netstat: Initial implementation.
[wine] / dlls / ddraw / vertexbuffer.c
1 /* Direct3D Vertex Buffer
2  * Copyright (c) 2002 Lionel ULMER
3  * Copyright (c) 2006 Stefan DÖSINGER
4  *
5  * This file contains the implementation of Direct3DVertexBuffer COM object
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include "ddraw_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
28
29 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
30 {
31     return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
32 }
33
34 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
35 {
36     return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
37 }
38
39 /*****************************************************************************
40  * IUnknown Methods
41  *****************************************************************************/
42
43 /*****************************************************************************
44  * IDirect3DVertexBuffer7::QueryInterface
45  *
46  * The QueryInterface Method for Vertex Buffers
47  * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
48  *
49  * Params
50  *  riid: Queried Interface id
51  *  obj: Address to return the interface pointer
52  *
53  * Returns:
54  *  S_OK on success
55  *  E_NOINTERFACE if the interface wasn't found
56  *
57  *****************************************************************************/
58 static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void  **obj)
59 {
60     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
61
62     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
63
64     /* By default, set the object pointer to NULL */
65     *obj = NULL;
66
67     if ( IsEqualGUID( &IID_IUnknown,  riid ) )
68     {
69         IDirect3DVertexBuffer7_AddRef(iface);
70         *obj = iface;
71         TRACE("  Creating IUnknown interface at %p.\n", *obj);
72         return S_OK;
73     }
74     if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
75     {
76         IDirect3DVertexBuffer7_AddRef(iface);
77         *obj = &buffer->IDirect3DVertexBuffer_iface;
78         TRACE("  Creating IDirect3DVertexBuffer interface %p\n", *obj);
79         return S_OK;
80     }
81     if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
82     {
83         IDirect3DVertexBuffer7_AddRef(iface);
84         *obj = iface;
85         TRACE("  Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
86         return S_OK;
87     }
88
89     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
90
91     return E_NOINTERFACE;
92 }
93
94 static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
95 {
96     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
97
98     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
99
100     return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
101 }
102
103 /*****************************************************************************
104  * IDirect3DVertexBuffer7::AddRef
105  *
106  * AddRef for Vertex Buffers
107  *
108  * Returns:
109  *  The new refcount
110  *
111  *****************************************************************************/
112 static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
113 {
114     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
115     ULONG ref = InterlockedIncrement(&buffer->ref);
116
117     TRACE("%p increasing refcount to %u.\n", buffer, ref);
118
119     return ref;
120 }
121
122 static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
123 {
124     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
125
126     TRACE("iface %p.\n", iface);
127
128     return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
129 }
130
131
132 /*****************************************************************************
133  * IDirect3DVertexBuffer7::Release
134  *
135  * Release for Vertex Buffers
136  *
137  * Returns:
138  *  The new refcount
139  *
140  *****************************************************************************/
141 static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
142 {
143     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
144     ULONG ref = InterlockedDecrement(&buffer->ref);
145
146     TRACE("%p decreasing refcount to %u.\n", buffer, ref);
147
148     if (ref == 0)
149     {
150         struct wined3d_buffer *curVB = NULL;
151         UINT offset, stride;
152
153         /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154          * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155          * stream source in wined3d, and they should get unset there before
156          * they are destroyed. */
157         wined3d_mutex_lock();
158         wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
159                 0, &curVB, &offset, &stride);
160         if (curVB == buffer->wineD3DVertexBuffer)
161             wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
162         if (curVB)
163             wined3d_buffer_decref(curVB); /* For the GetStreamSource */
164
165         wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
166         wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
167         wined3d_mutex_unlock();
168
169         HeapFree(GetProcessHeap(), 0, buffer);
170     }
171
172     return ref;
173 }
174
175 static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
176 {
177     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
178
179     TRACE("iface %p.\n", iface);
180
181     return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
182 }
183
184 /*****************************************************************************
185  * IDirect3DVertexBuffer Methods
186  *****************************************************************************/
187
188 static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
189         struct wined3d_buffer **wined3d_buffer)
190 {
191     DWORD usage = WINED3DUSAGE_STATICDECL;
192     enum wined3d_pool pool;
193
194     if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
195         pool = WINED3D_POOL_SYSTEM_MEM;
196     else
197         pool = WINED3D_POOL_DEFAULT;
198
199     if (buffer->Caps & D3DVBCAPS_WRITEONLY)
200         usage |= WINED3DUSAGE_WRITEONLY;
201     if (dynamic)
202         usage |= WINED3DUSAGE_DYNAMIC;
203
204     return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
