xinput1_3: Better match native export order.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
113
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
119
120 /* Advance declaration of structures to satisfy compiler */
121 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
122
123 /* Global critical section */
124 extern CRITICAL_SECTION d3d8_cs;
125
126 /* ===========================================================================
127     The interfaces themselves
128    =========================================================================== */
129
130 /* ---------- */
131 /* IDirect3D8 */
132 /* ---------- */
133
134 /*****************************************************************************
135  * Predeclare the interface implementation structures
136  */
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
138
139 /*****************************************************************************
140  * IDirect3D implementation structure
141  */
142 struct IDirect3D8Impl
143 {
144     /* IUnknown fields */
145     const IDirect3D8Vtbl   *lpVtbl;
146     LONG                    ref;
147
148     /* The WineD3D device */
149     IWineD3D               *WineD3D;
150 };
151
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
155
156 /*****************************************************************************
157  * Predeclare the interface implementation structures
158  */
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
160 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
161
162 /*****************************************************************************
163  * IDirect3DDevice8 implementation structure
164  */
165
166 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
167 #define D3D8_INVALID_HANDLE ~0U
168
169 struct d3d8_handle_table
170 {
171     void **entries;
172     void **free_entries;
173     UINT table_size;
174     UINT entry_count;
175 };
176
177 struct FvfToDecl
178 {
179     DWORD fvf;
180     struct IDirect3DVertexDeclaration8 *decl;
181 };
182
183 struct IDirect3DDevice8Impl
184 {
185     /* IUnknown fields */
186     const IDirect3DDevice8Vtbl   *lpVtbl;
187     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
188     LONG                         ref;
189 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
190     IWineD3DDevice               *WineD3DDevice;
191     struct d3d8_handle_table handle_table;
192
193     /* FVF management */
194     struct FvfToDecl       *decls;
195     UINT                    numConvertedDecls, declArraySize;
196
197     /* Avoids recursion with nested ReleaseRef to 0 */
198     BOOL                          inDestruction;
199 };
200
201 /* ---------------- */
202 /* IDirect3DVolume8 */
203 /* ---------------- */
204
205 /*****************************************************************************
206  * IDirect3DVolume8 implementation structure
207  */
208 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
209 struct IDirect3DVolume8Impl
210 {
211     /* IUnknown fields */
212     const IDirect3DVolume8Vtbl *lpVtbl;
213     LONG                        ref;
214
215     /* IDirect3DVolume8 fields */
216     IWineD3DVolume             *wineD3DVolume;
217
218     /* The volume container */
219     IUnknown                    *container;
220
221     /* If set forward refcounting to this object */
222     IUnknown                    *forwardReference;
223 };
224
225 /* ------------------- */
226 /* IDirect3DSwapChain8 */
227 /* ------------------- */
228
229 /*****************************************************************************
230  * Predeclare the interface implementation structures
231  */
232 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
233
234 /*****************************************************************************
235  * IDirect3DSwapChain8 implementation structure
236  */
237 struct IDirect3DSwapChain8Impl
238 {
239     /* IUnknown fields */
240     const IDirect3DSwapChain8Vtbl *lpVtbl;
241     LONG                           ref;
242
243     /* IDirect3DSwapChain8 fields */
244     IWineD3DSwapChain             *wineD3DSwapChain;
245
246     /* Parent reference */
247     LPDIRECT3DDEVICE8              parentDevice;
248 };
249
250 /* ----------------- */
251 /* IDirect3DSurface8 */
252 /* ----------------- */
253
254 /*****************************************************************************
255  * Predeclare the interface implementation structures
256  */
257 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
258
259 /*****************************************************************************
260  * IDirect3DSurface8 implementation structure
261  */
262 struct IDirect3DSurface8Impl
263 {
264     /* IUnknown fields */
265     const IDirect3DSurface8Vtbl *lpVtbl;
266     LONG                         ref;
267
268     /* IDirect3DSurface8 fields */
269     IWineD3DSurface             *wineD3DSurface;
270
271     /* Parent reference */
272     LPDIRECT3DDEVICE8                  parentDevice;
273
274     /* The surface container */
275     IUnknown                    *container;
276
277     /* If set forward refcounting to this object */
278     IUnknown                    *forwardReference;
279
280     /* Flags an implicit surface */
281     BOOL                        isImplicit;
282 };
283
284 /* ------------------ */
285 /* IDirect3DResource8 */
286 /* ------------------ */
287
288 /*****************************************************************************
289  * Predeclare the interface implementation structures
290  */
291 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
292
293 /*****************************************************************************
294  * IDirect3DResource8 implementation structure
295  */
296 struct IDirect3DResource8Impl
297 {
298     /* IUnknown fields */
299     const IDirect3DResource8Vtbl *lpVtbl;
300     LONG                          ref;
301
302     /* IDirect3DResource8 fields */
