2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 static DWORD texture_stages;
28 static HWND create_window(void)
31 wc.lpfnWndProc = DefWindowProc;
32 wc.lpszClassName = "d3d9_test_wc";
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT init_d3d9(
40 IDirect3DDevice9** device,
41 D3DPRESENT_PARAMETERS* device_pparams)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
48 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create) return E_FAIL;
52 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
55 skip("could not create D3D9\n");
59 window = create_window();
61 ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
62 device_pparams->Windowed = TRUE;
63 device_pparams->hDeviceWindow = window;
64 device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
66 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
67 D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
68 ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE,
69 "IDirect3D_CreateDevice returned: 0x%x\n", hres);
73 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
76 IDirect3DStateBlock9 *state_block_ptr = 0;
79 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
80 ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
81 if (hret != D3D_OK) return;
83 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
84 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
85 ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
86 if (hret != D3DERR_INVALIDCALL) return;
89 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
90 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
91 ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
92 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
93 "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
94 IDirect3DStateBlock9_Release(state_block_ptr);
96 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
97 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
98 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
99 ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
100 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
101 "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
104 /* ============================ State Testing Framework ========================== */
106 typedef struct state_test {
107 const char* test_name;
109 /* The initial data is usually the same
110 * as the default data, but a write can have side effects.
111 * The initial data is tested first, before any writes take place
112 * The default data can be tested after a write */
113 const void* initial_data;
115 /* The default data is the standard state to compare
116 * against, and restore to */
117 const void* default_data;
119 /* The test data is the experiment data to try
120 * in - what we want to write
121 * out - what windows will actually write (not necessarily the same) */
122 const void* test_data_in;
123 const void* test_data_out;
125 /* The poison data is the data to preinitialize the return buffer to */
126 const void* poison_data;
131 /* Size of the data samples above */
132 unsigned int data_size;
134 /* Test resource management handlers */
135 HRESULT (*setup_handler) (struct state_test* test);
136 void (*teardown_handler) (struct state_test* test);
138 /* Test data handlers */
139 void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
140 void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
141 void (*print_handler) (const struct state_test* test, const void* data);
144 const void* test_arg;
146 /* Test-specific context data */
151 /* See below for explanation of the flags */
152 #define EVENT_OK 0x00
153 #define EVENT_CHECK_DEFAULT 0x01
154 #define EVENT_CHECK_INITIAL 0x02
155 #define EVENT_CHECK_TEST 0x04
156 #define EVENT_ERROR 0x08
157 #define EVENT_APPLY_DATA 0x10
159 typedef struct event {
160 int (*event_fn) (IDirect3DDevice9* device, void* arg);
164 /* This is an event-machine, which tests things.
165 * It tests get and set operations for a batch of states, based on
166 * results from the event function, which directs what's to be done */
168 static void execute_test_chain(
169 IDirect3DDevice9* device,
173 unsigned int nevents,
177 unsigned int i = 0, j;
179 /* For each queued event */
180 for (j=0; j < nevents; j++) {
182 /* Execute the next event handler (if available) or just set the supplied status */
183 outcome = event[j].status;
184 if (event[j].event_fn)
185 outcome |= event[j].event_fn(device, event_arg);
187 /* Now verify correct outcome depending on what was signaled by the handler.
