This->Handles[surf1->Handle - 1].ptr = surf2;
619     This->Handles[surf2->Handle - 1].ptr = surf1;
620
621     swap = surf2->Handle;
622     surf2->Handle = surf1->Handle;
623     surf1->Handle = swap;
624     LeaveCriticalSection(&ddraw_cs);
625
626     return D3D_OK;
627 }
628
629 static HRESULT WINAPI
630 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
631                                                IDirect3DTexture *D3DTex1,
632                                                IDirect3DTexture *D3DTex2)
633 {
634     IDirect3DDeviceImpl *This = device_from_device1(iface);
635     IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
636     IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
637     IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
638     IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
639     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
640     return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
641 }
642
643 /*****************************************************************************
644  * IDirect3DDevice3::GetStats
645  *
646  * This method seems to retrieve some stats from the device.
647  * The MSDN documentation doesn't exist any more, but the D3DSTATS
648  * structure suggests that the amount of drawn primitives and processed
649  * vertices is returned.
650  *
651  * Exists in Version 1, 2 and 3
652  *
653  * Parameters:
654  *  Stats: Pointer to a D3DSTATS structure to be filled
655  *
656  * Returns:
657  *  D3D_OK on success
658  *  DDERR_INVALIDPARAMS if Stats == NULL
659  *
660  *****************************************************************************/
661 static HRESULT WINAPI
662 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
663                                D3DSTATS *Stats)
664 {
665     IDirect3DDeviceImpl *This = device_from_device3(iface);
666     FIXME("(%p)->(%p): Stub!\n", This, Stats);
667
668     if(!Stats)
669         return DDERR_INVALIDPARAMS;
670
671     /* Fill the Stats with 0 */
672     Stats->dwTrianglesDrawn = 0;
673     Stats->dwLinesDrawn = 0;
674     Stats->dwPointsDrawn = 0;
675     Stats->dwSpansDrawn = 0;
676     Stats->dwVerticesProcessed = 0;
677
678     return D3D_OK;
679 }
680
681 static HRESULT WINAPI
682 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
683                                      D3DSTATS *Stats)
684 {
685     IDirect3DDeviceImpl *This = device_from_device2(iface);
686     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
687     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
688 }
689
690 static HRESULT WINAPI
691 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
692                                      D3DSTATS *Stats)
693 {
694     IDirect3DDeviceImpl *This = device_from_device1(iface);
695     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
696     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
697 }
698
699 /*****************************************************************************
700  * IDirect3DDevice::CreateExecuteBuffer
701  *
702  * Creates an IDirect3DExecuteBuffer, used for rendering with a
703  * Direct3DDevice.
704  *
705  * Version 1 only.
706  *
707  * Params:
708  *  Desc: Buffer description
709  *  ExecuteBuffer: Address to return the Interface pointer at
710  *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
711  *            support
712  *
713  * Returns:
714  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
715  *  DDERR_OUTOFMEMORY if we ran out of memory
716  *  D3D_OK on success
717  *
718  *****************************************************************************/
719 static HRESULT WINAPI
720 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
721                                           D3DEXECUTEBUFFERDESC *Desc,
722                                           IDirect3DExecuteBuffer **ExecuteBuffer,
723                                           IUnknown *UnkOuter)
724 {
725     IDirect3DDeviceImpl *This = device_from_device1(iface);
726     IDirect3DExecuteBufferImpl* object;
727     TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
728
729     if(UnkOuter)
730         return CLASS_E_NOAGGREGATION;
731
732     /* Allocate the new Execute Buffer */
733     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
734     if(!object)
735     {
736         ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
737         return DDERR_OUTOFMEMORY;
738     }
739
740     object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl;
741     object->ref = 1;
742     object->d3ddev = This;
743
744     /* Initializes memory */
745     memcpy(&object->desc, Desc, Desc->dwSize);
746
747     /* No buffer given */
748     if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
749         object->desc.lpData = NULL;
750
751     /* No buffer size given */
752     if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
753         object->desc.dwBufferSize = 0;
754
755     /* Create buffer if asked */
756     if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
757     {
758         object->need_free = TRUE;
759         object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
760         if(!object->desc.lpData)
761         {
762             ERR("Out of memory when allocating the execute buffer data\n");
763             HeapFree(GetProcessHeap(), 0, object);
764             return DDERR_OUTOFMEMORY;
765         }
766     }
767     else
768     {
769         object->need_free = FALSE;
770     }
771
772     /* No vertices for the moment */
773     object->vertex_data = NULL;
774
775     object->desc.dwFlags |= D3DDEB_LPDATA;
776
777     object->indices = NULL;
778     object->nb_indices = 0;
779
780     *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
781
782     TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
783
784     return D3D_OK;
785 }
786
787 /*****************************************************************************
788  * IDirect3DDevice::Execute
789  *
790  * Executes all the stuff in an execute buffer.
791  *
792  * Params:
793  *  ExecuteBuffer: The buffer to execute
794  *  Viewport: The viewport used for rendering
795  *  Flags: Some flags
796  *
797  * Returns:
798  *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
799  *  D3D_OK on success
800  *
801  *****************************************************************************/
802 static HRESULT WINAPI
803 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
804                               IDirect3DExecuteBuffer *ExecuteBuffer,
805                               IDirect3DViewport *Viewport,
806                               DWORD Flags)
807 {
808     IDirect3DDeviceImpl *This = device_from_device1(iface);
809     IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
810     IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
811
812     TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
813
814     if(!Direct3DExecuteBufferImpl)
815         return DDERR_INVALIDPARAMS;
816
817     /* Execute... */
818     EnterCriticalSection(&ddraw_cs);
819     IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
820     LeaveCriticalSection(&ddraw_cs);
821
822     return D3D_OK;
823 }
824
825 /*****************************************************************************
826  * IDirect3DDevice3::AddViewport
827  *
828  * Add a Direct3DViewport to the device's viewport list. These viewports
829  * are wrapped to IDirect3DDevice7 viewports in viewport.c
830  *
831  * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
832  * are the same interfaces.
833  *
834  * Params:
835  *  Viewport: The viewport to add
836  *
837  * Returns:
838  *  DDERR_INVALIDPARAMS if Viewport == NULL
839  *  D3D_OK on success
840  *
841  *****************************************************************************/
842 static HRESULT WINAPI
843 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
844                                   IDirect3DViewport3 *Viewport)
845 {
846     IDirect3DDeviceImpl *This = device_from_device3(iface);
847     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
848
849     TRACE("(%p)->(%p)\n", This, vp);
850
851     /* Sanity check */
852     if(!vp)
853         return DDERR_INVALIDPARAMS;
854
855     EnterCriticalSection(&ddraw_cs);
856     vp->next = This->viewport_list;
857     This->viewport_list = vp;
858     vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
859                                     so set active_device here. */
860     LeaveCriticalSection(&ddraw_cs);
861
862     return D3D_OK;
863 }
864
865 static HRESULT WINAPI
866 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
867                                         IDirect3DViewport2 *Direct3DViewport2)
868 {
869     IDirect3DDeviceImpl *This = device_from_device2(iface);
870     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
871     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
872     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
873 }
874
875 static HRESULT WINAPI
876 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
877                                         IDirect3DViewport *Direct3DViewport)
878 {
879     IDirect3DDeviceImpl *This = device_from_device1(iface);
880     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
881     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
882     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
883 }
884
885 /*****************************************************************************
886  * IDirect3DDevice3::DeleteViewport
887  *
888  * Deletes a Direct3DViewport from the device's viewport list.
889  *
890  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
891  * are equal.
892  *
893  * Params:
894  *  Viewport: The viewport to delete
895  *
896  * Returns:
897  *  D3D_OK on success
898  *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list
899  *
900  *****************************************************************************/
901 static HRESULT WINAPI
902 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
903                                      IDirect3DViewport3 *Viewport)
904 {
905     IDirect3DDeviceImpl *This = device_from_device3(iface);
906     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
907     IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
908
909     TRACE("(%p)->(%p)\n", This, vp);
910
911     EnterCriticalSection(&ddraw_cs);
912     cur_viewport = This->viewport_list;
913     while (cur_viewport != NULL)
914     {
915         if (cur_viewport == vp)
916         {
917             if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
918             else prev_viewport->next = cur_viewport->next;
919             /* TODO : add desactivate of the viewport and all associated lights... */
920             LeaveCriticalSection(&ddraw_cs);
921             return D3D_OK;
922         }
923         prev_viewport = cur_viewport;
924         cur_viewport = cur_viewport->next;
925     }
926
927     LeaveCriticalSection(&ddraw_cs);
928     return DDERR_INVALIDPARAMS;
929 }
930
931 static HRESULT WINAPI
932 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
933                                            IDirect3DViewport2 *Direct3DViewport2)
934 {
935     IDirect3DDeviceImpl *This = device_from_device2(iface);
936     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
937     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
938     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
939 }
940
941 static HRESULT WINAPI
942 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
943                                            IDirect3DViewport *Direct3DViewport)
944 {
945     IDirect3DDeviceImpl *This = device_from_device1(iface);
946     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
947     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
948     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
949 }
950
951 /*****************************************************************************
952  * IDirect3DDevice3::NextViewport
953  *
954  * Returns a viewport from the viewport list, depending on the
955  * passed viewport and the flags.
956  *
957  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
958  * are equal.
959  *
960  * Params:
961  *  Viewport: Viewport to use for beginning the search
962  *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
963  *
964  * Returns:
965  *  D3D_OK on success
966  *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
967  *
968  *****************************************************************************/
969 static HRESULT WINAPI
970 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
971                                    IDirect3DViewport3 *Viewport3,
972                                    IDirect3DViewport3 **lplpDirect3DViewport3,
973                                    DWORD Flags)
974 {
975     IDirect3DDeviceImpl *This = device_from_device3(iface);
976     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
977     IDirect3DViewportImpl *res = NULL;
978
979     TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
980
981     if(!vp)
982     {
983         *lplpDirect3DViewport3 = NULL;
984         return DDERR_INVALIDPARAMS;
985     }
986
987
988     EnterCriticalSection(&ddraw_cs);
989     switch (Flags)
990     {
991         case D3DNEXT_NEXT:
992         {
993             res = vp->next;
994         }
995         break;
996         case D3DNEXT_HEAD:
997         {
998             res = This->viewport_list;
999         }
1000         break;
1001         case D3DNEXT_TAIL:
1002         {
1003             IDirect3DViewportImpl *cur_viewport = This->viewport_list;
1004             if (cur_viewport != NULL)
1005             {
1006                 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
1007             }
1008             res = cur_viewport;
1009         }
1010         break;
1011         default:
1012             *lplpDirect3DViewport3 = NULL;
1013             LeaveCriticalSection(&ddraw_cs);
1014             return DDERR_INVALIDPARAMS;
1015     }
1016
1017     *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
1018     LeaveCriticalSection(&ddraw_cs);
1019     return D3D_OK;
1020 }
1021
1022 static HRESULT WINAPI
1023 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
1024                                          IDirect3DViewport2 *Viewport2,
1025                                          IDirect3DViewport2 **lplpDirect3DViewport2,
1026                                          DWORD Flags)
1027 {
1028     IDirect3DDeviceImpl *This = device_from_device2(iface);
1029     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
1030     IDirect3DViewport3 *res;
1031     HRESULT hr;
1032     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
1033     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1034             (IDirect3DViewport3 *)vp, &res, Flags);
1035     *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1036     return hr;
1037 }
1038
1039 static HRESULT WINAPI
1040 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1041                                          IDirect3DViewport *Viewport,
1042                                          IDirect3DViewport **lplpDirect3DViewport,
1043                                          DWORD Flags)
1044 {
1045     IDirect3DDeviceImpl *This = device_from_device1(iface);
1046     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1047     IDirect3DViewport3 *res;
1048     HRESULT hr;
1049     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1050     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1051             (IDirect3DViewport3 *)vp, &res, Flags);
1052     *lplpDirect3DViewport = (IDirect3DViewport *)res;
1053     return hr;
1054 }
1055
1056 /*****************************************************************************
1057  * IDirect3DDevice::Pick
1058  *
1059  * Executes an execute buffer without performing rendering. Instead, a
1060  * list of primitives that intersect with (x1,y1) of the passed rectangle
1061  * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1062  * this list.
1063  *
1064  * Version 1 only
1065  *
1066  * Params:
1067  *  ExecuteBuffer: Buffer to execute
1068  *  Viewport: Viewport to use for execution
1069  *  Flags: None are defined, according to the SDK
1070  *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1071  *        x2 and y2 are ignored.
1072  *
1073  * Returns:
1074  *  D3D_OK because it's a stub
1075  *
1076  *****************************************************************************/
1077 static HRESULT WINAPI
1078 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1079                            IDirect3DExecuteBuffer *ExecuteBuffer,
1080                            IDirect3DViewport *Viewport,
1081                            DWORD Flags,
1082                            D3DRECT *Rect)
1083 {
1084     IDirect3DDeviceImpl *This = device_from_device1(iface);
1085     IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
1086     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1087     FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1088
1089     return D3D_OK;
1090 }
1091
1092 /*****************************************************************************
1093  * IDirect3DDevice::GetPickRecords
1094  *
1095  * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1096  *
1097  * Version 1 only
1098  *
1099  * Params:
1100  *  Count: Pointer to a DWORD containing the numbers of pick records to
1101  *         retrieve
1102  *  D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1103  *
1104  * Returns:
1105  *  D3D_OK, because it's a stub
1106  *
1107  *****************************************************************************/
1108 static HRESULT WINAPI
1109 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1110                                      DWORD *Count,
1111                                      D3DPICKRECORD *D3DPickRec)
1112 {
1113     IDirect3DDeviceImpl *This = device_from_device1(iface);
1114     FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1115
1116     return D3D_OK;
1117 }
1118
1119 /*****************************************************************************
1120  * IDirect3DDevice7::EnumTextureformats
1121  *
1122  * Enumerates the supported texture formats. It has a list of all possible
1123  * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1124  * WineD3D supports it. If so, then it is passed to the app.
1125  *
1126  * This is for Version 7 and 3, older versions have a different
1127  * callback function and their own implementation
1128  *
1129  * Params:
1130  *  Callback: Callback to call for each enumerated format
1131  *  Arg: Argument to pass to the callback
1132  *
1133  * Returns:
1134  *  D3D_OK on success
1135  *  DDERR_INVALIDPARAMS if Callback == NULL
1136  *
1137  *****************************************************************************/
1138 static HRESULT
1139 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1140                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1141                                          void *Arg)
1142 {
1143     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1144     HRESULT hr;
1145     WINED3DDISPLAYMODE mode;
1146     unsigned int i;
1147
1148     WINED3DFORMAT FormatList[] = {
1149         /* 32 bit */
1150         WINED3DFMT_A8R8G8B8,
1151         WINED3DFMT_X8R8G8B8,
1152         /* 24 bit */
1153         WINED3DFMT_R8G8B8,
1154         /* 16 Bit */
1155         WINED3DFMT_A1R5G5B5,
1156         WINED3DFMT_A4R4G4B4,
1157         WINED3DFMT_R5G6B5,
1158         WINED3DFMT_X1R5G5B5,
1159         /* 8 Bit */
1160         WINED3DFMT_R3G3B2,
1161         WINED3DFMT_P8,
1162         /* FOURCC codes */
1163         WINED3DFMT_DXT1,
1164         WINED3DFMT_DXT3,
1165         WINED3DFMT_DXT5,
1166     };
1167
1168     WINED3DFORMAT BumpFormatList[] = {
1169         WINED3DFMT_V8U8,
1170         WINED3DFMT_L6V5U5,
1171         WINED3DFMT_X8L8V8U8,
1172         WINED3DFMT_Q8W8V8U8,
1173         WINED3DFMT_V16U16,
1174         WINED3DFMT_W11V11U10,
1175         WINED3DFMT_A2W10V10U10
1176     };
1177
1178     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1179
1180     if(!Callback)
1181         return DDERR_INVALIDPARAMS;
1182
1183     EnterCriticalSection(&ddraw_cs);
1184
1185     memset(&mode, 0, sizeof(mode));
1186     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1187                                        0,
1188                                        &mode);
1189     if(FAILED(hr)) {
1190         LeaveCriticalSection(&ddraw_cs);
1191         WARN("Cannot get the current adapter format\n");
1192         return hr;
1193     }
1194
1195     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1196     {
1197         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1198                                         WINED3DADAPTER_DEFAULT,
1199                                         WINED3DDEVTYPE_HAL,
1200                                         mode.Format,
1201                                         0 /* Usage */,
1202                                         WINED3DRTYPE_TEXTURE,
1203                                         FormatList[i],
1204                                         SURFACE_OPENGL);
1205         if(hr == D3D_OK)
1206         {
1207             DDPIXELFORMAT pformat;
1208
1209             memset(&pformat, 0, sizeof(pformat));
1210             pformat.dwSize = sizeof(pformat);
1211             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1212
1213             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214             hr = Callback(&pformat, Arg);
1215             if(hr != DDENUMRET_OK)
1216             {
1217                 TRACE("Format enumeration cancelled by application\n");
1218                 LeaveCriticalSection(&ddraw_cs);
1219                 return D3D_OK;
1220             }
1221         }
1222     }
1223
1224     for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1225     {
1226         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1227                                         WINED3DADAPTER_DEFAULT,
1228                                         WINED3DDEVTYPE_HAL,
1229                                         mode.Format,
1230                                         WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1231                                         WINED3DRTYPE_TEXTURE,
1232                                         BumpFormatList[i],
1233                                         SURFACE_OPENGL);
1234         if(hr == D3D_OK)
1235         {
1236             DDPIXELFORMAT pformat;
1237
1238             memset(&pformat, 0, sizeof(pformat));
1239             pformat.dwSize = sizeof(pformat);
1240             PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1241
1242             TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1243             hr = Callback(&pformat, Arg);
1244             if(hr != DDENUMRET_OK)
1245             {
1246                 TRACE("Format enumeration cancelled by application\n");
1247                 LeaveCriticalSection(&ddraw_cs);
1248                 return D3D_OK;
1249             }
1250         }
1251     }
1252     TRACE("End of enumeration\n");
1253     LeaveCriticalSection(&ddraw_cs);
1254     return D3D_OK;
1255 }
1256
1257 static HRESULT WINAPI
1258 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1259                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1260                                          void *Arg)
1261 {
1262     return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1263 }
1264
1265 static HRESULT WINAPI
1266 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1267                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1268                                          void *Arg)
1269 {
1270     HRESULT hr;
1271     WORD old_fpucw;
1272
1273     old_fpucw = d3d_fpu_setup();
1274     hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1275     set_fpu_control_word(old_fpucw);
1276
1277     return hr;
1278 }
1279
1280 static HRESULT WINAPI
1281 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1282                                                LPD3DENUMPIXELFORMATSCALLBACK Callback,
1283                                                void *Arg)
1284 {
1285     IDirect3DDeviceImpl *This = device_from_device3(iface);
1286     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1287     return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1288 }
1289
1290 /*****************************************************************************
1291  * IDirect3DDevice2::EnumTextureformats
1292  *
1293  * EnumTextureFormats for Version 1 and 2, see
1294  * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1295  *
1296  * This version has a different callback and does not enumerate FourCC
1297  * formats
1298  *
1299  *****************************************************************************/
1300 static HRESULT WINAPI
1301 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1302                                          LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1303                                          void *Arg)
1304 {
1305     IDirect3DDeviceImpl *This = device_from_device2(iface);
1306     HRESULT hr;
1307     unsigned int i;
1308     WINED3DDISPLAYMODE mode;
1309
1310     WINED3DFORMAT FormatList[] = {
1311         /* 32 bit */
1312         WINED3DFMT_A8R8G8B8,
1313         WINED3DFMT_X8R8G8B8,
1314         /* 24 bit */
1315         WINED3DFMT_R8G8B8,
1316         /* 16 Bit */
1317         WINED3DFMT_A1R5G5B5,
1318         WINED3DFMT_A4R4G4B4,
1319         WINED3DFMT_R5G6B5,
1320         WINED3DFMT_X1R5G5B5,
1321         /* 8 Bit */
1322         WINED3DFMT_R3G3B2,
1323         WINED3DFMT_P8,
1324         /* FOURCC codes - Not in this version*/
1325     };
1326
1327     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1328
1329     if(!Callback)
1330         return DDERR_INVALIDPARAMS;
1331
1332     EnterCriticalSection(&ddraw_cs);
1333
1334     memset(&mode, 0, sizeof(mode));
1335     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1336                                        0,
1337                                        &mode);
1338     if(FAILED(hr)) {
1339         LeaveCriticalSection(&ddraw_cs);
1340         WARN("Cannot get the current adapter format\n");
1341         return hr;
1342     }
1343
1344     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1345     {
1346         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1347                                         0 /* Adapter */,
1348                                         WINED3DDEVTYPE_HAL,
1349                                         mode.Format,
1350                                         0 /* Usage */,
1351                                         WINED3DRTYPE_TEXTURE,
1352                                         FormatList[i],
1353                                         SURFACE_OPENGL);
1354         if(hr == D3D_OK)
1355         {
1356             DDSURFACEDESC sdesc;
1357
1358             memset(&sdesc, 0, sizeof(sdesc));
1359             sdesc.dwSize = sizeof(sdesc);
1360             sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1361             sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1362             sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1363             PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1364
1365             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1366             hr = Callback(&sdesc, Arg);
1367             if(hr != DDENUMRET_OK)
1368             {
1369                 TRACE("Format enumeration cancelled by application\n");
1370                 LeaveCriticalSection(&ddraw_cs);
1371                 return D3D_OK;
1372             }
1373         }
1374     }
1375     TRACE("End of enumeration\n");
1376     LeaveCriticalSection(&ddraw_cs);
1377     return D3D_OK;
1378 }
1379
1380 static HRESULT WINAPI
1381 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1382                                                LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1383                                                void *Arg)
1384 {
1385     IDirect3DDeviceImpl *This = device_from_device1(iface);
1386     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1387     return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1388 }
1389
1390 /*****************************************************************************
1391  * IDirect3DDevice::CreateMatrix
1392  *
1393  * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1394  * allocated for the handle.
