wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps);
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
121
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
124
125 /* Global critical section */
126 extern CRITICAL_SECTION d3d8_cs;
127
128 /* ===========================================================================
129     The interfaces themselves
130    =========================================================================== */
131
132 /* ---------- */
133 /* IDirect3D8 */
134 /* ---------- */
135
136 /*****************************************************************************
137  * Predeclare the interface implementation structures
138  */
139 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
140
141 /*****************************************************************************
142  * IDirect3D implementation structure
143  */
144 struct IDirect3D8Impl
145 {
146     /* IUnknown fields */
147     const IDirect3D8Vtbl   *lpVtbl;
148     LONG                    ref;
149
150     /* The WineD3D device */
151     IWineD3D               *WineD3D;
152 };
153
154 /* ---------------- */
155 /* IDirect3DDevice8 */
156 /* ---------------- */
157
158 /*****************************************************************************
159  * Predeclare the interface implementation structures
160  */
161 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
163
164 /*****************************************************************************
165  * IDirect3DDevice8 implementation structure
166  */
167
168 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
169 #define D3D8_INVALID_HANDLE ~0U
170
171 enum d3d8_handle_type
172 {
173     D3D8_HANDLE_FREE,
174     D3D8_HANDLE_VS,
175     D3D8_HANDLE_PS,
176     D3D8_HANDLE_SB,
177 };
178
179 struct d3d8_handle_entry
180 {
181     void *object;
182     enum d3d8_handle_type type;
183 };
184
185 struct d3d8_handle_table
186 {
187     struct d3d8_handle_entry *entries;
188     struct d3d8_handle_entry *free_entries;
189     UINT table_size;
190     UINT entry_count;
191 };
192
193 struct FvfToDecl
194 {
195     DWORD fvf;
196     struct IDirect3DVertexDeclaration8 *decl;
197 };
198
199 struct IDirect3DDevice8Impl
200 {
201     /* IUnknown fields */
202     const IDirect3DDevice8Vtbl   *lpVtbl;
203     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
204     LONG                         ref;
205 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
206     IWineD3DDevice               *WineD3DDevice;
207     struct d3d8_handle_table handle_table;
208
209     /* FVF management */
210     struct FvfToDecl       *decls;
211     UINT                    numConvertedDecls, declArraySize;
212
213     /* Avoids recursion with nested ReleaseRef to 0 */
214     BOOL                          inDestruction;
215 };
216
217 /* ---------------- */
218 /* IDirect3DVolume8 */
219 /* ---------------- */
220
221 /*****************************************************************************
222  * IDirect3DVolume8 implementation structure
223  */
224 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
225 struct IDirect3DVolume8Impl
226 {
227     /* IUnknown fields */
228     const IDirect3DVolume8Vtbl *lpVtbl;
229     LONG                        ref;
230
231     /* IDirect3DVolume8 fields */
232     IWineD3DVolume             *wineD3DVolume;
233
234     /* The volume container */
235     IUnknown                    *container;
236
237     /* If set forward refcounting to this object */
238     IUnknown                    *forwardReference;
239 };
240
241 /* ------------------- */
242 /* IDirect3DSwapChain8 */
243 /* ------------------- */
244
245 /*****************************************************************************
246  * Predeclare the interface implementation structures
247  */
248 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
249
250 /*****************************************************************************
251  * IDirect3DSwapChain8 implementation structure
252  */
253 struct IDirect3DSwapChain8Impl
254 {
255     /* IUnknown fields */
256     const IDirect3DSwapChain8Vtbl *lpVtbl;
257     LONG                           ref;
258
259     /* IDirect3DSwapChain8 fields */
260     IWineD3DSwapChain             *wineD3DSwapChain;
261
262     /* Parent reference */
263     LPDIRECT3DDEVICE8              parentDevice;
264 };
265
266 /* ----------------- */
267 /* IDirect3DSurface8 */
268 /* ----------------- */
269
270 /*****************************************************************************
271  * Predeclare the interface implementation structures
272  */
273 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
274
275 /*****************************************************************************
276  * IDirect3DSurface8 implementation structure
277  */
278 struct IDirect3DSurface8Impl
279 {
280     /* IUnknown fields */
281     const IDirect3DSurface8Vtbl *lpVtbl;
282     LONG                         ref;
283
284     /* IDirect3DSurface8 fields */
285     IWineD3DSurface             *wineD3DSurface;
286
287     /* Parent reference */
288     LPDIRECT3DDEVICE8                  parentDevice;
289
290     /* The surface container */
291     IUnknown                    *container;
292
293     /* If set forward refcounting to this object */
294     IUnknown                    *forwardReference;
295
296     /* Flags an implicit surface */
297     BOOL                        isImplicit;
298 };
299
300 /* ------------------ */
301 /* IDirect3DResource8 */
302 /* ------------------ */
303
304 /*****************************************************************************
305  * Predeclare the interface implementation structures
306  */
307 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
308
309 /*****************************************************************************
310  * IDirect3DResource8 implementation structure
311  */
312 struct IDirect3DResource8Impl
313 {
314     /* IUnknown fields */
315     const IDirect3DResource8Vtbl *lpVtbl;