188 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
189 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
190 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
191 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
192 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
194 if (outcome & EVENT_ERROR) {
195 trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
198 } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
200 for (i=0; i < ntests; i++) {
202 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
203 test[i].get_handler(device, &test[i], test[i].return_data);
205 if (outcome & EVENT_CHECK_TEST) {
207 BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
208 ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
209 test[i].test_name, j, test[i].data_size);
211 if (test_failed && test[i].print_handler) {
212 trace("Returned data was:\n");
213 test[i].print_handler(&test[i], test[i].return_data);
214 trace("Test data was:\n");
215 test[i].print_handler(&test[i], test[i].test_data_out);
219 else if (outcome & EVENT_CHECK_DEFAULT)
221 BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
222 ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
223 test[i].test_name, j, test[i].data_size);
225 if (test_failed && test[i].print_handler) {
226 trace("Returned data was:\n");
227 test[i].print_handler(&test[i], test[i].return_data);
228 trace("Default data was:\n");
229 test[i].print_handler(&test[i], test[i].default_data);
233 else if (outcome & EVENT_CHECK_INITIAL)
235 BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
236 ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
237 test[i].test_name, j, test[i].data_size);
239 if (test_failed && test[i].print_handler) {
240 trace("Returned data was:\n");
241 test[i].print_handler(&test[i], test[i].return_data);
242 trace("Initial data was:\n");
243 test[i].print_handler(&test[i], test[i].initial_data);
249 if (outcome & EVENT_APPLY_DATA) {
250 for (i=0; i < ntests; i++)
251 test[i].set_handler(device, &test[i], test[i].test_data_in);
255 /* Attempt to reset any changes made */
256 for (i=0; i < ntests; i++)
257 test[i].set_handler(device, &test[i], test[i].default_data);
260 typedef struct event_data {
261 IDirect3DStateBlock9* stateblock;
262 IDirect3DSurface9* original_render_target;
263 IDirect3DSwapChain9* new_swap_chain;
266 static int switch_render_target(IDirect3DDevice9 *device, void *data)
269 D3DPRESENT_PARAMETERS present_parameters;
270 event_data* edata = data;
271 IDirect3DSwapChain9* swapchain = NULL;
272 IDirect3DSurface9* backbuffer = NULL;
274 /* Parameters for new swapchain */
275 ZeroMemory(&present_parameters, sizeof(present_parameters));
276 present_parameters.Windowed = TRUE;
277 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
279 /* Create new swapchain */
280 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
281 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
282 if (hret != D3D_OK) goto error;
284 /* Get its backbuffer */
285 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
286 ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
287 if (hret != D3D_OK) goto error;
289 /* Save the current render target */
290 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
291 ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
292 if (hret != D3D_OK) goto error;
294 /* Set the new swapchain's backbuffer as a render target */
295 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
296 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
297 if (hret != D3D_OK) goto error;
299 IUnknown_Release(backbuffer);
300 edata->new_swap_chain = swapchain;
304 if (backbuffer) IUnknown_Release(backbuffer);
305 if (swapchain) IUnknown_Release(swapchain);
309 static int revert_render_target(IDirect3DDevice9 *device, void *data)
312 event_data* edata = data;
314 /* Reset the old render target */
315 hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
316 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
317 if (hret != D3D_OK) {
318 IUnknown_Release(edata->original_render_target);
322 IUnknown_Release(edata->original_render_target);
324 IUnknown_Release(edata->new_swap_chain);
328 static int begin_stateblock(
329 IDirect3DDevice9* device,
335 hret = IDirect3DDevice9_BeginStateBlock(device);
336 ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
337 if (hret != D3D_OK) return EVENT_ERROR;
341 static int end_stateblock(
342 IDirect3DDevice9* device,
346 event_data* edata = data;
348 hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
349 ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
350 if (hret != D3D_OK) return EVENT_ERROR;
354 static int abort_stateblock(
355 IDirect3DDevice9* device,
358 event_data* edata = data;
360 IUnknown_Release(edata->stateblock);
364 static int apply_stateblock(
365 IDirect3DDevice9* device,
368 event_data* edata = data;
371 hret = IDirect3DStateBlock9_Apply(edata->stateblock);
372 ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
373 if (hret != D3D_OK) {
374 IUnknown_Release(edata->stateblock);
378 IUnknown_Release(edata->stateblock);
382 static int capture_stateblock(
383 IDirect3DDevice9* device,
387 event_data* edata = data;
389 hret = IDirect3DStateBlock9_Capture(edata->stateblock);
390 ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
397 static void execute_test_chain_all(
398 IDirect3DDevice9* device,
400 unsigned int ntests) {
405 event read_events[] = {
406 { NULL, EVENT_CHECK_INITIAL }
409 event write_read_events[] = {
410 { NULL, EVENT_APPLY_DATA },
411 { NULL, EVENT_CHECK_TEST }
414 event abort_stateblock_events[] = {
415 { begin_stateblock, EVENT_APPLY_DATA },
416 { end_stateblock, EVENT_OK },
417 { abort_stateblock, EVENT_CHECK_DEFAULT }
420 event apply_stateblock_events[] = {
421 { begin_stateblock, EVENT_APPLY_DATA },
422 { end_stateblock, EVENT_OK },
423 { apply_stateblock, EVENT_CHECK_TEST }
426 event capture_reapply_stateblock_events[] = {
427 { begin_stateblock, EVENT_APPLY_DATA },
428 { end_stateblock, EVENT_OK },
429 { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
430 { apply_stateblock, EVENT_CHECK_DEFAULT }
433 event rendertarget_switch_events[] = {
434 { NULL, EVENT_APPLY_DATA },
435 { switch_render_target, EVENT_CHECK_TEST },
436 { revert_render_target, EVENT_OK }
439 event rendertarget_stateblock_events[] = {
440 { begin_stateblock, EVENT_APPLY_DATA },
441 { switch_render_target, EVENT_CHECK_DEFAULT },
442 { end_stateblock, EVENT_OK },
443 { revert_render_target, EVENT_OK },
444 { apply_stateblock, EVENT_CHECK_TEST }
447 /* Setup each test for execution */
448 for (i=0; i < ntests; i++) {
449 if (test[i].setup_handler(&test[i]) != D3D_OK) {