205         buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
206         wined3d_buffer);
207 }
208
209 /*****************************************************************************
210  * IDirect3DVertexBuffer7::Lock
211  *
212  * Locks the vertex buffer and returns a pointer to the vertex data
213  * Locking vertex buffers is similar to locking surfaces, because Windows
214  * uses surfaces to store vertex data internally (According to the DX sdk)
215  *
216  * Params:
217  *  Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
218  *         DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
219  *  Data:  Returns a pointer to the vertex data
220  *  Size:  Returns the size of the buffer if not NULL
221  *
222  * Returns:
223  *  D3D_OK on success
224  *  DDERR_INVALIDPARAMS if Data is NULL
225  *  D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
226  *
227  *****************************************************************************/
228 static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
229         DWORD flags, void **data, DWORD *data_size)
230 {
231     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
232     struct wined3d_resource_desc wined3d_desc;
233     struct wined3d_resource *wined3d_resource;
234     HRESULT hr;
235     DWORD wined3d_flags = 0;
236
237     TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
238
239     /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
240      * nosyslock: Not applicable
241      */
242     if (!(flags & DDLOCK_WAIT))
243         wined3d_flags |= WINED3D_MAP_DONOTWAIT;
244     if (flags & DDLOCK_READONLY)
245         wined3d_flags |= WINED3D_MAP_READONLY;
246     if (flags & DDLOCK_NOOVERWRITE)
247         wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
248     if (flags & DDLOCK_DISCARDCONTENTS)
249     {
250         wined3d_flags |= WINED3D_MAP_DISCARD;
251
252         if (!buffer->dynamic)
253         {
254             struct wined3d_buffer *new_buffer;
255             wined3d_mutex_lock();
256             hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, TRUE, &new_buffer);
257             if (SUCCEEDED(hr))
258             {
259                 buffer->dynamic = TRUE;
260                 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
261                 buffer->wineD3DVertexBuffer = new_buffer;
262             }
263             else
264             {
265                 WARN("Failed to create a dynamic buffer\n");
266             }
267             wined3d_mutex_unlock();
268         }
269     }
270
271     wined3d_mutex_lock();
272     if (data_size)
273     {
274         /* Get the size, for returning it, and for locking */
275         wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
276         wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
277         *data_size = wined3d_desc.size;
278     }
279
280     hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
281     wined3d_mutex_unlock();
282
283     return hr;
284 }
285
286 static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
287         DWORD flags, void **data, DWORD *data_size)
288 {
289     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
290
291     TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
292
293     return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
294 }
295
296 /*****************************************************************************
297  * IDirect3DVertexBuffer7::Unlock
298  *
299  * Unlocks a vertex Buffer
300  *
301  * Returns:
302  *  D3D_OK on success
303  *
304  *****************************************************************************/
305 static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
306 {
307     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
308
309     TRACE("iface %p.\n", iface);
310
311     wined3d_mutex_lock();
312     wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
313     wined3d_mutex_unlock();
314
315     return D3D_OK;
316 }
317
318 static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
319 {
320     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
321
322     TRACE("iface %p.\n", iface);
323
324     return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
325 }
326
327
328 /*****************************************************************************
329  * IDirect3DVertexBuffer7::ProcessVertices
330  *
331  * Processes untransformed Vertices into a transformed or optimized vertex
332  * buffer. It can also perform other operations, such as lighting or clipping
333  *
334  * Params
335  *  VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
336  *  DestIndex: Index in the destination buffer(This), where the vertices are
337  *             placed
338  *  Count: Number of Vertices in the Source buffer to process
339  *  SrcBuffer: Source vertex buffer
340  *  SrcIndex: Index of the first vertex in the src buffer to process
341  *  D3DDevice: Device to use for transformation
342  *  Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
343  *         unchaned vertices
344  *
345  * Returns:
346  *  D3D_OK on success
347  *  DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
348  *
349  *****************************************************************************/
350 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
351         DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
352         DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
353 {
354     struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
355     struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
356     struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
357     BOOL oldClip, doClip;
358     HRESULT hr;
359
360     TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
361             iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
362
363     /* Vertex operations:
364      * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
365      * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
366      * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
367      * D3DVOP_LIGHT: Lights the vertices
368      * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
369      *
370      * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
371      * are not implemented. Clipping is disabled ATM, because of unsure conditions.
