netstat: Initial implementation.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
101     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
102     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
103     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
104     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
109     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
110     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
111     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
112     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
113     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
114     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
115     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
116     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
117     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
118     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
122     {"GL_ARB_shadow",                       ARB_SHADOW                    },
123     {"GL_ARB_sync",                         ARB_SYNC                      },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
184     {"GL_NV_fence",                         NV_FENCE                      },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!wglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!wglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = wglGetCurrentDC();
307     ctx->restore_gl_ctx = wglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while (gl_info->gl_ops.gl.p_glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (gl_info->gl_ops.gl.p_glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
453 {
454     if (card_vendor != HW_VENDOR_AMD) return FALSE;
455     if (device == CARD_AMD_RADEON_9500) return TRUE;
456     if (device == CARD_AMD_RADEON_X700) return TRUE;
457     if (device == CARD_AMD_RADEON_X1600) return TRUE;
458     return FALSE;
459 }
460
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
463 {
464     if (card_vendor == HW_VENDOR_NVIDIA)
465     {
466         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467             device == CARD_NVIDIA_GEFORCEFX_5600 ||
468             device == CARD_NVIDIA_GEFORCEFX_5800)
469         {
470             return TRUE;
471         }
472     }
473     return FALSE;
474 }
475
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 {
479     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
482      *
483      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488      * the chance that other implementations support them is rather small since Win32 QuickTime uses
489      * DirectDraw, not OpenGL.
490      *
491      * This test has been moved into wined3d_guess_gl_vendor()
492      */
493     if (gl_vendor == GL_VENDOR_APPLE)
494     {
495         return TRUE;
496     }
497     return FALSE;
498 }
499
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
502 {
503     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505      * all the texture. This function detects this bug by its symptom and disables PBOs
506      * if the test fails.
507      *
508      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511      * read back is compared to the original. If they are equal PBOs are assumed to work,
512      * otherwise the PBO extension is disabled. */
513     GLuint texture, pbo;
514     static const unsigned int pattern[] =
515     {
516         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
520     };
521     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
522
523     /* No PBO -> No point in testing them. */
524     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543
544     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
545
546     memset(check, 0, sizeof(check));
547     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548     checkGLcall("Reading back the PBO test texture");
549
550     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552     checkGLcall("PBO test cleanup");
553
554     if (memcmp(check, pattern, sizeof(check)))
555     {
556         WARN("PBO test failed, read back data doesn't match original.\n"
557                 "Disabling PBOs. This may result in slower performance.\n");
558         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
559     }
560     else
561     {
562         TRACE("PBO test successful.\n");
563     }
564 }
565
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
568 {
569     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
570 }
571
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
574 {
575     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576     if (card_vendor != HW_VENDOR_AMD) return FALSE;
577     if (device == CARD_AMD_RADEON_X1600) return FALSE;
578     return TRUE;
579 }
580
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
583 {
584     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588      * hardcoded
589      *
590      * dx10 cards usually have 64 varyings */
591     return gl_info->limits.glsl_varyings > 44;
592 }
593
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 {
597     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
598 }
599
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
603 {
604     GLenum error;
605     DWORD data[16];
606
607     if (!gl_info->supported[EXT_SECONDARY_COLOR])
608         return FALSE;
609
610     while (gl_info->gl_ops.gl.p_glGetError());
611     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612     error = gl_info->gl_ops.gl.p_glGetError();
613
614     if (error == GL_NO_ERROR)
615     {
616         TRACE("GL Implementation accepts 4 component specular color pointers\n");
617         return TRUE;
618     }
619     else
620     {
621         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622               debug_glerror(error));
623         return FALSE;
624     }
625 }
626
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
630 {
631     GLuint prog;
632     BOOL ret = FALSE;
633     GLint pos;
634     const char *testcode =
635         "!!ARBvp1.0\n"
636         "OPTION NV_vertex_program2;\n"
637         "MOV result.clip[0], 0.0;\n"
638         "MOV result.position, 0.0;\n"
639         "END\n";
640
641     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
642
643     while (gl_info->gl_ops.gl.p_glGetError());
644
645     GL_EXTCALL(glGenProgramsARB(1, &prog));
646     if(!prog)
647     {
648         ERR("Failed to create the NVvp clip test program\n");
649         return FALSE;
650     }
651     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653                                   strlen(testcode), testcode));
654     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655     if(pos != -1)
656     {
657         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659         ret = TRUE;
660         while (gl_info->gl_ops.gl.p_glGetError());
661     }
662     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
663
664     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
667
668     return ret;
669 }
670
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
674 {
675     char data[4 * 4 * 4];
676     GLuint tex, fbo;
677     GLenum status;
678
679     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
680
681     memset(data, 0xcc, sizeof(data));
682
683     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688     checkGLcall("glTexImage2D");
689
690     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693     checkGLcall("glFramebufferTexture2D");
694
695     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697     checkGLcall("glCheckFramebufferStatus");
698
699     memset(data, 0x11, sizeof(data));
700     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701     checkGLcall("glTexSubImage2D");
702
703     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705     checkGLcall("glClear");
706
707     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708     checkGLcall("glGetTexImage");
709
710     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713     checkGLcall("glBindTexture");
714
715     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717     checkGLcall("glDeleteTextures");
718
719     return *(DWORD *)data == 0x11111111;
720 }
721
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
725 {
726     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728     GLuint tex;
729     GLint size;
730
731     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734     checkGLcall("glTexImage2D");
735
736     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737     checkGLcall("glGetTexLevelParameteriv");
738     TRACE("Real color depth is %d\n", size);
739
740     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741     checkGLcall("glBindTexture");
742     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743     checkGLcall("glDeleteTextures");
744
745     return size < 16;
746 }
747
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
750 {
751     return gl_vendor == GL_VENDOR_FGLRX;
752 }
753
754 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
755 {
756     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
757      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
758      * allow 48 different offsets or other helper immediate values. */
759     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
760     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
761 }
762
763 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
764 {
765     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
766      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
767      * If real NP2 textures are used, the driver falls back to software. We could just remove the
768      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
769      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
770      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
771      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
772      *
773      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
774      * has this extension promoted to core. The extension loading code sets this extension supported
775      * due to that, so this code works on fglrx as well. */
776     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
777     {
778         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
779         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
780         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
781     }
782 }
783
784 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
785 {
786     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
787      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
788      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
789      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
790      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
791      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
792      *
793      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
794      *  triggering the software fallback. There is not much we can do here apart from disabling the
795      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
796      *  in wined3d_adapter_init_gl_caps).
797      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
798      *  post-processing effects in the game "Max Payne 2").
799      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
800     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
801     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
802     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
803 }
804
805 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
806 {
807     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
808      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
809      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
810      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
811      * according to the spec.
812      *
813      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
814      * makes the shader slower and eats instruction slots which should be available to the d3d app.
815      *
816      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
817      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
818      * this workaround is activated on cards that do not need it, it won't break things, just affect
819      * performance negatively. */
820     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
821     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
822 }
823
824 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
825 {
826     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
827 }
828
829 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
830 {
831     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
832 }
833
834 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
835 {
836     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
837 }
838
839 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
840 {
841     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
842 }
843
844 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
845 {
846     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
847 }
848
849 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
850 {
851     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
852 }
853
854 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
855 {
856     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
857        selected texture formats. They are apparently the only DX9 class GPUs
858        supporting VTF.
859        Also, DX9-era GPUs are somewhat limited with float textures
860        filtering and blending. */
861     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
862 }
863
864 struct driver_quirk
865 {
866     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
867             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
868     void (*apply)(struct wined3d_gl_info *gl_info);
869     const char *description;
870 };
871
872 static const struct driver_quirk quirk_table[] =
873 {
874     {
875         match_amd_r300_to_500,
876         quirk_amd_dx9,
877         "AMD normalized texrect quirk"
878     },
879     {
880         match_apple,
881         quirk_apple_glsl_constants,
882         "Apple GLSL uniform override"
883     },
884     {
885         match_geforce5,
886         quirk_no_np2,
887         "Geforce 5 NP2 disable"
888     },
889     {
890         match_apple_intel,
891         quirk_texcoord_w,
892         "Init texcoord .w for Apple Intel GPU driver"
893     },
894     {
895         match_apple_nonr500ati,
896         quirk_texcoord_w,
897         "Init texcoord .w for Apple ATI >= r600 GPU driver"
898     },
899     {
900         match_dx10_capable,
901         quirk_clip_varying,
902         "Reserved varying for gl_ClipPos"
903     },
904     {
905         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
906          * GL implementations accept it. The Mac GL is the only implementation known to
907          * reject it.
908          *
909          * If we can pass 4 component specular colors, do it, because (a) we don't have
910          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
911          * passes specular alpha to the pixel shader if any is used. Otherwise the
912          * specular alpha is used to pass the fog coordinate, which we pass to opengl
913          * via GL_EXT_fog_coord.
914          */
915         match_allows_spec_alpha,
916         quirk_allows_specular_alpha,
917         "Allow specular alpha quirk"
918     },
919     {
920         match_broken_nv_clip,
921         quirk_disable_nvvp_clip,
922         "Apple NV_vertex_program clip bug quirk"
923     },
924     {
925         match_fbo_tex_update,
926         quirk_fbo_tex_update,
927         "FBO rebind for attachment updates"
928     },
929     {
930         match_broken_rgba16,
931         quirk_broken_rgba16,
932         "True RGBA16 is not available"
933     },
934     {
935         match_fglrx,
936         quirk_infolog_spam,
937         "Not printing GLSL infolog"
938     },
939     {
940         match_not_dx10_capable,
941         quirk_limited_tex_filtering,
942         "Texture filtering, blending and VTF support is limited"
943     },
944 };
945
946 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
947  * reporting a driver version is moot because we are not the Windows driver, and we have different
948  * bugs, features, etc.
949  *
950  * The driver version has the form "x.y.z.w".
951  *
952  * "x" is the Windows version the driver is meant for:
953  * 4 -> 95/98/NT4
954  * 5 -> 2000
955  * 6 -> 2000/XP
956  * 7 -> Vista
957  * 8 -> Win 7
958  *
959  * "y" is the maximum Direct3D version the driver supports.
960  * y  -> d3d version mapping:
961  * 11 -> d3d6
962  * 12 -> d3d7
963  * 13 -> d3d8
964  * 14 -> d3d9
965  * 15 -> d3d10
966  * 16 -> d3d10.1
967  * 17 -> d3d11
968  *
969  * "z" is the subversion number.
970  *
971  * "w" is the vendor specific driver build number.
972  */
973
974 struct driver_version_information
975 {
976     enum wined3d_display_driver driver;
977     enum wined3d_driver_model driver_model;
978     const char *driver_name;            /* name of Windows driver */
979     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
980     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
981     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
982 };
983
984 /* The driver version table contains driver information for different devices on several OS versions. */
985 static const struct driver_version_information driver_version_table[] =
986 {
987     /* AMD
988      * - Radeon HD2x00 (R600) and up supported by current drivers.
989      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
990      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
991      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
992     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
993     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
994     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
995     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
996     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
997     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
998
999     /* Intel
1000      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1001      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1002      * igxprd32.dll but the GMA800 driver was never updated. */
1003     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1004     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1005     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1006     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1007     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1008     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1009
1010     /* Nvidia
1011      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1012      * - GeforceFX support is up to 173.x on <= XP
1013      * - Geforce2MX/3/4 up to 96.x on <= XP
1014      * - TNT/Geforce1/2 up to 71.x on <= XP
1015      * All version numbers used below are from the Linux nvidia drivers. */
1016     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1017     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1018     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1019     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1020     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1021 };
1022
1023 struct gpu_description
1024 {
1025     WORD vendor;                    /* reported PCI card vendor ID  */
1026     WORD card;                      /* reported PCI card device ID  */
1027     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1028     enum wined3d_display_driver driver;
1029     unsigned int vidmem;
1030 };
1031
1032 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1033  * found on a board containing a specific GPU. */
1034 static const struct gpu_description gpu_description_table[] =
1035 {
1036     /* Nvidia cards */
1037     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1038     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1039     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1040     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1041     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1042     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1043     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1044     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1045     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1046     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1047     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1048     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1049     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1050     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1051     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1052     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1053     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650,     "NVIDIA GeForce GTX 650",           DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650TI,   "NVIDIA GeForce GTX 650 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660,     "NVIDIA GeForce GTX 660",           DRIVER_NVIDIA_GEFORCE6,  2048},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660TI,   "NVIDIA GeForce GTX 660 Ti",        DRIVER_NVIDIA_GEFORCE6,  2048},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1106
1107     /* AMD cards */
1108     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1109     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1110     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1111     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1112     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1113     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1114     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1115     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1116     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1117     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1118     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1140     /* Intel cards */
1141     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1142     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1143     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1144     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1145     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1146     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1147     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1148     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1149     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1150     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1151     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1157     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1158     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1159     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1160     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1161     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1162     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1163     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1164     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1165     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1166     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1175 };
1176
1177 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1178         enum wined3d_driver_model driver_model)
1179 {
1180     unsigned int i;
1181
1182     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1183     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1184     {
1185         const struct driver_version_information *entry = &driver_version_table[i];
1186
1187         if (entry->driver == driver && entry->driver_model == driver_model)
1188         {
1189             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1190                     entry->driver_name, entry->version, entry->subversion, entry->build);
1191             return entry;
1192         }
1193     }
1194     return NULL;
1195 }
1196
1197 static void init_driver_info(struct wined3d_driver_info *driver_info,
1198         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1199 {
1200     OSVERSIONINFOW os_version;
1201     WORD driver_os_version;
1202     unsigned int i;
1203     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1204     enum wined3d_driver_model driver_model;
1205     const struct driver_version_information *version_info;
1206
1207     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1208     {
1209         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1210         vendor = wined3d_settings.pci_vendor_id;
1211     }
1212     driver_info->vendor = vendor;
1213
1214     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1215     {
1216         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1217         device = wined3d_settings.pci_device_id;
1218     }
1219     driver_info->device = device;
1220
1221     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1222      * overrides the pci ids to a card which is not in our database. */
1223     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1224
1225     memset(&os_version, 0, sizeof(os_version));
1226     os_version.dwOSVersionInfoSize = sizeof(os_version);
1227     if (!GetVersionExW(&os_version))
1228     {
1229         ERR("Failed to get OS version, reporting 2000/XP.\n");
1230         driver_os_version = 6;
1231         driver_model = DRIVER_MODEL_NT5X;
1232     }
1233     else
1234     {
1235         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1236         switch (os_version.dwMajorVersion)
1237         {
1238             case 4:
1239                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1240                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1241                  */
1242                 driver_os_version = 4;
1243                 driver_model = DRIVER_MODEL_WIN9X;
1244                 break;
1245
1246             case 5:
1247                 driver_os_version = 6;
1248                 driver_model = DRIVER_MODEL_NT5X;
1249                 break;
1250
1251             case 6:
1252                 if (os_version.dwMinorVersion == 0)
1253                 {
1254                     driver_os_version = 7;
1255                     driver_model = DRIVER_MODEL_NT6X;
1256                 }
1257                 else
1258                 {
1259                     if (os_version.dwMinorVersion > 1)
1260                     {
1261                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1262                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1263                     }
1264                     driver_os_version = 8;
1265                     driver_model = DRIVER_MODEL_NT6X;
1266                 }
1267                 break;
1268
1269             default:
1270                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1271                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1272                 driver_os_version = 6;
1273                 driver_model = DRIVER_MODEL_NT5X;
1274                 break;
1275         }
1276     }
1277
1278     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1279      * This means that unless the ids are overridden, we will always find a GPU description. */
1280     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1281     {
1282         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1283         {
1284             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1285
1286             driver_info->description = gpu_description_table[i].description;
1287             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1288             driver = gpu_description_table[i].driver;
1289             break;
1290         }
1291     }
1292
1293     if (wined3d_settings.emulated_textureram)
1294     {
1295         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1296         driver_info->vidmem = wined3d_settings.emulated_textureram;
1297     }
1298
1299     /* Try to obtain driver version information for the current Windows version. This fails in
1300      * some cases:
1301      * - the gpu is not available on the currently selected OS version:
1302      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1303      *     version information for the current Windows version is returned instead of faked info.
1304      *     We do the same and assume the default Windows version to emulate is WinXP.
1305      *
1306      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1307      *     For now return the XP driver info. Perhaps later on we should return VESA.
1308      *
1309      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1310      *   This could be an indication that our database is not up to date, so this should be fixed.
