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[wine] / dlls / d3d9 / vertexshader.c
1 /*
2  * IDirect3DVertexShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
43     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
52     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
59         IUnknown_Release(This->parentDevice);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* IDirect3DVertexShader9 Interface follow: */
66 HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
67     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
68     IWineD3DDevice *myDevice = NULL;
69     HRESULT hr = D3D_OK;
70     TRACE("(%p) : Relay\n", This);
71
72     if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
73         hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
74         IWineD3DDevice_Release(myDevice);
75     } else {
76         *ppDevice = NULL;
77     }
78     TRACE("(%p) returing (%p)", This, *ppDevice);
79     return hr;
80 }
81
82 HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
83     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
84
85     TRACE("(%p) : Relay\n", This);
86     return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
87 }
88
89
90 const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
91 {
92     /* IUnknown */
93     IDirect3DVertexShader9Impl_QueryInterface,
94     IDirect3DVertexShader9Impl_AddRef,
95     IDirect3DVertexShader9Impl_Release,
96     /* IDirect3DVertexShader9 */
97     IDirect3DVertexShader9Impl_GetDevice,
98     IDirect3DVertexShader9Impl_GetFunction
99 };
100
101
102 /* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
103 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
104     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
105     HRESULT hrc = D3D_OK;
106     IDirect3DVertexShader9Impl *object;
107
108     /* Setup a stub object for now */
109     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
110     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
111     if (NULL == object) {
112         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
113         return D3DERR_OUTOFVIDEOMEMORY;
114     }
115
116     object->ref = 1;
117     object->lpVtbl = &Direct3DVertexShader9_Vtbl;
118     hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, NULL /* declaration */, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
119
120     if (FAILED(hrc)) {
121
122         /* free up object */
123         FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
124         HeapFree(GetProcessHeap(), 0, object);
125     }else{
126         IUnknown_AddRef(iface);
127         object->parentDevice = iface;
128         *ppShader = (IDirect3DVertexShader9 *)object;
129         TRACE("(%p) : Created vertex shader %p\n", This, object);
130     }
131
132     TRACE("(%p) : returning %p\n", This, *ppShader);
133     return hrc;
134 }
135
136 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader) {
137     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
138     HRESULT hrc = D3D_OK;
139
140     TRACE("(%p) : Relay\n", This);
141     hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
142
143     TRACE("(%p) : returning hr(%lu)\n", This, hrc);
144     return hrc;
145 }
146
147 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader) {
148     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
149     IWineD3DVertexShader *pShader;
150     HRESULT hrc = D3D_OK;
151
152     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
153     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
154     if(hrc == D3D_OK && pShader != NULL){
155        hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
156        IWineD3DVertexShader_Release(pShader);
157     } else {
158         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
159     }
160     TRACE("(%p) : returning %p\n", This, *ppShader);
161     return hrc;
162 }
163
164 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
165     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166     TRACE("(%p) : Relay\n", This);
167     return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
168 }
169
170 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
171     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
172     TRACE("(%p) : Relay\n", This);
173     return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
174 }
175
176 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
177     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
178     TRACE("(%p) : Relay\n", This);
179     return IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
180 }
181
182 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
183     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
184     TRACE("(%p) : Relay\n", This);
185     return IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
186 }
187
188 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
189     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
190     TRACE("(%p) : Relay\n", This);
191     return IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
192 }
193
194 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
195     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
196     TRACE("(%p) : Relay\n", This);
197     return IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
198 }