d3d8: Make the individual stateblock tests responsible for checking data.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
121
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
124
125 /* ===========================================================================
126     The interfaces themselves
127    =========================================================================== */
128
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
132
133 /*****************************************************************************
134  * Predeclare the interface implementation structures
135  */
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
137
138 /*****************************************************************************
139  * IDirect3D implementation structure
140  */
141 struct IDirect3D8Impl
142 {
143     /* IUnknown fields */
144     const IDirect3D8Vtbl   *lpVtbl;
145     LONG                    ref;
146
147     /* The WineD3D device */
148     IWineD3D               *WineD3D;
149 };
150
151 /* ---------------- */
152 /* IDirect3DDevice8 */
153 /* ---------------- */
154
155 /*****************************************************************************
156  * Predeclare the interface implementation structures
157  */
158 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl DECLSPEC_HIDDEN;
159 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
160
161 /*****************************************************************************
162  * IDirect3DDevice8 implementation structure
163  */
164
165 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
166 #define D3D8_INVALID_HANDLE ~0U
167
168 enum d3d8_handle_type
169 {
170     D3D8_HANDLE_FREE,
171     D3D8_HANDLE_VS,
172     D3D8_HANDLE_PS,
173     D3D8_HANDLE_SB,
174 };
175
176 struct d3d8_handle_entry
177 {
178     void *object;
179     enum d3d8_handle_type type;
180 };
181
182 struct d3d8_handle_table
183 {
184     struct d3d8_handle_entry *entries;
185     struct d3d8_handle_entry *free_entries;
186     UINT table_size;
187     UINT entry_count;
188 };
189
190 struct FvfToDecl
191 {
192     DWORD fvf;
193     struct IDirect3DVertexDeclaration8 *decl;
194 };
195
196 struct IDirect3DDevice8Impl
197 {
198     /* IUnknown fields */
199     const IDirect3DDevice8Vtbl   *lpVtbl;
200     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
201     LONG                         ref;
202 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
203     IWineD3DDevice               *WineD3DDevice;
204     struct d3d8_handle_table handle_table;
205
206     /* FVF management */
207     struct FvfToDecl       *decls;
208     UINT                    numConvertedDecls, declArraySize;
209
210     /* Avoids recursion with nested ReleaseRef to 0 */
211     BOOL                          inDestruction;
212 };
213
214 /* ---------------- */
215 /* IDirect3DVolume8 */
216 /* ---------------- */
217
218 /*****************************************************************************
219  * IDirect3DVolume8 implementation structure
220  */
221 struct IDirect3DVolume8Impl
222 {
223     /* IUnknown fields */
224     const IDirect3DVolume8Vtbl *lpVtbl;
225     LONG                        ref;
226
227     /* IDirect3DVolume8 fields */
228     IWineD3DVolume             *wineD3DVolume;
229
230     /* The volume container */
231     IUnknown                    *container;
232
233     /* If set forward refcounting to this object */
234     IUnknown                    *forwardReference;
235 };
236
237 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
238         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
239
240 /* ------------------- */
241 /* IDirect3DSwapChain8 */
242 /* ------------------- */
243
244 /*****************************************************************************
245  * Predeclare the interface implementation structures
246  */
247 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl DECLSPEC_HIDDEN;
248
249 /*****************************************************************************
250  * IDirect3DSwapChain8 implementation structure
251  */
252 struct IDirect3DSwapChain8Impl
253 {
254     /* IUnknown fields */
255     const IDirect3DSwapChain8Vtbl *lpVtbl;
256     LONG                           ref;
257
258     /* IDirect3DSwapChain8 fields */
259     IWineD3DSwapChain             *wineD3DSwapChain;
260
261     /* Parent reference */
262     LPDIRECT3DDEVICE8              parentDevice;
263 };
264
265 /* ----------------- */
266 /* IDirect3DSurface8 */
267 /* ----------------- */
268
269 /*****************************************************************************
270  * IDirect3DSurface8 implementation structure
271  */
272 struct IDirect3DSurface8Impl
273 {
274     /* IUnknown fields */
275     const IDirect3DSurface8Vtbl *lpVtbl;
276     LONG                         ref;
277
278     /* IDirect3DSurface8 fields */
279     IWineD3DSurface             *wineD3DSurface;
280
281     /* Parent reference */
282     LPDIRECT3DDEVICE8                  parentDevice;
283
284     /* The surface container */
285     IUnknown                    *container;
286
287     /* If set forward refcounting to this object */
288     IUnknown                    *forwardReference;
289 };
290
291 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
292         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
293         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
294
295 /* ------------------ */
296 /* IDirect3DResource8 */
297 /* ------------------ */
298
299 /*****************************************************************************
300  * Predeclare the interface implementation structures
301  */
302 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl DECLSPEC_HIDDEN;
303
