3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
7 * Note: This file requires multithread ability. It is not possible to
8 * implement the stuff in a single thread anyway. And most DirectX apps
9 * require threading themselves.
11 * Most thread locking is complete. There may be a few race
12 * conditions still lurking.
14 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
15 * and a Turtle Beach Tropez+.
18 * Implement DirectSoundCapture API
19 * Implement SetCooperativeLevel properly (need to address focus issues)
20 * Use wavetable synth for static buffers if available
21 * Implement DirectSound3DBuffers (stubs in place)
22 * Use hardware 3D support if available (OSS support may be needed first)
23 * Add support for APIs other than OSS: ALSA (http://alsa.jcu.cz/)
24 * and esound (http://www.gnome.org), for instance
26 * FIXME: Status needs updating.
29 * - Wing Commander 4/W95:
30 * The intromovie plays without problems. Nearly lipsynchron.
32 * The sound works, but noticeable chunks are left out (from the sound and
33 * the animation). Don't know why yet.
35 * Sound works, but slows down the movieplayer.
39 * The background sound of the startscreen works ;)
40 * - WingCommander Prophecy Demo:
41 * Sound works for the intromovie.
42 * - Total Annihilation (1998/12/04):
43 * Sound plays perfectly in the game, but the Smacker movies
44 * (http://www.smacker.com/) play silently.
45 * - A-10 Cuba! Demo (1998/12/04):
46 * Sound works properly (for some people).
47 * - dsstream.exe, from DirectX 5.2 SDK (1998/12/04):
48 * Works properly, but requires "-dll -winmm".
49 * - dsshow.exe, from DirectX 5.2 SDK (1998/12/04):
50 * Initializes the DLL properly with CoCreateInstance(), but the
51 * FileOpen dialog box is broken - could not test properly
58 #include <sys/types.h>
60 #include <sys/fcntl.h>
64 #include <math.h> /* Insomnia - pow() function */
70 #include "wine/obj_base.h"
72 #include "debugtools.h"
74 DEFAULT_DEBUG_CHANNEL(dsound);
77 /*****************************************************************************
78 * Predeclare the interface implementation structures
80 typedef struct IDirectSoundImpl IDirectSoundImpl;
81 typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
82 typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl;
83 typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl;
84 typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl;
86 /*****************************************************************************
87 * IDirectSound implementation structure
89 struct IDirectSoundImpl
92 ICOM_VFIELD(IDirectSound);
94 /* IDirectSoundImpl fields */
97 IDirectSoundBufferImpl** buffers;
98 IDirectSoundBufferImpl* primary;
99 IDirectSound3DListenerImpl* listener;
100 WAVEFORMATEX wfx; /* current main waveformat */
101 CRITICAL_SECTION lock;
104 /*****************************************************************************
105 * IDirectSoundBuffer implementation structure
107 struct IDirectSoundBufferImpl
109 /* IUnknown fields */
110 ICOM_VFIELD(IDirectSoundBuffer);
112 /* IDirectSoundBufferImpl fields */
115 IDirectSound3DBufferImpl* ds3db;
116 DWORD playflags,playing;
117 DWORD playpos,writepos,buflen;
118 DWORD nAvgBytesPerSec;
122 LONG lVolAdjust,rVolAdjust;
123 IDirectSoundBufferImpl* parent; /* for duplicates */
124 IDirectSoundImpl* dsound;
126 LPDSBPOSITIONNOTIFY notifies;
128 CRITICAL_SECTION lock;
131 /*****************************************************************************
132 * IDirectSoundNotify implementation structure
134 struct IDirectSoundNotifyImpl
136 /* IUnknown fields */
137 ICOM_VFIELD(IDirectSoundNotify);
139 /* IDirectSoundNotifyImpl fields */
140 IDirectSoundBufferImpl* dsb;
143 /*****************************************************************************
144 * IDirectSound3DListener implementation structure
146 struct IDirectSound3DListenerImpl
148 /* IUnknown fields */
149 ICOM_VFIELD(IDirectSound3DListener);
151 /* IDirectSound3DListenerImpl fields */
152 IDirectSoundBufferImpl* dsb;
154 CRITICAL_SECTION lock;
157 /*****************************************************************************
158 * IDirectSound3DBuffer implementation structure
160 struct IDirectSound3DBufferImpl
162 /* IUnknown fields */
163 ICOM_VFIELD(IDirectSound3DBuffer);
165 /* IDirectSound3DBufferImpl fields */
166 IDirectSoundBufferImpl* dsb;
170 CRITICAL_SECTION lock;
175 # include <sys/ioctl.h>
176 # ifdef HAVE_MACHINE_SOUNDCARD_H
177 # include <machine/soundcard.h>
179 # ifdef HAVE_SYS_SOUNDCARD_H
180 # include <sys/soundcard.h>
182 # ifdef HAVE_SOUNDCARD_H
183 # include <soundcard.h>
186 /* #define USE_DSOUND3D 1 */
188 #define DSOUND_FRAGLEN (primarybuf->wfx.nAvgBytesPerSec >> 4)
189 #define DSOUND_FREQSHIFT (14)
191 static int audiofd = -1;
192 static int audioOK = 0;
194 static IDirectSoundImpl* dsound = NULL;
196 static IDirectSoundBufferImpl* primarybuf = NULL;
198 static int DSOUND_setformat(LPWAVEFORMATEX wfex);
199 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
200 static void DSOUND_CloseAudio(void);
204 /*******************************************************************************
205 * DirectSoundEnumerateA
207 HRESULT WINAPI DirectSoundEnumerateA(
208 LPDSENUMCALLBACKA enumcb,
211 TRACE("enumcb = %p, context = %p\n", enumcb, context);
215 enumcb(NULL,"WINE DirectSound using Open Sound System",
223 static void _dump_DSBCAPS(DWORD xmask) {
228 #define FE(x) { x, #x },
229 FE(DSBCAPS_PRIMARYBUFFER)
231 FE(DSBCAPS_LOCHARDWARE)
232 FE(DSBCAPS_LOCSOFTWARE)
233 FE(DSBCAPS_CTRLFREQUENCY)
235 FE(DSBCAPS_CTRLVOLUME)
236 FE(DSBCAPS_CTRLDEFAULT)
238 FE(DSBCAPS_STICKYFOCUS)
239 FE(DSBCAPS_GETCURRENTPOSITION2)
243 for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
244 if (flags[i].mask & xmask)
245 DPRINTF("%s ",flags[i].name);
248 /*******************************************************************************
249 * IDirectSound3DBuffer
252 /* IUnknown methods */
253 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
254 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
256 ICOM_THIS(IDirectSound3DBufferImpl,iface);
258 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
262 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
264 ICOM_THIS(IDirectSound3DBufferImpl,iface);
269 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
271 ICOM_THIS(IDirectSound3DBufferImpl,iface);
275 HeapFree(GetProcessHeap(),0,This->buffer);
276 HeapFree(GetProcessHeap(),0,This);
281 /* IDirectSound3DBuffer methods */
282 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
283 LPDIRECTSOUND3DBUFFER iface,
284 LPDS3DBUFFER lpDs3dBuffer)
290 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
291 LPDIRECTSOUND3DBUFFER iface,
292 LPDWORD lpdwInsideConeAngle,
293 LPDWORD lpdwOutsideConeAngle)
299 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
300 LPDIRECTSOUND3DBUFFER iface,
301 LPD3DVECTOR lpvConeOrientation)
307 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
308 LPDIRECTSOUND3DBUFFER iface,
309 LPLONG lplConeOutsideVolume)
315 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
316 LPDIRECTSOUND3DBUFFER iface,
317 LPD3DVALUE lpfMaxDistance)
323 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
324 LPDIRECTSOUND3DBUFFER iface,
325 LPD3DVALUE lpfMinDistance)
331 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
332 LPDIRECTSOUND3DBUFFER iface,
339 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