1311      */
1312     version_info = get_driver_version_info(driver, driver_model);
1313     if (version_info)
1314     {
1315         driver_info->name = version_info->driver_name;
1316         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1317         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1318     }
1319     else
1320     {
1321         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1322         if (version_info)
1323         {
1324             driver_info->name = version_info->driver_name;
1325             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1326             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1327         }
1328         else
1329         {
1330             driver_info->description = "Direct3D HAL";
1331             driver_info->name = "Display";
1332             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1333             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1334
1335             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1336                     vendor, device, driver_model);
1337         }
1338     }
1339
1340     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1341             driver_info->version_high, driver_info->version_low);
1342 }
1343
1344 /* Context activation is done by the caller. */
1345 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1346         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1347 {
1348     unsigned int i;
1349
1350     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1351     {
1352         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1353         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1354         quirk_table[i].apply(gl_info);
1355     }
1356
1357     /* Find out if PBOs work as they are supposed to. */
1358     test_pbo_functionality(gl_info);
1359 }
1360
1361 static DWORD wined3d_parse_gl_version(const char *gl_version)
1362 {
1363     const char *ptr = gl_version;
1364     int major, minor;
1365
1366     major = atoi(ptr);
1367     if (major <= 0)
1368         ERR("Invalid OpenGL major version %d.\n", major);
1369
1370     while (isdigit(*ptr)) ++ptr;
1371     if (*ptr++ != '.')
1372         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1373
1374     minor = atoi(ptr);
1375
1376     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1377
1378     return MAKEDWORD_VERSION(major, minor);
1379 }
1380
1381 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1382         const char *gl_vendor_string, const char *gl_renderer)
1383 {
1384
1385     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1386      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1387      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1388      *
1389      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1390      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1391      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1392      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1393      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1394      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1395      * DirectDraw, not OpenGL. */
1396     if (gl_info->supported[APPLE_FENCE]
1397             && gl_info->supported[APPLE_CLIENT_STORAGE]
1398             && gl_info->supported[APPLE_YCBCR_422])
1399         return GL_VENDOR_APPLE;
1400
1401     if (strstr(gl_vendor_string, "NVIDIA"))
1402         return GL_VENDOR_NVIDIA;
1403
1404     if (strstr(gl_vendor_string, "ATI"))
1405         return GL_VENDOR_FGLRX;
1406
1407     if (strstr(gl_vendor_string, "Intel(R)")
1408             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1409             || strstr(gl_renderer, "Intel")
1410             || strstr(gl_vendor_string, "Intel Inc."))
1411         return GL_VENDOR_INTEL;
1412
1413     if (strstr(gl_vendor_string, "Mesa")
1414             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1415             || strstr(gl_vendor_string, "DRI R300 Project")
1416             || strstr(gl_vendor_string, "X.Org R300 Project")
1417             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1418             || strstr(gl_vendor_string, "VMware, Inc.")
1419             || strstr(gl_renderer, "Mesa")
1420             || strstr(gl_renderer, "Gallium"))
1421         return GL_VENDOR_MESA;
1422
1423     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1424             debugstr_a(gl_vendor_string));
1425
1426     return GL_VENDOR_UNKNOWN;
1427 }
1428
1429 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1430 {
1431     if (strstr(gl_vendor_string, "NVIDIA")
1432             || strstr(gl_vendor_string, "Nouveau")
1433             || strstr(gl_vendor_string, "nouveau"))
1434         return HW_VENDOR_NVIDIA;
1435
1436     if (strstr(gl_vendor_string, "ATI")
1437             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1438             || strstr(gl_vendor_string, "X.Org R300 Project")
1439             || strstr(gl_renderer, "AMD")
1440             || strstr(gl_renderer, "R100")
1441             || strstr(gl_renderer, "R200")
1442             || strstr(gl_renderer, "R300")
1443             || strstr(gl_renderer, "R600")
1444             || strstr(gl_renderer, "R700"))
1445         return HW_VENDOR_AMD;
1446
1447     if (strstr(gl_vendor_string, "Intel(R)")
1448             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1449             || strstr(gl_renderer, "Intel")
1450             || strstr(gl_renderer, "i915")
1451             || strstr(gl_vendor_string, "Intel Inc."))
1452         return HW_VENDOR_INTEL;
1453
1454     if (strstr(gl_vendor_string, "Mesa")
1455             || strstr(gl_vendor_string, "Brian Paul")
1456             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1457             || strstr(gl_vendor_string, "VMware, Inc."))
1458         return HW_VENDOR_SOFTWARE;
1459
1460     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1461
1462     return HW_VENDOR_NVIDIA;
1463 }
1464
1465 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1466 {
1467     UINT level = 0;
1468
1469     if (gl_info->supported[ARB_MULTITEXTURE])
1470         level = 6;
1471     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1472             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1473             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1474         level = 7;
1475     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1476             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1477         level = 8;
1478     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1479             && gl_info->supported[ARB_VERTEX_SHADER])
1480         level = 9;
1481     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1482         level = 10;
1483
1484     return level;
1485 }
1486
1487 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1488         const char *gl_renderer)
1489 {
1490     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1491     unsigned int i;
1492
1493     if (d3d_level >= 10)
1494     {
1495         static const struct
1496         {
1497             const char *renderer;
1498             enum wined3d_pci_device id;
1499         }
1500         cards[] =
1501         {
1502             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1503             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1504             {"GTX 660 Ti",  CARD_NVIDIA_GEFORCE_GTX660TI},  /* Geforce 600 - midend high */
1505             {"GTX 660",     CARD_NVIDIA_GEFORCE_GTX660},    /* Geforce 600 - midend high */
1506             {"GTX 650 Ti",  CARD_NVIDIA_GEFORCE_GTX650TI},  /* Geforce 600 - lowend */
1507             {"GTX 650",     CARD_NVIDIA_GEFORCE_GTX650},    /* Geforce 600 - lowend */
1508             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1509             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1510             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1511             {"GT 610",      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
1512             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1513             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1514             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1515             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1516             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1517             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1518             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1519             {"GT 520",      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1520             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1521             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1522             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1523             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1524             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1525             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1526             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1527             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1528             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1529             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1530             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1531             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1532             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1533             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1534             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1535             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1536             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1537             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1538             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1539             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1540             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1541             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1542             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1543             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1544             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1545             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1546             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1547             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1548             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1549             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1550             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1551             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1552             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1553             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1554             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1555             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1556             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1557             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1558             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1559             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1560             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1561             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1562             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1563             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1564             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1565             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1566             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1567             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1568             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1569             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1570             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1571             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1572         };
1573
1574         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1575         {
1576             if (strstr(gl_renderer, cards[i].renderer))
1577                 return cards[i].id;
1578         }
1579         return PCI_DEVICE_NONE;
1580     }
1581
1582     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1583      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1584      */
1585     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1586     {
1587         static const struct
1588         {
1589             const char *renderer;
1590             enum wined3d_pci_device id;
1591         }
1592         cards[] =
1593         {
1594             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1595             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1596             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1597             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1598             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1599             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1600             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1601             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1602             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1603             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1604             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1605             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1606             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1607         };
1608
1609         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1610         {
1611             if (strstr(gl_renderer, cards[i].renderer))
1612                 return cards[i].id;
1613         }
1614         return PCI_DEVICE_NONE;
1615     }
1616
1617     if (d3d_level >= 9)
1618     {
1619         /* GeforceFX - highend */
1620         if (strstr(gl_renderer, "5800")
1621                 || strstr(gl_renderer, "5900")
1622                 || strstr(gl_renderer, "5950")
1623                 || strstr(gl_renderer, "Quadro FX"))
1624         {
1625             return CARD_NVIDIA_GEFORCEFX_5800;
1626         }
1627
1628         /* GeforceFX - midend */
1629         if (strstr(gl_renderer, "5600")
1630                 || strstr(gl_renderer, "5650")
1631                 || strstr(gl_renderer, "5700")
1632                 || strstr(gl_renderer, "5750"))
1633         {
1634             return CARD_NVIDIA_GEFORCEFX_5600;
1635         }
1636
1637         /* GeforceFX - lowend */
1638         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1639     }
1640
1641     if (d3d_level >= 8)
1642     {
1643         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1644         {
1645             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1646         }
1647
1648         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1649     }
1650
1651     if (d3d_level >= 7)
1652     {
1653         if (strstr(gl_renderer, "GeForce4 MX"))
1654         {
1655             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1656         }
1657
1658         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1659         {
1660             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1661         }
1662
1663         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1664         {
1665             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1666         }
1667
1668         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1669     }
1670
1671     if (strstr(gl_renderer, "TNT2"))
1672     {
1673         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1674     }
1675
1676     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1677 }
1678
1679 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1680         const char *gl_renderer)
1681 {
1682     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1683
1684     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1685      *
1686      * Beware: renderer string do not match exact card model,
1687      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1688     if (d3d_level >= 10)
1689     {
1690         unsigned int i;
1691
1692         static const struct
1693         {
1694             const char *renderer;
1695             enum wined3d_pci_device id;
1696         }
1697         cards[] =
1698         {
1699             /* Southern Islands */
1700             {"HD 7900", CARD_AMD_RADEON_HD7900},
1701             {"HD 7800", CARD_AMD_RADEON_HD7800},
1702             {"HD 7700", CARD_AMD_RADEON_HD7700},
1703             /* Northern Islands */
1704             {"HD 6970", CARD_AMD_RADEON_HD6900},
1705             {"HD 6900", CARD_AMD_RADEON_HD6900},
1706             {"HD 6800", CARD_AMD_RADEON_HD6800},
1707             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1708             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1709             {"HD 6700", CARD_AMD_RADEON_HD6700},
1710             {"HD 6670", CARD_AMD_RADEON_HD6600},
1711             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1712             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1713             {"HD 6600", CARD_AMD_RADEON_HD6600},
1714             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1715             {"HD 6500", CARD_AMD_RADEON_HD6600},
1716             {"HD 6400", CARD_AMD_RADEON_HD6400},
1717             {"HD 6300", CARD_AMD_RADEON_HD6300},
1718             {"HD 6200", CARD_AMD_RADEON_HD6300},
1719             /* Evergreen */
1720             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1721             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1722             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1723             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1724             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1725             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1726             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1727             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1728             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1729             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1730             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1731             /* R700 */
1732             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1733             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1734             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1735             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1736             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1737             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1738             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1739             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1740             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1741             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1742             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1743             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1744             /* R600/R700 integrated */
1745             {"HD 3300", CARD_AMD_RADEON_HD3200},
1746             {"HD 3200", CARD_AMD_RADEON_HD3200},
1747             {"HD 3100", CARD_AMD_RADEON_HD3200},
1748             /* R600 */
1749             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1750             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1751             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1752             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1753             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1754             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1755             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1756             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1757             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1758             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1759             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1760             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1761             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1762         };
1763
1764         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1765         {
1766             if (strstr(gl_renderer, cards[i].renderer))
1767                 return cards[i].id;
1768         }
1769         return PCI_DEVICE_NONE;
1770     }
1771
1772     if (d3d_level >= 9)
1773     {
1774         /* Radeon R5xx */
1775         if (strstr(gl_renderer, "X1600")
1776                 || strstr(gl_renderer, "X1650")
1777                 || strstr(gl_renderer, "X1800")
1778                 || strstr(gl_renderer, "X1900")
1779                 || strstr(gl_renderer, "X1950"))
1780         {
1781             return CARD_AMD_RADEON_X1600;
1782         }
1783
1784         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1785          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1786         if (strstr(gl_renderer, "X700")
1787                 || strstr(gl_renderer, "X800")
1788                 || strstr(gl_renderer, "X850")
1789                 || strstr(gl_renderer, "X1300")
1790                 || strstr(gl_renderer, "X1400")
1791                 || strstr(gl_renderer, "X1450")
1792                 || strstr(gl_renderer, "X1550")
1793                 || strstr(gl_renderer, "X2300")
1794                 || strstr(gl_renderer, "X2500")
1795                 || strstr(gl_renderer, "HD 2300")
1796                 )
1797         {
1798             return CARD_AMD_RADEON_X700;
1799         }
1800
1801         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1802         if (strstr(gl_renderer, "Radeon Xpress"))
1803         {
1804             return CARD_AMD_RADEON_XPRESS_200M;
1805         }
1806     }
1807     return PCI_DEVICE_NONE;
1808 }
1809
1810 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1811         const char *gl_renderer)
1812 {
1813     unsigned int i;
1814
1815     static const struct
1816     {
1817         const char *renderer;
1818         enum wined3d_pci_device id;
1819     }
1820     cards[] =
1821     {
1822         /* Ivybridge */
1823         {"Ivybridge Server",            CARD_INTEL_IVBS},
1824         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1825         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1826         /* Sandybridge */
1827         {"Sandybridge Server",          CARD_INTEL_SNBS},
1828         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1829         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1830         /* Ironlake */
1831         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1832         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1833         /* G4x */
1834         {"B43",                         CARD_INTEL_B43},
1835         {"G41",                         CARD_INTEL_G41},
1836         {"G45",                         CARD_INTEL_G45},
1837         {"Q45",                         CARD_INTEL_Q45},
1838         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1839         {"GM45",                        CARD_INTEL_GM45},
1840         /* i965 */
1841         {"965GME",                      CARD_INTEL_965GME},
1842         {"965GM",                       CARD_INTEL_965GM},
1843         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1844         {"946GZ",                       CARD_INTEL_946GZ},
1845         {"965G",                        CARD_INTEL_965G},
1846         {"965Q",                        CARD_INTEL_965Q},
1847         /* i945 */
1848         {"Pineview M",                  CARD_INTEL_PNVM},
1849         {"Pineview G",                  CARD_INTEL_PNVG},
1850         {"IGD",                         CARD_INTEL_PNVG},
1851         {"Q33",                         CARD_INTEL_Q33},
1852         {"G33",                         CARD_INTEL_G33},
1853         {"Q35",                         CARD_INTEL_Q35},
1854         {"945GME",                      CARD_INTEL_945GME},
1855         {"945GM",                       CARD_INTEL_945GM},
1856         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1857         {"945G",                        CARD_INTEL_945G},
1858         /* i915 */
1859         {"915GM",                       CARD_INTEL_915GM},
1860         {"E7221G",                      CARD_INTEL_E7221G},
1861         {"915G",                        CARD_INTEL_915G},
1862         /* i8xx */
1863         {"865G",                        CARD_INTEL_865G},
1864         {"845G",                        CARD_INTEL_845G},
1865         {"855GM",                       CARD_INTEL_855GM},
1866         {"830M",                        CARD_INTEL_830M},
1867     };
1868
1869     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1870     {
1871         if (strstr(gl_renderer, cards[i].renderer))
1872             return cards[i].id;
1873     }
1874
1875     return PCI_DEVICE_NONE;
1876 }
1877
1878 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1879         const char *gl_renderer)
1880 {
1881     UINT d3d_level;
1882     unsigned int i;
1883
1884     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1885      *
1886      * Beware: renderer string do not match exact card model,
1887      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1888     if (strstr(gl_renderer, "Gallium"))
1889     {
1890         /* 20101109 - These are never returned by current Gallium radeon
1891          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1892          *
1893          * These are returned but not handled: RC410, RV380. */
1894         static const struct
1895         {
1896             const char *renderer;
1897             enum wined3d_pci_device id;
1898         }
1899         cards[] =
1900         {
1901             /* Southern Islands */
1902             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1903             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1904             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1905             /* Northern Islands */
