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[wine] / dlls / d3d9 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2002-2004 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
45     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
54     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
61         IUnknown_Release(This->parentDevice);
62         HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
68 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
69     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
70     TRACE("(%p) Relay\n", This);
71     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 }
73
74 HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
76     TRACE("(%p) Relay\n", This);
77     return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
78 }
79
80 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
82     TRACE("(%p) Relay\n", This);
83     return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
84 }
85
86 HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
87     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
88     TRACE("(%p) Relay\n", This);
89     return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
90 }
91
92 DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
93     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
94     TRACE("(%p) Relay\n", This);
95     return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
96 }
97
98 DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
99     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
100     TRACE("(%p) Relay\n", This);
101     return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
102 }
103
104 void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
105     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
106     TRACE("(%p) Relay\n", This);
107     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
108     return ;
109 }
110
111 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
112     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
113     TRACE("(%p) Relay\n", This);
114     return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
115 }
116
117 /* IDirect3DVertexBuffer9 Interface follow: */
118 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
119     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
120     TRACE("(%p) Relay\n", This);
121     return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
122 }
123
124 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
125     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
126     TRACE("(%p) Relay\n", This);
127     return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
128 }
129
130 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
131     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
132     TRACE("(%p) Relay\n", This);
133     return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
134 }
135
136 const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
137 {
138     /* IUnknown */
139     IDirect3DVertexBuffer9Impl_QueryInterface,
140     IDirect3DVertexBuffer9Impl_AddRef,
141     IDirect3DVertexBuffer9Impl_Release,
142     /* IDirect3DResource9 */
143     IDirect3DVertexBuffer9Impl_GetDevice,
144     IDirect3DVertexBuffer9Impl_SetPrivateData,
145     IDirect3DVertexBuffer9Impl_GetPrivateData,
146     IDirect3DVertexBuffer9Impl_FreePrivateData,
147     IDirect3DVertexBuffer9Impl_SetPriority,
148     IDirect3DVertexBuffer9Impl_GetPriority,
149     IDirect3DVertexBuffer9Impl_PreLoad,
150     IDirect3DVertexBuffer9Impl_GetType,
151     /* IDirect3DVertexBuffer9 */
152     IDirect3DVertexBuffer9Impl_Lock,
153     IDirect3DVertexBuffer9Impl_Unlock,
154     IDirect3DVertexBuffer9Impl_GetDesc
155 };
156
157
158 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
159 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, 
160                                 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
161                                 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
162     
163     IDirect3DVertexBuffer9Impl *object;
164     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
165     HRESULT hrc = D3D_OK;
166
167     /* Allocate the storage for the device */
168     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
169     if (NULL == object) {
170         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
171         return D3DERR_OUTOFVIDEOMEMORY;
172     }
173
174     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
175     object->ref = 1;
176     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
177     
178     if (hrc != D3D_OK) {
179
180         /* free up object */
181         FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
182         HeapFree(GetProcessHeap(), 0, object);
183     } else {
184         IUnknown_AddRef(iface);
185         object->parentDevice = iface;
186         TRACE("(%p) : Created vertex buffer %p\n", This, object);
187         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
188     }
189     return hrc;
190 }