340 LPDIRECTSOUND3DBUFFER iface,
341 LPD3DVECTOR lpvPosition)
347 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
348 LPDIRECTSOUND3DBUFFER iface,
349 LPD3DVECTOR lpvVelocity)
355 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
356 LPDIRECTSOUND3DBUFFER iface,
357 LPCDS3DBUFFER lpcDs3dBuffer,
364 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
365 LPDIRECTSOUND3DBUFFER iface,
366 DWORD dwInsideConeAngle,
367 DWORD dwOutsideConeAngle,
374 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
375 LPDIRECTSOUND3DBUFFER iface,
376 D3DVALUE x, D3DVALUE y, D3DVALUE z,
383 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
384 LPDIRECTSOUND3DBUFFER iface,
385 LONG lConeOutsideVolume,
392 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
393 LPDIRECTSOUND3DBUFFER iface,
394 D3DVALUE fMaxDistance,
401 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
402 LPDIRECTSOUND3DBUFFER iface,
403 D3DVALUE fMinDistance,
410 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
411 LPDIRECTSOUND3DBUFFER iface,
415 ICOM_THIS(IDirectSound3DBufferImpl,iface);
416 TRACE("mode = %lx\n", dwMode);
417 This->ds3db.dwMode = dwMode;
421 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
422 LPDIRECTSOUND3DBUFFER iface,
423 D3DVALUE x, D3DVALUE y, D3DVALUE z,
430 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
431 LPDIRECTSOUND3DBUFFER iface,
432 D3DVALUE x, D3DVALUE y, D3DVALUE z,
439 ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
441 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
442 /* IUnknown methods */
443 IDirectSound3DBufferImpl_QueryInterface,
444 IDirectSound3DBufferImpl_AddRef,
445 IDirectSound3DBufferImpl_Release,
446 /* IDirectSound3DBuffer methods */
447 IDirectSound3DBufferImpl_GetAllParameters,
448 IDirectSound3DBufferImpl_GetConeAngles,
449 IDirectSound3DBufferImpl_GetConeOrientation,
450 IDirectSound3DBufferImpl_GetConeOutsideVolume,
451 IDirectSound3DBufferImpl_GetMaxDistance,
452 IDirectSound3DBufferImpl_GetMinDistance,
453 IDirectSound3DBufferImpl_GetMode,
454 IDirectSound3DBufferImpl_GetPosition,
455 IDirectSound3DBufferImpl_GetVelocity,
456 IDirectSound3DBufferImpl_SetAllParameters,
457 IDirectSound3DBufferImpl_SetConeAngles,
458 IDirectSound3DBufferImpl_SetConeOrientation,
459 IDirectSound3DBufferImpl_SetConeOutsideVolume,
460 IDirectSound3DBufferImpl_SetMaxDistance,
461 IDirectSound3DBufferImpl_SetMinDistance,
462 IDirectSound3DBufferImpl_SetMode,
463 IDirectSound3DBufferImpl_SetPosition,
464 IDirectSound3DBufferImpl_SetVelocity,
468 static int DSOUND_Create3DBuffer(IDirectSoundBufferImpl* dsb)
470 DWORD i, temp, iSize, oSize, offset;
471 LPBYTE bIbuf, bObuf, bTbuf = NULL;
472 LPWORD wIbuf, wObuf, wTbuf = NULL;
474 /* Inside DirectX says it's stupid but allowed */
475 if (dsb->wfx.nChannels == 2) {
476 /* Convert to mono */
477 if (dsb->wfx.wBitsPerSample == 16) {
478 iSize = dsb->buflen / 4;
479 wTbuf = malloc(dsb->buflen / 2);
481 return DSERR_OUTOFMEMORY;
482 for (i = 0; i < iSize; i++)
483 wTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
486 iSize = dsb->buflen / 2;
487 bTbuf = malloc(dsb->buflen / 2);
489 return DSERR_OUTOFMEMORY;
490 for (i = 0; i < iSize; i++)
491 bTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
495 if (dsb->wfx.wBitsPerSample == 16) {
496 iSize = dsb->buflen / 2;
497 wIbuf = (LPWORD) dsb->buffer;
499 bIbuf = (LPBYTE) dsb->buffer;
504 if (primarybuf->wfx.wBitsPerSample == 16) {
505 wObuf = (LPWORD) dsb->ds3db->buffer;
506 oSize = dsb->ds3db->buflen / 2;
508 bObuf = (LPBYTE) dsb->ds3db->buffer;
509 oSize = dsb->ds3db->buflen;
512 offset = primarybuf->wfx.nSamplesPerSec / 100; /* 10ms */
513 if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
514 for (i = 0; i < iSize; i++) {
517 temp += wIbuf[i - offset] >> 9;
519 temp += wIbuf[i + iSize - offset] >> 9;
521 wObuf[(i * 2) + 1] = temp;
523 else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
524 for (i = 0; i < iSize; i++) {
527 temp += bIbuf[i - offset] >> 5;
529 temp += bIbuf[i + iSize - offset] >> 5;
531 bObuf[(i * 2) + 1] = temp;
542 /*******************************************************************************
543 * IDirectSound3DListener
546 /* IUnknown methods */
547 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
548 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
550 ICOM_THIS(IDirectSound3DListenerImpl,iface);
552 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
556 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
558 ICOM_THIS(IDirectSound3DListenerImpl,iface);
563 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
565 ICOM_THIS(IDirectSound3DListenerImpl,iface);
570 /* IDirectSound3DListener methods */
571 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
572 LPDIRECTSOUND3DLISTENER iface,
573 LPDS3DLISTENER lpDS3DL)
579 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
580 LPDIRECTSOUND3DLISTENER iface,
581 LPD3DVALUE lpfDistanceFactor)
587 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
588 LPDIRECTSOUND3DLISTENER iface,
589 LPD3DVALUE lpfDopplerFactor)
595 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
596 LPDIRECTSOUND3DLISTENER iface,
597 LPD3DVECTOR lpvOrientFront,
598 LPD3DVECTOR lpvOrientTop)
604 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
605 LPDIRECTSOUND3DLISTENER iface,
606 LPD3DVECTOR lpvPosition)
612 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
613 LPDIRECTSOUND3DLISTENER iface,
614 LPD3DVALUE lpfRolloffFactor)
620 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
621 LPDIRECTSOUND3DLISTENER iface,
622 LPD3DVECTOR lpvVelocity)
628 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
629 LPDIRECTSOUND3DLISTENER iface,
630 LPCDS3DLISTENER lpcDS3DL,
637 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
638 LPDIRECTSOUND3DLISTENER iface,
639 D3DVALUE fDistanceFactor,
646 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
647 LPDIRECTSOUND3DLISTENER iface,
648 D3DVALUE fDopplerFactor,
655 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
656 LPDIRECTSOUND3DLISTENER iface,
657 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
658 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
665 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
666 LPDIRECTSOUND3DLISTENER iface,
667 D3DVALUE x, D3DVALUE y, D3DVALUE z,
674 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
675 LPDIRECTSOUND3DLISTENER iface,
676 D3DVALUE fRolloffFactor,
683 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
684 LPDIRECTSOUND3DLISTENER iface,
685 D3DVALUE x, D3DVALUE y, D3DVALUE z,
692 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
693 LPDIRECTSOUND3DLISTENER iface)
700 ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
702 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
703 /* IUnknown methods */
704 IDirectSound3DListenerImpl_QueryInterface,
705 IDirectSound3DListenerImpl_AddRef,
706 IDirectSound3DListenerImpl_Release,
707 /* IDirectSound3DListener methods */
708 IDirectSound3DListenerImpl_GetAllParameter,
709 IDirectSound3DListenerImpl_GetDistanceFactor,
710 IDirectSound3DListenerImpl_GetDopplerFactor,
711 IDirectSound3DListenerImpl_GetOrientation,
712 IDirectSound3DListenerImpl_GetPosition,
713 IDirectSound3DListenerImpl_GetRolloffFactor,
714 IDirectSound3DListenerImpl_GetVelocity,
715 IDirectSound3DListenerImpl_SetAllParameters,
716 IDirectSound3DListenerImpl_SetDistanceFactor,