1906             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1907             {"BARTS",   CARD_AMD_RADEON_HD6800},
1908             {"TURKS",   CARD_AMD_RADEON_HD6600},
1909             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1910             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1911             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1912             {"PALM",    CARD_AMD_RADEON_HD6300},
1913             /* Evergreen */
1914             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1915             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1916             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1917             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1918             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1919             /* R700 */
1920             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1921             {"RV790",   CARD_AMD_RADEON_HD4800},
1922             {"RV770",   CARD_AMD_RADEON_HD4800},
1923             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1924             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1925             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1926             /* R600/R700 integrated */
1927             {"RS880",   CARD_AMD_RADEON_HD3200},
1928             {"RS780",   CARD_AMD_RADEON_HD3200},
1929             /* R600 */
1930             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1931             {"R600",    CARD_AMD_RADEON_HD2900},
1932             {"RV670",   CARD_AMD_RADEON_HD2900},
1933             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1934             {"RV630",   CARD_AMD_RADEON_HD2600},
1935             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1936             {"RV610",   CARD_AMD_RADEON_HD2350},
1937             /* R500 */
1938             {"R580",    CARD_AMD_RADEON_X1600},
1939             {"R520",    CARD_AMD_RADEON_X1600},
1940             {"RV570",   CARD_AMD_RADEON_X1600},
1941             {"RV560",   CARD_AMD_RADEON_X1600},
1942             {"RV535",   CARD_AMD_RADEON_X1600},
1943             {"RV530",   CARD_AMD_RADEON_X1600},
1944             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1945             {"RV515",   CARD_AMD_RADEON_X700},
1946             /* R400 */
1947             {"R481",    CARD_AMD_RADEON_X700},
1948             {"R480",    CARD_AMD_RADEON_X700},
1949             {"R430",    CARD_AMD_RADEON_X700},
1950             {"R423",    CARD_AMD_RADEON_X700},
1951             {"R420",    CARD_AMD_RADEON_X700},
1952             {"R410",    CARD_AMD_RADEON_X700},
1953             {"RV410",   CARD_AMD_RADEON_X700},
1954             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1955             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1956             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1957             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1958             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1959             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1960             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1961             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1962             /* R300 */
1963             {"R360",    CARD_AMD_RADEON_9500},
1964             {"R350",    CARD_AMD_RADEON_9500},
1965             {"R300",    CARD_AMD_RADEON_9500},
1966             {"RV370",   CARD_AMD_RADEON_9500},
1967             {"RV360",   CARD_AMD_RADEON_9500},
1968             {"RV351",   CARD_AMD_RADEON_9500},
1969             {"RV350",   CARD_AMD_RADEON_9500},
1970         };
1971
1972         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1973         {
1974             if (strstr(gl_renderer, cards[i].renderer))
1975                 return cards[i].id;
1976         }
1977         return PCI_DEVICE_NONE;
1978     }
1979
1980     d3d_level = d3d_level_from_gl_info(gl_info);
1981     if (d3d_level >= 9)
1982     {
1983         static const struct
1984         {
1985             const char *renderer;
1986             enum wined3d_pci_device id;
1987         }
1988         cards[] =
1989         {
1990             /* R700 */
1991             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1992             {"(RV790",  CARD_AMD_RADEON_HD4800},
1993             {"(RV770",  CARD_AMD_RADEON_HD4800},
1994             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1995             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1996             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1997             /* R600/R700 integrated */
1998             {"RS880",   CARD_AMD_RADEON_HD3200},
1999             {"RS780",   CARD_AMD_RADEON_HD3200},
2000             /* R600 */
2001             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2002             {"(R600",   CARD_AMD_RADEON_HD2900},
2003             {"(RV670",  CARD_AMD_RADEON_HD2900},
2004             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2005             {"(RV630",  CARD_AMD_RADEON_HD2600},
2006             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2007             {"(RV610",  CARD_AMD_RADEON_HD2350},
2008         };
2009
2010         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2011         {
2012             if (strstr(gl_renderer, cards[i].renderer))
2013                 return cards[i].id;
2014         }
2015     }
2016     return PCI_DEVICE_NONE;
2017 }
2018
2019 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2020         const char *gl_renderer)
2021 {
2022     unsigned int i;
2023
2024     static const struct
2025     {
2026         const char *renderer;
2027         enum wined3d_pci_device id;
2028     }
2029     cards[] =
2030     {
2031         /* Kepler */
2032         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2033         /* Fermi */
2034         {"NVD9",    CARD_NVIDIA_GEFORCE_GT520},
2035         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2036         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2037         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2038         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2039         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2040         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2041         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2042         /* Tesla */
2043         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2044         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2045         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2046         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2047         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2048         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2049         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2050         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2051         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2052         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2053         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2054         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2055         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2056         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2057         /* Curie */
2058         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2059         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2060         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2061         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2062         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2063         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2064         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2065         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2066         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2067         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2068         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2069         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2070         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2071         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2072         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2073         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2074         /* Rankine */
2075         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2076         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2077         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2078         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2079         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2080         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2081         /* Kelvin */
2082         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2083         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2084         {"nv20",    CARD_NVIDIA_GEFORCE3},
2085         /* Celsius */
2086         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2087         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2088         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2089         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2090         {"nv16",    CARD_NVIDIA_GEFORCE2},
2091         {"nv15",    CARD_NVIDIA_GEFORCE2},
2092         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2093         {"nv10",    CARD_NVIDIA_GEFORCE},
2094         /* Fahrenheit */
2095         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2096         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2097         {"nv03",    CARD_NVIDIA_RIVA_128},
2098     };
2099
2100     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2101     {
2102         if (strstr(gl_renderer, cards[i].renderer))
2103             return cards[i].id;
2104     }
2105     return PCI_DEVICE_NONE;
2106 }
2107
2108 static const struct gl_vendor_selection
2109 {
2110     enum wined3d_gl_vendor gl_vendor;
2111     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2112     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2113 }
2114 nvidia_gl_vendor_table[] =
2115 {
2116     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2117     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2118     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2119 },
2120 amd_gl_vendor_table[] =
2121 {
2122     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2123     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2124     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2125 },
2126 intel_gl_vendor_table[] =
2127 {
2128     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2129     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2130     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2131 };
2132
2133 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2134 {
2135     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2136     if (d3d_level >= 10)
2137         return CARD_NVIDIA_GEFORCE_8800GTX;
2138     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2139         return CARD_NVIDIA_GEFORCE_6800;
2140     if (d3d_level >= 9)
2141         return CARD_NVIDIA_GEFORCEFX_5800;
2142     if (d3d_level >= 8)
2143         return CARD_NVIDIA_GEFORCE3;
2144     if (d3d_level >= 7)
2145         return CARD_NVIDIA_GEFORCE;
2146     if (d3d_level >= 6)
2147         return CARD_NVIDIA_RIVA_TNT;
2148     return CARD_NVIDIA_RIVA_128;
2149 }
2150
2151 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2152 {
2153     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2154     if (d3d_level >= 10)
2155         return CARD_AMD_RADEON_HD2900;
2156     if (d3d_level >= 9)
2157         return CARD_AMD_RADEON_9500;
2158     if (d3d_level >= 8)
2159         return CARD_AMD_RADEON_8500;
2160     if (d3d_level >= 7)
2161         return CARD_AMD_RADEON_7200;
2162     return CARD_AMD_RAGE_128PRO;
2163 }
2164
2165 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2166 {
2167     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2168     if (d3d_level >= 10)
2169         return CARD_INTEL_G45;
2170     return CARD_INTEL_915G;
2171 }
2172
2173 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2174         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2175         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2176 {
2177     unsigned int i;
2178
2179     for (i = 0; i < table_size; ++i)
2180     {
2181         if (table[i].gl_vendor != gl_vendor)
2182             continue;
2183
2184         TRACE("Applying card selector \"%s\".\n", table[i].description);
2185         return table[i].select_card(gl_info, gl_renderer);
2186     }
2187     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2188             gl_vendor, debugstr_a(gl_renderer));
2189
2190     return PCI_DEVICE_NONE;
2191 }
2192
2193 static const struct
2194 {
2195     enum wined3d_pci_vendor card_vendor;
2196     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2197     const struct gl_vendor_selection *gl_vendor_selection;
2198     unsigned int gl_vendor_count;
2199     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2200 }
2201 card_vendor_table[] =
2202 {
2203     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2204             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2205             select_card_fallback_nvidia},
2206     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2207             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2208             select_card_fallback_amd},
2209     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2210             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2211             select_card_fallback_intel},
2212 };
2213
2214
2215 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2216         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2217 {
2218     /* A Direct3D device object contains the PCI id (vendor + device) of the
2219      * videocard which is used for rendering. Various applications use this
2220      * information to get a rough estimation of the features of the card and
2221      * some might use it for enabling 3d effects only on certain types of
2222      * videocards. In some cases games might even use it to work around bugs
2223      * which happen on certain videocards/driver combinations. The problem is
2224      * that OpenGL only exposes a rendering string containing the name of the
2225      * videocard and not the PCI id.
2226      *
2227      * Various games depend on the PCI id, so somehow we need to provide one.
2228      * A simple option is to parse the renderer string and translate this to
2229      * the right PCI id. This is a lot of work because there are more than 200
2230      * GPUs just for Nvidia. Various cards share the same renderer string, so
2231      * the amount of code might be 'small' but there are quite a number of
2232      * exceptions which would make this a pain to maintain. Another way would
2233      * be to query the PCI id from the operating system (assuming this is the
2234      * videocard which is used for rendering which is not always the case).
2235      * This would work but it is not very portable. Second it would not work
2236      * well in, let's say, a remote X situation in which the amount of 3d
2237      * features which can be used is limited.
2238      *
2239      * As said most games only use the PCI id to get an indication of the
2240      * capabilities of the card. It doesn't really matter if the given id is
2241      * the correct one if we return the id of a card with similar 3d features.
2242      *
2243      * The code below checks the OpenGL capabilities of a videocard and matches
2244      * that to a certain level of Direct3D functionality. Once a card passes
2245      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2246      * least a GeforceFX. To give a better estimate we do a basic check on the
2247      * renderer string but if that won't pass we return a default card. This
2248      * way is better than maintaining a full card database as even without a
2249      * full database we can return a card with similar features. Second the
2250      * size of the database can be made quite small because when you know what
2251      * type of 3d functionality a card has, you know to which GPU family the
2252      * GPU must belong. Because of this you only have to check a small part of
2253      * the renderer string to distinguishes between different models from that
2254      * family.
2255      *
2256      * The code also selects a default amount of video memory which we will
2257      * use for an estimation of the amount of free texture memory. In case of
2258      * real D3D the amount of texture memory includes video memory and system
2259      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2260      * HyperMemory). We don't know how much system memory can be addressed by
2261      * the system but we can make a reasonable estimation about the amount of
2262      * video memory. If the value is slightly wrong it doesn't matter as we
2263      * didn't include AGP-like memory which makes the amount of addressable
2264      * memory higher and second OpenGL isn't that critical it moves to system
2265      * memory behind our backs if really needed. Note that the amount of video
2266      * memory can be overruled using a registry setting. */
2267
2268     int i;
2269     enum wined3d_pci_device device;
2270
2271     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2272     {
2273         if (card_vendor_table[i].card_vendor != *card_vendor)
2274             continue;
2275
2276         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2277         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2278                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2279         if (device != PCI_DEVICE_NONE)
2280             return device;
2281
2282         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2283         return card_vendor_table[i].select_card_fallback(gl_info);
2284     }
2285
2286     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2287             *card_vendor, debugstr_a(gl_renderer));
2288
2289     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2290     *card_vendor = HW_VENDOR_NVIDIA;
2291     return select_card_fallback_nvidia(gl_info);
2292 }
2293
2294 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2295 {
2296     int vs_selected_mode, ps_selected_mode;
2297
2298     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2299     if (ps_selected_mode == SHADER_GLSL)
2300         return &glsl_fragment_pipe;
2301     if (ps_selected_mode == SHADER_ARB)
2302         return &arbfp_fragment_pipeline;
2303     if (ps_selected_mode == SHADER_ATI)
2304         return &atifs_fragment_pipeline;
2305     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2306         return &nvts_fragment_pipeline;
2307     if (gl_info->supported[NV_REGISTER_COMBINERS])
2308         return &nvrc_fragment_pipeline;
2309     return &ffp_fragment_pipeline;
2310 }
2311
2312 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2313 {
2314     int vs_selected_mode, ps_selected_mode;
2315
2316     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2317     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2318     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2319     return &none_shader_backend;
2320 }
2321
2322 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2323 {
2324     int vs_selected_mode, ps_selected_mode;
2325
2326     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2327     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2328             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2329     else return &ffp_blit;
2330 }
2331
2332 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2333         const struct wined3d_extension_map *map, UINT entry_count)
2334 {
2335     while (*extensions)
2336     {
2337         const char *start;
2338         size_t len;
2339         UINT i;
2340
2341         while (isspace(*extensions))
2342             ++extensions;
2343         start = extensions;
2344         while (!isspace(*extensions) && *extensions)
2345             ++extensions;
2346
2347         len = extensions - start;
2348         if (!len)
2349             continue;
2350
2351         TRACE("- %s.\n", debugstr_an(start, len));
2352
2353         for (i = 0; i < entry_count; ++i)
2354         {
2355             if (len == strlen(map[i].extension_string)
2356                     && !memcmp(start, map[i].extension_string, len))
2357             {
2358                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2359                 gl_info->supported[map[i].extension] = TRUE;
2360                 break;
2361             }
2362         }
2363     }
2364 }
2365
2366 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2367 {
2368 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2369     GL_EXT_FUNCS_GEN;
2370 #undef USE_GL_FUNC
2371
2372 #ifndef USE_WIN32_OPENGL
2373     /* hack: use the functions directly from the TEB table to bypass the thunks */
2374     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2375     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2376 #endif
2377 }
2378
2379 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2380 {
2381     GLfloat gl_floatv[2];
2382     GLint gl_max;
2383
2384     gl_info->limits.blends = 1;
2385     gl_info->limits.buffers = 1;
2386     gl_info->limits.textures = 1;
2387     gl_info->limits.texture_coords = 1;
2388     gl_info->limits.fragment_samplers = 1;
2389     gl_info->limits.vertex_samplers = 0;
2390     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2391     gl_info->limits.vertex_attribs = 16;
2392     gl_info->limits.glsl_vs_float_constants = 0;
2393     gl_info->limits.glsl_ps_float_constants = 0;
2394     gl_info->limits.arb_vs_float_constants = 0;
2395     gl_info->limits.arb_vs_native_constants = 0;
2396     gl_info->limits.arb_vs_instructions = 0;
2397     gl_info->limits.arb_vs_temps = 0;
2398     gl_info->limits.arb_ps_float_constants = 0;
2399     gl_info->limits.arb_ps_local_constants = 0;
2400     gl_info->limits.arb_ps_instructions = 0;
2401     gl_info->limits.arb_ps_temps = 0;
2402
2403     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2404     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2405     TRACE("Clip plane support - max planes %d.\n", gl_max);
2406
2407     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2408     gl_info->limits.lights = gl_max;
2409     TRACE("Light support - max lights %d.\n", gl_max);
2410
2411     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2412     gl_info->limits.texture_size = gl_max;
2413     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2414
2415     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2416     gl_info->limits.pointsize_min = gl_floatv[0];
2417     gl_info->limits.pointsize_max = gl_floatv[1];
2418     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2419
2420     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2421     {
2422         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2423         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2424     }
2425     else
2426     {
2427         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2428     }
2429     if (gl_info->supported[NV_REGISTER_COMBINERS])
2430     {
2431         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2432         gl_info->limits.general_combiners = gl_max;
2433         TRACE("Max general combiners: %d.\n", gl_max);
2434     }
2435     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2436     {
2437         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2438         gl_info->limits.buffers = gl_max;
2439         TRACE("Max draw buffers: %u.\n", gl_max);
2440     }
2441     if (gl_info->supported[ARB_MULTITEXTURE])
2442     {
2443         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2444         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2445         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2446
2447         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2448         {
2449             GLint tmp;
2450             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2451             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2452             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2453             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2454         }
2455         else
2456         {
2457             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2458             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2459         }
2460         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2461         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2462
2463         if (gl_info->supported[ARB_VERTEX_SHADER])
2464         {
2465             GLint tmp;
2466             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2467             gl_info->limits.vertex_samplers = tmp;
2468             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2469             gl_info->limits.combined_samplers = tmp;
2470             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2471             gl_info->limits.vertex_attribs = tmp;
2472
2473             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2474              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2475              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2476              * shader is used with fixed function vertex processing we're fine too because fixed function
2477              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2478              * used we have to make sure that all vertex sampler setups are valid together with all
2479              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2480              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2481              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2482              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2483              * a fixed function pipeline anymore.
