Correct return value in a couple of error cases.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #ifndef __WINE_D3D9_PRIVATE_H
23 #define __WINE_D3D9_PRIVATE_H
24
25 #ifndef __WINE_CONFIG_H
26 # error You must include config.h to use this header
27 #endif
28
29 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
30 /*
31 #define XMD_H 
32 #include <GL/gl.h>
33 #include <GL/glx.h>
34 #ifdef HAVE_GL_GLEXT_H
35 # include <GL/glext.h>
36 #endif
37 #undef  XMD_H
38 */
39
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
43
44 /* Redefines the constants */
45 #define CALLBACK    __stdcall
46 #define WINAPI      __stdcall
47 #define APIENTRY    WINAPI
48
49 /* X11 locking */
50
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
53
54 /* As GLX relies on X, this is needed */
55 #define ENTER_GL() wine_tsx11_lock_ptr()
56 #define LEAVE_GL() wine_tsx11_unlock_ptr()
57
58 #include <stdarg.h>
59
60 #include "windef.h"
61 #include "winbase.h"
62 #include "d3d9.h"
63
64 /* Device caps */
65 #define MAX_PALETTES      256
66 #define MAX_STREAMS       16
67 #define MAX_ACTIVE_LIGHTS 8
68 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
69 #define MAX_LEVELS        256
70
71 /* Other useful values */
72 #define HIGHEST_RENDER_STATE 174
73 #define HIGHEST_TEXTURE_STATE 29
74 #define HIGHEST_TRANSFORMSTATE 512
75 #define D3DSBT_RECORDED 0xfffffffe
76
77 #define D3D_VSHADER_MAX_CONSTANTS 96
78 #define D3D_PSHADER_MAX_CONSTANTS 32
79
80 /* Direct3D9 Interfaces: */
81 typedef struct IDirect3D9Impl                  IDirect3D9Impl;
82 typedef struct IDirect3DDevice9Impl            IDirect3DDevice9Impl;
83 typedef struct IDirect3DBaseTexture9Impl       IDirect3DBaseTexture9Impl;
84 typedef struct IDirect3DTexture9Impl           IDirect3DTexture9Impl;
85 typedef struct IDirect3DVolumeTexture9Impl     IDirect3DVolumeTexture9Impl;
86 typedef struct IDirect3DCubeTexture9Impl       IDirect3DCubeTexture9Impl;
87 typedef struct IDirect3DVertexBuffer9Impl      IDirect3DVertexBuffer9Impl;
88 typedef struct IDirect3DIndexBuffer9Impl       IDirect3DIndexBuffer9Impl;
89 typedef struct IDirect3DSurface9Impl           IDirect3DSurface9Impl;
90 typedef struct IDirect3DSwapChain9Impl         IDirect3DSwapChain9Impl;
91 typedef struct IDirect3DResource9Impl          IDirect3DResource9Impl;
92 typedef struct IDirect3DVolume9Impl            IDirect3DVolume9Impl;
93 typedef struct IDirect3DStateBlock9Impl        IDirect3DStateBlock9Impl;
94 typedef struct IDirect3DVertexShader9Impl      IDirect3DVertexShader9Impl;
95 typedef struct IDirect3DPixelShader9Impl       IDirect3DPixelShader9Impl;
96 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
97 typedef struct IDirect3DQuery9Impl             IDirect3DQuery9Impl;
98
99
100 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
101 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
102 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
103 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
104
105 #define D3DCOLORTOCOLORVALUE(dw, col) \
106   (col).r = D3DCOLOR_R(dw); \
107   (col).g = D3DCOLOR_G(dw); \
108   (col).b = D3DCOLOR_B(dw); \
109   (col).a = D3DCOLOR_A(dw); 
110
111 #define D3DCOLORTOVECTOR4(dw, vec) \
112   (vec).x = D3DCOLOR_R(dw); \
113   (vec).y = D3DCOLOR_G(dw); \
114   (vec).z = D3DCOLOR_B(dw); \
115   (vec).w = D3DCOLOR_A(dw);
116
117 #define D3DCOLORTOGLFLOAT4(dw, vec) \
118   (vec)[0] = D3DCOLOR_R(dw); \
119   (vec)[1] = D3DCOLOR_G(dw); \
120   (vec)[2] = D3DCOLOR_B(dw); \
121   (vec)[3] = D3DCOLOR_A(dw);
122
123 /**
124  * State Block for Begin/End/Capture/Create/Apply State Block
125  *  Note: Very long winded but I do not believe gl Lists will 
126  *  resolve everything we need, so doing it manually for now
127  */
128 typedef struct SAVEDSTATES {
129   BOOL          lightEnable[MAX_ACTIVE_LIGHTS];
130   BOOL          Indices;
131   BOOL          lights[MAX_ACTIVE_LIGHTS];
132   BOOL          material;
133   BOOL          stream_source[MAX_STREAMS];
134   BOOL          textures[8];
135   BOOL          transform[HIGHEST_TRANSFORMSTATE];
136   BOOL          viewport;
137   BOOL          vertexShader;
138   BOOL          vertexShaderConstant;
139   BOOL          vertexShaderDecl;
140   BOOL          pixelShader;
141   BOOL          pixelShaderConstant;
142   BOOL          renderstate[HIGHEST_RENDER_STATE];
143   BOOL          texture_state[8][HIGHEST_TEXTURE_STATE];
144   BOOL          clipplane[MAX_CLIPPLANES];
145 } SAVEDSTATES;
146
147 typedef struct D3DSHADERVECTORF {
148   float x;
149   float y;
150   float z;
151   float w;
152 } D3DSHADERVECTORF;
153
154 typedef struct D3DSHADERVECTORI {
155   int x;
156   int y;
157   int z;
158   int w;
159 } D3DSHADERVECTORI;
160
161 /* ===========================================================================
162     The interfactes themselves
163    =========================================================================== */
164
165 /* ---------- */
166 /* IDirect3D9 */
167 /* ---------- */
168
169 /*****************************************************************************
170  * Predeclare the interface implementation structures
171  */
172 extern ICOM_VTABLE(IDirect3D9) Direct3D9_Vtbl;
173
174 /*****************************************************************************
175  * IDirect3D implementation structure
176  */
177 struct IDirect3D9Impl
178 {
179     /* IUnknown fields */
180     ICOM_VFIELD(IDirect3D9);
181     DWORD                   ref;
182
183     /* IDirect3D9 fields */
184     /*
185     GL_Info                 gl_info;
186     */
187 };
188
189 /* IUnknown: */
190 extern HRESULT WINAPI   IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
191 extern ULONG WINAPI     IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
192 extern ULONG WINAPI     IDirect3D9Impl_Release(LPDIRECT3D9 iface);
193
194 /* IDirect3d9: */
195 extern HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
196 extern UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
197 extern HRESULT  WINAPI  IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
