2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
25 #define admitted_error 0.0001f
27 #define compare_vertex_sizes(type, exp) \
28 got=D3DXGetFVFVertexSize(type); \
29 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
31 static BOOL compare(FLOAT u, FLOAT v)
33 return (fabs(u-v) < admitted_error);
36 static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
38 return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
49 static BOOL compare_face(face a, face b)
51 return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
56 DWORD number_of_vertices;
57 struct vertex *vertices;
59 DWORD number_of_faces;
63 static void free_mesh(struct mesh *mesh)
65 HeapFree(GetProcessHeap(), 0, mesh->faces);
66 HeapFree(GetProcessHeap(), 0, mesh->vertices);
69 static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
71 mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
76 mesh->number_of_vertices = number_of_vertices;
78 mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
81 HeapFree(GetProcessHeap(), 0, mesh->vertices);
84 mesh->number_of_faces = number_of_faces;
89 static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
92 DWORD number_of_vertices, number_of_faces;
93 IDirect3DVertexBuffer9 *vertex_buffer;
94 IDirect3DIndexBuffer9 *index_buffer;
95 D3DVERTEXBUFFER_DESC vertex_buffer_description;
96 D3DINDEXBUFFER_DESC index_buffer_description;
97 struct vertex *vertices;
101 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
102 ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
103 name, number_of_vertices, mesh->number_of_vertices);
105 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
106 ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
107 name, number_of_faces, mesh->number_of_faces);
110 hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
111 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
115 skip("Couldn't get vertex buffer\n");
119 hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
120 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
124 skip("Couldn't get vertex buffer description\n");
128 ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
129 name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
130 ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
131 name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
132 ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
133 ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
134 name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
135 expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
136 ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
137 name, vertex_buffer_description.Size, expected);
138 ok(vertex_buffer_description.FVF == (D3DFVF_XYZ | D3DFVF_NORMAL), "Test %s, result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",
139 name, vertex_buffer_description.FVF, D3DFVF_XYZ | D3DFVF_NORMAL);
142 /* specify offset and size to avoid potential overruns */
143 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
144 (LPVOID *)&vertices, D3DLOCK_DISCARD);
145 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
149 skip("Couldn't lock vertex buffer\n");
153 for (i = 0; i < number_of_vertices; i++)
155 ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
156 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
157 vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
158 mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
159 ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
160 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
161 vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
162 mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
165 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
168 IDirect3DVertexBuffer9_Release(vertex_buffer);
172 hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
173 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
177 skip("Couldn't get index buffer\n");
181 hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
182 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
186 skip("Couldn't get index buffer description\n");
190 ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
191 name, index_buffer_description.Format, D3DFMT_INDEX16);
192 ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
193 name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
194 ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
195 ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
196 name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
197 expected = number_of_faces * sizeof(WORD) * 3;
198 ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
199 name, index_buffer_description.Size, expected);
202 /* specify offset and size to avoid potential overruns */
203 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
204 (LPVOID *)&faces, D3DLOCK_DISCARD);
205 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
209 skip("Couldn't lock index buffer\n");
213 for (i = 0; i < number_of_faces; i++)
215 ok(compare_face(faces[i], mesh->faces[i]),
216 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
217 faces[i][0], faces[i][1], faces[i][2],
218 mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
221 IDirect3DIndexBuffer9_Unlock(index_buffer);
224 IDirect3DIndexBuffer9_Release(index_buffer);
228 static void D3DXBoundProbeTest(void)
231 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
234 /*____________Test the Box case___________________________*/
235 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
236 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
238 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
239 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
240 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
241 ok(result == TRUE, "expected TRUE, received FALSE\n");
243 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
244 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
245 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
246 ok(result == FALSE, "expected FALSE, received TRUE\n");
248 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
249 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
250 ok(result == TRUE, "expected TRUE, received FALSE\n");
252 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
253 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
254 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
255 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
256 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
257 ok(result == FALSE, "expected FALSE, received TRUE\n");
259 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
260 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
262 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
263 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
264 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
265 ok(result == TRUE, "expected TRUE, received FALSE\n");
267 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
268 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
270 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
271 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
272 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
273 ok(result == FALSE, "expected FALSE, received TRUE\n");
275 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
276 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
277 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
278 ok(result == TRUE, "expected TRUE, received FALSE\n");
280 /*____________Test the Sphere case________________________*/