450 ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name);
455 trace("Running initial read state tests\n");
456 execute_test_chain(device, test, ntests, read_events, 1, NULL);
458 trace("Running write-read state tests\n");
459 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
461 trace("Running stateblock abort state tests\n");
462 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
464 trace("Running stateblock apply state tests\n");
465 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
467 trace("Running stateblock capture/reapply state tests\n");
468 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
470 trace("Running rendertarget switch state tests\n");
471 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
473 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
474 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
476 /* Cleanup resources */
477 for (i=0; i < ntests; i++)
478 test[i].teardown_handler(&test[i]);
481 /* =================== State test: Pixel and Vertex Shader constants ============ */
483 typedef struct shader_constant_data {
484 int int_constant[4]; /* 1x4 integer constant */
485 float float_constant[4]; /* 1x4 float constant */
486 BOOL bool_constant[4]; /* 4x1 boolean constants */
487 } shader_constant_data;
489 typedef struct shader_constant_arg {
492 } shader_constant_arg;
494 typedef struct shader_constant_context {
495 shader_constant_data return_data_buffer;
496 } shader_constant_context;
498 static void shader_constant_print_handler(
499 const state_test* test,
502 const shader_constant_data* scdata = data;
504 trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
505 scdata->int_constant[0], scdata->int_constant[1],
506 scdata->int_constant[2], scdata->int_constant[3]);
508 trace("Float constant = { %f, %f, %f, %f }\n",
509 scdata->float_constant[0], scdata->float_constant[1],
510 scdata->float_constant[2], scdata->float_constant[3]);
512 trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
513 scdata->bool_constant[0], scdata->bool_constant[1],
514 scdata->bool_constant[2], scdata->bool_constant[3]);
517 static void shader_constant_set_handler(
518 IDirect3DDevice9* device, const state_test* test, const void* data) {
521 const shader_constant_data* scdata = data;
522 const shader_constant_arg* scarg = test->test_arg;
523 unsigned int index = scarg->idx;
525 if (!scarg->pshader) {
526 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
527 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
528 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
529 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
530 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
531 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
534 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
535 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
536 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
537 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
538 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
539 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
543 static void shader_constant_get_handler(
544 IDirect3DDevice9* device, const state_test* test, void* data) {
547 shader_constant_data* scdata = data;
548 const shader_constant_arg* scarg = test->test_arg;
549 unsigned int index = scarg->idx;
551 if (!scarg->pshader) {
552 hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
553 ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
554 hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
555 ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
556 hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
557 ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
560 hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
561 ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
562 hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
563 ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
564 hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
565 ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
569 static const shader_constant_data shader_constant_poison_data = {
570 { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
571 { 1.0f, 2.0f, 3.0f, 4.0f },
572 { FALSE, TRUE, FALSE, TRUE }
575 static const shader_constant_data shader_constant_default_data = {
576 { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
579 static const shader_constant_data shader_constant_test_data = {
580 { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
581 { 5.0f, 6.0f, 7.0f, 8.0f },
582 { TRUE, FALSE, FALSE, TRUE }
585 static HRESULT shader_constant_setup_handler(
588 shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
589 if (ctx == NULL) return E_FAIL;
590 test->test_context = ctx;
592 test->return_data = &ctx->return_data_buffer;
593 test->test_data_in = &shader_constant_test_data;
594 test->test_data_out = &shader_constant_test_data;
595 test->default_data = &shader_constant_default_data;
596 test->initial_data = &shader_constant_default_data;
597 test->poison_data = &shader_constant_poison_data;
599 test->data_size = sizeof(shader_constant_data);
604 static void shader_constant_teardown_handler(state_test *test)
606 HeapFree(GetProcessHeap(), 0, test->test_context);
609 static void shader_constants_queue_test(
611 const shader_constant_arg* test_arg) {
613 test->setup_handler = shader_constant_setup_handler;
614 test->teardown_handler = shader_constant_teardown_handler;
615 test->set_handler = shader_constant_set_handler;
616 test->get_handler = shader_constant_get_handler;
617 test->print_handler = shader_constant_print_handler;
618 test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
619 test->test_arg = test_arg;
622 /* =================== State test: Lights ===================================== */
624 typedef struct light_data {
627 HRESULT get_light_result;
628 HRESULT get_enabled_result;
631 typedef struct light_arg {
635 typedef struct light_context {
636 light_data return_data_buffer;
639 static void light_print_handler(
640 const state_test* test,
643 const light_data* ldata = data;
645 trace("Get Light return value: %#x\n", ldata->get_light_result);
646 trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
648 trace("Light Enabled = %u\n", ldata->enabled);
649 trace("Light Type = %u\n", ldata->light.Type);
650 trace("Light Diffuse = { %f, %f, %f, %f }\n",
651 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
652 ldata->light.Diffuse.b, ldata->light.Diffuse.a);
653 trace("Light Specular = { %f, %f, %f, %f}\n",
654 ldata->light.Specular.r, ldata->light.Specular.g,
655 ldata->light.Specular.b, ldata->light.Specular.a);