303     IWineD3DResource             *wineD3DResource;
304 };
305
306 /* ---------------------- */
307 /* IDirect3DVertexBuffer8 */
308 /* ---------------------- */
309
310 /*****************************************************************************
311  * Predeclare the interface implementation structures
312  */
313 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
314
315 /*****************************************************************************
316  * IDirect3DVertexBuffer8 implementation structure
317  */
318 struct IDirect3DVertexBuffer8Impl
319 {
320     /* IUnknown fields */
321     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
322     LONG                              ref;
323
324     /* IDirect3DResource8 fields */
325     IWineD3DBuffer *wineD3DVertexBuffer;
326
327     /* Parent reference */
328     LPDIRECT3DDEVICE8                 parentDevice;
329
330     DWORD                             fvf;
331 };
332
333 /* --------------------- */
334 /* IDirect3DIndexBuffer8 */
335 /* --------------------- */
336
337 /*****************************************************************************
338  * Predeclare the interface implementation structures
339  */
340 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
341
342 /*****************************************************************************
343  * IDirect3DIndexBuffer8 implementation structure
344  */
345 struct IDirect3DIndexBuffer8Impl
346 {
347     /* IUnknown fields */
348     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
349     LONG                             ref;
350
351     /* IDirect3DResource8 fields */
352     IWineD3DBuffer                  *wineD3DIndexBuffer;
353
354     /* Parent reference */
355     LPDIRECT3DDEVICE8                parentDevice;
356
357     WINED3DFORMAT                    format;
358 };
359
360 /* --------------------- */
361 /* IDirect3DBaseTexture8 */
362 /* --------------------- */
363
364 /*****************************************************************************
365  * IDirect3DBaseTexture8 implementation structure
366  */
367 struct IDirect3DBaseTexture8Impl
368 {
369     /* IUnknown fields */
370     const IDirect3DBaseTexture8Vtbl *lpVtbl;
371     LONG                   ref;
372
373     /* IDirect3DResource8 fields */
374     IWineD3DBaseTexture             *wineD3DBaseTexture;
375 };
376
377 /* --------------------- */
378 /* IDirect3DCubeTexture8 */
379 /* --------------------- */
380
381 /*****************************************************************************
382  * Predeclare the interface implementation structures
383  */
384 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
385
386 /*****************************************************************************
387  * IDirect3DCubeTexture8 implementation structure
388  */
389 struct IDirect3DCubeTexture8Impl
390 {
391     /* IUnknown fields */
392     const IDirect3DCubeTexture8Vtbl *lpVtbl;
393     LONG                   ref;
394
395     /* IDirect3DResource8 fields */
396     IWineD3DCubeTexture             *wineD3DCubeTexture;
397
398     /* Parent reference */
399     LPDIRECT3DDEVICE8                parentDevice;
400 };
401
402 /* ----------------- */
403 /* IDirect3DTexture8 */
404 /* ----------------- */
405
406 /*****************************************************************************
407  * Predeclare the interface implementation structures
408  */
409 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
410
411 /*****************************************************************************
412  * IDirect3DTexture8 implementation structure
413  */
414 struct IDirect3DTexture8Impl
415 {
416     /* IUnknown fields */
417     const IDirect3DTexture8Vtbl *lpVtbl;
418     LONG                   ref;
419
420     /* IDirect3DResourc8 fields */
421     IWineD3DTexture             *wineD3DTexture;
422
423     /* Parent reference */
424     LPDIRECT3DDEVICE8            parentDevice;
425 };
426
427 /* ----------------------- */
428 /* IDirect3DVolumeTexture8 */
429 /* ----------------------- */
430
431 /*****************************************************************************
432  * Predeclare the interface implementation structures
433  */
434 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
435
436 /*****************************************************************************
437  * IDirect3DVolumeTexture8 implementation structure
438  */
439 struct IDirect3DVolumeTexture8Impl
440 {
441     /* IUnknown fields */
442     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
443     LONG                   ref;
444
445     /* IDirect3DResource8 fields */
446     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
447
448     /* Parent reference */
449     LPDIRECT3DDEVICE8                  parentDevice;
450 };
451
452 /* ----------------------- */
453 /* IDirect3DStateBlockImpl */
454 /* ----------------------- */
455
456 /* TODO: Generate a valid GUIDs */
457 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
458 DEFINE_GUID(IID_IDirect3DStateBlock8, 
459 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
460
461 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
462 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
463
464 DEFINE_GUID(IID_IDirect3DVertexShader8,
465 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
466
467 DEFINE_GUID(IID_IDirect3DPixelShader8,
468 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
469
470
471 /*****************************************************************************
472  * IDirect3DStateBlock8 interface
473  */
474 #define INTERFACE IDirect3DStateBlock8
475 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
476 {
477     /*** IUnknown methods ***/
478     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
479     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
480     STDMETHOD_(ULONG,Release)(THIS) PURE;
481     /*** IDirect3DStateBlock9 methods ***/
482     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
