netstat: Initial implementation.
[wine] / dlls / ddraw / material.c
1 /* Direct3D Material
2  * Copyright (c) 2002 Lionel ULMER
3  * Copyright (c) 2006 Stefan DÖSINGER
4  *
5  * This file contains the implementation of Direct3DMaterial.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include "ddraw_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
28
29 static void dump_material(const D3DMATERIAL *mat)
30 {
31     TRACE("  dwSize : %d\n", mat->dwSize);
32 }
33
34 static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
35 {
36     return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
37 }
38
39 static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
40 {
41     return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
42 }
43
44 static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
45 {
46     return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
47 }
48
49 /*****************************************************************************
50  * IUnknown Methods.
51  *****************************************************************************/
52
53 /*****************************************************************************
54  * IDirect3DMaterial3::QueryInterface
55  *
56  * QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
57  * versions.
58  *
59  * Params:
60  *  riid: Interface id queried for
61  *  obj: Address to pass the interface pointer back
62  *
63  * Returns:
64  *  S_OK on success
65  *  E_NOINTERFACE if the requested interface wasn't found
66  *
67  *****************************************************************************/
68 static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
69 {
70     struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
71
72     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
73
74     *obp = NULL;
75
76     if (IsEqualGUID(&IID_IUnknown, riid))
77     {
78         IDirect3DMaterial3_AddRef(iface);
79         *obp = iface;
80         TRACE("  Creating IUnknown interface at %p.\n", *obp);
81         return S_OK;
82     }
83     if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
84     {
85         IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
86         *obp = &material->IDirect3DMaterial_iface;
87         TRACE("  Creating IDirect3DMaterial interface %p\n", *obp);
88         return S_OK;
89     }
90     if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
91     {
92         IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
93         *obp = &material->IDirect3DMaterial2_iface;
94         TRACE("  Creating IDirect3DMaterial2 interface %p\n", *obp);
95         return S_OK;
96     }
97     if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
98     {
99         IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
100         *obp = &material->IDirect3DMaterial3_iface;
101         TRACE("  Creating IDirect3DMaterial3 interface %p\n", *obp);
102         return S_OK;
103     }
104
105     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
106
107     return E_NOINTERFACE;
108 }
109
110 /*****************************************************************************
111  * IDirect3DMaterial3::AddRef
112  *
113  * Increases the refcount.
114  *
115  * Returns:
116  *  The new refcount
117  *
118  *****************************************************************************/
119 static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
120 {
121     struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
122     ULONG ref = InterlockedIncrement(&material->ref);
123
124     TRACE("%p increasing refcount to %u.\n", material, ref);
125
126     return ref;
127 }
128
129 /*****************************************************************************
130  * IDirect3DMaterial3::Release
131  *
132  * Reduces the refcount by one. If the refcount falls to 0, the object
133  * is destroyed
134  *
135  * Returns:
136  *  The new refcount
137  *
138  *****************************************************************************/
139 static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
140 {
141     struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
142     ULONG ref = InterlockedDecrement(&material->ref);
143
144     TRACE("%p decreasing refcount to %u.\n", material, ref);
145
146     if (!ref)
147     {
148         if (material->Handle)
149         {
150             wined3d_mutex_lock();
151             ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
152             wined3d_mutex_unlock();
153         }
154
155         HeapFree(GetProcessHeap(), 0, material);
156     }
157
158     return ref;
159 }
160
161 /*****************************************************************************
162  * IDirect3DMaterial Methods
163  *****************************************************************************/
164
165 /*****************************************************************************
166  * IDirect3DMaterial::Initialize
167  *
168  * A no-op initialization
169  *
170  * Params:
171  *  Direct3D: Pointer to a Direct3D interface
172  *
173  * Returns:
174  *  D3D_OK
175  *
176  *****************************************************************************/
177 static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
178 {
179     TRACE("iface %p, d3d %p.\n", iface, d3d);
180
181     return D3D_OK;
182 }
183
184 /*****************************************************************************
185  * IDirect3DMaterial::Reserve
186  *
187  * DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
188  * Odd. They seem to have mixed their interfaces.