198 extern UINT     WINAPI  IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
199 extern HRESULT  WINAPI  IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
200 extern HRESULT  WINAPI  IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
201 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
202 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
203 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
204 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
205 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
206 extern HRESULT  WINAPI  IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
207 extern HMONITOR WINAPI  IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
208 extern HRESULT  WINAPI  IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
209
210 /* ---------------- */
211 /* IDirect3DDevice9 */
212 /* ---------------- */
213
214 /*****************************************************************************
215  * Predeclare the interface implementation structures
216  */
217 extern ICOM_VTABLE(IDirect3DDevice9) Direct3DDevice9_Vtbl;
218
219 /*****************************************************************************
220  * IDirect3DDevice9 implementation structure
221  */
222 struct IDirect3DDevice9Impl
223 {
224     /* IUnknown fields */
225     ICOM_VFIELD(IDirect3DDevice9);
226     DWORD                         ref;
227
228     /* IDirect3DDevice9 fields */
229     IDirect3D9Impl               *direct3d;
230
231     IDirect3DSurface9Impl        *frontBuffer;
232     IDirect3DSurface9Impl        *backBuffer;
233     IDirect3DSurface9Impl        *depthStencilBuffer;
234
235     IDirect3DSurface9Impl        *renderTarget;
236     IDirect3DSurface9Impl        *stencilBufferTarget;
237
238     D3DPRESENT_PARAMETERS         PresentParms;
239     D3DDEVICE_CREATION_PARAMETERS CreateParms;
240
241     UINT                          adapterNo;
242     D3DDEVTYPE                    devType;
243
244     UINT                          srcBlend;
245     UINT                          dstBlend;
246     UINT                          alphafunc;
247     UINT                          stencilfunc;
248
249     /* State block related */
250     BOOL                          isRecordingState;
251     IDirect3DStateBlock9Impl     *StateBlock;
252     IDirect3DStateBlock9Impl     *UpdateStateBlock;
253
254     /* Other required values */
255     float                         lightPosn[MAX_ACTIVE_LIGHTS][4];
256     float                         lightDirn[MAX_ACTIVE_LIGHTS][4];
257
258     /* palettes texture management */
259     PALETTEENTRY                  palettes[MAX_PALETTES][256];
260     UINT                          currentPalette;
261
262     /* Optimization */
263     D3DMATRIX                     lastProj;
264     D3DMATRIX                     lastView;
265     D3DMATRIX                     lastWorld0;
266     D3DMATRIX                     lastTexTrans[8];
267
268     /* OpenGL related */
269     /*
270     GLXContext                    glCtx;
271     XVisualInfo                  *visInfo;
272     Display                      *display;
273     GLXContext                    render_ctx;
274     Drawable                      drawable;
275     Window                        win;
276     */
277     HWND                          win_handle;
278
279     /* OpenGL Extension related */
280
281     /* Cursor management */
282     BOOL                          bCursorVisible;
283     UINT                          xHotSpot;
284     UINT                          yHotSpot;
285     UINT                          xScreenSpace;
286     UINT                          yScreenSpace;
287
288     UINT                          dummyTextureName[8];
289 };
290
291 /* IUnknown: */
292 extern HRESULT WINAPI   IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
293 extern ULONG WINAPI     IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
294 extern ULONG WINAPI     IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
295
296 /* IDirect3DDevice9: */
297 extern HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
298 extern UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
299 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
300 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
301 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
302 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
303 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
304 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
305 extern void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
306 extern BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
307 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
308 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
309 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
310 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
311 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
312 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
313 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
314 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
315 extern void     WINAPI  IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
316 extern void     WINAPI  IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
317 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
318 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
319 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
320 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
321 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
322 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
323 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
324 extern HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
325 extern HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
326 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
327 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
328 extern HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
329 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