316     LONG                          ref;
317
318     /* IDirect3DResource8 fields */
319     IWineD3DResource             *wineD3DResource;
320 };
321
322 /* ---------------------- */
323 /* IDirect3DVertexBuffer8 */
324 /* ---------------------- */
325
326 /*****************************************************************************
327  * Predeclare the interface implementation structures
328  */
329 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
330
331 /*****************************************************************************
332  * IDirect3DVertexBuffer8 implementation structure
333  */
334 struct IDirect3DVertexBuffer8Impl
335 {
336     /* IUnknown fields */
337     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
338     LONG                              ref;
339
340     /* IDirect3DResource8 fields */
341     IWineD3DBuffer *wineD3DVertexBuffer;
342
343     /* Parent reference */
344     LPDIRECT3DDEVICE8                 parentDevice;
345
346     DWORD                             fvf;
347 };
348
349 /* --------------------- */
350 /* IDirect3DIndexBuffer8 */
351 /* --------------------- */
352
353 /*****************************************************************************
354  * Predeclare the interface implementation structures
355  */
356 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
357
358 /*****************************************************************************
359  * IDirect3DIndexBuffer8 implementation structure
360  */
361 struct IDirect3DIndexBuffer8Impl
362 {
363     /* IUnknown fields */
364     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
365     LONG                             ref;
366
367     /* IDirect3DResource8 fields */
368     IWineD3DBuffer                  *wineD3DIndexBuffer;
369
370     /* Parent reference */
371     LPDIRECT3DDEVICE8                parentDevice;
372
373     WINED3DFORMAT                    format;
374 };
375
376 /* --------------------- */
377 /* IDirect3DBaseTexture8 */
378 /* --------------------- */
379
380 /*****************************************************************************
381  * IDirect3DBaseTexture8 implementation structure
382  */
383 struct IDirect3DBaseTexture8Impl
384 {
385     /* IUnknown fields */
386     const IDirect3DBaseTexture8Vtbl *lpVtbl;
387     LONG                   ref;
388
389     /* IDirect3DResource8 fields */
390     IWineD3DBaseTexture             *wineD3DBaseTexture;
391 };
392
393 /* --------------------- */
394 /* IDirect3DCubeTexture8 */
395 /* --------------------- */
396
397 /*****************************************************************************
398  * Predeclare the interface implementation structures
399  */
400 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
401
402 /*****************************************************************************
403  * IDirect3DCubeTexture8 implementation structure
404  */
405 struct IDirect3DCubeTexture8Impl
406 {
407     /* IUnknown fields */
408     const IDirect3DCubeTexture8Vtbl *lpVtbl;
409     LONG                   ref;
410
411     /* IDirect3DResource8 fields */
412     IWineD3DCubeTexture             *wineD3DCubeTexture;
413
414     /* Parent reference */
415     LPDIRECT3DDEVICE8                parentDevice;
416 };
417
418 /* ----------------- */
419 /* IDirect3DTexture8 */
420 /* ----------------- */
421
422 /*****************************************************************************
423  * Predeclare the interface implementation structures
424  */
425 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
426
427 /*****************************************************************************
428  * IDirect3DTexture8 implementation structure
429  */
430 struct IDirect3DTexture8Impl
431 {
432     /* IUnknown fields */
433     const IDirect3DTexture8Vtbl *lpVtbl;
434     LONG                   ref;
435
436     /* IDirect3DResourc8 fields */
437     IWineD3DTexture             *wineD3DTexture;
438
439     /* Parent reference */
440     LPDIRECT3DDEVICE8            parentDevice;
441 };
442
443 /* ----------------------- */
444 /* IDirect3DVolumeTexture8 */
445 /* ----------------------- */
446
447 /*****************************************************************************
448  * Predeclare the interface implementation structures
449  */
450 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
451
452 /*****************************************************************************
453  * IDirect3DVolumeTexture8 implementation structure
454  */
455 struct IDirect3DVolumeTexture8Impl
456 {
457     /* IUnknown fields */
458     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
459     LONG                   ref;
460
461     /* IDirect3DResource8 fields */
462     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
463
464     /* Parent reference */
465     LPDIRECT3DDEVICE8                  parentDevice;
466 };
467
468 /* ----------------------- */
469 /* IDirect3DStateBlockImpl */
470 /* ----------------------- */
471
472 /* TODO: Generate a valid GUIDs */
473 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
474 DEFINE_GUID(IID_IDirect3DStateBlock8, 
475 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
476
477 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
478 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
479
480 DEFINE_GUID(IID_IDirect3DVertexShader8,
481 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
482
483 DEFINE_GUID(IID_IDirect3DPixelShader8,
484 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
485
486
487 /*****************************************************************************
488  * IDirect3DStateBlock8 interface
489  */
490 #define INTERFACE IDirect3DStateBlock8
491 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
492 {
493     /*** IUnknown methods ***/
494     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
495     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
496     STDMETHOD_(ULONG,Release)(THIS) PURE;
497     /*** IDirect3DStateBlock9 methods ***/