717 IDirectSound3DListenerImpl_SetDopplerFactor,
718 IDirectSound3DListenerImpl_SetOrientation,
719 IDirectSound3DListenerImpl_SetPosition,
720 IDirectSound3DListenerImpl_SetRolloffFactor,
721 IDirectSound3DListenerImpl_SetVelocity,
722 IDirectSound3DListenerImpl_CommitDeferredSettings,
725 /*******************************************************************************
728 static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
729 LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
731 ICOM_THIS(IDirectSoundNotifyImpl,iface);
733 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
737 static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
738 ICOM_THIS(IDirectSoundNotifyImpl,iface);
739 return ++(This->ref);
742 static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
743 ICOM_THIS(IDirectSoundNotifyImpl,iface);
746 IDirectSoundNotify_Release((LPDIRECTSOUNDBUFFER)This->dsb);
747 HeapFree(GetProcessHeap(),0,This);
753 static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
754 LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
756 ICOM_THIS(IDirectSoundNotifyImpl,iface);
759 if (TRACE_ON(dsound)) {
760 TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
761 for (i=0;i<howmuch;i++)
762 TRACE("notify at %ld to 0x%08lx\n",
763 notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
765 This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
766 memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
768 howmuch*sizeof(DSBPOSITIONNOTIFY)
770 This->dsb->nrofnotifies+=howmuch;
775 ICOM_VTABLE(IDirectSoundNotify) dsnvt =
777 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
778 IDirectSoundNotifyImpl_QueryInterface,
779 IDirectSoundNotifyImpl_AddRef,
780 IDirectSoundNotifyImpl_Release,
781 IDirectSoundNotifyImpl_SetNotificationPositions,
784 /*******************************************************************************
788 /* This sets this format for the <em>Primary Buffer Only</em> */
789 /* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
790 static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
791 LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX wfex
793 ICOM_THIS(IDirectSoundBufferImpl,iface);
794 IDirectSoundBufferImpl** dsb;
797 /* Let's be pedantic! */
798 if ((wfex == NULL) ||
799 (wfex->wFormatTag != WAVE_FORMAT_PCM) ||
800 (wfex->nChannels < 1) || (wfex->nChannels > 2) ||
801 (wfex->nSamplesPerSec < 1) ||
802 (wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
803 ((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
804 TRACE("failed pedantic check!\n");
805 return DSERR_INVALIDPARAM;
809 EnterCriticalSection(&(This->dsound->lock));
811 if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
812 dsb = dsound->buffers;
813 for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
815 EnterCriticalSection(&((*dsb)->lock));
817 (*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
818 wfex->nSamplesPerSec;
820 LeaveCriticalSection(&((*dsb)->lock));
825 memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
827 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld"
828 "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
829 wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
830 wfex->nAvgBytesPerSec, wfex->nBlockAlign,
831 wfex->wBitsPerSample, wfex->cbSize);
833 primarybuf->wfx.nAvgBytesPerSec =
834 This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
837 LeaveCriticalSection(&(This->dsound->lock));
843 static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
844 LPDIRECTSOUNDBUFFER iface,LONG vol
846 ICOM_THIS(IDirectSoundBufferImpl,iface);
849 TRACE("(%p,%ld)\n",This,vol);
851 /* I'm not sure if we need this for primary buffer */
852 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
853 return DSERR_CONTROLUNAVAIL;
855 if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
856 return DSERR_INVALIDPARAM;
858 /* This needs to adjust the soundcard volume when */
859 /* called for the primary buffer */
860 if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
861 FIXME("Volume control of primary unimplemented.\n");
867 EnterCriticalSection(&(This->lock));
871 temp = (double) (This->volume - (This->pan > 0 ? This->pan : 0));
872 This->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
873 temp = (double) (This->volume + (This->pan < 0 ? This->pan : 0));
874 This->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
876 LeaveCriticalSection(&(This->lock));
879 TRACE("left = %lx, right = %lx\n", This->lVolAdjust, This->rVolAdjust);
884 static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
885 LPDIRECTSOUNDBUFFER iface,LPLONG vol
887 ICOM_THIS(IDirectSoundBufferImpl,iface);
888 TRACE("(%p,%p)\n",This,vol);
891 return DSERR_INVALIDPARAM;
897 static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
898 LPDIRECTSOUNDBUFFER iface,DWORD freq
900 ICOM_THIS(IDirectSoundBufferImpl,iface);
901 TRACE("(%p,%ld)\n",This,freq);
903 /* You cannot set the frequency of the primary buffer */
904 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
905 (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
906 return DSERR_CONTROLUNAVAIL;
908 if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
909 return DSERR_INVALIDPARAM;
912 EnterCriticalSection(&(This->lock));
915 This->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
916 This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
918 LeaveCriticalSection(&(This->lock));
924 static HRESULT WINAPI IDirectSoundBufferImpl_Play(
925 LPDIRECTSOUNDBUFFER iface,DWORD reserved1,DWORD reserved2,DWORD flags
927 ICOM_THIS(IDirectSoundBufferImpl,iface);
928 TRACE("(%p,%08lx,%08lx,%08lx)\n",
929 This,reserved1,reserved2,flags
931 This->playflags = flags;
936 static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER iface)
938 ICOM_THIS(IDirectSoundBufferImpl,iface);
939 TRACE("(%p)\n",This);
942 EnterCriticalSection(&(This->lock));
945 DSOUND_CheckEvent(This, 0);
947 LeaveCriticalSection(&(This->lock));
953 static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER iface) {
954 ICOM_THIS(IDirectSoundBufferImpl,iface);
955 /* TRACE(dsound,"(%p) ref was %ld\n",This, This->ref); */
957 return ++(This->ref);
959 static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
960 ICOM_THIS(IDirectSoundBufferImpl,iface);
963 /* TRACE(dsound,"(%p) ref was %ld\n",This, This->ref); */
968 EnterCriticalSection(&(This->dsound->lock));
969 for (i=0;i<This->dsound->nrofbuffers;i++)
970 if (This->dsound->buffers[i] == This)
972 if (i < This->dsound->nrofbuffers) {
973 /* Put the last buffer of the list in the (now empty) position */
974 This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
975 This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*This->dsound->nrofbuffers);
976 This->dsound->nrofbuffers--;
977 IDirectSound_Release((LPDIRECTSOUND)This->dsound);
979 LeaveCriticalSection(&(This->dsound->lock));
981 DeleteCriticalSection(&(This->lock));
982 if (This->ds3db && ICOM_VTBL(This->ds3db))
983 IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
985 /* this is a duplicate buffer */
986 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
988 /* this is a toplevel buffer */
989 HeapFree(GetProcessHeap(),0,This->buffer);
991 HeapFree(GetProcessHeap(),0,This);
993 if (This == primarybuf)
999 static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
1000 LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