1395  *
1396  * Version 1 only
1397  *
1398  * Params
1399  *  D3DMatHandle: Address to return the handle at
1400  *
1401  * Returns:
1402  *  D3D_OK on success
1403  *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1404  *
1405  *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1408 {
1409     IDirect3DDeviceImpl *This = device_from_device1(iface);
1410     D3DMATRIX *Matrix;
1411     TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1412
1413     if(!D3DMatHandle)
1414         return DDERR_INVALIDPARAMS;
1415
1416     Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1417     if(!Matrix)
1418     {
1419         ERR("Out of memory when allocating a D3DMATRIX\n");
1420         return DDERR_OUTOFMEMORY;
1421     }
1422
1423     EnterCriticalSection(&ddraw_cs);
1424     *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1425     if(!(*D3DMatHandle))
1426     {
1427         ERR("Failed to create a matrix handle\n");
1428         HeapFree(GetProcessHeap(), 0, Matrix);
1429         LeaveCriticalSection(&ddraw_cs);
1430         return DDERR_OUTOFMEMORY;
1431     }
1432     This->Handles[*D3DMatHandle - 1].ptr = Matrix;
1433     This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
1434     TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1435
1436     LeaveCriticalSection(&ddraw_cs);
1437     return D3D_OK;
1438 }
1439
1440 /*****************************************************************************
1441  * IDirect3DDevice::SetMatrix
1442  *
1443  * Sets a matrix for a matrix handle. The matrix is copied into the memory
1444  * allocated for the handle
1445  *
1446  * Version 1 only
1447  *
1448  * Params:
1449  *  D3DMatHandle: Handle to set the matrix to
1450  *  D3DMatrix: Matrix to set
1451  *
1452  * Returns:
1453  *  D3D_OK on success
1454  *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1455  *   to set is NULL
1456  *
1457  *****************************************************************************/
1458 static HRESULT WINAPI
1459 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1460                                 D3DMATRIXHANDLE D3DMatHandle,
1461                                 D3DMATRIX *D3DMatrix)
1462 {
1463     IDirect3DDeviceImpl *This = device_from_device1(iface);
1464     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1465
1466     if( (!D3DMatHandle) || (!D3DMatrix) )
1467         return DDERR_INVALIDPARAMS;
1468
1469     EnterCriticalSection(&ddraw_cs);
1470     if(D3DMatHandle > This->numHandles)
1471     {
1472         ERR("Handle %d out of range\n", D3DMatHandle);
1473         LeaveCriticalSection(&ddraw_cs);
1474         return DDERR_INVALIDPARAMS;
1475     }
1476     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1477     {
1478         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1479         LeaveCriticalSection(&ddraw_cs);
1480         return DDERR_INVALIDPARAMS;
1481     }
1482
1483     if (TRACE_ON(d3d7))
1484         dump_D3DMATRIX(D3DMatrix);
1485
1486     *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1487
1488     if(This->world == D3DMatHandle)
1489     {
1490         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1491                                     WINED3DTS_WORLDMATRIX(0),
1492                                     (WINED3DMATRIX *) D3DMatrix);
1493     }
1494     if(This->view == D3DMatHandle)
1495     {
1496         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1497                                     WINED3DTS_VIEW,
1498                                     (WINED3DMATRIX *) D3DMatrix);
1499     }
1500     if(This->proj == D3DMatHandle)
1501     {
1502         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1503                                     WINED3DTS_PROJECTION,
1504                                     (WINED3DMATRIX *) D3DMatrix);
1505     }
1506
1507     LeaveCriticalSection(&ddraw_cs);
1508     return D3D_OK;
1509 }
1510
1511 /*****************************************************************************
1512  * IDirect3DDevice::SetMatrix
1513  *
1514  * Returns the content of a D3DMATRIX handle
1515  *
1516  * Version 1 only
1517  *
1518  * Params:
1519  *  D3DMatHandle: Matrix handle to read the content from
1520  *  D3DMatrix: Address to store the content at
1521  *
1522  * Returns:
1523  *  D3D_OK on success
1524  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1525  *
1526  *****************************************************************************/
1527 static HRESULT WINAPI
1528 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1529                                 D3DMATRIXHANDLE D3DMatHandle,
1530                                 D3DMATRIX *D3DMatrix)
1531 {
1532     IDirect3DDeviceImpl *This = device_from_device1(iface);
1533     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1534
1535     if(!D3DMatrix)
1536         return DDERR_INVALIDPARAMS;
1537     if(!D3DMatHandle)
1538         return DDERR_INVALIDPARAMS;
1539
1540     EnterCriticalSection(&ddraw_cs);
1541     if(D3DMatHandle > This->numHandles)
1542     {
1543         ERR("Handle %d out of range\n", D3DMatHandle);
1544         LeaveCriticalSection(&ddraw_cs);
1545         return DDERR_INVALIDPARAMS;
1546     }
1547     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1548     {
1549         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1550         LeaveCriticalSection(&ddraw_cs);
1551         return DDERR_INVALIDPARAMS;
1552     }
1553
1554     /* The handle is simply a pointer to a D3DMATRIX structure */
1555     *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1556
1557     LeaveCriticalSection(&ddraw_cs);
1558     return D3D_OK;
1559 }
1560
1561 /*****************************************************************************
1562  * IDirect3DDevice::DeleteMatrix
1563  *
1564  * Destroys a Matrix handle. Frees the memory and unsets the handle data
1565  *
1566  * Version 1 only
1567  *
1568  * Params:
1569  *  D3DMatHandle: Handle to destroy
1570  *
1571  * Returns:
1572  *  D3D_OK on success
1573  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1574  *
1575  *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1578                                    D3DMATRIXHANDLE D3DMatHandle)
1579 {
1580     IDirect3DDeviceImpl *This = device_from_device1(iface);
1581     TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
1582
1583     if(!D3DMatHandle)
1584         return DDERR_INVALIDPARAMS;
1585
1586     EnterCriticalSection(&ddraw_cs);
1587     if(D3DMatHandle > This->numHandles)
1588     {
1589         ERR("Handle %d out of range\n", D3DMatHandle);
1590         LeaveCriticalSection(&ddraw_cs);
1591         return DDERR_INVALIDPARAMS;
1592     }
1593     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1594     {
1595         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1596         LeaveCriticalSection(&ddraw_cs);
1597         return DDERR_INVALIDPARAMS;
1598     }
1599
1600     HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1601     This->Handles[D3DMatHandle - 1].ptr = NULL;
1602     This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1603
1604     LeaveCriticalSection(&ddraw_cs);
1605     return D3D_OK;
1606 }
1607
1608 /*****************************************************************************
1609  * IDirect3DDevice7::BeginScene
1610  *
1611  * This method must be called before any rendering is performed.
1612  * IDirect3DDevice::EndScene has to be called after the scene is complete
1613  *
1614  * Version 1, 2, 3 and 7
1615  *
1616  * Returns:
1617  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
1618  *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1619  *  started scene).
1620  *
1621  *****************************************************************************/
1622 static HRESULT
1623 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1624 {
1625     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1626     HRESULT hr;
1627     TRACE("(%p): Relay\n", This);
1628
1629     EnterCriticalSection(&ddraw_cs);
1630     hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1631     LeaveCriticalSection(&ddraw_cs);
1632     if(hr == WINED3D_OK) return D3D_OK;
1633     else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1634 }
1635
1636 static HRESULT WINAPI
1637 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1638 {
1639     return IDirect3DDeviceImpl_7_BeginScene(iface);
1640 }
1641
1642 static HRESULT WINAPI
1643 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1644 {
1645     HRESULT hr;
1646     WORD old_fpucw;
1647
1648     old_fpucw = d3d_fpu_setup();
1649     hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1650     set_fpu_control_word(old_fpucw);
1651
1652     return hr;
1653 }
1654
1655 static HRESULT WINAPI
1656 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1657 {
1658     IDirect3DDeviceImpl *This = device_from_device3(iface);
1659     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1660     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1661 }
1662
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1665 {
1666     IDirect3DDeviceImpl *This = device_from_device2(iface);
1667     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1668     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1669 }
1670
1671 static HRESULT WINAPI
1672 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1673 {
1674     IDirect3DDeviceImpl *This = device_from_device1(iface);
1675     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1676     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1677 }
1678
1679 /*****************************************************************************
1680  * IDirect3DDevice7::EndScene
1681  *
1682  * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1683  * This method must be called after rendering is finished.
1684  *
1685  * Version 1, 2, 3 and 7
1686  *
1687  * Returns:
1688  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
1689  *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1690  *  that only if the scene was already ended.
1691  *
1692  *****************************************************************************/
1693 static HRESULT
1694 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1695 {
1696     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1697     HRESULT hr;
1698     TRACE("(%p): Relay\n", This);
1699
1700     EnterCriticalSection(&ddraw_cs);
1701     hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1702     LeaveCriticalSection(&ddraw_cs);
1703     if(hr == WINED3D_OK) return D3D_OK;
1704     else return D3DERR_SCENE_NOT_IN_SCENE;
1705 }
1706
1707 static HRESULT WINAPI
1708 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1709 {
1710     return IDirect3DDeviceImpl_7_EndScene(iface);
1711 }
1712
1713 static HRESULT WINAPI
1714 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1715 {
1716     HRESULT hr;
1717     WORD old_fpucw;
1718
1719     old_fpucw = d3d_fpu_setup();
1720     hr = IDirect3DDeviceImpl_7_EndScene(iface);
1721     set_fpu_control_word(old_fpucw);
1722
1723     return hr;
1724 }
1725
1726 static HRESULT WINAPI
1727 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1728 {
1729     IDirect3DDeviceImpl *This = device_from_device3(iface);
1730     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1731     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1732 }
1733
1734 static HRESULT WINAPI
1735 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1736 {
1737     IDirect3DDeviceImpl *This = device_from_device2(iface);
1738     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1739     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1740 }
1741
1742 static HRESULT WINAPI
1743 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1744 {
1745     IDirect3DDeviceImpl *This = device_from_device1(iface);
1746     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1747     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1748 }
1749
1750 /*****************************************************************************
1751  * IDirect3DDevice7::GetDirect3D
1752  *
1753  * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1754  * this device.
1755  *
1756  * Params:
1757  *  Direct3D7: Address to store the interface pointer at
1758  *
1759  * Returns:
1760  *  D3D_OK on success
1761  *  DDERR_INVALIDPARAMS if Direct3D7 == NULL
1762  *
1763  *****************************************************************************/
1764 static HRESULT WINAPI
1765 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1766                                   IDirect3D7 **Direct3D7)
1767 {
1768     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1769     TRACE("(%p)->(%p)\n", This, Direct3D7);
1770
1771     if(!Direct3D7)
1772         return DDERR_INVALIDPARAMS;
1773
1774     *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl;
1775     IDirect3D7_AddRef(*Direct3D7);
1776
1777     TRACE(" returning interface %p\n", *Direct3D7);
1778     return D3D_OK;
1779 }
1780
1781 static HRESULT WINAPI
1782 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1783                                         IDirect3D3 **Direct3D3)
1784 {
1785     IDirect3DDeviceImpl *This = device_from_device3(iface);
1786     HRESULT ret;
1787     IDirect3D7 *ret_ptr;
1788
1789     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1790     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1791     if(ret != D3D_OK)
1792         return ret;
1793     *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL;
1794     TRACE(" returning interface %p\n", *Direct3D3);
1795     return D3D_OK;
1796 }
1797
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1800                                         IDirect3D2 **Direct3D2)
1801 {
1802     IDirect3DDeviceImpl *This = device_from_device2(iface);
1803     HRESULT ret;
1804     IDirect3D7 *ret_ptr;
1805
1806     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1807     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1808     if(ret != D3D_OK)
1809         return ret;
1810     *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL;
1811     TRACE(" returning interface %p\n", *Direct3D2);
1812     return D3D_OK;
1813 }
1814
1815 static HRESULT WINAPI
1816 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1817                                         IDirect3D **Direct3D)
1818 {
1819     IDirect3DDeviceImpl *This = device_from_device1(iface);
1820     HRESULT ret;
1821     IDirect3D7 *ret_ptr;
1822
1823     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1824     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1825     if(ret != D3D_OK)
1826         return ret;
1827     *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL;
1828     TRACE(" returning interface %p\n", *Direct3D);
1829     return D3D_OK;
1830 }
1831
1832 /*****************************************************************************
1833  * IDirect3DDevice3::SetCurrentViewport
1834  *
1835  * Sets a Direct3DViewport as the current viewport.
1836  * For the thunks note that all viewport interface versions are equal
1837  *
1838  * Params:
1839  *  Direct3DViewport3: The viewport to set
1840  *
1841  * Version 2 and 3
1842  *
1843  * Returns:
1844  *  D3D_OK on success
1845  *  (Is a NULL viewport valid?)
1846  *
1847  *****************************************************************************/
1848 static HRESULT WINAPI
1849 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1850                                          IDirect3DViewport3 *Direct3DViewport3)
1851 {
1852     IDirect3DDeviceImpl *This = device_from_device3(iface);
1853     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1854     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1855
1856     EnterCriticalSection(&ddraw_cs);
1857     /* Do nothing if the specified viewport is the same as the current one */
1858     if (This->current_viewport == vp )
1859     {
1860         LeaveCriticalSection(&ddraw_cs);
1861         return D3D_OK;
1862     }
1863
1864     /* Should check if the viewport was added or not */
1865
1866     /* Release previous viewport and AddRef the new one */
1867     if (This->current_viewport)
1868     {
1869         TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1870                 (IDirect3DViewport3 *)This->current_viewport);
1871         IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1872     }
1873     IDirect3DViewport3_AddRef(Direct3DViewport3);
1874
1875     /* Set this viewport as the current viewport */
1876     This->current_viewport = vp;
1877
1878     /* Activate this viewport */
1879     This->current_viewport->active_device = This;
1880     This->current_viewport->activate(This->current_viewport, FALSE);
1881
1882     LeaveCriticalSection(&ddraw_cs);
1883     return D3D_OK;
1884 }
1885
1886 static HRESULT WINAPI
1887 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1888                                                IDirect3DViewport2 *Direct3DViewport2)
1889 {
1890     IDirect3DDeviceImpl *This = device_from_device2(iface);
1891     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1892     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1893     return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1894             (IDirect3DViewport3 *)vp);
1895 }
1896
1897 /*****************************************************************************
1898  * IDirect3DDevice3::GetCurrentViewport
1899  *
1900  * Returns the currently active viewport.
1901  *
1902  * Version 2 and 3
1903  *
1904  * Params:
1905  *  Direct3DViewport3: Address to return the interface pointer at
1906  *
1907  * Returns:
1908  *  D3D_OK on success
1909  *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1910  *
1911  *****************************************************************************/
1912 static HRESULT WINAPI
1913 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1914                                          IDirect3DViewport3 **Direct3DViewport3)
1915 {
1916     IDirect3DDeviceImpl *This = device_from_device3(iface);
1917     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1918
1919     if(!Direct3DViewport3)
1920         return DDERR_INVALIDPARAMS;
1921
1922     EnterCriticalSection(&ddraw_cs);
1923     *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1924
1925     /* AddRef the returned viewport */
1926     if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1927
1928     TRACE(" returning interface %p\n", *Direct3DViewport3);
1929
1930     LeaveCriticalSection(&ddraw_cs);
1931     return D3D_OK;
1932 }
1933
1934 static HRESULT WINAPI
1935 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1936                                                IDirect3DViewport2 **Direct3DViewport2)
1937 {
1938     IDirect3DDeviceImpl *This = device_from_device2(iface);
1939     HRESULT hr;
1940     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1941     hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1942             (IDirect3DViewport3 **)Direct3DViewport2);
1943     if(hr != D3D_OK) return hr;
1944     return D3D_OK;
1945 }
1946
1947 /*****************************************************************************
1948  * IDirect3DDevice7::SetRenderTarget
1949  *
1950  * Sets the render target for the Direct3DDevice.
1951  * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1952  * IDirectDrawSurface3 == IDirectDrawSurface
1953  *
1954  * Version 2, 3 and 7
1955  *
1956  * Params:
1957  *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1958  *             render target
1959  *  Flags: Some flags
1960  *
1961  * Returns:
1962  *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1963  *
1964  *****************************************************************************/
1965 static HRESULT
1966 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1967                                       IDirectDrawSurface7 *NewTarget,
1968                                       DWORD Flags)
1969 {
1970     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1971     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1972     HRESULT hr;
1973     TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1974
1975     EnterCriticalSection(&ddraw_cs);
1976     /* Flags: Not used */
1977
1978     if(This->target == Target)
1979     {
1980         TRACE("No-op SetRenderTarget operation, not doing anything\n");
1981         LeaveCriticalSection(&ddraw_cs);
1982         return D3D_OK;
1983     }
1984
1985     hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1986                                         0,
1987                                         Target ? Target->WineD3DSurface : NULL);
1988     if(hr != D3D_OK)
1989     {
1990         LeaveCriticalSection(&ddraw_cs);
1991         return hr;
1992     }
1993     IDirectDrawSurface7_AddRef(NewTarget);
1994     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1995     This->target = Target;
1996     IDirect3DDeviceImpl_UpdateDepthStencil(This);
1997     LeaveCriticalSection(&ddraw_cs);
1998     return D3D_OK;
1999 }
2000
2001 static HRESULT WINAPI
2002 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
2003                                       IDirectDrawSurface7 *NewTarget,
2004                                       DWORD Flags)
2005 {
2006     return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2007 }
2008
2009 static HRESULT WINAPI
2010 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
2011                                       IDirectDrawSurface7 *NewTarget,
2012                                       DWORD Flags)
2013 {
2014     HRESULT hr;
2015     WORD old_fpucw;
2016
2017     old_fpucw = d3d_fpu_setup();
2018     hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2019     set_fpu_control_word(old_fpucw);
2020
2021     return hr;
2022 }
2023
2024 static HRESULT WINAPI
2025 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
2026                                             IDirectDrawSurface4 *NewRenderTarget,
2027                                             DWORD Flags)
2028 {
2029     IDirect3DDeviceImpl *This = device_from_device3(iface);
2030     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2031     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2032     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2033 }
2034
2035 static HRESULT WINAPI
2036 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
2037                                             IDirectDrawSurface *NewRenderTarget,
2038                                             DWORD Flags)
2039 {
2040     IDirect3DDeviceImpl *This = device_from_device2(iface);
2041     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2042     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2043     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2044 }
2045
2046 /*****************************************************************************
2047  * IDirect3DDevice7::GetRenderTarget
2048  *
2049  * Returns the current render target.
2050  * This is handled locally, because the WineD3D render target's parent
2051  * is an IParent
2052  *
2053  * Version 2, 3 and 7
2054  *
2055  * Params:
2056  *  RenderTarget: Address to store the surface interface pointer
2057  *
2058  * Returns:
2059  *  D3D_OK on success
2060  *  DDERR_INVALIDPARAMS if RenderTarget == NULL
2061  *
2062  *****************************************************************************/
2063 static HRESULT WINAPI
2064 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2065                                       IDirectDrawSurface7 **RenderTarget)
2066 {
2067     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2068     TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
2069
2070     if(!RenderTarget)
2071         return DDERR_INVALIDPARAMS;
2072
2073     EnterCriticalSection(&ddraw_cs);
2074     *RenderTarget = (IDirectDrawSurface7 *)This->target;
2075     IDirectDrawSurface7_AddRef(*RenderTarget);
2076
2077     LeaveCriticalSection(&ddraw_cs);
2078     return D3D_OK;
2079 }
2080
2081 static HRESULT WINAPI
2082 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2083                                             IDirectDrawSurface4 **RenderTarget)
2084 {
2085     IDirect3DDeviceImpl *This = device_from_device3(iface);
2086     HRESULT hr;
2087     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2088     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2089     if(hr != D3D_OK) return hr;
2090     return D3D_OK;
2091 }
2092
2093 static HRESULT WINAPI
2094 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2095                                             IDirectDrawSurface **RenderTarget)
2096 {
2097     IDirect3DDeviceImpl *This = device_from_device2(iface);
2098     HRESULT hr;
2099     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2100     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2101     if(hr != D3D_OK) return hr;
2102     *RenderTarget = *RenderTarget ?
2103             (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
2104     return D3D_OK;
2105 }
2106
2107 /*****************************************************************************
2108  * IDirect3DDevice3::Begin
2109  *
2110  * Begins a description block of vertices. This is similar to glBegin()
2111  * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2112  * described with IDirect3DDevice::Vertex are drawn.
2113  *
2114  * Version 2 and 3
2115  *
2116  * Params:
2117  *  PrimitiveType: The type of primitives to draw
2118  *  VertexTypeDesc: A flexible vertex format description of the vertices
2119  *  Flags: Some flags..
2120  *
2121  * Returns:
2122  *  D3D_OK on success
2123  *
2124  *****************************************************************************/
2125 static HRESULT WINAPI
2126 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2127                             D3DPRIMITIVETYPE PrimitiveType,
2128                             DWORD VertexTypeDesc,
2129                             DWORD Flags)
2130 {
2131     IDirect3DDeviceImpl *This = device_from_device3(iface);
2132     TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
2133
2134     EnterCriticalSection(&ddraw_cs);
2135     This->primitive_type = PrimitiveType;
2136     This->vertex_type = VertexTypeDesc;
2137     This->render_flags = Flags;
2138     This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2139     This->nb_vertices = 0;
2140     LeaveCriticalSection(&ddraw_cs);
2141
2142     return D3D_OK;
2143 }
2144
2145 static HRESULT WINAPI
2146 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
2147                                   D3DPRIMITIVETYPE d3dpt,
2148                                   D3DVERTEXTYPE dwVertexTypeDesc,
2149                                   DWORD dwFlags)
2150 {
2151     DWORD FVF;
2152     IDirect3DDeviceImpl *This = device_from_device2(iface);
2153     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
2154
2155     switch(dwVertexTypeDesc)
2156     {
2157         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2158         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2159         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2160         default:
2161             ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2162             return DDERR_INVALIDPARAMS;  /* Should never happen */
2163     };
2164
2165     return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2166 }
2167
2168 /*****************************************************************************
2169  * IDirect3DDevice3::BeginIndexed
2170  *
2171  * Draws primitives based on vertices in a vertex array which are specified
2172  * by indices.
2173  *
2174  * Version 2 and 3
2175  *
2176  * Params:
2177  *  PrimitiveType: Primitive type to draw
2178  *  VertexType: A FVF description of the vertex format
2179  *  Vertices: pointer to an array containing the vertices
2180  *  NumVertices: The number of vertices in the vertex array
2181  *  Flags: Some flags ...