372      */
373     if (!(vertex_op & D3DVOP_TRANSFORM))
374         return DDERR_INVALIDPARAMS;
375
376     wined3d_mutex_lock();
377
378     /* WineD3D doesn't know d3d7 vertex operation, it uses
379      * render states instead. Set the render states according to
380      * the vertex ops
381      */
382     doClip = !!(vertex_op & D3DVOP_CLIP);
383     oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
384     if (doClip != oldClip)
385         wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
386
387     wined3d_device_set_stream_source(device_impl->wined3d_device,
388             0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
389     wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
390     hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
391             count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
392
393     /* Restore the states if needed */
394     if (doClip != oldClip)
395         wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
396
397     wined3d_mutex_unlock();
398
399     return hr;
400 }
401
402 static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
403         DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
404         DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
405 {
406     struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
407     struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
408     struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
409
410     TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
411             iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
412
413     return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
414             dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
415             device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
416 }
417
418 /*****************************************************************************
419  * IDirect3DVertexBuffer7::GetVertexBufferDesc
420  *
421  * Returns the description of a vertex buffer
422  *
423  * Params:
424  *  Desc: Address to write the description to
425  *
426  * Returns
427  *  DDERR_INVALIDPARAMS if Desc is NULL
428  *  D3D_OK on success
429  *
430  *****************************************************************************/
431 static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
432 {
433     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
434     struct wined3d_resource_desc wined3d_desc;
435     struct wined3d_resource *wined3d_resource;
436
437     TRACE("iface %p, desc %p.\n", iface, desc);
438
439     if (!desc) return DDERR_INVALIDPARAMS;
440
441     wined3d_mutex_lock();
442     wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
443     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
444     wined3d_mutex_unlock();
445
446     /* Now fill the desc structure */
447     desc->dwCaps = buffer->Caps;
448     desc->dwFVF = buffer->fvf;
449     desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
450
451     return D3D_OK;
452 }
453
454 static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
455 {
456     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
457
458     TRACE("iface %p, desc %p.\n", iface, desc);
459
460     return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
461 }
462
463
464 /*****************************************************************************
465  * IDirect3DVertexBuffer7::Optimize
466  *
467  * Converts an unoptimized vertex buffer into an optimized buffer
468  *
469  * Params:
470  *  D3DDevice: Device for which this buffer is optimized
471  *  Flags: Not used, should be set to 0
472  *
473  * Returns
474  *  D3D_OK, because it's a stub
475  *
476  *****************************************************************************/
477 static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
478         IDirect3DDevice7 *device, DWORD flags)
479 {
480     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
481     static BOOL hide = FALSE;
482
483     TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
484
485     if (!hide)
486     {
487         FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
488         hide = TRUE;
489     }
490
491     /* We could forward this call to WineD3D and take advantage
492      * of it once we use OpenGL vertex buffers
493      */
494     wined3d_mutex_lock();
495     buffer->Caps |= D3DVBCAPS_OPTIMIZED;
496     wined3d_mutex_unlock();
497
498     return DD_OK;
499 }
500
501 static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
502         IDirect3DDevice3 *device, DWORD flags)
503 {
504     struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
505     struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
506
507     TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
508
509     return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
510             device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
511 }
512
513 /*****************************************************************************
514  * IDirect3DVertexBuffer7::ProcessVerticesStrided
515  *
516  * This method processes untransformed strided vertices into a processed
517  * or optimized vertex buffer.