330 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
331 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
332 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
333 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
334 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
335 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
336 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
337 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
338 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
339 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
340 extern HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
341 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
342 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
343 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
344 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
345 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
346 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
347 extern HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
348 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
349 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
350 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
351 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
352 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
353 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
354 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
355 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
356 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
357 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
358 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
359 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
360 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
361 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
362 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
363 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
364 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
365 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
366 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
367 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
368 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
369 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
370 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
371 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
372 extern BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
373 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
374 extern float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
375 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
376 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
377 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
378 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
379 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
380 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
381 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
382 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
383 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
384 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
385 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
386 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
387 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
388 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
389 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
390 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
391 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
392 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
393 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
394 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
395 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
396 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
397 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
398 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
399 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
400 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
401 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
402 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
403 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
404 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
405 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
406 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
407 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
408 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
409 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
410 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
411 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
412 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
413
414
415 /* ---------------- */
416 /* IDirect3DVolume9 */
417 /* ---------------- */
418
419 /*****************************************************************************
420  * Predeclare the interface implementation structures
421  */
422 extern ICOM_VTABLE(IDirect3DVolume9) Direct3DVolume9_Vtbl;
423
424 /*****************************************************************************
425  * IDirect3DVolume9 implementation structure
426  */
427 struct IDirect3DVolume9Impl
428 {
429     /* IUnknown fields */
430     ICOM_VFIELD(IDirect3DVolume9);
431     DWORD                   ref;
432
433     /* IDirect3DVolume9 fields */
434     IDirect3DDevice9Impl   *Device;
435     D3DRESOURCETYPE         ResourceType;
436
437     IUnknown               *Container;
438     D3DVOLUME_DESC          myDesc;
439     BYTE                   *allocatedMemory;
440     UINT                    textureName;
441     UINT                    bytesPerPixel;
442
443     BOOL                    lockable;
444     BOOL                    locked;
445     D3DBOX                  lockedBox;
446     D3DBOX                  dirtyBox;
447     BOOL                    Dirty;
448 };
449
450 /* IUnknown: */
451 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