2182  *
2183  * Returns:
2184  *  D3D_OK, because it's a stub
2185  *
2186  *****************************************************************************/
2187 static HRESULT WINAPI
2188 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2189                                    D3DPRIMITIVETYPE PrimitiveType,
2190                                    DWORD VertexType,
2191                                    void *Vertices,
2192                                    DWORD NumVertices,
2193                                    DWORD Flags)
2194 {
2195     IDirect3DDeviceImpl *This = device_from_device3(iface);
2196     FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2197     return D3D_OK;
2198 }
2199
2200
2201 static HRESULT WINAPI
2202 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2203                                          D3DPRIMITIVETYPE d3dptPrimitiveType,
2204                                          D3DVERTEXTYPE d3dvtVertexType,
2205                                          void *lpvVertices,
2206                                          DWORD dwNumVertices,
2207                                          DWORD dwFlags)
2208 {
2209     DWORD FVF;
2210     IDirect3DDeviceImpl *This = device_from_device2(iface);
2211     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2212
2213     switch(d3dvtVertexType)
2214     {
2215         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2216         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2217         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2218         default:
2219             ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2220             return DDERR_INVALIDPARAMS;  /* Should never happen */
2221     };
2222
2223     return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2224             d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2225 }
2226
2227 /*****************************************************************************
2228  * IDirect3DDevice3::Vertex
2229  *
2230  * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2231  * drawn vertices in a vertex buffer. If the buffer is too small, its
2232  * size is increased.
2233  *
2234  * Version 2 and 3
2235  *
2236  * Params:
2237  *  Vertex: Pointer to the vertex
2238  *
2239  * Returns:
2240  *  D3D_OK, on success
2241  *  DDERR_INVALIDPARAMS if Vertex is NULL
2242  *
2243  *****************************************************************************/
2244 static HRESULT WINAPI
2245 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2246                              void *Vertex)
2247 {
2248     IDirect3DDeviceImpl *This = device_from_device3(iface);
2249     TRACE("(%p)->(%p)\n", This, Vertex);
2250
2251     if(!Vertex)
2252         return DDERR_INVALIDPARAMS;
2253
2254     EnterCriticalSection(&ddraw_cs);
2255     if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2256     {
2257         BYTE *old_buffer;
2258         This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2259         old_buffer = This->vertex_buffer;
2260         This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2261         if (old_buffer)
2262         {
2263             CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2264             HeapFree(GetProcessHeap(), 0, old_buffer);
2265         }
2266     }
2267
2268     CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2269
2270     LeaveCriticalSection(&ddraw_cs);
2271     return D3D_OK;
2272 }
2273
2274 static HRESULT WINAPI
2275 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2276                                    void *lpVertexType)
2277 {
2278     IDirect3DDeviceImpl *This = device_from_device2(iface);
2279     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2280     return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2281 }
2282
2283 /*****************************************************************************
2284  * IDirect3DDevice3::Index
2285  *
2286  * Specifies an index to a vertex to be drawn. The vertex array has to
2287  * be specified with BeginIndexed first.
2288  *
2289  * Parameters:
2290  *  VertexIndex: The index of the vertex to draw
2291  *
2292  * Returns:
2293  *  D3D_OK because it's a stub
2294  *
2295  *****************************************************************************/
2296 static HRESULT WINAPI
2297 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2298                             WORD VertexIndex)
2299 {
2300     IDirect3DDeviceImpl *This = device_from_device3(iface);
2301     FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2302     return D3D_OK;
2303 }
2304
2305 static HRESULT WINAPI
2306 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2307                                   WORD wVertexIndex)
2308 {
2309     IDirect3DDeviceImpl *This = device_from_device2(iface);
2310     TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2311     return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2312 }
2313
2314 /*****************************************************************************
2315  * IDirect3DDevice3::End
2316  *
2317  * Ends a draw begun with IDirect3DDevice3::Begin or
2318  * IDirect3DDevice::BeginIndexed. The vertices specified with
2319  * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2320  * the IDirect3DDevice7::DrawPrimitive method. So far only
2321  * non-indexed mode is supported
2322  *
2323  * Version 2 and 3
2324  *
2325  * Params:
2326  *  Flags: Some flags, as usual. Don't know which are defined
2327  *
2328  * Returns:
2329  *  The return value of IDirect3DDevice7::DrawPrimitive
2330  *
2331  *****************************************************************************/
2332 static HRESULT WINAPI
2333 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2334                           DWORD Flags)
2335 {
2336     IDirect3DDeviceImpl *This = device_from_device3(iface);
2337     TRACE("(%p)->(%08x)\n", This, Flags);
2338
2339     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2340             This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2341 }
2342
2343 static HRESULT WINAPI
2344 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2345                                 DWORD dwFlags)
2346 {
2347     IDirect3DDeviceImpl *This = device_from_device2(iface);
2348     TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2349     return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2350 }
2351
2352 /*****************************************************************************
2353  * IDirect3DDevice7::GetRenderState
2354  *
2355  * Returns the value of a render state. The possible render states are
2356  * defined in include/d3dtypes.h
2357  *
2358  * Version 2, 3 and 7
2359  *
2360  * Params:
2361  *  RenderStateType: Render state to return the current setting of
2362  *  Value: Address to store the value at
2363  *
2364  * Returns:
2365  *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2366  *  DDERR_INVALIDPARAMS if Value == NULL
2367  *
2368  *****************************************************************************/
2369 static HRESULT
2370 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2371                                      D3DRENDERSTATETYPE RenderStateType,
2372                                      DWORD *Value)
2373 {
2374     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2375     HRESULT hr;
2376     TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2377
2378     if(!Value)
2379         return DDERR_INVALIDPARAMS;
2380
2381     EnterCriticalSection(&ddraw_cs);
2382     switch(RenderStateType)
2383     {
2384         case D3DRENDERSTATE_TEXTUREMAG:
2385         {
2386             WINED3DTEXTUREFILTERTYPE tex_mag;
2387
2388             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2389                                                 0, WINED3DSAMP_MAGFILTER,
2390                                                 &tex_mag);
2391
2392             switch (tex_mag)
2393             {
2394                 case WINED3DTEXF_POINT:
2395                     *Value = D3DFILTER_NEAREST;
2396                     break;
2397                 case WINED3DTEXF_LINEAR:
2398                     *Value = D3DFILTER_LINEAR;
2399                     break;
2400                 default:
2401                     ERR("Unhandled texture mag %d !\n",tex_mag);
2402                     *Value = 0;
2403             }
2404             break;
2405         }
2406
2407         case D3DRENDERSTATE_TEXTUREMIN:
2408         {
2409             WINED3DTEXTUREFILTERTYPE tex_min;
2410
2411             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2412                                                 0, WINED3DSAMP_MINFILTER,
2413                                                 &tex_min);
2414
2415             switch (tex_min)
2416             {
2417                 case WINED3DTEXF_POINT:
2418                     *Value = D3DFILTER_NEAREST;
2419                     break;
2420                 case WINED3DTEXF_LINEAR:
2421                     *Value = D3DFILTER_LINEAR;
2422                     break;
2423                 default:
2424                     ERR("Unhandled texture mag %d !\n",tex_min);
2425                     *Value = 0;
2426             }
2427             break;
2428         }
2429
2430         case D3DRENDERSTATE_TEXTUREADDRESS:
2431         case D3DRENDERSTATE_TEXTUREADDRESSU:
2432             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2433                                                 0, WINED3DSAMP_ADDRESSU,
2434                                                 Value);
2435             break;
2436         case D3DRENDERSTATE_TEXTUREADDRESSV:
2437             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2438                                                 0, WINED3DSAMP_ADDRESSV,
2439                                                 Value);
2440             break;
2441
2442         default:
2443             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2444             hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2445                                                RenderStateType,
2446                                                Value);
2447     }
2448     LeaveCriticalSection(&ddraw_cs);
2449     return hr;
2450 }
2451
2452 static HRESULT WINAPI
2453 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2454                                      D3DRENDERSTATETYPE RenderStateType,
2455                                      DWORD *Value)
2456 {
2457     return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2458 }
2459
2460 static HRESULT WINAPI
2461 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2462                                      D3DRENDERSTATETYPE RenderStateType,
2463                                      DWORD *Value)
2464 {
2465     HRESULT hr;
2466     WORD old_fpucw;
2467
2468     old_fpucw = d3d_fpu_setup();
2469     hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2470     set_fpu_control_word(old_fpucw);
2471
2472     return hr;
2473 }
2474
2475 static HRESULT WINAPI
2476 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2477                                      D3DRENDERSTATETYPE dwRenderStateType,
2478                                      DWORD *lpdwRenderState)
2479 {
2480     IDirect3DDeviceImpl *This = device_from_device3(iface);
2481     HRESULT hr;
2482     TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState);
2483
2484     switch(dwRenderStateType)
2485     {
2486         case D3DRENDERSTATE_TEXTUREHANDLE:
2487         {
2488             /* This state is wrapped to SetTexture in SetRenderState, so
2489              * it has to be wrapped to GetTexture here
2490              */
2491             IWineD3DBaseTexture *tex = NULL;
2492             *lpdwRenderState = 0;
2493
2494             EnterCriticalSection(&ddraw_cs);
2495
2496             hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2497                                            0,
2498                                            &tex);
2499
2500             if(hr == WINED3D_OK && tex)
2501             {
2502                 IDirectDrawSurface7 *parent = NULL;
2503                 hr = IWineD3DBaseTexture_GetParent(tex,
2504                                                    (IUnknown **) &parent);
2505                 if(parent)
2506                 {
2507                     /* The parent of the texture is the IDirectDrawSurface7 interface
2508                      * of the ddraw surface
2509                      */
2510                     IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent;
2511                     *lpdwRenderState = texImpl->Handle;
2512                     IDirectDrawSurface7_Release(parent);
2513                 }
2514                 IWineD3DBaseTexture_Release(tex);
2515             }
2516
2517             LeaveCriticalSection(&ddraw_cs);
2518
2519             return hr;
2520         }
2521
2522         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2523         {
2524             /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2525                the mapping to get the value. */
2526             DWORD colorop, colorarg1, colorarg2;
2527             DWORD alphaop, alphaarg1, alphaarg2;
2528
2529             EnterCriticalSection(&ddraw_cs);
2530
2531             This->legacyTextureBlending = TRUE;
2532
2533             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2534             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2535             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2536             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2537             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2538             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2539
2540             if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2541                 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2542             {
2543                 *lpdwRenderState = D3DTBLEND_DECAL;
2544             }
2545             else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2546                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2547             {
2548                 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2549             }
2550             else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2551                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2552             {
2553                 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2554             }
2555             else
2556             {
2557                 HRESULT hr;
2558                 BOOL tex_alpha = FALSE;
2559                 IWineD3DBaseTexture *tex = NULL;
2560                 WINED3DSURFACE_DESC desc;
2561                 WINED3DFORMAT fmt;
2562                 DDPIXELFORMAT ddfmt;
2563
2564                 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2565                                             0,
2566                                             &tex);
2567
2568                 if(hr == WINED3D_OK && tex)
2569                 {
2570                     memset(&desc, 0, sizeof(desc));
2571                     desc.Format = &fmt;
2572                     hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2573                     if (SUCCEEDED(hr))
2574                     {
2575                         ddfmt.dwSize = sizeof(ddfmt);
2576                         PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2577                         if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2578                     }
2579
2580                     IWineD3DBaseTexture_Release(tex);
2581                 }
2582
2583                 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2584                       alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT)))
2585                 {
2586                     ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2587                 }
2588
2589                 *lpdwRenderState = D3DTBLEND_MODULATE;
2590             }
2591
2592             LeaveCriticalSection(&ddraw_cs);
2593
2594             return D3D_OK;
2595         }
2596
2597         default:
2598             return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2599     }
2600 }
2601
2602 static HRESULT WINAPI
2603 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2604                                            D3DRENDERSTATETYPE dwRenderStateType,
2605                                            DWORD *lpdwRenderState)
2606 {
2607     IDirect3DDeviceImpl *This = device_from_device2(iface);
2608     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState);
2609     return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2610             dwRenderStateType, lpdwRenderState);
2611 }
2612
2613 /*****************************************************************************
2614  * IDirect3DDevice7::SetRenderState
2615  *
2616  * Sets a render state. The possible render states are defined in
2617  * include/d3dtypes.h
2618  *
2619  * Version 2, 3 and 7
2620  *
2621  * Params:
2622  *  RenderStateType: State to set
2623  *  Value: Value to assign to that state
2624  *
2625  * Returns:
2626  *  D3D_OK on success,
2627  *  for details see IWineD3DDevice::SetRenderState
2628  *
2629  *****************************************************************************/
2630 static HRESULT
2631 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2632                                      D3DRENDERSTATETYPE RenderStateType,
2633                                      DWORD Value)
2634 {
2635     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2636     HRESULT hr;
2637     TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2638
2639     EnterCriticalSection(&ddraw_cs);
2640     /* Some render states need special care */
2641     switch(RenderStateType)
2642     {
2643         case D3DRENDERSTATE_TEXTUREMAG:
2644         {
2645             WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2646
2647             switch ((D3DTEXTUREFILTER) Value)
2648             {
2649                 case D3DFILTER_NEAREST:
2650                 case D3DFILTER_LINEARMIPNEAREST:
2651                     tex_mag = WINED3DTEXF_POINT;
2652                     break;
2653                 case D3DFILTER_LINEAR:
2654                 case D3DFILTER_LINEARMIPLINEAR:
2655                     tex_mag = WINED3DTEXF_LINEAR;
2656                     break;
2657                 default:
2658                     ERR("Unhandled texture mag %d !\n",Value);
2659             }
2660
2661             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2662                                                 0, WINED3DSAMP_MAGFILTER,
2663                                                 tex_mag);
2664             break;
2665         }
2666
2667         case D3DRENDERSTATE_TEXTUREMIN:
2668         {
2669             WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2670             WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2671
2672             switch ((D3DTEXTUREFILTER) Value)
2673             {
2674                 case D3DFILTER_NEAREST:
2675                     tex_min = WINED3DTEXF_POINT;
2676                     break;
2677                 case D3DFILTER_LINEAR:
2678                     tex_min = WINED3DTEXF_LINEAR;
2679                     break;
2680                 case D3DFILTER_MIPNEAREST:
2681                     tex_min = WINED3DTEXF_NONE;
2682                     tex_mip = WINED3DTEXF_POINT;
2683                     break;
2684                 case D3DFILTER_MIPLINEAR:
2685                     tex_min = WINED3DTEXF_NONE;
2686                     tex_mip = WINED3DTEXF_LINEAR;
2687                     break;
2688                 case D3DFILTER_LINEARMIPNEAREST:
2689                     tex_min = WINED3DTEXF_POINT;
2690                     tex_mip = WINED3DTEXF_LINEAR;
2691                     break;
2692                 case D3DFILTER_LINEARMIPLINEAR:
2693                     tex_min = WINED3DTEXF_LINEAR;
2694                     tex_mip = WINED3DTEXF_LINEAR;
2695                     break;
2696
2697                 default:
2698                     ERR("Unhandled texture min %d !\n",Value);
2699             }
2700
2701                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2702                                                   0, WINED3DSAMP_MIPFILTER,
2703                                                   tex_mip);
2704             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2705                                                 0, WINED3DSAMP_MINFILTER,
2706                                                 tex_min);
2707             break;
2708         }
2709
2710         case D3DRENDERSTATE_TEXTUREADDRESS:
2711                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2712                                                   0, WINED3DSAMP_ADDRESSV,
2713                                                   Value);
2714             /* Drop through */
2715         case D3DRENDERSTATE_TEXTUREADDRESSU:
2716             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2717                                                 0, WINED3DSAMP_ADDRESSU,
2718                                                 Value);
2719             break;
2720         case D3DRENDERSTATE_TEXTUREADDRESSV:
2721             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2722                                                 0, WINED3DSAMP_ADDRESSV,
2723                                                 Value);
2724             break;
2725
2726         default:
2727
2728             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2729
2730             hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2731                                                RenderStateType,
2732                                                Value);
2733             break;
2734     }
2735     LeaveCriticalSection(&ddraw_cs);
2736     return hr;
2737 }
2738
2739 static HRESULT WINAPI
2740 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2741                                      D3DRENDERSTATETYPE RenderStateType,
2742                                      DWORD Value)
2743 {
2744     return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2745 }
2746
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2749                                      D3DRENDERSTATETYPE RenderStateType,
2750                                      DWORD Value)
2751 {
2752     HRESULT hr;
2753     WORD old_fpucw;
2754
2755     old_fpucw = d3d_fpu_setup();
2756     hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2757     set_fpu_control_word(old_fpucw);
2758
2759     return hr;
2760 }
2761
2762 static HRESULT WINAPI
2763 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2764                                      D3DRENDERSTATETYPE RenderStateType,
2765                                      DWORD Value)
2766 {
2767     /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2768     for this state can be directly mapped to texture stage colorop and alphaop, but
2769     D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2770     from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2771     alphaarg when needed.
2772
2773     Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2774
2775     Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2776     TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2777     are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2778     requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2779     with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2780     in device - TRUE if the app is using TEXTUREMAPBLEND.
2781
2782     Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2783     GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2784     unless some broken game will be found that cares. */
2785
2786     HRESULT hr;
2787     IDirect3DDeviceImpl *This = device_from_device3(iface);
2788     TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value);
2789
2790     EnterCriticalSection(&ddraw_cs);
2791
2792     switch(RenderStateType)
2793     {
2794         case D3DRENDERSTATE_TEXTUREHANDLE:
2795         {
2796             if(Value == 0)
2797             {
2798                 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2799                                                0,
2800                                                NULL);
2801                 break;
2802             }
2803
2804             if(Value > This->numHandles)
2805             {
2806                 FIXME("Specified handle %d out of range\n", Value);
2807                 hr = DDERR_INVALIDPARAMS;
2808                 break;
2809             }
2810             if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2811             {
2812                 FIXME("Handle %d isn't a texture handle\n", Value);
2813                 hr = DDERR_INVALIDPARAMS;
2814                 break;
2815             }
2816             else
2817             {
2818                 IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr;
2819                 IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL;
2820                 hr = IDirect3DDevice3_SetTexture(iface, 0, tex);
2821                 break;
2822             }
2823         }
2824
2825         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2826         {
2827             This->legacyTextureBlending = TRUE;
2828
2829             switch ( (D3DTEXTUREBLEND) Value)
2830             {
2831                 case D3DTBLEND_MODULATE:
2832                 {
2833                     BOOL tex_alpha = FALSE;
2834                     IWineD3DBaseTexture *tex = NULL;
2835                     WINED3DSURFACE_DESC desc;
2836                     WINED3DFORMAT fmt;
2837                     DDPIXELFORMAT ddfmt;
2838
2839                     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2840                                                 0,
2841                                                 &tex);
2842
2843                     if(hr == WINED3D_OK && tex)
2844                     {
2845                         memset(&desc, 0, sizeof(desc));
2846                         desc.Format = &fmt;
2847                         hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2848                         if (SUCCEEDED(hr))
2849                         {
2850                             ddfmt.dwSize = sizeof(ddfmt);
2851                             PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2852                             if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2853                         }
2854
2855                         IWineD3DBaseTexture_Release(tex);
2856                     }
2857
2858                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2859                     if (tex_alpha)
2860                     {
2861                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2862                     }
2863                     else
2864                     {
2865                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
2866                     }
2867
2868                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2869                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2870                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2871
2872                     break;
2873                 }
2874
2875                 case D3DTBLEND_ADD:
2876                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2877                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2878                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2879                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2880                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2881                     break;
2882
2883                 case D3DTBLEND_MODULATEALPHA:
2884                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2885                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2886                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2887                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2888                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2889                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2890                     break;
2891
2892                 case D3DTBLEND_COPY:
2893                 case D3DTBLEND_DECAL:
2894                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2895                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2896                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2897                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2898                     break;
2899
2900                 case D3DTBLEND_DECALALPHA:
2901                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2902                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2903                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2904                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2905                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2906                     break;
2907
2908                 default:
2909                     ERR("Unhandled texture environment %d !\n",Value);
2910             }
2911
2912             hr = D3D_OK;
2913             break;
2914         }
2915
2916         default:
2917             hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2918             break;
2919     }
2920
2921     LeaveCriticalSection(&ddraw_cs);
2922
2923     return hr;
2924 }
2925
2926 static HRESULT WINAPI
2927 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2928                                            D3DRENDERSTATETYPE RenderStateType,
2929                                            DWORD Value)
2930 {
2931     IDirect3DDeviceImpl *This = device_from_device2(iface);
2932     TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value);
2933     return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
2934 }
2935
2936 /*****************************************************************************
2937  * Direct3DDevice3::SetLightState
2938  *
2939  * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2940  * light states are forwarded to Direct3DDevice7 render states
2941  *
2942  * Version 2 and 3
2943  *
2944  * Params:
2945  *  LightStateType: The light state to change
2946  *  Value: The value to assign to that light state
2947  *
2948  * Returns:
2949  *  D3D_OK on success
2950  *  DDERR_INVALIDPARAMS if the parameters were incorrect
2951  *  Also check IDirect3DDevice7::SetRenderState
2952  *
2953  *****************************************************************************/
2954 static HRESULT WINAPI
2955 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2956                                     D3DLIGHTSTATETYPE LightStateType,
2957                                     DWORD Value)
2958 {
2959     IDirect3DDeviceImpl *This = device_from_device3(iface);
2960     HRESULT hr;
2961
2962     TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2963
2964     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2965     {
2966         TRACE("Unexpected Light State Type\n");
2967         return DDERR_INVALIDPARAMS;
2968     }
2969
2970     EnterCriticalSection(&ddraw_cs);
2971     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2972     {
2973         IDirect3DMaterialImpl *mat;
2974
2975         if(Value == 0) mat = NULL;
2976         else if(Value > This->numHandles)
2977         {
2978             ERR("Material handle out of range(%d)\n", Value);
2979             LeaveCriticalSection(&ddraw_cs);
2980             return DDERR_INVALIDPARAMS;
2981         }
2982         else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2983         {
2984             ERR("Invalid handle %d\n", Value);
2985             LeaveCriticalSection(&ddraw_cs);
2986             return DDERR_INVALIDPARAMS;
2987         }
2988         else
2989         {
2990             mat = This->Handles[Value - 1].ptr;
2991         }
2992
2993         if (mat != NULL)
2994         {
2995             TRACE(" activating material %p.\n", mat);
2996             mat->activate(mat);
2997         }
2998         else
2999         {
3000             FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
3001         }
3002         This->material = Value;
3003     }
3004     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3005     {
3006         switch (Value)
3007         {
3008             case D3DCOLOR_MONO:
3009                 ERR("DDCOLOR_MONO should not happen!\n");
3010                 break;
3011             case D3DCOLOR_RGB:
3012                 /* We are already in this mode */
3013                 TRACE("Setting color model to RGB (no-op).\n");
3014                 break;
3015             default:
3016                 ERR("Unknown color model!\n");
3017                 LeaveCriticalSection(&ddraw_cs);
3018                 return DDERR_INVALIDPARAMS;
3019         }
3020     }
3021     else
3022     {
3023         D3DRENDERSTATETYPE rs;
3024         switch (LightStateType)
3025         {
3026             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3027                 rs = D3DRENDERSTATE_AMBIENT;
3028                 break;          
3029             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3030                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3031                 break;
3032             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3033                 rs = D3DRENDERSTATE_FOGSTART;
3034                 break;
3035             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3036                 rs = D3DRENDERSTATE_FOGEND;
3037                 break;
3038             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3039                 rs = D3DRENDERSTATE_FOGDENSITY;
3040                 break;
3041             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3042                 rs = D3DRENDERSTATE_COLORVERTEX;
3043                 break;
3044             default:
3045                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3046                 LeaveCriticalSection(&ddraw_cs);
3047                 return DDERR_INVALIDPARAMS;
3048         }
3049
3050         hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3051         LeaveCriticalSection(&ddraw_cs);
3052         return hr;
3053     }
3054
3055     LeaveCriticalSection(&ddraw_cs);
3056     return D3D_OK;
3057 }
3058
3059 static HRESULT WINAPI
3060 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3061                                           D3DLIGHTSTATETYPE LightStateType,
3062                                           DWORD Value)
3063 {
3064     IDirect3DDeviceImpl *This = device_from_device2(iface);
3065     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3066     return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3067 }
3068
3069 /*****************************************************************************
3070  * IDirect3DDevice3::GetLightState
3071  *
3072  * Returns the current setting of a light state. The state is read from
3073  * the Direct3DDevice7 render state.
