crypt32: Implement file stores.
[wine] / dlls / wined3d / query.c
1 /*
2  * IWineD3DQuery implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  *
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 /*
28  * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/Queries.asp
29  *
30  * Occlusion Queries:
31  * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
32  * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
33  */
34
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
37
38 /* *******************************************
39    IWineD3DQuery IUnknown parts follow
40    ******************************************* */
41 static HRESULT  WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
42 {
43     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
44     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
45     if (IsEqualGUID(riid, &IID_IUnknown)
46         || IsEqualGUID(riid, &IID_IWineD3DBase)
47         || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
48         IUnknown_AddRef(iface);
49         *ppobj = This;
50         return S_OK;
51     }
52     *ppobj = NULL;
53     return E_NOINTERFACE;
54 }
55
56 static ULONG  WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
57     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
58     TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
59     return InterlockedIncrement(&This->ref);
60 }
61
62 static ULONG  WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
63     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
64     ULONG ref;
65     TRACE("(%p) : Releasing from %ld\n", This, This->ref);
66     ref = InterlockedDecrement(&This->ref);
67     if (ref == 0) {
68         HeapFree(GetProcessHeap(), 0, This->extendedData);
69         HeapFree(GetProcessHeap(), 0, This);
70     }
71     return ref;
72 }
73
74 /* *******************************************
75    IWineD3DQuery IWineD3DQuery parts follow
76    ******************************************* */
77 static HRESULT  WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
78     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
79
80     *parent= (IUnknown*) parent;
81     IUnknown_AddRef(*parent);
82     TRACE("(%p) : returning %p\n", This, *parent);
83     return WINED3D_OK;
84 }
85
86 static HRESULT  WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
87     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
88     IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
89     *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
90     TRACE("(%p) returning %p\n", This, *pDevice);
91     return WINED3D_OK;
92 }
93
94
95 static HRESULT  WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
96     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
97
98     TRACE("(%p) : type %#x, pData %p, dwSize %#lx, dwGetDataFlags %#lx\n", This, This->type, pData, dwSize, dwGetDataFlags);
99
100     if(dwSize == 0){
101         /*you can use this method to poll the resource for the query status*/
102         /*We return success(S_OK) if we support a feature, and faikure(S_FALSE) if we don't, just return success and fluff it for now*/
103         return S_OK;
104     }else{
105     }
106
107     switch (This->type){
108
109     case WINED3DQUERYTYPE_VCACHE:
110     {
111
112         WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData;
113         data->Pattern     = MAKEFOURCC('C','A','C','H');
114         data->OptMethod   = 0; /*0 get longest strips, 1 optimize vertex cache*/
115         data->CacheSize   = 0; /*cache size, only required if OptMethod == 1*/
116         data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
117
118     }
119     break;
120     case WINED3DQUERYTYPE_RESOURCEMANAGER:
121     {
122         WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData;
123         int i;
124         for(i = 0; i < WINED3DRTYPECOUNT; i++){
125             /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
126             /*  isTextureResident could be used to get some of this infomration  */
127             data->stats[i].bThrashing            = FALSE;
128             data->stats[i].ApproxBytesDownloaded = 1;
129             data->stats[i].NumEvicts             = 1;
130             data->stats[i].NumVidCreates         = 1;
131             data->stats[i].LastPri               = 1;
132             data->stats[i].NumUsed               = 1;
133             data->stats[i].NumUsedInVidMem       = 1;
134             data->stats[i].WorkingSet            = 1;
135             data->stats[i].WorkingSetBytes       = 1;
136             data->stats[i].TotalManaged          = 1;
137             data->stats[i].TotalBytes            = 1;
138         }
139
140     }
141     break;
142     case WINED3DQUERYTYPE_VERTEXSTATS:
143     {
144         WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData;
145         data->NumRenderedTriangles      = 1;
146         data->NumExtraClippingTriangles = 1;
147
148     }
149     break;
150     case WINED3DQUERYTYPE_EVENT:
151     {
152         BOOL* data = pData;
153         *data = TRUE; /*Don't know what this is supposed to be*/
154     }
155     break;
156     case WINED3DQUERYTYPE_OCCLUSION:
157     {
158         DWORD* data = pData;
159         if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
160             GLint samples;
161             GL_EXTCALL(glGetQueryObjectivARB(((WineQueryOcclusionData *)This->extendedData)->queryId, GL_QUERY_RESULT_ARB, &samples));
162             TRACE("(%p) : Returning %d samples.\n", This, samples);
163             *data = samples;
164         } else {
165             FIXME("(%p) : Occlusion queries not supported. Returning 1.\n", This);
166             *data = 1;
167         }
168     }
169     break;
170     case WINED3DQUERYTYPE_TIMESTAMP:
171     {
172         UINT64* data = pData;
173         *data = 1; /*Don't know what this is supposed to be*/
174     }
175     break;
176     case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
177     {
178         BOOL* data = pData;
179         *data = FALSE; /*Don't know what this is supposed to be*/
180     }
181     break;
182     case WINED3DQUERYTYPE_TIMESTAMPFREQ:
183     {
184         UINT64* data = pData;
185         *data = 1; /*Don't know what this is supposed to be*/
186     }
187     break;
188     case WINED3DQUERYTYPE_PIPELINETIMINGS:
189     {
190         WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData;
191