452 extern ULONG WINAPI   IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
453 extern ULONG WINAPI   IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
454
455 /* IDirect3DVolume9: */
456 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
457 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
458 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
459 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
460 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
461 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
462 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
463 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
464
465
466 /* ------------------- */
467 /* IDirect3DSwapChain9 */
468 /* ------------------- */
469
470 /*****************************************************************************
471  * Predeclare the interface implementation structures
472  */
473 extern ICOM_VTABLE(IDirect3DSwapChain9) Direct3DSwapChain9_Vtbl;
474
475 /*****************************************************************************
476  * IDirect3DSwapChain9 implementation structure
477  */
478 struct IDirect3DSwapChain9Impl
479 {
480     /* IUnknown fields */
481     ICOM_VFIELD(IDirect3DSwapChain9);
482     DWORD                   ref;
483
484     /* IDirect3DSwapChain9 fields */
485     IDirect3DDevice9Impl   *Device;
486     IDirect3DSurface9Impl  *frontBuffer;
487     IDirect3DSurface9Impl  *backBuffer;
488     IDirect3DSurface9Impl  *depthStencilBuffer;
489     D3DPRESENT_PARAMETERS   PresentParms;        
490 };
491
492 /* IUnknown: */
493 extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj);
494 extern ULONG WINAPI   IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface);
495 extern ULONG WINAPI   IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface);
496
497 /* IDirect3DSwapChain9: */
498 extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
499 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface);
500 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
501 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus);
502 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode);
503 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice);
504 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
505
506
507 /* ------------------ */
508 /* IDirect3DResource9 */
509 /* ------------------ */
510
511 /*****************************************************************************
512  * Predeclare the interface implementation structures
513  */
514 extern ICOM_VTABLE(IDirect3DResource9) Direct3DResource9_Vtbl;
515
516 /*****************************************************************************
517  * IDirect3DResource9 implementation structure
518  */
519 struct IDirect3DResource9Impl
520 {
521     /* IUnknown fields */
522     ICOM_VFIELD(IDirect3DResource9);
523     DWORD                   ref;
524
525     /* IDirect3DResource9 fields */
526     IDirect3DDevice9Impl   *Device; 
527     D3DRESOURCETYPE         ResourceType;
528 };
529
530 /* IUnknown: */
531 extern HRESULT WINAPI         IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
532 extern ULONG WINAPI           IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
533 extern ULONG WINAPI           IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
534
535 /* IDirect3DResource9: */
536 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
537 extern HRESULT  WINAPI        IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
538 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
539 extern HRESULT  WINAPI        IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
540 extern DWORD    WINAPI        IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
541 extern DWORD    WINAPI        IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
542 extern void     WINAPI        IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
543 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
544
545
546 /* ----------------- */
547 /* IDirect3DSurface9 */
548 /* ----------------- */
549
550 /*****************************************************************************
551  * Predeclare the interface implementation structures
552  */
553 extern ICOM_VTABLE(IDirect3DSurface9) Direct3DSurface9_Vtbl;
554
555 /*****************************************************************************
556  * IDirect3DSurface9 implementation structure
557  */
558 struct IDirect3DSurface9Impl
559 {
560     /* IUnknown fields */
561     ICOM_VFIELD(IDirect3DSurface9);
562     DWORD                   ref;
563
564     /* IDirect3DResource9 fields */
565     IDirect3DDevice9Impl   *Device;
566     D3DRESOURCETYPE         ResourceType;
567
568     /* IDirect3DSurface9 fields */
569     IUnknown               *Container;
570     D3DSURFACE_DESC         myDesc;
571     BYTE                   *allocatedMemory;
572     UINT                    textureName;
573     UINT                    bytesPerPixel;
574
575     BOOL                    lockable;
576     BOOL                    locked;
577     RECT                    lockedRect;
578     RECT                    dirtyRect;
579     BOOL                    Dirty;
580 };
581
582 /* IUnknown: */
583 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
584 extern ULONG WINAPI   IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
585 extern ULONG WINAPI   IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
586
587 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
588 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
589 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
590 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
591 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
592 extern DWORD   WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
593 extern DWORD   WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
594 extern void    WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
595 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
596
597 /* IDirect3DSurface9: */