281 radius = sqrt(77.0f);
282 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
283 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
285 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
286 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
287 ok(result == TRUE, "expected TRUE, received FALSE\n");
289 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
290 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
291 ok(result == FALSE, "expected FALSE, received TRUE\n");
293 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
294 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
295 ok(result == FALSE, "expected FALSE, received TRUE\n");
298 static void D3DXComputeBoundingBoxTest(void)
300 D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
303 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
304 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
305 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
306 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
307 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
309 exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
310 exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
312 hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
314 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
315 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
316 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
318 /*________________________*/
320 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
321 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
322 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
323 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
324 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
326 exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
327 exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
329 hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
331 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
332 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
333 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
335 /*________________________*/
337 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
338 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
339 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
340 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
341 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
343 exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
344 exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
346 hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
348 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
349 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
350 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
352 /*________________________*/
353 hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
354 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
356 /*________________________*/
357 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
358 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
360 /*________________________*/
361 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
362 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
365 static void D3DXComputeBoundingSphereTest(void)
367 D3DXVECTOR3 exp_cen, got_cen, vertex[5];
368 FLOAT exp_rad, got_rad;
371 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
372 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
373 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
374 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
375 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
378 exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
380 hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
382 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
383 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
384 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
386 /*________________________*/
388 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
389 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
390 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
391 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
392 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
394 exp_rad = 13.707883f;
395 exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
397 hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
399 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
400 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
401 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
403 /*________________________*/
404 hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
405 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
407 /*________________________*/
408 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
409 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
411 /*________________________*/
412 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
413 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
416 static void print_elements(const D3DVERTEXELEMENT9 *elements)
418 D3DVERTEXELEMENT9 last = D3DDECL_END();
419 const D3DVERTEXELEMENT9 *ptr = elements;
422 while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
425 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
426 count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
432 static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
433 unsigned int line, unsigned int test_id)
435 D3DVERTEXELEMENT9 last = D3DDECL_END();
438 for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
440 int end1 = memcmp(&elements[i], &last, sizeof(last));
441 int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
444 if (!end1 && !end2) break;
446 status = !end1 ^ !end2;
447 ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
448 line, test_id, end1 ? "shorter" : "longer");
451 print_elements(elements);
455 status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
456 ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
459 print_elements(elements);
465 static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
466 HRESULT expected_hr, unsigned int line, unsigned int test_id)
469 D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
471 hr = D3DXDeclaratorFromFVF(test_fvf, decl);
472 todo_wine ok(hr == expected_hr,
473 "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
474 line, test_id, hr, expected_hr);
475 if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
478 static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
479 HRESULT expected_hr, unsigned int line, unsigned int test_id)
482 DWORD result_fvf = 0xdeadbeef;
484 hr = D3DXFVFFromDeclarator(decl, &result_fvf);
485 todo_wine ok(hr == expected_hr,
486 "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
487 line, test_id, hr, expected_hr);
490 ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
491 line, test_id, result_fvf, expected_fvf);
495 static void test_fvf_decl_conversion(void)
499 D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
508 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
512 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
516 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
517 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
521 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
522 {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
524 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
526 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