2484              *
2485              * So this is just a check to check that our assumption holds true. If not, write a warning
2486              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2487             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2488                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2489             {
2490                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2491                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2492                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2493                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2494                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2495                 else
2496                     gl_info->limits.vertex_samplers = 0;
2497             }
2498         }
2499         else
2500         {
2501             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2502         }
2503         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2504         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2505     }
2506     if (gl_info->supported[ARB_VERTEX_BLEND])
2507     {
2508         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2509         gl_info->limits.blends = gl_max;
2510         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2511     }
2512     if (gl_info->supported[EXT_TEXTURE3D])
2513     {
2514         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2515         gl_info->limits.texture3d_size = gl_max;
2516         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2517     }
2518     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2519     {
2520         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2521         gl_info->limits.anisotropy = gl_max;
2522         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2523     }
2524     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2525     {
2526         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2527         gl_info->limits.arb_ps_float_constants = gl_max;
2528         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2529         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2530         gl_info->limits.arb_ps_native_constants = gl_max;
2531         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2532                 gl_info->limits.arb_ps_native_constants);
2533         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2534         gl_info->limits.arb_ps_temps = gl_max;
2535         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2536         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2537         gl_info->limits.arb_ps_instructions = gl_max;
2538         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2539         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2540         gl_info->limits.arb_ps_local_constants = gl_max;
2541         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2542     }
2543     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2544     {
2545         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2546         gl_info->limits.arb_vs_float_constants = gl_max;
2547         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2548         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2549         gl_info->limits.arb_vs_native_constants = gl_max;
2550         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2551                 gl_info->limits.arb_vs_native_constants);
2552         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2553         gl_info->limits.arb_vs_temps = gl_max;
2554         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2555         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2556         gl_info->limits.arb_vs_instructions = gl_max;
2557         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2558     }
2559     if (gl_info->supported[ARB_VERTEX_SHADER])
2560     {
2561         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2562         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2563         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2564     }
2565     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2566     {
2567         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2568         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2569         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2570         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2571         gl_info->limits.glsl_varyings = gl_max;
2572         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2573     }
2574
2575     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2576         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2577     else
2578         gl_info->limits.shininess = 128.0f;
2579
2580     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2581             && wined3d_settings.allow_multisampling)
2582     {
2583         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2584         gl_info->limits.samples = gl_max;
2585     }
2586 }
2587
2588 /* Context activation is done by the caller. */
2589 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2590 {
2591     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2592     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2593     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2594     enum wined3d_pci_vendor card_vendor;
2595     struct fragment_caps fragment_caps;
2596     const char *WGL_Extensions = NULL;
2597     const char *GL_Extensions = NULL;
2598     enum wined3d_gl_vendor gl_vendor;
2599     enum wined3d_pci_device device;
2600     DWORD gl_version;
2601     HDC hdc;
2602
2603     TRACE("adapter %p.\n", adapter);
2604
2605     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2606     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2607     if (!gl_renderer_str)
2608     {
2609         ERR("Received a NULL GL_RENDERER.\n");
2610         return FALSE;
2611     }
2612
2613     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2614     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2615     if (!gl_vendor_str)
2616     {
2617         ERR("Received a NULL GL_VENDOR.\n");
2618         return FALSE;
2619     }
2620
2621     /* Parse the GL_VERSION field into major and minor information */
2622     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2623     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2624     if (!gl_version_str)
2625     {
2626         ERR("Received a NULL GL_VERSION.\n");
2627         return FALSE;
2628     }
2629     gl_version = wined3d_parse_gl_version(gl_version_str);
2630
2631     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2632     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2633     if (!GL_Extensions)
2634     {
2635         ERR("Received a NULL GL_EXTENSIONS.\n");
2636         return FALSE;
2637     }
2638
2639     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2640     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2641
2642     TRACE("GL extensions reported:\n");
2643     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2644             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2645
2646     /* Now work out what GL support this card really has. */
2647     load_gl_funcs( gl_info );
2648
2649     hdc = wglGetCurrentDC();
2650     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2651     if (GL_EXTCALL(wglGetExtensionsStringARB))
2652         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2653     if (!WGL_Extensions)
2654         WARN("WGL extensions not supported.\n");
2655     else
2656         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2657                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2658
2659     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2660     {
2661         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2662         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2663         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2664         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2665     }
2666
2667     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2668     {
2669         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2670         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2671         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2672         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2673     }
2674
2675     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2676     {
2677         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2678         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2679     }
2680
2681     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2682
2683     if (gl_info->supported[APPLE_FENCE])
2684     {
2685         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2686          * The apple extension interacts with some other apple exts. Disable the NV
2687          * extension if the apple one is support to prevent confusion in other parts
2688          * of the code. */
2689         gl_info->supported[NV_FENCE] = FALSE;
2690     }
2691     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2692     {
2693         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2694          *
2695          * The enums are the same:
2696          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2697          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2698          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2699          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2700          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2701          */
2702         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2703         {
2704             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2705             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2706         }
2707         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2708         {
2709             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2710             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2711         }
2712     }
2713     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2714     {
2715         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2716          * functionality. Prefer the ARB extension */
2717         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2718     }
2719     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2720     {
2721         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2722         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2723     }
2724     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2725     {
2726         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2727         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2728     }
2729     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2730     {
2731         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2732         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2733     }
2734     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2735     {
2736         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2737         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2738     }
2739     if (gl_info->supported[NV_TEXTURE_SHADER2])
2740     {
2741         if (gl_info->supported[NV_REGISTER_COMBINERS])
2742         {
2743             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2744              * are supported. The nv extensions provide the same functionality as the
2745              * ATI one, and a bit more(signed pixelformats). */
2746             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2747         }
2748     }
2749     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2750     {
2751         /* If we have full NP2 texture support, disable
2752          * GL_ARB_texture_rectangle because we will never use it.
2753          * This saves a few redundant glDisable calls. */
2754         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2755     }
2756     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2757     {
2758         /* Disable NV_register_combiners and fragment shader if this is supported.
2759          * generally the NV extensions are preferred over the ATI ones, and this
2760          * extension is disabled if register_combiners and texture_shader2 are both
2761          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2762          * fragment processing support. */
2763         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2764         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2765         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2766         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2767     }
2768     if (gl_info->supported[NV_HALF_FLOAT])
2769     {
2770         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2771         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2772     }
2773     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2774     {
2775         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2776          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2777          * we never render to sRGB surfaces). */
2778         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2779     }
2780
2781     wined3d_adapter_init_limits(gl_info);
2782
2783     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2784         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2785
2786     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2787     {
2788         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2789         unsigned int major, minor;
2790
2791         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2792
2793         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2794         sscanf(str, "%u.%u", &major, &minor);
2795         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2796     }
2797
2798     checkGLcall("extension detection");
2799
2800     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2801     adapter->shader_backend = select_shader_backend(gl_info);
2802     adapter->blitter = select_blit_implementation(gl_info);
2803
2804     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2805     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2806     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2807
2808     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2809     {
2810         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2811         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2812         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2813         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2814         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2815         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2816         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2817         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2818         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2819         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2820         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2821         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2822         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2823         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2824         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2825         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2826         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2827                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2828         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2829         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2830     }
2831     else
2832     {
2833         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2834         {
2835             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2836             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2837             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2838             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2839             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2840             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2841             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2842             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2843             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2844             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2845             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2846             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2847             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2848             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2849             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2850             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2851                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2852             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2853         }
2854         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2855         {
2856             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2857             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2858         }
2859         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2860         {
2861             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2862         }
2863         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2864         {
2865             gl_info->fbo_ops.glRenderbufferStorageMultisample
2866                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2867         }
2868     }
2869
2870     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2871     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2872     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2873
2874     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2875     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2876
2877     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2878     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2879             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2880     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2881     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2882             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2883     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2884             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2885
2886     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2887     init_driver_info(driver_info, card_vendor, device);
2888     add_gl_compat_wrappers(gl_info);
2889
2890     return TRUE;
2891 }
2892
2893 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2894 {
2895     TRACE("wined3d %p, reporting %u adapters.\n",
2896             wined3d, wined3d->adapter_count);
2897
2898     return wined3d->adapter_count;
2899 }
2900
2901 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2902 {
2903     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2904
2905     return WINED3D_OK;
2906 }
2907
2908 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2909 {
2910     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2911
2912     if (adapter_idx >= wined3d->adapter_count)
2913         return NULL;
2914
2915     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2916 }
2917
2918 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2919      of the same bpp but different resolutions                                  */
2920
2921 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2922 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2923         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2924 {
2925     const struct wined3d_adapter *adapter;
2926     const struct wined3d_format *format;
2927     unsigned int i = 0;
2928     unsigned int j = 0;
2929     UINT format_bits;
2930     DEVMODEW mode;
2931
2932     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2933             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2934
2935     if (adapter_idx >= wined3d->adapter_count)
2936         return 0;
2937
2938     adapter = &wined3d->adapters[adapter_idx];
2939     format = wined3d_get_format(&adapter->gl_info, format_id);
2940     format_bits = format->byte_count * CHAR_BIT;
2941
2942     memset(&mode, 0, sizeof(mode));
2943     mode.dmSize = sizeof(mode);
2944
2945     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2946     {
2947         if (mode.dmFields & DM_DISPLAYFLAGS)
2948         {
2949             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2950                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2951                 continue;
2952
2953             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2954                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2955                 continue;
2956         }
2957
2958         if (format_id == WINED3DFMT_UNKNOWN)
2959         {
2960             /* This is for d3d8, do not enumerate P8 here. */
2961             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2962         }
2963         else if (mode.dmBitsPerPel == format_bits)
2964         {
2965             ++i;
2966         }
2967     }
2968
2969     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2970
2971     return i;
2972 }
2973
2974 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2975 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2976         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2977         UINT mode_idx, struct wined3d_display_mode *mode)
2978 {
2979     const struct wined3d_adapter *adapter;
2980     const struct wined3d_format *format;
2981     UINT format_bits;
2982     DEVMODEW m;
2983     UINT i = 0;
2984     int j = 0;
2985
2986     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2987             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2988
2989     if (!mode || adapter_idx >= wined3d->adapter_count)
2990         return WINED3DERR_INVALIDCALL;
2991
2992     adapter = &wined3d->adapters[adapter_idx];
2993     format = wined3d_get_format(&adapter->gl_info, format_id);
2994     format_bits = format->byte_count * CHAR_BIT;
2995
2996     memset(&m, 0, sizeof(m));
2997     m.dmSize = sizeof(m);
2998
2999     while (i <= mode_idx)
3000     {
3001         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3002         {
3003             WARN("Invalid mode_idx %u.\n", mode_idx);
3004             return WINED3DERR_INVALIDCALL;
3005         }
3006
3007         if (m.dmFields & DM_DISPLAYFLAGS)
3008         {
3009             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3010                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3011                 continue;
3012
3013             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3014                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3015                 continue;
3016         }
3017
3018         if (format_id == WINED3DFMT_UNKNOWN)
3019         {
3020             /* This is for d3d8, do not enumerate P8 here. */
3021             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3022         }
3023         else if (m.dmBitsPerPel == format_bits)
3024         {
3025             ++i;
3026         }
3027     }
3028
3029     mode->width = m.dmPelsWidth;
3030     mode->height = m.dmPelsHeight;
3031     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3032     if (m.dmFields & DM_DISPLAYFREQUENCY)
3033         mode->refresh_rate = m.dmDisplayFrequency;
3034
3035     if (format_id == WINED3DFMT_UNKNOWN)
3036         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3037     else
3038         mode->format_id = format_id;
3039
3040     if (!(m.dmFields & DM_DISPLAYFLAGS))
3041         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3042     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3043         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3044     else
3045         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3046
3047     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3048             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3049
3050     return WINED3D_OK;
3051 }
3052
3053 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3054         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3055 {
3056     const struct wined3d_adapter *adapter;
3057     DEVMODEW m;
3058
3059     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3060             wined3d, adapter_idx, mode, rotation);
3061
3062     if (!mode || adapter_idx >= wined3d->adapter_count)
3063         return WINED3DERR_INVALIDCALL;
3064
3065     adapter = &wined3d->adapters[adapter_idx];
3066
3067     memset(&m, 0, sizeof(m));
3068     m.dmSize = sizeof(m);
3069
3070     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3071     mode->width = m.dmPelsWidth;
3072     mode->height = m.dmPelsHeight;
3073     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3074     if (m.dmFields & DM_DISPLAYFREQUENCY)
3075         mode->refresh_rate = m.dmDisplayFrequency;
3076     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3077
3078     /* Lie about the format. X11 can't change the color depth, and some apps
3079      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3080      * that GetDisplayMode still returns 24 bpp. This should probably be
3081      * handled in winex11 instead. */
3082     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3083     {
3084         WARN("Overriding format %s with stored format %s.\n",
3085                 debug_d3dformat(mode->format_id),
3086                 debug_d3dformat(adapter->screen_format));
3087         mode->format_id = adapter->screen_format;
3088     }
3089
3090     if (!(m.dmFields & DM_DISPLAYFLAGS))
3091         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3092     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3093         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3094     else
3095         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3096
3097     if (rotation)
3098     {
3099         switch (m.u1.s2.dmDisplayOrientation)
3100         {
3101             case DMDO_DEFAULT:
3102                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3103                 break;
3104             case DMDO_90:
3105                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3106                 break;
3107             case DMDO_180:
3108                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3109                 break;
3110             case DMDO_270:
3111                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3112                 break;
3113             default:
3114                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3115                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3116                 break;
3117         }
3118     }
3119
3120     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3121             mode->refresh_rate, debug_d3dformat(mode->format_id),
3122             mode->scanline_ordering);
3123     return WINED3D_OK;
3124 }
3125
3126 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3127         UINT adapter_idx, const struct wined3d_display_mode *mode)
3128 {
3129     struct wined3d_display_mode current_mode;
3130     const struct wined3d_format *format;
3131     struct wined3d_adapter *adapter;
3132     DEVMODEW devmode;
3133     RECT clip_rc;
3134     HRESULT hr;
3135     LONG ret;
3136
3137     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3138             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3139             mode->scanline_ordering);
3140
3141     if (adapter_idx >= wined3d->adapter_count)
3142         return WINED3DERR_INVALIDCALL;
3143
3144     adapter = &wined3d->adapters[adapter_idx];
3145     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3146
3147     memset(&devmode, 0, sizeof(devmode));
3148     devmode.dmSize = sizeof(devmode);
3149     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3150     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3151     devmode.dmPelsWidth = mode->width;
3152     devmode.dmPelsHeight = mode->height;
3153
3154     devmode.dmDisplayFrequency = mode->refresh_rate;
3155     if (mode->refresh_rate)
3156         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3157
3158     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3159     {
3160         devmode.dmFields |= DM_DISPLAYFLAGS;
3161         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3162             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3163     }
3164
3165     /* Only change the mode if necessary. */
3166     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3167     {
3168         ERR("Failed to get current display mode, hr %#x.\n", hr);
3169     }
3170     else if (current_mode.width == mode->width
3171             && current_mode.height == mode->height
3172             && current_mode.format_id == mode->format_id
3173             && (current_mode.refresh_rate == mode->refresh_rate
3174             || !mode->refresh_rate)
3175             && (current_mode.scanline_ordering == mode->scanline_ordering
3176             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3177     {
3178         TRACE("Skipping redundant mode setting call.\n");
3179         return WINED3D_OK;
3180     }
3181
3182     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3183     if (ret != DISP_CHANGE_SUCCESSFUL)
3184     {
3185         if (devmode.dmDisplayFrequency)
3186         {
3187             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3188             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3189             devmode.dmDisplayFrequency = 0;
3190             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3191         }
3192         if (ret != DISP_CHANGE_SUCCESSFUL)
3193             return WINED3DERR_NOTAVAILABLE;
3194     }
3195
3196     /* Store the new values. */
3197     adapter->screen_format = mode->format_id;
3198
3199     /* And finally clip mouse to our screen. */
3200     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3201     ClipCursor(&clip_rc);
3202
3203     return WINED3D_OK;
3204 }
3205
3206 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3207    and fields being inserted in the middle, a new structure is used in place    */
3208 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3209         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3210 {
3211     const struct wined3d_adapter *adapter;
3212     size_t len;
3213
3214     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3215             wined3d, adapter_idx, flags, identifier);
3216
3217     if (adapter_idx >= wined3d->adapter_count)
3218         return WINED3DERR_INVALIDCALL;
3219
3220     adapter = &wined3d->adapters[adapter_idx];
3221
3222     if (identifier->driver_size)
3223     {
3224         const char *name = adapter->driver_info.name;
3225         len = min(strlen(name), identifier->driver_size - 1);
3226         memcpy(identifier->driver, name, len);
3227         identifier->driver[len] = '\0';
3228     }
3229
3230     if (identifier->description_size)
3231     {
3232         const char *description = adapter->driver_info.description;
3233         len = min(strlen(description), identifier->description_size - 1);
3234         memcpy(identifier->description, description, len);
3235         identifier->description[len] = '\0';
3236     }
3237
3238     /* Note that d3d8 doesn't supply a device name. */
3239     if (identifier->device_name_size)
3240     {
3241         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3242                 identifier->device_name_size, NULL, NULL))
3243         {
3244             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3245             return WINED3DERR_INVALIDCALL;
3246         }
3247     }
3248
3249     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3250     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3251     identifier->vendor_id = adapter->driver_info.vendor;
3252     identifier->device_id = adapter->driver_info.device;
3253     identifier->subsystem_id = 0;
3254     identifier->revision = 0;
3255     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3256     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3257     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3258     identifier->video_memory = adapter->TextureRam;
3259
3260     return WINED3D_OK;
3261 }
3262
3263 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3264         struct wined3d_raster_status *raster_status)
3265 {
3266     LONGLONG freq_per_frame, freq_per_line;
3267     LARGE_INTEGER counter, freq_per_sec;
3268     struct wined3d_display_mode mode;
3269     static UINT once;
3270
3271     if (!once++)
3272         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3273                 wined3d, adapter_idx, raster_status);
3274     else
3275         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3276                 wined3d, adapter_idx, raster_status);
3277
3278     /* Obtaining the raster status is a widely implemented but optional
3279      * feature. When this method returns OK StarCraft 2 expects the
3280      * raster_status->InVBlank value to actually change over time.