518  *
519  * For more details on the parameters, see
520  * IDirect3DVertexBuffer7::ProcessVertices
521  *
522  * Params:
523  *  VertexOp: Operations to perform
524  *  DestIndex: Destination index to write the vertices to
525  *  Count: Number of input vertices
526  *  StrideData: Array containing the input vertices
527  *  VertexTypeDesc: Vertex Description or source index?????????
528  *  D3DDevice: IDirect3DDevice7 to use for processing
529  *  Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
530  *
531  * Returns
532  *  D3D_OK on success, or DDERR_*
533  *
534  *****************************************************************************/
535 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
536         DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
537         DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
538 {
539     FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
540             iface, vertex_op, dst_idx, count, data, fvf, device, flags);
541
542     return DD_OK;
543 }
544
545 /*****************************************************************************
546  * The VTables
547  *****************************************************************************/
548
549 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
550 {
551     d3d_vertex_buffer7_QueryInterface,
552     d3d_vertex_buffer7_AddRef,
553     d3d_vertex_buffer7_Release,
554     d3d_vertex_buffer7_Lock,
555     d3d_vertex_buffer7_Unlock,
556     d3d_vertex_buffer7_ProcessVertices,
557     d3d_vertex_buffer7_GetVertexBufferDesc,
558     d3d_vertex_buffer7_Optimize,
559     d3d_vertex_buffer7_ProcessVerticesStrided,
560 };
561
562 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
563 {
564     d3d_vertex_buffer1_QueryInterface,
565     d3d_vertex_buffer1_AddRef,
566     d3d_vertex_buffer1_Release,
567     d3d_vertex_buffer1_Lock,
568     d3d_vertex_buffer1_Unlock,
569     d3d_vertex_buffer1_ProcessVertices,
570     d3d_vertex_buffer1_GetVertexBufferDesc,
571     d3d_vertex_buffer1_Optimize,
572 };
573
574 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
575         struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
576 {
577     struct d3d_vertex_buffer *buffer;
578     HRESULT hr = D3D_OK;
579
580     TRACE("Vertex buffer description:\n");
581     TRACE("    dwSize %u\n", desc->dwSize);
582     TRACE("    dwCaps %#x\n", desc->dwCaps);
583     TRACE("    FVF %#x\n", desc->dwFVF);
584     TRACE("    dwNumVertices %u\n", desc->dwNumVertices);
585
586     buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer));
587     if (!buffer)
588         return DDERR_OUTOFMEMORY;
589
590     buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
591     buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
592     buffer->ref = 1;
593
594     buffer->ddraw = ddraw;
595     buffer->Caps = desc->dwCaps;
596     buffer->fvf = desc->dwFVF;
597     buffer->size = get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices;
598
599     wined3d_mutex_lock();
600
601     hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wineD3DVertexBuffer);
602     if (FAILED(hr))
603     {
604         WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
605         if (hr == WINED3DERR_INVALIDCALL)
606             hr = DDERR_INVALIDPARAMS;
607         goto end;
608     }
609
610     buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
611     if (!buffer->wineD3DVertexDeclaration)
612     {
613         ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
614         wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
615         hr = DDERR_INVALIDPARAMS;
616         goto end;
617     }
618     wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
619
620 end:
621     wined3d_mutex_unlock();
622     if (hr == D3D_OK)
623         *vertex_buf = buffer;
624     else
625         HeapFree(GetProcessHeap(), 0, buffer);
626
627     return hr;
628 }
629
630 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
631 {
632     if (!iface)
633         return NULL;
634     assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
635
636     return impl_from_IDirect3DVertexBuffer(iface);
637 }
638
639 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
640 {
641     if (!iface)
642         return NULL;
643     assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl);
644
645     return impl_from_IDirect3DVertexBuffer7(iface);
646 }