1002 ICOM_THIS(IDirectSoundBufferImpl,iface);
1003 TRACE("(%p,%p,%p)\n",This,playpos,writepos);
1004 if (playpos) *playpos = This->playpos;
1005 if (writepos) *writepos = This->writepos;
1006 TRACE("playpos = %ld, writepos = %ld\n", playpos?*playpos:0, writepos?*writepos:0);
1010 static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
1011 LPDIRECTSOUNDBUFFER iface,LPDWORD status
1013 ICOM_THIS(IDirectSoundBufferImpl,iface);
1014 TRACE("(%p,%p)\n",This,status);
1017 return DSERR_INVALIDPARAM;
1021 *status |= DSBSTATUS_PLAYING;
1022 if (This->playflags & DSBPLAY_LOOPING)
1023 *status |= DSBSTATUS_LOOPING;
1029 static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
1030 LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
1032 ICOM_THIS(IDirectSoundBufferImpl,iface);
1033 TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
1035 if (wfsize>sizeof(This->wfx))
1036 wfsize = sizeof(This->wfx);
1037 if (lpwf) { /* NULL is valid */
1038 memcpy(lpwf,&(This->wfx),wfsize);
1040 *wfwritten = wfsize;
1043 *wfwritten = sizeof(This->wfx);
1045 return DSERR_INVALIDPARAM;
1050 static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
1051 LPDIRECTSOUNDBUFFER iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
1053 ICOM_THIS(IDirectSoundBufferImpl,iface);
1055 TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n",
1065 if (flags & DSBLOCK_FROMWRITECURSOR)
1066 writecursor += This->writepos;
1067 if (flags & DSBLOCK_ENTIREBUFFER)
1068 writebytes = This->buflen;
1069 if (writebytes > This->buflen)
1070 writebytes = This->buflen;
1072 assert(audiobytes1!=audiobytes2);
1073 assert(lplpaudioptr1!=lplpaudioptr2);
1074 if (writecursor+writebytes <= This->buflen) {
1075 *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1076 *audiobytes1 = writebytes;
1078 *(LPBYTE*)lplpaudioptr2 = NULL;
1081 TRACE("->%ld.0\n",writebytes);
1083 *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1084 *audiobytes1 = This->buflen-writecursor;
1086 *(LPBYTE*)lplpaudioptr2 = This->buffer;
1088 *audiobytes2 = writebytes-(This->buflen-writecursor);
1089 TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
1091 /* No. See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 21 */
1092 /* This->writepos=(writecursor+writebytes)%This->buflen; */
1096 static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
1097 LPDIRECTSOUNDBUFFER iface,DWORD newpos
1099 ICOM_THIS(IDirectSoundBufferImpl,iface);
1100 TRACE("(%p,%ld)\n",This,newpos);
1103 EnterCriticalSection(&(This->lock));
1105 This->playpos = newpos;
1107 LeaveCriticalSection(&(This->lock));
1113 static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
1114 LPDIRECTSOUNDBUFFER iface,LONG pan
1116 ICOM_THIS(IDirectSoundBufferImpl,iface);
1119 TRACE("(%p,%ld)\n",This,pan);
1121 if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
1122 return DSERR_INVALIDPARAM;
1124 /* You cannot set the pan of the primary buffer */
1125 /* and you cannot use both pan and 3D controls */
1126 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
1127 (This->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
1128 (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
1129 return DSERR_CONTROLUNAVAIL;
1132 EnterCriticalSection(&(This->lock));
1136 temp = (double) (This->volume - (This->pan > 0 ? This->pan : 0));
1137 This->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
1138 temp = (double) (This->volume + (This->pan < 0 ? This->pan : 0));
1139 This->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
1141 LeaveCriticalSection(&(This->lock));
1147 static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
1148 LPDIRECTSOUNDBUFFER iface,LPLONG pan
1150 ICOM_THIS(IDirectSoundBufferImpl,iface);
1151 TRACE("(%p,%p)\n",This,pan);
1154 return DSERR_INVALIDPARAM;
1161 static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
1162 LPDIRECTSOUNDBUFFER iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
1164 ICOM_THIS(IDirectSoundBufferImpl,iface);
1165 TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
1167 /* There is really nothing to do here. Should someone */
1168 /* choose to implement static buffers in hardware (by */
1169 /* using a wave table synth, for example) this is where */
1170 /* you'd want to do the loading. For software buffers, */
1171 /* which is what we currently use, we need do nothing. */
1174 /* It's also the place to pre-process 3D buffers... */
1176 /* This is highly experimental and liable to break things */
1177 if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
1178 DSOUND_Create3DBuffer(This);
1184 static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
1185 LPDIRECTSOUNDBUFFER iface,LPDWORD freq
1187 ICOM_THIS(IDirectSoundBufferImpl,iface);
1188 TRACE("(%p,%p)\n",This,freq);
1191 return DSERR_INVALIDPARAM;
1198 static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
1199 LPDIRECTSOUNDBUFFER iface,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
1201 ICOM_THIS(IDirectSoundBufferImpl,iface);
1202 FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
1203 DPRINTF("Re-Init!!!\n");
1204 return DSERR_ALREADYINITIALIZED;
1207 static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
1208 LPDIRECTSOUNDBUFFER iface,LPDSBCAPS caps
1210 ICOM_THIS(IDirectSoundBufferImpl,iface);
1211 TRACE("(%p)->(%p)\n",This,caps);
1214 return DSERR_INVALIDPARAM;
1216 /* I think we should check this value, not set it. See */
1217 /* Inside DirectX, p215. That should apply here, too. */
1218 caps->dwSize = sizeof(*caps);
1220 caps->dwFlags = This->dsbd.dwFlags | DSBCAPS_LOCSOFTWARE;
1221 caps->dwBufferBytes = This->dsbd.dwBufferBytes;
1222 /* This value represents the speed of the "unlock" command.
1223 As unlock is quite fast (it does not do anything), I put
1224 4096 ko/s = 4 Mo / s */
1225 caps->dwUnlockTransferRate = 4096;
1226 caps->dwPlayCpuOverhead = 0;
1231 static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
1232 LPDIRECTSOUNDBUFFER iface,REFIID riid,LPVOID *ppobj
1234 ICOM_THIS(IDirectSoundBufferImpl,iface);
1236 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
1238 if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
1239 IDirectSoundNotifyImpl *dsn;
1241 dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
1244 IDirectSoundBuffer_AddRef(iface);
1245 ICOM_VTBL(dsn) = &dsnvt;
1246 *ppobj = (LPVOID)dsn;
1250 if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
1251 *ppobj = This->ds3db;
1259 static ICOM_VTABLE(IDirectSoundBuffer) dsbvt =
1261 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1262 IDirectSoundBufferImpl_QueryInterface,
1263 IDirectSoundBufferImpl_AddRef,
1264 IDirectSoundBufferImpl_Release,
1265 IDirectSoundBufferImpl_GetCaps,
1266 IDirectSoundBufferImpl_GetCurrentPosition,
1267 IDirectSoundBufferImpl_GetFormat,
1268 IDirectSoundBufferImpl_GetVolume,
1269 IDirectSoundBufferImpl_GetPan,
1270 IDirectSoundBufferImpl_GetFrequency,
1271 IDirectSoundBufferImpl_GetStatus,
1272 IDirectSoundBufferImpl_Initialize,
1273 IDirectSoundBufferImpl_Lock,
1274 IDirectSoundBufferImpl_Play,
1275 IDirectSoundBufferImpl_SetCurrentPosition,
1276 IDirectSoundBufferImpl_SetFormat,
1277 IDirectSoundBufferImpl_SetVolume,
1278 IDirectSoundBufferImpl_SetPan,
1279 IDirectSoundBufferImpl_SetFrequency,
1280 IDirectSoundBufferImpl_Stop,
1281 IDirectSoundBufferImpl_Unlock
1284 /*******************************************************************************
1288 static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
