2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
5 * Copyright (C) 2008 Stefan Dösinger
6 * Copyright (C) 2009 Matteo Bruni
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_D3DX9_36_PRIVATE_H
25 #define __WINE_D3DX9_36_PRIVATE_H
35 /* for internal use */
36 typedef enum _FormatType {
37 FORMAT_ARGB, /* unsigned */
41 typedef struct _PixelFormatDesc {
49 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
50 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
52 const PixelFormatDesc *get_format_info(D3DFORMAT format);
55 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
58 typedef struct ID3DXBufferImpl
61 const ID3DXBufferVtbl *lpVtbl;
64 /* ID3DXBuffer fields */
71 typedef struct ID3DXFontImpl
74 const ID3DXFontVtbl *lpVtbl;
77 /* ID3DXFont fields */
78 IDirect3DDevice9 *device;
85 /* ID3DXMatrixStack */
86 typedef struct ID3DXMatrixStackImpl
89 const ID3DXMatrixStackVtbl *lpVtbl;
92 /* ID3DXMatrixStack fields */
94 unsigned int stack_size;
96 } ID3DXMatrixStackImpl;
99 typedef struct _SPRITE {
100 LPDIRECT3DTEXTURE9 texture;
108 typedef struct ID3DXSpriteImpl
110 /* IUnknown fields */
111 const ID3DXSpriteVtbl *lpVtbl;
114 /* ID3DXSprite fields */
115 IDirect3DDevice9 *device;
116 IDirect3DVertexDeclaration9 *vdecl;
117 IDirect3DStateBlock9 *stateblock;
118 D3DXMATRIX transform;
123 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
124 DWORD texfilter_caps;
129 int sprite_count; /* number of sprites to be drawn */
130 int allocated_sprites; /* number of (pre-)allocated sprites */
133 /* Shader assembler definitions */
134 typedef enum _shader_type {
139 typedef enum BWRITER_COMPARISON_TYPE {
140 BWRITER_COMPARISON_NONE,
141 BWRITER_COMPARISON_GT,
142 BWRITER_COMPARISON_EQ,
143 BWRITER_COMPARISON_GE,
144 BWRITER_COMPARISON_LT,
145 BWRITER_COMPARISON_NE,
146 BWRITER_COMPARISON_LE
147 } BWRITER_COMPARISON_TYPE;
152 struct shader_reg *rel_reg;
164 BWRITER_COMPARISON_TYPE comptype;
166 struct shader_reg dst;
167 struct shader_reg *src;
168 unsigned int num_srcs; /* For freeing the rel_regs */
170 struct shader_reg predicate;
174 DWORD usage, usage_idx;
182 unsigned int line_no; /* for error messages */
185 #define INSTRARRAY_INITIAL_SIZE 8
186 struct bwriter_shader {
189 /* Shader version selected */
192 /* Local constants. Every constant that is not defined below is loaded from
193 * the global constant set at shader runtime
195 struct constant **constF;
196 struct constant **constI;
197 struct constant **constB;
198 unsigned int num_cf, num_ci, num_cb;
200 /* Declared input and output varyings */
201 struct declaration *inputs, *outputs;
202 unsigned int num_inputs, num_outputs;
203 struct samplerdecl *samplers;
204 unsigned int num_samplers;
206 /* Are special pixel shader 3.0 registers declared? */
209 /* Array of shader instructions - The shader code itself */
210 struct instruction **instr;
211 unsigned int num_instrs, instr_alloc_size;
214 static inline LPVOID asm_alloc(SIZE_T size) {
215 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
218 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
219 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
222 static inline BOOL asm_free(LPVOID ptr) {
223 return HeapFree(GetProcessHeap(), 0, ptr);
228 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
229 * too it has to know it as well
234 DWORD additional_offset;
239 #define MAX_SRC_REGS 4
242 struct shader_reg reg[MAX_SRC_REGS];
246 struct asmparser_backend {
247 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
248 const struct shader_reg *dst);
249 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
250 const struct shader_reg *src);
252 void (*predicate)(struct asm_parser *This,
253 const struct shader_reg *predicate);
254 void (*coissue)(struct asm_parser *This);
256 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
257 const struct shader_reg *reg);
258 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
259 const struct shader_reg *reg);
261 void (*end)(struct asm_parser *This);
263 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
264 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
265 const struct src_regs *srcs, int expectednsrcs);
268 struct instruction *alloc_instr(unsigned int srcs);
269 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
270 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
272 #define MESSAGEBUFFER_INITIAL_SIZE 256
275 /* The function table of the parser implementation */
276 const struct asmparser_backend *funcs;
278 /* Private data follows */
279 struct bwriter_shader *shader;
280 unsigned int m3x3pad_count;
288 unsigned int messagesize;
289 unsigned int messagecapacity;
290 unsigned int line_no;
293 extern struct asm_parser asm_ctx;
295 void create_vs30_parser(struct asm_parser *ret);
297 struct bwriter_shader *parse_asm_shader(char **messages);
300 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
302 #define PRINTF_ATTR(fmt,args)
305 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
306 void set_parse_status(struct asm_parser *ctx, enum parse_status status);
308 /* A reasonable value as initial size */
309 #define BYTECODEBUFFER_INITIAL_SIZE 32
310 struct bytecode_buffer {
