wined3d: Get rid of the "opengl" field in struct wined3d_adapter.
[wine] / dlls / xinput1_2 / xinput1_2.spec
1 @ stdcall XInputEnable(long) xinput1_3.XInputEnable
2 @ stdcall XInputGetCapabilities(long long ptr) xinput1_3.XInputGetCapabilities
3 @ stdcall XInputGetDSoundAudioDeviceGuids(long ptr ptr) xinput1_3.XInputGetDSoundAudioDeviceGuids
4 @ stdcall XInputSetState(long ptr) xinput1_3.XInputSetState
5 @ stdcall XInputGetState(long ptr) xinput1_3.XInputGetState