189  *
190  * Returns:
191  *  DDERR_UNSUPPORTED
192  *
193  *****************************************************************************/
194 static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
195 {
196     TRACE("iface %p.\n", iface);
197
198     return DDERR_UNSUPPORTED;
199 }
200
201 /*****************************************************************************
202  * IDirect3DMaterial::Unreserve
203  *
204  * Not supported too
205  *
206  * Returns:
207  *  DDERR_UNSUPPORTED
208  *
209  *****************************************************************************/
210 static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
211 {
212     TRACE("iface %p.\n", iface);
213
214     return DDERR_UNSUPPORTED;
215 }
216
217 /*****************************************************************************
218  * IDirect3DMaterial3::SetMaterial
219  *
220  * Sets the material description
221  *
222  * Params:
223  *  Mat: Material to set
224  *
225  * Returns:
226  *  D3D_OK on success
227  *  DDERR_INVALIDPARAMS if Mat is NULL
228  *
229  *****************************************************************************/
230 static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
231 {
232     struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
233
234     TRACE("iface %p, mat %p.\n", iface, mat);
235     if (TRACE_ON(ddraw))
236         dump_material(mat);
237
238     /* Stores the material */
239     wined3d_mutex_lock();
240     memset(&material->mat, 0, sizeof(material->mat));
241     memcpy(&material->mat, mat, mat->dwSize);
242     wined3d_mutex_unlock();
243
244     return DD_OK;
245 }
246
247 /*****************************************************************************
248  * IDirect3DMaterial3::GetMaterial
249  *
250  * Returns the material assigned to this interface
251  *
252  * Params:
253  *  Mat: Pointer to a D3DMATERIAL structure to store the material description
254  *
255  * Returns:
256  *  D3D_OK on success
257  *  DDERR_INVALIDPARAMS if Mat is NULL
258  *
259  *****************************************************************************/
260 static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
261 {
262     struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
263     DWORD dwSize;
264
265     TRACE("iface %p, mat %p.\n", iface, mat);
266     if (TRACE_ON(ddraw))
267     {
268         TRACE("  Returning material : ");
269         dump_material(&material->mat);
270     }
271
272     /* Copies the material structure */
273     wined3d_mutex_lock();
274     dwSize = mat->dwSize;
275     memcpy(mat, &material->mat, dwSize);
276     wined3d_mutex_unlock();
277
278     return DD_OK;
279 }
280
281 /*****************************************************************************
282  * IDirect3DMaterial3::GetHandle
283  *
284  * Returns a handle for the material interface. The handle is simply a
285  * pointer to the material implementation
286  *
287  * Params:
288  *  Direct3DDevice3: The device this handle is assigned to
289  *  Handle: Address to write the handle to
290  *
291  * Returns:
292  *  D3D_OK on success
293  *  DDERR_INVALIDPARAMS if Handle is NULL
294  *
295  *****************************************************************************/
296 static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
297         IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
298 {
299     struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
300     struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
301
302     TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
303
304     wined3d_mutex_lock();
305     material->active_device = device_impl;
306     if (!material->Handle)
307     {
308         DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
309         if (h == DDRAW_INVALID_HANDLE)
310         {
311             ERR("Failed to allocate a material handle.\n");
312             wined3d_mutex_unlock();
313             return DDERR_INVALIDPARAMS;   /* Unchecked */
314         }
315
316         material->Handle = h + 1;
317     }
318     *handle = material->Handle;
319     TRACE(" returning handle %08x.\n", *handle);
320     wined3d_mutex_unlock();
321
322     return D3D_OK;
323 }
324
325 static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
326         IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
327 {
328     struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
329     struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
330
331     TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
332
333     return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
334             device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
335 }
336
337 static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
338         IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
339 {
340     struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
341     struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
342
343     TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
344
345     return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
346             device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
347 }
348
349 static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
350 {
351     struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
352
353     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
354
355     return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
356 }
357
358 static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
359 {
360     struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
361
362     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
363
364     return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
365 }
366
367 static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
368 {
369     struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
370
371     TRACE("iface %p.\n", iface);
372
373     return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
374 }
375
376 static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
377 {
378     struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
379
380     TRACE("iface %p.\n", iface);
381
382     return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
383 }
384
385 static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
386 {
387     struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
388
389     TRACE("iface %p.\n", iface);
390
391     return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
392 }
393
394 static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
395 {
396     struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
397
398     TRACE("iface %p.\n", iface);
399
400     return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
401 }
402
403 static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
404 {
405     struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
406
407     TRACE("iface %p, material %p.\n", iface, mat);
408
409     return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
410 }
411
412 static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
413 {
414     struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
415
416     TRACE("iface %p, material %p.\n", iface, mat);
417
418     return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
419 }
420
421 static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
422 {
423     struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
424
425     TRACE("iface %p, material %p.\n", iface, mat);
426
427     return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
428 }
429
430 static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
431 {
432     struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
433
434     TRACE("iface %p, material %p.\n", iface, mat);
435
436     return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
437 }
438
439
440 /*****************************************************************************
441  * material_activate
442  *
443  * Uses IDirect3DDevice7::SetMaterial to activate the material
444  *
445  * Params:
446  *  This: Pointer to the material implementation to activate
447  *
448  *****************************************************************************/
449 void material_activate(struct d3d_material *material)
450 {
451     D3DMATERIAL7 d3d7mat;
452
453     TRACE("Activating material %p.\n", material);
454
455     d3d7mat.u.diffuse = material->mat.u.diffuse;
456     d3d7mat.u1.ambient = material->mat.u1.ambient;
457     d3d7mat.u2.specular = material->mat.u2.specular;
458     d3d7mat.u3.emissive = material->mat.u3.emissive;
459     d3d7mat.u4.power = material->mat.u4.power;
460
461     IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
462 }
463
464 static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
465 {
466     /*** IUnknown Methods ***/
467     d3d_material3_QueryInterface,
468     d3d_material3_AddRef,
469     d3d_material3_Release,
470     /*** IDirect3DMaterial3 Methods ***/
471     d3d_material3_SetMaterial,
472     d3d_material3_GetMaterial,
473     d3d_material3_GetHandle,
474 };
475
476 static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
477 {
478     /*** IUnknown Methods ***/
479     d3d_material2_QueryInterface,
480     d3d_material2_AddRef,
481     d3d_material2_Release,
482     /*** IDirect3DMaterial2 Methods ***/
483     d3d_material2_SetMaterial,
484     d3d_material2_GetMaterial,
485     d3d_material2_GetHandle,
486 };
487
488 static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
489 {
490     /*** IUnknown Methods ***/
491     d3d_material1_QueryInterface,
492     d3d_material1_AddRef,
493     d3d_material1_Release,
494     /*** IDirect3DMaterial1 Methods ***/
495     d3d_material1_Initialize,
496     d3d_material1_SetMaterial,
497     d3d_material1_GetMaterial,
498     d3d_material1_GetHandle,
499     d3d_material1_Reserve,
500     d3d_material1_Unreserve,
501 };
502
503 struct d3d_material *d3d_material_create(struct ddraw *ddraw)
504 {
505     struct d3d_material *material;
506
507     material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
508     if (!material)
509         return NULL;
510
511     material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
512     material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
513     material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
514     material->ref = 1;
515     material->ddraw = ddraw;
516
517     return material;
518 }