3074  *
3075  * Version 2 and 3
3076  *
3077  * Params:
3078  *  LightStateType: The light state to return
3079  *  Value: The address to store the light state setting at
3080  *
3081  * Returns:
3082  *  D3D_OK on success
3083  *  DDDERR_INVALIDPARAMS if the parameters were incorrect
3084  *  Also see IDirect3DDevice7::GetRenderState
3085  *
3086  *****************************************************************************/
3087 static HRESULT WINAPI
3088 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3089                                     D3DLIGHTSTATETYPE LightStateType,
3090                                     DWORD *Value)
3091 {
3092     IDirect3DDeviceImpl *This = device_from_device3(iface);
3093     HRESULT hr;
3094
3095     TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
3096
3097     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3098     {
3099         TRACE("Unexpected Light State Type\n");
3100         return DDERR_INVALIDPARAMS;
3101     }
3102
3103     if(!Value)
3104         return DDERR_INVALIDPARAMS;
3105
3106     EnterCriticalSection(&ddraw_cs);
3107     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3108     {
3109         *Value = This->material;
3110     }
3111     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3112     {
3113         *Value = D3DCOLOR_RGB;
3114     }
3115     else
3116     {
3117         D3DRENDERSTATETYPE rs;
3118         switch (LightStateType)
3119         {
3120             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3121                 rs = D3DRENDERSTATE_AMBIENT;
3122                 break;          
3123             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3124                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3125                 break;
3126             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3127                 rs = D3DRENDERSTATE_FOGSTART;
3128                 break;
3129             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3130                 rs = D3DRENDERSTATE_FOGEND;
3131                 break;
3132             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3133                 rs = D3DRENDERSTATE_FOGDENSITY;
3134                 break;
3135             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3136                 rs = D3DRENDERSTATE_COLORVERTEX;
3137                 break;
3138             default:
3139                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3140                 LeaveCriticalSection(&ddraw_cs);
3141                 return DDERR_INVALIDPARAMS;
3142         }
3143
3144         hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3145         LeaveCriticalSection(&ddraw_cs);
3146         return hr;
3147     }
3148
3149     LeaveCriticalSection(&ddraw_cs);
3150     return D3D_OK;
3151 }
3152
3153 static HRESULT WINAPI
3154 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3155                                           D3DLIGHTSTATETYPE LightStateType,
3156                                           DWORD *Value)
3157 {
3158     IDirect3DDeviceImpl *This = device_from_device2(iface);
3159     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3160     return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3161 }
3162
3163 /*****************************************************************************
3164  * IDirect3DDevice7::SetTransform
3165  *
3166  * Assigns a D3DMATRIX to a transform type. The transform types are defined
3167  * in include/d3dtypes.h.
3168  * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3169  * (=255) for wined3d, because the 1 transform state was removed in d3d8
3170  * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3171  *
3172  * Version 2, 3 and 7
3173  *
3174  * Params:
3175  *  TransformStateType: transform state to set
3176  *  Matrix: Matrix to assign to the state
3177  *
3178  * Returns:
3179  *  D3D_OK on success
3180  *  DDERR_INVALIDPARAMS if Matrix == NULL
3181  *  For details see IWineD3DDevice::SetTransform
3182  *
3183  *****************************************************************************/
3184 static HRESULT
3185 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3186                                    D3DTRANSFORMSTATETYPE TransformStateType,
3187                                    D3DMATRIX *Matrix)
3188 {
3189     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3190     D3DTRANSFORMSTATETYPE type;
3191     HRESULT hr;
3192     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3193
3194     switch(TransformStateType)
3195     {
3196         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3197         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3198         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3199         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3200         default:                        type = TransformStateType;
3201     }
3202
3203     if(!Matrix)
3204        return DDERR_INVALIDPARAMS;
3205
3206     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3207     EnterCriticalSection(&ddraw_cs);
3208     hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3209                                      type,
3210                                      (WINED3DMATRIX*) Matrix);
3211     LeaveCriticalSection(&ddraw_cs);
3212     return hr;
3213 }
3214
3215 static HRESULT WINAPI
3216 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3217                                    D3DTRANSFORMSTATETYPE TransformStateType,
3218                                    D3DMATRIX *Matrix)
3219 {
3220     return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3221 }
3222
3223 static HRESULT WINAPI
3224 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3225                                    D3DTRANSFORMSTATETYPE TransformStateType,
3226                                    D3DMATRIX *Matrix)
3227 {
3228     HRESULT hr;
3229     WORD old_fpucw;
3230
3231     old_fpucw = d3d_fpu_setup();
3232     hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3233     set_fpu_control_word(old_fpucw);
3234
3235     return hr;
3236 }
3237
3238 static HRESULT WINAPI
3239 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3240                                          D3DTRANSFORMSTATETYPE TransformStateType,
3241                                          D3DMATRIX *D3DMatrix)
3242 {
3243     IDirect3DDeviceImpl *This = device_from_device3(iface);
3244     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3245     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3246 }
3247
3248 static HRESULT WINAPI
3249 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3250                                          D3DTRANSFORMSTATETYPE TransformStateType,
3251                                          D3DMATRIX *D3DMatrix)
3252 {
3253     IDirect3DDeviceImpl *This = device_from_device2(iface);
3254     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3255     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3256 }
3257
3258 /*****************************************************************************
3259  * IDirect3DDevice7::GetTransform
3260  *
3261  * Returns the matrix assigned to a transform state
3262  * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3263  * SetTransform
3264  *
3265  * Params:
3266  *  TransformStateType: State to read the matrix from
3267  *  Matrix: Address to store the matrix at
3268  *
3269  * Returns:
3270  *  D3D_OK on success
3271  *  DDERR_INVALIDPARAMS if Matrix == NULL
3272  *  For details, see IWineD3DDevice::GetTransform
3273  *
3274  *****************************************************************************/
3275 static HRESULT
3276 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3277                                    D3DTRANSFORMSTATETYPE TransformStateType,
3278                                    D3DMATRIX *Matrix)
3279 {
3280     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3281     D3DTRANSFORMSTATETYPE type;
3282     HRESULT hr;
3283     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3284
3285     switch(TransformStateType)
3286     {
3287         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3288         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3289         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3290         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3291         default:                        type = TransformStateType;
3292     }
3293
3294     if(!Matrix)
3295         return DDERR_INVALIDPARAMS;
3296
3297     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3298     EnterCriticalSection(&ddraw_cs);
3299     hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3300     LeaveCriticalSection(&ddraw_cs);
3301     return hr;
3302 }
3303
3304 static HRESULT WINAPI
3305 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3306                                    D3DTRANSFORMSTATETYPE TransformStateType,
3307                                    D3DMATRIX *Matrix)
3308 {
3309     return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3310 }
3311
3312 static HRESULT WINAPI
3313 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3314                                    D3DTRANSFORMSTATETYPE TransformStateType,
3315                                    D3DMATRIX *Matrix)
3316 {
3317     HRESULT hr;
3318     WORD old_fpucw;
3319
3320     old_fpucw = d3d_fpu_setup();
3321     hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3322     set_fpu_control_word(old_fpucw);
3323
3324     return hr;
3325 }
3326
3327 static HRESULT WINAPI
3328 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3329                                          D3DTRANSFORMSTATETYPE TransformStateType,
3330                                          D3DMATRIX *D3DMatrix)
3331 {
3332     IDirect3DDeviceImpl *This = device_from_device3(iface);
3333     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3334     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3335 }
3336
3337 static HRESULT WINAPI
3338 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3339                                          D3DTRANSFORMSTATETYPE TransformStateType,
3340                                          D3DMATRIX *D3DMatrix)
3341 {
3342     IDirect3DDeviceImpl *This = device_from_device2(iface);
3343     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3344     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3345 }
3346
3347 /*****************************************************************************
3348  * IDirect3DDevice7::MultiplyTransform
3349  *
3350  * Multiplies the already-set transform matrix of a transform state
3351  * with another matrix. For the world matrix, see SetTransform
3352  *
3353  * Version 2, 3 and 7
3354  *
3355  * Params:
3356  *  TransformStateType: Transform state to multiply
3357  *  D3DMatrix Matrix to multiply with.
3358  *
3359  * Returns
3360  *  D3D_OK on success
3361  *  DDERR_INVALIDPARAMS if D3DMatrix is NULL
3362  *  For details, see IWineD3DDevice::MultiplyTransform
3363  *
3364  *****************************************************************************/
3365 static HRESULT
3366 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3367                                         D3DTRANSFORMSTATETYPE TransformStateType,
3368                                         D3DMATRIX *D3DMatrix)
3369 {
3370     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3371     HRESULT hr;
3372     D3DTRANSFORMSTATETYPE type;
3373     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3374
3375     switch(TransformStateType)
3376     {
3377         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3378         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3379         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3380         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3381         default:                        type = TransformStateType;
3382     }
3383
3384     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3385     EnterCriticalSection(&ddraw_cs);
3386     hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3387                                           type,
3388                                           (WINED3DMATRIX*) D3DMatrix);
3389     LeaveCriticalSection(&ddraw_cs);
3390     return hr;
3391 }
3392
3393 static HRESULT WINAPI
3394 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3395                                         D3DTRANSFORMSTATETYPE TransformStateType,
3396                                         D3DMATRIX *D3DMatrix)
3397 {
3398     return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3399 }
3400
3401 static HRESULT WINAPI
3402 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3403                                         D3DTRANSFORMSTATETYPE TransformStateType,
3404                                         D3DMATRIX *D3DMatrix)
3405 {
3406     HRESULT hr;
3407     WORD old_fpucw;
3408
3409     old_fpucw = d3d_fpu_setup();
3410     hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3411     set_fpu_control_word(old_fpucw);
3412
3413     return hr;
3414 }
3415
3416 static HRESULT WINAPI
3417 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3418                                               D3DTRANSFORMSTATETYPE TransformStateType,
3419                                               D3DMATRIX *D3DMatrix)
3420 {
3421     IDirect3DDeviceImpl *This = device_from_device3(iface);
3422     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3423     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3424 }
3425
3426 static HRESULT WINAPI
3427 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3428                                               D3DTRANSFORMSTATETYPE TransformStateType,
3429                                               D3DMATRIX *D3DMatrix)
3430 {
3431     IDirect3DDeviceImpl *This = device_from_device2(iface);
3432     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3433     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3434 }
3435
3436 /*****************************************************************************
3437  * IDirect3DDevice7::DrawPrimitive
3438  *
3439  * Draws primitives based on vertices in an application-provided pointer
3440  *
3441  * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3442  * an FVF format for D3D7
3443  *
3444  * Params:
3445  *  PrimitiveType: The type of the primitives to draw
3446  *  Vertex type: Flexible vertex format vertex description
3447  *  Vertices: Pointer to the vertex array
3448  *  VertexCount: The number of vertices to draw
3449  *  Flags: As usual a few flags
3450  *
3451  * Returns:
3452  *  D3D_OK on success
3453  *  DDERR_INVALIDPARAMS if Vertices is NULL
3454  *  For details, see IWineD3DDevice::DrawPrimitiveUP
3455  *
3456  *****************************************************************************/
3457 static HRESULT
3458 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3459                                     D3DPRIMITIVETYPE PrimitiveType,
3460                                     DWORD VertexType,
3461                                     void *Vertices,
3462                                     DWORD VertexCount,
3463                                     DWORD Flags)
3464 {
3465     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3466     UINT PrimitiveCount, stride;
3467     HRESULT hr;
3468     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3469
3470     if(!Vertices)
3471         return DDERR_INVALIDPARAMS;
3472
3473     /* Get the vertex count */
3474     switch(PrimitiveType)
3475     {
3476       case D3DPT_POINTLIST: 
3477         PrimitiveCount = VertexCount;
3478         break;
3479
3480       case D3DPT_LINELIST: 
3481         PrimitiveCount = VertexCount / 2;
3482         break;
3483
3484       case D3DPT_LINESTRIP:
3485         PrimitiveCount = VertexCount - 1;
3486         break;
3487
3488       case D3DPT_TRIANGLELIST:
3489         PrimitiveCount = VertexCount / 3;
3490         break;
3491
3492       case D3DPT_TRIANGLESTRIP:
3493         PrimitiveCount = VertexCount - 2;
3494         break;
3495
3496       case D3DPT_TRIANGLEFAN:
3497         PrimitiveCount = VertexCount - 2;
3498         break;
3499
3500       default:
3501         return DDERR_INVALIDPARAMS;
3502     }
3503
3504     /* Get the stride */
3505     stride = get_flexible_vertex_size(VertexType);
3506
3507     /* Set the FVF */
3508     EnterCriticalSection(&ddraw_cs);
3509     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3510                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3511     if(hr != D3D_OK)
3512     {
3513         LeaveCriticalSection(&ddraw_cs);
3514         return hr;
3515     }
3516
3517     /* This method translates to the user pointer draw of WineD3D */
3518     hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
3519                                         PrimitiveType,
3520                                         PrimitiveCount,
3521                                         Vertices,
3522                                         stride);
3523     LeaveCriticalSection(&ddraw_cs);
3524     return hr;
3525 }
3526
3527 static HRESULT WINAPI
3528 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3529                                     D3DPRIMITIVETYPE PrimitiveType,
3530                                     DWORD VertexType,
3531                                     void *Vertices,
3532                                     DWORD VertexCount,
3533                                     DWORD Flags)
3534 {
3535     return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3536 }
3537
3538 static HRESULT WINAPI
3539 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3540                                     D3DPRIMITIVETYPE PrimitiveType,
3541                                     DWORD VertexType,
3542                                     void *Vertices,
3543                                     DWORD VertexCount,
3544                                     DWORD Flags)
3545 {
3546     HRESULT hr;
3547     WORD old_fpucw;
3548
3549     old_fpucw = d3d_fpu_setup();
3550     hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3551     set_fpu_control_word(old_fpucw);
3552
3553     return hr;
3554 }
3555
3556 static HRESULT WINAPI
3557 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3558                                           D3DPRIMITIVETYPE PrimitiveType,
3559                                           DWORD VertexType,
3560                                           void *Vertices,
3561                                           DWORD VertexCount,
3562                                           DWORD Flags)
3563 {
3564     IDirect3DDeviceImpl *This = device_from_device3(iface);
3565     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3566     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This,
3567             PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3568 }
3569
3570 static HRESULT WINAPI
3571 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3572                                           D3DPRIMITIVETYPE PrimitiveType,
3573                                           D3DVERTEXTYPE VertexType,
3574                                           void *Vertices,
3575                                           DWORD VertexCount,
3576                                           DWORD Flags)
3577 {
3578     IDirect3DDeviceImpl *This = device_from_device2(iface);
3579     DWORD FVF;
3580     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3581
3582     switch(VertexType)
3583     {
3584         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3585         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3586         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3587         default:
3588             ERR("Unexpected vertex type %d\n", VertexType);
3589             return DDERR_INVALIDPARAMS;  /* Should never happen */
3590     }
3591
3592     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags);
3593 }
3594
3595 /*****************************************************************************
3596  * IDirect3DDevice7::DrawIndexedPrimitive
3597  *
3598  * Draws vertices from an application-provided pointer, based on the index
3599  * numbers in a WORD array.
3600  *
3601  * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3602  * an FVF format for D3D7
3603  *
3604  * Params:
3605  *  PrimitiveType: The primitive type to draw
3606  *  VertexType: The FVF vertex description
3607  *  Vertices: Pointer to the vertex array
3608  *  VertexCount: ?
3609  *  Indices: Pointer to the index array
3610  *  IndexCount: Number of indices = Number of vertices to draw
3611  *  Flags: As usual, some flags
3612  *
3613  * Returns:
3614  *  D3D_OK on success
3615  *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3616  *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3617  *
3618  *****************************************************************************/
3619 static HRESULT
3620 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3621                                            D3DPRIMITIVETYPE PrimitiveType,
3622                                            DWORD VertexType,
3623                                            void *Vertices,
3624                                            DWORD VertexCount,
3625                                            WORD *Indices,
3626                                            DWORD IndexCount,
3627                                            DWORD Flags)
3628 {
3629     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3630     UINT PrimitiveCount = 0;
3631     HRESULT hr;
3632     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3633
3634     /* Get the primitive number */
3635     switch(PrimitiveType)
3636     {
3637       case D3DPT_POINTLIST: 
3638         PrimitiveCount = IndexCount;
3639         break;
3640
3641       case D3DPT_LINELIST: 
3642         PrimitiveCount = IndexCount / 2;
3643         break;
3644
3645       case D3DPT_LINESTRIP:
3646         PrimitiveCount = IndexCount - 1;
3647         break;
3648
3649       case D3DPT_TRIANGLELIST:
3650         PrimitiveCount = IndexCount / 3;
3651         break;
3652
3653       case D3DPT_TRIANGLESTRIP:
3654         PrimitiveCount = IndexCount - 2;
3655         break;
3656
3657       case D3DPT_TRIANGLEFAN:
3658         PrimitiveCount = IndexCount - 2;
3659         break;
3660
3661       default:
3662         return DDERR_INVALIDPARAMS;
3663     }
3664
3665     /* Set the D3DDevice's FVF */
3666     EnterCriticalSection(&ddraw_cs);
3667     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3668                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3669     if(FAILED(hr))
3670     {
3671         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3672         LeaveCriticalSection(&ddraw_cs);
3673         return hr;
3674     }
3675
3676     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3677                                                PrimitiveType,
3678                                                0 /* MinVertexIndex */,
3679                                                VertexCount /* UINT NumVertexIndex */,
3680                                                PrimitiveCount,
3681                                                Indices,
3682                                                WINED3DFMT_INDEX16,
3683                                                Vertices,
3684                                                get_flexible_vertex_size(VertexType));
3685     LeaveCriticalSection(&ddraw_cs);
3686     return hr;
3687 }
3688
3689 static HRESULT WINAPI
3690 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3691                                            D3DPRIMITIVETYPE PrimitiveType,
3692                                            DWORD VertexType,
3693                                            void *Vertices,
3694                                            DWORD VertexCount,
3695                                            WORD *Indices,
3696                                            DWORD IndexCount,
3697                                            DWORD Flags)
3698 {
3699     return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3700 }
3701
3702 static HRESULT WINAPI
3703 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3704                                            D3DPRIMITIVETYPE PrimitiveType,
3705                                            DWORD VertexType,
3706                                            void *Vertices,
3707                                            DWORD VertexCount,
3708                                            WORD *Indices,
3709                                            DWORD IndexCount,
3710                                            DWORD Flags)
3711 {
3712     HRESULT hr;
3713     WORD old_fpucw;
3714
3715     old_fpucw = d3d_fpu_setup();
3716     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3717     set_fpu_control_word(old_fpucw);
3718
3719     return hr;
3720 }
3721
3722 static HRESULT WINAPI
3723 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3724                                                  D3DPRIMITIVETYPE PrimitiveType,
3725                                                  DWORD VertexType,
3726                                                  void *Vertices,
3727                                                  DWORD VertexCount,
3728                                                  WORD *Indices,
3729                                                  DWORD IndexCount,
3730                                                  DWORD Flags)
3731 {
3732     IDirect3DDeviceImpl *This = device_from_device3(iface);
3733     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3734     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3735             PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3736 }
3737
3738 static HRESULT WINAPI
3739 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3740                                                  D3DPRIMITIVETYPE PrimitiveType,
3741                                                  D3DVERTEXTYPE VertexType,
3742                                                  void *Vertices,
3743                                                  DWORD VertexCount,
3744                                                  WORD *Indices,
3745                                                  DWORD IndexCount,
3746                                                  DWORD Flags)
3747 {
3748     DWORD FVF;
3749     IDirect3DDeviceImpl *This = device_from_device2(iface);
3750     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3751
3752     switch(VertexType)
3753     {
3754         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3755         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3756         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3757         default:
3758             ERR("Unexpected vertex type %d\n", VertexType);
3759             return DDERR_INVALIDPARAMS;  /* Should never happen */
3760     }
3761
3762     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3763             PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3764 }
3765
3766 /*****************************************************************************
3767  * IDirect3DDevice7::SetClipStatus
3768  *
3769  * Sets the clip status. This defines things as clipping conditions and
3770  * the extents of the clipping region.