304 /*****************************************************************************
305  * IDirect3DResource8 implementation structure
306  */
307 struct IDirect3DResource8Impl
308 {
309     /* IUnknown fields */
310     const IDirect3DResource8Vtbl *lpVtbl;
311     LONG                          ref;
312
313     /* IDirect3DResource8 fields */
314     IWineD3DResource             *wineD3DResource;
315 };
316
317 /* ---------------------- */
318 /* IDirect3DVertexBuffer8 */
319 /* ---------------------- */
320
321 /*****************************************************************************
322  * IDirect3DVertexBuffer8 implementation structure
323  */
324 struct IDirect3DVertexBuffer8Impl
325 {
326     /* IUnknown fields */
327     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
328     LONG                              ref;
329
330     /* IDirect3DResource8 fields */
331     IWineD3DBuffer *wineD3DVertexBuffer;
332
333     /* Parent reference */
334     LPDIRECT3DDEVICE8                 parentDevice;
335
336     DWORD                             fvf;
337 };
338
339 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
340         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
341
342 /* --------------------- */
343 /* IDirect3DIndexBuffer8 */
344 /* --------------------- */
345
346 /*****************************************************************************
347  * IDirect3DIndexBuffer8 implementation structure
348  */
349 struct IDirect3DIndexBuffer8Impl
350 {
351     /* IUnknown fields */
352     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
353     LONG                             ref;
354
355     /* IDirect3DResource8 fields */
356     IWineD3DBuffer                  *wineD3DIndexBuffer;
357
358     /* Parent reference */
359     LPDIRECT3DDEVICE8                parentDevice;
360
361     WINED3DFORMAT                    format;
362 };
363
364 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
365         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
366
367 /* --------------------- */
368 /* IDirect3DBaseTexture8 */
369 /* --------------------- */
370
371 /*****************************************************************************
372  * IDirect3DBaseTexture8 implementation structure
373  */
374 struct IDirect3DBaseTexture8Impl
375 {
376     /* IUnknown fields */
377     const IDirect3DBaseTexture8Vtbl *lpVtbl;
378     LONG                   ref;
379
380     /* IDirect3DResource8 fields */
381     IWineD3DBaseTexture             *wineD3DBaseTexture;
382 };
383
384 /* --------------------- */
385 /* IDirect3DCubeTexture8 */
386 /* --------------------- */
387
388 /*****************************************************************************
389  * IDirect3DCubeTexture8 implementation structure
390  */
391 struct IDirect3DCubeTexture8Impl
392 {
393     /* IUnknown fields */
394     const IDirect3DCubeTexture8Vtbl *lpVtbl;
395     LONG                   ref;
396
397     /* IDirect3DResource8 fields */
398     IWineD3DCubeTexture             *wineD3DCubeTexture;
399
400     /* Parent reference */
401     LPDIRECT3DDEVICE8                parentDevice;
402 };
403
404 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
405         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
406
407 /* ----------------- */
408 /* IDirect3DTexture8 */
409 /* ----------------- */
410
411 /*****************************************************************************
412  * IDirect3DTexture8 implementation structure
413  */
414 struct IDirect3DTexture8Impl
415 {
416     /* IUnknown fields */
417     const IDirect3DTexture8Vtbl *lpVtbl;
418     LONG                   ref;
419
420     /* IDirect3DResourc8 fields */
421     IWineD3DTexture             *wineD3DTexture;
422
423     /* Parent reference */
424     LPDIRECT3DDEVICE8            parentDevice;
425 };
426
427 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
428         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
429
430 /* ----------------------- */
431 /* IDirect3DVolumeTexture8 */
432 /* ----------------------- */
433
434 /*****************************************************************************
435  * IDirect3DVolumeTexture8 implementation structure
436  */
437 struct IDirect3DVolumeTexture8Impl
438 {
439     /* IUnknown fields */
440     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
441     LONG                   ref;
442
443     /* IDirect3DResource8 fields */
444     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
445
446     /* Parent reference */
447     LPDIRECT3DDEVICE8                  parentDevice;
448 };
449
450 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
451         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
452
453 /* ----------------------- */
454 /* IDirect3DStateBlockImpl */
455 /* ----------------------- */
456
457 /* TODO: Generate a valid GUIDs */
458 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
459 DEFINE_GUID(IID_IDirect3DStateBlock8,
460 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
461
462 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
463 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
464
465 DEFINE_GUID(IID_IDirect3DVertexShader8,
466 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
467
468 DEFINE_GUID(IID_IDirect3DPixelShader8,
469 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
470
471
472 /*****************************************************************************
473  * IDirect3DStateBlock8 interface
474  */
475 #define INTERFACE IDirect3DStateBlock8
476 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
477 {
478     /*** IUnknown methods ***/
479     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
480     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
481     STDMETHOD_(ULONG,Release)(THIS) PURE;
