d3d8: Make the individual stateblock tests responsible for checking data.
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31     || IsEqualGUID(riid, &IID_IDirect3DResource8)
32     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
45     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     if (ref == 1)
51     {
52         IDirect3DDevice8_AddRef(This->parentDevice);
53         wined3d_mutex_lock();
54         IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
55         wined3d_mutex_unlock();
56     }
57
58     return ref;
59 }
60
61 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
62     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
63     ULONG ref = InterlockedDecrement(&This->ref);
64
65     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67     if (ref == 0) {
68         IDirect3DDevice8 *parentDevice = This->parentDevice;
69
70         wined3d_mutex_lock();
71         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
72         wined3d_mutex_unlock();
73
74         /* Release the device last, as it may cause the device to be destroyed. */
75         IDirect3DDevice8_Release(parentDevice);
76     }
77     return ref;
78 }
79
80 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
81 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
82     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
83     IWineD3DDevice *wined3d_device;
84     HRESULT hr;
85     TRACE("(%p) Relay\n", This);
86
87     wined3d_mutex_lock();
88     hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
89     if (SUCCEEDED(hr))
90     {
91         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
92         IWineD3DDevice_Release(wined3d_device);
93     }
94     wined3d_mutex_unlock();
95
96     return hr;
97 }
98
99 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
100     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
101     HRESULT hr;
102     TRACE("(%p) Relay\n", This);
103
104     wined3d_mutex_lock();
105     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
106     wined3d_mutex_unlock();
107
108     return hr;
109 }
110
111 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
112     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
113     HRESULT hr;
114     TRACE("(%p) Relay\n", This);
115
116     wined3d_mutex_lock();
117     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
118     wined3d_mutex_unlock();
119
120     return hr;
121 }
122
123 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
124     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
125     HRESULT hr;
126     TRACE("(%p) Relay\n", This);
127
128     wined3d_mutex_lock();
129     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
130     wined3d_mutex_unlock();
131
132     return hr;
133 }
134
135 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
136     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
137     DWORD ret;
138     TRACE("(%p) Relay\n", This);
139
140     wined3d_mutex_lock();
141     ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
142     wined3d_mutex_unlock();
143
144     return ret;
145 }
146
147 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
148     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
149     DWORD ret;
150     TRACE("(%p) Relay\n", This);
151
152     wined3d_mutex_lock();
153     ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
154     wined3d_mutex_unlock();
155
156     return ret;
157 }
158
159 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
160     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
161     TRACE("(%p) Relay\n", This);
162
163     wined3d_mutex_lock();
164     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
165     wined3d_mutex_unlock();
166 }
167
168 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
169     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
170     D3DRESOURCETYPE type;
171     TRACE("(%p) Relay\n", This);
172
173     wined3d_mutex_lock();
174     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
175     wined3d_mutex_unlock();
176
177     return type;
178 }
179
180 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
181 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
182     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
183     DWORD ret;
184     TRACE("(%p) Relay\n", This);
185
186     wined3d_mutex_lock();
187     ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
188     wined3d_mutex_unlock();
189
190     return ret;
191 }
192
193 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
194     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
195     DWORD ret;
196     TRACE("(%p) Relay\n", This);
197
198     wined3d_mutex_lock();
199     ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
200     wined3d_mutex_unlock();
201
202     return ret;
203 }
204
205 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
206     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
207     DWORD ret;
208     TRACE("(%p) Relay\n", This);
209
210     wined3d_mutex_lock();
211     ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
212     wined3d_mutex_unlock();
213
214     return ret;
215 }
216
217 /* IDirect3DVolumeTexture8 Interface follow: */
218 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
219     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
220     WINED3DVOLUME_DESC     wined3ddesc;
221     HRESULT hr;
222
223     TRACE("(%p) Relay\n", This);
224
225     wined3d_mutex_lock();
226     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
227     wined3d_mutex_unlock();
228
229     if (SUCCEEDED(hr))
230     {
231         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
232         pDesc->Type = wined3ddesc.Type;
233         pDesc->Usage = wined3ddesc.Usage;
234         pDesc->Pool = wined3ddesc.Pool;
235         pDesc->Size = wined3ddesc.Size;
236         pDesc->Width = wined3ddesc.Width;
237         pDesc->Height = wined3ddesc.Height;
238         pDesc->Depth = wined3ddesc.Depth;
239     }
240
241     return hr;
242 }
243
244 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
245     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
246     HRESULT hrc = D3D_OK;
247     IWineD3DVolume *myVolume = NULL;
248
249     TRACE("(%p) Relay\n", This);
250
251     wined3d_mutex_lock();
252     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
253     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
254        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
255        IWineD3DVolumeTexture_Release(myVolume);
256     }
257     wined3d_mutex_unlock();
258
259     return hrc;
260 }
261
262 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
263     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
264     HRESULT hr;
265     TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
266
267     wined3d_mutex_lock();
268     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
269     wined3d_mutex_unlock();
270
271     return hr;
272 }
273
274 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
275     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
276     HRESULT hr;
277     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
278
279     wined3d_mutex_lock();
280     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
281     wined3d_mutex_unlock();
282
283     return hr;
284 }
285
286 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
287     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
288     HRESULT hr;
289     TRACE("(%p) Relay\n", This);
290
291     wined3d_mutex_lock();
292     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
293     wined3d_mutex_unlock();
294
295     return hr;
296 }
297
298 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
299 {
300     /* IUnknown */
301     IDirect3DVolumeTexture8Impl_QueryInterface,
302     IDirect3DVolumeTexture8Impl_AddRef,
303     IDirect3DVolumeTexture8Impl_Release,
304     /* IDirect3DResource8 */
305     IDirect3DVolumeTexture8Impl_GetDevice,
306     IDirect3DVolumeTexture8Impl_SetPrivateData,
307     IDirect3DVolumeTexture8Impl_GetPrivateData,
308     IDirect3DVolumeTexture8Impl_FreePrivateData,
309     IDirect3DVolumeTexture8Impl_SetPriority,
310     IDirect3DVolumeTexture8Impl_GetPriority,
311     IDirect3DVolumeTexture8Impl_PreLoad,
312     IDirect3DVolumeTexture8Impl_GetType,
313     /* IDirect3DBaseTexture8 */
314     IDirect3DVolumeTexture8Impl_SetLOD,
315     IDirect3DVolumeTexture8Impl_GetLOD,
316     IDirect3DVolumeTexture8Impl_GetLevelCount,
317     /* IDirect3DVolumeTexture8 */
318     IDirect3DVolumeTexture8Impl_GetLevelDesc,
319     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
320     IDirect3DVolumeTexture8Impl_LockBox,
321     IDirect3DVolumeTexture8Impl_UnlockBox,
322     IDirect3DVolumeTexture8Impl_AddDirtyBox
323 };
324
325 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
326 {
327     HeapFree(GetProcessHeap(), 0, parent);
328 }
329
330 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
331 {
332     volumetexture_wined3d_object_destroyed,
333 };
334
335 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
336         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
337 {
338     HRESULT hr;
339
340     texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
341     texture->ref = 1;
342
343     wined3d_mutex_lock();
344     hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
345             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
346             &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
347     wined3d_mutex_unlock();
348     if (FAILED(hr))
349     {
350         WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
351         return hr;
352     }
353
354     texture->parentDevice = (IDirect3DDevice8 *)device;
355     IDirect3DDevice8_AddRef(texture->parentDevice);
356
357     return D3D_OK;
358 }