598 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
599 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
600 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
601 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
602 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
603 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
604
605
606 /* ---------------------- */
607 /* IDirect3DVertexBuffer9 */
608 /* ---------------------- */
609
610 /*****************************************************************************
611  * Predeclare the interface implementation structures
612  */
613 extern ICOM_VTABLE(IDirect3DVertexBuffer9) Direct3DVertexBuffer9_Vtbl;
614
615 /*****************************************************************************
616  * IDirect3DVertexBuffer9 implementation structure
617  */
618 struct IDirect3DVertexBuffer9Impl
619 {
620     /* IUnknown fields */
621     ICOM_VFIELD(IDirect3DVertexBuffer9);
622     DWORD                   ref;
623
624     /* IDirect3DResource9 fields */
625     IDirect3DDevice9Impl   *Device;
626     D3DRESOURCETYPE         ResourceType;
627
628     /* IDirect3DVertexBuffer9 fields */
629     BYTE                   *allocatedMemory;
630     D3DVERTEXBUFFER_DESC    myDesc;
631 };
632
633 /* IUnknown: */
634 extern HRESULT WINAPI         IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
635 extern ULONG WINAPI           IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
636 extern ULONG WINAPI           IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
637
638 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
639 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
640 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
641 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
642 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
643 extern DWORD    WINAPI        IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
644 extern DWORD    WINAPI        IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
645 extern void     WINAPI        IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
646 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
647
648 /* IDirect3DVertexBuffer9: */
649 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
650 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
651 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
652
653
654 /* --------------------- */
655 /* IDirect3DIndexBuffer9 */
656 /* --------------------- */
657
658 /*****************************************************************************
659  * Predeclare the interface implementation structures
660  */
661 extern ICOM_VTABLE(IDirect3DIndexBuffer9) Direct3DIndexBuffer9_Vtbl;
662
663 /*****************************************************************************
664  * IDirect3DIndexBuffer9 implementation structure
665  */
666 struct IDirect3DIndexBuffer9Impl
667 {
668     /* IUnknown fields */
669     ICOM_VFIELD(IDirect3DIndexBuffer9);
670     DWORD                   ref;
671
672     /* IDirect3DResource9 fields */
673     IDirect3DDevice9Impl   *Device;
674     D3DRESOURCETYPE         ResourceType;
675
676     /* IDirect3DIndexBuffer9 fields */
677     void                   *allocatedMemory;
678     D3DINDEXBUFFER_DESC     myDesc;
679 };
680
681 /* IUnknown: */
682 extern HRESULT WINAPI         IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
683 extern ULONG WINAPI           IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
684 extern ULONG WINAPI           IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
685
686 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
687 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
688 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
689 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
690 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
691 extern DWORD    WINAPI        IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
692 extern DWORD    WINAPI        IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
693 extern void     WINAPI        IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
694 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
695
696 /* IDirect3DIndexBuffer9: */
697 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
698 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
699 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
700
701
702 /* --------------------- */
703 /* IDirect3DBaseTexture9 */
704 /* --------------------- */
705
706 /*****************************************************************************
707  * Predeclare the interface implementation structures
708  */
709 extern ICOM_VTABLE(IDirect3DBaseTexture9) Direct3DBaseTexture9_Vtbl;
710
711 /*****************************************************************************
712  * IDirect3DBaseTexture9 implementation structure
713  */
714 struct IDirect3DBaseTexture9Impl
715 {
716     /* IUnknown fields */
717     ICOM_VFIELD(IDirect3DBaseTexture9);
718     DWORD                   ref;
719
720     /* IDirect3DResource9 fields */
721     IDirect3DDevice9Impl   *Device;
722     D3DRESOURCETYPE         ResourceType;
723
724     /* IDirect3DBaseTexture9 fields */
725     BOOL                    Dirty;
726     D3DFORMAT               format;
727     UINT                    levels;
728 };
729
730 /* IUnknown: */
731 extern HRESULT WINAPI         IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
732 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
733 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
734
735 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
736 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
737 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
738 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
739 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
740 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
741 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
742 extern void     WINAPI        IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