656 trace("Light Ambient = { %f, %f, %f, %f }\n",
657 ldata->light.Ambient.r, ldata->light.Ambient.g,
658 ldata->light.Ambient.b, ldata->light.Ambient.a);
659 trace("Light Position = { %f, %f, %f }\n",
660 ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
661 trace("Light Direction = { %f, %f, %f }\n",
662 ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
663 trace("Light Range = %f\n", ldata->light.Range);
664 trace("Light Fallof = %f\n", ldata->light.Falloff);
665 trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
666 trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
667 trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
668 trace("Light Theta = %f\n", ldata->light.Theta);
669 trace("Light Phi = %f\n", ldata->light.Phi);
672 static void light_set_handler(
673 IDirect3DDevice9* device, const state_test* test, const void* data) {
676 const light_data* ldata = data;
677 const light_arg* larg = test->test_arg;
678 unsigned int index = larg->idx;
680 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
681 ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
683 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
684 ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
687 static void light_get_handler(
688 IDirect3DDevice9* device, const state_test* test, void* data) {
691 light_data* ldata = data;
692 const light_arg* larg = test->test_arg;
693 unsigned int index = larg->idx;
695 hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
696 ldata->get_enabled_result = hret;
698 hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
699 ldata->get_light_result = hret;
702 static const light_data light_poison_data =
704 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
705 { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
706 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
707 1, 0x1337c0de, 0x1337c0de };
709 static const light_data light_default_data =
710 { { D3DLIGHT_DIRECTIONAL,
711 { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
712 { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
713 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
715 /* This is used for the initial read state (before a write causes side effects)
716 * The proper return status is D3DERR_INVALIDCALL */
717 static const light_data light_initial_data =
719 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
720 { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
721 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
722 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
724 static const light_data light_test_data_in =
726 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
727 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
728 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
730 /* SetLight will use 128 as the "enabled" value */
731 static const light_data light_test_data_out =
733 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
734 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
735 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
737 static HRESULT light_setup_handler(state_test *test)
739 light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
740 if (ctx == NULL) return E_FAIL;
741 test->test_context = ctx;
743 test->return_data = &ctx->return_data_buffer;
744 test->test_data_in = &light_test_data_in;
745 test->test_data_out = &light_test_data_out;
746 test->default_data = &light_default_data;
747 test->initial_data = &light_initial_data;
748 test->poison_data = &light_poison_data;
750 test->data_size = sizeof(light_data);
755 static void light_teardown_handler(state_test *test)
757 HeapFree(GetProcessHeap(), 0, test->test_context);
760 static void lights_queue_test(
762 const light_arg* test_arg) {
764 test->setup_handler = light_setup_handler;
765 test->teardown_handler = light_teardown_handler;
766 test->set_handler = light_set_handler;
767 test->get_handler = light_get_handler;
768 test->print_handler = light_print_handler;
769 test->test_name = "set_get_light";
770 test->test_arg = test_arg;
773 /* =================== State test: Transforms ===================================== */
775 typedef struct transform_data {
778 D3DMATRIX projection;
786 typedef struct transform_context {
787 transform_data return_data_buffer;
790 static inline void print_matrix(
791 const char* name, const D3DMATRIX* matrix) {
793 trace("%s Matrix = {\n", name);
794 trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
795 trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
796 trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
797 trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
801 static void transform_print_handler(
802 const state_test* test,
805 const transform_data* tdata = data;
807 print_matrix("View", &tdata->view);
808 print_matrix("Projection", &tdata->projection);
809 print_matrix("Texture0", &tdata->texture0);
810 print_matrix("Texture7", &tdata->texture7);
811 print_matrix("World0", &tdata->world0);
812 print_matrix("World255", &tdata->world255);
815 static void transform_set_handler(
816 IDirect3DDevice9* device, const state_test* test, const void* data) {
819 const transform_data* tdata = data;
821 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
822 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
824 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
825 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
827 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
828 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
830 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
831 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
833 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
834 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
836 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
837 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
840 static void transform_get_handler(
841 IDirect3DDevice9* device, const state_test* test, void* data) {
844 transform_data* tdata = data;
846 hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
847 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
849 hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
850 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
852 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
853 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
855 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
856 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
858 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
859 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