482     /*** IDirect3DStateBlock9 methods ***/
483     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
484     STDMETHOD(Capture)(THIS) PURE;
485     STDMETHOD(Apply)(THIS) PURE;
486 };
487 #undef INTERFACE
488
489 /*** IUnknown methods ***/
490 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
491 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
492 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
493 /*** IDirect3DStateBlock9 methods ***/
494 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
495 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
496 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
497
498 /*****************************************************************************
499  * Predeclare the interface implementation structures
500  */
501 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl DECLSPEC_HIDDEN;
502
503 /*****************************************************************************
504  * IDirect3DStateBlock implementation structure
505  */
506 typedef struct  IDirect3DStateBlock8Impl {
507     /* IUnknown fields */
508     const IDirect3DStateBlock8Vtbl *lpVtbl;
509     LONG                   ref;
510
511     /* IDirect3DResource8 fields */
512     IWineD3DStateBlock             *wineD3DStateBlock;
513 } IDirect3DStateBlock8Impl;
514
515 /*****************************************************************************
516  * IDirect3DVertexDeclaration8 interface
517  */
518 #define INTERFACE IDirect3DVertexDeclaration8
519 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
520 {
521     /*** IUnknown methods ***/
522     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
523     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
524     STDMETHOD_(ULONG,Release)(THIS) PURE;
525 };
526 #undef INTERFACE
527
528 /*** IUnknown methods ***/
529 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
530 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
531 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
532
533 typedef struct {
534     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
535     LONG ref_count;
536
537     DWORD *elements;
538     DWORD elements_size; /* Size of elements, in bytes */
539
540     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
541     DWORD shader_handle;
542 } IDirect3DVertexDeclaration8Impl;
543
544 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
545         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
546 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
547         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
548
549 /*****************************************************************************
550  * IDirect3DVertexShader8 interface
551  */
552 #define INTERFACE IDirect3DVertexShader8
553 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
554 {
555     /*** IUnknown methods ***/
556     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
557     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
558     STDMETHOD_(ULONG,Release)(THIS) PURE;
559 };
560 #undef INTERFACE
561
562 /*** IUnknown methods ***/
563 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
564 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
565 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
566
567 /* ------------------------- */
568 /* IDirect3DVertexShader8Impl */
569 /* ------------------------- */
570
571 /*****************************************************************************
572  * IDirect3DPixelShader8 interface
573  */
574 #define INTERFACE IDirect3DPixelShader8
575 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
576 {
577     /*** IUnknown methods ***/
578     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
579     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
580     STDMETHOD_(ULONG,Release)(THIS) PURE;
581 };
582 #undef INTERFACE
583
584 /*** IUnknown methods ***/
585 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
586 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
587 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
588
589 /*****************************************************************************
590  * IDirect3DVertexShader implementation structure
591  */
592
593 struct IDirect3DVertexShader8Impl {
594   const IDirect3DVertexShader8Vtbl *lpVtbl;
595   LONG ref;
596
597   IDirect3DVertexDeclaration8      *vertex_declaration;
598   IWineD3DVertexShader             *wineD3DVertexShader;
599 };
600
601 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
602         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
603
604 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
605
606 /*****************************************************************************
607  * IDirect3DPixelShader implementation structure
608  */
609 typedef struct IDirect3DPixelShader8Impl {
610     const IDirect3DPixelShader8Vtbl *lpVtbl;
611     LONG                             ref;
612
613     DWORD                            handle;
614     IWineD3DPixelShader             *wineD3DPixelShader;
615 } IDirect3DPixelShader8Impl;
616
617 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
618         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
619
620 /**
621  * Internals functions
622  *
623  * to see how not defined it here
624  */
625 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
626 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
627 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
628 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
629         WINED3DVERTEXELEMENT **wined3d_elements) DECLSPEC_HIDDEN;
630 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
631
632 /* Callbacks */
633 extern ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
634
635 #endif /* __WINE_D3DX8_PRIVATE_H */