192         data->VertexProcessingTimePercent    =   1.0f;
193         data->PixelProcessingTimePercent     =   1.0f;
194         data->OtherGPUProcessingTimePercent  =  97.0f;
195         data->GPUIdleTimePercent             =   1.0f;
196     }
197     break;
198     case WINED3DQUERYTYPE_INTERFACETIMINGS:
199     {
200         WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData;
201
202         data->WaitingForGPUToUseApplicationResourceTimePercent =   1.0f;
203         data->WaitingForGPUToAcceptMoreCommandsTimePercent     =   1.0f;
204         data->WaitingForGPUToStayWithinLatencyTimePercent      =   1.0f;
205         data->WaitingForGPUExclusiveResourceTimePercent        =   1.0f;
206         data->WaitingForGPUOtherTimePercent                    =  96.0f;
207     }
208
209     break;
210     case WINED3DQUERYTYPE_VERTEXTIMINGS:
211     {
212         WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
213         data->MemoryProcessingPercent      = 50.0f;
214         data->ComputationProcessingPercent = 50.0f;
215
216     }
217     break;
218     case WINED3DQUERYTYPE_PIXELTIMINGS:
219     {
220         WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
221         data->MemoryProcessingPercent      = 50.0f;
222         data->ComputationProcessingPercent = 50.0f;
223     }
224     break;
225     case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
226     {
227         WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData;
228         data->MaxBandwidthUtilized                =  1.0f;
229         data->FrontEndUploadMemoryUtilizedPercent =  1.0f;
230         data->VertexRateUtilizedPercent           =  1.0f;
231         data->TriangleSetupRateUtilizedPercent    =  1.0f;
232         data->FillRateUtilizedPercent             = 97.0f;
233     }
234     break;
235     case WINED3DQUERYTYPE_CACHEUTILIZATION:
236     {
237         WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData;
238
239         data->TextureCacheHitRate             = 1.0f;
240         data->PostTransformVertexCacheHitRate = 1.0f;
241     }
242
243
244     break;
245     default:
246         FIXME("(%p) Unhandled query type %d\n",This , This->type);
247
248     };
249
250     /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
251     D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
252     */
253     FIXME("(%p) : stub\n", This);
254     return S_OK; /* S_OK if the query data is available*/
255 }
256
257
258 static DWORD  WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
259     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
260     int dataSize = 0;
261     FIXME("(%p) : stub\n", This);
262     switch(This->type){
263     case WINED3DQUERYTYPE_VCACHE:
264         dataSize = sizeof(WINED3DDEVINFO_VCACHE);
265         break;
266     case WINED3DQUERYTYPE_RESOURCEMANAGER:
267         dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
268         break;
269     case WINED3DQUERYTYPE_VERTEXSTATS:
270         dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
271         break;
272     case WINED3DQUERYTYPE_EVENT:
273         dataSize = sizeof(BOOL);
274         break;
275     case WINED3DQUERYTYPE_OCCLUSION:
276         dataSize = sizeof(DWORD);
277         break;
278     case WINED3DQUERYTYPE_TIMESTAMP:
279         dataSize = sizeof(UINT64);
280         break;
281     case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
282         dataSize = sizeof(BOOL);
283         break;
284     case WINED3DQUERYTYPE_TIMESTAMPFREQ:
285         dataSize = sizeof(UINT64);
286         break;
287     case WINED3DQUERYTYPE_PIPELINETIMINGS:
288         dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
289         break;
290     case WINED3DQUERYTYPE_INTERFACETIMINGS:
291         dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
292         break;
293     case WINED3DQUERYTYPE_VERTEXTIMINGS:
294         dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
295         break;
296     case WINED3DQUERYTYPE_PIXELTIMINGS:
297         dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
298         break;
299     case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
300         dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
301         break;
302     case WINED3DQUERYTYPE_CACHEUTILIZATION:
303         dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
304         break;
305     default:
306        FIXME("(%p) Unhandled query type %d\n",This , This->type);
307        dataSize = 0;
308     }
309     return dataSize;
310 }
311
312
313 static WINED3DQUERYTYPE  WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
314     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
315     return This->type;
316 }
317
318
319 static HRESULT  WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface,  DWORD dwIssueFlags){
320     IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
321
322     TRACE("(%p) : dwIssueFlags %#lx, type %#x\n", This, dwIssueFlags, This->type);
323
324     switch (This->type) {
325         case WINED3DQUERYTYPE_OCCLUSION:
326             if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
327                 if (dwIssueFlags & D3DISSUE_BEGIN) {
328                     GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
329                 }
330                 if (dwIssueFlags & D3DISSUE_END) {
331                     GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
332                 }
333             } else {
334                 FIXME("(%p) : Occlusion queries not supported\n", This);
335             }
336             break;
337
338         default:
339             FIXME("(%p) : Unhandled query type %#x\n", This, This->type);
340             break;
341     }
342
343     return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL.    */
344 }
345
346
347 /**********************************************************
348  * IWineD3DQuery VTbl follows
349  **********************************************************/
350
351 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
352 {
353     /*** IUnknown methods ***/
354     IWineD3DQueryImpl_QueryInterface,
355     IWineD3DQueryImpl_AddRef,
356     IWineD3DQueryImpl_Release,
357      /*** IWineD3Dquery methods ***/
358     IWineD3DQueryImpl_GetParent,
359     IWineD3DQueryImpl_GetDevice,
360     IWineD3DQueryImpl_GetData,
361     IWineD3DQueryImpl_GetDataSize,
362     IWineD3DQueryImpl_GetType,
363     IWineD3DQueryImpl_Issue
364 };