861 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
862 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
865 static const transform_data transform_default_data = {
866 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
867 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
868 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
869 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
870 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
871 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
874 static const transform_data transform_poison_data = {
875 { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
876 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
878 { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
879 25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
881 { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
882 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
884 { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
885 57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
887 { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
888 73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
890 { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
891 89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
894 static const transform_data transform_test_data = {
895 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
896 23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
898 { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
899 23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
901 { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
902 23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
904 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
905 2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
907 { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
908 2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
910 { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
911 2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
914 static HRESULT transform_setup_handler(
917 transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context));
918 if (ctx == NULL) return E_FAIL;
919 test->test_context = ctx;
921 test->return_data = &ctx->return_data_buffer;
922 test->test_data_in = &transform_test_data;
923 test->test_data_out = &transform_test_data;
924 test->default_data = &transform_default_data;
925 test->initial_data = &transform_default_data;
926 test->poison_data = &transform_poison_data;
928 test->data_size = sizeof(transform_data);
933 static void transform_teardown_handler(state_test *test)
935 HeapFree(GetProcessHeap(), 0, test->test_context);
938 static void transform_queue_test(
941 test->setup_handler = transform_setup_handler;
942 test->teardown_handler = transform_teardown_handler;
943 test->set_handler = transform_set_handler;
944 test->get_handler = transform_get_handler;
945 test->print_handler = transform_print_handler;
946 test->test_name = "set_get_transforms";
947 test->test_arg = NULL;
950 /* =================== State test: Render States ===================================== */
952 #define D3D9_RENDER_STATES 102
953 const D3DRENDERSTATETYPE render_state_indices[] = {
959 D3DRS_ALPHATESTENABLE,
968 D3DRS_ALPHABLENDENABLE,
970 D3DRS_SPECULARENABLE,
976 D3DRS_RANGEFOGENABLE,
984 D3DRS_STENCILWRITEMASK,
1000 D3DRS_NORMALIZENORMALS,
1001 D3DRS_DIFFUSEMATERIALSOURCE,
1002 D3DRS_SPECULARMATERIALSOURCE,
1003 D3DRS_AMBIENTMATERIALSOURCE,
1004 D3DRS_EMISSIVEMATERIALSOURCE,
1006 D3DRS_CLIPPLANEENABLE,
1007 #if 0 /* Driver dependent, increase array size to enable */
1010 D3DRS_POINTSIZE_MIN,
1011 D3DRS_POINTSPRITEENABLE,
1012 D3DRS_POINTSCALEENABLE,
1016 D3DRS_MULTISAMPLEANTIALIAS,
1017 D3DRS_MULTISAMPLEMASK,
1018 D3DRS_PATCHEDGESTYLE,
1019 D3DRS_DEBUGMONITORTOKEN,
1020 D3DRS_POINTSIZE_MAX,
1021 D3DRS_INDEXEDVERTEXBLENDENABLE,
1022 D3DRS_COLORWRITEENABLE,
1025 D3DRS_POSITIONDEGREE,
1027 D3DRS_SCISSORTESTENABLE,
1028 D3DRS_SLOPESCALEDEPTHBIAS,
1029 D3DRS_ANTIALIASEDLINEENABLE,
1030 D3DRS_MINTESSELLATIONLEVEL,
1031 D3DRS_MAXTESSELLATIONLEVEL,
1032 D3DRS_ADAPTIVETESS_X,
1033 D3DRS_ADAPTIVETESS_Y,
1034 D3DRS_ADAPTIVETESS_Z,
1035 D3DRS_ADAPTIVETESS_W,
1036 D3DRS_ENABLEADAPTIVETESSELLATION,
1037 D3DRS_TWOSIDEDSTENCILMODE,
1038 D3DRS_CCW_STENCILFAIL,
1039 D3DRS_CCW_STENCILZFAIL,
1040 D3DRS_CCW_STENCILPASS,
1041 D3DRS_CCW_STENCILFUNC,
1042 D3DRS_COLORWRITEENABLE1,
1043 D3DRS_COLORWRITEENABLE2,
1044 D3DRS_COLORWRITEENABLE3,
1046 D3DRS_SRGBWRITEENABLE,
1056 D3DRS_SEPARATEALPHABLENDENABLE,
1057 D3DRS_SRCBLENDALPHA,
1058 D3DRS_DESTBLENDALPHA,
1062 typedef struct render_state_data {
1063 DWORD states[D3D9_RENDER_STATES];
1064 } render_state_data;
1066 typedef struct render_state_arg {
1067 D3DPRESENT_PARAMETERS* device_pparams;
1068 float pointsize_max;
1071 typedef struct render_state_context {
1072 render_state_data return_data_buffer;
1073 render_state_data default_data_buffer;
1074 render_state_data test_data_buffer;
1075 render_state_data poison_data_buffer;
1076 } render_state_context;
1078 static void render_state_set_handler(
1079 IDirect3DDevice9* device, const state_test* test, const void* data) {
1082 const render_state_data* rsdata = data;
1085 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1086 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1087 ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1091 static void render_state_get_handler(
1092 IDirect3DDevice9* device, const state_test* test, void* data) {
1095 render_state_data* rsdata = data;
1098 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1099 hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1100 ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
1104 static void render_state_print_handler(
1105 const state_test* test,
1108 const render_state_data* rsdata = data;
1111 for (i = 0; i < D3D9_RENDER_STATES; i++)
1112 trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
1115 static inline DWORD to_dword(float fl) {
1116 return *((DWORD*) &fl);
1119 static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data)
1121 DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE;
1122 unsigned int idx = 0;
1124 data->states[idx++] = zenable; /* ZENABLE */
1125 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1126 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1127 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1128 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1129 data->states[idx++] = TRUE; /* LASTPIXEL */