483     STDMETHOD(Capture)(THIS) PURE;
484     STDMETHOD(Apply)(THIS) PURE;
485 };
486 #undef INTERFACE
487
488 /*** IUnknown methods ***/
489 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
490 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
491 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
492 /*** IDirect3DStateBlock9 methods ***/
493 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
494 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
495 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
496
497 /*****************************************************************************
498  * Predeclare the interface implementation structures
499  */
500 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
501
502 /*****************************************************************************
503  * IDirect3DStateBlock implementation structure
504  */
505 typedef struct  IDirect3DStateBlock8Impl {
506     /* IUnknown fields */
507     const IDirect3DStateBlock8Vtbl *lpVtbl;
508     LONG                   ref;
509
510     /* IDirect3DResource8 fields */
511     IWineD3DStateBlock             *wineD3DStateBlock;
512 } IDirect3DStateBlock8Impl;
513
514 /*****************************************************************************
515  * IDirect3DVertexDeclaration8 interface
516  */
517 #define INTERFACE IDirect3DVertexDeclaration8
518 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
519 {
520     /*** IUnknown methods ***/
521     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
522     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
523     STDMETHOD_(ULONG,Release)(THIS) PURE;
524 };
525 #undef INTERFACE
526
527 /*** IUnknown methods ***/
528 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
529 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
530 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
531
532 /*** Implementation ***/
533 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
534
535 typedef struct {
536     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
537     LONG ref_count;
538
539     DWORD *elements;
540     DWORD elements_size; /* Size of elements, in bytes */
541
542     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
543     DWORD shader_handle;
544 } IDirect3DVertexDeclaration8Impl;
545
546
547 /*****************************************************************************
548  * IDirect3DVertexShader8 interface
549  */
550 #define INTERFACE IDirect3DVertexShader8
551 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
552 {
553     /*** IUnknown methods ***/
554     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
555     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
556     STDMETHOD_(ULONG,Release)(THIS) PURE;
557 };
558 #undef INTERFACE
559
560 /*** IUnknown methods ***/
561 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
562 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
563 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
564
565 /* ------------------------- */
566 /* IDirect3DVertexShader8Impl */
567 /* ------------------------- */
568
569 /*****************************************************************************
570  * IDirect3DPixelShader8 interface
571  */
572 #define INTERFACE IDirect3DPixelShader8
573 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
574 {
575     /*** IUnknown methods ***/
576     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
577     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
578     STDMETHOD_(ULONG,Release)(THIS) PURE;
579 };
580 #undef INTERFACE
581
582 /*** IUnknown methods ***/
583 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
584 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
585 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
586
587 /*****************************************************************************
588  * Predeclare the interface implementation structures
589  */
590 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
591
592 /*****************************************************************************
593  * IDirect3DVertexShader implementation structure
594  */
595
596 struct IDirect3DVertexShader8Impl {
597   const IDirect3DVertexShader8Vtbl *lpVtbl;
598   LONG ref;
599
600   IDirect3DVertexDeclaration8      *vertex_declaration;
601   IWineD3DVertexShader             *wineD3DVertexShader;
602 };
603
604 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
605
606
607 /* ------------------------ */
608 /* IDirect3DPixelShaderImpl */
609 /* ------------------------ */
610
611
612 /*****************************************************************************
613  * Predeclare the interface implementation structures
614  */
615 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
616
617 /*****************************************************************************
618  * IDirect3DPixelShader implementation structure
619  */
620 typedef struct IDirect3DPixelShader8Impl {
621     const IDirect3DPixelShader8Vtbl *lpVtbl;
622     LONG                             ref;
623
624     DWORD                            handle;
625     IWineD3DPixelShader             *wineD3DPixelShader;
626 } IDirect3DPixelShader8Impl;
627
628 /**
629  * Internals functions
630  *
631  * to see how not defined it here
632  */
633 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
634 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
635 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
636 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
637 size_t parse_token(const DWORD* pToken);
638
639 /* Callbacks */
640 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
641 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
642 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
643 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
644 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
645
646 #endif /* __WINE_D3DX8_PRIVATE_H */