3281      * And Endless Alice Crysis doesn't care even if this method fails.
3282      * Thus this method returns OK and fakes raster_status by
3283      * QueryPerformanceCounter. */
3284
3285     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3286         return WINED3DERR_INVALIDCALL;
3287     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3288         return WINED3DERR_INVALIDCALL;
3289     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3290         mode.refresh_rate = 60;
3291
3292     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3293     /* Assume 20 scan lines in the vertical blank. */
3294     freq_per_line = freq_per_frame / (mode.height + 20);
3295     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3296     if (raster_status->scan_line < mode.height)
3297         raster_status->in_vblank = FALSE;
3298     else
3299     {
3300         raster_status->scan_line = 0;
3301         raster_status->in_vblank = TRUE;
3302     }
3303
3304     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3305             raster_status->in_vblank, raster_status->scan_line);
3306
3307     return WINED3D_OK;
3308 }
3309
3310 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3311         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3312 {
3313     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3314
3315     /* Float formats need FBOs. If FBOs are used this function isn't called */
3316     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3317
3318     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3319         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3320         {
3321             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3322             return FALSE;
3323         }
3324
3325         if(cfg->redSize < redSize)
3326             return FALSE;
3327
3328         if(cfg->greenSize < greenSize)
3329             return FALSE;
3330
3331         if(cfg->blueSize < blueSize)
3332             return FALSE;
3333
3334         if(cfg->alphaSize < alphaSize)
3335             return FALSE;
3336
3337         return TRUE;
3338     }
3339
3340     /* Probably a RGBA_float or color index mode */
3341     return FALSE;
3342 }
3343
3344 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3345         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3346 {
3347     BYTE depthSize, stencilSize;
3348     BOOL lockable = FALSE;
3349
3350     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3351     {
3352         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3353         return FALSE;
3354     }
3355
3356     /* Float formats need FBOs. If FBOs are used this function isn't called */
3357     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3358
3359     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3360         lockable = TRUE;
3361
3362     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3363      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3364      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3365     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3366         return FALSE;
3367
3368     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3369      * allow more stencil bits than requested. */
3370     if(cfg->stencilSize < stencilSize)
3371         return FALSE;
3372
3373     return TRUE;
3374 }
3375
3376 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3377         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3378         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3379 {
3380     const struct wined3d_format *rt_format;
3381     const struct wined3d_format *ds_format;
3382     const struct wined3d_adapter *adapter;
3383
3384     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3385             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3386             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3387             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3388
3389     if (adapter_idx >= wined3d->adapter_count)
3390         return WINED3DERR_INVALIDCALL;
3391
3392     adapter = &wined3d->adapters[adapter_idx];
3393     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3394     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3395     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3396     {
3397         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3398                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3399         {
3400             TRACE("Formats match.\n");
3401             return WINED3D_OK;
3402         }
3403     }
3404     else
3405     {
3406         const struct wined3d_pixel_format *cfgs;
3407         unsigned int cfg_count;
3408         unsigned int i;
3409
3410         cfgs = adapter->cfgs;
3411         cfg_count = adapter->cfg_count;
3412         for (i = 0; i < cfg_count; ++i)
3413         {
3414             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3415                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3416             {
3417                 TRACE("Formats match.\n");
3418                 return WINED3D_OK;
3419             }
3420         }
3421     }
3422
3423     TRACE("Unsupported format pair: %s and %s.\n",
3424             debug_d3dformat(render_target_format_id),
3425             debug_d3dformat(depth_stencil_format_id));
3426
3427     return WINED3DERR_NOTAVAILABLE;
3428 }
3429
3430 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3431         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3432         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3433 {
3434     const struct wined3d_gl_info *gl_info;
3435
3436     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3437             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3438             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3439             windowed, multisample_type, quality_levels);
3440
3441     if (adapter_idx >= wined3d->adapter_count)
3442         return WINED3DERR_INVALIDCALL;
3443
3444     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3445
3446     if (multisample_type > gl_info->limits.samples)
3447     {
3448         TRACE("Returning not supported.\n");
3449         if (quality_levels)
3450             *quality_levels = 0;
3451
3452         return WINED3DERR_NOTAVAILABLE;
3453     }
3454
3455     if (quality_levels)
3456     {
3457         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3458             /* FIXME: This is probably wrong. */
3459             *quality_levels = gl_info->limits.samples;
3460         else
3461             *quality_levels = 1;
3462     }
3463
3464     return WINED3D_OK;
3465 }
3466
3467 /* Check if we support bumpmapping for a format */
3468 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3469 {
3470     /* Ask the fixed function pipeline implementation if it can deal
3471      * with the conversion. If we've got a GL extension giving native
3472      * support this will be an identity conversion. */
3473     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3474             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3475 }
3476
3477 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3478 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3479         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3480 {
3481     /* Only allow depth/stencil formats */
3482     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3483
3484     /* Blacklist formats not supported on Windows */
3485     switch (ds_format->id)
3486     {
3487         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3488         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3489             TRACE("[FAILED] - not supported on windows.\n");
3490             return FALSE;
3491
3492         default:
3493             break;
3494     }
3495
3496     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3497     {
3498         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3499         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3500     }
3501     else
3502     {
3503         unsigned int i;
3504
3505         /* Walk through all WGL pixel formats to find a match */
3506         for (i = 0; i < adapter->cfg_count; ++i)
3507         {
3508             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3509             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3510                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3511                 return TRUE;
3512         }
3513     }
3514
3515     return FALSE;
3516 }
3517
3518 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3519 {
3520     /* The flags entry of a format contains the filtering capability */
3521     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3522             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3523         return TRUE;
3524
3525     return FALSE;
3526 }
3527
3528 /* Check the render target capabilities of a format */
3529 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3530         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3531 {
3532     /* Filter out non-RT formats */
3533     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3534     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3535     {
3536         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3537         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3538         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3539         unsigned int i;
3540
3541         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3542         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3543
3544         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3545          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3546         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3547         {
3548             TRACE("[FAILED]\n");
3549             return FALSE;
3550         }
3551
3552         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3553          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3554         for (i = 0; i < adapter->cfg_count; ++i)
3555         {
3556             if (cfgs[i].windowDrawable
3557                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3558             {
3559                 TRACE("Pixel format %d is compatible with format %s.\n",
3560                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3561                 return TRUE;
3562             }
3563         }
3564     }
3565     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3566     {
3567         /* For now return TRUE for FBOs until we have some proper checks.
3568          * Note that this function will only be called when the format is around for texturing. */
3569         return TRUE;
3570     }
3571     return FALSE;
3572 }
3573
3574 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3575 {
3576     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3577 }
3578
3579 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3580 {
3581     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3582      * doing the color fixup in shaders.
3583      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3584     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3585     {
3586         int vs_selected_mode;
3587         int ps_selected_mode;
3588         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3589
3590         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3591         {
3592             TRACE("[OK]\n");
3593             return TRUE;
3594         }
3595     }
3596
3597     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3598     return FALSE;
3599 }
3600
3601 /* Check if a format support blending in combination with pixel shaders */
3602 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3603         const struct wined3d_format *format)
3604 {
3605     /* The flags entry of a format contains the post pixel shader blending capability */
3606     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3607
3608     return FALSE;
3609 }
3610
3611 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3612 {
3613     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3614      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3615      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3616      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3617      * capability anyway.
3618      *
3619      * For now lets report this on all formats, but in the future we may want to
3620      * restrict it to some should games need that
3621      */
3622     return TRUE;
3623 }
3624
3625 /* Check if a texture format is supported on the given adapter */
3626 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3627 {
3628     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3629
3630     switch (format->id)
3631     {
3632         /*****
3633          *  supported: RGB(A) formats
3634          */
3635         case WINED3DFMT_B8G8R8_UNORM:
3636             TRACE("[FAILED] - Not enumerated on Windows.\n");
3637             return FALSE;
3638         case WINED3DFMT_B8G8R8A8_UNORM:
3639         case WINED3DFMT_B8G8R8X8_UNORM:
3640         case WINED3DFMT_B5G6R5_UNORM:
3641         case WINED3DFMT_B5G5R5X1_UNORM:
3642         case WINED3DFMT_B5G5R5A1_UNORM:
3643         case WINED3DFMT_B4G4R4A4_UNORM:
3644         case WINED3DFMT_A8_UNORM:
3645         case WINED3DFMT_B4G4R4X4_UNORM:
3646         case WINED3DFMT_R8G8B8A8_UNORM:
3647         case WINED3DFMT_R8G8B8X8_UNORM:
3648         case WINED3DFMT_B10G10R10A2_UNORM:
3649         case WINED3DFMT_R10G10B10A2_UNORM:
3650         case WINED3DFMT_R16G16_UNORM:
3651             TRACE("[OK]\n");
3652             return TRUE;
3653
3654         case WINED3DFMT_B2G3R3_UNORM:
3655             TRACE("[FAILED] - Not supported on Windows.\n");
3656             return FALSE;
3657
3658         /*****
3659          *  Not supported: Palettized
3660          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3661          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3662          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3663          */
3664         case WINED3DFMT_P8_UINT:
3665         case WINED3DFMT_P8_UINT_A8_UNORM:
3666             return FALSE;
3667
3668         /*****
3669          *  Supported: (Alpha)-Luminance
3670          */
3671         case WINED3DFMT_L8_UNORM:
3672         case WINED3DFMT_L8A8_UNORM:
3673         case WINED3DFMT_L16_UNORM:
3674             TRACE("[OK]\n");
3675             return TRUE;
3676
3677         /* Not supported on Windows, thus disabled */
3678         case WINED3DFMT_L4A4_UNORM:
3679             TRACE("[FAILED] - not supported on windows\n");
3680             return FALSE;
3681
3682         /*****
3683          *  Supported: Depth/Stencil formats
3684          */
3685         case WINED3DFMT_D16_LOCKABLE:
3686         case WINED3DFMT_D16_UNORM:
3687         case WINED3DFMT_X8D24_UNORM:
3688         case WINED3DFMT_D24_UNORM_S8_UINT:
3689         case WINED3DFMT_S8_UINT_D24_FLOAT:
3690         case WINED3DFMT_D32_UNORM:
3691         case WINED3DFMT_D32_FLOAT:
3692             return TRUE;
3693
3694         case WINED3DFMT_INTZ:
3695             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3696                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3697                 return TRUE;
3698             return FALSE;
3699
3700         /* Not supported on Windows */
3701         case WINED3DFMT_S1_UINT_D15_UNORM:
3702         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3703             TRACE("[FAILED] - not supported on windows\n");
3704             return FALSE;
3705
3706         /*****
3707          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3708          *  GL_NV_texture_shader). Emulated by shaders
3709          */
3710         case WINED3DFMT_R8G8_SNORM:
3711         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3712         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3713         case WINED3DFMT_R8G8B8A8_SNORM:
3714         case WINED3DFMT_R16G16_SNORM:
3715             /* Ask the shader backend if it can deal with the conversion. If
3716              * we've got a GL extension giving native support this will be an
3717              * identity conversion. */
3718             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3719             {
3720                 TRACE("[OK]\n");
3721                 return TRUE;
3722             }
3723             TRACE("[FAILED]\n");
3724             return FALSE;
3725
3726         case WINED3DFMT_DXT1:
3727         case WINED3DFMT_DXT2:
3728         case WINED3DFMT_DXT3:
3729         case WINED3DFMT_DXT4:
3730         case WINED3DFMT_DXT5:
3731             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3732             {
3733                 TRACE("[OK]\n");
3734                 return TRUE;
3735             }
3736             TRACE("[FAILED]\n");
3737             return FALSE;
3738
3739
3740         /*****
3741          *  Odd formats - not supported
3742          */
3743         case WINED3DFMT_VERTEXDATA:
3744         case WINED3DFMT_R16_UINT:
3745         case WINED3DFMT_R32_UINT:
3746         case WINED3DFMT_R16G16B16A16_SNORM:
3747         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3748         case WINED3DFMT_R10G11B11_SNORM:
3749         case WINED3DFMT_R16:
3750         case WINED3DFMT_AL16:
3751             TRACE("[FAILED]\n"); /* Enable when implemented */
3752             return FALSE;
3753
3754         /*****
3755          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3756          */
3757         case WINED3DFMT_R8G8_SNORM_Cx:
3758             TRACE("[FAILED]\n"); /* Enable when implemented */
3759             return FALSE;
3760
3761         /* YUV formats */
3762         case WINED3DFMT_UYVY:
3763         case WINED3DFMT_YUY2:
3764             if (gl_info->supported[APPLE_YCBCR_422])
3765             {
3766                 TRACE("[OK]\n");
3767                 return TRUE;
3768             }
3769             TRACE("[FAILED]\n");
3770             return FALSE;
3771         case WINED3DFMT_YV12:
3772             TRACE("[FAILED]\n");
3773             return FALSE;
3774
3775         case WINED3DFMT_R16G16B16A16_UNORM:
3776             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3777             {
3778                 TRACE("[FAILED]\n");
3779                 return FALSE;
3780             }
3781             TRACE("[OK]\n");
3782             return TRUE;
3783
3784             /* Not supported */
3785         case WINED3DFMT_B2G3R3A8_UNORM:
3786             TRACE("[FAILED]\n"); /* Enable when implemented */
3787             return FALSE;
3788
3789             /* Floating point formats */
3790         case WINED3DFMT_R16_FLOAT:
3791         case WINED3DFMT_R16G16_FLOAT:
3792         case WINED3DFMT_R16G16B16A16_FLOAT:
3793             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3794             {
3795                 TRACE("[OK]\n");
3796                 return TRUE;
3797             }
3798             TRACE("[FAILED]\n");
3799             return FALSE;
3800
3801         case WINED3DFMT_R32_FLOAT:
3802         case WINED3DFMT_R32G32_FLOAT:
3803         case WINED3DFMT_R32G32B32A32_FLOAT:
3804             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3805             {
3806                 TRACE("[OK]\n");
3807                 return TRUE;
3808             }
3809             TRACE("[FAILED]\n");
3810             return FALSE;
3811
3812         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3813          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3814          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3815          * We can do instancing with all shader versions, but we need vertex shaders.
3816          *
3817          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3818          * to enable instancing. WineD3D doesn't need that and just ignores it.
3819          *
3820          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3821          */
3822         case WINED3DFMT_INST:
3823             TRACE("ATI Instancing check hack\n");
3824             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3825             {
3826                 TRACE("[OK]\n");
3827                 return TRUE;
3828             }
3829             TRACE("[FAILED]\n");
3830             return FALSE;
3831
3832         /* Some weird FOURCC formats */
3833         case WINED3DFMT_R8G8_B8G8:
3834         case WINED3DFMT_G8R8_G8B8:
3835         case WINED3DFMT_MULTI2_ARGB8:
3836             TRACE("[FAILED]\n");
3837             return FALSE;
3838
3839         /* Vendor specific formats */
3840         case WINED3DFMT_ATI2N:
3841             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3842                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3843             {
3844                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3845                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3846                 {
3847                     TRACE("[OK]\n");
3848                     return TRUE;
3849                 }
3850             }
3851             TRACE("[FAILED]\n");
3852             return FALSE;
3853
3854         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3855          * format MAKEFOURCC('N','V','D','B') is used.
