msvcrt: Added _set_printf_count_output and _get_printf_count_output implementation.
[wine] / include / d3d10_1shader.h
1 /*
2  * Copyright 2010 Rico Schüller
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __D3D10_1SHADER_H__
20 #define __D3D10_1SHADER_H__
21
22 #include "d3d10shader.h"
23
24 DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
25
26 #define INTERFACE ID3D10ShaderReflection1
27 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
28 {
29     /* IUnknown methods */
30     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
31     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
32     STDMETHOD_(ULONG, Release)(THIS) PURE;
33     /* ID3D10ShaderReflection1 methods */
34     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
35     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
36     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
37     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
38     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
39     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
40     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
41     STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
42     STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
43     STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
44     STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
45     STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
46     STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
47     STDMETHOD(IsLevel9Shader)(THIS_ BOOL *level9shader) PURE;
48     STDMETHOD(IsSampleFrequencyShader)(THIS_ BOOL *samplefrequency) PURE;
49 };
50 #undef INTERFACE
51
52 #endif