743 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
744
745 /* IDirect3DBaseTexture9: */
746 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
747 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
748 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
749 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
750 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
751 extern void     WINAPI        IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
752
753
754 /* --------------------- */
755 /* IDirect3DCubeTexture9 */
756 /* --------------------- */
757
758 /*****************************************************************************
759  * Predeclare the interface implementation structures
760  */
761 extern ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl;
762
763 /*****************************************************************************
764  * IDirect3DCubeTexture9 implementation structure
765  */
766 struct IDirect3DCubeTexture9Impl
767 {
768     /* IUnknown fields */
769     ICOM_VFIELD(IDirect3DCubeTexture9);
770     DWORD                     ref;
771
772     /* IDirect3DResource9 fields */
773     IDirect3DDevice9Impl     *Device;
774     D3DRESOURCETYPE           ResourceType;
775
776     /* IDirect3DBaseTexture9 fields */
777     BOOL                      Dirty;
778     D3DFORMAT                 format;
779     UINT                      levels;
780
781     /* IDirect3DCubeTexture9 fields */
782     UINT                      edgeLength;
783     DWORD                     usage;
784     IDirect3DSurface9Impl    *surfaces[6][MAX_LEVELS];
785 };
786
787 /* IUnknown: */
788 extern HRESULT WINAPI         IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
789 extern ULONG WINAPI           IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
790 extern ULONG WINAPI           IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
791
792 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
793 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
794 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
795 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
796 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
797 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
798 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
799 extern void     WINAPI        IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
800 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
801
802 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
803 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
804 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
805 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
806 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
807 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
808 extern void     WINAPI        IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
809
810 /* IDirect3DCubeTexture9 */
811 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
812 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
813 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
814 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
815 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
816
817
818 /* ----------------- */
819 /* IDirect3DTexture9 */
820 /* ----------------- */
821
822 /*****************************************************************************
823  * Predeclare the interface implementation structures
824  */
825 extern ICOM_VTABLE(IDirect3DTexture9) Direct3DTexture9_Vtbl;
826
827 /*****************************************************************************
828  * IDirect3DTexture9 implementation structure
829  */
830 struct IDirect3DTexture9Impl
831 {
832     /* IUnknown fields */
833     ICOM_VFIELD(IDirect3DTexture9);
834     DWORD                   ref;
835
836     /* IDirect3DResource9 fields */
837     IDirect3DDevice9Impl   *Device;
838     D3DRESOURCETYPE         ResourceType;
839
840     /* IDirect3DBaseTexture9 fields */
841     BOOL                    Dirty;
842     D3DFORMAT               format;
843     UINT                    levels;
844
845     /* IDirect3DTexture9 fields */
846     UINT                    width;
847     UINT                    height;
848     DWORD                   usage;
849     IDirect3DSurface9Impl  *surfaces[MAX_LEVELS];
850 };
851
852 /* IUnknown: */
853 extern HRESULT WINAPI         IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
854 extern ULONG WINAPI           IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
855 extern ULONG WINAPI           IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
856
857 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
858 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
859 extern HRESULT  WINAPI        IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
860 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
861 extern HRESULT  WINAPI        IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
862 extern DWORD    WINAPI        IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
863 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
864 extern void     WINAPI        IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
865 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
866
867 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
868 extern DWORD    WINAPI        IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
869 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
870 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
871 extern HRESULT  WINAPI        IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
872 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
873 extern void     WINAPI         IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
874
875 /* IDirect3DTexture9: */
876 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
877 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
878 extern HRESULT  WINAPI        IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