1289 LPDIRECTSOUND iface,HWND hwnd,DWORD level
1291 ICOM_THIS(IDirectSoundImpl,iface);
1292 FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
1296 static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
1297 LPDIRECTSOUND iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
1299 ICOM_THIS(IDirectSoundImpl,iface);
1300 IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
1301 LPWAVEFORMATEX wfex;
1303 TRACE("(%p,%p,%p,%p)\n",This,dsbd,ippdsb,lpunk);
1305 if ((This == NULL) || (dsbd == NULL) || (ippdsb == NULL))
1306 return DSERR_INVALIDPARAM;
1308 if (TRACE_ON(dsound)) {
1309 TRACE("(size=%ld)\n",dsbd->dwSize);
1310 TRACE("(flags=0x%08lx\n",dsbd->dwFlags);
1311 _dump_DSBCAPS(dsbd->dwFlags);
1312 TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
1313 TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
1316 wfex = dsbd->lpwfxFormat;
1319 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld"
1320 "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
1321 wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
1322 wfex->nAvgBytesPerSec, wfex->nBlockAlign,
1323 wfex->wBitsPerSample, wfex->cbSize);
1325 if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
1327 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
1328 *ippdsb = primarybuf;
1329 primarybuf->dsbd.dwFlags = dsbd->dwFlags;
1331 } /* Else create primarybuf */
1334 *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
1335 if (*ippdsb == NULL)
1336 return DSERR_OUTOFMEMORY;
1339 TRACE("Created buffer at %p\n", *ippdsb);
1341 if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
1342 (*ippdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
1343 (*ippdsb)->freq = dsound->wfx.nSamplesPerSec;
1345 (*ippdsb)->buflen = dsbd->dwBufferBytes;
1346 (*ippdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
1348 (*ippdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ippdsb)->buflen);
1349 if ((*ippdsb)->buffer == NULL) {
1350 HeapFree(GetProcessHeap(),0,(*ippdsb));
1352 return DSERR_OUTOFMEMORY;
1354 /* It's not necessary to initialize values to zero since */
1355 /* we allocated this structure with HEAP_ZERO_MEMORY... */
1356 (*ippdsb)->playpos = 0;
1357 (*ippdsb)->writepos = 0;
1358 (*ippdsb)->parent = NULL;
1359 ICOM_VTBL(*ippdsb) = &dsbvt;
1360 (*ippdsb)->dsound = This;
1361 (*ippdsb)->playing = 0;
1362 (*ippdsb)->lVolAdjust = (1 << 15);
1363 (*ippdsb)->rVolAdjust = (1 << 15);
1365 if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
1366 (*ippdsb)->freqAdjust = ((*ippdsb)->freq << DSOUND_FREQSHIFT) /
1367 primarybuf->wfx.nSamplesPerSec;
1368 (*ippdsb)->nAvgBytesPerSec = (*ippdsb)->freq *
1369 dsbd->lpwfxFormat->nBlockAlign;
1372 memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
1374 EnterCriticalSection(&(This->lock));
1375 /* register buffer */
1376 if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
1377 This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
1378 This->buffers[This->nrofbuffers] = *ippdsb;
1379 This->nrofbuffers++;
1381 LeaveCriticalSection(&(This->lock));
1383 IDirectSound_AddRef(iface);
1385 if (dsbd->lpwfxFormat)
1386 memcpy(&((*ippdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ippdsb)->wfx));
1388 InitializeCriticalSection(&((*ippdsb)->lock));
1391 if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
1392 IDirectSound3DBufferImpl *ds3db;
1394 ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
1397 ds3db->dsb = (*ippdsb);
1398 ICOM_VTBL(ds3db) = &ds3dbvt;
1399 (*ippdsb)->ds3db = ds3db;
1400 ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
1401 ds3db->ds3db.vPosition.x.x = 0.0;
1402 ds3db->ds3db.vPosition.y.y = 0.0;
1403 ds3db->ds3db.vPosition.z.z = 0.0;
1404 ds3db->ds3db.vVelocity.x.x = 0.0;
1405 ds3db->ds3db.vVelocity.y.y = 0.0;
1406 ds3db->ds3db.vVelocity.z.z = 0.0;
1407 ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
1408 ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
1409 ds3db->ds3db.vConeOrientation.x.x = 0.0;
1410 ds3db->ds3db.vConeOrientation.y.y = 0.0;
1411 ds3db->ds3db.vConeOrientation.z.z = 0.0;
1412 ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
1413 ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
1414 ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
1415 ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
1416 ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
1417 (*ippdsb)->wfx.nBlockAlign;
1418 ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
1419 if (ds3db->buffer == NULL) {
1421 ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
1428 static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
1429 LPDIRECTSOUND iface,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
1431 ICOM_THIS(IDirectSoundImpl,iface);
1432 IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
1433 IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
1434 TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
1436 *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
1438 IDirectSoundBuffer_AddRef(pdsb);
1439 memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
1441 (*ippdsb)->playpos = 0;
1442 (*ippdsb)->writepos = 0;
1443 (*ippdsb)->dsound = This;
1444 (*ippdsb)->parent = ipdsb;
1445 memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
1446 /* register buffer */
1447 EnterCriticalSection(&(This->lock));
1448 This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
1449 This->buffers[This->nrofbuffers] = *ippdsb;
1450 This->nrofbuffers++;
1451 IDirectSound_AddRef(iface);
1452 LeaveCriticalSection(&(This->lock));
1457 static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND iface,LPDSCAPS caps) {
1458 ICOM_THIS(IDirectSoundImpl,iface);
1459 TRACE("(%p,%p)\n",This,caps);
1460 TRACE("(flags=0x%08lx)\n",caps->dwFlags);
1463 return DSERR_INVALIDPARAM;
1465 /* We should check this value, not set it. See Inside DirectX, p215. */
1466 caps->dwSize = sizeof(*caps);
1469 DSCAPS_PRIMARYSTEREO |
1470 DSCAPS_PRIMARY16BIT |
1471 DSCAPS_SECONDARYSTEREO |
1472 DSCAPS_SECONDARY16BIT |
1473 DSCAPS_CONTINUOUSRATE;
1474 /* FIXME: query OSS */
1475 caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
1476 caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
1478 caps->dwPrimaryBuffers = 1;
1480 caps->dwMaxHwMixingAllBuffers = 0;
1481 caps->dwMaxHwMixingStaticBuffers = 0;
1482 caps->dwMaxHwMixingStreamingBuffers = 0;
1484 caps->dwFreeHwMixingAllBuffers = 0;
1485 caps->dwFreeHwMixingStaticBuffers = 0;
1486 caps->dwFreeHwMixingStreamingBuffers = 0;
1488 caps->dwMaxHw3DAllBuffers = 0;
1489 caps->dwMaxHw3DStaticBuffers = 0;
1490 caps->dwMaxHw3DStreamingBuffers = 0;
1492 caps->dwFreeHw3DAllBuffers = 0;
1493 caps->dwFreeHw3DStaticBuffers = 0;
1494 caps->dwFreeHw3DStreamingBuffers = 0;
1496 caps->dwTotalHwMemBytes = 0;
1498 caps->dwFreeHwMemBytes = 0;
1500 caps->dwMaxContigFreeHwMemBytes = 0;
1502 caps->dwUnlockTransferRateHwBuffers = 4096; /* But we have none... */
1504 caps->dwPlayCpuOverheadSwBuffers = 1; /* 1% */
1509 static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND iface) {
1510 ICOM_THIS(IDirectSoundImpl,iface);
1511 return ++(This->ref);
1514 static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
1515 ICOM_THIS(IDirectSoundImpl,iface);
1516 TRACE("(%p), ref was %ld\n",This,This->ref);
1517 if (!--(This->ref)) {
1518 DSOUND_CloseAudio();
1519 while(IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf)); /* Deallocate */