3771  *
3772  * Version 2, 3 and 7
3773  *
3774  * Params:
3775  *  ClipStatus:
3776  *
3777  * Returns:
3778  *  D3D_OK because it's a stub
3779  *  (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3780  *
3781  *****************************************************************************/
3782 static HRESULT WINAPI
3783 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3784                                     D3DCLIPSTATUS *ClipStatus)
3785 {
3786     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3787     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3788
3789     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3790      * Perhaps this needs a new data type and an additional IWineD3DDevice method
3791      */
3792     /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3793     return D3D_OK;
3794 }
3795
3796 static HRESULT WINAPI
3797 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3798                                           D3DCLIPSTATUS *ClipStatus)
3799 {
3800     IDirect3DDeviceImpl *This = device_from_device3(iface);
3801     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3802     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3803 }
3804
3805 static HRESULT WINAPI
3806 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3807                                           D3DCLIPSTATUS *ClipStatus)
3808 {
3809     IDirect3DDeviceImpl *This = device_from_device2(iface);
3810     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3811     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3812 }
3813
3814 /*****************************************************************************
3815  * IDirect3DDevice7::GetClipStatus
3816  *
3817  * Returns the clip status
3818  *
3819  * Params:
3820  *  ClipStatus: Address to write the clip status to
3821  *
3822  * Returns:
3823  *  D3D_OK because it's a stub
3824  *
3825  *****************************************************************************/
3826 static HRESULT WINAPI
3827 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3828                                     D3DCLIPSTATUS *ClipStatus)
3829 {
3830     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3831     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3832
3833     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3834     /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3835     return D3D_OK;
3836 }
3837
3838 static HRESULT WINAPI
3839 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3840                                           D3DCLIPSTATUS *ClipStatus)
3841 {
3842     IDirect3DDeviceImpl *This = device_from_device3(iface);
3843     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3844     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3845 }
3846
3847 static HRESULT WINAPI
3848 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3849                                           D3DCLIPSTATUS *ClipStatus)
3850 {
3851     IDirect3DDeviceImpl *This = device_from_device2(iface);
3852     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3853     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3854 }
3855
3856 /*****************************************************************************
3857  * IDirect3DDevice::DrawPrimitiveStrided
3858  *
3859  * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3860  *
3861  * Version 3 and 7
3862  *
3863  * Params:
3864  *  PrimitiveType: The primitive type to draw
3865  *  VertexType: The FVF description of the vertices to draw (for the stride??)
3866  *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3867  *                         the vertex data locations
3868  *  VertexCount: The number of vertices to draw
3869  *  Flags: Some flags
3870  *
3871  * Returns:
3872  *  D3D_OK, because it's a stub
3873  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3874  *  (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3875  *
3876  *****************************************************************************/
3877 static HRESULT
3878 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3879                                            D3DPRIMITIVETYPE PrimitiveType,
3880                                            DWORD VertexType,
3881                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3882                                            DWORD VertexCount,
3883                                            DWORD Flags)
3884 {
3885     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3886     WineDirect3DVertexStridedData WineD3DStrided;
3887     DWORD i;
3888     UINT PrimitiveCount;
3889     HRESULT hr;
3890
3891     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3892
3893     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3894     /* Get the strided data right. the wined3d structure is a bit bigger
3895      * Watch out: The contents of the strided data are determined by the fvf,
3896      * not by the members set in D3DDrawPrimStrideData. So it's valid
3897      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3898      * not set in the fvf.
3899      */
3900     if(VertexType & D3DFVF_POSITION_MASK)
3901     {
3902         WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3903         WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3904         WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3905         if (VertexType & D3DFVF_XYZRHW)
3906         {
3907             WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3908             WineD3DStrided.position_transformed = TRUE;
3909         } else
3910             WineD3DStrided.position_transformed = FALSE;
3911     }
3912
3913     if(VertexType & D3DFVF_NORMAL)
3914     {
3915         WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3916         WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3917         WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3918     }
3919
3920     if(VertexType & D3DFVF_DIFFUSE)
3921     {
3922         WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3923         WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3924         WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_D3DCOLOR;
3925     }
3926
3927     if(VertexType & D3DFVF_SPECULAR)
3928     {
3929         WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3930         WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3931         WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_D3DCOLOR;
3932     }
3933
3934     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3935     {
3936         WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3937         WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3938         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3939         {
3940             case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3941             case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3942             case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3943             case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3944             default: ERR("Unexpected texture coordinate size %d\n",
3945                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3946         }
3947     }
3948
3949     /* Get the primitive count */
3950     switch(PrimitiveType)
3951     {
3952         case D3DPT_POINTLIST: 
3953           PrimitiveCount = VertexCount;
3954           break;
3955
3956         case D3DPT_LINELIST: 
3957           PrimitiveCount = VertexCount / 2;
3958           break;
3959
3960         case D3DPT_LINESTRIP:
3961           PrimitiveCount = VertexCount - 1;
3962           break;
3963
3964         case D3DPT_TRIANGLELIST:
3965           PrimitiveCount = VertexCount / 3;
3966           break;
3967
3968         case D3DPT_TRIANGLESTRIP:
3969           PrimitiveCount = VertexCount - 2;
3970           break;
3971
3972         case D3DPT_TRIANGLEFAN:
3973           PrimitiveCount = VertexCount - 2;
3974           break;
3975
3976         default: return DDERR_INVALIDPARAMS;
3977     }
3978
3979     /* WineD3D doesn't need the FVF here */
3980     EnterCriticalSection(&ddraw_cs);
3981     hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3982                                              PrimitiveType,
3983                                              PrimitiveCount,
3984                                              &WineD3DStrided);
3985     LeaveCriticalSection(&ddraw_cs);
3986     return hr;
3987 }
3988
3989 static HRESULT WINAPI
3990 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3991                                            D3DPRIMITIVETYPE PrimitiveType,
3992                                            DWORD VertexType,
3993                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3994                                            DWORD VertexCount,
3995                                            DWORD Flags)
3996 {
3997     return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3998 }
3999
4000 static HRESULT WINAPI
4001 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4002                                            D3DPRIMITIVETYPE PrimitiveType,
4003                                            DWORD VertexType,
4004                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4005                                            DWORD VertexCount,
4006                                            DWORD Flags)
4007 {
4008     HRESULT hr;
4009     WORD old_fpucw;
4010
4011     old_fpucw = d3d_fpu_setup();
4012     hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4013     set_fpu_control_word(old_fpucw);
4014
4015     return hr;
4016 }
4017
4018 static HRESULT WINAPI
4019 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
4020                                                  D3DPRIMITIVETYPE PrimitiveType,
4021                                                  DWORD VertexType,
4022                                                  D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4023                                                  DWORD VertexCount,
4024                                                  DWORD Flags)
4025 {
4026     IDirect3DDeviceImpl *This = device_from_device3(iface);
4027     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4028     return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This,
4029             PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
4030 }
4031
4032 /*****************************************************************************
4033  * IDirect3DDevice7::DrawIndexedPrimitiveStrided
4034  *
4035  * Draws primitives specified by strided data locations based on indices
4036  *
4037  * Version 3 and 7
4038  *
4039  * Params:
4040  *  PrimitiveType:
4041  *
4042  * Returns:
4043  *  D3D_OK, because it's a stub
4044  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
4045  *  (DDERR_INVALIDPARAMS if Indices is NULL)
4046  *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
4047  *
4048  *****************************************************************************/
4049 static HRESULT
4050 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
4051                                                   D3DPRIMITIVETYPE PrimitiveType,
4052                                                   DWORD VertexType,
4053                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4054                                                   DWORD VertexCount,
4055                                                   WORD *Indices,
4056                                                   DWORD IndexCount,
4057                                                   DWORD Flags)
4058 {
4059     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4060     WineDirect3DVertexStridedData WineD3DStrided;
4061     DWORD i;
4062     UINT PrimitiveCount;
4063     HRESULT hr;
4064
4065     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4066
4067     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
4068     /* Get the strided data right. the wined3d structure is a bit bigger
4069      * Watch out: The contents of the strided data are determined by the fvf,
4070      * not by the members set in D3DDrawPrimStrideData. So it's valid
4071      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
4072      * not set in the fvf.
4073      */
4074     if(VertexType & D3DFVF_POSITION_MASK)
4075     {
4076         WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
4077         WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
4078         WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
4079         if (VertexType & D3DFVF_XYZRHW)
4080         {
4081             WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
4082             WineD3DStrided.position_transformed = TRUE;
4083         } else
4084             WineD3DStrided.position_transformed = FALSE;
4085     }
4086
4087     if(VertexType & D3DFVF_NORMAL)
4088     {
4089         WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
4090         WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
4091         WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
4092     }
4093
4094     if(VertexType & D3DFVF_DIFFUSE)
4095     {
4096         WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
4097         WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
4098         WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_D3DCOLOR;
4099     }
4100
4101     if(VertexType & D3DFVF_SPECULAR)
4102     {
4103         WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
4104         WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
4105         WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_D3DCOLOR;
4106     }
4107
4108     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
4109     {
4110         WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4111         WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4112         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4113         {
4114             case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
4115             case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
4116             case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
4117             case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
4118             default: ERR("Unexpected texture coordinate size %d\n",
4119                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4120         }
4121     }
4122
4123     /* Get the primitive count */
4124     switch(PrimitiveType)
4125     {
4126         case D3DPT_POINTLIST:
4127             PrimitiveCount = IndexCount;
4128             break;
4129
4130         case D3DPT_LINELIST:
4131             PrimitiveCount = IndexCount / 2;
4132             break;
4133
4134         case D3DPT_LINESTRIP:
4135             PrimitiveCount = IndexCount - 1;
4136             break;
4137
4138         case D3DPT_TRIANGLELIST:
4139             PrimitiveCount = IndexCount / 3;
4140             break;
4141
4142         case D3DPT_TRIANGLESTRIP:
4143             PrimitiveCount = IndexCount - 2;
4144             break;
4145
4146         case D3DPT_TRIANGLEFAN:
4147             PrimitiveCount = IndexCount - 2;
4148             break;
4149
4150             default: return DDERR_INVALIDPARAMS;
4151     }
4152
4153     /* WineD3D doesn't need the FVF here */
4154     EnterCriticalSection(&ddraw_cs);
4155     hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
4156                                                     PrimitiveType,
4157                                                     PrimitiveCount,
4158                                                     &WineD3DStrided,
4159                                                     VertexCount,
4160                                                     Indices,
4161                                                     WINED3DFMT_INDEX16);
4162     LeaveCriticalSection(&ddraw_cs);
4163     return hr;
4164 }
4165
4166 static HRESULT WINAPI
4167 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4168                                                   D3DPRIMITIVETYPE PrimitiveType,
4169                                                   DWORD VertexType,
4170                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4171                                                   DWORD VertexCount,
4172                                                   WORD *Indices,
4173                                                   DWORD IndexCount,
4174                                                   DWORD Flags)
4175 {
4176     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4177 }
4178
4179 static HRESULT WINAPI
4180 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4181                                                   D3DPRIMITIVETYPE PrimitiveType,
4182                                                   DWORD VertexType,
4183                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4184                                                   DWORD VertexCount,
4185                                                   WORD *Indices,
4186                                                   DWORD IndexCount,
4187                                                   DWORD Flags)
4188 {
4189     HRESULT hr;
4190     WORD old_fpucw;
4191
4192     old_fpucw = d3d_fpu_setup();
4193     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4194     set_fpu_control_word(old_fpucw);
4195
4196     return hr;
4197 }
4198
4199 static HRESULT WINAPI
4200 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4201                                                         D3DPRIMITIVETYPE PrimitiveType,
4202                                                         DWORD VertexType,
4203                                                         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4204                                                         DWORD VertexCount,
4205                                                         WORD *Indices,
4206                                                         DWORD IndexCount,
4207                                                         DWORD Flags)
4208 {
4209     IDirect3DDeviceImpl *This = device_from_device3(iface);
4210     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4211     return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType,
4212             VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4213 }
4214
4215 /*****************************************************************************
4216  * IDirect3DDevice7::DrawPrimitiveVB
4217  *
4218  * Draws primitives from a vertex buffer to the screen.
4219  *
4220  * Version 3 and 7
4221  *
4222  * Params:
4223  *  PrimitiveType: Type of primitive to be rendered.
4224  *  D3DVertexBuf: Source Vertex Buffer
4225  *  StartVertex: Index of the first vertex from the buffer to be rendered
4226  *  NumVertices: Number of vertices to be rendered
4227  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4228  *
4229  * Return values
4230  *  D3D_OK on success
4231  *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4232  *
4233  *****************************************************************************/
4234 static HRESULT
4235 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4236                                       D3DPRIMITIVETYPE PrimitiveType,
4237                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4238                                       DWORD StartVertex,
4239                                       DWORD NumVertices,
4240                                       DWORD Flags)
4241 {
4242     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4243     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4244     UINT PrimitiveCount;
4245     HRESULT hr;
4246     DWORD stride;
4247     WINED3DVERTEXBUFFER_DESC Desc;
4248
4249     TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4250
4251     /* Sanity checks */
4252     if(!vb)
4253     {
4254         ERR("(%p) No Vertex buffer specified\n", This);
4255         return DDERR_INVALIDPARAMS;
4256     }
4257
4258     /* Get the primitive count */
4259     switch(PrimitiveType)
4260     {
4261         case D3DPT_POINTLIST: 
4262           PrimitiveCount = NumVertices;
4263           break;
4264
4265         case D3DPT_LINELIST: 
4266           PrimitiveCount = NumVertices / 2;
4267           break;
4268
4269         case D3DPT_LINESTRIP:
4270           PrimitiveCount = NumVertices - 1;
4271           break;
4272
4273         case D3DPT_TRIANGLELIST:
4274           PrimitiveCount = NumVertices / 3;
4275           break;
4276
4277         case D3DPT_TRIANGLESTRIP:
4278           PrimitiveCount = NumVertices - 2;
4279           break;
4280
4281         case D3DPT_TRIANGLEFAN:
4282           PrimitiveCount = NumVertices - 2;
4283           break;
4284
4285         default:
4286           return DDERR_INVALIDPARAMS;
4287     }
4288
4289     /* Get the FVF of the vertex buffer, and its stride */
4290     EnterCriticalSection(&ddraw_cs);
4291     hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
4292                                       &Desc);
4293     if(hr != D3D_OK)
4294     {
4295         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
4296         LeaveCriticalSection(&ddraw_cs);
4297         return hr;
4298     }
4299     stride = get_flexible_vertex_size(Desc.FVF);
4300
4301     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4302                                              vb->wineD3DVertexDeclaration);
4303     if(FAILED(hr))
4304     {
4305         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4306         LeaveCriticalSection(&ddraw_cs);
4307         return hr;
4308     }
4309
4310     /* Set the vertex stream source */
4311     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4312                                         0 /* StreamNumber */,
4313                                         vb->wineD3DVertexBuffer,
4314                                         0 /* StartVertex - we pass this to DrawPrimitive */,
4315                                         stride);
4316     if(hr != D3D_OK)
4317     {
4318         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4319         LeaveCriticalSection(&ddraw_cs);
4320         return hr;
4321     }
4322
4323     /* Now draw the primitives */
4324     hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
4325                                       PrimitiveType,
4326                                       StartVertex,
4327                                       PrimitiveCount);
4328     LeaveCriticalSection(&ddraw_cs);
4329     return hr;
4330 }
4331
4332 static HRESULT WINAPI
4333 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4334                                       D3DPRIMITIVETYPE PrimitiveType,
4335                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4336                                       DWORD StartVertex,
4337                                       DWORD NumVertices,
4338                                       DWORD Flags)
4339 {
4340     return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4341 }
4342
4343 static HRESULT WINAPI
4344 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4345                                       D3DPRIMITIVETYPE PrimitiveType,
4346                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4347                                       DWORD StartVertex,
4348                                       DWORD NumVertices,
4349                                       DWORD Flags)
4350 {
4351     HRESULT hr;
4352     WORD old_fpucw;
4353
4354     old_fpucw = d3d_fpu_setup();
4355     hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4356     set_fpu_control_word(old_fpucw);
4357
4358     return hr;
4359 }
4360
4361 static HRESULT WINAPI
4362 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4363                                             D3DPRIMITIVETYPE PrimitiveType,
4364                                             IDirect3DVertexBuffer *D3DVertexBuf,
4365                                             DWORD StartVertex,
4366                                             DWORD NumVertices,
4367                                             DWORD Flags)
4368 {
4369     IDirect3DDeviceImpl *This = device_from_device3(iface);
4370     IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4371     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This,  PrimitiveType, vb, StartVertex, NumVertices, Flags);
4372     return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4373             (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4374 }
4375
4376
4377 /*****************************************************************************
4378  * IDirect3DDevice7::DrawIndexedPrimitiveVB
4379  *
4380  * Draws primitives from a vertex buffer to the screen
4381  *
4382  * Params:
4383  *  PrimitiveType: Type of primitive to be rendered.
4384  *  D3DVertexBuf: Source Vertex Buffer
4385  *  StartVertex: Index of the first vertex from the buffer to be rendered
4386  *  NumVertices: Number of vertices to be rendered
4387  *  Indices: Array of DWORDs used to index into the Vertices
4388  *  IndexCount: Number of indices in Indices
4389  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4390  *
4391  * Return values
4392  *
4393  *****************************************************************************/
4394 static HRESULT
4395 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4396                                              D3DPRIMITIVETYPE PrimitiveType,
4397                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4398                                              DWORD StartVertex,
4399                                              DWORD NumVertices,
4400                                              WORD *Indices,
4401                                              DWORD IndexCount,
4402                                              DWORD Flags)
4403 {
4404     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4405     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4406     DWORD stride;
4407     UINT PrimitiveCount;
4408     WORD *LockedIndices;
4409     HRESULT hr;
4410     WINED3DVERTEXBUFFER_DESC Desc;
4411
4412     TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
4413
4414     /* Steps:
4415      * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
4416      * 2) Upload the Indices to the index buffer
4417      * 3) Set the index source
4418      * 4) Set the Vertex Buffer as the Stream source
4419      * 5) Call IWineD3DDevice::DrawIndexedPrimitive
4420      */
4421
4422     /* Get the primitive count */
4423     switch(PrimitiveType)
4424     {
4425         case D3DPT_POINTLIST: 
4426           PrimitiveCount = IndexCount;
4427           break;
4428
4429         case D3DPT_LINELIST: 
4430           PrimitiveCount = IndexCount / 2;
4431           break;
4432
4433         case D3DPT_LINESTRIP:
4434           PrimitiveCount = IndexCount - 1;
4435           break;
4436
4437         case D3DPT_TRIANGLELIST:
4438           PrimitiveCount = IndexCount / 3;
4439           break;
4440
4441         case D3DPT_TRIANGLESTRIP:
4442           PrimitiveCount = IndexCount - 2;
4443           break;
4444
4445         case D3DPT_TRIANGLEFAN:
4446           PrimitiveCount = IndexCount - 2;
4447           break;
4448
4449         default: return DDERR_INVALIDPARAMS;
4450     }
4451
4452     EnterCriticalSection(&ddraw_cs);
4453     /* Get the FVF of the vertex buffer, and its stride */
4454     hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
4455                                       &Desc);
4456     if(hr != D3D_OK)
4457     {
4458         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
4459         LeaveCriticalSection(&ddraw_cs);
4460         return hr;
4461     }
4462     stride = get_flexible_vertex_size(Desc.FVF);
4463     TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
4464
4465     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4466                                              vb->wineD3DVertexDeclaration);
4467     if(FAILED(hr))
4468     {
4469         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4470         LeaveCriticalSection(&ddraw_cs);
4471         return hr;
4472     }
4473
4474     /* copy the index stream into the index buffer.
4475      * A new IWineD3DDevice method could be created
4476      * which takes an user pointer containing the indices
4477      * or a SetData-Method for the index buffer, which
4478      * overrides the index buffer data with our pointer.
4479      */
4480     hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
4481                                   0 /* OffSetToLock */,
4482                                   IndexCount * sizeof(WORD),
4483                                   (BYTE **) &LockedIndices,
4484                                   0 /* Flags */);
4485     assert(IndexCount < 0x100000);
4486     if(hr != D3D_OK)
4487     {
4488         ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
4489         LeaveCriticalSection(&ddraw_cs);
4490         return hr;
4491     }
4492     memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4493     hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
4494     if(hr != D3D_OK)
4495     {
4496         ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
4497         LeaveCriticalSection(&ddraw_cs);
4498         return hr;
4499     }
4500
4501     /* Set the index stream */
4502     IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4503     hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer);
4504
4505     /* Set the vertex stream source */
4506     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4507                                         0 /* StreamNumber */,
4508                                         vb->wineD3DVertexBuffer,
4509                                         0 /* offset, we pass this to DrawIndexedPrimitive */,
4510                                         stride);
4511     if(hr != D3D_OK)
4512     {
4513         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4514         LeaveCriticalSection(&ddraw_cs);
4515         return hr;
4516     }
4517
4518
4519     hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
4520                                              PrimitiveType,
4521                                              0 /* minIndex */,
4522                                              NumVertices,
4523                                              0 /* StartIndex */,
4524                                              PrimitiveCount);
4525
4526     LeaveCriticalSection(&ddraw_cs);
4527     return hr;
4528 }
4529
4530 static HRESULT WINAPI
4531 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4532                                              D3DPRIMITIVETYPE PrimitiveType,
4533                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4534                                              DWORD StartVertex,
4535                                              DWORD NumVertices,
4536                                              WORD *Indices,
4537                                              DWORD IndexCount,
4538                                              DWORD Flags)
4539 {
4540     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4541 }
4542
4543 static HRESULT WINAPI
4544 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4545                                              D3DPRIMITIVETYPE PrimitiveType,
4546                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4547                                              DWORD StartVertex,
4548                                              DWORD NumVertices,
4549                                              WORD *Indices,
4550                                              DWORD IndexCount,
4551                                              DWORD Flags)
4552 {
4553     HRESULT hr;
4554     WORD old_fpucw;
4555
4556     old_fpucw = d3d_fpu_setup();
4557     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4558     set_fpu_control_word(old_fpucw);
4559
4560     return hr;
4561 }
4562
4563 static HRESULT WINAPI
4564 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4565                                                    D3DPRIMITIVETYPE PrimitiveType,
4566                                                    IDirect3DVertexBuffer *D3DVertexBuf,
4567                                                    WORD *Indices,
4568                                                    DWORD IndexCount,
4569                                                    DWORD Flags)
4570 {
4571     IDirect3DDeviceImpl *This = device_from_device3(iface);
4572     IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4573     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
4574
4575     return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4576             (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4577 }
4578
4579 /*****************************************************************************
4580  * IDirect3DDevice7::ComputeSphereVisibility
4581  *
4582  * Calculates the visibility of spheres in the current viewport. The spheres
4583  * are passed in the Centers and Radii arrays, the results are passed back
4584  * in the ReturnValues array. Return values are either completely visible,
4585  * partially visible or completely invisible.