314 /* For tracking rare out of memory situations without passing
315 * return values around everywhere
320 struct bc_writer; /* Predeclaration for use in vtable parameters */
322 typedef void (*instr_writer)(struct bc_writer *This,
323 const struct instruction *instr,
324 struct bytecode_buffer *buffer);
326 struct bytecode_backend {
327 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
328 struct bytecode_buffer *buffer);
329 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
330 struct bytecode_buffer *buffer);
331 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
332 struct bytecode_buffer *buffer);
333 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
334 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
335 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
336 DWORD token, struct bytecode_buffer *buffer);
338 const struct instr_handler_table {
344 /* Bytecode writing stuff */
346 const struct bytecode_backend *funcs;
348 /* Avoid result checking */
354 /* Debug utility routines */
355 const char *debug_print_dstmod(DWORD mod);
356 const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
357 const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
358 const char *debug_print_swizzle(DWORD swizzle);
359 const char *debug_print_writemask(DWORD mask);
360 const char *debug_print_comp(DWORD comp);
361 const char *debug_print_opcode(DWORD opcode);
363 /* Utilities for internal->d3d constant mapping */
364 DWORD d3d9_swizzle(DWORD bwriter_swizzle);
365 DWORD d3d9_writemask(DWORD bwriter_writemask);
366 DWORD d3d9_srcmod(DWORD bwriter_srcmod);
367 DWORD d3d9_dstmod(DWORD bwriter_mod);
368 DWORD d3d9_comparetype(DWORD bwriter_comparetype);
369 DWORD d3d9_register(DWORD bwriter_register);
370 DWORD d3d9_opcode(DWORD bwriter_opcode);
372 /* Used to signal an incorrect swizzle/writemask */
373 #define SWIZZLE_ERR ~0U
376 Enumerations and defines used in the bytecode writer
377 intermediate representation
379 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
436 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
438 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
446 BWRITERSPR_TEXCRDOUT,
452 BWRITERSPR_CONSTBOOL,
457 } BWRITERSHADER_PARAM_REGISTER_TYPE;
459 typedef enum _BWRITERVS_RASTOUT_OFFSETS
463 BWRITERSRO_POINT_SIZE
464 } BWRITERVS_RASTOUT_OFFSETS;
466 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
467 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
468 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
469 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
470 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
472 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
473 BWRITERSPDM_NONE = 0,
474 BWRITERSPDM_SATURATE = 1,
475 BWRITERSPDM_PARTIALPRECISION = 2,
476 BWRITERSPDM_MSAMPCENTROID = 4,
477 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
479 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
480 BWRITERSPSM_NONE = 0,
485 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
487 #define BWRITER_SM1_VS 0xfffe
488 #define BWRITER_SM1_PS 0xffff
490 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
491 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
493 #define BWRITERVS_SWIZZLE_SHIFT 16
494 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
496 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
497 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
498 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
499 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
501 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
502 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
503 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
504 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
506 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
507 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
508 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
509 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
511 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
512 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
513 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
514 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
516 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
518 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
519 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
520 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
521 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
523 typedef enum _BWRITERDECLUSAGE {
524 BWRITERDECLUSAGE_POSITION,
525 BWRITERDECLUSAGE_BLENDWEIGHT,
526 BWRITERDECLUSAGE_BLENDINDICES,
527 BWRITERDECLUSAGE_NORMAL,
528 BWRITERDECLUSAGE_PSIZE,
529 BWRITERDECLUSAGE_TEXCOORD,
530 BWRITERDECLUSAGE_TANGENT,
531 BWRITERDECLUSAGE_BINORMAL,
532 BWRITERDECLUSAGE_TESSFACTOR,
533 BWRITERDECLUSAGE_POSITIONT,
534 BWRITERDECLUSAGE_COLOR,
535 BWRITERDECLUSAGE_FOG,
536 BWRITERDECLUSAGE_DEPTH,
537 BWRITERDECLUSAGE_SAMPLE
540 struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
541 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
542 void SlDeleteShader(struct bwriter_shader *shader);
544 #endif /* __WINE_D3DX9_36_PRIVATE_H */