1130 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1131 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1132 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1133 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1134 data->states[idx++] = 0; /* ALPHAREF */
1135 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1136 data->states[idx++] = FALSE; /* DITHERENABLE */
1137 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1138 data->states[idx++] = FALSE; /* FOGENABLE */
1139 data->states[idx++] = FALSE; /* SPECULARENABLE */
1140 data->states[idx++] = 0; /* FOGCOLOR */
1141 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1142 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1143 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1144 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1145 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1146 data->states[idx++] = FALSE; /* STENCILENABLE */
1147 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1148 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1149 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1150 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1151 data->states[idx++] = 0; /* STENCILREF */
1152 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1153 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1154 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1155 data->states[idx++] = 0; /* WRAP 0 */
1156 data->states[idx++] = 0; /* WRAP 1 */
1157 data->states[idx++] = 0; /* WRAP 2 */
1158 data->states[idx++] = 0; /* WRAP 3 */
1159 data->states[idx++] = 0; /* WRAP 4 */
1160 data->states[idx++] = 0; /* WRAP 5 */
1161 data->states[idx++] = 0; /* WRAP 6 */
1162 data->states[idx++] = 0; /* WRAP 7 */
1163 data->states[idx++] = TRUE; /* CLIPPING */
1164 data->states[idx++] = TRUE; /* LIGHTING */
1165 data->states[idx++] = 0; /* AMBIENT */
1166 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1167 data->states[idx++] = TRUE; /* COLORVERTEX */
1168 data->states[idx++] = TRUE; /* LOCALVIEWER */
1169 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1170 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1171 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1172 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1173 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1174 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1175 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1176 #if 0 /* Driver dependent, increase array size to enable */
1177 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1179 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1180 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1181 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1182 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1183 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1184 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1185 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1186 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1187 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1188 data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1189 data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
1190 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1191 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1192 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1193 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1194 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1195 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1196 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1197 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1198 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1199 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1200 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1201 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1202 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1203 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1204 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1205 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1206 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1207 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1208 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1209 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1210 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1211 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1212 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1213 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1214 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1215 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1216 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1217 data->states[idx++] = 0; /* WRAP8 */
1218 data->states[idx++] = 0; /* WRAP9 */
1219 data->states[idx++] = 0; /* WRAP10 */
1220 data->states[idx++] = 0; /* WRAP11 */
1221 data->states[idx++] = 0; /* WRAP12 */
1222 data->states[idx++] = 0; /* WRAP13 */
1223 data->states[idx++] = 0; /* WRAP14 */
1224 data->states[idx++] = 0; /* WRAP15 */
1225 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1226 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1227 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1228 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1231 static void render_state_poison_data_init(
1232 render_state_data* data) {
1235 for (i = 0; i < D3D9_RENDER_STATES; i++)
1236 data->states[i] = 0x1337c0de;
1239 static void render_state_test_data_init(
1240 render_state_data* data) {
1242 unsigned int idx = 0;
1243 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1244 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1245 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1246 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1247 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1248 data->states[idx++] = FALSE; /* LASTPIXEL */
1249 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1250 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1251 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1252 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1253 data->states[idx++] = 10; /* ALPHAREF */
1254 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1255 data->states[idx++] = TRUE; /* DITHERENABLE */
1256 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1257 data->states[idx++] = TRUE; /* FOGENABLE */
1258 data->states[idx++] = TRUE; /* SPECULARENABLE */
1259 data->states[idx++] = 255 << 31; /* FOGCOLOR */
1260 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1261 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1262 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1263 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1264 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1265 data->states[idx++] = TRUE; /* STENCILENABLE */