4586  * The return value consist of a combination of D3DCLIP_* flags, or it's
4587  * 0 if the sphere is completely visible(according to the SDK, not checked)
4588  *
4589  * Sounds like an overdose of math ;)
4590  *
4591  * Version 3 and 7
4592  *
4593  * Params:
4594  *  Centers: Array containing the sphere centers
4595  *  Radii: Array containing the sphere radii
4596  *  NumSpheres: The number of centers and radii in the arrays
4597  *  Flags: Some flags
4598  *  ReturnValues: Array to write the results to
4599  *
4600  * Returns:
4601  *  D3D_OK because it's a stub
4602  *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4603  *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4604  *  is singular)
4605  *
4606  *****************************************************************************/
4607 static HRESULT WINAPI
4608 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4609                                               D3DVECTOR *Centers,
4610                                               D3DVALUE *Radii,
4611                                               DWORD NumSpheres,
4612                                               DWORD Flags,
4613                                               DWORD *ReturnValues)
4614 {
4615     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4616     FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4617
4618     /* the DirectX 7 sdk says that the visibility is computed by
4619      * back-transforming the viewing frustum to model space
4620      * using the inverse of the combined world, view and projection
4621      * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
4622      * is returned.
4623      *
4624      * Basic implementation idea:
4625      * 1) Check if the center is in the viewing frustum
4626      * 2) Cut the sphere with the planes of the viewing
4627      *    frustum
4628      *
4629      * ->Center inside the frustum, no intersections:
4630      *    Fully visible
4631      * ->Center outside the frustum, no intersections:
4632      *    Not visible
4633      * ->Some intersections: Partially visible
4634      *
4635      * Implement this call in WineD3D. Either implement the
4636      * matrix and vector stuff in WineD3D, or use some external
4637      * math library.
4638      */
4639
4640     return D3D_OK;
4641 }
4642
4643 static HRESULT WINAPI
4644 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4645                                                     D3DVECTOR *Centers,
4646                                                     D3DVALUE *Radii,
4647                                                     DWORD NumSpheres,
4648                                                     DWORD Flags,
4649                                                     DWORD *ReturnValues)
4650 {
4651     IDirect3DDeviceImpl *This = device_from_device3(iface);
4652     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4653     return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This,
4654             Centers, Radii, NumSpheres, Flags, ReturnValues);
4655 }
4656
4657 /*****************************************************************************
4658  * IDirect3DDevice7::GetTexture
4659  *
4660  * Returns the texture interface handle assigned to a texture stage.
4661  * The returned texture is AddRefed. This is taken from old ddraw,
4662  * not checked in Windows.
4663  *
4664  * Version 3 and 7
4665  *
4666  * Params:
4667  *  Stage: Texture stage to read the texture from
4668  *  Texture: Address to store the interface pointer at
4669  *
4670  * Returns:
4671  *  D3D_OK on success
4672  *  DDERR_INVALIDPARAMS if Texture is NULL
4673  *  For details, see IWineD3DDevice::GetTexture
4674  *
4675  *****************************************************************************/
4676 static HRESULT
4677 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4678                                  DWORD Stage,
4679                                  IDirectDrawSurface7 **Texture)
4680 {
4681     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4682     IWineD3DBaseTexture *Surf;
4683     HRESULT hr;
4684     TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4685
4686     if(!Texture)
4687     {
4688         TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4689         return DDERR_INVALIDPARAMS;
4690     }
4691
4692     EnterCriticalSection(&ddraw_cs);
4693     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4694     if( (hr != D3D_OK) || (!Surf) ) 
4695     {
4696         *Texture = NULL;
4697         LeaveCriticalSection(&ddraw_cs);
4698         return hr;
4699     }
4700
4701     /* GetParent AddRef()s, which is perfectly OK.
4702      * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4703      */
4704     hr = IWineD3DBaseTexture_GetParent(Surf,
4705                                        (IUnknown **) Texture);
4706     LeaveCriticalSection(&ddraw_cs);
4707     return hr;
4708 }
4709
4710 static HRESULT WINAPI
4711 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4712                                  DWORD Stage,
4713                                  IDirectDrawSurface7 **Texture)
4714 {
4715     return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4716 }
4717
4718 static HRESULT WINAPI
4719 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4720                                  DWORD Stage,
4721                                  IDirectDrawSurface7 **Texture)
4722 {
4723     HRESULT hr;
4724     WORD old_fpucw;
4725
4726     old_fpucw = d3d_fpu_setup();
4727     hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4728     set_fpu_control_word(old_fpucw);
4729
4730     return hr;
4731 }
4732
4733 static HRESULT WINAPI
4734 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4735                                        DWORD Stage,
4736                                        IDirect3DTexture2 **Texture2)
4737 {
4738     IDirect3DDeviceImpl *This = device_from_device3(iface);
4739     HRESULT ret;
4740     IDirectDrawSurface7 *ret_val;
4741
4742     TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4743     ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val);
4744
4745     *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4746
4747     TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4748
4749     return ret;
4750 }
4751
4752 /*****************************************************************************
4753  * IDirect3DDevice7::SetTexture
4754  *
4755  * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4756  *
4757  * Version 3 and 7
4758  *
4759  * Params:
4760  *  Stage: The stage to assign the texture to
4761  *  Texture: Interface pointer to the texture surface
4762  *
4763  * Returns
4764  * D3D_OK on success
4765  * For details, see IWineD3DDevice::SetTexture
4766  *
4767  *****************************************************************************/
4768 static HRESULT
4769 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4770                                  DWORD Stage,
4771                                  IDirectDrawSurface7 *Texture)
4772 {
4773     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4774     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4775     HRESULT hr;
4776     TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4777
4778     /* Texture may be NULL here */
4779     EnterCriticalSection(&ddraw_cs);
4780     hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4781                                    Stage,
4782                                    surf ? surf->wineD3DTexture : NULL);
4783     LeaveCriticalSection(&ddraw_cs);
4784     return hr;
4785 }
4786
4787 static HRESULT WINAPI
4788 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4789                                  DWORD Stage,
4790                                  IDirectDrawSurface7 *Texture)
4791 {
4792     return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4793 }
4794
4795 static HRESULT WINAPI
4796 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4797                                  DWORD Stage,
4798                                  IDirectDrawSurface7 *Texture)
4799 {
4800     HRESULT hr;
4801     WORD old_fpucw;
4802
4803     old_fpucw = d3d_fpu_setup();
4804     hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4805     set_fpu_control_word(old_fpucw);
4806
4807     return hr;
4808 }
4809
4810 static HRESULT WINAPI
4811 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4812                                  DWORD Stage,
4813                                  IDirect3DTexture2 *Texture2)
4814 {
4815     IDirect3DDeviceImpl *This = device_from_device3(iface);
4816     IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4817     DWORD texmapblend;
4818     HRESULT hr;
4819     TRACE("(%p)->(%d,%p)\n", This, Stage, tex);
4820
4821     EnterCriticalSection(&ddraw_cs);
4822
4823     if (This->legacyTextureBlending)
4824         IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4825
4826     hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4827
4828     if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4829     {
4830         /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4831            See IDirect3DDeviceImpl_3_SetRenderState for details. */
4832         BOOL tex_alpha = FALSE;
4833         IWineD3DBaseTexture *tex = NULL;
4834         WINED3DSURFACE_DESC desc;
4835         WINED3DFORMAT fmt;
4836         DDPIXELFORMAT ddfmt;
4837         HRESULT result;
4838
4839         result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4840                                     0,
4841                                     &tex);
4842
4843         if(result == WINED3D_OK && tex)
4844         {
4845             memset(&desc, 0, sizeof(desc));
4846             desc.Format = &fmt;
4847             result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
4848             if (SUCCEEDED(result))
4849             {
4850                 ddfmt.dwSize = sizeof(ddfmt);
4851                 PixelFormat_WineD3DtoDD(&ddfmt, fmt);
4852                 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4853             }
4854
4855             IWineD3DBaseTexture_Release(tex);
4856         }
4857
4858         /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */
4859         if (tex_alpha)
4860         {
4861             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
4862         }
4863         else
4864         {
4865             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
4866         }
4867     }
4868
4869     LeaveCriticalSection(&ddraw_cs);
4870
4871     return hr;
4872 }
4873
4874 static const struct tss_lookup
4875 {
4876     BOOL sampler_state;
4877     DWORD state;
4878 }
4879 tss_lookup[] =
4880 {
4881     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
4882     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
4883     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
4884     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
4885     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
4886     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
4887     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
4888     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
4889     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
4890     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
4891     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
4892     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
4893     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 12, D3DTSS_ADDRESS */
4894     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
4895     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
4896     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
4897     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
4898     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
4899     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
4900     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
4901     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
4902     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
4903     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
4904     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
4905     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4906 };
4907
4908 /*****************************************************************************
4909  * IDirect3DDevice7::GetTextureStageState
4910  *
4911  * Retrieves a state from a texture stage.
4912  *
4913  * Version 3 and 7
4914  *
4915  * Params:
4916  *  Stage: The stage to retrieve the state from
4917  *  TexStageStateType: The state type to retrieve
4918  *  State: Address to store the state's value at
4919  *
4920  * Returns:
4921  *  D3D_OK on success
4922  *  DDERR_INVALIDPARAMS if State is NULL
4923  *  For details, see IWineD3DDevice::GetTextureStageState
4924  *
4925  *****************************************************************************/
4926 static HRESULT
4927 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4928                                            DWORD Stage,
4929                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4930                                            DWORD *State)
4931 {
4932     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4933     HRESULT hr;
4934     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4935     TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4936
4937     if(!State)
4938         return DDERR_INVALIDPARAMS;
4939
4940     EnterCriticalSection(&ddraw_cs);
4941
4942     if (l->sampler_state)
4943     {
4944         hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4945
4946         switch(TexStageStateType)
4947         {
4948             /* Mipfilter is a sampler state with different values */
4949             case D3DTSS_MIPFILTER:
4950             {
4951                 switch(*State)
4952                 {
4953                     case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4954                     case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4955                     case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4956                     default:
4957                         ERR("Unexpected mipfilter value %#x\n", *State);
4958                         *State = D3DTFP_NONE;
4959                         break;
4960                 }
4961                 break;
4962             }
4963
4964             /* Magfilter has slightly different values */
4965             case D3DTSS_MAGFILTER:
4966             {
4967                 switch(*State)
4968                 {
4969                     case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4970                     case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4971                     case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4972                     case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4973                     case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4974                     default:
4975                         ERR("Unexpected wined3d mag filter value %#x\n", *State);
4976                         *State = D3DTFG_POINT;
4977                         break;
4978                 }
4979                 break;
4980             }
4981
4982             default:
4983                 break;
4984         }
4985     }
4986     else
4987     {
4988         hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4989     }
4990
4991     LeaveCriticalSection(&ddraw_cs);
4992     return hr;
4993 }
4994
4995 static HRESULT WINAPI
4996 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4997                                            DWORD Stage,
4998                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4999                                            DWORD *State)
5000 {
5001     return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
5002 }
5003
5004 static HRESULT WINAPI
5005 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
5006                                            DWORD Stage,
5007                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5008                                            DWORD *State)
5009 {
5010     HRESULT hr;
5011     WORD old_fpucw;
5012
5013     old_fpucw = d3d_fpu_setup();
5014     hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
5015     set_fpu_control_word(old_fpucw);
5016
5017     return hr;
5018 }
5019
5020 static HRESULT WINAPI
5021 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
5022                                                  DWORD Stage,
5023                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
5024                                                  DWORD *State)
5025 {
5026     IDirect3DDeviceImpl *This = device_from_device3(iface);
5027     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
5028     return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
5029 }
5030
5031 /*****************************************************************************
5032  * IDirect3DDevice7::SetTextureStageState
5033  *
5034  * Sets a texture stage state. Some stage types need to be handled specially,
5035  * because they do not exist in WineD3D and were moved to another place
5036  *
5037  * Version 3 and 7
5038  *
5039  * Params:
5040  *  Stage: The stage to modify
5041  *  TexStageStateType: The state to change
5042  *  State: The new value for the state
5043  *
5044  * Returns:
5045  *  D3D_OK on success
5046  *  For details, see IWineD3DDevice::SetTextureStageState
5047  *
5048  *****************************************************************************/
5049 static HRESULT
5050 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
5051                                            DWORD Stage,
5052                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5053                                            DWORD State)
5054 {
5055     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5056     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
5057     HRESULT hr;
5058     TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
5059
5060     EnterCriticalSection(&ddraw_cs);
5061
5062     if (l->sampler_state)
5063     {
5064         switch(TexStageStateType)
5065         {
5066             /* Mipfilter is a sampler state with different values */
5067             case D3DTSS_MIPFILTER:
5068             {
5069                 switch(State)
5070                 {
5071                     case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
5072                     case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
5073                     case 0: /* Unchecked */
5074                     case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
5075                     default:
5076                         ERR("Unexpected mipfilter value %d\n", State);
5077                         State = WINED3DTEXF_NONE;
5078                         break;
5079                 }
5080                 break;
5081             }
5082
5083             /* Magfilter has slightly different values */
5084             case D3DTSS_MAGFILTER:
5085             {
5086                 switch(State)
5087                 {
5088                     case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
5089                     case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
5090                     case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
5091                     case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
5092                     case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
5093                     default:
5094                         ERR("Unexpected d3d7 mag filter type %d\n", State);
5095                         State = WINED3DTEXF_POINT;
5096                         break;
5097                 }
5098                 break;
5099             }
5100
5101             case D3DTSS_ADDRESS:
5102                 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
5103                 break;
5104
5105             default:
5106                 break;
5107         }
5108
5109         hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
5110     }
5111     else
5112     {
5113         hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
5114     }
5115
5116     LeaveCriticalSection(&ddraw_cs);
5117     return hr;
5118 }
5119
5120 static HRESULT WINAPI
5121 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
5122                                            DWORD Stage,
5123                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5124                                            DWORD State)
5125 {
5126     return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5127 }
5128
5129 static HRESULT WINAPI
5130 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
5131                                            DWORD Stage,
5132                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
5133                                            DWORD State)
5134 {
5135     HRESULT hr;
5136     WORD old_fpucw;
5137
5138     old_fpucw = d3d_fpu_setup();
5139     hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
5140     set_fpu_control_word(old_fpucw);
5141
5142     return hr;
5143 }
5144
5145 static HRESULT WINAPI
5146 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
5147                                                  DWORD Stage,
5148                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
5149                                                  DWORD State)
5150 {
5151     IDirect3DDeviceImpl *This = device_from_device3(iface);
5152     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
5153     return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
5154 }
5155
5156 /*****************************************************************************
5157  * IDirect3DDevice7::ValidateDevice
5158  *
5159  * SDK: "Reports the device's ability to render the currently set
5160  * texture-blending operations in a single pass". Whatever that means
5161  * exactly...
5162  *
5163  * Version 3 and 7
5164  *
5165  * Params:
5166  *  NumPasses: Address to write the number of necessary passes for the
5167  *             desired effect to.
5168  *
5169  * Returns:
5170  *  D3D_OK on success
5171  *  See IWineD3DDevice::ValidateDevice for more details
5172  *
5173  *****************************************************************************/
5174 static HRESULT
5175 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
5176                                      DWORD *NumPasses)
5177 {
5178     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5179     HRESULT hr;
5180     TRACE("(%p)->(%p): Relay\n", This, NumPasses);
5181
5182     EnterCriticalSection(&ddraw_cs);
5183     hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
5184     LeaveCriticalSection(&ddraw_cs);
5185     return hr;
5186 }
5187
5188 static HRESULT WINAPI
5189 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5190                                      DWORD *NumPasses)
5191 {
5192     return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5193 }
5194
5195 static HRESULT WINAPI
5196 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5197                                      DWORD *NumPasses)
5198 {
5199     HRESULT hr;
5200     WORD old_fpucw;
5201
5202     old_fpucw = d3d_fpu_setup();
5203     hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5204     set_fpu_control_word(old_fpucw);
5205
5206     return hr;
5207 }
5208
5209 static HRESULT WINAPI
5210 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
5211                                            DWORD *Passes)
5212 {
5213     IDirect3DDeviceImpl *This = device_from_device3(iface);
5214     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
5215     return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes);
5216 }
5217
5218 /*****************************************************************************
5219  * IDirect3DDevice7::Clear
5220  *
5221  * Fills the render target, the z buffer and the stencil buffer with a
5222  * clear color / value
5223  *
5224  * Version 7 only
5225  *
5226  * Params:
5227  *  Count: Number of rectangles in Rects must be 0 if Rects is NULL
5228  *  Rects: Rectangles to clear. If NULL, the whole surface is cleared
5229  *  Flags: Some flags, as usual
5230  *  Color: Clear color for the render target
5231  *  Z: Clear value for the Z buffer
5232  *  Stencil: Clear value to store in each stencil buffer entry
5233  *
5234  * Returns:
5235  *  D3D_OK on success
5236  *  For details, see IWineD3DDevice::Clear
5237  *
5238  *****************************************************************************/
5239 static HRESULT
5240 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5241                             DWORD Count,
5242                             D3DRECT *Rects,
5243                             DWORD Flags,
5244                             D3DCOLOR Color,
5245                             D3DVALUE Z,
5246                             DWORD Stencil)
5247 {
5248     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5249     HRESULT hr;
5250     TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
5251
5252     /* Note; D3DRECT is compatible with WINED3DRECT */
5253     EnterCriticalSection(&ddraw_cs);
5254     hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
5255     LeaveCriticalSection(&ddraw_cs);
5256     return hr;
5257 }
5258
5259 static HRESULT WINAPI
5260 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5261                             DWORD Count,
5262                             D3DRECT *Rects,
5263                             DWORD Flags,
5264                             D3DCOLOR Color,
5265                             D3DVALUE Z,
5266                             DWORD Stencil)
5267 {
5268     return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5269 }
5270
5271 static HRESULT WINAPI
5272 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5273                             DWORD Count,
5274                             D3DRECT *Rects,
5275                             DWORD Flags,
5276                             D3DCOLOR Color,
5277                             D3DVALUE Z,
5278                             DWORD Stencil)
5279 {
5280     HRESULT hr;
5281     WORD old_fpucw;
5282
5283     old_fpucw = d3d_fpu_setup();
5284     hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5285     set_fpu_control_word(old_fpucw);
5286
5287     return hr;
5288 }
5289
5290 /*****************************************************************************
5291  * IDirect3DDevice7::SetViewport
5292  *
5293  * Sets the current viewport.
5294  *
5295  * Version 7 only, but IDirect3DViewport uses this call for older
5296  * versions
5297  *
5298  * Params:
5299  *  Data: The new viewport to set
5300  *
5301  * Returns:
5302  *  D3D_OK on success
5303  *  DDERR_INVALIDPARAMS if Data is NULL
5304  *  For more details, see IWineDDDevice::SetViewport
5305  *
5306  *****************************************************************************/
5307 static HRESULT
5308 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5309                                   D3DVIEWPORT7 *Data)
5310 {
5311     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5312     HRESULT hr;
5313     TRACE("(%p)->(%p) Relay!\n", This, Data);
5314
5315     if(!Data)
5316         return DDERR_INVALIDPARAMS;
5317
5318     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5319     EnterCriticalSection(&ddraw_cs);
5320     hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5321                                     (WINED3DVIEWPORT*) Data);
5322     LeaveCriticalSection(&ddraw_cs);
5323     return hr;
5324 }
5325
5326 static HRESULT WINAPI
5327 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5328                                   D3DVIEWPORT7 *Data)
5329 {
5330     return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5331 }
5332
5333 static HRESULT WINAPI
5334 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5335                                   D3DVIEWPORT7 *Data)
5336 {
5337     HRESULT hr;
5338     WORD old_fpucw;
5339
5340     old_fpucw = d3d_fpu_setup();
5341     hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5342     set_fpu_control_word(old_fpucw);
5343
5344     return hr;
5345 }
5346
5347 /*****************************************************************************
5348  * IDirect3DDevice::GetViewport
5349  *
5350  * Returns the current viewport
5351  *
5352  * Version 7
5353  *
5354  * Params:
5355  *  Data: D3D7Viewport structure to write the viewport information to
5356  *
5357  * Returns:
5358  *  D3D_OK on success
5359  *  DDERR_INVALIDPARAMS if Data is NULL
5360  *  For more details, see IWineD3DDevice::GetViewport
5361  *
5362  *****************************************************************************/
5363 static HRESULT
5364 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5365                                   D3DVIEWPORT7 *Data)
5366 {
5367     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5368     HRESULT hr;
5369     TRACE("(%p)->(%p) Relay!\n", This, Data);
5370
5371     if(!Data)
5372         return DDERR_INVALIDPARAMS;
5373
5374     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5375     EnterCriticalSection(&ddraw_cs);
5376     hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5377                                     (WINED3DVIEWPORT*) Data);
5378
5379     LeaveCriticalSection(&ddraw_cs);
5380     return hr_ddraw_from_wined3d(hr);
5381 }
5382
5383 static HRESULT WINAPI
5384 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5385                                   D3DVIEWPORT7 *Data)
5386 {
5387     return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5388 }
5389
5390 static HRESULT WINAPI
5391 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5392                                   D3DVIEWPORT7 *Data)
5393 {
5394     HRESULT hr;
5395     WORD old_fpucw;
5396
5397     old_fpucw = d3d_fpu_setup();
5398     hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5399     set_fpu_control_word(old_fpucw);
5400
5401     return hr;
5402 }
5403
5404 /*****************************************************************************
5405  * IDirect3DDevice7::SetMaterial
5406  *
5407  * Sets the Material
5408  *
5409  * Version 7
5410  *
5411  * Params:
5412  *  Mat: The material to set
5413  *
5414  * Returns:
5415  *  D3D_OK on success
5416  *  DDERR_INVALIDPARAMS if Mat is NULL.