527 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
529 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
531 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
532 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
536 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
537 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
538 {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
540 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
542 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
543 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
544 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
546 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
548 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
549 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
553 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
554 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
555 {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
557 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
559 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
560 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
561 {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
563 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
565 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
566 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
570 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
571 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
572 {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
574 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
576 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
577 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
578 {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
580 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
582 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
583 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
584 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
586 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
588 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
589 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
590 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
592 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
594 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
598 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
602 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
606 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
609 /* Make sure textures of different sizes work. */
611 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
613 }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
615 {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
617 }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
619 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
621 }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
623 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
625 }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
626 /* Make sure the TEXCOORD index works correctly - try several textures. */
628 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
629 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
630 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
631 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
633 }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
634 | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
635 /* Now try some combination tests. */
637 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
638 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
639 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
640 {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
641 {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
642 {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
644 }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
645 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
647 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
648 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
649 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
650 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
651 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
652 {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
654 }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
655 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
659 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
661 test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
662 test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
665 /* Usage indices for position and normal are apparently ignored. */
667 const D3DVERTEXELEMENT9 decl[] =
669 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
672 test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
675 const D3DVERTEXELEMENT9 decl[] =
677 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
680 test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
682 /* These are supposed to fail, both ways. */
684 const D3DVERTEXELEMENT9 decl[] =
686 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
689 test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
690 test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
693 const D3DVERTEXELEMENT9 decl[] =
695 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
696 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
697 {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
700 test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
701 test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
703 /* Test a declaration that can't be converted to an FVF. */
705 const D3DVERTEXELEMENT9 decl[] =
707 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
708 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
709 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
710 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
711 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
712 /* 8 bytes padding */
713 {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
716 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
720 static void D3DXGetFVFVertexSizeTest(void)
724 compare_vertex_sizes (D3DFVF_XYZ, 12);
726 compare_vertex_sizes (D3DFVF_XYZB3, 24);
728 compare_vertex_sizes (D3DFVF_XYZB5, 32);
730 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
732 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
734 compare_vertex_sizes (
737 D3DFVF_TEXCOORDSIZE1(0), 16);
738 compare_vertex_sizes (
741 D3DFVF_TEXCOORDSIZE1(0) |
742 D3DFVF_TEXCOORDSIZE1(1), 20);
744 compare_vertex_sizes (
747 D3DFVF_TEXCOORDSIZE2(0), 20);
749 compare_vertex_sizes (
752 D3DFVF_TEXCOORDSIZE2(0) |
753 D3DFVF_TEXCOORDSIZE2(1), 28);
755 compare_vertex_sizes (
758 D3DFVF_TEXCOORDSIZE2(0) |
759 D3DFVF_TEXCOORDSIZE2(1) |
760 D3DFVF_TEXCOORDSIZE2(2) |
761 D3DFVF_TEXCOORDSIZE2(3) |
762 D3DFVF_TEXCOORDSIZE2(4) |
763 D3DFVF_TEXCOORDSIZE2(5), 60);
765 compare_vertex_sizes (
768 D3DFVF_TEXCOORDSIZE2(0) |
769 D3DFVF_TEXCOORDSIZE2(1) |
770 D3DFVF_TEXCOORDSIZE2(2) |
771 D3DFVF_TEXCOORDSIZE2(3) |
772 D3DFVF_TEXCOORDSIZE2(4) |
773 D3DFVF_TEXCOORDSIZE2(5) |
774 D3DFVF_TEXCOORDSIZE2(6) |
775 D3DFVF_TEXCOORDSIZE2(7), 76);
777 compare_vertex_sizes (
780 D3DFVF_TEXCOORDSIZE3(0), 24);
782 compare_vertex_sizes (
785 D3DFVF_TEXCOORDSIZE3(0) |
786 D3DFVF_TEXCOORDSIZE3(1) |
787 D3DFVF_TEXCOORDSIZE3(2) |
788 D3DFVF_TEXCOORDSIZE3(3), 60);
790 compare_vertex_sizes (
793 D3DFVF_TEXCOORDSIZE4(0), 28);