3856          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3857          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3858          * to test value.
3859          */
3860         case WINED3DFMT_NVDB:
3861             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3862             {
3863                 TRACE("[OK]\n");
3864                 return TRUE;
3865             }
3866             TRACE("[FAILED]\n");
3867             return FALSE;
3868
3869         case WINED3DFMT_NVHU:
3870         case WINED3DFMT_NVHS:
3871             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3872              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3873              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3874              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3875              * Applications have to deal with not having NVHS and NVHU.
3876              */
3877             TRACE("[FAILED]\n");
3878             return FALSE;
3879
3880         case WINED3DFMT_NULL:
3881             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3882                 return TRUE;
3883             return FALSE;
3884
3885         case WINED3DFMT_UNKNOWN:
3886             return FALSE;
3887
3888         default:
3889             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3890             break;
3891     }
3892     return FALSE;
3893 }
3894
3895 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3896         const struct wined3d_format *adapter_format,
3897         const struct wined3d_format *check_format,
3898         enum wined3d_surface_type surface_type)
3899 {
3900     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3901     {
3902         switch (check_format->id)
3903         {
3904             case WINED3DFMT_B8G8R8_UNORM:
3905                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3906                 return FALSE;
3907             case WINED3DFMT_B8G8R8A8_UNORM:
3908             case WINED3DFMT_B8G8R8X8_UNORM:
3909             case WINED3DFMT_B5G6R5_UNORM:
3910             case WINED3DFMT_B5G5R5X1_UNORM:
3911             case WINED3DFMT_B5G5R5A1_UNORM:
3912             case WINED3DFMT_B4G4R4A4_UNORM:
3913             case WINED3DFMT_B2G3R3_UNORM:
3914             case WINED3DFMT_A8_UNORM:
3915             case WINED3DFMT_B2G3R3A8_UNORM:
3916             case WINED3DFMT_B4G4R4X4_UNORM:
3917             case WINED3DFMT_R10G10B10A2_UNORM:
3918             case WINED3DFMT_R8G8B8A8_UNORM:
3919             case WINED3DFMT_R8G8B8X8_UNORM:
3920             case WINED3DFMT_R16G16_UNORM:
3921             case WINED3DFMT_B10G10R10A2_UNORM:
3922             case WINED3DFMT_R16G16B16A16_UNORM:
3923             case WINED3DFMT_P8_UINT:
3924                 TRACE("[OK]\n");
3925                 return TRUE;
3926             default:
3927                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3928                 return FALSE;
3929         }
3930     }
3931
3932     /* All format that are supported for textures are supported for surfaces as well */
3933     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3934     /* All depth stencil formats are supported on surfaces */
3935     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3936
3937     /* If opengl can't process the format natively, the blitter may be able to convert it */
3938     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3939             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3940             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3941     {
3942         TRACE("[OK]\n");
3943         return TRUE;
3944     }
3945
3946     /* Reject other formats */
3947     TRACE("[FAILED]\n");
3948     return FALSE;
3949 }
3950
3951 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3952         const struct wined3d_format *format)
3953 {
3954     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3955
3956     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3957         return FALSE;
3958
3959     switch (format->id)
3960     {
3961         case WINED3DFMT_R32G32B32A32_FLOAT:
3962         case WINED3DFMT_R32_FLOAT:
3963             return TRUE;
3964         default:
3965             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3966     }
3967 }
3968
3969 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3970         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3971         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3972         enum wined3d_surface_type surface_type)
3973 {
3974     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3975     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3976     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3977     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3978     DWORD usage_caps = 0;
3979
3980     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3981             "resource_type %s, check_format %s, surface_type %#x.\n",
3982             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3983             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3984             debug_d3dformat(check_format_id), surface_type);
3985
3986     if (adapter_idx >= wined3d->adapter_count)
3987         return WINED3DERR_INVALIDCALL;
3988
3989     switch (resource_type)
3990     {
3991         case WINED3D_RTYPE_CUBE_TEXTURE:
3992             /* Cubetexture allows:
3993              *      - WINED3DUSAGE_AUTOGENMIPMAP
3994              *      - WINED3DUSAGE_DEPTHSTENCIL
3995              *      - WINED3DUSAGE_DYNAMIC
3996              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3997              *      - WINED3DUSAGE_RENDERTARGET
3998              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3999              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4000              */
4001             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4002             {
4003                 TRACE("[FAILED]\n");
4004                 return WINED3DERR_NOTAVAILABLE;
4005             }
4006
4007             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4008             {
4009                 TRACE("[FAILED] - No cube texture support.\n");
4010                 return WINED3DERR_NOTAVAILABLE;
4011             }
4012
4013             if (!CheckTextureCapability(adapter, format))
4014             {
4015                 TRACE("[FAILED] - Cube texture format not supported.\n");
4016                 return WINED3DERR_NOTAVAILABLE;
4017             }
4018
4019             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4020             {
4021                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4022                     /* When autogenmipmap isn't around continue and return
4023                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4024                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4025                 else
4026                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4027             }
4028
4029             /* Always report dynamic locking. */
4030             if (usage & WINED3DUSAGE_DYNAMIC)
4031                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4032
4033             if (usage & WINED3DUSAGE_RENDERTARGET)
4034             {
4035                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4036                 {
4037                     TRACE("[FAILED] - No render target support.\n");
4038                     return WINED3DERR_NOTAVAILABLE;
4039                 }
4040                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4041             }
4042
4043             /* Always report software processing. */
4044             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4045                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4046
4047             if (usage & WINED3DUSAGE_QUERY_FILTER)
4048             {
4049                 if (!CheckFilterCapability(adapter, format))
4050                 {
4051                     TRACE("[FAILED] - No filter support.\n");
4052                     return WINED3DERR_NOTAVAILABLE;
4053                 }
4054                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4055             }
4056
4057             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4058             {
4059                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4060                 {
4061                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4062                     return WINED3DERR_NOTAVAILABLE;
4063                 }
4064                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4065             }
4066
4067             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4068             {
4069                 if (!CheckSrgbReadCapability(adapter, format))
4070                 {
4071                     TRACE("[FAILED] - No sRGB read support.\n");
4072                     return WINED3DERR_NOTAVAILABLE;
4073                 }
4074                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4075             }
4076
4077             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4078             {
4079                 if (!CheckSrgbWriteCapability(adapter, format))
4080                 {
4081                     TRACE("[FAILED] - No sRGB write support.\n");
4082                     return WINED3DERR_NOTAVAILABLE;
4083                 }
4084                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4085             }
4086
4087             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4088             {
4089                 if (!CheckVertexTextureCapability(adapter, format))
4090                 {
4091                     TRACE("[FAILED] - No vertex texture support.\n");
4092                     return WINED3DERR_NOTAVAILABLE;
4093                 }
4094                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4095             }
4096
4097             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4098             {
4099                 if (!CheckWrapAndMipCapability(adapter, format))
4100                 {
4101                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4102                     return WINED3DERR_NOTAVAILABLE;
4103                 }
4104                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4105             }
4106             break;
4107
4108         case WINED3D_RTYPE_SURFACE:
4109             /* Surface allows:
4110              *      - WINED3DUSAGE_DEPTHSTENCIL
4111              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4112              *      - WINED3DUSAGE_RENDERTARGET
4113              */
4114             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4115             {
4116                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4117                 return WINED3DERR_NOTAVAILABLE;
4118             }
4119
4120             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4121             {
4122                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4123                 {
4124                     TRACE("[FAILED] - No depth/stencil support.\n");
4125                     return WINED3DERR_NOTAVAILABLE;
4126                 }
4127                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4128             }
4129
4130             if (usage & WINED3DUSAGE_RENDERTARGET)
4131             {
4132                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4133                 {
4134                     TRACE("[FAILED] - No render target support.\n");
4135                     return WINED3DERR_NOTAVAILABLE;
4136                 }
4137                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4138             }
4139
4140             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4141             {
4142                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4143                 {
4144                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4145                     return WINED3DERR_NOTAVAILABLE;
4146                 }
4147                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4148             }
4149             break;
4150
4151         case WINED3D_RTYPE_TEXTURE:
4152             /* Texture allows:
4153              *      - WINED3DUSAGE_AUTOGENMIPMAP
4154              *      - WINED3DUSAGE_DEPTHSTENCIL
4155              *      - WINED3DUSAGE_DMAP
4156              *      - WINED3DUSAGE_DYNAMIC
4157              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4158              *      - WINED3DUSAGE_RENDERTARGET
4159              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4160              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4161              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4162              */
4163             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4164             {
4165                 TRACE("[FAILED]\n");
4166                 return WINED3DERR_NOTAVAILABLE;
4167             }
4168
4169             if (!CheckTextureCapability(adapter, format))
4170             {
4171                 TRACE("[FAILED] - Texture format not supported.\n");
4172                 return WINED3DERR_NOTAVAILABLE;
4173             }
4174
4175             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4176             {
4177                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4178                     /* When autogenmipmap isn't around continue and return
4179                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4180                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4181                 else
4182                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4183             }
4184
4185             /* Always report dynamic locking. */
4186             if (usage & WINED3DUSAGE_DYNAMIC)
4187                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4188
4189             if (usage & WINED3DUSAGE_RENDERTARGET)
4190             {
4191                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4192                 {
4193                     TRACE("[FAILED] - No render target support.\n");
4194                     return WINED3DERR_NOTAVAILABLE;
4195                 }
4196                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4197             }
4198
4199             /* Always report software processing. */
4200             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4201                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4202
4203             if (usage & WINED3DUSAGE_QUERY_FILTER)
4204             {
4205                 if (!CheckFilterCapability(adapter, format))
4206                 {
4207                     TRACE("[FAILED] - No filter support.\n");
4208                     return WINED3DERR_NOTAVAILABLE;
4209                 }
4210                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4211             }
4212
4213             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4214             {
4215                 if (!CheckBumpMapCapability(adapter, format))
4216                 {
4217                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4218                     return WINED3DERR_NOTAVAILABLE;
4219                 }
4220                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4221             }
4222
4223             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4224             {
4225                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4226                 {
4227                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4228                     return WINED3DERR_NOTAVAILABLE;
4229                 }
4230                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4231             }
4232
4233             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4234             {
4235                 if (!CheckSrgbReadCapability(adapter, format))
4236                 {
4237                     TRACE("[FAILED] - No sRGB read support.\n");
4238                     return WINED3DERR_NOTAVAILABLE;
4239                 }
4240                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4241             }
4242
4243             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4244             {
4245                 if (!CheckSrgbWriteCapability(adapter, format))
4246                 {
4247                     TRACE("[FAILED] - No sRGB write support.\n");
4248                     return WINED3DERR_NOTAVAILABLE;
4249                 }
4250                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4251             }
4252
4253             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4254             {
4255                 if (!CheckVertexTextureCapability(adapter, format))
4256                 {
4257                     TRACE("[FAILED] - No vertex texture support.\n");
4258                     return WINED3DERR_NOTAVAILABLE;
4259                 }
4260                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4261             }
4262
4263             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4264             {
4265                 if (!CheckWrapAndMipCapability(adapter, format))
4266                 {
4267                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4268                     return WINED3DERR_NOTAVAILABLE;
4269                 }
4270                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4271             }
4272
4273             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4274             {
4275                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4276                 {
4277                     TRACE("[FAILED] - No depth/stencil support.\n");
4278                     return WINED3DERR_NOTAVAILABLE;
4279                 }
4280                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4281                 {
4282                     TRACE("[FAILED] - No shadow sampler support.\n");
4283                     return WINED3DERR_NOTAVAILABLE;
4284                 }
4285                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4286             }
4287             break;
4288
4289         case WINED3D_RTYPE_VOLUME_TEXTURE:
4290         case WINED3D_RTYPE_VOLUME:
4291             /* Volume is to VolumeTexture what Surface is to Texture, but its
4292              * usage caps are not documented. Most driver seem to offer
4293              * (nearly) the same on Volume and VolumeTexture, so do that too.
4294              *
4295              * Volumetexture allows:
4296              *      - D3DUSAGE_DYNAMIC
4297              *      - D3DUSAGE_NONSECURE (d3d9ex)
4298              *      - D3DUSAGE_SOFTWAREPROCESSING
4299              *      - D3DUSAGE_QUERY_WRAPANDMIP
4300              */
4301             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4302             {
4303                 TRACE("[FAILED]\n");
4304                 return WINED3DERR_NOTAVAILABLE;
4305             }
4306
4307             if (!gl_info->supported[EXT_TEXTURE3D])
4308             {
4309                 TRACE("[FAILED] - No volume texture support.\n");
4310                 return WINED3DERR_NOTAVAILABLE;
4311             }
4312
4313             if (!CheckTextureCapability(adapter, format))
4314             {
4315                 TRACE("[FAILED] - Format not supported.\n");
4316                 return WINED3DERR_NOTAVAILABLE;
4317             }
4318
4319             /* Filter formats that need conversion; For one part, this
4320              * conversion is unimplemented, and volume textures are huge, so
4321              * it would be a big performance hit. Unless we hit an application
4322              * needing one of those formats, don't advertize them to avoid
4323              * leading applications into temptation. The windows drivers don't
4324              * support most of those formats on volumes anyway, except for
4325              * WINED3DFMT_R32_FLOAT. */
4326             switch (check_format_id)
4327             {
4328                 case WINED3DFMT_P8_UINT:
4329                 case WINED3DFMT_L4A4_UNORM:
4330                 case WINED3DFMT_R32_FLOAT:
4331                 case WINED3DFMT_R16_FLOAT:
4332                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4333                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4334                 case WINED3DFMT_R16G16_UNORM:
4335                     TRACE("[FAILED] - No converted formats on volumes.\n");
4336                     return WINED3DERR_NOTAVAILABLE;
4337
4338                 case WINED3DFMT_R8G8B8A8_SNORM:
4339                 case WINED3DFMT_R16G16_SNORM:
4340                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4341                     {
4342                         TRACE("[FAILED] - No converted formats on volumes.\n");
4343                         return WINED3DERR_NOTAVAILABLE;
4344                     }
4345                     break;
4346
4347                 case WINED3DFMT_R8G8_SNORM:
4348                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4349                     {
4350                         TRACE("[FAILED] - No converted formats on volumes.\n");
4351                         return WINED3DERR_NOTAVAILABLE;
4352                     }
4353                     break;
4354
4355                 case WINED3DFMT_DXT1:
4356                 case WINED3DFMT_DXT2:
4357                 case WINED3DFMT_DXT3:
4358                 case WINED3DFMT_DXT4:
4359                 case WINED3DFMT_DXT5:
4360                     /* The GL_EXT_texture_compression_s3tc spec requires that
4361                      * loading an s3tc compressed texture results in an error.
4362                      * While the D3D refrast does support s3tc volumes, at
4363                      * least the nvidia windows driver does not, so we're free
4364                      * not to support this format. */
4365                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4366                     return WINED3DERR_NOTAVAILABLE;
4367
4368                 default:
4369                     /* Do nothing, continue with checking the format below */
4370                     break;
4371             }
4372
4373             /* Always report dynamic locking. */
4374             if (usage & WINED3DUSAGE_DYNAMIC)
4375                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4376
4377             /* Always report software processing. */
4378             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4379                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4380
4381             if (usage & WINED3DUSAGE_QUERY_FILTER)
4382             {
4383                 if (!CheckFilterCapability(adapter, format))
4384                 {
4385                     TRACE("[FAILED] - No filter support.\n");
4386                     return WINED3DERR_NOTAVAILABLE;
4387                 }
4388                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4389             }
4390
4391             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4392             {
4393                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4394                 {
4395                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4396                     return WINED3DERR_NOTAVAILABLE;
4397                 }
4398                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4399             }
4400
4401             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4402             {
4403                 if (!CheckSrgbReadCapability(adapter, format))
4404                 {
4405                     TRACE("[FAILED] - No sRGB read support.\n");
4406                     return WINED3DERR_NOTAVAILABLE;
4407                 }
4408                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4409             }
4410
4411             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4412             {
4413                 if (!CheckSrgbWriteCapability(adapter, format))
4414                 {
4415                     TRACE("[FAILED] - No sRGB write support.\n");
4416                     return WINED3DERR_NOTAVAILABLE;
4417                 }
4418                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4419             }
4420
4421             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4422             {
4423                 if (!CheckVertexTextureCapability(adapter, format))
4424                 {
4425                     TRACE("[FAILED] - No vertex texture support.\n");
4426                     return WINED3DERR_NOTAVAILABLE;
4427                 }
4428                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4429             }
4430
4431             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4432             {
4433                 if (!CheckWrapAndMipCapability(adapter, format))
4434                 {
4435                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4436                     return WINED3DERR_NOTAVAILABLE;
4437                 }
4438                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4439             }
4440             break;
4441
4442         default:
4443             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4444             return WINED3DERR_NOTAVAILABLE;
4445     }
4446
4447     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4448      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4449      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4450     if (usage_caps == usage)
4451         return WINED3D_OK;
4452     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4453         return WINED3DOK_NOAUTOGEN;
4454
4455     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4456             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4457
4458     return WINED3DERR_NOTAVAILABLE;
4459 }
4460
4461 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4462         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4463 {
4464     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4465             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4466             debug_d3dformat(dst_format));
4467
4468     return WINED3D_OK;
4469 }
4470
4471 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4472         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4473         enum wined3d_format_id backbuffer_format, BOOL windowed)
4474 {
4475     UINT mode_count;
4476     HRESULT hr;
4477
4478     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4479             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4480             debug_d3dformat(backbuffer_format), windowed);
4481
4482     if (adapter_idx >= wined3d->adapter_count)
4483         return WINED3DERR_INVALIDCALL;
4484
4485     /* The task of this function is to check whether a certain display / backbuffer format
4486      * combination is available on the given adapter. In fullscreen mode microsoft specified
4487      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4488      * and display format should match exactly.