1520 FIXME("need to release all buffers!\n");
1521 HeapFree(GetProcessHeap(),0,This);
1528 static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
1529 LPDIRECTSOUND iface,DWORD config
1531 ICOM_THIS(IDirectSoundImpl,iface);
1532 FIXME("(%p,0x%08lx):stub\n",This,config);
1536 static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
1537 LPDIRECTSOUND iface,REFIID riid,LPVOID *ppobj
1539 ICOM_THIS(IDirectSoundImpl,iface);
1541 if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
1543 if (This->listener) {
1544 *ppobj = This->listener;
1547 This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
1548 GetProcessHeap(), 0, sizeof(*(This->listener)));
1549 This->listener->ref = 1;
1550 ICOM_VTBL(This->listener) = &ds3dlvt;
1551 IDirectSound_AddRef(iface);
1552 This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
1553 This->listener->ds3dl.vPosition.x.x = 0.0;
1554 This->listener->ds3dl.vPosition.y.y = 0.0;
1555 This->listener->ds3dl.vPosition.z.z = 0.0;
1556 This->listener->ds3dl.vVelocity.x.x = 0.0;
1557 This->listener->ds3dl.vVelocity.y.y = 0.0;
1558 This->listener->ds3dl.vVelocity.z.z = 0.0;
1559 This->listener->ds3dl.vOrientFront.x.x = 0.0;
1560 This->listener->ds3dl.vOrientFront.y.y = 0.0;
1561 This->listener->ds3dl.vOrientFront.z.z = 1.0;
1562 This->listener->ds3dl.vOrientTop.x.x = 0.0;
1563 This->listener->ds3dl.vOrientTop.y.y = 1.0;
1564 This->listener->ds3dl.vOrientTop.z.z = 0.0;
1565 This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1566 This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1567 This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1568 *ppobj = (LPVOID)This->listener;
1572 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
1576 static HRESULT WINAPI IDirectSoundImpl_Compact(
1577 LPDIRECTSOUND iface)
1579 ICOM_THIS(IDirectSoundImpl,iface);
1580 TRACE("(%p)\n", This);
1584 static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
1585 LPDIRECTSOUND iface,
1586 LPDWORD lpdwSpeakerConfig)
1588 ICOM_THIS(IDirectSoundImpl,iface);
1589 TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
1590 *lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
1594 static HRESULT WINAPI IDirectSoundImpl_Initialize(
1595 LPDIRECTSOUND iface,
1598 ICOM_THIS(IDirectSoundImpl,iface);
1599 TRACE("(%p, %p)\n", This, lpGuid);
1603 static ICOM_VTABLE(IDirectSound) dsvt =
1605 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1606 IDirectSoundImpl_QueryInterface,
1607 IDirectSoundImpl_AddRef,
1608 IDirectSoundImpl_Release,
1609 IDirectSoundImpl_CreateSoundBuffer,
1610 IDirectSoundImpl_GetCaps,
1611 IDirectSoundImpl_DuplicateSoundBuffer,
1612 IDirectSoundImpl_SetCooperativeLevel,
1613 IDirectSoundImpl_Compact,
1614 IDirectSoundImpl_GetSpeakerConfig,
1615 IDirectSoundImpl_SetSpeakerConfig,
1616 IDirectSoundImpl_Initialize
1620 /* See http://www.opensound.com/pguide/audio.html for more details */
1623 DSOUND_setformat(LPWAVEFORMATEX wfex) {
1624 int xx,channels,speed,format,nformat;
1627 TRACE("(%p) deferred\n", wfex);
1630 switch (wfex->wFormatTag) {
1632 WARN("unknown WAVE_FORMAT tag %d\n",wfex->wFormatTag);
1633 return DSERR_BADFORMAT;
1634 case WAVE_FORMAT_PCM:
1637 if (wfex->wBitsPerSample==8)
1640 format = AFMT_S16_LE;
1642 if (-1==ioctl(audiofd,SNDCTL_DSP_GETFMTS,&xx)) {
1643 perror("ioctl SNDCTL_DSP_GETFMTS");
1646 if ((xx&format)!=format) {/* format unsupported */
1647 FIXME("SNDCTL_DSP_GETFMTS: format not supported\n");
1651 if (-1==ioctl(audiofd,SNDCTL_DSP_SETFMT,&nformat)) {
1652 perror("ioctl SNDCTL_DSP_SETFMT");
1655 if (nformat!=format) {/* didn't work */
1656 FIXME("SNDCTL_DSP_GETFMTS: format not set\n");
1660 channels = wfex->nChannels-1;
1661 if (-1==ioctl(audiofd,SNDCTL_DSP_STEREO,&channels)) {
1662 perror("ioctl SNDCTL_DSP_STEREO");
1665 speed = wfex->nSamplesPerSec;
1666 if (-1==ioctl(audiofd,SNDCTL_DSP_SPEED,&speed)) {
1667 perror("ioctl SNDCTL_DSP_SPEED");
1670 TRACE("(freq=%ld,channels=%d,bits=%d)\n",
1671 wfex->nSamplesPerSec,wfex->nChannels,wfex->wBitsPerSample
1676 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
1680 LPDSBPOSITIONNOTIFY event;
1682 if (dsb->nrofnotifies == 0)
1685 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
1686 dsb, dsb->buflen, dsb->playpos, len);
1687 for (i = 0; i < dsb->nrofnotifies ; i++) {
1688 event = dsb->notifies + i;
1689 offset = event->dwOffset;
1690 TRACE("checking %d, position %ld, event = %d\n",
1691 i, offset, event->hEventNotify);
1692 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
1693 /* OK. [Inside DirectX, p274] */
1695 /* This also means we can't sort the entries by offset, */
1696 /* because DSBPN_OFFSETSTOP == -1 */
1697 if (offset == DSBPN_OFFSETSTOP) {
1698 if (dsb->playing == 0) {
1699 SetEvent(event->hEventNotify);
1700 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
1705 if ((dsb->playpos + len) >= dsb->buflen) {
1706 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
1707 (offset >= dsb->playpos)) {
1708 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
1709 SetEvent(event->hEventNotify);
1712 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
1713 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
1714 SetEvent(event->hEventNotify);
1720 /* WAV format info can be found at: */
1722 /* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
1723 /* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
1725 /* Import points to remember: */
1727 /* 8-bit WAV is unsigned */
1728 /* 16-bit WAV is signed */
1730 static inline INT16 cvtU8toS16(BYTE byte)
1732 INT16 s = (byte - 128) << 8;
1737 static inline BYTE cvtS16toU8(INT16 word)
1739 BYTE b = (word + 32768) >> 8;
1745 /* We should be able to optimize these two inline functions */
1746 /* so that we aren't doing 8->16->8 conversions when it is */
1747 /* not necessary. But this is still a WIP. Optimize later. */
1748 static inline void get_fields(const IDirectSoundBufferImpl *dsb, BYTE *buf, INT *fl, INT *fr)
1750 INT16 *bufs = (INT16 *) buf;
1752 /* TRACE(dsound, "(%p)", buf); */
1753 if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
1754 *fl = cvtU8toS16(*buf);
1755 *fr = cvtU8toS16(*(buf + 1));
1759 if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
1765 if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
1766 *fl = cvtU8toS16(*buf);
1771 if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
1777 FIXME("get_fields found an unsupported configuration\n");
1781 static inline void set_fields(BYTE *buf, INT fl, INT fr)
1783 INT16 *bufs = (INT16 *) buf;
1785 if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
1786 *buf = cvtS16toU8(fl);
1787 *(buf + 1) = cvtS16toU8(fr);
1791 if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
1797 if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
1798 *buf = cvtS16toU8((fl + fr) >> 1);
1802 if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
1803 *bufs = (fl + fr) >> 1;
1806 FIXME("set_fields found an unsupported configuration\n");
1810 /* Now with PerfectPitch (tm) technology */
1811 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
1813 INT i, size, ipos, ilen, fieldL, fieldR;
1815 INT iAdvance = dsb->wfx.nBlockAlign;
1816 INT oAdvance = primarybuf->wfx.nBlockAlign;
1818 ibp = dsb->buffer + dsb->playpos;
1821 TRACE("(%p, %p, %p), playpos=%8.8lx\n", dsb, ibp, obp, dsb->playpos);
1822 /* Check for the best case */
1823 if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