795 compare_vertex_sizes (
798 D3DFVF_TEXCOORDSIZE4(0) |
799 D3DFVF_TEXCOORDSIZE4(1), 44);
801 compare_vertex_sizes (
804 D3DFVF_TEXCOORDSIZE4(0) |
805 D3DFVF_TEXCOORDSIZE4(1) |
806 D3DFVF_TEXCOORDSIZE4(2), 60);
808 compare_vertex_sizes (
814 D3DFVF_TEXCOORDSIZE4(0) |
815 D3DFVF_TEXCOORDSIZE4(1) |
816 D3DFVF_TEXCOORDSIZE4(2) |
817 D3DFVF_TEXCOORDSIZE4(3) |
818 D3DFVF_TEXCOORDSIZE4(4) |
819 D3DFVF_TEXCOORDSIZE4(5) |
820 D3DFVF_TEXCOORDSIZE4(6) |
821 D3DFVF_TEXCOORDSIZE4(7), 180);
824 static void D3DXIntersectTriTest(void)
826 BOOL exp_res, got_res;
827 D3DXVECTOR3 position, ray, vertex[3];
828 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
830 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
831 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
832 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
834 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
836 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
838 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
840 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
841 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
842 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
843 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
844 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
846 /*Only positive ray is taken in account*/
848 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
849 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
850 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
852 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
854 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
858 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
859 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
861 /*Intersection between ray and triangle in a same plane is considered as empty*/
863 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
864 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
865 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
867 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
869 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
873 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
874 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
877 static void D3DXCreateMeshTest(void)
882 IDirect3DDevice9 *device, *test_device;
883 D3DPRESENT_PARAMETERS d3dpp;
886 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
890 static const D3DVERTEXELEMENT9 decl[3] = {
891 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
892 {0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
895 hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
896 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
898 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, NULL, &d3dxmesh);
899 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
901 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
904 skip("Couldn't create application window\n");
907 d3d = Direct3DCreate9(D3D_SDK_VERSION);
910 skip("Couldn't create IDirect3D9 object\n");
915 ZeroMemory(&d3dpp, sizeof(d3dpp));
916 d3dpp.Windowed = TRUE;
917 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
918 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
921 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
922 IDirect3D9_Release(d3d);
927 hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
928 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
930 hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
931 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
933 hr = D3DXCreateMesh(1, 3, 0, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
934 todo_wine ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
938 d3dxmesh->lpVtbl->Release(d3dxmesh);
941 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
942 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
944 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, NULL);
945 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
947 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, (LPD3DVERTEXELEMENT9 *)&decl, device, &d3dxmesh);
948 todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
953 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
954 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
956 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
957 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
958 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
962 IDirect3DDevice9_Release(device);
966 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
967 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
971 size = sizeof(decl) / sizeof(decl[0]);
972 for (i = 0; i < size - 1; i++)
974 ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
975 ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
976 ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
977 ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
978 ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex);
979 ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", decl[1].Offset, decl[i].Offset);
981 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
985 fvf = d3dxmesh->lpVtbl->GetFVF(d3dxmesh);
986 ok(fvf == (D3DFVF_XYZ | D3DFVF_NORMAL), "Got result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n", fvf, D3DFVF_XYZ | D3DFVF_NORMAL);
989 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
990 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
993 if (!new_mesh(&mesh, 3, 1))
995 skip("Couldn't create mesh\n");
999 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1000 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1002 compare_mesh("createmeshfvf", d3dxmesh, &mesh);
1007 d3dxmesh->lpVtbl->Release(d3dxmesh);
1010 IDirect3DDevice9_Release(device);
1011 IDirect3D9_Release(d3d);
1021 static void free_sincos_table(struct sincos_table *sincos_table)
1023 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
1024 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
1027 /* pre compute sine and cosine tables; caller must free */
1028 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
1033 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
1034 if (!sincos_table->sin)
1038 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
1039 if (!sincos_table->cos)
1041 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
1045 angle = angle_start;
1046 for (i = 0; i < n; i++)
1048 sincos_table->sin[i] = sin(angle);
1049 sincos_table->cos[i] = cos(angle);
1050 angle += angle_step;
1056 static WORD sphere_vertex(UINT slices, int slice, int stack)
1058 return stack*slices+slice+1;
1061 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
1062 static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
1064 float theta_step, theta_start;
1065 struct sincos_table theta;
1066 float phi_step, phi_start;
1067 struct sincos_table phi;
1068 DWORD number_of_vertices, number_of_faces;
1072 /* theta = angle on xy plane wrt x axis */
1073 theta_step = M_PI / stacks;
1074 theta_start = theta_step;
1076 /* phi = angle on xz plane wrt z axis */
1077 phi_step = -2 * M_PI / slices;
1078 phi_start = M_PI / 2;
1080 if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
1084 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
1086 free_sincos_table(&theta);
1090 number_of_vertices = 2 + slices * (stacks-1);
1091 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
1093 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
1095 free_sincos_table(&phi);
1096 free_sincos_table(&theta);
1104 mesh->vertices[vertex].normal.x = 0.0f;