4489      * In windowed mode format conversion can occur and this depends on the driver. When format
4490      * conversion is done, this function should nevertheless fail and applications need to use
4491      * CheckDeviceFormatConversion.
4492      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4493
4494     /* There are only 4 display formats. */
4495     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4496             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4497             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4498             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4499     {
4500         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4501         return WINED3DERR_NOTAVAILABLE;
4502     }
4503
4504     /* If the requested display format is not available, don't continue. */
4505     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4506             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4507     if (!mode_count)
4508     {
4509         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4510         return WINED3DERR_NOTAVAILABLE;
4511     }
4512
4513     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4514      * it means 'reuse' the display format for the backbuffer. */
4515     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4516     {
4517         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4518         return WINED3DERR_NOTAVAILABLE;
4519     }
4520
4521     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4522      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4523     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4524     {
4525         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4526                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4527         return WINED3DERR_NOTAVAILABLE;
4528     }
4529
4530     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4531      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4532      * WINED3DFMT_B5G5R5A1_UNORM. */
4533     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4534             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4535     {
4536         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4537                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4538         return WINED3DERR_NOTAVAILABLE;
4539     }
4540
4541     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4542      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4543      * WINED3DFMT_B8G8R8A8_UNORM. */
4544     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4545             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4546     {
4547         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4548                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4549         return WINED3DERR_NOTAVAILABLE;
4550     }
4551
4552     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4553      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4554     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4555             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4556     {
4557         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4558                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4559         return WINED3DERR_NOTAVAILABLE;
4560     }
4561
4562     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4563     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4564             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4565     if (FAILED(hr))
4566         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4567                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4568
4569     return hr;
4570 }
4571
4572 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4573         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4574 {
4575     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4576     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4577     int vs_selected_mode;
4578     int ps_selected_mode;
4579     struct shader_caps shader_caps;
4580     struct fragment_caps fragment_caps;
4581     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4582
4583     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4584             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4585
4586     if (adapter_idx >= wined3d->adapter_count)
4587         return WINED3DERR_INVALIDCALL;
4588
4589     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4590
4591     /* ------------------------------------------------
4592        The following fields apply to both d3d8 and d3d9
4593        ------------------------------------------------ */
4594     /* Not quite true, but use h/w supported by opengl I suppose */
4595     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4596     caps->AdapterOrdinal           = adapter_idx;
4597
4598     caps->Caps                     = 0;
4599     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4600                                      WINED3DCAPS2_FULLSCREENGAMMA |
4601                                      WINED3DCAPS2_DYNAMICTEXTURES;
4602     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4603         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4604
4605     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4606                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4607                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4608
4609     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4610                                      WINED3DPRESENT_INTERVAL_ONE;
4611
4612     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4613                                      WINED3DCURSORCAPS_LOWRES;
4614
4615     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4616                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4617                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4618                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4619                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4620                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4621                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4622                                      WINED3DDEVCAPS_PUREDEVICE          |
4623                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4624                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4625                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4626                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4627                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4628                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4629                                      WINED3DDEVCAPS_RTPATCHES;
4630
4631     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4632                                      WINED3DPMISCCAPS_CULLCCW               |
4633                                      WINED3DPMISCCAPS_CULLCW                |
4634                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4635                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4636                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4637                                      WINED3DPMISCCAPS_MASKZ                 |
4638                                      WINED3DPMISCCAPS_BLENDOP               |
4639                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4640                                     /* TODO:
4641                                         WINED3DPMISCCAPS_NULLREFERENCE
4642                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4643                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4644                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4645
4646     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4647         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4648     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4649         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4650     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4651         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4652
4653     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4654                                      WINED3DPRASTERCAPS_PAT       |
4655                                      WINED3DPRASTERCAPS_WFOG      |
4656                                      WINED3DPRASTERCAPS_ZFOG      |
4657                                      WINED3DPRASTERCAPS_FOGVERTEX |
4658                                      WINED3DPRASTERCAPS_FOGTABLE  |
4659                                      WINED3DPRASTERCAPS_STIPPLE   |
4660                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4661                                      WINED3DPRASTERCAPS_ZTEST     |
4662                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4663                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4664                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4665
4666     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4667     {
4668         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4669                              WINED3DPRASTERCAPS_ZBIAS         |
4670                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4671     }
4672     if (gl_info->supported[NV_FOG_DISTANCE])
4673     {
4674         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4675     }
4676                         /* FIXME Add:
4677                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4678                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4679                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4680                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4681                            WINED3DPRASTERCAPS_WBUFFER */
4682
4683     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4684                       WINED3DPCMPCAPS_EQUAL        |
4685                       WINED3DPCMPCAPS_GREATER      |
4686                       WINED3DPCMPCAPS_GREATEREQUAL |
4687                       WINED3DPCMPCAPS_LESS         |
4688                       WINED3DPCMPCAPS_LESSEQUAL    |
4689                       WINED3DPCMPCAPS_NEVER        |
4690                       WINED3DPCMPCAPS_NOTEQUAL;
4691
4692     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4693                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4694                            WINED3DPBLENDCAPS_DESTALPHA       |
4695                            WINED3DPBLENDCAPS_DESTCOLOR       |
4696                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4697                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4698                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4699                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4700                            WINED3DPBLENDCAPS_ONE             |
4701                            WINED3DPBLENDCAPS_SRCALPHA        |
4702                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4703                            WINED3DPBLENDCAPS_SRCCOLOR        |
4704                            WINED3DPBLENDCAPS_ZERO;
4705
4706     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4707                            WINED3DPBLENDCAPS_DESTCOLOR       |
4708                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4709                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4710                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4711                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4712                            WINED3DPBLENDCAPS_ONE             |
4713                            WINED3DPBLENDCAPS_SRCALPHA        |
4714                            WINED3DPBLENDCAPS_SRCCOLOR        |
4715                            WINED3DPBLENDCAPS_ZERO;
4716     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4717      * according to the glBlendFunc manpage
4718      *
4719      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4720      * legacy settings for srcblend only
4721      */
4722
4723     if (gl_info->supported[EXT_BLEND_COLOR])
4724     {
4725         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4726         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4727     }
4728
4729
4730     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4731                           WINED3DPCMPCAPS_EQUAL        |
4732                           WINED3DPCMPCAPS_GREATER      |
4733                           WINED3DPCMPCAPS_GREATEREQUAL |
4734                           WINED3DPCMPCAPS_LESS         |
4735                           WINED3DPCMPCAPS_LESSEQUAL    |
4736                           WINED3DPCMPCAPS_NEVER        |
4737                           WINED3DPCMPCAPS_NOTEQUAL;
4738
4739     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4740                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4741                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4742                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4743                            WINED3DPSHADECAPS_COLORFLATRGB       |
4744                            WINED3DPSHADECAPS_FOGFLAT            |
4745                            WINED3DPSHADECAPS_FOGGOURAUD         |
4746                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4747
4748     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4749                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4750                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4751                           WINED3DPTEXTURECAPS_BORDER             |
4752                           WINED3DPTEXTURECAPS_MIPMAP             |
4753                           WINED3DPTEXTURECAPS_PROJECTED          |
4754                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4755
4756     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4757     {
4758         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4759                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4760     }
4761
4762     if (gl_info->supported[EXT_TEXTURE3D])
4763     {
4764         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4765                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4766         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4767         {
4768             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4769         }
4770     }
4771
4772     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4773     {
4774         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4775                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4776         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4777         {
4778             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4779         }
4780     }
4781
4782     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4783                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4784                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4785                                WINED3DPTFILTERCAPS_MINFPOINT        |
4786                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4787                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4788                                WINED3DPTFILTERCAPS_LINEAR           |
4789                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4790                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4791                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4792                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4793                                WINED3DPTFILTERCAPS_NEAREST;
4794
4795     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4796     {
4797         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4798                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4799     }
4800
4801     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4802     {
4803         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4804                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4805                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4806                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4807                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4808                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4809                                        WINED3DPTFILTERCAPS_LINEAR           |
4810                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4811                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4812                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4813                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4814                                        WINED3DPTFILTERCAPS_NEAREST;
4815
4816         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4817         {
4818             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4819                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4820         }
4821     }
4822     else
4823     {
4824         caps->CubeTextureFilterCaps = 0;
4825     }
4826
4827     if (gl_info->supported[EXT_TEXTURE3D])
4828     {
4829         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4830                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4831                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4832                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4833                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4834                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4835                                          WINED3DPTFILTERCAPS_LINEAR           |
4836                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4837                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4838                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4839                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4840                                          WINED3DPTFILTERCAPS_NEAREST;
4841     }
4842     else
4843     {
4844         caps->VolumeTextureFilterCaps = 0;
4845     }
4846
4847     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4848                                  WINED3DPTADDRESSCAPS_CLAMP  |
4849                                  WINED3DPTADDRESSCAPS_WRAP;
4850
4851     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4852     {
4853         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4854     }
4855     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4856     {
4857         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4858     }
4859     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4860     {
4861         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4862     }
4863
4864     if (gl_info->supported[EXT_TEXTURE3D])
4865     {
4866         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4867                                            WINED3DPTADDRESSCAPS_CLAMP  |
4868                                            WINED3DPTADDRESSCAPS_WRAP;
4869         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4870         {
4871             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4872         }
4873         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4874         {
4875             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4876         }
4877         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4878         {
4879             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4880         }
4881     }
4882     else
4883     {
4884         caps->VolumeTextureAddressCaps = 0;
4885     }
4886
4887     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4888                       WINED3DLINECAPS_ZTEST         |
4889                       WINED3DLINECAPS_BLEND         |
4890                       WINED3DLINECAPS_ALPHACMP      |
4891                       WINED3DLINECAPS_FOG;
4892     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4893      * idea how generating the smoothing alpha values works; the result is different
4894      */
4895
4896     caps->MaxTextureWidth = gl_info->limits.texture_size;
4897     caps->MaxTextureHeight = gl_info->limits.texture_size;
4898
4899     if (gl_info->supported[EXT_TEXTURE3D])
4900         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4901     else
4902         caps->MaxVolumeExtent = 0;
4903
4904     caps->MaxTextureRepeat = 32768;
4905     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4906     caps->MaxVertexW = 1.0f;
4907
4908     caps->GuardBandLeft = 0.0f;
4909     caps->GuardBandTop = 0.0f;
4910     caps->GuardBandRight = 0.0f;
4911     caps->GuardBandBottom = 0.0f;
4912
4913     caps->ExtentsAdjust = 0.0f;
4914
4915     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4916                           WINED3DSTENCILCAPS_INCRSAT |
4917                           WINED3DSTENCILCAPS_INVERT  |
4918                           WINED3DSTENCILCAPS_KEEP    |
4919                           WINED3DSTENCILCAPS_REPLACE |
4920                           WINED3DSTENCILCAPS_ZERO;
4921     if (gl_info->supported[EXT_STENCIL_WRAP])
4922     {
4923         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4924                               WINED3DSTENCILCAPS_INCR;
4925     }
4926     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4927     {
4928         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4929     }
4930
4931     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4932
4933     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4934     caps->MaxActiveLights = gl_info->limits.lights;
4935
4936     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4937     caps->MaxVertexBlendMatrixIndex   = 0;
4938
4939     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4940     caps->MaxPointSize = gl_info->limits.pointsize_max;
4941
4942
4943     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4944     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4945                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4946                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4947                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4948                                   WINED3DVTXPCAPS_VERTEXFOG         |
4949                                   WINED3DVTXPCAPS_TEXGEN;
4950
4951     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4952     caps->MaxVertexIndex      = 0xfffff;
4953     caps->MaxStreams          = MAX_STREAMS;
4954     caps->MaxStreamStride     = 1024;
4955
4956     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4957     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4958                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4959     caps->MaxNpatchTessellationLevel        = 0;
4960     caps->MasterAdapterOrdinal              = 0;
4961     caps->AdapterOrdinalInGroup             = 0;
4962     caps->NumberOfAdaptersInGroup           = 1;
4963
4964     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4965
4966     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4967                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4968                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4969                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4970     caps->VertexTextureFilterCaps             = 0;
4971
4972     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4973     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4974
4975     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4976     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4977
4978     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4979      * Ignore shader model capabilities if disabled in config
4980      */
4981     if (vs_selected_mode == SHADER_NONE)
4982     {
4983         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4984         caps->VertexShaderVersion          = 0;
4985         caps->MaxVertexShaderConst         = 0;
4986     }
4987     else
4988     {
4989         caps->VertexShaderVersion = shader_caps.vs_version;
4990         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4991     }
4992
4993     if (ps_selected_mode == SHADER_NONE)
4994     {
4995         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4996         caps->PixelShaderVersion           = 0;
4997         caps->PixelShader1xMaxValue        = 0.0f;
4998     } else {
4999         caps->PixelShaderVersion = shader_caps.ps_version;
5000         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5001     }
5002
5003     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
5004     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
5005     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
5006
5007     /* The following caps are shader specific, but they are things we cannot detect, or which
5008      * are the same among all shader models. So to avoid code duplication set the shader version
5009      * specific, but otherwise constant caps here
5010      */
5011     if (caps->VertexShaderVersion >= 3)
5012     {
5013         /* Where possible set the caps based on OpenGL extensions and if they
5014          * aren't set (in case of software rendering) use the VS 3.0 from
5015          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5016          * VS3.0 value. */
5017         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5018         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5019         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5020         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5021         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5022         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5023
5024         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5025         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5026     }
5027     else if (caps->VertexShaderVersion == 2)
5028     {
5029         caps->VS20Caps.caps = 0;
5030         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5031         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5032         caps->VS20Caps.static_flow_control_depth = 1;
5033
5034         caps->MaxVShaderInstructionsExecuted    = 65535;
5035         caps->MaxVertexShader30InstructionSlots = 0;
5036     }
5037     else
5038     { /* VS 1.x */
5039         caps->VS20Caps.caps = 0;
5040         caps->VS20Caps.dynamic_flow_control_depth = 0;
5041         caps->VS20Caps.temp_count = 0;
5042         caps->VS20Caps.static_flow_control_depth = 0;
5043
5044         caps->MaxVShaderInstructionsExecuted    = 0;
5045         caps->MaxVertexShader30InstructionSlots = 0;
5046     }
5047
5048     if (caps->PixelShaderVersion >= 3)
5049     {
5050         /* Where possible set the caps based on OpenGL extensions and if they
5051          * aren't set (in case of software rendering) use the PS 3.0 from
5052          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5053          * PS 3.0 value. */
5054
5055         /* Caps is more or less undocumented on MSDN but it appears to be
5056          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5057          * cards from Windows */
5058         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5059                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5060                 WINED3DPS20CAPS_PREDICATION          |
5061                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5062                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5063         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5064         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5065         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5066         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5067         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5068         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5069         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5070
5071         caps->MaxPShaderInstructionsExecuted = 65535;
5072         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5073                 adapter->gl_info.limits.arb_ps_instructions);
5074     }
5075     else if(caps->PixelShaderVersion == 2)
5076     {
5077         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5078         caps->PS20Caps.caps = 0;
5079         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5080         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5081         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5082         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5083         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5084
5085         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5086         caps->MaxPixelShader30InstructionSlots  = 0;
5087     }
5088     else /* PS 1.x */
5089     {
5090         caps->PS20Caps.caps = 0;
5091         caps->PS20Caps.dynamic_flow_control_depth = 0;
5092         caps->PS20Caps.temp_count = 0;
5093         caps->PS20Caps.static_flow_control_depth = 0;
5094         caps->PS20Caps.instruction_slot_count = 0;
5095
5096         caps->MaxPShaderInstructionsExecuted    = 0;
5097         caps->MaxPixelShader30InstructionSlots  = 0;
5098     }
5099
5100     if (caps->VertexShaderVersion >= 2)
5101     {
5102         /* OpenGL supports all the formats below, perhaps not always
5103          * without conversion, but it supports them.