879 extern HRESULT  WINAPI        IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
880 extern HRESULT  WINAPI        IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
881
882
883 /* ----------------------- */
884 /* IDirect3DVolumeTexture9 */
885 /* ----------------------- */
886
887 /*****************************************************************************
888  * Predeclare the interface implementation structures
889  */
890 extern ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl;
891
892 /*****************************************************************************
893  * IDirect3DVolumeTexture9 implementation structure
894  */
895 struct IDirect3DVolumeTexture9Impl
896 {
897     /* IUnknown fields */
898     ICOM_VFIELD(IDirect3DVolumeTexture9);
899     DWORD                       ref;
900
901     /* IDirect3DResource9 fields */
902     IDirect3DDevice9Impl   *Device;
903     D3DRESOURCETYPE         ResourceType;
904
905     /* IDirect3DBaseTexture9 fields */
906     BOOL                    Dirty;
907     D3DFORMAT               format;
908     UINT                    levels;
909
910     /* IDirect3DVolumeTexture9 fields */
911     UINT                    width;
912     UINT                    height;
913     UINT                    depth;
914     DWORD                   usage;
915     IDirect3DVolume9Impl   *volumes[MAX_LEVELS];
916 };
917
918 /* IUnknown: */
919 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
920 extern ULONG    WINAPI        IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
921 extern ULONG    WINAPI        IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
922
923 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
924 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
925 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
926 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
927 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
928 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
929 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
930 extern void     WINAPI        IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
931 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
932
933 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
934 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
935 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
936 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
937 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
938 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
939 extern void     WINAPI         IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
940
941 /* IDirect3DVolumeTexture9: */
942 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
943 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
944 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
945 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
946 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
947
948
949 /* ----------------------- */
950 /* IDirect3DStateBlock9 */
951 /* ----------------------- */
952
953 /*****************************************************************************
954  * Predeclare the interface implementation structures
955  */
956 extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;
957
958 /*****************************************************************************
959  * IDirect3DStateBlock9 implementation structure
960  */
961 struct  IDirect3DStateBlock9Impl {
962   /* IUnknown fields */
963   ICOM_VFIELD(IDirect3DStateBlock9);
964   DWORD                     ref;
965
966   /* IDirect3DStateBlock9 fields */
967   IDirect3DDevice9Impl*     Device;
968
969   D3DSTATEBLOCKTYPE         blockType;
970
971   SAVEDSTATES               Changed;
972   SAVEDSTATES               Set;
973   
974   /* Light Enable */
975   BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
976   
977   /* ClipPlane */
978   double                    clipplane[MAX_CLIPPLANES][4];
979   
980   /* Stream Source */
981   UINT                      stream_stride[MAX_STREAMS];
982   IDirect3DVertexBuffer9*   stream_source[MAX_STREAMS];
983   BOOL                      streamIsUP;
984
985   /* Indices */
986   IDirect3DIndexBuffer9*    pIndexData;
987   UINT                      baseVertexIndex;
988   
989   /* Texture */
990   IDirect3DBaseTexture9*    textures[8];
991   int                       textureDimensions[8];
992   /* Texture State Stage */
993   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
994   
995   /* RenderState */
996   DWORD                     renderstate[HIGHEST_RENDER_STATE];
997   
998   /* Transform */
999   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1000   
1001
1002   /* ViewPort */
1003   D3DVIEWPORT9              viewport;
1004   
1005   /* Lights */
1006   D3DLIGHT9                 lights[MAX_ACTIVE_LIGHTS];
1007   
1008   /* Material */
1009   D3DMATERIAL9              material;
1010
1011   DWORD                     FVF;
1012   
1013   /* Vertex Shader */
1014   IDirect3DVertexShader9*   VertexShader;
1015
1016   /* Vertex Shader Declaration */
1017   IDirect3DVertexDeclaration9Impl* vertexDecl;
1018   
1019   /* Pixel Shader */
1020   IDirect3DPixelShader9*    PixelShader;
1021   
1022   /* Indexed Vertex Blending */
1023   D3DVERTEXBLENDFLAGS       vertex_blend;
1024   FLOAT                     tween_factor;
1025
1026   /* Vertex Shader Constant */
1027   D3DSHADERVECTORF          vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
1028   D3DSHADERVECTORI          vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
1029   BOOL                      vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
1030   /* Pixel Shader Constant */
1031   D3DSHADERVECTORF          pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
1032   D3DSHADERVECTORI          pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
1033   BOOL                      pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
1034 };
1035
1036 /* IUnknown: */
1037 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