1824 (dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
1825 (dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
1826 TRACE("(%p) Best case\n", dsb);
1827 if ((ibp + len) < (BYTE *)(dsb->buffer + dsb->buflen))
1828 memcpy(obp, ibp, len);
1830 memcpy(obp, ibp, dsb->buflen - dsb->playpos);
1831 memcpy(obp + (dsb->buflen - dsb->playpos),
1833 len - (dsb->buflen - dsb->playpos));
1838 /* Check for same sample rate */
1839 if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
1840 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
1841 dsb->freq, primarybuf->wfx.nSamplesPerSec);
1843 for (i = 0; i < len; i += oAdvance) {
1844 get_fields(dsb, ibp, &fieldL, &fieldR);
1847 set_fields(obp, fieldL, fieldR);
1849 if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
1850 ibp = dsb->buffer; /* wrap */
1855 /* Mix in different sample rates */
1857 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
1858 /* Patent Pending :-] */
1860 TRACE("(%p) Adjusting frequency: %ld -> %ld\n",
1861 dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
1863 size = len / oAdvance;
1864 ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
1865 for (i = 0; i < size; i++) {
1867 ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->playpos;
1869 if (ipos >= dsb->buflen)
1870 ipos %= dsb->buflen; /* wrap */
1872 get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
1873 set_fields(obp, fieldL, fieldR);
1879 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
1881 INT i, inc = primarybuf->wfx.wBitsPerSample >> 3;
1883 INT16 *bps = (INT16 *) buf;
1885 TRACE("(%p) left = %lx, right = %lx\n", dsb,
1886 dsb->lVolAdjust, dsb->rVolAdjust);
1887 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->pan == 0)) &&
1888 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volume == 0)) &&
1889 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
1890 return; /* Nothing to do */
1892 /* If we end up with some bozo coder using panning or 3D sound */
1893 /* with a mono primary buffer, it could sound very weird using */
1894 /* this method. Oh well, tough patooties. */
1896 for (i = 0; i < len; i += inc) {
1902 /* 8-bit WAV is unsigned, but we need to operate */
1903 /* on signed data for this to work properly */
1905 val = ((val * (i & inc ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
1910 /* 16-bit WAV is signed -- much better */
1912 val = ((val * ((i & inc) ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
1918 FIXME("MixerVol had a nasty error\n");
1924 static void DSOUND_Mixer3D(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
1927 DWORD buflen, playpos;
1929 buflen = dsb->ds3db->buflen;
1930 playpos = (dsb->playpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
1931 ibp = dsb->ds3db->buffer + playpos;
1934 if (playpos > buflen) {
1935 FIXME("Major breakage");
1939 if (len <= (playpos + buflen))
1940 memcpy(obp, ibp, len);
1942 memcpy(obp, ibp, buflen - playpos);
1943 memcpy(obp + (buflen - playpos),
1945 len - (buflen - playpos));
1951 static void *tmp_buffer;
1952 static size_t tmp_buffer_len = 0;
1954 static void *DSOUND_tmpbuffer(size_t len)
1956 if (len>tmp_buffer_len) {
1957 void *new_buffer = realloc(tmp_buffer, len);
1959 tmp_buffer = new_buffer;
1960 tmp_buffer_len = len;
1967 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb)
1969 INT i, len, ilen, temp, field;
1970 INT advance = primarybuf->wfx.wBitsPerSample >> 3;
1971 BYTE *buf, *ibuf, *obuf;
1972 INT16 *ibufs, *obufs;
1974 len = DSOUND_FRAGLEN; /* The most we will use */
1975 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
1976 temp = MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buflen,
1977 dsb->nAvgBytesPerSec) -
1978 MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->playpos,
1979 dsb->nAvgBytesPerSec);
1980 len = (len > temp) ? temp : len;
1982 len &= ~3; /* 4 byte alignment */
1985 /* This should only happen if we aren't looping and temp < 4 */
1987 /* We skip the remainder, so check for possible events */
1988 DSOUND_CheckEvent(dsb, dsb->buflen - dsb->playpos);
1993 /* Check for DSBPN_OFFSETSTOP */
1994 DSOUND_CheckEvent(dsb, 0);
1998 /* Been seeing segfaults in malloc() for some reason... */
1999 TRACE("allocating buffer (size = %d)\n", len);
2000 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
2003 TRACE("MixInBuffer (%p) len = %d\n", dsb, len);
2005 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
2006 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
2007 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
2008 DSOUND_MixerVol(dsb, ibuf, len);
2010 obuf = primarybuf->buffer + primarybuf->playpos;
2011 for (i = 0; i < len; i += advance) {
2012 obufs = (INT16 *) obuf;
2013 ibufs = (INT16 *) ibuf;
2014 if (primarybuf->wfx.wBitsPerSample == 8) {
2015 /* 8-bit WAV is unsigned */
2016 field = (*ibuf - 128);
2017 field += (*obuf - 128);
2018 field = field > 127 ? 127 : field;
2019 field = field < -128 ? -128 : field;
2020 *obuf = field + 128;
2022 /* 16-bit WAV is signed */
2025 field = field > 32767 ? 32767 : field;
2026 field = field < -32768 ? -32768 : field;
2031 if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
2032 obuf = primarybuf->buffer;
2036 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
2037 DSOUND_CheckEvent(dsb, ilen);
2039 dsb->playpos += ilen;
2040 dsb->writepos = dsb->playpos + ilen;
2042 if (dsb->playpos >= dsb->buflen) {
2043 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
2047 DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
2049 dsb->playpos %= dsb->buflen; /* wrap */
2052 if (dsb->writepos >= dsb->buflen)
2053 dsb->writepos %= dsb->buflen;
2058 static DWORD WINAPI DSOUND_MixPrimary(void)
2060 INT i, len, maxlen = 0;
2061 IDirectSoundBufferImpl *dsb;
2063 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
2064 dsb = dsound->buffers[i];
2066 if (!dsb || !(ICOM_VTBL(dsb)))
2068 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)dsb);
2069 if (dsb->buflen && dsb->playing) {
2070 EnterCriticalSection(&(dsb->lock));
2071 len = DSOUND_MixInBuffer(dsb);
2072 maxlen = len > maxlen ? len : maxlen;
2073 LeaveCriticalSection(&(dsb->lock));
2075 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)dsb);
2081 static int DSOUND_OpenAudio(void)
2085 if (primarybuf == NULL)
2086 return DSERR_OUTOFMEMORY;
2088 while (audiofd >= 0)
2091 /* we will most likely not get one, avoid excessive opens ... */
2092 if (audiofd == -ENODEV)
2094 audiofd = open("/dev/audio",O_WRONLY);
2096 /* Don't worry if sound is busy at the moment */
2097 if ((errno != EBUSY) && (errno != ENODEV))
2098 perror("open /dev/audio");
2103 /* We should probably do something here if SETFRAGMENT fails... */
2104 audioFragment=0x0002000c;
2105 if (-1==ioctl(audiofd,SNDCTL_DSP_SETFRAGMENT,&audioFragment))
2106 perror("ioctl SETFRAGMENT");
2109 DSOUND_setformat(&(primarybuf->wfx));
2114 static void DSOUND_CloseAudio(void)
2118 neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
2119 audioOK = 0; /* race condition */
2121 /* It's possible we've been called with audio closed */
2122 /* from SetFormat()... this is just to force a call */
2123 /* to OpenAudio() to reset the hardware properly */
2126 primarybuf->playpos = 0;
2127 primarybuf->writepos = DSOUND_FRAGLEN;
2128 memset(primarybuf->buffer, neutral, primarybuf->buflen);
2130 TRACE("Audio stopped\n");
2133 static int DSOUND_WriteAudio(char *buf, int len)
2135 int result, left = 0;
2137 while (left < len) {