5104          * Further GLSL doesn't seem to have an official unsigned type so
5105          * don't advertise it yet as I'm not sure how we handle it.
5106          * We might need to add some clamping in the shader engine to
5107          * support it.
5108          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5109         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5110                           WINED3DDTCAPS_UBYTE4N   |
5111                           WINED3DDTCAPS_SHORT2N   |
5112                           WINED3DDTCAPS_SHORT4N;
5113         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5114         {
5115             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5116                                WINED3DDTCAPS_FLOAT16_4;
5117         }
5118     }
5119     else
5120     {
5121         caps->DeclTypes = 0;
5122     }
5123
5124     /* Set DirectDraw helper Caps */
5125     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5126                                         WINEDDCKEYCAPS_SRCBLT;
5127     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5128                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5129                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5130                                         WINEDDFXCAPS_BLTROTATION90          |
5131                                         WINEDDFXCAPS_BLTSHRINKX             |
5132                                         WINEDDFXCAPS_BLTSHRINKXN            |
5133                                         WINEDDFXCAPS_BLTSHRINKY             |
5134                                         WINEDDFXCAPS_BLTSHRINKXN            |
5135                                         WINEDDFXCAPS_BLTSTRETCHX            |
5136                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5137                                         WINEDDFXCAPS_BLTSTRETCHY            |
5138                                         WINEDDFXCAPS_BLTSTRETCHYN;
5139     blit_caps =                         WINEDDCAPS_BLT                      |
5140                                         WINEDDCAPS_BLTCOLORFILL             |
5141                                         WINEDDCAPS_BLTDEPTHFILL             |
5142                                         WINEDDCAPS_BLTSTRETCH               |
5143                                         WINEDDCAPS_CANBLTSYSMEM             |
5144                                         WINEDDCAPS_CANCLIP                  |
5145                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5146                                         WINEDDCAPS_COLORKEY                 |
5147                                         WINEDDCAPS_COLORKEYHWASSIST         |
5148                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5149     pal_caps =                          WINEDDPCAPS_8BIT                    |
5150                                         WINEDDPCAPS_PRIMARYSURFACE;
5151
5152     /* Fill the ddraw caps structure */
5153     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5154                                         WINEDDCAPS_PALETTE                  |
5155                                         blit_caps;
5156     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5157                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5158                                         WINEDDCAPS2_PRIMARYGAMMA            |
5159                                         WINEDDCAPS2_WIDESURFACES            |
5160                                         WINEDDCAPS2_CANRENDERWINDOWED;
5161     caps->ddraw_caps.color_key_caps = ckey_caps;
5162     caps->ddraw_caps.fx_caps = fx_caps;
5163     caps->ddraw_caps.pal_caps = pal_caps;
5164     caps->ddraw_caps.svb_caps = blit_caps;
5165     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5166     caps->ddraw_caps.svb_fx_caps = fx_caps;
5167     caps->ddraw_caps.vsb_caps = blit_caps;
5168     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5169     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5170     caps->ddraw_caps.ssb_caps = blit_caps;
5171     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5172     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5173
5174     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5175                                         WINEDDSCAPS_BACKBUFFER              |
5176                                         WINEDDSCAPS_FLIP                    |
5177                                         WINEDDSCAPS_FRONTBUFFER             |
5178                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5179                                         WINEDDSCAPS_PALETTE                 |
5180                                         WINEDDSCAPS_PRIMARYSURFACE          |
5181                                         WINEDDSCAPS_SYSTEMMEMORY            |
5182                                         WINEDDSCAPS_VIDEOMEMORY             |
5183                                         WINEDDSCAPS_VISIBLE;
5184     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5185
5186     /* Set D3D caps if OpenGL is available. */
5187     if (adapter->opengl)
5188     {
5189         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5190                                         WINEDDSCAPS_MIPMAP                  |
5191                                         WINEDDSCAPS_TEXTURE                 |
5192                                         WINEDDSCAPS_ZBUFFER;
5193         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5194     }
5195
5196     return WINED3D_OK;
5197 }
5198
5199 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5200         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5201         struct wined3d_device **device)
5202 {
5203     struct wined3d_device *object;
5204     HRESULT hr;
5205
5206     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5207             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5208
5209     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5210      * number and create a device without a 3D adapter for 2D only operation. */
5211     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5212         return WINED3DERR_INVALIDCALL;
5213
5214     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5215     if (!object)
5216     {
5217         ERR("Failed to allocate device memory.\n");
5218         return E_OUTOFMEMORY;
5219     }
5220
5221     hr = device_init(object, wined3d, adapter_idx, device_type,
5222             focus_window, flags, surface_alignment, device_parent);
5223     if (FAILED(hr))
5224     {
5225         WARN("Failed to initialize device, hr %#x.\n", hr);
5226         HeapFree(GetProcessHeap(), 0, object);
5227         return hr;
5228     }
5229
5230     TRACE("Created device %p.\n", object);
5231     *device = object;
5232
5233     device_parent->ops->wined3d_device_created(device_parent, *device);
5234
5235     return WINED3D_OK;
5236 }
5237
5238 static void WINE_GLAPI invalid_func(const void *data)
5239 {
5240     ERR("Invalid vertex attribute function called\n");
5241     DebugBreak();
5242 }
5243
5244 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5245 {
5246     ERR("Invalid texcoord function called\n");
5247     DebugBreak();
5248 }
5249
5250 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5251  * the extension detection and are used in drawStridedSlow
5252  */
5253 static void WINE_GLAPI position_d3dcolor(const void *data)
5254 {
5255     DWORD pos = *((const DWORD *)data);
5256
5257     FIXME("Add a test for fixed function position from d3dcolor type\n");
5258     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5259             D3DCOLOR_B_G(pos),
5260             D3DCOLOR_B_B(pos),
5261             D3DCOLOR_B_A(pos));
5262 }
5263
5264 static void WINE_GLAPI position_float4(const void *data)
5265 {
5266     const GLfloat *pos = data;
5267
5268     if (pos[3] != 0.0f && pos[3] != 1.0f)
5269     {
5270         float w = 1.0f / pos[3];
5271
5272         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5273     }
5274     else
5275     {
5276         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5277     }
5278 }
5279
5280 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5281 {
5282     DWORD diffuseColor = *((const DWORD *)data);
5283
5284     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5285             D3DCOLOR_B_G(diffuseColor),
5286             D3DCOLOR_B_B(diffuseColor),
5287             D3DCOLOR_B_A(diffuseColor));
5288 }
5289
5290 static void WINE_GLAPI specular_d3dcolor(const void *data)
5291 {
5292     DWORD specularColor = *((const DWORD *)data);
5293     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5294             D3DCOLOR_B_G(specularColor),
5295             D3DCOLOR_B_B(specularColor)};
5296
5297     specular_func_3ubv(d);
5298 }
5299
5300 static void WINE_GLAPI warn_no_specular_func(const void *data)
5301 {
5302     WARN("GL_EXT_secondary_color not supported\n");
5303 }
5304
5305 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5306 {
5307     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5308     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5309     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5310     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5311     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5312     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5313     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5314     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5315     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5316     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5317     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5318     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5319     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5320     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5321     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5322     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5323     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5324
5325     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5326     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5327     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5328     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5329     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5330     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5331     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5332     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5333     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5334     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5335     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5336     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5337     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5338     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5339     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5340     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5341     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5342
5343     /* No 4 component entry points here */
5344     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5345     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5346     if (gl_info->supported[EXT_SECONDARY_COLOR])
5347     {
5348         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5349     }
5350     else
5351     {
5352         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5353     }
5354     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5355     if (gl_info->supported[EXT_SECONDARY_COLOR])
5356     {
5357         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5358         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5359     }
5360     else
5361     {
5362         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5363     }
5364     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5365     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5366     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5367     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5368     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5369     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5370     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5371     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5372     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5373     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5374     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5375     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5376
5377     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5378      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5379      */
5380     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5381     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5382     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5383     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5384     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5385     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5386     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5387     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5388     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5389     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5390     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5391     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5392     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5393     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5394     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5395     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5396     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5397
5398     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5399     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5400     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5401     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5402     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5403     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5404     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5405     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5406     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5407     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5408     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5409     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5410     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5411     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5412     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5413     if (gl_info->supported[NV_HALF_FLOAT])
5414     {
5415         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5416         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5417         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5418     } else {
5419         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5420         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5421     }
5422 }
5423
5424 /* Do not call while under the GL lock. */
5425 static BOOL InitAdapters(struct wined3d *wined3d)
5426 {
5427     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5428     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5429     BOOL ret;
5430     int ps_selected_mode, vs_selected_mode;
5431
5432     /* No need to hold any lock. The calling library makes sure only one thread calls
5433      * wined3d simultaneously
5434      */
5435
5436     TRACE("Initializing adapters\n");
5437
5438 /* Dynamically load all GL core functions */
5439 #ifdef USE_WIN32_OPENGL
5440     {
5441         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5442 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5443         ALL_WGL_FUNCS
5444 #undef USE_GL_FUNC
5445         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5446     }
5447 #else
5448     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5449     {
5450         HDC hdc = GetDC( 0 );
5451         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5452         ReleaseDC( 0, hdc );
5453         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5454         gl_info->gl_ops.wgl = wgl_driver->wgl;
5455         gl_info->gl_ops.gl = wgl_driver->gl;
5456     }
5457 #endif
5458
5459     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5460     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5461
5462     /* For now only one default adapter */
5463     {
5464         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5465         struct wined3d_pixel_format *cfgs;
5466         int iPixelFormat;
5467         int res;
5468         DISPLAY_DEVICEW DisplayDevice;
5469         HDC hdc;
5470
5471         TRACE("Initializing default adapter\n");
5472         adapter->ordinal = 0;
5473         adapter->monitorPoint.x = -1;
5474         adapter->monitorPoint.y = -1;
5475
5476         if (!AllocateLocallyUniqueId(&adapter->luid))
5477         {
5478             DWORD err = GetLastError();
5479             ERR("Failed to set adapter LUID (%#x).\n", err);
5480             goto nogl_adapter;
5481         }
5482         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5483                 adapter->luid.HighPart, adapter->luid.LowPart);
5484
5485         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5486         {
5487             ERR("Failed to get a gl context for default adapter\n");
5488             goto nogl_adapter;
5489         }
5490
5491         ret = wined3d_adapter_init_gl_caps(adapter);
5492         if(!ret) {
5493             ERR("Failed to initialize gl caps for default adapter\n");
5494             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5495             goto nogl_adapter;
5496         }
5497         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5498         if(!ret) {
5499             ERR("Failed to init gl formats\n");
5500             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5501             goto nogl_adapter;
5502         }
5503
5504         hdc = fake_gl_ctx.dc;
5505
5506         adapter->TextureRam = adapter->driver_info.vidmem;
5507         adapter->UsedTextureRam = 0;
5508         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5509
5510         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5511         DisplayDevice.cb = sizeof(DisplayDevice);
5512         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5513         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5514         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5515
5516         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5517         {
5518             GLint cfg_count;
5519             int attribute;
5520             int attribs[11];
5521             int values[11];
5522             int nAttribs = 0;
5523
5524             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5525             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5526             adapter->cfg_count = cfg_count;
5527
5528             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5529             cfgs = adapter->cfgs;
5530             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5531             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5532             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5533             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5534             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5535             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5536             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5537             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5538             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5539             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5540             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5541
5542             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5543             {
5544                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5545
5546                 if(!res)
5547                     continue;
5548
5549                 /* Cache the pixel format */
5550                 cfgs->iPixelFormat = iPixelFormat;
5551                 cfgs->redSize = values[0];
5552                 cfgs->greenSize = values[1];
5553                 cfgs->blueSize = values[2];
5554                 cfgs->alphaSize = values[3];
5555                 cfgs->colorSize = values[4];
5556                 cfgs->depthSize = values[5];
5557                 cfgs->stencilSize = values[6];
5558                 cfgs->windowDrawable = values[7];
5559                 cfgs->iPixelType = values[8];
5560                 cfgs->doubleBuffer = values[9];
5561                 cfgs->auxBuffers = values[10];
5562
5563                 cfgs->numSamples = 0;
5564                 /* Check multisample support */
5565                 if (gl_info->supported[ARB_MULTISAMPLE])
5566                 {
5567                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5568                     int value[2];
5569                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5570                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5571                         * value[1] = number of multi sample buffers*/
5572                         if(value[0])
5573                             cfgs->numSamples = value[1];
5574                     }
5575                 }
5576
5577                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5578                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5579                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5580                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5581                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5582                 cfgs++;
5583             }
5584         }
5585         else
5586         {
5587             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5588             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5589             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5590
5591             cfgs = adapter->cfgs;
5592             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5593             {
5594                 PIXELFORMATDESCRIPTOR ppfd;
5595
5596                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5597                 if(!res)
5598                     continue;
5599
5600                 /* We only want HW acceleration using an OpenGL ICD driver.
5601                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5602                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5603                  */
5604                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5605                 {
5606                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5607                     continue;
5608                 }
5609
5610                 cfgs->iPixelFormat = iPixelFormat;
5611                 cfgs->redSize = ppfd.cRedBits;
5612                 cfgs->greenSize = ppfd.cGreenBits;
5613                 cfgs->blueSize = ppfd.cBlueBits;
5614                 cfgs->alphaSize = ppfd.cAlphaBits;
5615                 cfgs->colorSize = ppfd.cColorBits;
5616                 cfgs->depthSize = ppfd.cDepthBits;
5617                 cfgs->stencilSize = ppfd.cStencilBits;
5618                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5619                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5620                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5621                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5622                 cfgs->numSamples = 0;
5623
5624                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5625                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5626                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5627                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5628                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5629                 cfgs++;
5630                 adapter->cfg_count++;
5631             }
5632
5633             /* We haven't found any suitable formats. This should only happen
5634              * in case of GDI software rendering, which is pretty useless
5635              * anyway. */
5636             if (!adapter->cfg_count)
5637             {
5638                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5639
5640                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5641                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5642                 goto nogl_adapter;
5643             }
5644         }
5645
5646         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5647
5648         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5649         fillGLAttribFuncs(&adapter->gl_info);
5650         adapter->opengl = TRUE;
5651     }
5652     wined3d->adapter_count = 1;
5653     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5654
5655     return TRUE;
5656
5657 nogl_adapter:
5658     /* Initialize an adapter for ddraw-only memory counting */
5659     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5660     wined3d->adapters[0].ordinal = 0;
5661     wined3d->adapters[0].opengl = FALSE;
5662     wined3d->adapters[0].monitorPoint.x = -1;
5663     wined3d->adapters[0].monitorPoint.y = -1;
5664
5665     wined3d->adapters[0].driver_info.name = "Display";
5666     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5667     if (wined3d_settings.emulated_textureram)
5668         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5669     else
5670         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5671
5672     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5673
5674     wined3d->adapter_count = 1;
5675     return FALSE;
5676 }
5677
5678 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5679
5680 const struct wined3d_parent_ops wined3d_null_parent_ops =
5681 {
5682     wined3d_null_wined3d_object_destroyed,
5683 };
5684
5685 /* Do not call while under the GL lock. */
5686 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5687 {
5688     wined3d->dxVersion = version;
5689     wined3d->ref = 1;
5690     wined3d->flags = flags;
5691
5692     if (!InitAdapters(wined3d))
5693     {
5694         WARN("Failed to initialize adapters.\n");
5695         if (version > 7)
5696         {
5697             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5698             return E_FAIL;
5699         }
5700     }
5701
5702     return WINED3D_OK;
5703 }