1266 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1267 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1268 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1269 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1270 data->states[idx++] = 10; /* STENCILREF */
1271 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1272 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1273 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1274 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1275 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1276 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1277 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1278 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1279 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1280 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1281 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1282 data->states[idx++] = FALSE; /* CLIPPING */
1283 data->states[idx++] = FALSE; /* LIGHTING */
1284 data->states[idx++] = 255 << 16; /* AMBIENT */
1285 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1286 data->states[idx++] = FALSE; /* COLORVERTEX */
1287 data->states[idx++] = FALSE; /* LOCALVIEWER */
1288 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1289 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1290 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1291 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1292 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1293 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1294 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1295 #if 0 /* Driver dependent, increase array size to enable */
1296 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1298 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1299 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1300 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1301 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1302 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1303 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1304 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1305 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1306 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1307 data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */
1308 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1309 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1310 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1311 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1312 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1313 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1314 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1315 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1316 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1317 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1318 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1319 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1320 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1321 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1322 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1323 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1324 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1325 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1326 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1327 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1328 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1329 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1330 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1331 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1332 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1333 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1334 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1335 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1336 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1337 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1338 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1339 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1340 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1341 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1342 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1343 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1344 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1345 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1346 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1347 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1350 static HRESULT render_state_setup_handler(
1353 const render_state_arg* rsarg = test->test_arg;
1355 render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context));
1356 if (ctx == NULL) return E_FAIL;
1357 test->test_context = ctx;
1359 test->return_data = &ctx->return_data_buffer;
1360 test->default_data = &ctx->default_data_buffer;
1361 test->initial_data = &ctx->default_data_buffer;
1362 test->test_data_in = &ctx->test_data_buffer;
1363 test->test_data_out = &ctx->test_data_buffer;
1364 test->poison_data = &ctx->poison_data_buffer;
1366 render_state_default_data_init(rsarg, &ctx->default_data_buffer);
1367 render_state_test_data_init(&ctx->test_data_buffer);
1368 render_state_poison_data_init(&ctx->poison_data_buffer);
1370 test->data_size = sizeof(render_state_data);
1375 static void render_state_teardown_handler(
1378 HeapFree(GetProcessHeap(), 0, test->test_context);
1381 static void render_states_queue_test(
1383 const render_state_arg* test_arg) {
1385 test->setup_handler = render_state_setup_handler;
1386 test->teardown_handler = render_state_teardown_handler;
1387 test->set_handler = render_state_set_handler;
1388 test->get_handler = render_state_get_handler;
1389 test->print_handler = render_state_print_handler;
1390 test->test_name = "set_get_render_states";
1391 test->test_arg = test_arg;
1394 /* =================== Main state tests function =============================== */
1396 static void test_state_management(
1397 IDirect3DDevice9 *device,
1398 D3DPRESENT_PARAMETERS *device_pparams) {
1403 /* Test count: 2 for shader constants
1408 const int max_tests = 5;
1409 state_test tests[5];
1410 unsigned int tcount = 0;
1412 shader_constant_arg pshader_constant_arg;
1413 shader_constant_arg vshader_constant_arg;
1414 render_state_arg render_state_arg;
1415 light_arg light_arg;