1105 mesh->vertices[vertex].normal.y = 0.0f;
1106 mesh->vertices[vertex].normal.z = 1.0f;
1107 mesh->vertices[vertex].position.x = 0.0f;
1108 mesh->vertices[vertex].position.y = 0.0f;
1109 mesh->vertices[vertex].position.z = radius;
1112 for (stack = 0; stack < stacks - 1; stack++)
1114 for (slice = 0; slice < slices; slice++)
1116 mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
1117 mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
1118 mesh->vertices[vertex].normal.z = theta.cos[stack];
1119 mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
1120 mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
1121 mesh->vertices[vertex].position.z = radius * theta.cos[stack];
1128 /* top stack is triangle fan */
1129 mesh->faces[face][0] = 0;
1130 mesh->faces[face][1] = slice + 1;
1131 mesh->faces[face][2] = slice;
1136 /* stacks in between top and bottom are quad strips */
1137 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1138 mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
1139 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1142 mesh->faces[face][0] = sphere_vertex(slices, slice, stack-1);
1143 mesh->faces[face][1] = sphere_vertex(slices, slice, stack);
1144 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1152 mesh->faces[face][0] = 0;
1153 mesh->faces[face][1] = 1;
1154 mesh->faces[face][2] = slice;
1159 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1160 mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
1161 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1164 mesh->faces[face][0] = sphere_vertex(slices, 0, stack-1);
1165 mesh->faces[face][1] = sphere_vertex(slices, 0, stack);
1166 mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
1171 mesh->vertices[vertex].position.x = 0.0f;
1172 mesh->vertices[vertex].position.y = 0.0f;
1173 mesh->vertices[vertex].position.z = -radius;
1174 mesh->vertices[vertex].normal.x = 0.0f;
1175 mesh->vertices[vertex].normal.y = 0.0f;
1176 mesh->vertices[vertex].normal.z = -1.0f;
1178 /* bottom stack is triangle fan */
1179 for (slice = 1; slice < slices; slice++)
1181 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1182 mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
1183 mesh->faces[face][2] = vertex;
1187 mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
1188 mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
1189 mesh->faces[face][2] = vertex;
1191 free_sincos_table(&phi);
1192 free_sincos_table(&theta);
1197 static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
1204 hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
1205 todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1208 skip("Couldn't create sphere\n");
1212 if (!compute_sphere(&mesh, radius, slices, stacks))
1214 skip("Couldn't create mesh\n");
1215 sphere->lpVtbl->Release(sphere);
1219 sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
1220 compare_mesh(name, sphere, &mesh);
1224 sphere->lpVtbl->Release(sphere);
1227 static void D3DXCreateSphereTest(void)
1232 IDirect3DDevice9* device;
1233 D3DPRESENT_PARAMETERS d3dpp;
1234 ID3DXMesh* sphere = NULL;
1236 hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
1237 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1239 hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
1240 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1242 hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
1243 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1245 hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
1246 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1248 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1249 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1252 skip("Couldn't create application window\n");
1257 skip("Couldn't create IDirect3D9 object\n");
1262 ZeroMemory(&d3dpp, sizeof(d3dpp));
1263 d3dpp.Windowed = TRUE;
1264 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1265 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1268 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1269 IDirect3D9_Release(d3d);
1274 hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
1275 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
1277 hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
1278 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1280 hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
1281 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1283 hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
1284 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1286 test_sphere(device, 0.0f, 2, 2);
1287 test_sphere(device, 1.0f, 2, 2);
1288 test_sphere(device, 1.0f, 3, 2);
1289 test_sphere(device, 1.0f, 4, 4);
1290 test_sphere(device, 1.0f, 3, 4);
1291 test_sphere(device, 5.0f, 6, 7);
1292 test_sphere(device, 10.0f, 11, 12);
1294 IDirect3DDevice9_Release(device);
1295 IDirect3D9_Release(d3d);
1299 static void test_get_decl_vertex_size(void)
1301 static const D3DVERTEXELEMENT9 declaration1[] =
1303 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1304 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1305 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1306 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1307 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1308 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1309 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1310 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1311 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1312 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1313 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1314 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1315 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1316 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1317 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1320 static const D3DVERTEXELEMENT9 declaration2[] =
1322 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1323 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1324 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1325 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1326 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1327 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1328 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1329 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1330 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1331 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1332 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1333 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1334 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1335 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1336 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1337 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1340 static const UINT sizes1[] =
1347 static const UINT sizes2[] =
1355 size = D3DXGetDeclVertexSize(NULL, 0);
1356 ok(size == 0, "Got size %#x, expected 0.\n", size);
1358 for (i = 0; i < 16; ++i)
1360 size = D3DXGetDeclVertexSize(declaration1, i);
1361 ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
1364 for (i = 0; i < 8; ++i)
1366 size = D3DXGetDeclVertexSize(declaration2, i);
1367 ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
1373 D3DXBoundProbeTest();
1374 D3DXComputeBoundingBoxTest();
1375 D3DXComputeBoundingSphereTest();
1376 D3DXGetFVFVertexSizeTest();
1377 D3DXIntersectTriTest();
1378 D3DXCreateMeshTest();
1379 D3DXCreateSphereTest();
1380 test_get_decl_vertex_size();
1381 test_fvf_decl_conversion();