wined3d: Implement WINED3DSIH_IADD in the GLSL shader backend.
[wine] / dlls / cryptnet / tests / Makefile.in
1 TESTDLL   = cryptnet.dll
2 IMPORTS   = cryptnet crypt32
3
4 C_SRCS = \
5         cryptnet.c
6
7 @MAKE_TEST_RULES@