5417  *  For more details, see IWineD3DDevice::SetMaterial
5418  *
5419  *****************************************************************************/
5420 static HRESULT
5421 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5422                                   D3DMATERIAL7 *Mat)
5423 {
5424     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5425     HRESULT hr;
5426     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5427
5428     if (!Mat) return DDERR_INVALIDPARAMS;
5429     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5430     EnterCriticalSection(&ddraw_cs);
5431     hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5432                                     (WINED3DMATERIAL*) Mat);
5433     LeaveCriticalSection(&ddraw_cs);
5434     return hr_ddraw_from_wined3d(hr);
5435 }
5436
5437 static HRESULT WINAPI
5438 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5439                                   D3DMATERIAL7 *Mat)
5440 {
5441     return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5442 }
5443
5444 static HRESULT WINAPI
5445 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5446                                   D3DMATERIAL7 *Mat)
5447 {
5448     HRESULT hr;
5449     WORD old_fpucw;
5450
5451     old_fpucw = d3d_fpu_setup();
5452     hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5453     set_fpu_control_word(old_fpucw);
5454
5455     return hr;
5456 }
5457
5458 /*****************************************************************************
5459  * IDirect3DDevice7::GetMaterial
5460  *
5461  * Returns the current material
5462  *
5463  * Version 7
5464  *
5465  * Params:
5466  *  Mat: D3DMATERIAL7 structure to write the material parameters to
5467  *
5468  * Returns:
5469  *  D3D_OK on success
5470  *  DDERR_INVALIDPARAMS if Mat is NULL
5471  *  For more details, see IWineD3DDevice::GetMaterial
5472  *
5473  *****************************************************************************/
5474 static HRESULT
5475 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5476                                   D3DMATERIAL7 *Mat)
5477 {
5478     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5479     HRESULT hr;
5480     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5481
5482     EnterCriticalSection(&ddraw_cs);
5483     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ 
5484     hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5485                                     (WINED3DMATERIAL*) Mat);
5486     LeaveCriticalSection(&ddraw_cs);
5487     return hr_ddraw_from_wined3d(hr);
5488 }
5489
5490 static HRESULT WINAPI
5491 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5492                                   D3DMATERIAL7 *Mat)
5493 {
5494     return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5495 }
5496
5497 static HRESULT WINAPI
5498 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5499                                   D3DMATERIAL7 *Mat)
5500 {
5501     HRESULT hr;
5502     WORD old_fpucw;
5503
5504     old_fpucw = d3d_fpu_setup();
5505     hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5506     set_fpu_control_word(old_fpucw);
5507
5508     return hr;
5509 }
5510
5511 /*****************************************************************************
5512  * IDirect3DDevice7::SetLight
5513  *
5514  * Assigns a light to a light index, but doesn't activate it yet.
5515  *
5516  * Version 7, IDirect3DLight uses this method for older versions
5517  *
5518  * Params:
5519  *  LightIndex: The index of the new light
5520  *  Light: A D3DLIGHT7 structure describing the light
5521  *
5522  * Returns:
5523  *  D3D_OK on success
5524  *  For more details, see IWineD3DDevice::SetLight
5525  *
5526  *****************************************************************************/
5527 static HRESULT
5528 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5529                                DWORD LightIndex,
5530                                D3DLIGHT7 *Light)
5531 {
5532     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5533     HRESULT hr;
5534     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5535
5536     EnterCriticalSection(&ddraw_cs);
5537     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5538     hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5539                                  LightIndex,
5540                                  (WINED3DLIGHT*) Light);
5541     LeaveCriticalSection(&ddraw_cs);
5542     return hr_ddraw_from_wined3d(hr);
5543 }
5544
5545 static HRESULT WINAPI
5546 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5547                                DWORD LightIndex,
5548                                D3DLIGHT7 *Light)
5549 {
5550     return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5551 }
5552
5553 static HRESULT WINAPI
5554 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5555                                DWORD LightIndex,
5556                                D3DLIGHT7 *Light)
5557 {
5558     HRESULT hr;
5559     WORD old_fpucw;
5560
5561     old_fpucw = d3d_fpu_setup();
5562     hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5563     set_fpu_control_word(old_fpucw);
5564
5565     return hr;
5566 }
5567
5568 /*****************************************************************************
5569  * IDirect3DDevice7::GetLight
5570  *
5571  * Returns the light assigned to a light index
5572  *
5573  * Params:
5574  *  Light: Structure to write the light information to
5575  *
5576  * Returns:
5577  *  D3D_OK on success
5578  *  DDERR_INVALIDPARAMS if Light is NULL
5579  *  For details, see IWineD3DDevice::GetLight
5580  *
5581  *****************************************************************************/
5582 static HRESULT
5583 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5584                                DWORD LightIndex,
5585                                D3DLIGHT7 *Light)
5586 {
5587     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5588     HRESULT rc;
5589     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5590
5591     EnterCriticalSection(&ddraw_cs);
5592     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5593     rc =  IWineD3DDevice_GetLight(This->wineD3DDevice,
5594                                   LightIndex,
5595                                   (WINED3DLIGHT*) Light);
5596
5597     /* Translate the result. WineD3D returns other values than D3D7 */
5598     LeaveCriticalSection(&ddraw_cs);
5599     return hr_ddraw_from_wined3d(rc);
5600 }
5601
5602 static HRESULT WINAPI
5603 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5604                                DWORD LightIndex,
5605                                D3DLIGHT7 *Light)
5606 {
5607     return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5608 }
5609
5610 static HRESULT WINAPI
5611 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5612                                DWORD LightIndex,
5613                                D3DLIGHT7 *Light)
5614 {
5615     HRESULT hr;
5616     WORD old_fpucw;
5617
5618     old_fpucw = d3d_fpu_setup();
5619     hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5620     set_fpu_control_word(old_fpucw);
5621
5622     return hr;
5623 }
5624
5625 /*****************************************************************************
5626  * IDirect3DDevice7::BeginStateBlock
5627  *
5628  * Begins recording to a stateblock
5629  *
5630  * Version 7
5631  *
5632  * Returns:
5633  *  D3D_OK on success
5634  *  For details see IWineD3DDevice::BeginStateBlock
5635  *
5636  *****************************************************************************/
5637 static HRESULT
5638 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5639 {
5640     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5641     HRESULT hr;
5642     TRACE("(%p)->(): Relay!\n", This);
5643
5644     EnterCriticalSection(&ddraw_cs);
5645     hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5646     LeaveCriticalSection(&ddraw_cs);
5647     return hr_ddraw_from_wined3d(hr);
5648 }
5649
5650 static HRESULT WINAPI
5651 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5652 {
5653     return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5654 }
5655
5656 static HRESULT WINAPI
5657 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5658 {
5659     HRESULT hr;
5660     WORD old_fpucw;
5661
5662     old_fpucw = d3d_fpu_setup();
5663     hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5664     set_fpu_control_word(old_fpucw);
5665
5666     return hr;
5667 }
5668
5669 /*****************************************************************************
5670  * IDirect3DDevice7::EndStateBlock
5671  *
5672  * Stops recording to a state block and returns the created stateblock
5673  * handle.
5674  *
5675  * Version 7
5676  *
5677  * Params:
5678  *  BlockHandle: Address to store the stateblock's handle to
5679  *
5680  * Returns:
5681  *  D3D_OK on success
5682  *  DDERR_INVALIDPARAMS if BlockHandle is NULL
5683  *  See IWineD3DDevice::EndStateBlock for more details
5684  *
5685  *****************************************************************************/
5686 static HRESULT
5687 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5688                                     DWORD *BlockHandle)
5689 {
5690     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5691     HRESULT hr;
5692     TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
5693
5694     if(!BlockHandle)
5695     {
5696         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5697         return DDERR_INVALIDPARAMS;
5698     }
5699
5700     EnterCriticalSection(&ddraw_cs);
5701     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5702     if(!*BlockHandle)
5703     {
5704         ERR("Cannot get a handle number for the stateblock\n");
5705         LeaveCriticalSection(&ddraw_cs);
5706         return DDERR_OUTOFMEMORY;
5707     }
5708     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5709     hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
5710                                       (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
5711     LeaveCriticalSection(&ddraw_cs);
5712     return hr_ddraw_from_wined3d(hr);
5713 }
5714
5715 static HRESULT WINAPI
5716 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5717                                     DWORD *BlockHandle)
5718 {
5719     return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5720 }
5721
5722 static HRESULT WINAPI
5723 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5724                                     DWORD *BlockHandle)
5725 {
5726     HRESULT hr;
5727     WORD old_fpucw;
5728
5729     old_fpucw = d3d_fpu_setup();
5730     hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5731     set_fpu_control_word(old_fpucw);
5732
5733     return hr;
5734 }
5735
5736 /*****************************************************************************
5737  * IDirect3DDevice7::PreLoad
5738  *
5739  * Allows the app to signal that a texture will be used soon, to allow
5740  * the Direct3DDevice to load it to the video card in the meantime.
5741  *
5742  * Version 7
5743  *
5744  * Params:
5745  *  Texture: The texture to preload
5746  *
5747  * Returns:
5748  *  D3D_OK on success
5749  *  DDERR_INVALIDPARAMS if Texture is NULL
5750  *  See IWineD3DSurface::PreLoad for details
5751  *
5752  *****************************************************************************/
5753 static HRESULT
5754 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5755                               IDirectDrawSurface7 *Texture)
5756 {
5757     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5758     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5759
5760     TRACE("(%p)->(%p): Relay!\n", This, surf);
5761
5762     if(!Texture)
5763         return DDERR_INVALIDPARAMS;
5764
5765     EnterCriticalSection(&ddraw_cs);
5766     IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5767     LeaveCriticalSection(&ddraw_cs);
5768     return D3D_OK;
5769 }
5770
5771 static HRESULT WINAPI
5772 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5773                               IDirectDrawSurface7 *Texture)
5774 {
5775     return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5776 }
5777
5778 static HRESULT WINAPI
5779 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5780                               IDirectDrawSurface7 *Texture)
5781 {
5782     HRESULT hr;
5783     WORD old_fpucw;
5784
5785     old_fpucw = d3d_fpu_setup();
5786     hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5787     set_fpu_control_word(old_fpucw);
5788
5789     return hr;
5790 }
5791
5792 /*****************************************************************************
5793  * IDirect3DDevice7::ApplyStateBlock
5794  *
5795  * Activates the state stored in a state block handle.
5796  *
5797  * Params:
5798  *  BlockHandle: The stateblock handle to activate
5799  *
5800  * Returns:
5801  *  D3D_OK on success
5802  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5803  *
5804  *****************************************************************************/
5805 static HRESULT
5806 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5807                                       DWORD BlockHandle)
5808 {
5809     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5810     HRESULT hr;
5811     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5812
5813     EnterCriticalSection(&ddraw_cs);
5814     if(!BlockHandle || BlockHandle > This->numHandles)
5815     {
5816         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5817         LeaveCriticalSection(&ddraw_cs);
5818         return D3DERR_INVALIDSTATEBLOCK;
5819     }
5820     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5821     {
5822         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5823         LeaveCriticalSection(&ddraw_cs);
5824         return D3DERR_INVALIDSTATEBLOCK;
5825     }
5826
5827     hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5828     LeaveCriticalSection(&ddraw_cs);
5829     return hr_ddraw_from_wined3d(hr);
5830 }
5831
5832 static HRESULT WINAPI
5833 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5834                                       DWORD BlockHandle)
5835 {
5836     return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5837 }
5838
5839 static HRESULT WINAPI
5840 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5841                                       DWORD BlockHandle)
5842 {
5843     HRESULT hr;
5844     WORD old_fpucw;
5845
5846     old_fpucw = d3d_fpu_setup();
5847     hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5848     set_fpu_control_word(old_fpucw);
5849
5850     return hr;
5851 }
5852
5853 /*****************************************************************************
5854  * IDirect3DDevice7::CaptureStateBlock
5855  *
5856  * Updates a stateblock's values to the values currently set for the device
5857  *
5858  * Version 7
5859  *
5860  * Params:
5861  *  BlockHandle: Stateblock to update
5862  *
5863  * Returns:
5864  *  D3D_OK on success
5865  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5866  *  See IWineD3DDevice::CaptureStateBlock for more details
5867  *
5868  *****************************************************************************/
5869 static HRESULT
5870 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5871                                         DWORD BlockHandle)
5872 {
5873     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5874     HRESULT hr;
5875     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5876
5877     EnterCriticalSection(&ddraw_cs);
5878     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5879     {
5880         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5881         LeaveCriticalSection(&ddraw_cs);
5882         return D3DERR_INVALIDSTATEBLOCK;
5883     }
5884     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5885     {
5886         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5887         LeaveCriticalSection(&ddraw_cs);
5888         return D3DERR_INVALIDSTATEBLOCK;
5889     }
5890
5891     hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5892     LeaveCriticalSection(&ddraw_cs);
5893     return hr_ddraw_from_wined3d(hr);
5894 }
5895
5896 static HRESULT WINAPI
5897 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5898                                         DWORD BlockHandle)
5899 {
5900     return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5901 }
5902
5903 static HRESULT WINAPI
5904 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5905                                         DWORD BlockHandle)
5906 {
5907     HRESULT hr;
5908     WORD old_fpucw;
5909
5910     old_fpucw = d3d_fpu_setup();
5911     hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5912     set_fpu_control_word(old_fpucw);
5913
5914     return hr;
5915 }
5916
5917 /*****************************************************************************
5918  * IDirect3DDevice7::DeleteStateBlock
5919  *
5920  * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5921  *
5922  * Version 7
5923  *
5924  * Params:
5925  *  BlockHandle: Stateblock handle to delete
5926  *
5927  * Returns:
5928  *  D3D_OK on success
5929  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5930  *
5931  *****************************************************************************/
5932 static HRESULT
5933 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5934                                        DWORD BlockHandle)
5935 {
5936     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5937     ULONG ref;
5938     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5939
5940     EnterCriticalSection(&ddraw_cs);
5941     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5942     {
5943         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5944         LeaveCriticalSection(&ddraw_cs);
5945         return D3DERR_INVALIDSTATEBLOCK;
5946     }
5947     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5948     {
5949         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5950         LeaveCriticalSection(&ddraw_cs);
5951         return D3DERR_INVALIDSTATEBLOCK;
5952     }
5953
5954     ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5955     if(ref)
5956     {
5957         ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
5958     }
5959     This->Handles[BlockHandle - 1].ptr = NULL;
5960     This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
5961
5962     LeaveCriticalSection(&ddraw_cs);
5963     return D3D_OK;
5964 }
5965
5966 static HRESULT WINAPI
5967 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5968                                        DWORD BlockHandle)
5969 {
5970     return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5971 }
5972
5973 static HRESULT WINAPI
5974 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5975                                        DWORD BlockHandle)
5976 {
5977     HRESULT hr;
5978     WORD old_fpucw;
5979
5980     old_fpucw = d3d_fpu_setup();
5981     hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5982     set_fpu_control_word(old_fpucw);
5983
5984     return hr;
5985 }
5986
5987 /*****************************************************************************
5988  * IDirect3DDevice7::CreateStateBlock
5989  *
5990  * Creates a new state block handle.
5991  *
5992  * Version 7
5993  *
5994  * Params:
5995  *  Type: The state block type
5996  *  BlockHandle: Address to write the created handle to
5997  *
5998  * Returns:
5999  *   D3D_OK on success
6000  *   DDERR_INVALIDPARAMS if BlockHandle is NULL
6001  *
6002  *****************************************************************************/
6003 static HRESULT
6004 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
6005                                        D3DSTATEBLOCKTYPE Type,
6006                                        DWORD *BlockHandle)
6007 {
6008     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6009     HRESULT hr;
6010     TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
6011
6012     if(!BlockHandle)
6013     {
6014         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
6015         return DDERR_INVALIDPARAMS;
6016     }
6017     if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
6018        Type != D3DSBT_VERTEXSTATE                              ) {
6019         WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
6020         return DDERR_INVALIDPARAMS;
6021     }
6022
6023     EnterCriticalSection(&ddraw_cs);
6024     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
6025     if(!*BlockHandle)
6026     {
6027         ERR("Cannot get a handle number for the stateblock\n");
6028         LeaveCriticalSection(&ddraw_cs);
6029         return DDERR_OUTOFMEMORY;
6030     }
6031     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
6032
6033     /* The D3DSTATEBLOCKTYPE enum is fine here */
6034     hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
6035                                          Type,
6036                                          (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
6037                                          NULL /* Parent, hope that works */);
6038     LeaveCriticalSection(&ddraw_cs);
6039     return hr_ddraw_from_wined3d(hr);
6040 }
6041
6042 static HRESULT WINAPI
6043 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
6044                                        D3DSTATEBLOCKTYPE Type,
6045                                        DWORD *BlockHandle)
6046 {
6047     return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
6048 }
6049
6050 static HRESULT WINAPI
6051 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
6052                                        D3DSTATEBLOCKTYPE Type,
6053                                        DWORD *BlockHandle)
6054 {
6055     HRESULT hr;
6056     WORD old_fpucw;
6057
6058     old_fpucw = d3d_fpu_setup();
6059     hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
6060     set_fpu_control_word(old_fpucw);
6061
6062     return hr;
6063 }
6064
6065 /* Helper function for IDirect3DDeviceImpl_7_Load. */
6066 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
6067                                 IDirectDrawSurfaceImpl *src)
6068 {
6069     IDirectDrawSurfaceImpl *src_level, *dest_level;
6070     IDirectDrawSurface7 *temp;
6071     DDSURFACEDESC2 ddsd;
6072     BOOL levelFound; /* at least one suitable sublevel in dest found */
6073
6074     /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
6075      * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
6076      * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
6077      */
6078     levelFound = FALSE;
6079
6080     src_level = src;
6081     dest_level = dest;
6082
6083     for (;src_level && dest_level;)
6084     {
6085         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6086             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6087         {
6088             levelFound = TRUE;
6089
6090             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6091             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6092             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6093
6094             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6095
6096             dest_level = (IDirectDrawSurfaceImpl *)temp;
6097         }
6098
6099         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6100         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6101         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6102
6103         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6104
6105         src_level = (IDirectDrawSurfaceImpl *)temp;
6106     }
6107
6108     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6109     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6110
6111     return !dest_level && levelFound;
6112 }
6113
6114 /* Helper function for IDirect3DDeviceImpl_7_Load. */
6115 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
6116                               IDirectDrawSurfaceImpl *dest,
6117                               IDirectDrawSurfaceImpl *src,
6118                               POINT *DestPoint,
6119                               RECT *SrcRect)
6120 {
6121     IDirectDrawSurfaceImpl *src_level, *dest_level;
6122     IDirectDrawSurface7 *temp;
6123     DDSURFACEDESC2 ddsd;
6124     POINT point;
6125     RECT rect;
6126     HRESULT hr;
6127     IDirectDrawPalette *pal = NULL, *pal_src = NULL;
6128     DWORD ckeyflag;
6129     DDCOLORKEY ddckey;
6130     BOOL palette_missing = FALSE;
6131
6132     /* Copy palette, if possible. */
6133     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
6134     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
6135
6136     if (pal_src != NULL && pal != NULL)
6137     {
6138         PALETTEENTRY palent[256];
6139
6140         IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
6141         IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
6142     }
6143
6144     if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
6145             DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
6146     {
6147         palette_missing = TRUE;
6148     }
6149
6150     if (pal) IDirectDrawPalette_Release(pal);
6151     if (pal_src) IDirectDrawPalette_Release(pal_src);
6152
6153     /* Copy colorkeys, if present. */
6154     for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
6155     {
6156         hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
6157
6158         if (SUCCEEDED(hr))
6159         {
6160             IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
6161         }
6162     }
6163
6164     src_level = src;
6165     dest_level = dest;
6166
6167     point = *DestPoint;
6168     rect = *SrcRect;
6169
6170     for (;src_level && dest_level;)
6171     {
6172         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6173             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6174         {
6175             /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
6176              * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
6177              * warnings in wined3d. */
6178             if (!palette_missing)
6179                 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
6180                                 &point);
6181
6182             if (palette_missing || FAILED(hr))
6183             {
6184                 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6185                 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
6186                                         point.x, point.y,
6187                                         src_level->WineD3DSurface, &rect, 0);
6188             }
6189
6190             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6191             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6192             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6193
6194             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6195
6196             dest_level = (IDirectDrawSurfaceImpl *)temp;
6197         }
6198
6199         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6200         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6201         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6202
6203         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6204
6205         src_level = (IDirectDrawSurfaceImpl *)temp;
6206
6207         point.x /= 2;
6208         point.y /= 2;
6209
6210         rect.top /= 2;
6211         rect.left /= 2;
6212         rect.right = (rect.right + 1) / 2;
6213         rect.bottom = (rect.bottom + 1) / 2;
6214     }
6215
6216     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6217     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6218 }
6219
6220 /*****************************************************************************
6221  * IDirect3DDevice7::Load
6222  *
6223  * Loads a rectangular area from the source into the destination texture.
6224  * It can also copy the source to the faces of a cubic environment map
6225  *
6226  * Version 7
6227  *
6228  * Params:
6229  *  DestTex: Destination texture
6230  *  DestPoint: Point in the destination where the source image should be
6231  *             written to
6232  *  SrcTex: Source texture
6233  *  SrcRect: Source rectangle
6234  *  Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6235  *          DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6236  *          DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6237  *
6238  * Returns:
6239  *  D3D_OK on success
6240  *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6241  *
6242  *
6243  *****************************************************************************/
6244
6245 static HRESULT
6246 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6247                            IDirectDrawSurface7 *DestTex,
6248                            POINT *DestPoint,
6249                            IDirectDrawSurface7 *SrcTex,
6250                            RECT *SrcRect,
6251                            DWORD Flags)
6252 {
6253     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6254     IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6255     IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6256     POINT destpoint;
6257     RECT srcrect;
6258     TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags);
6259
6260     if( (!src) || (!dest) )
6261         return DDERR_INVALIDPARAMS;
6262
6263     EnterCriticalSection(&ddraw_cs);
6264
6265     if (SrcRect) srcrect = *SrcRect;
6266     else
6267     {
6268         srcrect.left = srcrect.top = 0;
6269         srcrect.right = src->surface_desc.dwWidth;
6270         srcrect.bottom = src->surface_desc.dwHeight;
6271     }
6272
6273     if (DestPoint) destpoint = *DestPoint;
6274     else
6275     {
6276         destpoint.x = destpoint.y = 0;
6277     }
6278     /* Check bad dimensions. DestPoint is validated against src, not dest, because
6279      * destination can be a subset of mip levels, in which case actual coordinates used
6280      * for it may be divided. If any dimension of dest is larger than source, it can't be
6281      * mip level subset, so an error can be returned early.