498     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
499     STDMETHOD(Capture)(THIS) PURE;
500     STDMETHOD(Apply)(THIS) PURE;
501 };
502 #undef INTERFACE
503
504 /*** IUnknown methods ***/
505 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
506 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
507 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
508 /*** IDirect3DStateBlock9 methods ***/
509 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
510 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
511 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
512
513 /*****************************************************************************
514  * Predeclare the interface implementation structures
515  */
516 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
517
518 /*****************************************************************************
519  * IDirect3DStateBlock implementation structure
520  */
521 typedef struct  IDirect3DStateBlock8Impl {
522     /* IUnknown fields */
523     const IDirect3DStateBlock8Vtbl *lpVtbl;
524     LONG                   ref;
525
526     /* IDirect3DResource8 fields */
527     IWineD3DStateBlock             *wineD3DStateBlock;
528 } IDirect3DStateBlock8Impl;
529
530 /*****************************************************************************
531  * IDirect3DVertexDeclaration8 interface
532  */
533 #define INTERFACE IDirect3DVertexDeclaration8
534 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
535 {
536     /*** IUnknown methods ***/
537     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
538     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
539     STDMETHOD_(ULONG,Release)(THIS) PURE;
540 };
541 #undef INTERFACE
542
543 /*** IUnknown methods ***/
544 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
545 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
546 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
547
548 /*** Implementation ***/
549 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
550
551 typedef struct {
552     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
553     LONG ref_count;
554
555     DWORD *elements;
556     DWORD elements_size; /* Size of elements, in bytes */
557
558     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
559     DWORD shader_handle;
560 } IDirect3DVertexDeclaration8Impl;
561
562
563 /*****************************************************************************
564  * IDirect3DVertexShader8 interface
565  */
566 #define INTERFACE IDirect3DVertexShader8
567 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
568 {
569     /*** IUnknown methods ***/
570     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
571     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
572     STDMETHOD_(ULONG,Release)(THIS) PURE;
573 };
574 #undef INTERFACE
575
576 /*** IUnknown methods ***/
577 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
578 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
579 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
580
581 /* ------------------------- */
582 /* IDirect3DVertexShader8Impl */
583 /* ------------------------- */
584
585 /*****************************************************************************
586  * IDirect3DPixelShader8 interface
587  */
588 #define INTERFACE IDirect3DPixelShader8
589 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
590 {
591     /*** IUnknown methods ***/
592     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
593     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
594     STDMETHOD_(ULONG,Release)(THIS) PURE;
595 };
596 #undef INTERFACE
597
598 /*** IUnknown methods ***/
599 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
600 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
601 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
602
603 /*****************************************************************************
604  * Predeclare the interface implementation structures
605  */
606 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
607
608 /*****************************************************************************
609  * IDirect3DVertexShader implementation structure
610  */
611
612 struct IDirect3DVertexShader8Impl {
613   const IDirect3DVertexShader8Vtbl *lpVtbl;
614   LONG ref;
615
616   IDirect3DVertexDeclaration8      *vertex_declaration;
617   IWineD3DVertexShader             *wineD3DVertexShader;
618 };
619
620 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
621
622
623 /* ------------------------ */
624 /* IDirect3DPixelShaderImpl */
625 /* ------------------------ */
626
627
628 /*****************************************************************************
629  * Predeclare the interface implementation structures
630  */
631 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
632
633 /*****************************************************************************
634  * IDirect3DPixelShader implementation structure
635  */
636 typedef struct IDirect3DPixelShader8Impl {
637     const IDirect3DPixelShader8Vtbl *lpVtbl;
638     LONG                             ref;
639
640     DWORD                            handle;
641     IWineD3DPixelShader             *wineD3DPixelShader;
642 } IDirect3DPixelShader8Impl;
643
644 /**
645  * Internals functions
646  *
647  * to see how not defined it here
648  */
649 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
650 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
651 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
652 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
653 size_t parse_token(const DWORD* pToken);
654
655 /* Callbacks */
656 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
657 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
658 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
659 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
660 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
661
662 #endif /* __WINE_D3DX8_PRIVATE_H */