1417 hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1418 ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
1419 if (hret != D3D_OK) return;
1421 texture_stages = caps.MaxTextureBlendStages;
1423 /* Zero test memory */
1424 memset(tests, 0, sizeof(state_test) * max_tests);
1426 if (caps.VertexShaderVersion & 0xffff) {
1427 vshader_constant_arg.idx = 0;
1428 vshader_constant_arg.pshader = FALSE;
1429 shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
1433 if (caps.PixelShaderVersion & 0xffff) {
1434 pshader_constant_arg.idx = 0;
1435 pshader_constant_arg.pshader = TRUE;
1436 shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
1441 lights_queue_test(&tests[tcount], &light_arg);
1444 transform_queue_test(&tests[tcount]);
1447 render_state_arg.device_pparams = device_pparams;
1448 render_state_arg.pointsize_max = caps.MaxPointSize;
1449 render_states_queue_test(&tests[tcount], &render_state_arg);
1452 execute_test_chain_all(device, tests, tcount);
1455 static void test_shader_constant_apply(IDirect3DDevice9 *device)
1457 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
1458 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
1459 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
1460 IDirect3DStateBlock9 *stateblock;
1464 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
1465 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1466 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
1467 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1468 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
1469 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1470 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
1471 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1473 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
1474 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1475 ok(!memcmp(ret, initial, sizeof(initial)),
1476 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1477 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1478 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
1479 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1480 ok(!memcmp(ret, initial, sizeof(initial)),
1481 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1482 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1483 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
1484 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1485 ok(!memcmp(ret, initial, sizeof(initial)),
1486 "GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1487 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1488 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
1489 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1490 ok(!memcmp(ret, initial, sizeof(initial)),
1491 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1492 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1494 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
1495 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1496 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
1497 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1499 hr = IDirect3DDevice9_BeginStateBlock(device);
1500 ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
1502 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
1503 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1504 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
1505 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1507 hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
1508 ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
1510 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
1511 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1512 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
1513 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1514 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
1515 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
1516 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1517 ok(!memcmp(ret, initial, sizeof(initial)),
1518 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1519 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1520 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
1521 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1522 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
1523 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1524 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
1525 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
1526 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1527 ok(!memcmp(ret, initial, sizeof(initial)),
1528 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1529 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1531 hr = IDirect3DStateBlock9_Apply(stateblock);
1532 ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
1534 /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
1535 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
1536 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1537 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
1538 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1539 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
1540 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
1541 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1542 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
1543 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1544 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
1545 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
1546 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1547 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
1548 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1549 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
1550 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
1551 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1552 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
1553 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1554 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
1556 IDirect3DStateBlock9_Release(stateblock);
1559 START_TEST(stateblock)
1561 IDirect3DDevice9 *device_ptr = NULL;
1562 D3DPRESENT_PARAMETERS device_pparams;
1566 d3d9_handle = LoadLibraryA("d3d9.dll");
1569 skip("Could not load d3d9.dll\n");
1573 hret = init_d3d9(&device_ptr, &device_pparams);
1574 if (hret != D3D_OK) return;
1576 test_begin_end_state_block(device_ptr);
1577 test_state_management(device_ptr, &device_pparams);
1578 test_shader_constant_apply(device_ptr);
1580 refcount = IDirect3DDevice9_Release(device_ptr);
1581 ok(!refcount, "Device has %u references left\n", refcount);