6282      */
6283     if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6284         srcrect.right > src->surface_desc.dwWidth ||
6285         srcrect.bottom > src->surface_desc.dwHeight ||
6286         destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6287         destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6288         dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6289         dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6290     {
6291         LeaveCriticalSection(&ddraw_cs);
6292         return DDERR_INVALIDPARAMS;
6293     }
6294
6295     /* Must be top level surfaces. */
6296     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6297         dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6298     {
6299         LeaveCriticalSection(&ddraw_cs);
6300         return DDERR_INVALIDPARAMS;
6301     }
6302
6303     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6304     {
6305         DWORD src_face_flag, dest_face_flag;
6306         IDirectDrawSurfaceImpl *src_face, *dest_face;
6307         IDirectDrawSurface7 *temp;
6308         DDSURFACEDESC2 ddsd;
6309         int i;
6310
6311         if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6312         {
6313             LeaveCriticalSection(&ddraw_cs);
6314             return DDERR_INVALIDPARAMS;
6315         }
6316
6317         /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6318          * time it's actual surface loading. */
6319         for (i = 0; i < 2; i++)
6320         {
6321             dest_face = dest;
6322             src_face = src;
6323
6324             for (;dest_face && src_face;)
6325             {
6326                 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6327                 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6328
6329                 if (src_face_flag == dest_face_flag)
6330                 {
6331                     if (i == 0)
6332                     {
6333                         /* Destination mip levels must be subset of source mip levels. */
6334                         if (!is_mip_level_subset(dest_face, src_face))
6335                         {
6336                             LeaveCriticalSection(&ddraw_cs);
6337                             return DDERR_INVALIDPARAMS;
6338                         }
6339                     }
6340                     else if (Flags & dest_face_flag)
6341                     {
6342                         copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6343                     }
6344
6345                     if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6346                     {
6347                         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6348                         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6349                         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6350
6351                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6352
6353                         src_face = (IDirectDrawSurfaceImpl *)temp;
6354                     }
6355                     else
6356                     {
6357                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6358
6359                         src_face = NULL;
6360                     }
6361                 }
6362
6363                 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6364                 {
6365                     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6366                     ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6367                     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6368
6369                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6370
6371                     dest_face = (IDirectDrawSurfaceImpl *)temp;
6372                 }
6373                 else
6374                 {
6375                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6376
6377                     dest_face = NULL;
6378                 }
6379             }
6380
6381             if (i == 0)
6382             {
6383                 /* Native returns error if src faces are not subset of dest faces. */
6384                 if (src_face)
6385                 {
6386                     LeaveCriticalSection(&ddraw_cs);
6387                     return DDERR_INVALIDPARAMS;
6388                 }
6389             }
6390         }
6391
6392         LeaveCriticalSection(&ddraw_cs);
6393         return D3D_OK;
6394     }
6395     else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6396     {
6397         LeaveCriticalSection(&ddraw_cs);
6398         return DDERR_INVALIDPARAMS;
6399     }
6400
6401     /* Handle non cube map textures. */
6402
6403     /* Destination mip levels must be subset of source mip levels. */
6404     if (!is_mip_level_subset(dest, src))
6405     {
6406         LeaveCriticalSection(&ddraw_cs);
6407         return DDERR_INVALIDPARAMS;
6408     }
6409
6410     copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6411
6412     LeaveCriticalSection(&ddraw_cs);
6413     return D3D_OK;
6414 }
6415
6416 static HRESULT WINAPI
6417 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6418                            IDirectDrawSurface7 *DestTex,
6419                            POINT *DestPoint,
6420                            IDirectDrawSurface7 *SrcTex,
6421                            RECT *SrcRect,
6422                            DWORD Flags)
6423 {
6424     return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6425 }
6426
6427 static HRESULT WINAPI
6428 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6429                            IDirectDrawSurface7 *DestTex,
6430                            POINT *DestPoint,
6431                            IDirectDrawSurface7 *SrcTex,
6432                            RECT *SrcRect,
6433                            DWORD Flags)
6434 {
6435     HRESULT hr;
6436     WORD old_fpucw;
6437
6438     old_fpucw = d3d_fpu_setup();
6439     hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6440     set_fpu_control_word(old_fpucw);
6441
6442     return hr;
6443 }
6444
6445 /*****************************************************************************
6446  * IDirect3DDevice7::LightEnable
6447  *
6448  * Enables or disables a light
6449  *
6450  * Version 7, IDirect3DLight uses this method too.
6451  *
6452  * Params:
6453  *  LightIndex: The index of the light to enable / disable
6454  *  Enable: Enable or disable the light
6455  *
6456  * Returns:
6457  *  D3D_OK on success
6458  *  For more details, see IWineD3DDevice::SetLightEnable
6459  *
6460  *****************************************************************************/
6461 static HRESULT
6462 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6463                                   DWORD LightIndex,
6464                                   BOOL Enable)
6465 {
6466     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6467     HRESULT hr;
6468     TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
6469
6470     EnterCriticalSection(&ddraw_cs);
6471     hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6472     LeaveCriticalSection(&ddraw_cs);
6473     return hr_ddraw_from_wined3d(hr);
6474 }
6475
6476 static HRESULT WINAPI
6477 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6478                                   DWORD LightIndex,
6479                                   BOOL Enable)
6480 {
6481     return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6482 }
6483
6484 static HRESULT WINAPI
6485 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6486                                   DWORD LightIndex,
6487                                   BOOL Enable)
6488 {
6489     HRESULT hr;
6490     WORD old_fpucw;
6491
6492     old_fpucw = d3d_fpu_setup();
6493     hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6494     set_fpu_control_word(old_fpucw);
6495
6496     return hr;
6497 }
6498
6499 /*****************************************************************************
6500  * IDirect3DDevice7::GetLightEnable
6501  *
6502  * Retrieves if the light with the given index is enabled or not
6503  *
6504  * Version 7
6505  *
6506  * Params:
6507  *  LightIndex: Index of desired light
6508  *  Enable: Pointer to a BOOL which contains the result
6509  *
6510  * Returns:
6511  *  D3D_OK on success
6512  *  DDERR_INVALIDPARAMS if Enable is NULL
6513  *  See IWineD3DDevice::GetLightEnable for more details
6514  *
6515  *****************************************************************************/
6516 static HRESULT
6517 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6518                                      DWORD LightIndex,
6519                                      BOOL* Enable)
6520 {
6521     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6522     HRESULT hr;
6523     TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
6524
6525     if(!Enable)
6526         return DDERR_INVALIDPARAMS;
6527
6528     EnterCriticalSection(&ddraw_cs);
6529     hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6530     LeaveCriticalSection(&ddraw_cs);
6531     return hr_ddraw_from_wined3d(hr);
6532 }
6533
6534 static HRESULT WINAPI
6535 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6536                                      DWORD LightIndex,
6537                                      BOOL* Enable)
6538 {
6539     return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6540 }
6541
6542 static HRESULT WINAPI
6543 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6544                                      DWORD LightIndex,
6545                                      BOOL* Enable)
6546 {
6547     HRESULT hr;
6548     WORD old_fpucw;
6549
6550     old_fpucw = d3d_fpu_setup();
6551     hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6552     set_fpu_control_word(old_fpucw);
6553
6554     return hr;
6555 }
6556
6557 /*****************************************************************************
6558  * IDirect3DDevice7::SetClipPlane
6559  *
6560  * Sets custom clipping plane
6561  *
6562  * Version 7
6563  *
6564  * Params:
6565  *  Index: The index of the clipping plane
6566  *  PlaneEquation: An equation defining the clipping plane
6567  *
6568  * Returns:
6569  *  D3D_OK on success
6570  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6571  *  See IWineD3DDevice::SetClipPlane for more details
6572  *
6573  *****************************************************************************/
6574 static HRESULT
6575 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6576                                    DWORD Index,
6577                                    D3DVALUE* PlaneEquation)
6578 {
6579     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6580     HRESULT hr;
6581     TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
6582
6583     if(!PlaneEquation)
6584         return DDERR_INVALIDPARAMS;
6585
6586     EnterCriticalSection(&ddraw_cs);
6587     hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6588     LeaveCriticalSection(&ddraw_cs);
6589     return hr;
6590 }
6591
6592 static HRESULT WINAPI
6593 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6594                                    DWORD Index,
6595                                    D3DVALUE* PlaneEquation)
6596 {
6597     return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6598 }
6599
6600 static HRESULT WINAPI
6601 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6602                                    DWORD Index,
6603                                    D3DVALUE* PlaneEquation)
6604 {
6605     HRESULT hr;
6606     WORD old_fpucw;
6607
6608     old_fpucw = d3d_fpu_setup();
6609     hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6610     set_fpu_control_word(old_fpucw);
6611
6612     return hr;
6613 }
6614
6615 /*****************************************************************************
6616  * IDirect3DDevice7::GetClipPlane
6617  *
6618  * Returns the clipping plane with a specific index
6619  *
6620  * Params:
6621  *  Index: The index of the desired plane
6622  *  PlaneEquation: Address to store the plane equation to
6623  *
6624  * Returns:
6625  *  D3D_OK on success
6626  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6627  *  See IWineD3DDevice::GetClipPlane for more details
6628  *
6629  *****************************************************************************/
6630 static HRESULT
6631 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6632                                    DWORD Index,
6633                                    D3DVALUE* PlaneEquation)
6634 {
6635     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6636     HRESULT hr;
6637     TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
6638
6639     if(!PlaneEquation)
6640         return DDERR_INVALIDPARAMS;
6641
6642     EnterCriticalSection(&ddraw_cs);
6643     hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6644     LeaveCriticalSection(&ddraw_cs);
6645     return hr;
6646 }
6647
6648 static HRESULT WINAPI
6649 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6650                                    DWORD Index,
6651                                    D3DVALUE* PlaneEquation)
6652 {
6653     return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6654 }
6655
6656 static HRESULT WINAPI
6657 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6658                                    DWORD Index,
6659                                    D3DVALUE* PlaneEquation)
6660 {
6661     HRESULT hr;
6662     WORD old_fpucw;
6663
6664     old_fpucw = d3d_fpu_setup();
6665     hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6666     set_fpu_control_word(old_fpucw);
6667
6668     return hr;
6669 }
6670
6671 /*****************************************************************************
6672  * IDirect3DDevice7::GetInfo
6673  *
6674  * Retrieves some information about the device. The DirectX sdk says that
6675  * this version returns S_FALSE for all retail builds of DirectX, that's what
6676  * this implementation does.
6677  *
6678  * Params:
6679  *  DevInfoID: Information type requested
6680  *  DevInfoStruct: Pointer to a structure to store the info to
6681  *  Size: Size of the structure
6682  *
6683  * Returns:
6684  *  S_FALSE, because it's a non-debug driver
6685  *
6686  *****************************************************************************/
6687 static HRESULT WINAPI
6688 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6689                               DWORD DevInfoID,
6690                               void *DevInfoStruct,
6691                               DWORD Size)
6692 {
6693     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6694     TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
6695
6696     if (TRACE_ON(d3d7))
6697     {
6698         TRACE(" info requested : ");
6699         switch (DevInfoID)
6700         {
6701             case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6702             case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6703             case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6704             default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6705         }
6706     }
6707
6708     return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6709 }
6710
6711 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6712  * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6713  * are not duplicated.
6714
6715  * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6716  * has already been setup for optimal d3d operation.
6717
6718  * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6719  * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6720  * by Sacrifice (game). */
6721 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
6722 {
6723     /*** IUnknown Methods ***/
6724     IDirect3DDeviceImpl_7_QueryInterface,
6725     IDirect3DDeviceImpl_7_AddRef,
6726     IDirect3DDeviceImpl_7_Release,
6727     /*** IDirect3DDevice7 ***/
6728     IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6729     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6730     IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6731     IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6732     IDirect3DDeviceImpl_7_GetDirect3D,
6733     IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6734     IDirect3DDeviceImpl_7_GetRenderTarget,
6735     IDirect3DDeviceImpl_7_Clear_FPUSetup,
6736     IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6737     IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6738     IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6739     IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6740     IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6741     IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6742     IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6743     IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6744     IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6745     IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6746     IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6747     IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6748     IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6749     IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6750     IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6751     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6752     IDirect3DDeviceImpl_7_SetClipStatus,
6753     IDirect3DDeviceImpl_7_GetClipStatus,
6754     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6755     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6756     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6757     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6758     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6759     IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6760     IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6761     IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6762     IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6763     IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6764     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6765     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6766     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6767     IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6768     IDirect3DDeviceImpl_7_Load_FPUSetup,
6769     IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6770     IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6771     IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6772     IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6773     IDirect3DDeviceImpl_7_GetInfo
6774 };
6775
6776 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
6777 {
6778     /*** IUnknown Methods ***/
6779     IDirect3DDeviceImpl_7_QueryInterface,
6780     IDirect3DDeviceImpl_7_AddRef,
6781     IDirect3DDeviceImpl_7_Release,
6782     /*** IDirect3DDevice7 ***/
6783     IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6784     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6785     IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6786     IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6787     IDirect3DDeviceImpl_7_GetDirect3D,
6788     IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6789     IDirect3DDeviceImpl_7_GetRenderTarget,
6790     IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6791     IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6792     IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6793     IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6794     IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6795     IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6796     IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6797     IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6798     IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6799     IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6800     IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6801     IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6802     IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6803     IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6804     IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6805     IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6806     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6807     IDirect3DDeviceImpl_7_SetClipStatus,
6808     IDirect3DDeviceImpl_7_GetClipStatus,
6809     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6810     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6811     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6812     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6813     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6814     IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6815     IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6816     IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6817     IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6818     IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6819     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6820     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6821     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6822     IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6823     IDirect3DDeviceImpl_7_Load_FPUPreserve,
6824     IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6825     IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6826     IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6827     IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6828     IDirect3DDeviceImpl_7_GetInfo
6829 };
6830
6831 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
6832 {
6833     /*** IUnknown Methods ***/
6834     Thunk_IDirect3DDeviceImpl_3_QueryInterface,
6835     Thunk_IDirect3DDeviceImpl_3_AddRef,
6836     Thunk_IDirect3DDeviceImpl_3_Release,
6837     /*** IDirect3DDevice3 ***/
6838     IDirect3DDeviceImpl_3_GetCaps,
6839     IDirect3DDeviceImpl_3_GetStats,
6840     IDirect3DDeviceImpl_3_AddViewport,
6841     IDirect3DDeviceImpl_3_DeleteViewport,
6842     IDirect3DDeviceImpl_3_NextViewport,
6843     Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
6844     Thunk_IDirect3DDeviceImpl_3_BeginScene,
6845     Thunk_IDirect3DDeviceImpl_3_EndScene,
6846     Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
6847     IDirect3DDeviceImpl_3_SetCurrentViewport,
6848     IDirect3DDeviceImpl_3_GetCurrentViewport,
6849     Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
6850     Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
6851     IDirect3DDeviceImpl_3_Begin,
6852     IDirect3DDeviceImpl_3_BeginIndexed,
6853     IDirect3DDeviceImpl_3_Vertex,
6854     IDirect3DDeviceImpl_3_Index,
6855     IDirect3DDeviceImpl_3_End,
6856     IDirect3DDeviceImpl_3_GetRenderState,
6857     IDirect3DDeviceImpl_3_SetRenderState,
6858     IDirect3DDeviceImpl_3_GetLightState,
6859     IDirect3DDeviceImpl_3_SetLightState,
6860     Thunk_IDirect3DDeviceImpl_3_SetTransform,
6861     Thunk_IDirect3DDeviceImpl_3_GetTransform,
6862     Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
6863     Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
6864     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6865     Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
6866     Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
6867     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6868     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6869     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6870     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6871     Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6872     Thunk_IDirect3DDeviceImpl_3_GetTexture,
6873     IDirect3DDeviceImpl_3_SetTexture,
6874     Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
6875     Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
6876     Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6877 };
6878
6879 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
6880 {
6881     /*** IUnknown Methods ***/
6882     Thunk_IDirect3DDeviceImpl_2_QueryInterface,
6883     Thunk_IDirect3DDeviceImpl_2_AddRef,
6884     Thunk_IDirect3DDeviceImpl_2_Release,
6885     /*** IDirect3DDevice2 ***/
6886     Thunk_IDirect3DDeviceImpl_2_GetCaps,
6887     IDirect3DDeviceImpl_2_SwapTextureHandles,
6888     Thunk_IDirect3DDeviceImpl_2_GetStats,
6889     Thunk_IDirect3DDeviceImpl_2_AddViewport,
6890     Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
6891     Thunk_IDirect3DDeviceImpl_2_NextViewport,
6892     IDirect3DDeviceImpl_2_EnumTextureFormats,
6893     Thunk_IDirect3DDeviceImpl_2_BeginScene,
6894     Thunk_IDirect3DDeviceImpl_2_EndScene,
6895     Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
6896     Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
6897     Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
6898     Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
6899     Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
6900     Thunk_IDirect3DDeviceImpl_2_Begin,
6901     Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
6902     Thunk_IDirect3DDeviceImpl_2_Vertex,
6903     Thunk_IDirect3DDeviceImpl_2_Index,
6904     Thunk_IDirect3DDeviceImpl_2_End,
6905     Thunk_IDirect3DDeviceImpl_2_GetRenderState,
6906     Thunk_IDirect3DDeviceImpl_2_SetRenderState,
6907     Thunk_IDirect3DDeviceImpl_2_GetLightState,
6908     Thunk_IDirect3DDeviceImpl_2_SetLightState,
6909     Thunk_IDirect3DDeviceImpl_2_SetTransform,
6910     Thunk_IDirect3DDeviceImpl_2_GetTransform,
6911     Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
6912     Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
6913     Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6914     Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
6915     Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6916 };
6917
6918 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
6919 {
6920     /*** IUnknown Methods ***/
6921     Thunk_IDirect3DDeviceImpl_1_QueryInterface,
6922     Thunk_IDirect3DDeviceImpl_1_AddRef,
6923     Thunk_IDirect3DDeviceImpl_1_Release,
6924     /*** IDirect3DDevice1 ***/
6925     IDirect3DDeviceImpl_1_Initialize,
6926     Thunk_IDirect3DDeviceImpl_1_GetCaps,
6927     Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
6928     IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6929     Thunk_IDirect3DDeviceImpl_1_GetStats,
6930     IDirect3DDeviceImpl_1_Execute,
6931     Thunk_IDirect3DDeviceImpl_1_AddViewport,
6932     Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
6933     Thunk_IDirect3DDeviceImpl_1_NextViewport,
6934     IDirect3DDeviceImpl_1_Pick,
6935     IDirect3DDeviceImpl_1_GetPickRecords,
6936     Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
6937     IDirect3DDeviceImpl_1_CreateMatrix,
6938     IDirect3DDeviceImpl_1_SetMatrix,
6939     IDirect3DDeviceImpl_1_GetMatrix,
6940     IDirect3DDeviceImpl_1_DeleteMatrix,
6941     Thunk_IDirect3DDeviceImpl_1_BeginScene,
6942     Thunk_IDirect3DDeviceImpl_1_EndScene,
6943     Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6944 };
6945
6946 /*****************************************************************************
6947  * IDirect3DDeviceImpl_CreateHandle
6948  *
6949  * Not called from the VTable
6950  *
6951  * Some older interface versions operate with handles, which are basically
6952  * DWORDs which identify an interface, for example
6953  * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6954  *
6955  * Those handle could be just casts to the interface pointers or vice versa,
6956  * but that is not 64 bit safe and would mean blindly derefering a DWORD
6957  * passed by the app. Instead there is a dynamic array in the device which
6958  * keeps a DWORD to pointer information and a type for the handle.
6959  *
6960  * Basically this array only grows, when a handle is freed its pointer is
6961  * just set to NULL. There will be much more reads from the array than
6962  * insertion operations, so a dynamic array is fine.
6963  *
6964  * Params:
6965  *  This: D3DDevice implementation for which this handle should be created
6966  *
6967  * Returns:
6968  *  A free handle on success
6969  *  0 on failure
6970  *
6971  *****************************************************************************/
6972 DWORD
6973 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
6974 {
6975     DWORD i;
6976     struct HandleEntry *oldHandles = This->Handles;
6977
6978     TRACE("(%p)\n", This);
6979
6980     for(i = 0; i < This->numHandles; i++)
6981     {
6982         if(This->Handles[i].ptr == NULL &&
6983            This->Handles[i].type == DDrawHandle_Unknown)
6984         {
6985             TRACE("Reusing freed handle %d\n", i + 1);
6986             return i + 1;
6987         }
6988     }
6989
6990     TRACE("Growing the handle array\n");
6991
6992     This->numHandles++;
6993     This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
6994     if(!This->Handles)
6995     {
6996         ERR("Out of memory\n");
6997         This->Handles = oldHandles;
6998         This->numHandles--;
6999         return 0;
7000     }
7001     if(oldHandles)
7002     {
7003         memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
7004         HeapFree(GetProcessHeap(), 0, oldHandles);
7005     }
7006
7007     TRACE("Returning %d\n", This->numHandles);
7008     return This->numHandles;
7009 }
7010
7011 /*****************************************************************************
7012  * IDirect3DDeviceImpl_UpdateDepthStencil
7013  *
7014  * Checks the current render target for attached depth stencils and sets the
7015  * WineD3D depth stencil accordingly.
7016  *
7017  * Returns:
7018  *  The depth stencil state to set if creating the device
7019  *
7020  *****************************************************************************/
7021 WINED3DZBUFFERTYPE
7022 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
7023 {
7024     IDirectDrawSurface7 *depthStencil = NULL;
7025     IDirectDrawSurfaceImpl *dsi;
7026     static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
7027
7028     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
7029     if(!depthStencil)
7030     {
7031         TRACE("Setting wined3d depth stencil to NULL\n");
7032         IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
7033                                               NULL);
7034         return WINED3DZB_FALSE;
7035     }
7036
7037     dsi = (IDirectDrawSurfaceImpl *)depthStencil;
7038     TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
7039     IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
7040                                           dsi->WineD3DSurface);
7041
7042     IDirectDrawSurface7_Release(depthStencil);
7043     return WINED3DZB_TRUE;
7044 }