d3drm: Load all sub-objects when a frame is found.
[wine] / dlls / fltlib / fltlib.spec
1 @ stub FilterAttach
2 @ stub FilterAttachAtAltitude
3 @ stub FilterClose
4 @ stdcall FilterConnectCommunicationPort(wstr long ptr long ptr ptr)
5 @ stub FilterCreate
6 @ stub FilterDetach
7 @ stdcall FilterFindClose(ptr)
8 @ stdcall FilterFindFirst(long ptr long ptr ptr)
9 @ stub FilterFindNext
10 @ stub FilterGetDosName
11 @ stub FilterGetInformation
12 @ stub FilterGetMessage
13 @ stub FilterInstanceClose
14 @ stub FilterInstanceCreate
15 @ stub FilterInstanceFindClose
16 @ stub FilterInstanceFindFirst
17 @ stub FilterInstanceFindNext
18 @ stub FilterInstanceGetInformation
19 @ stub FilterLoad
20 @ stub FilterReplyMessage
21 @ stub FilterSendMessage
22 @ stub FilterUnload
23 @ stub FilterVolumeClose
24 @ stub FilterVolumeFindClose
25 @ stub FilterVolumeFindFirst
26 @ stub FilterVolumeFindNext
27 @ stub FilterVolumeInstanceFindClose
28 @ stub FilterVolumeInstanceFindFirst
29 @ stub FilterVolumeInstanceFindNext