2138 result = write(audiofd, buf + left, len - left);
2150 static void DSOUND_OutputPrimary(int len)
2152 int neutral, flen1, flen2;
2153 char *frag1, *frag2;
2155 /* This is a bad place for this. We need to clear the */
2156 /* buffer with a neutral value, for unsigned 8-bit WAVE */
2157 /* that's 128, for signed 16-bit it's 0 */
2158 neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
2161 EnterCriticalSection(&(primarybuf->lock));
2164 if ((audioOK == 1) || (DSOUND_OpenAudio() == 0)) {
2165 if (primarybuf->playpos + len >= primarybuf->buflen) {
2166 frag1 = primarybuf->buffer + primarybuf->playpos;
2167 flen1 = primarybuf->buflen - primarybuf->playpos;
2168 frag2 = primarybuf->buffer;
2169 flen2 = len - (primarybuf->buflen - primarybuf->playpos);
2170 if (DSOUND_WriteAudio(frag1, flen1) != 0) {
2171 perror("DSOUND_WriteAudio");
2172 LeaveCriticalSection(&(primarybuf->lock));
2175 memset(frag1, neutral, flen1);
2176 if (DSOUND_WriteAudio(frag2, flen2) != 0) {
2177 perror("DSOUND_WriteAudio");
2178 LeaveCriticalSection(&(primarybuf->lock));
2181 memset(frag2, neutral, flen2);
2183 frag1 = primarybuf->buffer + primarybuf->playpos;
2185 if (DSOUND_WriteAudio(frag1, flen1) != 0) {
2186 perror("DSOUND_WriteAudio");
2187 LeaveCriticalSection(&(primarybuf->lock));
2190 memset(frag1, neutral, flen1);
2193 /* Can't play audio at the moment -- we need to sleep */
2194 /* to make up for the time we'd be blocked in write() */
2198 primarybuf->playpos += len;
2199 if (primarybuf->playpos >= primarybuf->buflen)
2200 primarybuf->playpos %= primarybuf->buflen;
2201 primarybuf->writepos = primarybuf->playpos + DSOUND_FRAGLEN;
2202 if (primarybuf->writepos >= primarybuf->buflen)
2203 primarybuf->writepos %= primarybuf->buflen;
2205 LeaveCriticalSection(&(primarybuf->lock));
2209 static DWORD WINAPI DSOUND_thread(LPVOID arg)
2213 TRACE("dsound is at pid %d\n",getpid());
2216 WARN("DSOUND thread giving up.\n");
2220 /* EP: since the thread creating this thread can
2221 * die before the end of the DSOUND one, this
2223 * What shall be tested is whether the DSOUND thread
2224 * is the last one in the process
2227 WARN("DSOUND father died? Giving up.\n");
2231 /* RACE: dsound could be deleted */
2232 EnterCriticalSection(&(dsound->lock));
2233 if (primarybuf == NULL) {
2234 /* Should never happen */
2235 WARN("Lost the primary buffer!\n");
2236 IDirectSound_Release((LPDIRECTSOUND)dsound);
2240 EnterCriticalSection(&(primarybuf->lock));
2242 len = DSOUND_MixPrimary();
2244 LeaveCriticalSection(&(primarybuf->lock));
2245 LeaveCriticalSection(&(dsound->lock));
2247 if (primarybuf->playing)
2248 len = DSOUND_FRAGLEN > len ? DSOUND_FRAGLEN : len;
2250 /* This does all the work */
2251 DSOUND_OutputPrimary(len);
2253 /* no buffers playing -- close and wait */
2255 DSOUND_CloseAudio();
2262 #endif /* HAVE_OSS */
2264 /*******************************************************************************
2267 HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
2269 IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
2271 TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
2273 TRACE("DirectSoundCreate (%p)\n", ippDS);
2278 return DSERR_INVALIDPARAM;
2281 IDirectSound_AddRef((LPDIRECTSOUND)dsound);
2286 /* Check that we actually have audio capabilities */
2287 /* If we do, whether it's busy or not, we continue */
2288 /* otherwise we return with DSERR_NODRIVER */
2290 audiofd = open("/dev/audio",O_WRONLY);
2291 if (audiofd == -1) {
2293 if (errno == ENODEV) {
2294 MESSAGE("No sound hardware found, but continuing anyway.\n");
2295 } else if (errno == EBUSY) {
2296 MESSAGE("Sound device busy, will keep trying.\n");
2298 MESSAGE("Unexpected error (%d) while checking for sound support.\n",errno);
2299 return DSERR_GENERIC;
2306 *ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundImpl));
2308 return DSERR_OUTOFMEMORY;
2311 ICOM_VTBL(*ippDS) = &dsvt;
2312 (*ippDS)->buffers = NULL;
2313 (*ippDS)->nrofbuffers = 0;
2315 (*ippDS)->wfx.wFormatTag = 1;
2316 (*ippDS)->wfx.nChannels = 2;
2317 (*ippDS)->wfx.nSamplesPerSec = 22050;
2318 (*ippDS)->wfx.nAvgBytesPerSec = 44100;
2319 (*ippDS)->wfx.nBlockAlign = 2;
2320 (*ippDS)->wfx.wBitsPerSample = 8;
2322 InitializeCriticalSection(&((*ippDS)->lock));
2329 if (primarybuf == NULL) {
2333 dsbd.dwSize = sizeof(DSBUFFERDESC);
2334 dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
2335 dsbd.dwBufferBytes = 0;
2336 dsbd.lpwfxFormat = &(dsound->wfx);
2337 hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
2340 dsound->primary = primarybuf;
2342 memset(primarybuf->buffer, 128, primarybuf->buflen);
2343 hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
2347 MessageBoxA(0,"DirectSound needs the Open Sound System Driver, which has not been found by ./configure.","WINE DirectSound",MB_OK|MB_ICONSTOP);
2348 return DSERR_NODRIVER;
2352 /*******************************************************************************
2353 * DirectSound ClassFactory
2357 /* IUnknown fields */
2358 ICOM_VFIELD(IClassFactory);
2360 } IClassFactoryImpl;
2362 static HRESULT WINAPI
2363 DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
2364 ICOM_THIS(IClassFactoryImpl,iface);
2366 FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
2367 return E_NOINTERFACE;
2371 DSCF_AddRef(LPCLASSFACTORY iface) {
2372 ICOM_THIS(IClassFactoryImpl,iface);
2373 return ++(This->ref);
2376 static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
2377 ICOM_THIS(IClassFactoryImpl,iface);
2378 /* static class, won't be freed */
2379 return --(This->ref);
2382 static HRESULT WINAPI DSCF_CreateInstance(
2383 LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
2385 ICOM_THIS(IClassFactoryImpl,iface);
2387 TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
2388 if ( IsEqualGUID( &IID_IDirectSound, riid ) ) {
2389 /* FIXME: reuse already created dsound if present? */
2390 return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
2392 return E_NOINTERFACE;
2395 static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
2396 ICOM_THIS(IClassFactoryImpl,iface);
2397 FIXME("(%p)->(%d),stub!\n",This,dolock);
2401 static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
2402 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
2403 DSCF_QueryInterface,
2406 DSCF_CreateInstance,
2409 static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
2411 /*******************************************************************************
2412 * DllGetClassObject [DSOUND.4]
2413 * Retrieves class object from a DLL object
2416 * Docs say returns STDAPI
2419 * rclsid [I] CLSID for the class object
2420 * riid [I] Reference to identifier of interface for class object
2421 * ppv [O] Address of variable to receive interface pointer for riid
2425 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
2428 DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
2430 TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
2431 if ( IsEqualCLSID( &IID_IClassFactory, riid ) ) {
2432 *ppv = (LPVOID)&DSOUND_CF;
2433 IClassFactory_AddRef((IClassFactory*)*ppv);
2437 FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
2438 return CLASS_E_CLASSNOTAVAILABLE;
2442 /*******************************************************************************
2443 * DllCanUnloadNow [DSOUND.3] Determines whether the DLL is in use.
2449 DWORD WINAPI DSOUND_DllCanUnloadNow(void)
2451 FIXME("(void): stub\n");