1038 extern ULONG WINAPI           IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
1039 extern ULONG WINAPI           IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
1040
1041 /* IDirect3DStateBlock9: */
1042 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
1043 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
1044 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
1045
1046
1047 /* --------------------------- */
1048 /* IDirect3DVertexDeclaration9 */
1049 /* --------------------------- */
1050
1051 /*****************************************************************************
1052  * Predeclare the interface implementation structures
1053  */
1054 extern ICOM_VTABLE(IDirect3DVertexDeclaration9) Direct3DVertexDeclaration9_Vtbl;
1055
1056 /*****************************************************************************
1057  * IDirect3DVertexShaderDeclaration implementation structure
1058  */
1059 struct IDirect3DVertexDeclaration9Impl {
1060   /* IUnknown fields */
1061   ICOM_VFIELD(IDirect3DVertexDeclaration9);
1062   DWORD   ref;
1063
1064   /* IDirect3DVertexDeclaration9 fields */
1065   IDirect3DDevice9Impl* Device;
1066
1067   /** precomputed fvf if simple declaration */
1068   DWORD   fvf[MAX_STREAMS];
1069   DWORD   allFVF;
1070
1071   /** dx8 compatible Declaration fields */
1072   DWORD*  pDeclaration8;
1073   DWORD   declaration8Length;
1074 };
1075
1076 /* IUnknown: */
1077 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
1078 extern ULONG    WINAPI      IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
1079 extern ULONG    WINAPI      IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
1080
1081 /* IDirect3DVertexDeclaration9: */
1082 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
1083 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
1084
1085
1086 /* ---------------------- */
1087 /* IDirect3DVertexShader9 */
1088 /* ---------------------- */
1089
1090 /*****************************************************************************
1091  * Predeclare the interface implementation structures
1092  */
1093 extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;
1094
1095 /*****************************************************************************
1096  * IDirect3DVertexShader implementation structure
1097  */
1098 struct IDirect3DVertexShader9Impl {
1099   /* IUnknown fields */
1100   ICOM_VFIELD(IDirect3DVertexShader9);
1101   DWORD ref;
1102
1103   /* IDirect3DVertexDeclaration9 fields */
1104   IDirect3DDevice9Impl* Device;
1105
1106   DWORD* function;
1107   UINT functionLength;
1108   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1109   DWORD version;
1110   /* run time datas */
1111   /*
1112   VSHADERDATA* data;
1113   VSHADERINPUTDATA input;
1114   VSHADEROUTPUTDATA output;
1115   */
1116 };
1117
1118 /* IUnknown: */
1119 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
1120 extern ULONG WINAPI           IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
1121 extern ULONG WINAPI           IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
1122
1123 /* IDirect3DVertexShader9: */
1124 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
1125 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1126
1127
1128 /* --------------------- */
1129 /* IDirect3DPixelShader9 */
1130 /* --------------------- */
1131
1132 /*****************************************************************************
1133  * Predeclare the interface implementation structures
1134  */
1135 extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;
1136
1137 /*****************************************************************************
1138  * IDirect3DPixelShader implementation structure
1139  */
1140 struct IDirect3DPixelShader9Impl { 
1141   /* IUnknown fields */
1142   ICOM_VFIELD(IDirect3DPixelShader9);
1143   DWORD ref;
1144
1145   /* IDirect3DPixelShader9 fields */
1146   IDirect3DDevice9Impl* Device;
1147
1148   DWORD* function;
1149   UINT functionLength;
1150   DWORD version;
1151   /* run time datas */
1152   /*
1153   PSHADERDATA* data;
1154   PSHADERINPUTDATA input;
1155   PSHADEROUTPUTDATA output;
1156   */
1157 };
1158
1159 /* IUnknown: */
1160 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
1161 extern ULONG WINAPI           IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
1162 extern ULONG WINAPI           IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
1163
1164 /* IDirect3DPixelShader9: */
1165 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
1166 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1167
1168
1169 /* --------------- */
1170 /* IDirect3DQuery9 */
1171 /* --------------- */
1172
1173 /*****************************************************************************
1174  * Predeclare the interface implementation structures
1175  */
1176 extern ICOM_VTABLE(IDirect3DQuery9) Direct3DQuery9_Vtbl;
1177
1178 /*****************************************************************************
1179  * IDirect3DPixelShader implementation structure
1180  */
1181 struct IDirect3DQuery9Impl { 
1182     /* IUnknown fields */
1183     ICOM_VFIELD(IDirect3DQuery9);
1184     DWORD ref;
1185
1186     /* IDirect3DQuery9 fields */  
1187     IDirect3DDevice9Impl* Device;
1188 };
1189
1190 /* IUnknown: */
1191 extern HRESULT  WINAPI     IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj);
1192 extern ULONG    WINAPI     IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface);
1193 extern ULONG    WINAPI     IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface);
1194
1195 /* IDirect3DQuery9: */
1196 extern HRESULT  WINAPI     IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice);
1197 extern D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface);
1198 extern DWORD    WINAPI     IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface);
1199 extern HRESULT  WINAPI     IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags);
1200 extern HRESULT  WINAPI     IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags);
1201
1202
1203 #endif /* __WINE_D3D9_PRIVATE_H */